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40K character generator and character sheet

This spreadsheet can be used to generate a new Rogue Trader, Dark Heresy It currently supports material from the Dark Heresy (Core Rulebook, Inquisitors Handbo

Tips: Always use the blank sheet to start a new character, not a previously used one as I tend to save a blank character sheet (.rtc file) and load that in during testing to ensure OpenOffice users should do a recalculate hard (Ctrl+Shift+F9) after opening the workbo

Instructions First fill in your basic character details on the Character Generation sheet. You can chan Note: The implementation of Grey Knights falls somewhere between the Dark Heresy a The light blue cells indicate areas to enter data. Some of these will become available or Sample Data Entry Cell If your character has mutations then add them to the Mutations sheet. This is also used

To spend XP go to the Skills and Talents sheets. On the Skills sheet you can tick the available skill advances (shown with a blue backgr Some skills will already be ticked and have zero XP cost if they were acquired as part o On the Talents sheet you can see the talents for which you qualify. Tick the appropriate If the talent has an associated option the drop down menu to the right of the option wil Finally switch to the Shop sheet and mark the items you own and carry then move to th

The Advancement sheet is for adding in XP gained and levelling up. Select the next ran You can also increase your characteristics on this sheet, enter elite advances not availa Note: When reaching a new rank you may find some previously chosen skills become a To get around this problem, put the difference in the XP cost into the "other" cell in the

If you are playing an Imperial Psyker, Adept, Sorceror or Librarian, the Powers If you are playing Deathwatch and want to design your own Chapter using the rules fro

All this data is consolidated on a choice of 3 printable character sheets. The Imperial or The Talent Summary sheet can also be printed. It contains a summary of the talents de Finally, the DW Mode sheet contains a summary of the Solo and Squad modes available Characters can be saved and loaded from the Character Generation sheet. The save p The save files will allow you to continue to develop your characters in future releases o

You can also adjust the behaviour of the workbook by adjusting the options on the If you find errors in the spreadsheet or have enhancement requests, feel free to contac The 40K setting and RPG design are Black Industries, Fantasy Flight Games and Gam The programming and design of the sheet remain Daryl Tose 2010/2011 (drt@blackm Visit the webpage below for links to the forum and to download the latest release. http://www.blackmoor.org.uk/40K.html

er sheet

ark Heresy or Deathwatch character and to advance an existing one when you gain experience. Inquisitors Handbook, Radicals Handbook, Disciples of the Dark Gods, Blood of Martyrs and Ascension, Daem

viously used one as some formulas are overridden when tick boxes are used. ng testing to ensure the workbook is correctly reset. opening the workbook to ensure all dropdown menus are calculated correctly. Save the .xls file as an .ods a

sheet. You can change the Orange Title from Rogue Trader to Dark Heresy or Deathwatch n the Dark Heresy and Deathwatch rules. As such they have their own setting. become available or unavailable depending on other options chosen.

et. This is also used to add in malignancies (caused by corruption) and disorders (from insanity) as your cha

with a blue background). If the text is greyed out then you have not met the prerequisites. e acquired as part of your origin path or career. XP values can be adjusted if taken as an elite advance with a Tick the appropriate box, if it is highlighted in blue, to purchase the talent. You can adjust the xp cost if take ght of the option will highlight in blue and you should select the appropriate option from that menu. arry then move to the Equipment sheet to equip your armour and weapons.

Select the next rank when you have spent enough XP to cross a level boundary. advances not available elsewhere and adjust values such as insanity, corruption and fate that change during sen skills become available at a lower cost (particularly in Deathwatch) and the sheet automatically assumes e "other" cell in the XP spent summary. i.e. If the XP went down by 200, add 200 into the "other" cell.

he Powers sheet is used to select your psychic powers dependant on your Psy rating and talents or to buy As r using the rules from Rites of Battle, this should be done on the "Chapter" sheet before creating your charac

ets. The Imperial or Modern style Character Sheets show all the information in differring formats and the Tex ary of the talents descriptions, influence talents and the combat rules, useful for new players. The uad modes available to your character. It can be printed and turned to face the appropriate direction when in n sheet. The save process creates a small .rtc file that can be loaded at a later time. To do this you must en in future releases of this spreadsheet without the need to re-enter all the details.

options on the Character Generation sheet, i.e. whether an expansion book is allowed. Note these options ar , feel free to contact me via email or the forum. ght Games and Games Workshop and are used with thanks by a fan. 0/2011 (drt@blackmoor.org.uk) latest release.

ou gain experience. Martyrs and Ascension, Daemon Hunter), Rogue Trader (Core Rulebook, Into the Storm) and Deatchwatch (

Save the .xls file as an .ods and reload before starting data entry. Macros will NOT work.

eathwatch depending on your adventure setting.

s (from insanity) as your character advances.

rerequisites. en as an elite advance with a different XP cost. can adjust the xp cost if taken as an elite advance. ion from that menu.

n and fate that change during game play. sheet automatically assumes you have taken the lower cost option. This may mean your XP spent goes dow 0 into the "other" cell.

ating and talents or to buy Ascended powers. et before creating your character.

differring formats and the Text CS can be used to export (cut and paste) to other applications using the stand r new players. The Gear summary can also be printed if you have too much to fit on the character sheet. appropriate direction when in combat. time. To do this you must enable macros, however in OpenOffice or new versions of Office for Mac macros w

allowed. Note these options are not saved with the character.

he Storm) and Deatchwatch (Core Rulebook, Rites of Battle)

mean your XP spent goes down!

er applications using the stand book notation. it on the character sheet.

ns of Office for Mac macros will not work.

Character Creation
Characteristics Weapon Skill (WS) Ballistic Skill (BS) Strength (S) Toughness (T) Agility (Ag) Intelligence (Int) Perception (Per) Will Power (WP) Fellowship (Fel) Rolled (2d10)

Version 6.04 Background 25 25 25 25 25 25 25 25 25 Bonus

Rogue Trader
Starting Value 25 25 25 25 25 25 25 25 25 Rolled Values Options Character Sheet Colouring Allow Inquisitors Handbook Allow Ascension Allow Into the Storm Allow Radicals Handbook Allow Blood of Martyrs Allow Rites of Battle Allow Daemon Hunter Use Errata weapon stats XP to Spend 500 House Rules Rank 2 (Rogue Trader) XP starts at Allow invalid backgrounds IH Background xp affects rank Allow Web enhancements Adjust for Power Armour +2 Psy Rating from Unnatural WP Colour Yes Yes Yes Yes Yes Yes Yes Yes

Random dice rolls 1d5 4 1d10 4 2d10 12 1d100 68

Current Value

Character Name Player Career Ship Role

Wounds (1d5) Fate (1d10) Insanity Corruption Handedness

7000 No No Yes Yes No

Origin path Options

Home World

Birthright

Lure of the void

Trials and Travails

Motivation

Lineage

Character Description

Mutations
Dice Rolls Rogue Trader Mutations 1-5 : Grotesque 6-10 : Tough Hide 11-15 : Misshapen 16-20 : Feels no pain 21-25 : Brute 26-30 : Nightsider 31-35 : Mental Regressive 36-40 : Malformed hands 41-45 : Tox blood 46-50 : Hulking 51-55 : Wyrdling 56-59 : Vile deformity 60-63 : Aberration 64-67 : Degenerate mind 68-70 : Ravaged body 71-74 : Clawed/Fanged 75-78 : Necrophage 79-81 : Corrupted Flesh 82-85 : Venomous 86-89 : Hideous strength 90-91 : Multiple appendages 92-93 : Worm 94 : Nightmarish 95 : Malleable 96 : Winged 97 : Corpulent 98 : Shadow Kin 99 : Corrosive bile 100 : Hellspawn Navigator Mutations 1-15: Strangely Jointed 16-30: Elongated Form 31-45: Pale and Hairless 46-55: Dark Eyes 56-60: Withered Form 61-70: Bloated Form 71-75: Membranous Growth 76-80: Inhuman Visage 81-85: Needle Teeth 86-90: Disturbing Grace 91-95: Strange Vitality 96-100: Unnatural Presence 1d10 3 2d10 2 Adjustments 1d5 1d100

The descriptions and effects of some of the mutations differ in the Rogue Trader and Dark Heresy settings. Ensure you s

Gained

Dark Heresy Minor Mutations 1-20 : Grotesque 21-30 : Tough Hide 31-40 : Misshapen 41-50 : Feels No Pain 51-60 : Brute 61-70 : Nightsider 71-80 : Big Eyes 81-85 : Malformed hands 86-89 : Tox Blood 90-99 : Wyrdling 100 : Major Mutation 1-25 : Vile Deformity 26-35 : Aberration 36-40 : Degenerate Mind 41-50 : Ravaged Body 51-60 : Clawed/Fanged 61-65 : Necrophage 66-70 : Corrupted Flesh 71-75 : Vile Alacrity 76-80 : Hideous Strength 81-85 : Multiple Appendages 86-90 : Worm 91-92 : Nightmarish 93-94 : Malleable 95-96 : Winged 97-98 : Corpulent 99 : Corrosive Bile 100 : Hellspawn

Corruption and Malignancies


5 99 Corruption levels 10 20 30 40 50 60 70 80 90 100 Retired Tested Characteristics

Dark Heresy settings. Ensure you select the version from your game setting.

Gained

Malignancies Palsy Dark Hearted Ill-fortuned Skin Affliction Night Eyes Morbid Witch-Mark Fell Obsession Hatred Irrational Nausea Wasted Frame Night Terrors Poor Health Distrustful Malign Sight Ashen Taste Bloodlust Blackouts Strange Addiction

Insanity and Disorders

Characteristics

Insanity 10 20 30 40 50 60 70 80 90 100

A Machine of Flesh

nsanity and Disorders

Mental Trauma

Disorders

Retired

A Machine of Flesh Brute Clawed/Fanged Feels no Pain Nightsider Tough Hide Venomous Regeneration Sonar Sense Sturdy

Skill sheet

XP Spent on Skills 0
Stat Ag Per Fel Fel T Fel Int Int Basic Trained +10

Name Acrobatics Awareness Barter Blather Carouse Charm Chem-Use Ciphers - Rogue Trader - Mercenary Cant - Nobilite Encoding - Throne Agent - Inquisition - Astropath - Underworld Climb Command Commerce Common Lore - Adeptus Arbites - Adeptus Astartes - Adeptus Astra Telepathica - Adeptus Mechanicus - Administratum - Ecclesiarchy - Imperial Creed - Imperial Guard - Imperial Navy - Imperium - Koronus Expanse - Machine Cult - Navis Nobilite - Orks - Rogue Traders - Tech - Underworld - War Concealment Contortionist Deceive Demolition Disguise

S Fel Fel Int

Ag Ag Fel Int Fel

Dodge Drive - Ground Vehicle - Skimmer/Hover - Walker Evaluate Forbidden Lore - Adeptus Astartes - Adeptus Mechanicus - Archeotech - Daemonology - Heresy - the Inquisition - Mutants - Navigators - Pirates - Psykers - the Warp - Xenos - Ordos - Officio Assassinorum Gamble Inquiry Interrogation Intimidate Invocation Lip Reading Literacy Logic Medicae Navigation - Surface - Stellar - Warp Performer - Dancer - Musician - Singer - Storyteller Pilot - Personal - Flyers - Space Craft Psyniscience Scholastic Lore - Archaic - Astromancy - Beasts

Ag Ag

Int Int

Int Fel WP S WP Per Int Int Int Int

Fel

Ag

Per Int

- Bureaucracy - Chymistry - Codex Astartes - Cryptology - Drusian Chronicles - Heraldry - Imperial Warrants - Imperial Creed - Judgement - Legend - Navis Nobilite - Numerology - Occult - Philosophy - Tactica Imperialis Scrutiny Search Secret Tongue - Administratum - Ecclesiarchy - Military - Navigator - Throne Agent - Rogue Trader - Tech - Underdeck Security Shadowing Silent Move Sleight of Hand Speak Language - Eldar - Explorator Binary - High Gothic - Low Gothic - Ork - Kroot - Stryxis - Tau - Hive Dialect - Ship Dialect - Techna-Lingua - Trader's Cant Survival Swim Tactics - Air Combat - Armoured Tactics

Per Per Int

Ag Ag Ag Ag Int

Int S Int

- Assault Doctrine - Defensive Doctrine - Orbital Drop Procedures - Recon and Stealth - Void Combat Tech-Use Tracking Trade - Agri - Apothecary - Archeologist - Armourer - Artist - Astrographer - Chymist - Cryptographer - Explorator - Linguist - Remembrancer - Scrimshawer - Shipwright - Soothsayer - Technomat - Trader - Voidfarer - Smith - Tanner - Valet - Wright Wrangling Skill Mastery (Ascension only) Athletic Mastery Commerce Mastery Common Lore Mastery Cryptological Mastery Decadent Mastery Charismatic Mastery Driving Mastery Fieldcraft Mastery Forbidden Lore Mastery Investigation Mastery Linguistic Mastery Observation Mastery Piloting Mastery Scholastic Lore Mastery Shadow Craft Mastery Stealth Mastery Tech Lore Mastery

Int Int S Int Int Ag Ag Ag Int Int Int Int Ag or Int Int Int Fel Int Fel Ag S S Fel Int Int Acquired

Warp Lore Mastery

XP to Spend 500
+20 Specialism Misc Bonus XP Value

Acrobatics, Climb, Contortionist, Dodge, Swim Barter, Evaluate Common Lore (all skill groups) Ciphers (all skill groups), Secret Tongue (all skill groups) Carouse, Gamble, Performer (all skill groups) Blather, Charm, Command Driving (all skill groups) Navigation (surface), Survival, Tracking, Wrangling Forbidden Lore (all skill groups) Inquiry, Interrogation, Intimidate Lip Reading, Literacy, Speak Language (High/Low Gothic, Ship Dialect, Tribal Dialect) Awareness, Scrutiny, Search Pilot (all skill groups), Navigation (Stellar) Logic, Scholastic Lore (all skill groups) Deceive, Disguise, Security, Sleight of Hand Concealment, Silent Move, Shadowing Chem-Use, Demolition, Medicae, Tech-Use

Invocation, Psyniscience

Character Career Rank

Anonymous None chosen, see Character Generation Sheet 1


Talent

XP to Spend

Err:502 XP cost

P to Spend

500

Err:502 Bought FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE

FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE

FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE

FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE

FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE

FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE

FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE

FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE

Key
Talent available Prerequisites not met Talent possessed Prerequisite

Description

Shopping
For ammo - the quantity reflects the number of clips owned.

Select the items you own (put the quantity in the owned column and adjust the number carried if you don't c

Owned Carried Item Backpack Cameleoline Cloak Charm Chrono Clip/Drop Harness Clothing Explosive collar Filtration Plugs Infra-Red Goggles Photo-Visors/Contacts Re-Breather Recoil Glove Respirator/Gas-Mask Void Suit Braid Cloak Soul Mask Hunting Must Gloom Eye Ocular Catechizer Opus Machina Aerial Pinions 4 line Aerial Pinions 6 line Redole Re-breather Thermal Gloves Jump Pack Magboots Selenite Void Suit Selenite Void Suit with Impellor Backpack or Field Sack Dog Tags Uniform Spider Pads Gil Filter Holo Visor Consecrated Scrolls Grimoire of True Names Litany Micro-Beads Neural Scourge Psyocculum Soubrious Power Pack Ulumeathi Plasma Siphon Unguents or Warding Night Cloak

Preysense Goggles Shifting Fabric Survival Suit Blast Goggles Rockhound Voidware Suit Slip Suit Targeting Monocle Chalice of Vision Adamantine Mantle Devotion Chain Tabard Ornamental DW/Squad Heraldry Chapter Heraldry Blood Drop Pendant Golden Icons Icon of Inspiration Wings of Wrath Purity Focus Robe Scholar's Robe Robe of Secrets Seeker's Robe Wolf Pelt Runic Totem Bloodied Hunter Sea Wolf Sun Wolf Tempest Amulet Amulet of Might Victory Scripture Guardian Amulet Cingulum Adamantine Inlays Honor Belis Marks of Leadership Heraldry Scroll Harness Jump Pack Magboots Psychic Hood Back Banner Charm Chrono Dilation Field Amasec De-Tox Frenzon

Injector Lho-sticks Medikit Obscura Ration Packs Recaf Rotgut Booze Sacred Machine Oil Slaught Spook Stimm Feral Healer's Kit Feudal Healer's Kit Sleep Dust Sour Mud Styckle Oil Belly-Churn Spirit Tonic Styger Milk Gorsk White Gyn Quaddis Wine Sorrowful Vintage Quaddis Wine Golden Tokay Kataline Malmsey Night Dust Panimmune Slam Somna Verita The Tears of the Dragon Dryas (per dose) Polygum Ration Grubs Coral Paste Ploin Juice Civilian Relief Rations Combat Ration Pack Daily Prayers Emergency Rations Long Duration Ration Pack Cast Spray Counterseptic Drugs Ghostfire Extract Halo Kick Rainbow Synth-Skin Toxin Wands Dreamjuice

Imperium's Fervour Medkit(Advanced) high provender sacred unguents Thosophit's Philtre Tranq Attention Spanner Blush Cold Fire Ploin Juice Raenka Spur Wideawake White Void De-Tox Deadlock (Toxin) Delay Agent (Toxin) Genophage (Toxin) Injector Narthecium Pain Suppressant Repair Cement Resuscitex Sacred Unguents Auspex/Scanner Auto Quill Combi-tool Data-slate Demo Charge Excruciator Kit Glow-globe/Lamp pack Grapnel Lascutter Magnoculars Manacles Micro-bead Multikey Navis Prima Pict Recorder Psy-Focus Screamers Stummers Vox-caster Writing Kit Caltrop Capsican Trap Glo-slug of Dusk Kill Stick

Powder Bomb Skeleton Key Skem Net Smoke Flare Spark Rocks Spine Pick Stink Bomb Axe-Rake Cognomen Forgery Kit Heretic's Wake Deck Holo Wafer Mantle Shrine Penthrift Dreadfuls Basic Superior Vox-Phonograph Cylinder Short-Range Long-Range Ward Accessor Cogitator Emplaced Cogitator Personal Grey Device Holo-Projector Isotropic Fuel Rods Greater Icon of Passage Calixis Survival Kit Beetle Tent 3 person Beetle Tent 6 person Beetle Tent Extra Armour Camp Warders Poi-Savant Shade-Servitor Sky Eye Emergency Kit Melta Gel The 9-70 Entrenching Tool Bedroll Compass/Orienting Device Hostile Weather Gear Infantryman's Uplifting Primer Infantry Lamp Pack Mess Kit Personal Grooming Kit Sandbags Tent Tool Kit

Weapon/ Gear Storage Weapon Maintenance Kit Whistle Null Box Psy-Jammer Amulet Psy-Tracker Privacy Field Line Ascender Vox Tracker Intrusion Spirit Tracking Device Vox Bug Pict Fly Pict-Caster Almanac Astrae Divinitus Arms Coffer Calculance Array Data-loom (Hadd-Pattern) Diagnostor Grav Chute Lord-Captain's Baton Mefonte's Orthodoxy Multicompass Renumeration Engine Venom Ring Murder Cogitator Prognosticaon Speculum Umbrae Q'Orl Mind Grub Badge of Office Backpack Ammo/Power Pack Cerebral Plug Grav-Chute Sentinel Array Aquila Magnificus Bloodlock Bolt Bomb Spray Concealed Holster Det-Cord, Det-Tape Disguise Kit Emergency Hab Firewater Flak Spray Flex Tent Flip-Belt Glidewing Gravity Generator Hab Base

Lingua-Vox Servitor Long-Range Auspex Nephitic Acid Perimeter System Physik kit Plagueword Venom Power Board Promethium Psycrystal Skinplant Stasis Pod Travel Survival Kit Screaming Tourniquet Strait-Cape Blacklight Projector Blurshield Caged Songbird Carnelian Sievestone Chronal Energizer Holo-Suit Stryxian Compact Void Abacus Warp Jump Pack Chaplet Eccleisasticus Cilice Dialogous Staff Eikon Hospitaller Medicae Tools Liber Heresius Litanies of Faith Pilgrim's Travel Staff Psyocculum Reliquary Questing Pilgrim Badge Seraphim Jump Pack Ring of Suffrage Rule of Sororitas Simulacrum Imperialis Witch Cage Cluster Mine Signum Signum Link Auspex Cartograph Codex Astartes Combi-Tool Data Slate Demolition Charges

Elucidator Lamp/Glow-Globe Locus Seeker Magnoculars Melta Bomb Multikey Pict Recorder Psy-Focus Reductor Restraints Screamers Stummers Teleport Homer Vox-Caster Combat Webbing Grapnel Grav-Chute Auto-Sense Goggles Camo-Cloak Cameleoline Tarpaulin Clavis Diagnosticator Infiltriol Enamel Grav-Flares Luminator Signal Flare Capsules Siege Auspex Stalker Flares Vivisection Cage Chain of Zeal Wings of Saronath Blacksnow Charm Augery Malifica The Plecian Tome Gang Leathers Heavy Leathers Quilted Vest Beast Furs Grox Hides Chain Coat Feudal Plate Xeno Hides Banded Armour Bone Bracers Heavy Plate Scale Armour Scrag Furs Silkmail

Mirker's Greaves Iron Collar Burnscour Beast Hide Flak Helmet Flak Gauntlets Light Flak Coat Flak Vest Flak Jacket Flak Cloak Guard Flak Armour Flak Greatcoat Mask Bodyglove Blur Suit Flak Coat Flak Armour Mesh Cowl Mesh Gloves Xeno Mesh Mesh Vest Mesh Combat Cloak Hardened Body Glove Volcanis Shroud Carapace Helm Carapace Vambraces Carapace Greaves Enforcer Light Carapace Carapace Chest Plate Storm Trooper Carapace Magistratum Carapace Boarding Armour Windrider Carapace Cameleoline Combat Armour Shock Carapace Cadian Kasrkin Carapace Judge's Carapace Hospitaller Carapace Sanctified Carapace Scout Armour Carapace Armour Deathwatch Scout Armour Light Power Armour Power Armour Dragon Scale Lidhl Power Armour Ignatus Power Armour Heavy Power Armour Sororitas Powered Armour Malleus Power Armour

Malleus Terminator Armour Grey Knight Power Armour Grey Knight Terminator Armour Nemesis Dreadknight Astartes Power Armour Artificer Armour Terminator Armour Armour of the Remorseless Crusader Diagnostor Helmet Mk I "Thunder" Armour Mk II "Crusade" Armour Mk III "Iron" Armour Mk IV "Maximus" Armour Mk V "Heresy" Armour Mk VI "Corvus" Armour Mk VIII "Errant" Armour Amulet of Warding Refractor Field Refractor Charge Cell Rosarius Refraction Bracer Refraction Field (Brontian Pattern) Jokaerian Field Refractor Field (Lathe) Rosarius (Maccabien) Icon of the Just (Daemonsbane) Null Blocker (Lathe) Archeotech Mirror Shield Conversion Field (Locke) Displacer Field (Mars) Eldar Forceshield Power Field (Personal) (Ryza) Power Field (Vehicle/Emplacement) Refractor Field (Mars) Salvation Shield Combat Shield Storm Shield Iron Halo Levin Shield Rosarius Synskin Environmental body Glove Slither Boots Wind Armour Armoured Bodyglove Holo-Armour Mecronid Armour Eldar Raider Armour

Flexsteel Thermal Ard Hat Boss Pole Eavy Armour Iron Gob Squighide Fetish Pouch Kroot Leathers Totem Blessed Sackcloth Tunic Sanctified Chain Coat Shield Robes Cloaks of St. Aspira Mantle of Ophelia Vindicare Spy Mask Vindicare Stealth Suit Laspistol Las Carbine Lasgun Long Las MP Lascannon Civitas Death Light Drusus Prime Dueling Las Minerva -Aegis Palantine Series-S Venom Steel Burner D'laku Hellgun Fury Hellgun Hellpistol Laslock Mark III Mark IV Multi-Laser Roth Pattern Stormfront Twin Lasgun Digital Laser Synapse Disruptor Archeotech Laspistol Belasco Dueling Pistol Hellpistol (Lucius) Hellgun (Lucius) Las Gauntlets

Lascarbine (Locke) Hellgun (Cadian) Hellpistol (Cadian) Assault Lasgun Mark IV Dervish Mezoa Lascutter Lascannon Autopistol Stub Revolver Stub Auto Hand Cannon Autogun Hunting Rifle Shotgun Pump-Action Shotgun Combat Shotgun Heavy Stubber Armageddon Armsman-10 Blackhammer Carnodon VI Crank Cannon Creed-9 Encarmine Fate Bringer Flametongue Hack Shotgun Hecuter Mariette Mercy Killer Meat Hammer Nomad Phobos Stubber Puritan-14 Ripper Clip Salvation Scalptaker Slayer Spectre Steadholder Stormchild Talon Mark III 54 Tranter Panoptic Vanahein Ironclaw Naval Shotcannon Irontalon

Shotgun Pistol Alcher Mark IV Assault Cannon Autocannon Doreas Pattern Orthlak Mark IV Catechist Baraspian Palm Gun Hell Rifle Sting-Blunt Heavy Stubber(Orthlack) Heavy Stubber(Ursid) Naval Pistol(Mars) Assault Stubber Civilian Firearm Disposable Handgun Ripper Pistol Sniper Rifle Void Speargun Astartes Assault Cannon Astartes Shotgun Assault Shotgun Bolt Pistol Boltgun Heavy Bolter Angelus Mauler Spitfire Garm Pattern Scourge Boltgun Sacristan Bolter Boltgun(Locke) Bolt Pistol(Ceres) Storm Bolter(Mars) Heavy Bolter(Solar) Malleus Psycannon Storm Bolter (Ryza) Bolter Cane Solo Boltgun Godwyn-De'az Bolter Godwyn-De'az Storm Bolter Astartes Storm Bolter Astartes Bolt Pistol Bolter (Godwyn) Boltgun (Stalker) Combi-Weapon Astartes Heavy Bolter Storm Bolter

Skapulan Bolter Bolter (Hesh) Furious Vengeance Guardian Bolt Pistol Octavio's Burden Redemption of St. Sulech Urion's Doom Inferno Pistol Meltagun Melta-Cutter Multi-Melta Ultimo Thermal Lance Inferno Pistol(Mars) Meltagun(Mars) Meltagun(Mezoa) Thermal Lance(Mars) Multi-Melta(Mars) Hellax Infernus Beamer Meltagun Seraphim Inferno Pistol Infernus Pistol Meltagun (Vulkan) Multi-Melta (Maxima) Conflagration Infernus Pistol Conflagration Meltagun Firestorm Multi-Melta Plasma Pistol Plasma Gun Kronos Plasma Blaster Plasma Cannon Mark III Sunfury Plasma Pistol(Ryza) Plasma Gun(Mezoa) Plasma Cannon(Ryza) Plasma Pistol (Ryza) Plasma Gun (Ryza) Clovis Plasma Gun Wrath Plasma Pistol Astartes Plasma Cannon Plasma Gun (Ragefire) Astartes Plasma Pistol Deathroar Barrage Plasma Gun Barrage Plasma Pistol Plasma Gun 438 Hand Flamer

Flamer Destroyer Gas Torch Tox Spray Burst Stingray Heavy Flamer Voss Pattern Hand Flamer(Mezoa) Flamer(Mezoa) Heavy Flamer(Locke) Assault Flamer Seraphim Hand Flamer Astartes Incinerator Heavy Incinerator Astartes Flamer Astartes Hand Flamer Astartes Heavy Flamer Balefire Gun Immolation Rifle Triflame Vambrace Bolas Hand Bow Flintlock Pistol Musket Bow Sling Crossbow Iocanthos Blunderbuss Composite Bow Deuce Pistol Fedrid Rasor Disk Flick Bow Heavy Crossbow Longbow Siskan Musket Vibe Spear Volonx Bone Bolas Volonx Thunderclap Drive Nailer Impaler Scrap Cannon Haywire Rifle Blunderbuss Hunting Quoit Javelin Grenade Launcher RPG Launcher

Gorge GL Disposable Launcher Grenade Launcher(Mezoa) Grenade Launcher(Voss) Missile Launcher(Locke) Missile Launcher(Retobi) Auto Launcher Bola Launcher Disposable Launcher (I) Hunter-Killer Missile Mole Mortar Mortar (Voss) Mortar (Locke) Cyclone Launcher Missile Launcher (Soundstrike) Aux Grenade Launcher Armoursbane Missile Launcher Frag Krak Blind Photon Flash Hallucinogen Fire Bomb Choke Gas Nail Bomb Bilge Grenade Frag Missile Inferno/Thermal Krak Missile Mark III FG Stun Det-Cord and Tape Fyceline Limper Mine Melta Bomb Promethium Psyk-Out Grenade Psykotroke Grenade Rad Grenade Anti-Plant Filament Plasma Smoke Virus Ork Pulsa Mine Bloodfire Haywire Howler

Kinetic Minefield Round Starflare Scatter Round Stunner Tanglefoot Toxin Blind Grenade Frag Grenade Astartes Frag Missile Incendiary Grenade Incendiary Missile Astartes Krak Grenade Astartes Krak Missile Nova Grenade Plasma Grenade Plasma Missile Stasis Grenade Stun Grenade EMP Grenade Photon Flash Grenade Vortex Grenade Anti-Plant Grenade Anti-Plant Missile Concussion Grenade Concussion Missile Cryo Grenade Inhalation Grenade Hopper Mine Melta Bomb Monoball Grenade Needle Pistol Web Pistol Needle Rifle Webber Aegis-Redback Galvian Needler Hypo Pistol Widower Rad-Cleanser Shock Blaster Snare Gun Empyrian Brain Mines Tyranicus Heavy Webber Crux Beam Gun Dartcaster Digi-laser Digi-melta

Digi-needler Digi-flamer Graviton Gun Kroot Rifle Shuriken Catapult Shuriken Pistol Eldar Shuriken Pistol Eldar Avenger Shuriken Catapult Eldar Ranger Long Rifle Enoulian Shard Pistol Enoulian Shard Rifle Ork Slugga Ork Shoota Ork Snazzgun Callophean Psy-Engine Morgauth Burn Caster Xenarch Death-Arc Digi-las Digital Explosive Purgatus Crossbow Executor Pistol (Bolt) Executor Pistol (Needle) Exitus Pistol Exitus Rifle Meritech Cannon Razorweb Launcher Rocketfire Gun Sonic Rifle Web Gun Heavy Webber Assault Gauntlet Entropic Accelerator Lightning Cannon Quill Blaster Argonite Whistler Dragon's Breath Eldar Blaster Eldar Deathspinner Eldar Lasblaster Eldar Sunrifle Pulse Pistol Pulse Rifle Pulse Carbine Larn Cutters Splinter Pistol Splinter Rifle Xenos Flechette Blaster Big Shoota

Burna Deffgun Rokkit Launcher Bomb Squig Sploding Squig Stikkbomb Stinkbomb Kroot Hunting Rifle Krootbow Conversion Beamer Astartes Psilencer Astartes Psycannon Gatling Psilencer Heavy Psycannon Digital Flamer Digital Laser Digital Melta Sniper Rifle Atomizer Cannon Graviton Cannon Mk.IX Ultra-Pattern Sharpshooter's Rifle Seismic Escalation Detonator Techxorcism Gun Astartes Webber Compact Exterminator Extra Grip Fire Selector Melee Attachment Mono Red-Dot Laser Silencer Telescopic Sight Lathe Blade Aux GL Duplus Ammo Clips Forearm Weapon Mounting Targeter Tripod and Bipods Sanctified Weapon Motion Predictor Photo Sight Preysense Sight Omni-scope Suspensors Vox Operated Spoor Targeter Calamity Vent

Exterminator Cartridge Tox Dispenser Bigga Barrel Bigga Klip Kombi-Shoota Kustom Job Loudener More Shooty Red Light Sparky Knobz Spiky Bitz Sarissa Astartes Mono attachment Astartes Chain attachment Dipole Mag-lock Arrows/ Quarrels Shot Bullets Shells Charge Pack (pistol) Charge Pack (basic) Charge Pack (heavy) Fuel (pistol) Fuel (basic) Bolt Shells Melta Canister (pistol) Melta Canister (basic) Overcharge Pack Plasma Flask (pistol) Plasma Flask (basic) Exotic Dumdum Hot-shot Charge Inferno Shells Man-Stopper Bullets Hellgun Backpack Spitfire shells Hypo-pistol ammo Razor Darts Dueling Las Mariette cylinders Hyper-Density Penetrators Tempest Bolt Shells Void Rounds Blaze Shotgun Shells Catechist Bolt Blessed Ammunition Psycannon Bolts

Cryptus Shotgun Shells Psybolt Ammo Psyflame Ammo Backpack Ammo Pack Amputator Shells Bleeder Rounds Expander Rounds Explosive Arrows/Quarrels Empyric null field generator Morgauth ammo Executioner Shotgun Shells Exitus Rounds Exitus Hellfire Rounds Exitus Shield-Breaker Rounds Exitus Turbo-Penetrator Rounds Acid Shells Airtorch Canister Microburst Flask Nephium Fuel Tank Organgrinder Rounds Snare Shells Toxic Shot Tracer Shells Void Rounds Dragonfire Shells Hellfire Rounds Implosion Shells Kraken Rounds Metal Storm Rounds Stalker Rounds Vengeance Rounds Witch Bolts Breaching Rounds Ignis Rounds Penetrator Rounds Razorweb Ammo Shredder Rounds Slug Rounds Axe Brass Knuckles Club Flail* Great Weapon* Groxwhip Improvised Hammer Knife Throwing Star/Knife

Shield Spear* Sword Staff* Unarmed Bastard Sword Buckler Chain-Stick Cutlass Double Flail* Long-Sabre* Mirror Shield Moon Blade Punch Dagger Sabre Scythe* Spetum* Steam Drill* Stiletto Tower Shield(metal) Tower Shield(wood) Bolo Knife Devil's Kiss Emperor's Whisper Punisher Baton Render Sigilite Armoured Gauntlet Boarding Pike* Chimera Pistol Sword Kraken Tooth Dagger Man-Catcher Naval Shield Short Sword Combat Knife Guard Shield Trophy Knife Garrote Sieve Blade Blackwing Halberd Great Hammer* Daggered Vambraces Quicksilver Blade Reliquary Blade Sacred Incense Truename Staff Truncheon Warhammer

Kineblades Combat Shield Falchion Lacusta Hammer* Memory Wire Parrying Dagger Swordstick Cane Baptismal Mace Daemon Pike* Ecclesiarchy Corsesque* Fire Lance* Flame Hammer* Mancatcher* Praesidium Protectiva Scoriada Axe of Retribution* Blade of Admonition* Astartes Combat Knife Ceremonial Sword Sacris Claymore* Astartes Combat Shield Storm Shield Sword of the Remorseless Crusader Duty's End The Corroded Falchion Remembrance Shield Salvation of Correus Chainsword Chain Axe Chain Knife Eviscerator* Crimson Crown Double-Edged Chainsword* Drusian Chainsword Astartes Chainsword Witchbane Jaw of Bloodcharn The Krixian Chainglaive* Power Blade Power Sword Serpintine Energy Blade Omnissian Axe Power Fist Power Longsword* Witch Lance Omnissian Axe(Sollex) Power Axe(Mezoa)

Power Fist(Mezoa) Power Maul(High) Power Sword(Mordian) Arbites Ultima-Pattern Power Maul (Low Power) Arbites Ultima-Pattern Power Maul (High Power) Daemonhammer Power Stake Burning Blade Loi Pattern Power Axe* Power Discus Thunder Hammer* Nemesis Force Sword Nemesis Force Halberd Nemesis Daemon Hammer Nemesis Falchion Nemesis Warding Stave Nemesis Greatsword* Nemesis Doomfist Chainfist Lightning Claw Astartes Power Axe Astartes Power Fist Astartes Power Sword Thunder Hammer Omnissian Axe (Astartes) Frost Blade Deathwatch Relic Blade* Breaching Auger Bulkhead Shears* Crozius Arcanum Executioner Axe* Fist of Dragos Power Claymore* Power Falchion Power Spear* Skybolt Teeth of The Blizzard Shock Maul Electro-Flail Lightning Gauntlet Lightning Chain* Neural Whip Officer's Cutlass Shock-Staff Shock Gauntlets Concussion Mace Shock Glove Shock-Staff (I)

Shock Knuckles Shock Stars Suppression Shield Breacher Vivisector Bulkhead Cutters Fractal Blade Ghost Sword Harlequin's Kiss Ork Choppa Ork Choppa (I) Enoulian Whisper Line Apostatic Matrix Empyric Conduit Blade Aether Lance Draethri Pain Gauntlet Scythian Fury Talon Neuro-Gauntlet Agonizer Egerian Shard Glaive Kroot Rifle (melee) Eldar Powersword Forearm Powerblade Galthite Lacerator Inertial Hammer* Macro Hammer* Null Rod Soft Sword Big Choppa* Grabba Stick Grotwhip Power Klaw Force Axe Force Staff* Force Sword Naduesh Force Axe Naduesh Force Staff Naduesh Force Sword Astartes Force Staff* Astartes Force Sword Bionic Left Arm (Good) Bionic Right Arm (Good) Bionic Left Arm (Common) Bionic Right Arm (Common) Bionic Left Arm (Poor) Bionic Right Arm (Poor) Bionic Locomotion (Good) Bionic Locomotion (Common)

Bionic Locomotion (Poor) Bionic Respiratory System (Good) Bionic Respiratory System (Common) Bionic Respiratory System (Poor) Auger Arrays Ballistic Mechadendrite Cortex Implants Cybernetic Senses Manipulator Mechadendrite Machinator Array Medicae Mechadendrite Mind Impulse Unit Optical Mechadendrite Utility Mechadendrite Chem Implants Chem Glands Chem Implants Injector Rig Concealed Weapon Bionic (Poor) Concealed Weapon Bionic (Common) Concealed Weapon Bionic (Good) Hermetic Infusion (Common) Hermetic Infusion (Good) Mining Helot Augmetics The Rite of Setesh Vehicle Interface Circuits Psy-Jammer Implant Augmented Senses Baleful Eye Bionic Heart Calculus Logi Upgrade Cranial Armor Locator Matrix Memorance Implant MIU Weapon Interface Respiratory Filter Implant Scribe-tines Subskin Armor Synthetic Muscle Grafts Synthetic Muscle Grafts (Best) Voidskin Volitor Implant Vox Implant Malygrisian Bioforging Transgenic Grafting Plasma Cutter Mechadendrite Servo-Arm Blackbone Bracing Gastral Bionics Internal Blade

Internal Power Cell Pain Ward Vitae Supplement Astartes Servo-Arm Servo-Harness Bionic Hand

ust the number carried if you don't carry them all)

Total

Description Holds stuff up to 50kg +20 to concealment; when standing still, wearer counts as one Range bracket further away when t depending on charm, could lead to lucky moments at DM discretion keeps time +30 to climb tests to descend, cannot fall shows stance and worth

Fit on Helpless or Unconscious target; can explode remotely up to 1k, kills wearer, deals 1d10X Blast(3), removal withou

+20 toughness to resist gasses No penalties due to darkness, +20 to vision based percep tests at night. Advanced can look like sim gain dark sight trait, good quality make immune to flash grenades immune to gases and can breath underwater. Canisters last an hour before being replaced, cost 25 can fire basic weapon with one hand without penalty +30 to toughness tests to resist gas, may re-roll if failed full suit with rebreather, can survive in a vacuum +10 on concealment test when in forest or jungle terrain, +1 AP(primitive) cool oversized mask -20 on perception test to detect wearer by smell, lasts 1d10 hours Scarce on Volg, glow like a candle, counts as superior charm, +10 to avoid pinning need common lore (machine cult) skill, +10 to fellowship on followers of machine cult harness that allows traversing below ceilings, half normal speed ag test to move normal speed
helmet that draws oxygen from water to stay under indefinitely. Expires after 10 years, no protection from airborne toxins, must

+10 to literacy, lore, and search where close examination is needed. Failure by 4 or more degrees, gain one fatigue, can record o

protect from cold, can use for +10 tech-use to power old data slates and such, can charge a lasgun ch use pilot(jump pack) skill, softens falls, Flyer(12) trait for 1 minute, power lasts 1 hour or strain bef halve movement and ag, in low or no grav no penalty as long as he can walk.

last 10 hours in space, internal vox-link, seal patching kit, compact grapnel, photo-visor, 3AP to body, arms, leg

propel through open space with movement of 6, dont work in normal gravity can serve as body bag Name and Rank tags worn by soldiers Suitably styled clothing +30 to climb, +10 on scree, talus, or similar synthetic gill to breath underwater, needs constant immersion detects infra-red laser on gun that can only be seen in visor, kind of bulky One off use to reroll on the Psychic Phenomena table Research True Name (-20 forbidden lore Daemonology) to auto confirm Righteous fury. Lasts 2d10 Tune into 1 of 3 channels to grant various effects (Chem Geld, Jaded or +10 vs mind control). Coun Grants +20 to interrogation tests ro does 1d5 damage to target. Able to see psychic effects with +10 Awareness test. Non psychic effects are at -20 to spot. Gain fa Sanctified. Triggers warp instability. Plasma weapons within 10m suffer -30 BS and lose volatile trait When applied grants +20 vs Daemonic fear and +10 WP vs psychic effects. Lasts 1 month. absorbs light and emits no heat, toughness test or suffer fatigue after every hour, +30 to concealm

no penalty in darkness, +20 to vision based percep tests at night like Rorschach's mask from watchmen but colorful +20 to toughness test against extreme weather Protects eyes from shrapnel and bright light Contains enough air for 15 hours of operations. Applies -5 to user's Agility. Gain Fly (3) in low or ze Grants +10 to escape Grapple, and opponents take -10 to Grapple. May be a kind of sight (details on pg 133). -30 Scrutiny to determine true purpose. Counts as weap

Chapter Relic of the Blood Angels. Gain +10 to all WS, BS, and Skill Tests and Unnatural Perception for 1 Hour. P

Deathwatch Relic. Negates two points of AP from incoming attacks. Gain +10 to Opposed WS Tests to Feint, and if Defensive Stance is taken, foes suffer an ad

Chapter Trapping. Grants +3 to WP Tests to resist Fear effects and Cohesion Damage Chapter Trapping. 3 Varieties. Grants +2 to Fel Tests. Restores 1 bonus Cohesion per Primary Obj. Completed. Adds 1 to Squad's effective rank for determining BT Solo Ability Effectiveness, but lose 1 Base Coh Chapter Trapping. May add +13 to tests when spending a Fate Point instead of +10. Chapter Trapping. 3 Varieties. Grants +3 to Command Tests. Adds +1 Damage if making a Charge Attack. Reduces total incoming Corruption Points by 1. Chapter Trapping. 3 Varieties. Grants +3 to one kind of S. Lore test. (Add manually on skills sheet) Grants +3 to one kind of F. Lore test. (Add manually on skills sheet) Grant's +3 to all Scrutiny Tests. Chapter Trapping. Grants +2 to all Intimidate Tests. Chapter Trapping. 3 Varieties. Adds +1 to any RF Damage. Adds +3 to any tests with a single Drive or Pilot Test. (Add manually to skills sheet) Adds +3 to all Awareness Tests. Chapter Trapping. 3 Varieties Adds +2 S after all mods. Adds +2 WS when fighting in single combat. Counts as a charm Chapter Trapping. 3 Varieties. Adds +3 to Parry Tests. Grants +3 on first WS attack roll in combat. Grants +3 to any tests made to regain Cohesion or prevent its loss. Chapter Trapping. Add +10 Kill Markers to any Assault Mission where it was displayed at least once Grants +30 to Climb Tests, will not fall if failed. May double base movement with short jump in any direction, ignoring obstacles. May have Flyer (1 Reduce Ag by half when in use. Allows normal movement in low/zero-g. Read page 171 for details. Regain additional point of Cohesion when Kill-Team Leader spends a Fate Point to restore a point o Acts as a charm. Time piece. Read page 172 for details. alcohol drink immediately removes all drug effects, stunned for 1d10-TB as you expel all you can inside you become fearless and gain frenzy talent. Lasts 1d10 minutes

inject drugs, full action cigs +20 to medicae test, 6 doses of stimm and other supplies illegal recreational drug FOOD basically tea basic booze full action to make a gun immune to jamming for its clip size. If already jammed it unjams but is no increase Ag and Per by 3 for 2d10. afterwards test toughness or take -20 to ag and per for 1d5 hou see pg149 lasts 3d10 rounds, ignore negative effects from damage and can not be stunned, wears off leaving -20 +10 medicae test +10 medicae test 10 toughness test or 1d10 minutes later fall into a deep sleep for 1d5-TB in hours +10 medicae tests for disease and fevers, full action to stop blood loss

Apply to melee weapon or primitive firearm. Reroll any failed test to prevent breaking or jamming, lasts 1d1

Cheese that curdled in an animals stomach +10 bonus on fear tests, -10 int, lasts 1d5 hours, addictive +20 resistance to toxins, lasts 1d5 hours, toughness test or lose one point in toughness -20 Carouse to drink Imitation of the best wine in Calixis The best wine in Calixis Holy Grail of Wine Send victims to sleep and causes insanity +30 toughness to resist toxin and disease and carouse tests, lasts 1d5+1 hours, afterwards is fatig x2 str and toughness for 1d5 rounds, afterwards permanently lose 1d5 str and ag -10 medicae to use properly, 4 degrees in failure result in death, success means death-like trace fo

-10 wp tests and -20 percep tests for 3d10 minutes, experiences visions and altered perception, after dose wp test or 1d5 insanity, if gained insanity then 20% chance

-10 WP test or 1d10+10 insanity, gain fearless, permanently reduce fellowship by 1d10 lasts 3 days, +20 to survival in arid, half water needed, -10 str and percep, -5 fellowship, extended does too many things, pg 154 Inq Handbook Enough nutrients for a day, bad for long term diet covers ships on Spectorin to mask nature from dangerous wildlife, abundant on spectorin Popular space juice Barely keeps someone alive, literal brick of food Standard Ration for battle contains prayers on edible paper, step above relief ration like standard with higher energy Spray on cast, reduces difficulty of medicae test to stop blood loss by one step +20 to resist disease or infections for 6 hours gives Fearless and frenzy talents and unnatural agility(x2). Lasts 2d10minutes. Take one point of d +10 to resist Fear and Pinning, -10 Perception, lasts 1d10 hours removes fatigue and immune to fatigue for 2d10 rounds, afterwards 1d5 levels of fatigue reroll any failed test to resist disease or toxin, stops blood loss, toughness or take 1d5 damage, ign full action, stops blood loss determine if someone is poisoned with perception test, 2 degrees of success identifies antidote Grants +10 Int and -20 WP for half an hour. -10 Perception afterwards

For 24 hours reduce fear tests by 1 level, reduce insantity gained by 2 (min 1), -10 Per +20 to Medicae Test, can be used without training in skill High scale food full action to apply to weapon, becomes immune to jamming, for 1 clip, if applied to jammed weapo Sophisticated liquor numbing low-hive alcohol

Take -10 WP test to focus. If they pass, all Intelligence tests are at +30 for 3d10 Rounds. If they fail, -20 for 3d10 rounds as you f

Red space wine. Causes drinker to glow faintly when drunk. Gain Battle Rage Talent for 3d10 rounds per dose. Requires -10 Carouse Test to avoid extreme drunkenness (fatigue) Space Brandy Dose lasts 2d10 minutes, during which user cannot be stunned and takes no Fatigue. Test for side Nullifies one level of Fatigue for 1d5 hours. After drug wears off, gain an additional level of Fatigue

Gain +20 WP for 1d10 minutes per dose. If used more than twice a week, take -20 WP test or become addic

Ends and renders immune toxins, poison, gases, and other such effects for 1d10 rounds. Injected m Take -10 Toughness Save or suffer 1d10 temporary S Damage, plus further 1d10 per DoF. Delays the effect of any drug or toxin by 1d5 hours. May not be requisitioned. Must be custom made. Attacks specific target only May hold a single dose of drug that can be administered by a Full Action.
Allows a character to ignore Critical Effects for 1d10 Rounds. May be used in Sacrament of Renewal to refill power Armour injectors with +10

Grants +20 to Medicae Tests on Space Marines. Raises threshold of Lightly Wounded to 3 times patient's Toughness Bonus. Doubles

Only for Reqs deemed excessive. Used to restore integrity of Power Armour. Takes one round. Immediately wakes an unconscious character. Makes weapon immune to Jamming for a number of shots equal to clip size. May be applied to Jamm +20 to awareness, tech-use test to detect things not normally detected, gasses, biosigns, radiation +10 to trade(copyist) +10 to tech-use hold digital info 3d10X+2xweight. Blast area is weight x5, for setting pg101 +20 to Interrogation illuminate area of dozen or more meters, lasts 1d5 hours before needing recharge fires grapple hook with 100m wire line attached, can be used as a crude one shot crossbow can cut or weld 10cm a turn, altering time for thickness, not combat capable binoculars with a cooler name handcuffs comm device with range of 1km, range can be reduced +30 to security when opening locks contain interstellar maps of safe warp trails, good craftsmanship is +10 to stellar tests, best give + video camera +10 invocation tests for psykers

proximity alarm that detect motion or sound, to use, tech-use test, GM rolls in secret. Device has Per 75 for detect

opposite of screamer, nullifies sound, +30 to silent move test, last about 20 minutes, recharge tak comm device to send signals over great distance, ordinary (+10) tech-use test contains what would be expected -10 ag test, failure sets off trap, 1d10E. Second ag test, failure means caught on fire lights area of meters equal to the number of slugs put together stepping into area, AG test or take 1d10+2R

Covers 2x2m, if victim has no AP on feet, hit by toxic. Anyone walking takes difficult ag test, success halves movement, fail quarters. Re

Thrown weapon with range of 10m with smoke quality, caught in blast must test toughness or gain one level of

used to open all doors in region net with toxic and snare traits thick black smoke covers 40m area, clears in 1d5 to 2d10 minutes start fires even when wet, packing together may cause sparks +10 to climb, or improvised weapon

Thrown weapon, 10m range, fills 8m diameter with gas, exposure takes toughness test each round or get one le

+10 to Climb test and forcing doors and locks. Melee weapon for 1d10+2I or R with primitive and U hiver ID card +10 to Trade(copyist) or tech-use to copy, forge, or fabricate (+20 when Good, +30 when Best Cra Heretical card game Assassin "calling cards" Portable shrine anti Xenos propaganda detects radiation, airborne toxins, and pollutants. Beeps when there is danger detects radiation, airborne toxins, and pollutants. +10 tech-use to identify danger plays video cylinder double price to record video and play video from other sources Contains videos data-slate sized backpack sized Blank Security Card analyze and process vast data, +20 to tests. Failure leads to inaccuracies +10 to test in analyzing data-slates heretical prognostication device -30 test to locate, cant with tech priests around Projection device Concentrated Power Source that can last several weeks. Set of Multikeys, +10 security tests to disable alarms and communicate to machine spirits +10 to survival tests Armoured tents AP 8 (primitive), minor camouflage Armoured tents AP 8 (primitive), minor camouflage Increase AP to 12 Advanced caltrops, bestial trait creature -20 WP or flee +20 tech-use to use, detects if food is edible. Failure gives inconclusive fans owner to resist heat recon device that can scout radius up to 15km, Flyer(8) trait, -30 to detect, can withstand single point Contains useful survival gear paste that can cut through metal nasty improvised weapon includes blankets

lasts 1d5+5 on standard charge, hold or attach to bayonet lug

can make pillow fits two, waterproof, reflective on one side for maintenance and routine repair

portable stasis field in box, all time and motion in box stops creating psychic dead zone +20 to resist psychic powers and +10 to resist possession, no effect on psychic attacks that inflict

5m radius area that blocks sound, vox, and pict-casting full action to move ag bonus on a rope line, half action to disengage 2d5 rounds to assemble, needs strong enough signal, quality of direction depends on tech-use test one time use of +30 to security or tech-use to beat lock or security system with port tracking device size of coin, attaches to most anything, removed with relative ease records and transmits sound to user up to 1km broadcasts video and poor quality sound to pict-caster Playback device +10 to Navigation, pilot, scholastic lore(astromancy) or trade(astrographer) where info relevant Gun carrying case +10 to commerce skill tests +10 to logic tests, can use to reduce research and investigation times at dms discretion +20 to medicae or perception to detect ailment, success indicates proper treatment slows falls, can hover for one minute, hour of use uses all the power see page 145 of Rogue Trader +10 to charm tests involving religious oratory or inspiration and an imperial audience +10 to survival and navigation (land) tests attempts to sleight of hand or other distraction suffer -30 where engine is used, needs techpriests -20 to tests to detect user introducing poison into food or drink tech use, retrieves specific info, then destroys whatever its connected to 1d10 Corruption, sacrifice 8 people, answers 8 questions about the future, pg 193 Radicals handbo summon souls of the dead to answer questions, pg 195 Radicals handbook Dominates Psyker's mind, causes insanity Represents a Throne Agent's authority by the Holy Ordos
Worn like a backpack, can carry 25kg. Ammo store of 1 of the following: 300 las shots (150 for hell las); 80 plasma and melta charges; 200 bolt

Allows user to work with tech directly through his mind. Worn like a backpack, uses anti-grav to slow descent. Complex sensor array that must be used with a cerebral plug or other mind link device. Grants awa 10m tall beacon that summons calls local Minostorum vessels to come and bring the planet into th Complicated chest that uses a combination of the owner's blood with the right dosages of drugs to Spray on explosives. Does 1d5+3X per kilogram used and a blast radius of 2 meters per kg.

Conceals gun. Common and good impose -20 to tests to discover, while best also allows the weapon to be

Inflicts 1d5X per KG, with 5 meters blast per kg. Best does 1d5+1. Grants +20 to use disguise; Best grants +30 instead. Tent for 3 people. Stiffens when exposed to water. Good and Best can hold 4 and 6 people, respec
Spontaneously ignites on contact with oxygen. Explodes for 1d10E per Kg, blast radius of 2m per Kg. Those caught in blast must

Makes any clothing act as guard flak for 3d10 rounds. 2 person tent, erected with a small electrical charge. Good and best hold 3 and 4, respectively. Grants Hover (6), and +20 on Agility Tests. Requires Pilot (Personal) to use. All are good craftsman Grant Flyer (12), but require Pilot (Personal) and launch from 15 meters or higher. Best grants +10 Area of effect version of grav-plating. Turn an area into a certain value of gravity, usually Holy Terr pg 136 for info

Servo-Skull that translates. Counts as having all Speak Language skills as Basic Skills. Best quality can de

Counts as a regular auspex except it can scan up to 5km and through 1m thick walls. Good craftsmanship has 10km range; Best grants +30 to a

Grey-green paste that eats up to 5cm of 1 square meter of adamantium in a single round, deals 2d10+10E damage. Becomes inert after this. Must b

Creates a field that does 2d10+6E with Shocking to anyone who passes through it. Must have other pylons. Good and Best craftsmanship versio

Grants +10 to first-aid medicae. Best grants +20.

Weapon coated with this gains Toxic for 1d5 rounds. In addition, if target fails Toughness Test, suffers 1d10 Agility dama

Fancy hoverboard. Grants Flyer (15), requires Pilot (Personal) Common Fuel. Explosion does 1d10E per Kg, with 4m blast per Kg. Agility Test of catch fire if caugh Glows when psychic powers are used or someone is being targeted by psychic powers within 5 me Like an electroo, but just under the skin. Can be a chrono, lamplight, etc. Anything non-mechanica Will preserve one humanoid sized item as long as power is maintained. Grants +10 to Survival tests. Good and best craftsmanship provide +20 instead. High-Tech tourniquet. Grants +10 to medicae to stop blood loss. Good and best grant +20 instead Strait Jacket. Can be used with thrown weapon but gives inaccurate and snare. -10 on all tests to e Bathes area in human visible spectrum in complete blackness. -40 to all vision based perception te Imposes -20 penalty on all BS tests made to attack the wearer. Filters a liquid into its purest form.

Warns of Gellar Field Failure 1d10 rounds prior to it happening. May also warn of a Daemon in 10 meters, tho

User may take two full actions per round (including two attacks). During the subsequent round, he may take no actions an

Impose -20 to all BS and WS tests targeting user. Grants +30 to concealment if stationary, and forces a further

Contract in alien script signifying owner as a trusted trading partner of the Stryxis. Grants +20 to all Intera

Can integrate with ship's auspex and drive systems to allow the crew to plan short warp jumps without the aid o

Allows user to move up to 4d10 meters. May cause corruption and insanity. If openly displayed, may re-roll failed Charm Tests against Ecclesiarchy Member of equal or lower s Grants +10 to WP to resist Fear, Charm, Intimidation, or other kinds of social manipulation. May ca Fitted with a Laud hailer and audio recording device. Counts as a staff in combat. +10 to understan Small portrait, usually of the Emperor. Counts as a medi-kit with 2 doses of De-Tox and 2 doses of Stimm. May only be issued to the most trusted of Witch Hunters. Provides a +20 on Research involving F.

A complete copy provides +20 on Research involving C. Lore (Ecclesiarchy) and S. Lore (Imperial Creed). Abridged

Simple staff, usually with a hook on the top for hanging symbology. A form of photo-visor. May visually detect psykers as if the user had Psyniscience +20. Requires a Some form of container for a relic or image. Small badge for pilgrims representing a person or event. Requires Pilot (Personal/Jump Pack) and Sororitas Power Armour. Flyer (12). Designed to cause minor discomfort when twisted. Counts as a charm. Grants +10 to all C. Lore Tests made on the subject of Ecclesiarchy, Heretics, Mutants, or the Adep

If openly displayed, any characters in 20m that spend fate points recover them on an d10 8+. Characters with over 20

Reduces wearer's effective Psy Rating by 4, and takes -40 to Invocation Tests. Wearer is considere Read page 173 for details. Receive +5 to all BS tests while in Squad Mode with Marine carrying Signum. Tech-Use to add +10

Join with marine carrying Signum in Squad Mode to gain the effect of Ganging Up, regardless of ranged or melee combat, gaining effect for b

+20 to awareness, tech-use test to detect things not normally detected, gasses, biosigns, radiation Grants +10 to all Navigation (Surface) checks if connected to some form of data. May contain map The Codex Astartes, Pocket Edition. Grants +10 to Tech-Use tests. Holds data. Does 3d10 Damage plus 2 Damage per extra KG and a radius of 3 meters per kilogram. Uses Demolitio

Translates languages based on Low Gothic. May make -20 Logic Test to translate alien languages. Provides light for dozens of meters. Lasts 1d5 hours. Page 175 for Details. High-tech binoculars.
Must be planted to be effective. Sticks to metallic surfaces with magnets. Anything that survives must make an

Grants +30 to Security Tests when trying to open locks. Records video. Gain +10 Bonus on making an Invocation test. Used to restrain targets. Strong enough to hold even an Ork.

Reduces time to remove Progenoids gland to 1 Round per gland (2 for full recovery). May be used in melee with 1d10+2R

proximity alarm that detect motion or sound, to use, tech-use test, GM rolls in secret. Device has Per 75 for detect

opposite of screamer, nullifies sound, +30 to silent move test, last about 20 minutes, recharge tak Allow a teleportarium to focus in on an individual and his squad. Long-range communicator. Requires tech-use test to communicate through interference. A load bearing web vest. Page 144 has a list of suggestions that could be attached.

Fires a hooked or magnetic grapnel from a bolt pistol. It is connected to the launcher with a thin but strong 100m wire. May climb manu

May be utilized by Space Marine Scouts if a more subtle entry is needed. Allows a safe fall from an

Combines the effects of a photo-visor, preysense, has a pict-corder, 5x optical zoom, 5x micro-magnification, and color filters. Grants +

Grants +20 to all Concealment checks. When stationary, count as one range bracket further. A 5x5 meter sheet of cameleoline. May be hooked together to hide anything. Grants +30 to concea

Special vambrace worn by Deathwatch Keepers. Allows wearer to unseal, open, override, and generally pass through any lock an

A handheld cogitator device. Grants +20 to all Tech-Use tests to diagnose or repair malfunctioning Masks smell with gaunt pheromones of Hive Fleet Dagon. More details on page 145.

Small flares that hover at high altitude and illuminate an area 10km in diameter for 2d10 minutes. They come in red, w

A small beacon that can either provide steady illumination or flash rapidly. A powerful auspex that can scan through materials to find weak points. Generally only scans through Invisible markers, only viewable through preysense and photo-sights, or through auto-senses.

A clawed arm mount. Grants +10 to Medicae, Intimidate, and Intimidate checks. May be used as a weapon that deals 1d5

Black Templar Relic. Must requisition with a 20 req or less weapon. Grants +10 to Fear and Pinning tests, and +1 to effect

Blood Angel Relic. Functions as jump pack, except it triples move rate. Grant +20 to Command and fellowship in d

Space Wolf Relic. Grants +5 strength when fighting Orkz, counts as a charm.

Deathwatch Relic. Acts like a regular auspex, but grants +30 to awareness tests to detect Daemons, but only +5 to detect others. Furth

Deathwatch Relic. May only be requisitioned by Techmarines. Grants +10 to F. Lore (Adeptus Mechanicus), and +2d10 to

AP AP AP AP AP AP AP AP AP AP AP AP AP AP AP

1 2 2 2 3 3 5 6 3 2 1 6 3 2 3

Arms, Arms, Body Body Body Arms, All Body Arms, Arms, Arms, All Arms, Body Arms,

Body, Legs Body, Legs

Body, Legs

Body, Legs Body, Legs Body, Legs Body, Legs Body, Legs

AP 4 - Legs AP3 - Head (-10 Dodge, AP5 vs critical) AP 6 - Body AP 2 - Head AP 2 - Arms AP 2 - Arms, Body, Legs AP 3 - Body AP 3 - Arms, Body, Legs AP 3 - All AP 4 - All AP 4 - Arms, Body AP 2 - Body, Arms, Legs AP 2 - All AP 3 - Arms, Body, Legs AP 4 - All AP 3 - Head AP 3 - Arms AP 4 - Arms, Body, Legs AP 4 - Body AP 4 - All AP 3 - Arms, Body, Legs AP 3 - All AP 4 - Head AP 5 - Arms AP 5 - Legs AP 5 - Arms, Body, Legs AP 6 - Body AP 6 - All AP 5 - All AP 5 - Body, Head AP 6 - Body AP 5 - All AP 6 - Body, Arms, Legs AP 6 - All AP 5 - All AP 5(4) - All (Head) AP 6 - All AP 6 - Body, Arms AP 6 - All AP 7(5) - Body, Arms (Legs) AP 7 - All AP 8 - All AP 8 - All AP 6 - All AP 8 - All AP 9 - All AP 7(8) - Arms, Legs, Head (Body) AP 9 - All

AP AP AP AP AP AP AP AP AP AP AP AP AP AP AP AP AP AP All AP AP AP AP AP AP AP AP AP AP AP AP AP AP AP AP AP AP AP AP AP AP AP AP AP AP AP AP

12 - All 8(10) - Arms, Legs, Head (Body) 14 - All 15 - All 8 and 10 - All 12 - All 14 - All 12 - All 8 - Head 4, 6, 8 - Legs, Arm/Head, Body 7 and 9 - All 9 and 10 (6) - All 7 and 9 - All 8 and 9 - All 8 and 9 - All 8 and 11 - All special - All special - All

30 - All 30 - All 70 - Psychic attacks only 30 - All 50 - All 55 - All 60 - All 60 - Arm and Body 50 - All 55 - All 75 - All 80 - All 80 - All 30 - All 70 - One location 25 - Arm 55 - Arm and Body 50 - All 55 - Arm and Body 50 - All 2 - All 1 - All 3 - Legs 3 - All 3 - Arms, Body, Legs 4 - All 7 - All 5 - All

AP 4 AP 3 AP 2 Head AP 4 AP 2 AP 3 -

Arms, Body, Legs All Head Body, Legs Head Body, Arms, Legs

AP 2 - All AP AP AP AP 2 - Body 4 - Arms, Body 3 - Arms, Legs, Body Adds 3 - All

Details on pg 147 Details on pg 147 30m S/-/- 1d10+2E 0 30 Full Reliable 60m S/2/- 1d10+2E 0 40 Full Reliable 100m S/3/- 1d10+3E 0 60 Full Reliable 150m S/-/- 1d10+3E 1 40 Full Accurate, Reliable 300m S/-/- 5d10+10E 10 5 2Full 25m S/2/- 1d10+1E 0 25 Full Reliable 80m S/3/- 1d10+5E 2 18 Full 100m S/2/- 1d10+3E 0 50 Full 30m S/-/- 1d10+4E 4 1 Full Accurate, Tearing 60m S/4/8 1d10+2E 0 40 Full Reliable 20m S/3/- 1d10+2E 0 20 Full Reliable 10m S/-/- 1d10+1E 0 15 30m S/-/- 1d10+4E 2 10 Full 100m S/3/5 1d10+3E 4 40 2Full 20m S/2/5 1d10+2E 0 30 Full Reliable 110m S/3/- 1d10+4E 3 40 3Full 35m S/2/- 1d10+3E 3 20 2Full 70m S/-/- 1d10+4E 0 1 Full Unreliable 100m S/3/- 1d10+3E 0 60 Full Reliable 70m S/2/- 1d10+3E 0 15 Full Accurate, Reliable 250m -/-/10 3d10+3E 4 60 3Full 120m S/2/- 1d10+2E 0 60 Full Reliable 100m S/3/- 1d10+3E 0 60 Full Reliable 100m S/2/- 1d10+4E 0 18 Full Tearing, Unreliable 4m S/-/- 1d10+3E 7 1 Special Reliable 40m S/-/- Special 0 10 2 Full 90m S/3/- 1d10+3E 2 70 Full Accurate, Reliable 45m S/-/- 1d10+5E 4 1 Full Accurate 35m S/2/- 1d10+4E 7 40 2Full 110m S/3/- 1d10+4E 7 30 2Full 50m S/4/- 1d10+4E 1 20 Full Reliable

60m S/2/- 1d10+3E 0 40 2Full Reliable 50m S/3/- 1d10+4E 7 30 2Full 20m S/2/- 1d10+4E 7 40 2Full 50m S/-/5 1d10+3E 0 120 2Full Reliable 25m S/4/- 1d10+3E 0 20 Full Reliable 5m S/-/- 2d10+3E 6 10 2Full 300m S/-/- 5d10+10E 10 6 2Full Proven(3) 30m S/-/6 1d10+2I 0 18 Full 30m S/-/- 1d10+3I 0 6 2Full Reliable 30m S/3/- 1d10+3I 0 9 Full 35m S/-/- 1D10+4i 2 5 2Full 90m S/3/10 1d10+3I 0 30 Full 150m S/-/- 1d10+3I 0 5 Full Accurate 30m S/-/- 1d10+4I 0 2 2Full Scatter, Reliable 30m S/-/- 1d10+4I 0 8 2Full Scatter, Reliable 30m S/3/- 1D10+4i 0 18 Full Scatter 120m -/-/10 1d10+4I 3 200 2Full 100m S/2/6 1D10+4i 0 15 Full Reliable 35m S/3/- 1d10+3I 0 13 Full 20m S/-/- 2d10I 0 1 2Full Inaccurate, Scatter 35m S/3/- 1d10+4I 2 6 Full Accurate 70m -/-/5 1d10+5I 0 100 3Full Unreliable 50m S/3/10 1d10+3I 0 35 Full 20m S/3/8 1d10I 0 24 Full 40m S/-/- 1d10+3I 2 5 2Full Accurate, Reliable 20m S/-/- 1d10+6I 0 2 2Full Primitive, Reliable 10m S/-/- 1d10+4I 0 1 2Full Inaccurate, Scatter, Tearing 30m S/3/6 1d10+3I 0 15 Full Reliable 20m S/-/- 2d5+3I 0 1 2Full 20m S/-/- 1d10+2I 0 1 2Full Inaccurate, Unreliable 30m S/-/- 2d5+6I 0 1 3Full Scatter, Tearing 250m S/-/- 1d10+5I 3 4 Full Accurate, Reliable 30m S/3/- 1d10+3I 0 9 Full 20m S/3/6 1d10+2I 0 14 Full 15m -/-/6 1d10+2I 0 12 Full Inaccurate, Unreliable 10m S/3/- 1d10I 0 7 30m S/-/- 1d10+3I 0 6 2Full Reliable 30m S/-/- 1d10+4I 0 6 3Full Scatter 80m S/3/10 1d10+3I 0 20(x3) Full (each) 100m S/-/- 1d10+4I 0 6 Full 35m S/-/- 1d10+4I 2 5 2Full 30m S/2/6 1d10+2I 0 18 Full 30m S/2/- 1d10+5I 2 7 Full Unreliable 35m S/2/- 1d10+3I 0 5(x2) 2Full Reliable 40m S/3/6 1d10+4I 0 15 Full Scatter 30m S/2/- 1d10+4I 0 12 Full Reliable, Scatter 40m S/3/- 2d10+4I 0 24 2Full Scatter, Unreliable 20m S/2/5 1d10+2I 0 15 Full Primitive, Reliable, Tearing

10m S/-/- 1d10+4I 0 1 Full Reliable, Scatter 60m S/-/10 1d10+3I 0 40 Full 120m -/-/10 3d10+5I 5 200 2Full Tearing, Unreliable 300m S/2/5 4d10+5I 4 20 2Full 30m S/3/- 1d10+3I 0 9 Half 30m S/-/6 1d10+4I 0 12 Full 40m S/-/- 1d10+4R 3 5 2Full Special 5m S/-/- 1d10R 0 2 Full 300m S/-/- 2d10+4R 7 Felling(2) 30m S/2/- 1d10R 0 5 Full, Shocking 120m -/-/10 1d10+5I 3 200 2Full 120m -/-/10 1d10+5I 3 40 Full 20m S/3/- 1d10+4I 0 6 Full Tearing 100m -/-/6 1d10+4I 3 200 2Full Storm 60m S/2/- 1d10+3I 0 6 Full 30m S/2/- 1d10+2I 0 8 2Full Inaccurate, Unreliable 30m S/2/- 1d10+3I 7 8 Full Tearing, Toxic 220m S/-/- 1d10+4I 0 6 Full Accurate 10m S/-/- 1d10+2R 2 1 Full 150m -/-/10 2d10+12I 6 200 3Full Devastating(1), Tearing 30m S/2/- 1d10+9I 4 18 Full Reliable, Scatter 30m S/3/5 1d10+10I 4 20 Full Reliable, Scatter 30m S/2/- 1d10+5X 4 8 Full Tearing 90m S/2/- 1d10+5X 4 24 Full Tearing 120m -/-/10 2d10X 5 60 2Full Tearing 100m S/-/- 2d10X 5 3 3Full Accurate, Tearing 30m S/3/- 1d10+5X 4 6 Full Reliable, Tearing 20m S/-/- 1d10+3X 0 3 Full Tearing, Unreliable 30m S/2/- 1d10+5X 4 8 Full Tearing 90m S/2/- 1d10+5X 4 24 Full Reliable, Tearing 30m S/2/- 1d10+6R 4 6 Full Tearing 90m S/2/4 1d10+5X 4 24 Full Tearing 30m S/2/- 1d10+5X 4 8 Full Tearing 90m S/2/4 1d10+5X 4 60 Full Storm, Tearing 120m -/-/10 2d10+2X 5 60 Full Tearing 120m S/-/5 2d10+5X 5 40 3Full Tearing, Reliable, Sanctified 90m S/2/4 1d10+5X 4 60 Full Storm, Tearing 30m S/-/- 1d10+5X 4 1 2Full Tearing 100m S/-/- 1d10+5X 4 8 Full Accurate, Tearing, Reliable 90m S/2/- 1d10+5X 4 30 Full Reliable, Tearing 90m S/2/- 1d10+5X 4 60 Full Reliable, Tearing, Storm 100m S/2/4 1d10+9X 5 60 2Full Storm, Tearing 30m S/2/- 1d10+9X 4 14 Full Tearing 100m S/3/- 1d10+9X 4 28 Full Tearing 200m S/-/- 1d10+9X 4 24 Full Accurate,Tearing 100m S/3/- 1d10+9X 4 28 Full Tearing 150m -/-/6 1d10+12X 5 60 Full Tearing 100m S/4/- 1d10+9X 4 60 2Full Storm,Tearing

120m S/2/4 2d10+9X 7 28 Full Accurate, Tearing, Special 50m S/3/- 1d10+9X 4 28 Full Tearing Accurate, Reliable 100m S/2/4 2d10+5X 8 28 Full Tearing, Felling (1) 30m S/2/- 1d10+9X 4 14 Full Tearing, Accurate, Reliable 100m S/2/4 2d10+5X 5 28 Full Tearing 160m -/-/12 2d10+12X 6 60 Full Tearing 120m S/2/4 2d10+5X 5 60 2Full Storm, Tearing 10m S/-/- 2d10+4E 12 3 Full 20m S/-/- 2d10+4E 12 5 2Full 10m S/-/- 2d10+4E 10 5 3Full 60m S/-/- 4d10+12E 12 10 2Full Blast(1) 40m S/-/- 2d10+2E 8 5 2Full 10m S/-/- 2d10+4E 12 2 2Full 10m S/-/- 2d10+8E 13 3 Full 20m S/-/- 2d10+8E 13 5 2Full 20m S/-/- 2d10+8E 13 10 3Full 10m S/-/- 2d10+10E 12 2 2Full Accurate 60m S/3/- 4d10+5E 13 10 2Full Blast(1) 10m S/-/- 2d10+6E 14 5 2Full Sanctified 40m S/-/- 2d10+6E 12 6 2Full 10m S/-/- 2d10+2E 10 6 Full Reliable 10m S/-/- 2d10+12E 12 4 Full 30m S/-/- 2d10+14E 12 6 2Full 60m S/-/- 2d10+16E 12 12 2Full Blast(1) 10m S/-/- 2d10+14E 14 2 Full 20m S/-/- 2d10+14E 4 2Full 100m S/2/- 2d10+20E 14 6 2Full Blast(2), Recharge, Volatile 30m S/-/- 1d10+6E 6 10 4Full Recharge, Overheats 90m S/2/- 1d10+6E 6 20 8Full Recharge, Overheats 30m S/-/- 1d10+6E 6 10 4Full Overheats, Recharge 60m S/-/- 2d10+6E 6 6 2Full Overheats, Recharge, Unreliable 120m S/-/- 2d10+10E 8 16 5Full Overheats, Recharge, Unreliable 80m S/2/- 1d10+10E 6 10 2Full Overheats, Recharge 30m S/2/- 1d10+6E 6 10 3Full Overheat 90m S/2/- 1d10+7E 6 40 5Full Overheat 120m S/-/- 2d10+10E 8 16 5Full Blast(1), Overheat, Unreliable 30m S/2/- 1d10+6E 6 10 3Full Overheats 90m S/2/- 1d10+7E 7 40 5Full Overheats 60m S/3/5 1d10+5E 6 40 5Full Overheats 40m S/-/- 1d10+8E 6 8 3Full Overheats, Accurate 150m S/-/- 2d10+12E 10 16 5Full Blast(3),Volatile 100m S/2/- 1d10+12E 10 24 4Full Volatile 30m S/2/- 1d10+10E 8 12 3Full Volatile 40m S/-/- 2d10+13E 10 10 3Full Blast (1), Felling (1), Volatile 120m S/3/5 1d10+9E 10 30 4Full Overheats, Volatile 40m S/3/- 1d10+8E 9 3Full Overheats, Volatile 120m S/2/- 1d10+12E 9 40 4Full Volatile 10m S/-/- 1d10+4E 2 2 2Full Flame

20m S/-/- 1d10+4E 3 3 2Full Flame 15m S/-/- 1d10+5E 2 5 2Full Flame 5m S/-/- 1d10+1E 2 5 2Full Flame 10m S/-/- 1d10E 0 3 3Full Flame, Toxic 5m S/-/- 1d5E 0 1 2Full Flame, Primitive 15m S/-/- 1d10+3E 2 4 Full Flame 30m S/-/- 2d10+4E 4 10 2Full Flame 20m S/-/- 1d10+5E 2 3 2Full Flame, Toxic 10m S/-/- 1d10+4E 2 2 2Full Flame 20m S/-/- 1d10+4E 2 6 2Full Flame 30m S/-/- 2d10+4E 4 10 2Full Flame 10m S/-/- 1d10+4E 1 12 3Full Flame 10m S/-/- 1d10+4E 2 6 Full Flame 30m S/-/- 2d10+6E 6 10 2Full Flame, Sanctified 60m S/-/- 2d10+6E 6 20 2Full Flame, Sanctified 20m S/-/- 1d10+9E 4 6 2Full Flame 10m S/-/- 1d10+7E 4 4 2Full Flame 30m S/-/- 1d10+12E 6 10 2Full Flame 20m S/-/- 1d10+9E 4 6 2Full Flame, Toxic 25m S/-/- 1d10+12E 2 5 Full Flame 30m S/-/- 2d10+4E 5 12 3Full Flame 10m S/-/- 0 1 Primitive, Snare, Inaccurate 15m S/-/- 1d10R 0 1 Full Primitive 15m S/-/- 1d10+2I 0 1 3Full Primitive, Unreliable, Inaccurate 30m S/-/- 1d10+2I 0 1 5Full Primitive, Unreliable, Inaccurate 30m S/-/- 1d10R 0 1 Half Primitive, Reliable 15m S/-/- 1d10-2I 0 1 Full Primitive 30m S/-/- 1d10R 0 1 2Full Primitive 10m S/-/- 1d10+1I 0 1 5Full Inaccurate, Primitive, Scatter, Unreliable 40m S/-/- 1d10+2R 1 1 Half Accurate, Primitive 15m S/2/- 1d10+2I 0 2 3Full Primitive, Unreliable 10m S/-/- 1d10R+SB 1 1 Primitive 15m S/-/- 1d10R 0 1 Full Primitive, Special 80m S/-/- 1d10+4R 2 1 4Full Primitive 50m S/-/- 1d10+2R 2 1 Half Primitive 40m S/-/- 1d10+3I 0 1 5Full Primitive 10m S/-/- 1d10+2+SB 1 1 Primitive, Snare, Special 8m S/-/- 1d5I 0 1 Primitive, Snare, Toxic 9m S/-/- 1d5+3X 0 1 Blast(2), Inaccurate, Primitive, Unstable 5m -/3/- 1d10+1R 4 15 3Full Primitive 30m S/-/- 1d10+5I 2 1 2Full Primitive, Unreliable 15m S/-/- 1d10+3R 0 1 3Full Scatter, Unreliable 10m 1/-/- 1d10+3I 2 6 Full 30m S/-/- 1d0+2I 0 1 2Full Primitive, Unreliable, Inaccurate 10m S/-/- 1d10R 0 1 Primitive 10m S/-/- 1d10R 0 1 Primitive 60m S/-/- * * 6 Full * 120m S/-/- * * 1 Full *

60m S/-/- * * 1 2Full Reliable* 250m S/-/- * * 1 Full * 80m S/-/- * * 1 Half * 60m S/-/- * * 6 Full *, Inaccurate 250m S/-/- * * 1 Full * 200m S/-/- * * 5 2Full * 15m S/-/- * * 3 3Full 20m S/-/- 1d10I 0 6 Full Primitive, Snare 200m S/-/- 3d10+3X 4 1 N/A 350m S/-/- 3d10+6X 6 1 N/A 50-200m S/-/- 2d10+2X 2 1 Full Inaccurate, Shocking, Blast(4) 50-300m S/-/- 2d10X* 3* 1 Full Inaccurate, Blast (5) 50-300m S/-/- 2d10X* 3* 6 2Full Inaccurate, Blast (5) 300m S/2/- * * 12 3Full * 250m S/-/- * * 8 Full * 45m S/-/- * * 4 2Full * 200m S/-/- * * 1 2Full * SBx3 2d10X 0 Blast (4) SBx3 2d10+4X 6 SBx3 0 Smoke SBx3 Special(pg137) 0 SBx3 Special(pg137) 0 SBx3 1d10+3E 6 Blast(3) SBx3 Special 0 1 Blast(1d10+3) SBx3 1d10+1X 0 1 Blast(2), Unreliable SBx3 2d10X 0 Blast(4), Unreliable, Toxic 2d10X 4 Blast(6) SBx3m S/-/- 1d10+3E 6 1 Blast(2) 3d10+10X 10 Blast(1) SBx3m S/-/- 2d10X 0 1 Blast(5) SBx3m S/-/- special 0 1 Blast(3) 1d5X per kg, radius is kgx2 in meters 1d10+5X per kg, radius is kgx5 in meters 4d10X in one meter, Pen 8 6d10E in 2 meters, Pen 12, ag test or catch fire 2d10E per kg, radius is kgx4, ag test or catch on fire SBx3m S/-/- 1d10X 0 Blast(3) SBx3m S/-/- Special Blast(3) SBx3m S/-/- 1d10E 0 Blast(2) SBx3m S/-/- 3d10E* 0 Blast(3) SBx3m S/-/- 4d10+4R 6 Blast(1), Tearing SBx3m S/-/- 1d10+6 6 Blast(1) SBx3m S/-/- 0 Smoke** SBx3m S/-/- 3d10I 0 Toxic*** 1d10E Blast 10, Unstable SBx3m S/-/- Special 0 SBx3m S/-/- Special 0 Blast (2) SBx3m S/-/- Special 0

SBx3m S/-/- Special 0 Blast (2) * S/-/- 2d10X 1 Blast (1) * S/-/- Special 0 * S/-/- 2d10X 0 Blast (4) SBx3m S/-/- Special 0 SBx3m S/-/- Special 0 Blast (2), Snare SBx3m S/-/- Special 0 SBx3 S/-/- Special 0 Smoke SBx3 S/-/- 2d10X 0 Blast (5) 2d10X 4 Blast(5), Devastating (1) SBx3 S/-/- 1d10+4E 0 Blast (3) 1d10+3E 0 Blast (5) SBx3 S/-/- 3d10+4X 6 3d10+10X 8 Blast(1) SBx3 S/-/- 1d10E 0 Blast (3) SBx3 S/-/- 1d10+12E 8 Blast(1), Special, Volatile 2d10+12E 12 Blast (3), Special, Volatile SBx3 S/-/- Special 0 SBx3 S/-/- Special 0 Blast(5) SBx3 S/-/- Special 0 Haywire (3) SBx3 S/-/- Special 0 SBx3 S/-/- Special 0 SBx3 S/-/- 3d10E 0 Blast (3) 5d10E 0 Blast (5) SBx3 S/-/- 4d10I 3 Concussive, Blast (3) 6d10I 5 Concussive, Blast (5) SBx3 S/-/- Special 3 Blast (3) SBx3 S/-/- Special 0 Blast (5) 2m S/-/- 3d10+9I 3 Blast(10) 5m S/-/- 5d10+7E Blast(5) SBx3 S/-/- 4d10+8R 8 Blast(3), Tearing 30m S/-/- 1d10R 0 6 Full Accurate, Toxic 30m S/-/- 0 1 Full Snare 180m S/-/- 1d10R 0 6 2Full Accurate, Toxic 50m S/-/- 0 1 Full Blast(5), Snare 80m S/-/- 0 4 3Full Blast(6), Snare 30m S/3/- 1d10-1R 0 7 Full Toxic 20m S/-/- 1d5+2R 2 3 2Full 35m S/-/- 1d10+3R 4 1 Full Accurate 30m S/-/- 2d10+2E 7 20 Blast(2), Recharge, Toxic 20m S/2/- 1d10+2E 4 7 Full Shock 30m 1/-/- 0 1 Full Snare SBx3m S/-/- Special 75m S/-/- Special 0 1 2Full, Blast(4), Snare 80m S/3/- 2d10+5E 6 25 4Full Scatter 30m S/-/- 1d10R 0 1 Full Toxic 3m S/-/- 1d10+3E 7 1 Full Reliable 3m S/-/- 2d10+4E 12 1 Full

3m S/-/- 1d10R 0 1 Full Toxic 3m S/-/- 1d10+4E 2 1 Full Flame 30m S/-/- Special 3 2Full Blast(5) 110m S/2/- 1d10+5E 1 6 2Full 60m S/3/10 1d10+4R 6 100 2Full Reliable 30m S/3/5 1d10+2R 4 40 2Full Reliable 20m S/3/5 1d10+2R 4 40 2Full Reliable 80m S/3/10 1d10+4R 6 100 2Full Reliable, Tearing 200m S/-/- 1d10+3E 2 40 Full Accurate, Reliable 20m S/-/- 1d10+1R 0 20 Full Tearing 70m S/3/- 1d10+2R 0 40 2Full Tearing 20m S/3/- 1d10+4I 0 18 Full Inaccurate, Unreliable 60m S/3/10 1d10+4I 0 30 Full Inaccurate, Unreliable 100m S/2/- 2d10I or E 1d10 20 2Full Inaccurate, Overheats, Unreliable 100m See page191 Radicals handbook 0 20m S/3/- 1d10+4E 9 12 3Full Unstable 100m S/3/6 1d10+3E 0 100 Full Inaccurate, Shocking 3m S/-/- 2d5+5E 5 1 1d5 Hours SBx3 S/-/- 3d10X 5 Blast (3) 50m S/-/- 1d10+5I 2 5 2Full Reliable, Sanctified 30m S/2/- 2d10+4X 5 16 Full Tearing 30m S/3/- 1d10+5R 3 16 Full Toxic 30m S/3/- 2d10+2I 9 5 Full Accurate 200m S/-/- 2d10+2I 9 10 Full Accurate 15m S/-/- 2d10+4X 4 6 3Full Blast (1) 10m S/-/- 2d10+4R 5 1 Full Blast (1), Tearing 80m S/-/- 1d10+5I 4 6 Full Tearing 30m S/2/- 1d10+3X 2 8 Full Tearing, Shocking 50m S/-/- None 0 1 Full Snare, Blast (2) 70m S/-/- None 0 3 Full Snare, Blast (5) 20m S/-/8 1d10+4I 2 24 4Full 40m S/-/- 3d10+4E 3 1 - Recharge, Toxic 60m S/-/- 2d5+4E 4 2 Full Overheats, Shocking 50m S/-/6 1d10R 2 50 2Full Tearing, Overheats 40m S/-/- 3d10E 6 8 2Full Recharge 30m S/-/- 2d10+2E 3 20 Full Flame 30m S/-/- 2d10+5E 8 24 Full 40m S/-/- 4d10+5R 2 30 2Full Reliable, Blast (2), Tearing 120m S/3/6 1d10+4E 4 90 Full Reliable, Blast (2), Tearing 90m S/4/8 1d10+6E 4 60 Full Reliable, Storm 40m S/2/- 2d10+2E 4 16 Half Gyro-Stabilised 150m S/2/4 2d10+3E 4 36 Half Gyro-Stabilised 60m S/-/3 2d10+2E 4 24 Full Gyro-Stabilised 20m S/-/- 4d10+6E 8 4 3Full Tearing 50m S/3/- 1d10+2R 3 120 2Full Toxic 80m S/3/5 1d10+2R 3 200 2Full Toxic 20m S/-/- 3d10R 2 40 2Full Tearing, Blast (2) 80m S/3/10 1d10+6I 1 40 Full Inaccurate, Unreliable

15m S/-/- 1d10+5E 3 8 2Full Inaccurate, Unreliable, Flame 90m S/4/8 1d10+10I 2 50 2Full Inaccurate, Unreliable, Unwieldy, Storm 120m S/-/- 3d10+5X 6 1 Half Inaccurate, Unreliable 3d10m S/-/- 4d10+5X 0 Accurate, Blast (1d5) SBx3m S/-/- 2d10R 0 Blast (2) SBx3m S/-/- 2d10+5X 2 Blast (1) SBx3m S/-/- Special 0 Smoke 150m S/-/- 1d10+5E 3 8 Full Accurate 40m S/4/8 1d10+3R 3 20 2Full Tearing, Toxic 100m S/-/- Varies Varies 4 2Full 100m -/-/4 1d10+10E 0 Sanctified 120m -/2/5 2d10+15 5 200 2Full Proven(4) 100m -/-/8 1d10+8E 0 Sanctified, Storm 120m S/-/- 2d10+15 5 40 2Full Proven(4), Blast(6) 4m S/-/- 2d10+2E 3 1 Special Flame 4m S/-/- 1d10+4E 7 1 Special Reliable 4m S/-/- 2d10+5E 12 1 Special 200m S/-/- 1d10R 0 6 2Full Accurate, Felling (1), Toxic 50m S/-/- 2d10+14E 8 25 3Full Blast(5),Devastating(4), Volatile 45m S/-/- Special 5 3Full Blast (5) 250m S/-/- 1d10+4R 0 5 Full Accurate, Felling (1), Toxic 100m S/-/- 3d10+14I per round 1Hour 3Full Blast(10) 80m S/3/- 1d10+4E 4 30 Full Shocking, Special 80m S/-/- 5 Full Blast (5), Snare Halves weight but halves clip size and reduces damage by 1; -20 to skill test to find weapon One shot flamer, attach to weapon with damage of at least 1d10 (no Pistols, no Flexible), lose Bala One hand without -20 penalty, range halved (use two-handed for full range) Select between three different ammunition types, switch at the beginning of turn weapon with melee attachment counts as spear No longer primitive, +2 penetration; Power weapons only affected with field off +10 to BS when fired on single shot; Counts as sight Awareness test to detect shot at -20 penalty. Attempt at half normal distance to detect Ignore penalties for long and extreme range with full action to aim; Counts as sight Loses Primitive, +2 Dmg, +3Pen, +10 WS, immune to Power Field, AP 25 if attacked, Best Quality Basic, 45m, S/-/-, Clip 1, Rld Full Halves reload time Can use pistol but keep a free hand, reduce range by 30% Reduce difficulty of shots by one step Increases accuracy; bipod 90-degree arc (half action to brace), tri-pod 180-arc (full action) Adds Holy damage type, special against daemons and warp +10 to BS test, only works on semi or full auto burst No penalties due to darkness; Counts as sight No penalties due to darkness, +20 to vision perception tests at night; Counts as sight Combines red dot, telescopic, and preysense scopes; Counts as sight. Halves weight, user gains auto-stabilized trait, always counts as braced, semi and full auto as half Fire, operate shot selector, switch firing modes by voice command Prevents firing on an ally. No penalty for firing into melee. Counts as a sight.

When weapon overheats, roll a d10. 4+ vent operates, overheat nullified. 3 or lower, take hit to body with full damage and pen.

Fired with half action, counts as hand flamer. Free action to gain Toxic for one round. May use up to ten times before refilling. Adds 10m to weapon range. Doubles clip size. Makes twin-linked or combi-weapons. Grants Customised quality. Inflicts -10 to all Pinning Tests. Adds +1 to Damage and Pen. Functions as Red-Dot Laser Sight. Grants Shocking quality. Makes Ork ranged weapons count as unbalanced swords in close combat. Ork melee weapons gain A large spike. When mounted, acts as an Axe in close combat. Basic ranged weapon can be used as a mono combat knife Basic ranged weapon can be used as a non-balanced chain sword Grants Quick Draw for upgraded weapon. If talent is already possessed, may ready as a Parry. A clip (quiver) A clip for a primitive weapon A clip for an SP weapon A clip for a shotgun weapon A clip for a Las pistol A clip for a Las Rifle A clip for a heavy Las weapon A clip for a flame pistol A clip for a flame weapon A clip for a Bolt weapon A clip for a melta pistol A clip for a melta gun adds 1 to damage, halves clip size for Las weapons A clip for a Plasma pistol A clip for a Plasma gun A clip for an exotic weapon A clip for an SP weapon. +2 damage, double AP A clip for a Las Weapon. +1 damage, Tearing, pen 4, loses Reliable, clip reduced to 1 A Clip for a shotgun. Ag test or catch fire, may set things other than people on fire A Clip for an SP weapon. Set Penetration to 3 Holds Ammo for all Hellguns and Hellpistols. Must carry one if you use a hell gun or pistol. A clip of special shotgun shells

A clip of special ammo for a dueling Las Reduce range by half, +2 pen, gains tearing. If Shot +10 toughness test or knocked down. Damage changes from X to E, gains shock quality reliable quality in the void can only fire on single shot, max range 15m or less, type becomes E, gains flame and primitive can only be acquired by holy Ordos deals holy, special against daemons and warp creatures, through holy Ordos only

only given to full inquisitorial rank, +5 to crit damage, double damage against psy rating, daemons, and warp entity afte

Weapon counts as sanctified and Daemonic/Warp creatures hit at short range test Toughness or bl Sanctified, bypasses psychic protections, add psy rating to damage Sanctified, bypasses psychic protections, -5 to Ag test per psy rating 80 shots Plasma/Melta/Las, 200 SP/Bolt, 60 Flame +2 to damage +3 damage to bio, ap doubled +1 dmg and pen -10 attack, dmg becomes E, loses primitive quality

Loses scatter, +4 to damage, +1 to pen; Shots that miss at short or standard range may re-roll, ignore Any attempt to dodge is at -20. Can be programmed to self-destruct Adds 1d10 to damage and inflicts RF on 9 or 10. Gains tearing.

Ignores daemonic, any protection from Psychic Powers and fields. If something with these is hit, they cease f

Inflicts +2d10 damage and adds 5 to the pen. Ignores increases to toughness from unnatural toughn Causes 2d10E, pen 0. Takes damage like Fire. If it hits armor, reduce location by 1, must be repaired Gain Scatter and Overheat, halve range. Add -2 damage, +2 pen, +10 meters range, lose maximal and overheating. Add 1kg to weight. Agility tests to avoid damage suffer -10, increase base damage by 2. Target must take a Toughness Test with -10 per point of damage taken. Failure causes 2d5R dama Decrease base damage by 2, gain Snare. Gains toxic. If weapon jams, user takes 1d5 damage, no reduction. Add 5 to BS tests when firing on full auto. Tests to hit user also gain +5. Operated normally in the void. Suffer -1 Damage while in atmosphere. Decrease base damage by 2. If within 2m of target, make Ag save or catch fire. May choose to targ

Ignores Natural Armor, inflicts RF on 9 and 10. Gain tearing. With Heavy Bolter, RoF changes to S/-/- and gains Blast (3). Add one additional power

If damage is taken, suffer 1d5 points of temporary Agility Damage. Increase Pen to 8, increase range 50%. Decrease Damage and Pen by 2, but gain Blast (2).

Awareness tests to hear suffer -30 and may only be attempted at half distance. Reduce damage by 2 unless used in Stalker Pattern Boltgun. If used in a

Gain Felling (1) and increase Pen to 9. Detonate prematurely on roll of 91-100. Suffer explosive damage equal to weapon's damage at pen

Any creatures with Psy Rating that take damage reduce Psy rating by 1 for 1d10 rounds. May not push. Warp Instability

Changes the weapon's damage type to X and reduces its range by half. Changes damage type to E. A target hit must pass an Agility Save or be set on fire in addition to no Gives +5 to pen. Lose the scatter quality. A webber loaded with this inflicts an additional -20 to escape. Furthermore, each attempt deals 2d Gains +1 pen and tearing. Lose Scatter, gain Tearing and Felling (1) 1d10+1I 0 Primitive, Unbalanced 1d5-1I 0 Primitive 1d10I 0 Primitive 1d10+2I 0 Flexible, Primitive 2d10R 2 Primitive, Unwieldy 1d10R 0 Primitive,Flexible,Tearing 1d10-2I 0 Primitive,Unbalanced 1d10+1I 0 Primitive, Unbalanced 1d5R 0 Primitive 1d5R 0 Primitive

1d5I 0 Defensive, Primitive 1d10R 0 Primitive 1d10R 0 Balanced, Primitive 1d10I 0 Balanced, Primitive 1d5-3 R 0 Primitive 1d10+1R 1 Primitive 1d5-2I 0 Balanced, Primitive 1d10+1I 0 Fast, Primitive, Toxic 1d10R 0 Primitive, Unbalanced 1d10I 0 Flexible, Primitive 1d10+2R 2 Balanced, Primitive 1d5-1I 0 Defensive, Primitive 1d10R 0 Fast, Primitive, Unwieldy 1d5+1R 2 Primitive 1d10R 0 Balanced, Primitive 1d10+2R 0 Primitive, Unwieldy 1d10R 2 Primitive, Unbalanced 2d10I 3 Primitive, Unbalanced, Unwieldy 1d5-1R 2 Fast, Primitive 1d5+2I 0 Defensive, Primitive 1d5+1I 0 Defensive, Primitive 2d5R 2 1d5R 3 Fast, Primitive 1d5+1R 2 Balanced 1d10I 0 1d5+1R 0 Primitive, Tearing 1d5R 3 Defensive 1d5I 0 Primitive 1d10+3X 2 Primitive 1d10+1R 2 Primitive 1d5+1R 1 Primitive 1d10I 0 Primitive, Snare, Unwieldy 1d5+2I 0 Defensive, Primitive 1d10-1R 0 Primitive 1d5+3R 0 Primitive 1d5I 0 Defensive, Primitive 1d5+1R 1 Balanced, Primitive 1d10R 0 Flexible, Primitive 1d10-1R 0 Primitive 1d10R 4 Balanced 1d10+4R 2 Unwieldy 1d10R 0 Unwieldy 1d10+2R 0 Balanced 1d10+2R 3 Balanced, Sanctified 1d10+2I 0 Flexible, Sanctified 1d10I 0 Balanced, Sanctified 1d10I 0 Primitive 1d10+2I 1 Primitive

1d5R 2 1d5I 0 Primitive, Defense 1d5+3R 0 Primitive, Defense 1d10+2I 0 Primitive 1d5-1I 0 Primitive 1d5R 0 Defensive, Primitive 1d10R 0 Balanced, Primitive 1d10+1I 0 Unbalanced, Toxic 1d10R 2 Sanctified 1d10R 2 Unbalanced, Sanctified 1d10R 0 Special 2d10I 2 Unwieldy, Special 1d10I 0 Unwieldy, Special 1d5+2I 0 Defensive 0I 0 Primitive, Flexible 2d10R 8 Sanctified 2d10R 4 Balanced, Sanctified 1d10+2R 2 1d10+3R 2 Balanced 2d10+2R 2 Unbalanced 1d5+1I 0 Balanced 1d10I 0 Defensive 1d10+8R 6 Sanctified 1d10I 0 Defensive 1d10+5R 3 Balanced, Devastating (1), Toxic 1d5+1I 0 Balanced 1d10+3R 2 Devastating (2) 1d10+2R 2 Balanced, Tearing 1d10+4R 2 Tearing 1d5+3R 2 Tearing 1d10+10R 5 Special, Tearing, Unwieldy 1d10+2R 2 Tearing 1d10+5R 2 Tearing 1d10+2R 2 Tearing, Balanced 1d10+3R 4 Balanced, Tearing 1d10+5R 4 Balanced, Tearing 1d10+3R 4 Balanced, Tearing 1d10+8R 4 Tearing 1d10+3E 6 Power Field 1d10+5E 6 Balanced, Power Field 1d10+2E 6 Fast, Power Field 1d10+6E 7 Balanced, Power Field 2d5+5E 6 Power Field, Unwieldy 2d10E 8 Power Field, Unwieldy 1d10+6E 6 Power Field 1d10+4E 6 Power Field, Special 2d10+4E 6 Power Field, Unbalanced 1d10+7E 7 Power Field, Unbalanced

2d10E 9 Power Field, Unwieldy 1d10+5E 4 Power Field, Shocking 1d10+5E 5 Power Field, Balanced 1d10I 0 Shocking 1d10+5I 5 Power Field 2d10+1I 8 Power Field, Sanctified, Unwieldy 1d10+7E 5 Power Field, Unbalanced, Sanctified 1d10+5E 4 Power Field, Balanced 1d10+7E 9 Power Field, Unbalanced 1d10+4E 5 Power Field 2d10+4E 10 Power Field, Unwieldy, Shocking 1d10+2E 2 Power Filed, Sanctified, Balanced 1d10+3E 2 Power Filed, Sanctified, Tearing 2d10+5E 2 Power Filed, Sanctified, Unwieldy 1d10+1E 2 Power Filed, Sanctified 1d10+1E 2 Power Filed, Sanctified, Balanced, Defensive 2d10+5E 2 Power Filed, Sanctified, Balanced 2d10+5E 2 Power Filed, Sanctified, Unwieldy 2d10E 10 Power Field, Tearing 1d10+6E 8 Power Field, Special, Tearing 1d10+8E 6 Power Field, Unbalanced 2d10E 9 Power Field, Unwieldy 1d10+6E 6 Balanced, Power Field 2d10+5E 8 Power Field, Concussive, Unwieldy 1d10+11E 6 Power Field, Unbalanced 1d10+11E 9 Balanced, Power Field, Tearing 2d10+7E 9 Power Field, Special 2d10+11R 7 Tearing, Unwieldy, Power Field 2d10+13R 6 Tearing, Unwieldy 1d10+7E 7 Balanced, Power Field 1d10+13E 8 Power Field, Unwieldy, Felling(1) 2d10+4E 9 Power Field, Unwieldy 1d10+11E 8 Power Field, Unwieldy, Devastating(1) 1d10+4E 5 Power Field, Razor Sharp 1d10+6E 7 Power Field 1d10+4E 8 Power Field, Felling (2) 1d10+12E 9 Balanced, Power Field, Tearing 1d10I 0 Shocking 1d10+2I 0 Flexible, Shocking 1d10I 0 Primitive, Shocking 1d10+1I 0 Flexible, Primitive, Shocking 1d10+1E 0 Flexible, Shocking 1d10R 0 Shocking 1d5+1I 2 Shocking 1d5E 0 Shocking 1d10+3I 4 Unwieldy, Volatile, Blast(1) 1d10I 0 Shocking 1d5+3I 0 Shocking

1d10I 0 Shocking 1d10I 0 Shocking 1d10E 0 Defensive, Recharge, Shocking 1d10+5R 4 Special, Tearing, Unwieldy 1d5+5R 0 Tearing, Unwieldy 1d10+3R 6 Tearing, Unwieldy 1d10+1R 7 Power Field, Balanced 1d10+3E 6 Power Field, Balanced 1d10+8R 10 Tearing 1d10+1R 2 Unbalanced 1d10+1R 2 Tearing, Unbalanced 1d10+1R 4 Flexible, Tearing 1d10I 0 Balanced, Shocking 1d10R 2 Balanced 2d5E 0 Unwieldy 1d10+2R 0 Shocking 1d5+3R 3 Toxic 1d10R 8 Tearing, Toxic 1d10+3E 6 Tearing, Shocking 1d10+4R 2 Tearing, Toxic 1d10R 0 Balanced 1d10+4E 8 Power Field, Balanced 1d10+1E 4 Power Field, Balanced, Defensive 1d10+6R 6 Tearing 1d10+7I 3 Unwieldy 1d10+7E 10 Power Field 1d10+5E 4 Power Field 1d10R 2 Balanced 2d10R 2 Tearing, Unbalanced 1d5I 0 Snare 1d10+3R 0 Flexible, Tearing, Primitive 2d10E 10 Power Field, Tearing, Unwieldy 1d10+3R 2 Unbalanced, Force 1d10I 0 Balanced, Force 1d10+1R 2 Balanced, Force 1d10+3R 3 Force, Unbalanced 1d10I 2 Force 1d10+1R 2 Force, Balanced 1d10+1I 0 Balanced, Force 1d10+2R 2 Balanced, Force +10 Ag for fine manipulation and +10 Str using arm +10 Ag for fine manipulation and +10 Str using arm Replaces missing arm Replaces missing arm Half Ag for fine manipulation and -10 WS/BS using arm Half Ag for fine manipulation and -10 WS/BS using arm Gain Sprint Talent and +20 to athletics tests to jump or leap Replaces missing legs

Halve movement rate. Test Ag or fall at end of run action. +20 Toughness vs airborne toxins and gas attacks. Counts as life support system +20 Toughness vs airborne toxins and gas attacks +20 Toughness vs airborne toxins and gas attacks. -20 Silent Move acts as standard auspex, half action to concentrate uses laspistol with compact upgrade, need talent to use Replace/enhance brain. Gain Unnatural Intelligence x 2, 1d10 insanity and +10 to skill tests when proc duplicate normal senses +20 to str, can tether techpriest with clamps, counts as club Enhanced mechanicus implants. +10 Str, +10 Toughness, -5 Ag, -5 Fel, cannot swim +10 to medicae, can act as injector, half action to stop blood loss, eases amputation, 1d5R, +10 in interface with tech devices, +10 Tech-use, pilot, or drive when linked +10 percep, microscopic to telescopic, see normally in darkness, +20 to vision based tests at nigh

+10 to tech-use, can blast smoke every 15m, -5 to weapon tests by all living creatures 2m away for one round, percep

Choose up to three chemicals when implanted, toughness test and half action to excrete chem, failure adds fatigue, 4degrees me

Holds up to 10 doses of 4 chems, half action to inject and instantly takes effect, manual or remote trigger, critical hit poisons us

weapon takes unreliable, cant disarm, detailed inspection or auspex scan to locate as poor, but not unreliable weapon is best quality +10 to resist toxins, disease, and radioactive substance, gains die hard talent As common but +20 instead and gain regeneration talent Extra limb with breacher, str and toughness +10, -10 ag, 1d10 insanity

Gain Machine(4) trait, without mind side effects, gain regeneration, halves WS, BS, and AG, 2d10 insanity, +5 to cr

+10 to pilot vehicles with interface, percep test to determine state of vehicle +20 to resist psychic powers and +10 to resist possession, no effect on psychic attacks that inflict Gives Heightened Senses talent for any one sense (add as elite advance) can shoot hellpistol from eye with range 10m, can be fired when hands are full, acts as pistol in me +1AP to body, gain sprint talent +10 to literacy, logic, or scholastic lore tests +1 AP to head, stacks with armor know magnetic north, present location, velocity, altitude, time of day and other info, need maps to +10 trade (remembrancer) tests, or other tests in social situations where recorded info provides value, Remotely operate a single weapon, fire as free action with full bs skill, weapon has to be connected t ignore toxic gases or atmospheric contaminants +10 to investigation skill tests +2 AP to arms, body, legs. Stacks with armor +1 to str bonus Unnatural Strength trait but -10 to ag resist damage to void for d10+3 rounds past normal duration hide certain info in artificial memory or prevent certain task, attempt to force info or task can knoc built in microbead, often hardwired to ships vox frequency gain 1d10 insanity and one trait from alien species

Gain traits unnatural toughness x2, natural armor 2, mutant, void resistant: immune to cold and vacuum, still need air. L

Can cut through a meter of 20cm thick adamantine plating every minute; can function as a Ryza-Pattern Plasm

Has strength of 65 with Unnatural Strength (x2). May anchor self as a free action. May be used as a weap

Grants bulging biceps and iron jaw talents, and +2 damage to unarmed attacks. Ignores effects of poisoned food. Best quality can eat anything organic with no ill effects, though ta Hidden blade. Good quality has toxic, best quality gains +2 damage and pen and power field.

Generates power. Can charge a basic las weapon charge pack after one full day. Allows user to ignore involuntary actions caused by pain such as fire, stun, and critical damage. Acts as emergency life support. Grants autosanguine. Has strength of 75 with Unnatural Strength (x2). May anchor self as a free action. See page 177 for details. Duplicates regular hand. Exceptional versions grant +10 to fine manipulation.

0.0 kg Weight 1 0.5 Cost Availability 10 Plentiful 500 Rare Var Average 40 Abundant 25 Common Var Abundant 55 Rare 15 Common 275 Rare 100 Scarce 50 Scarce 85 Rare 25 Average 100 Plentiful 80 Uncommon 200 Scarce 20 Rare 300 Very Rare 250 Scarce 1500 Tech Priest Only 300 Scarce 500 Rare 250 Rare 220 Scarce 2000 Rare 65 Average 600 Average 200 Scarce 5 Common 1 Plentiful 10 Common 150 Scarce 100 Scarce 250 Rare 100 Scarce 5000 Very Rare 100 Scarce 1700 Rare 1200 Rare 150 Very Rare 8000 Near Unique 50 Common
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5 Abundant 10 Common 150 Common 28 Rare 10 Plentiful 5 Abundant 10 Abundant 150 Very Rare 75 Scarce 395 Rare 20 Average 50 Average 100 Scarce 100 Rare 45 Uncommon 12 Scarce 10 Average 12 Common 75 Very Rare 5 Common 250 Rare 1000 Very Rare 10000 Very Rare 25 Very Rare 40 Average 100 Very Rare 500 Scarce 500 Very Rare 6000 Very Rare 200 Rare 75 Very Rare 15 Average 225 Very Rare 25 Scarce 2 Plentiful 2 Plentiful 1 Average 10 Average 5 Common 55 Scarce 25 Common 300 Very Rare 100 Common 75 Average 75 Rare 50 Average 100 Scarce 75 Scarce

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Gear Gear Gear Gear Gear Gear Gear Gear Gear


Gear Gear Gear Gear Gear Gear Gear Gear Gear Gear Gear Gear Gear Gear

2.5 175 175 2 15 1 0.3 250 15 2 4 12 3 0.5 1 8 2 0.1 65 25 1 0.5 4 10 10 10 3 2 1 15 5 10 15 4 5 0.5 0.5 0.5 0.5 1 0.5 1

Very Rare Very Rare Very Rare Very Rare Common Rare Near Unique Abundant Near Unique Scarce Extremely Rare Rare Very Rare Scarce Extremely Rare Near Unique Extremely Rare Extremely Rare Unique Extremely Rare Extremely Rare Near Unique Unique

Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes

Gear Gear Gear Gear Gear Gear Gear Gear Gear Gear Gear Gear Gear Gear Gear Gear Gear Gear Gear Gear Gear Gear Gear

1000 Issued Only Varies Rare Issued Only Varies Common Issued Only Issued Only 500 Uncommon 15 Common 3000 Very Rare Varies Common Varies Common 5000 Very Rare 10 Rare 100 Rare Issued Only 4000 Very Rare 5 35 Distinguished 20 12 5 Free 15 5 10

Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes

Gear Gear Gear Gear Gear Gear Gear Gear Gear Gear Gear Gear Gear Gear Gear Gear Gear Gear Gear Gear Gear Gear Gear Gear Gear

1 0.5 0.5 12 1 4 4 1.5 2 0.5

25 1 30 3 25 15 5 15 8 10 5 5 10 10 3 3 5 10 20 5 DW Keepers 25 Distinguished 10 Distinguished 7 5 13 8 35 Distinguished 20 Distinguished 45 Hero 10 Distinguished 20 Hero 30 Hero 25 Average 100 Common 10 Common 5 Average 60 Common 50 Average 120 Scarce 5000 Very Rare 50 Rare 20 Average 10 Plentiful 300 Scarce 1000 Very Rare 5 Common 150 Rare

3 45 0.1 1 5 5 7 2 10 14 18 30 22 12 12 0.5 28 15 7 5

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Gear Gear Gear Gear Gear Gear Gear Gear Gear Gear Gear Gear Gear Gear Gear Gear Gear Gear Gear Gear Gear Gear Gear Gear Gear Gear Gear Gear Gear Gear Gear Gear Gear
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Armour Armour Armour Armour Armour Armour Armour

8 3 20 2 1 4 5 6 8 11 9 6 7 5 15 0.5 0.5 2 1 1.5 5 20 2 2 3 15 7 17 16 17 6 17 19 15 15.5 20 18 30 15 30 40 65 20 40 65 150 35 180

50 Average 20 Common
Very Rare

Yes Yes
Yes Yes Yes Yes Yes Yes Yes Yes

Armour Armour
Armour Armour Armour Armour Armour Armour Armour Armour

25 Average 50 Average 80 Scarce 50 Average 100 Average 80 Scarce 300 Scarce 150 Average 650 Rare 750 Rare
Average

Yes Yes Yes


Yes

Armour Armour Armour


Armour

N/A 100 Rare 120 Rare 375 Rare 150 Rare 350 Very Rare 300 Rare 350 Average 250 Rare 300 Rare 375 Rare 575 Rare 600 Rare 3750 Very Rare 1100 Rare 1225 Rare 800 Scarce 1000 Very Rare 5000 Very Rare Very Rare Very Rare 10000 Very Rare 6000 Very Rare N/A N/A N/A 8500 Very Rare 15000 Very Rare 7500 Tech-Priest only 8000 Very Rare Extremely Rare
Extremely Rare

Yes
Yes Yes Yes Yes Yes

Armour
Armour Armour Armour Armour Armour

Yes Yes
Yes Yes Yes Yes Yes Yes

Armour Armour
Armour Armour Armour Armour Armour Armour

Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes
Yes Yes

Armour Armour Armour Armour Armour Armour Armour Armour Armour Armour Armour Armour
Armour Armour

Yes Yes Yes


Yes

Armour Armour Armour


Armour

20000 Very Rare 25000 Near Unique

Yes Yes

Armour Armour

400 180 400 2000 180 100 400 110 30 250 280 300 220 200 170 190 1 1.5 2 0.3 0.4 0.5 0.5 0.5 0.5 0.5 1.5 1 2 0.2 50 500 2 0.05 3 10 0.5 10 2 5 6 18 5 4 2 4

Unique Rank 1 Rank 3 Rank 8 N/A 60 Hero 100 Famed 70 Hero 15 N/A N/A N/A N/A N/A N/A N/A 30000 Very Rare 20000 Very Rare 1000 Rare 25000 Rare 5000 Rare 15000 Very Rare 50000 Near Unique Very Rare Extremely Rare Near Unique Extremely Rare
Near Unique Extremely Rare Near Unique Unique Near Unique Extremely Rare Very Rare Near Unique

Yes Yes No No Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes
Yes Yes Yes Yes Yes Yes Yes Yes

Armour Armour Armour Armour Armour Armour Armour Armour Armour Armour Armour Armour Armour Armour Armour Armour Armour Armour Armour Armour Armour Armour Armour Armour Armour Armour Armour
Armour Armour Armour Armour Armour Armour Armour Armour

20 Distinguished 35 Distinguished 40 Hero 50 Hero Chaplains 2500 Very Rare 625 Rare 500 Rare 2200 Rare
Rare

Yes Yes Yes Yes Yes


Yes

Armour Armour Armour Armour Armour


Armour

Yes Yes Yes


Yes

Armour Armour Armour


Armour

Special Special 15000 Very Rare


Near Unique

Yes Yes
Yes

Armour Armour
Armour

7 12 3 5 8 5 4 2 4 1 4 15 2 4 4 2 5 1.5 3 4 4.5 55 2 7.2 7 1.7 4.1 1.1 0.5 2.5 10 1.5 6 4 4 4 1.75 50 4 5 7 0.1 5 4 1.5 4 6 3

Very Rare Rare Scarce/Common Very Rare/Rare Very Rare/Rare Very Rare/Rare Scarce/Plentiful Extremely Rare/Rare Very Rare/Rare Near Unique/Extremely Rare

Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes

Armour Armour Armour Armour Armour Armour Armour Armour Armour Armour

500 Rare 750 Rare 5000 Very Rare Extremely Rare Near Unique Near Unique Near Unique 50 Common 75 Common 75 Common 100 Scarce 5000 Very Rare 40 Common 250 Very Rare 50 Common 220 Very Rare 150 Scarce 100 Average 120 Scarce 100 Very Rare 500 Scarce 100 Scarce 180 Rare 140 Rare 40 Plentiful 75 Average 150 Rare 2000 Scarce 175 Rare 85 Very Rare 220 Rare 9000 Unique 3500 Very Rare Near Unique Very Rare Rare Rare Very Rare

Yes Yes Yes Yes Yes Yes Yes No No No No No No No No No No No No No No No No No No No No No No No No No No No No No No No

Armour Armour Armour Armour Armour Armour Armour Pistol Basic Basic Basic Heavy Pistol Basic Basic Pistol Basic Pistol Pistol Pistol Basic Pistol Basic Pistol Basic Basic Pistol Heavy Basic Basic Basic Pistol Basic Pistol Pistol Pistol Basic Pistol

2.5 6 4 4.5 1.5 8 75 2.5 1 1.5 3 3.5 5 5 5 6.5 35 8.5 1.5 4.7 2.5 38 3.6 2 1.6 2 3 2 0.5 1 5 10 1.3 1.7 3 0.7 2 3.5 6.5 5 3 2.3 3.5 2 8 6.5 7 2

Scarce Rare Rare Average Scarce Rare 30 Respected 75 Common 40 Plentiful 50 Plentiful 65 Average 100 Average 100 Scarce 60 Common 75 Average 150 Scarce 750 Scarce 100 Average 50 Plentiful 250 Rare 200 Scarce 500 Average 115 Average 90 Average 200 Rare 140 Rare 60 Common 175 Average 400 Rare 10 Plentiful 80 Scarce 2000 Very Rare 50 Plentiful 100 Scarce 40 Scarce 80 Common 40 Plentiful 70 Average 375 Rare 60 Plentiful 65 Average 70 Common 95 Common 225 Rare 300 Average 80 Scarce 700 Scarce 150 Rare

No No No No No No No No No No No No No No No No No No No No No No No No No No No No No No No No No No No No No No No No No No No No No No No No

Basic Basic Pistol Basic Pistol Heavy Heavy Pistol Pistol Pistol Pistol Basic Basic Basic Basic Basic Heavy Basic Pistol Basic Pistol Heavy Basic Pistol Pistol Pistol Pistol Pistol Pistol Pistol Basic Basic Pistol Pistol Pistol Pistol Pistol Basic Basic Basic Pistol Pistol Pistol Pistol Basic Basic Heavy Pistol

1 3.5 60 55 1.5 2.5 4 0.5 10 1.5 35 35 3 21 3 2 4 4 1.5 80 12 10 3.5 7 40 11 2.75 3 4.5 10 3.3 7 3.5 9 40 20 9 3 7 6 12 26 5.5 18 17 25 68 26

60 Average 95 Average 7000 Very Rare 1000 Scarce 150 Rare 75 Scarce 750 Rare 150 Rare Unique 350 Common Average Scarce Scarce Average Common Ubiquitous Extremely Rare Rare Average 30 Famed 5 7 250 Rare 500 Very Rare 2000 Very Rare 2000 Very Rare 375 Very Rare 75 Scarce 350 Rare 650 Very Rare 380 Rare Very Rare Rare Extremely Rare Very Rare Extremely Rare Extremely Rare Very Rare Very Rare 1000 Very Rare 9000 Extremely Rare Rank 1 5 5 15 Respected 15 Respected 20 20 Respected

No No No No No No No No No No No No No No No No No No No Unsure No No No No No No No No No No No No No No No No No No No No No No No No No No No No

Pistol Basic Heavy Heavy Pistol Pistol Basic Pistol Basic Pistol Heavy Heavy Pistol Heavy Basic Pistol Pistol Basic Basic Mounted Basic Basic Pistol Basic Heavy Basic Pistol Pistol Pistol Basic Pistol Basic Pistol Basic Heavy Heavy Basic Pistol Basic Basic Basic Basic Pistol Basic Basic Basic Heavy Basic

16 15 18 5.5 18 68 26 2.5 8 30 55 10 14 2.5 7.5 8.5 40 40 2 9 2 5 14 72 5 14 70 4 11 4 20 38 12 4 18 40 4 9 20 5 70 27 6 7 30 7 30 3.5

75 Hero ** 25 Hero * Distinguished 25 Distinguished 40 Famed 35 Famed 7500 Very Rare 4000 Rare 600 Scarce 8500 Very Rare 2500 Very Rare 3000 Rare Very Rare Rare Rare Rare Very Rare Unique Very Rare 9000 Extremely Rare 35 Famed 20 Respected 35 Respected 35 Distinguished 35 Distinguished 65 Distinguished 4000 Very Rare 3000 Very Rare 5000 Very Rare 7500 Very Rare 8500 Very Rare 3000 Very Rare Very Rare Very Rare Very Rare Very Rare Very Rare Extremely Rare Extremely Rare 30 Distinguished 20 Respected 25 Respected 70 Hero 28 Distinguished 32 Famed 25 Distinguished 200 Rare

No No No No No No No No No No No No No No No No No No No No No No No No No No No No No No No No No No No No No No No No No No No No No No No No

Basic Basic Basic Pistol Basic Heavy Basic Pistol Basic Basic Heavy Basic Heavy Pistol Basic Basic Heavy Heavy Pistol Basic Pistol Pistol Basic Heavy Pistol Basic Heavy Pistol Basic Pistol Basic Heavy Basic Pistol Basic Heavy Pistol Basic Basic Pistol Heavy Basic Pistol Pistol Basic Pistol Basic Pistol

6 2.1 20 6 3 3 45 6 3.5 6 20 6 2 65 200 15 6 65 7 5 13 1.5 1 4 7 2 0.5 3 4 3 2 0.5 1 5 3 8 2 2 1 7 22 40 5 4 0.5 0.5 9 15

300 Scarce 750 Very Rare 150 Very Rare 200 Rare 50 Scarce 100 Average 1000 Rare 400 Very Rare Rare Scarce Rare Scarce 1000 Extremely Rare Rank 3 Rank 8 10 10 15 16 Respected 15 45 Famed 10 Average 200 Rare 10 Common 30 Common 10 Common 10 Plentiful 10 Common 35 Rare 50 Uncommon 40 Common 50 Average 30 Scarce 75 Rare 20 Average 60 Scarce 14 Uncommon 12 Rare 45 Very Rare 50 Common 100 Scarce 150 Very Rare 400 Very Rare Plentiful Common Common 500 Scarce 1200 Rare

No No No No No No No No No No No No No No No No No No No No No No No No No No No No No No No Unsure No No No No No No Unsure No No No No No No No No No

Basic Pistol Basic Basic Basic Basic Heavy Basic Pistol Basic Heavy Basic Pistol Heavy Heavy Basic Pistol Heavy Basic Basic Basic Thrown Pistol Pistol Basic Basic Basic Basic Basic Basic Pistol Exotic Pistol Basic Basic Basic Thrown Thrown Exotic Basic Heavy Heavy Basic Basic Thrown Thrown Basic Heavy

8 35 10 12.5 12 35 30 8.75 10 64 50 41 48 95 50 3 12 0.5 0.5 0.5 0.5 0.5 0.5 0.5 1 0.5 0.5 0.6 1.5 0.8 0.2 1 1 3 4 1 1 1 1 0.5 0.5 4 0.5 0.5 20 0.5 0.5 0.5

300 Average 3000 Scarce Scarce Scarce Scarce Rare Very Rare Scarce Rare Very Rare Extremely Rare Rare Rare 25 Famed 10 15 Respected 15 10 Common 50 Rare 25 Scarce 60 Scarce 40 Rare 5 Plentiful 40 Scarce 20 Average 20 Common 75 Average 60 Rare 150 Average 10 Scarce 40 Scarce 20 Common 70 Average 55 Scarce 100 Rare 60 Scarce 5000 Very Rare 500 Rare 500 Rare
Very Rare Extremely Rare Very Rare Common Extremely Rare

No No No No No No No No No No No No No No No No No
Yes Yes Yes Yes Yes Yes

Basic Heavy Basic Basic Heavy Heavy Heavy Basic Heavy Heavy Heavy Heavy Heavy Basic Heavy Basic Heavy
Thrown Thrown Thrown Thrown Thrown Thrown

Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes
Yes Yes Yes Yes Yes

Thrown Thrown Thrown Thrown Thrown Thrown Thrown Thrown Thrown Thrown Thrown Thrown Thrown Thrown
Thrown Thrown Thrown Thrown Thrown

2000 Very Rare


Rare Near Unique Scarce

Yes
Yes Yes Yes

Placed
Thrown Thrown Thrown

0.5 2 1 2 0.5 0.5 0.5 0.8 0.8 2 1 2 0.8 2 0.8 2 3 1 0.8 0.5 0.5 1 0.5 1 0.5 1 0.5 2 2 4 0.5 1.5 3.5 2 8 17 1 1 2 26 3 3.5 1 12 4 2.5 0.5 0.5

Extremely Rare Rare Scarce Very Rare Rare Extremely Rare Rare

Yes Yes Yes Yes Yes Yes Yes

Thrown Lau/Mor Lau/Mor Lau/Mor Thrown Thrown Thrown

10 1 5 15 15 1 5 15 20 Distinguished 25 Distinguished N/A N/A 10 30 Respected 5 N/A N/A 18 25 18 20 18 * 5 12 50 Distinguished 1250 Very Rare 1200 Rare 1000 Very Rare 1800 Rare 2000 Rare 950 Very Rare 1000 Scarce 1000 Rare 7000 Very Rare 650 Rare 100 Scarce 500 Very Rare 2500 Rare Near Unique Rare Extremely Rare Extremely Rare

Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes No No No No No No No No No No No No No No No No No

Thrown Thrown Thrown Thrown Thrown Thrown Thrown Thrown Thrown Thrown Thrown Thrown Thrown Thrown Thrown Placed Placed Thrown Pistol Pistol Basic Basic Heavy Pistol Pistol Pistol Exotic Exotic Basic Thrown Heavy Basic Pistol Pistol Pistol

0.5 0.5 5 6 2.5 1.2 1.2 2.5 2 1 2 2 4 7 15 4 10 0.1 0.1 6.5 5.5 5.5 5 9 0.5 3 4 3.5 6 14 3 5 0.5 5 2 4 1.2 4 3.5 4 3 8 6 10 1 2.5 2 6

Extremely Rare Extremely Rare 3500 Near Unique Extremely Rare Very Rare Very Rare 5000 Very Rare 9500 Very Rare 8500 Very Rare 2000 Very Rare 5500 Very Rare 100 Scarce 200 Scarce 1500 Rare 41000 Very Rare 2750 Very Rare 2750 Very Rare Extremely Rare Extremely Rare Very Rare Near Unique Near Unique Near Unique Near Unique Unique Extremely Rare Very Rare Rare Rare Rare Very Rare Near Unique Near Unique Near Unique Near Unique Unique Unique Unique Near Unique Unique Very Rare Very Rare Very Rare Near Unique Extremely Rare Extremely Rare Very Rare Rare/Average

No No No No No No No No No No No No No No No No No No No No No No No No No No No No No No No No No No No No No No No No No No No No No No No No

Pistol Pistol Basic Basic Basic Pistol Pistol Basic Basic Pistol Basic Pistol Basic Basic Basic Basic Basic Pistol Thrown Basic Pistol Pistol Pistol Basic Pistol Basic Basic Basic Basic Heavy Pistol Basic Basic Basic Pistol Basic Basic Basic Basic Basic Pistol Basic Basic Basic Pistol Basic Basic Basic

8 45 15 5 1 1 1.5 4 6 85 60 50 240 190 0.1 0.1 0.1 4 80 65 4 40 8 1 0.5 2 0 0.5 0.5 1 0 2.5 0 1 1.5 2 0 0.5 0.5 0.5 2 0.5 0 0.5

Very Rare/Scarce Extremely Rare/Rare Very Rare/Scarce Extremely Rare/Rare Extremely Rare/Rare Scarce/Common Rare/Average Extremely Rare Near Unique 40 Hero Rank 7 Rank 5 Rank 8 Rank 8 35 Famed 35 Famed 35 Famed 20 50 Famed 45 Distinguished 25 40 30 Respected 10 Distinguished 50 Average 35 Common 25 Plentiful 25 Scarce 25 Plentiful 40 Scarce 50 Scarce 10 Plentiful 35 Average 2500 Very Rare 250 Rare 10 Scarce 300 Scarce 2250 Rare 25 Average 500 Very Rare
Very Rare Very Rare Very Rare Near Unique Extremely Rare Rare

No No No No No No No No No No No No No No No No No No No No No No No No
Yes Yes Yes Yes Yes Yes Yes Yes Yes

Basic Heavy Basic Thrown Thrown Thrown Thrown Basic Basic Heavy Heavy Heavy Heavy Heavy Pistol Pistol Pistol Basic Heavy Heavy Basic Heavy Basic Basic
Upgrades Upgrades Upgrades Upgrades Upgrades Upgrades Upgrades Upgrades Upgrades

Yes Yes Yes Yes Yes Yes Yes


Yes Yes Yes Yes Yes Yes

Upgrades Upgrades Upgrades Upgrades Upgrades Upgrades Upgrades


Upgrades Upgrades Upgrades Upgrades Upgrades Upgrades

Very Rare
Very Rare

Yes
Yes

Upgrades
Upgrades

1 0.75 2.5 0 0 2 3 1 2 4 2 2 8 0

Common Rare Common Abundant Very Rare Very Rare Average Common Rare Scarce Abundant

Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes

Upgrades Upgrades Upgrades Upgrades Upgrades Upgrades Upgrades Upgrades Upgrades Upgrades Upgrades

50 Rare 7 9 5 1/20 Common 1/20 Common 1/20 Plentiful 1/20 Common 10/clip Common 15/clip Common 30/clip Rare 8/clip Scarce 10/clip Scarce 16/1 Rare 20/clip Very Rare 15/clip Rare 15/1 Common 24/clip Rare 18/clip Rare 20/1 Very Rare 5/6 Scarce 15/1 Scarce 18/1 Rare 5/6 Scarce
Average

Yes Yes Yes Yes


Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes

Upgrades Upgrades Upgrades Upgrades


Ammo Ammo Ammo Ammo Ammo Ammo Ammo Ammo Ammo Ammo Ammo Ammo Ammo Ammo Ammo Ammo Ammo Ammo Ammo Ammo Ammo

10

5/3 Scarce 8/1 Scarce 15/1 Rare 20/1 Rare 100/1 Rare 100/1 Rare 250/1 Very Rare 8/1 Scarce 4/1 Common 50/1 Rare 50/1 Very Rare 250/1 Very Rare

Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes

Ammo Ammo Ammo Ammo Ammo Ammo Ammo Ammo Ammo Ammo Ammo Ammo

50/5 Rare 100/1 Very Rare 100/1 Very Rare 25


Rare Extremely Rare Rare Scarce Scarce

Yes Yes Yes


Yes Yes Yes Yes Yes

Ammo Ammo Ammo


Ammo Ammo Ammo Ammo Ammo

17000/1 Very Rare 10/1 Scarce where weapon is found Very Rare Near Unique Near Unique Unique Unique
Very Rare Extremely Rare Extremely Rare Very Rare Extremely Rare Rare Scarce Average Rare

Yes Yes Yes Yes Yes Yes Yes


Yes Yes Yes Yes Yes Yes Yes Yes Yes

Ammo Ammo Ammo Ammo Ammo Ammo Ammo


Ammo Ammo Ammo Ammo Ammo Ammo Ammo Ammo Ammo

4 0.5 2 4 7 4 4 0.5 0.5

28/clip Respected 25/clip 27/clip Respected 15/clip 15/clip 5/clip 25/clip Famed 12/Clip Distinguished 8/clip Distinguished 10/clip Famed 6/clip Distinguished 6/clip Famed 7/clip Distinguished 4/clip 20 Average 5 Plentiful 5 Abundant 20 Scarce 70 Scarce Scarce Common 10 Common 5 Abundant 5 Plentiful

Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes No No No No No No No No No No

Ammo Ammo Ammo Ammo Ammo Ammo Ammo Ammo Ammo Ammo Ammo Ammo Ammo Ammo Melee Melee Melee Melee Melee Melee Melee Melee Melee Thrown

3 3 3 3 5 1 1 3 4 3 3 3 0.5 2 5 6 18 0.2 7 5 2 0.3 0.5 3 1.2 0.75 0.5 4 3.5 0.4 8 9 1.5 0.8 3.5 0.3 0.5 0.5 5 8 1 2 3 5 4 2 4.5

25 Average 15 Common 15 Common 10 Plentiful Common 50 Average 30 Common 30 Scarce 10 Common 28 Scarce 70 Very Rare 60 Rare 25 Rare 4 Plentiful 15 Common 12 Uncommon 45 Rare 100 Very Rare 25 Uncommon 60 Rare 40 Uncommon 50 Rare 55 Rare 150 Very Rare 50 Average 50 Rare 85 Rare 35 Common 30 Common 130 Scarce 200 Rare 60 Scarce 75 Average 12 Common 40 Average 100 Scarce 700 Very Rare 200 Scarce 75 Scarce 500 Rare 70 Common 100 Common 1000 Rare 3000 Very Rare 3000 Very Rare 2000 Very Rare Plentiful Scarce

No No No No No No No No No No No No No No No No No No No No No No No No No No No No No No No No No No No No No No No No No No No No No No No No

Melee Melee Melee Melee Melee Melee Melee Melee Melee Melee Melee Melee Melee Melee Melee Melee Melee Melee Melee Melee Melee Melee Melee Melee Melee Melee Melee Melee Melee Melee Melee Melee Melee Melee Melee Melee Melee Melee Melee Melee Melee Melee Melee Melee Melee Melee Melee Melee

0.5 1 2 5 1 0.5 2 4.5 4 6 4 8 4 14 1 8 6 2 5 10 3 10 5 12 8 3 2 6 13 2.5 12 0.5 12 7 10 8 10 18 1.5 3.5 1.5 1 7 12 4.5 5 8 6

Very Rare Common Average Average Rare Average Scarce 500 Scarce 1000 Rare N/A Issued Only 550 Rare 800 Rare 200 Rare 7500 Very Rare 5 Scarce Near Unique Near Unique 3 3 3 20 Distinguished 35 Distinguished N/A N/A 60 Hero 30 Hero 30 Famed 40 Hero 275 Rare 450 Very Rare 80 Scarce 750 Scarce Very Rare Average Average 5 10 Famed 30 Famed 35 Famed 1750 Very Rare 2500 Very Rare 2500 Very Rare 5000 Very Rare 3100 Very Rare 3500 Very Rare 2800 Very Rare Extremely Rare Very Rare

No No No No No No No No No No No No No No No No No No No No No No No No No No No No No No No No No No No No No No No No No No No No No No No No

Melee Melee Melee Melee Melee Melee Melee Melee Melee Melee Melee Melee Melee Melee Melee Melee Melee Melee Melee Melee Melee Melee Melee Melee Melee Melee Melee Melee Melee Melee Melee Thrown Melee Melee Melee Melee Melee Melee Melee Melee Melee Melee Melee Melee Melee Melee Melee Melee

13 3.5 3 3 3 5 1 3 9 0.2 15 6 9 20 5 5 1500 1500 48 30 10 25 5 18 14 10 25 25 10 10 22 25 18 7 8 15 10 2.5 4.5 2 4 4 3 2 1 15 1.5 2

Very Rare Very Rare Very Rare Rare Rare Extremely Rare Very Rare Extremely Rare Extremely Rare Extremely Rare Very Rare Rank 1 Rank 3 Rank 5 Rank 6 Rank 6 Rank 8 Rank 8 40 Famed 30 or 45 Distinguished 20 Respected 30 Distinguished 20 Respected 30 Distinguished 30 Distinguished 60 Hero 50 Hero 18 17 25 Famed 35 Famed 15 Distinguished 25 Distinguished 15 Distinguished 50 Hero 75 Hero 150 Scarce 375 Rare 80 Scarce 100 Very Rare 500 Rare 200 Scarce 100 Average 100 Scarce 200 Scarce Rare Rare

No No No No No No No No No No No No No No No No No No No No No No No No No No No No No No No No No No No No No No No No No No No No No No No No

Melee Melee Melee Melee Melee Melee Melee Melee Melee Thrown Melee Melee Melee Melee Melee Melee Melee Melee Melee Melee Melee Melee Melee Melee Melee Melee Melee Melee Melee Melee Melee Melee Melee Melee Melee Melee Melee Melee Melee Melee Melee Melee Melee Melee Melee Melee Melee Melee

1 0.2 5 18 1.5 6 1 1 1 8 5 0.5 4 3 3.5 3 1 2.5 8 4 0 2 1.5 1 4 8 3 1.5 10 5 5 17 4.5 3 3.5 8 2 5 5 5

Scarce Rare Rare 750 Scarce 650 Rare 75 Average Extremely Rare Extremely Rare Extremely Rare Scarce 600 Scarce 4500 Very Rare 30000 Very Rare 45000 Very Rare 50000 Very Rare 1500 Very Rare 1000 Very Rare Extremely Rare Very Rare Extremely Rare Extremely Rare Near Unique Very Rare Near Unique Near Unique Extremely Rare Near Unique Rare Rare/Average Rare/Average Rare/Average Near Unique/Very Rare 4000 Very Rare 3500 Very Rare 3500 Very Rare Near Unique Near Unique Near Unique 25 Respected 25 Respected 2000 Rare 2000 Rare 1000 Scarce 1001 Scarce 750 Scarce 751 Scarce 3000 Rare 1500 Scarce

No No No No No No No No No No No No No No No No No No No No No No No No No No No No No No No No No No No No No No No No
Yes Yes Yes Yes Yes Yes Yes Yes

Melee Thrown Melee Exotic Exotic Melee Melee Melee Melee Melee Melee Melee Melee Melee Melee Melee Melee Melee Melee Melee Melee Melee Melee Melee Melee Melee Melee Melee Melee Melee Melee Melee Melee Melee Melee Melee Melee Melee Melee Melee
Cybernetics Cybernetics Cybernetics Cybernetics Cybernetics Cybernetics Cybernetics Cybernetics

1000 Scarce 1600 Very Rare 800 Rare 600 Rare 1000 Rare 600 Adeptus Mechanicus only 5000 Very Rare 2250 Rare 500 Adeptus Mechanicus only Talent Adeptus Mechanicus only 500 Adeptus Mechanicus only 1750 Rare 400 Adeptus Mechanicus only 500 Adeptus Mechanicus only 5000* Very Rare 750* Scarce 150** Scarce 300** Scarce 750** Rare 3000 Tech Priest Only 17000 Tech Priest Only 2000 Scarce 100000 Very Rare 2000 Rare 12000 Very Rare
Rare Near Unique Rare Very Rare Scarce Rare Rare Rare Rare Scarce Very Rare Rare Very Rare Scarce Rare Scarce

Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes

Cybernetics Cybernetics Cybernetics Cybernetics Cybernetics Cybernetics Cybernetics Cybernetics Cybernetics Cybernetics Cybernetics Cybernetics Cybernetics Cybernetics

Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes
Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes

Cybernetics Cybernetics Cybernetics Cybernetics Cybernetics Cybernetics Cybernetics Cybernetics Cybernetics Cybernetics Cybernetics
Cybernetics Cybernetics Cybernetics Cybernetics Cybernetics Cybernetics Cybernetics Cybernetics Cybernetics Cybernetics Cybernetics Cybernetics Cybernetics Cybernetics Cybernetics Cybernetics

20000 Very Rare 20000 Very Rare Adeptus Mechanicus Only Adeptus Mechanicus Only
Very Rare Scarce Very Rare

Yes Yes Yes Yes


Yes Yes Yes

Cybernetics Cybernetics Cybernetics Cybernetics


Cybernetics Cybernetics Cybernetics

Very Rare Rare Rare

Yes Yes Yes

Cybernetics Cybernetics Cybernetics

30 50 Famed 10 Distinguished

Yes Yes Yes

Cybernetics Cybernetics Cybernetics

shop list using the categories below

Type
Clothing & Personal Items Clothing & Personal Items Clothing & Personal Items Clothing & Personal Items Clothing & Personal Items Clothing & Personal Items Clothing & Personal Items Clothing & Personal Items Clothing & Personal Items Clothing & Personal Items Clothing & Personal Items Clothing & Personal Items Clothing & Personal Items Clothing & Personal Items

Setting
Core Core Core Core Core Core Core Core Core Core Core Core Core Core

Clothing Clothing Clothing Clothing Clothing Clothing Clothing Clothing Clothing Clothing Clothing Clothing Clothing Clothing Clothing Clothing Clothing Clothing Clothing Clothing Clothing Clothing Clothing Clothing Clothing Clothing Clothing Clothing

& & & & & & & & & & & & & & & & & & & & & & & & & & & &

Personal Personal Personal Personal Personal Personal Personal Personal Personal Personal Personal Personal Personal Personal Personal Personal Personal Personal Personal Personal Personal Personal Personal Personal Personal Personal Personal Personal

Items Feral & Feudal World Items Feral & Feudal World Items Feral & Feudal World Items Hive World Items Hive World Items Forge World Items Frontier World Items Frontier World Items Frontier World Items Frontier World Items The Void Items The Void Items The Void Items The Void Items War Zone Items War Zone Items War Zone Items Shadow Gear Items Shadow Gear Items Shadow Gear Items Daemon Hunter Items Daemon Hunter Items Daemon Hunter Items Daemon Hunter Items Daemon Hunter Items Daemon Hunter Items Daemon Hunter Items Daemon Hunter
Rogue Trader

Clothing & Personal Items

Clothing & Personal Items Clothing & Personal Items Clothing & Personal Items Clothing & Personal Items Clothing & Personal Items Clothing & Personal Items Clothing & Personal Items

Rogue Trader Rogue Trader Rogue Trader Into the Storm Into the Storm Into the Storm Into the Storm

Clothing Clothing Clothing Clothing Clothing Clothing Clothing Clothing Clothing Clothing Clothing Clothing Clothing Clothing Clothing Clothing Clothing Clothing Clothing Clothing Clothing Clothing Clothing Clothing Clothing Clothing Clothing Clothing Clothing Clothing Clothing Clothing Clothing Clothing Clothing Clothing Clothing Clothing

& & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & &

Personal Personal Personal Personal Personal Personal Personal Personal Personal Personal Personal Personal Personal Personal Personal Personal Personal Personal Personal Personal Personal Personal Personal Personal Personal Personal Personal Personal Personal Personal Personal Personal Personal Personal Personal Personal Personal Personal

Items Astartes Items Astartes Items Astartes Items Astartes Items Astartes Items Astartes Items Astartes Items Astartes Items Astartes Items Astartes Items Astartes Items Astartes Items Astartes Items Astartes Items Astartes Items Astartes Items Astartes Items Astartes Items Astartes Items Astartes Items Astartes Items Astartes Items Astartes Items Astartes Items Astartes Items Astartes Items Astartes Items Astartes Items Astartes Items Astartes Items Astartes Items Astartes Items Astartes Items Astartes Items Astartes Items Astartes Items Astartes Items Astartes
Core Core Core

Drugs & Consumables Drugs & Consumables Drugs & Consumables

Drugs & Consumables Drugs & Consumables Drugs & Consumables Drugs & Consumables Drugs & Consumables Drugs & Consumables Drugs & Consumables Drugs & Consumables Drugs & Consumables Drugs & Consumables Drugs & Consumables

Core Core Core Core Core Core Core Core Core Core Core

Drugs Drugs Drugs Drugs Drugs Drugs Drugs Drugs Drugs Drugs Drugs Drugs Drugs Drugs Drugs Drugs Drugs Drugs Drugs Drugs Drugs Drugs Drugs Drugs Drugs Drugs Drugs Drugs Drugs Drugs Drugs Drugs Drugs Drugs Drugs Drugs Drugs

& & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & & &

Consumables Consumables Consumables Consumables Consumables Consumables Consumables Consumables Consumables Consumables Consumables Consumables Consumables Consumables Consumables Consumables Consumables Consumables Consumables Consumables Consumables Consumables Consumables Consumables Consumables Consumables Consumables Consumables Consumables Consumables Consumables Consumables Consumables Consumables Consumables Consumables Consumables

Feral & Feudal World Feral & Feudal World Feral & Feudal World Feral & Feudal World Feral & Feudal World Feral & Feudal World Feral & Feudal World Feral & Feudal World Hive World Hive World Hive World Hive World Hive World Hive World Hive World Hive World Hive World Forge World Frontier World Frontier World Frontier World Frontier World The Void War Zone War Zone War Zone War Zone War Zone War Zone War Zone War Zone War Zone War Zone War Zone War Zone War Zone Daemon Hunter

Drugs & Consumables


Drugs & Consumables Drugs & Consumables Drugs & Consumables Drugs & Consumables Drugs & Consumables Drugs & Consumables Drugs & Consumables Drugs & Consumables Drugs & Consumables Drugs & Consumables Drugs & Consumables Drugs & Consumables Drugs & Consumables

Daemon Hunter
Rogue Trader Rogue Trader Rogue Trader Rogue Trader Rogue Trader Into the Storm Into the Storm Into the Storm Into the Storm Into the Storm Into the Storm Into the Storm Into the Storm

Drugs Drugs Drugs Drugs Drugs Drugs Drugs Drugs Drugs Drugs
Tools Tools Tools Tools Tools Tools Tools Tools Tools Tools Tools Tools Tools Tools Tools Tools Tools Tools Tools Tools

& & & & & & & & & &

Consumables Consumables Consumables Consumables Consumables Consumables Consumables Consumables Consumables Consumables

Astartes Astartes Astartes Astartes Astartes Astartes Astartes Astartes Astartes Astartes
Core Core Core Core Core Core Core Core Core Core Core Core Core Core Core Core Core Core Core Core

Tools Tools Tools Tools

Feral Feral Feral Feral

& & & &

Feudal Feudal Feudal Feudal

World World World World

Tools Tools Tools Tools Tools Tools Tools Tools Tools Tools Tools Tools Tools Tools Tools Tools Tools Tools Tools Tools Tools Tools Tools Tools Tools Tools Tools Tools Tools Tools Tools Tools Tools Tools Tools Tools Tools Tools Tools Tools Tools Tools Tools Tools Tools Tools Tools Tools

Feral & Feudal Feral & Feudal Feral & Feudal Feral & Feudal Feral & Feudal Feral & Feudal Feral & Feudal Hive World Hive World Hive World Hive World Hive World Hive World Hive World Hive World Hive World Hive World Hive World Hive World Hive World Hive World Forge World Forge World Forge World Forge World Forge World Forge World Frontier World Frontier World Frontier World Frontier World Frontier World Frontier World Frontier World Frontier World The Void The Void War Zone War Zone War Zone War Zone War Zone War Zone War Zone War Zone War Zone War Zone War Zone

World World World World World World World

Tools Tools Tools Tools Tools Tools Tools Tools Tools Tools Tools Tools Tools Tools
Tools Tools Tools Tools Tools Tools Tools Tools Tools Tools Tools

War Zone War Zone War Zone Holy Ordos Holy Ordos Holy Ordos Shadow Gear Shadow Gear Shadow Gear Shadow Gear Shadow Gear Shadow Gear Shadow Gear Shadow Gear
Rogue Trader Rogue Trader Rogue Trader Rogue Trader Rogue Trader Rogue Trader Rogue Trader Rogue Trader Rogue Trader Rogue Trader Rogue Trader

Tools Tools Tools Tools Tools Tools Tools Tools Tools


Tools Tools Tools Tools Tools Tools Tools Tools Tools Tools Tools Tools Tools Tools

Dark Tech Dark Tech Dark Tech Xenos Tech Ascension Ascension Ascension Ascension Ascension
Into the Storm Into the Storm Into the Storm Into the Storm Into the Storm Into the Storm Into the Storm Into the Storm Into the Storm Into the Storm Into the Storm Into the Storm Into the Storm Into the Storm

Tools Tools Tools Tools Tools Tools Tools Tools Tools Tools Tools Tools Tools Tools Tools Tools Tools Tools Tools Tools Tools Tools Tools

Into the Storm Into the Storm Into the Storm Into the Storm Into the Storm Into the Storm Into the Storm Into the Storm Into the Storm Into the Storm Into the Storm Into the Storm Into the Storm Into the Storm Into the Storm Into the Storm Into the Storm Into the Storm Into the Storm Into the Storm Into the Storm Into the Storm Into the Storm

Tools Tools Tools Tools Tools Tools Tools Tools Tools Tools Tools Tools Tools Tools Tools Tools Tools Tools Tools Tools Tools Tools Tools Tools Tools

Reliquary Reliquary Reliquary Reliquary Reliquary Reliquary Reliquary Reliquary Reliquary Reliquary Reliquary Reliquary Reliquary Reliquary Reliquary Reliquary Astartes Astartes Astartes Astartes Astartes Astartes Astartes Astartes Astartes

Tools Tools Tools Tools Tools Tools Tools Tools Tools Tools Tools Tools Tools Tools Tools Tools Tools Tools Tools Tools Tools Tools Tools Tools Tools Tools Tools Tools Tools Tools Tools Tools Tools
Primitive Primitive Primitive Primitive Primitive Primitive Primitive Primitive

Astartes Astartes Astartes Astartes Astartes Astartes Astartes Astartes Astartes Astartes Astartes Astartes Astartes Astartes Rites of Battle Rites of Battle Rites of Battle Rites of Battle Rites of Battle Rites of Battle Rites of Battle Rites of Battle Rites of Battle Rites of Battle Rites of Battle Rites of Battle Rites of Battle Rites of Battle Rites of Battle Rites of Battle Rites of Battle Rites of Battle Rites of Battle
Core Core Core Core Core Core Core Core

Primitive Primitive Primitive Primitive Primitive Primitive Primitive

Feral Feral Feral Feral Feral Feral Feral

& & & & & & &

Feudal Feudal Feudal Feudal Feudal Feudal Feudal

World World World World World World World

Primitive Primitive
Primitive Flak Armour Flak Armour Flak Armour Flak Armour Flak Armour Flak Armour Flak Armour

Hive World Daemon Hunter


Rogue Trader Core Core Core Core Core Core Core

Flak Armour Flak Armour Flak Armour


Flak Armour

War Zone Shadow Gear Shadow Gear


Rogue Trader

Flak Armour
Mesh Armour Mesh Armour Mesh Armour Mesh Armour Mesh Armour

Astartes
Core Core Core Core Core

Mesh Armour Mesh Armour


Carapace Armour Carapace Armour Carapace Armour Carapace Armour Carapace Armour Carapace Armour

Hive World Hive World


Core Core Core Core Core Core

Carapace Carapace Carapace Carapace Carapace Carapace Carapace Carapace Carapace Carapace Carapace Carapace

Armour Armour Armour Armour Armour Armour Armour Armour Armour Armour Armour Armour

Hive World The Void War Zone Shadow Gear Shadow Gear Ascension Ascension Reliquary Reliquary Astartes Astartes Rites of Battle
Core Core

Power Armour Power Armour

Power Armour Power Armour Power Armour


Power Armour

Forge World War Zone Ascension


Into the Storm

Power Armour Power Armour

Reliquary Daemon Hunter

Power Armour Power Armour Power Armour Power Armour Power Armour Power Armour Power Armour Power Armour Power Armour Power Armour Power Armour Power Armour Power Armour Power Armour Power Armour Power Armour Force Field Force Field Force Field Force Field Force Field Force Field Force Field Force Field Force Field Force Field Force Field
Force Field Force Field Force Field Force Field Force Field Force Field Force Field Force Field

Daemon Hunter Daemon Hunter Daemon Hunter Daemon Hunter Astartes Astartes Astartes Astartes Astartes Rites of Battle Rites of Battle Rites of Battle Rites of Battle Rites of Battle Rites of Battle Rites of Battle Forge World War Zone War Zone Holy Ordos Daemon Hunter Daemon Hunter Daemon Hunter Ascension Ascension Ascension Ascension
Into the Storm Into the Storm Into the Storm Into the Storm Into the Storm Into the Storm Into the Storm Into the Storm

Force Force Force Force Force

Field Field Field Field Field

Astartes Astartes Astartes Astartes Rites of Battle


Core

Other Armour

Other Armour Other Armour Other Armour


Other Armour

Frontier World Frontier World Frontier World


Rogue Trader

Other Armour Other Armour


Other Armour

Xenos Tech Xenos Tech


Into the Storm

Other Armour Other Armour Other Armour Other Armour Other Armour Other Armour Other Armour Other Armour Other Armour Other Armour

Into the Storm Into the Storm ITS Ork ITS Ork ITS Ork ITS Ork ITS Ork ITS Kroot ITS Kroot ITS Kroot

Other Other Other Other Other Other Other Las Las Las Las Las Las Las Las Las Las Las Las Las Las Las Las Las Las Las Las Las Las Las Las Las Las Las Las Las Las Las

Armour Armour Armour Armour Armour Armour Armour

Reliquary Reliquary Reliquary Reliquary Reliquary Ascension Ascension Core Core Core Core Core Hive World Hive World Hive World Hive World Hive World Hive World Hive World Hive World Forge World War Zone War Zone War Zone War Zone War Zone War Zone War Zone War Zone War Zone War Zone Daemon Hunter Daemon Hunter Rogue Trader Rogue Trader Rogue Trader Rogue Trader Rogue Trader

Las Las Las Las Las Las Las SP SP SP SP SP SP SP SP SP SP SP SP SP SP SP SP SP SP SP SP SP SP SP SP SP SP SP SP SP SP SP SP SP SP SP SP SP SP SP SP SP

Rogue Trader Ascension Ascension Into the Storm Into the Storm Into the Storm Astartes Core Core Core Core Core Core Core Core Core Core Hive World Hive World Hive World Hive World Hive World Hive World Hive World Hive World Hive World Hive World Hive World Hive World Hive World Hive World Hive World Hive World Hive World Hive World Hive World Hive World Hive World Hive World Hive World Hive World Hive World Hive World Forge World Forge World The Void The Void The Void

SP SP SP SP SP SP SP SP SP SP SP SP SP SP SP SP SP SP SP SP SP SP Bolt Bolt Bolt Bolt Bolt Bolt Bolt Bolt Bolt Bolt Bolt Bolt Bolt Bolt Bolt Bolt Bolt Bolt Bolt Bolt Bolt Bolt Bolt Bolt Bolt Bolt

The Void War Zone War Zone War Zone War Zone War Zone Holy Ordos Daemon Hunter Daemon Hunter Daemon Hunter Rogue Trader Rogue Trader Rogue Trader Into the Storm Into the Storm Into the Storm Into the Storm Into the Storm Into the Storm Astartes Astartes Rites of Battle Core Core Core Hive World Hive World Hive World War Zone War Zone Holy Ordos Rogue Trader Rogue Trader Rogue Trader Rogue Trader Ascension Ascension Into the Storm Into the Storm Reliquary Reliquary Daemon Hunter Astartes Astartes Astartes Astartes Astartes Astartes

Bolt Bolt Bolt Bolt Bolt Bolt Bolt Melta Melta Melta Melta Melta Melta Melta Melta Melta Melta Melta Melta Melta Melta Melta Melta Melta Melta Melta Melta Plasma Plasma Plasma Plasma Plasma Plasma Plasma Plasma Plasma Plasma Plasma Plasma Plasma Plasma Plasma Plasma Plasma Plasma Plasma Plasma Flame

Astartes Rites of Battle Rites of Battle Rites of Battle Rites of Battle Rites of Battle Rites of Battle Core Core Hive World War Zone War Zone War Zone Rogue Trader Rogue Trader Rogue Trader Rogue Trader Rogue Trader Ascension Into the Storm Reliquary Astartes Astartes Astartes Rites of Battle Rites of Battle Rites of Battle Core Core Forge World War Zone War Zone War Zone Rogue Trader Rogue Trader Rogue Trader Ascension Ascension Into the Storm Into the Storm Astartes Astartes Astartes Astartes Rites of Battle Rites of Battle Rites of Battle Core

Flame Flame Flame Flame Flame Flame Flame Flame Flame Flame Flame Flame Flame Flame Flame Flame Flame Flame Flame Flame Flame Primitive Primitive Primitive Primitive Primitive Primitive Primitive Primitive Primitive Primitive Primitive Primitive Primitive Primitive Primitive Primitive Primitive Primitive Primitive Primitive Primitive Primitive Primitive Primitive Primitive Launcher Launcher

Core Hive World Hive World Hive World The Void The Void War Zone War Zone Rogue Trader Rogue Trader Rogue Trader Into the Storm Reliquary Daemon Hunter Daemon Hunter Astartes Astartes Astartes Rites of Battle Rites of Battle Rites of Battle Core Core Core Core Core Core Core Feral and Feudal Feral and Feudal Feral and Feudal Feral and Feudal Feral and Feudal Feral and Feudal Feral and Feudal Feral and Feudal Feral and Feudal Feral and Feudal Feral and Feudal Hive World Hive World Hive World Shadow Gear Into the Storm Into the Storm Into the Storm Core Core

World World World World World World World World World World World

Launcher Launcher Launcher Launcher Launcher Launcher Launcher Launcher Launcher Launcher Launcher Launcher Launcher Launcher Launcher Launcher Launcher
Grenades & Explosives Grenades & Explosives Grenades & Explosives Grenades & Explosives Grenades & Explosives Grenades & Explosives

Hive World War Zone Rogue Trader Rogue Trader Rogue Trader Rogue Trader Into the Storm Into the Storm Into the Storm Into the Storm Into the Storm Into the Storm Into the Storm Astartes Astartes Astartes Rites of Battle
Core Core Core Core Core Core

Grenades Grenades Grenades Grenades Grenades Grenades Grenades Grenades Grenades Grenades Grenades Grenades Grenades Grenades Grenades Grenades

& & & & & & & & & & & & & & & &

Explosives Explosives Explosives Explosives Explosives Explosives Explosives Explosives Explosives Explosives Explosives Explosives Explosives Explosives Explosives Explosives

Hive World Hive World The Void War Zone War Zone War Zone War Zone War Zone War Zone War Zone War Zone War Zone War Zone Daemon Hunter Daemon Hunter Daemon Hunter
Rogue Trader Rogue Trader Rogue Trader Rogue Trader Rogue Trader

Grenades & Explosives Grenades & Explosives Grenades & Explosives Grenades & Explosives Grenades & Explosives

Grenades & Explosives


Grenades & Explosives Grenades & Explosives Grenades & Explosives

Xenos Tech
Into the Storm Into the Storm Into the Storm

Grenades & Explosives Grenades & Explosives Grenades & Explosives Grenades & Explosives Grenades & Explosives Grenades & Explosives Grenades & Explosives

Into the Storm Into the Storm Into the Storm Into the Storm Into the Storm Into the Storm Into the Storm

Grenades Grenades Grenades Grenades Grenades Grenades Grenades Grenades Grenades Grenades Grenades Grenades Grenades Grenades Grenades Grenades Grenades Grenades Grenades Grenades Grenades Grenades Grenades Grenades Exotic Exotic Exotic Exotic Exotic Exotic Exotic Exotic Exotic Exotic Exotic Exotic Exotic Exotic Exotic Exotic Exotic

& & & & & & & & & & & & & & & & & & & & & & & &

Explosives Explosives Explosives Explosives Explosives Explosives Explosives Explosives Explosives Explosives Explosives Explosives Explosives Explosives Explosives Explosives Explosives Explosives Explosives Explosives Explosives Explosives Explosives Explosives

Astartes Astartes Astartes Astartes Astartes Astartes Astartes Astartes Astartes Astartes Astartes Astartes Astartes Astartes Astartes Rites of Battle Rites of Battle Rites of Battle Rites of Battle Rites of Battle Rites of Battle Rites of Battle Rites of Battle Rites of Battle Core Core Core Core Hive World Hive World Hive World Hive World Forge World Forge World Shadow Gear Daemon Hunter Daemon Hunter Rogue Trader Rogue Trader Rogue Trader Rogue Trader

Exotic Exotic Exotic Exotic Exotic Exotic Exotic Exotic Exotic Exotic Exotic Exotic Exotic Exotic Exotic Exotic Exotic Exotic Exotic Exotic Exotic Exotic Exotic Exotic Exotic Exotic Exotic Exotic Exotic Exotic Exotic Exotic Exotic Exotic Exotic Exotic Exotic Exotic Exotic Exotic Exotic Exotic Exotic Exotic Exotic Exotic Exotic Exotic

Rogue Trader Rogue Trader Rogue Trader Rogue Trader Rogue Trader Rogue Trader Creatures Anathema Creatures Anathema Creatures Anathema Creatures Anathema Creatures Anathema Creatures Anathema Creatures Anathema Creatures Anathema Dark Tech Xenos Tech Xenos Tech Ascension Ascension Ascension Ascension Ascension Ascension Ascension ITS Imperial Exotic ITS Imperial Exotic ITS Imperial Exotic ITS Imperial Exotic ITS Imperial Exotic ITS Imperial Exotic ITS Archeotech Exotic ITS Archeotech Exotic ITS Archeotech Exotic ITS Archeotech Exotic ITS Xenotech Exotic ITS Xenotech Exotic ITS Xenotech Exotic ITS Xenotech Exotic ITS Xenotech Exotic ITS Xenotech Exotic ITS Xenotech Exotic ITS Xenotech Exotic ITS Xenotech Exotic ITS Xenotech Exotic ITS Xenotech Exotic ITS Xenotech Exotic ITS Xenotech Exotic ITS Ork

Exotic Exotic Exotic Exotic Exotic Exotic Exotic Exotic Exotic Exotic Exotic Exotic Exotic Exotic Exotic Exotic Exotic Exotic Exotic Exotic Exotic Exotic Exotic Exotic

ITS Ork ITS Ork ITS Ork ITS Ork ITS Ork ITS Ork ITS Ork ITS Kroot ITS Kroot Astartes Daemon Hunter Daemon Hunter Daemon Hunter Daemon Hunter Astartes Astartes Astartes Astartes Rites of Battle Rites of Battle Rites of Battle Rites of Battle Rites of Battle Rites of Battle
Core Core Core Core Core

Melee Sight Sight

Core Core Core Core

Melee

Pistol

Forge World War Zone War Zone War Zone War Zone War Zone Holy Ordos
Rogue Trader Rogue Trader Rogue Trader Rogue Trader Rogue Trader Rogue Trader

Sight Sight Sight

Ascension
Into the Storm

Into the Storm Into the Storm ITS Ork ITS Ork ITS Ork ITS Ork ITS Ork ITS Ork Sight Melee ITS Ork ITS Ork ITS Ork

Basic Basic

Reliquary Astartes Astartes Astartes


Core Core Core Core Core Core Core Core Core Core Core Core Core Core Core Core Core Core Core Core Core

Hive World Hive World Hive World Hive World Hive World Forge World Forge World The Void The Void Holy Ordos Holy Ordos Holy Ordos

Daemon Hunter Daemon Hunter Daemon Hunter


Rogue Trader Rogue Trader Rogue Trader Rogue Trader Rogue Trader

Dark Tech Xenos Tech Ascension Ascension Ascension Ascension Ascension


Into the Storm Into the Storm Into the Storm Into the Storm Into the Storm Into the Storm Into the Storm Into the Storm Into the Storm

Primitive Primitive Primitive Primitive Primitive Primitive Primitive Primitive Primitive Primitive

Astartes Astartes Astartes Astartes Astartes Astartes Astartes Astartes Rites of Battle Rites of Battle Rites of Battle Rites of Battle Rites of Battle Rites of Battle Core Core Core Core Core Core Core Core Core Core

Primitive Primitive Primitive Primitive Primitive Primitive Primitive Primitive Primitive Primitive Primitive Primitive Primitive Primitive Primitive Primitive Primitive Primitive Primitive Primitive Primitive Primitive Primitive Primitive Primitive Primitive Primitive Primitive Primitive Primitive Primitive Primitive Primitive Primitive Primitive Primitive Primitive Primitive Primitive Primitive Primitive Primitive Primitive Primitive Primitive Primitive Primitive Primitive

Core Core Core Core Core Feral and Feudal Feral and Feudal Feral and Feudal Feral and Feudal Feral and Feudal Feral and Feudal Feral and Feudal Feral and Feudal Feral and Feudal Feral and Feudal Feral and Feudal Feral and Feudal Feral and Feudal Feral and Feudal Feral and Feudal Feral and Feudal Hive World Hive World Hive World Hive World Hive World Hive World The Void The Void The Void The Void The Void The Void The Void War Zone War Zone War Zone Shadow Gear Shadow Gear Daemon Hunter Daemon Hunter Daemon Hunter Daemon Hunter Daemon Hunter Daemon Hunter Daemon Hunter Rogue Trader Rogue Trader

World World World World World World World World World World World World World World World World

Primitive Primitive Primitive Primitive Primitive Primitive Primitive Primitive Primitive Primitive Primitive Primitive Primitive Primitive Primitive Primitive Primitive Primitive Primitive Primitive Primitive Primitive Primitive Primitive Primitive Primitive Primitive Chain Chain Chain Chain Chain Chain Chain Chain Chain Chain Chain Power Power Power Power Power Power Power Power Power Power

Ascension Into the Storm Into the Storm Into the Storm Into the Storm Into the Storm Into the Storm Reliquary Reliquary Reliquary Reliquary Reliquary Reliquary Reliquary Reliquary Reliquary Reliquary Astartes Astartes Astartes Astartes Astartes Astartes Rites of Battle Rites of Battle Rites of Battle Rites of Battle Core Core Hive World Holy Ordos Into the Storm Into the Storm Into the Storm Astartes Rites of Battle Rites of Battle Rites of Battle Core Core Hive World Forge World Forge World War Zone War Zone Holy Ordos Rogue Trader Rogue Trader

Power Power Power Power Power Power Power Power Power Power Power Power Power Power Power Power Power Power Power Power Power Power Power Power Power Power Power Power Power Power Power Power Power Power Power Power Power Shock Shock Shock Shock Shock Shock Shock Shock Shock Shock Shock

Rogue Trader Rogue Trader Rogue Trader Ascension Ascension Ascension Ascension Into the Storm Into the Storm Into the Storm Into the Storm Daemon Hunter Daemon Hunter Daemon Hunter Daemon Hunter Daemon Hunter Daemon Hunter Daemon Hunter Astartes Astartes Astartes Astartes Astartes Astartes Astartes Astartes Astartes Rites of Battle Rites of Battle Rites of Battle Rites of Battle Rites of Battle Rites of Battle Rites of Battle Rites of Battle Rites of Battle Rites of Battle Core Core Feral and Feudal World Feral and Feudal World The Void The Void The Void Shadow Gear Daemon Hunter Rogue Trader Rogue Trader

Shock Shock Shock Exotic Exotic Exotic Exotic Exotic Exotic Exotic Exotic Exotic Exotic Exotic Exotic Exotic Exotic Exotic Exotic Exotic Exotic Exotic Exotic Exotic Exotic Exotic Exotic Exotic Exotic Exotic Exotic Exotic Primitive Primitive Primitive Primitive Primitive Primitive Primitive Primitive

Into the Storm Into the Storm Into the Storm Forge World Forge World The Void Rogue Trader Rogue Trader Rogue Trader Rogue Trader Creatures Anathema Creatures Anathema Dark Tech Dark Tech Xenos Tech Xenos Tech Xenos Tech Ascension Into the Storm Into the Storm Into the Storm Into the Storm Into the Storm Into the Storm Into the Storm Into the Storm Into the Storm Into the Storm ITS Ork ITS Ork ITS Ork ITS Ork Holy Ordos Holy Ordos Holy Ordos Into the Storm Into the Storm Into the Storm Astartes Astartes
Core Core Core Core Core Core Core Core

Core Core Core Core Core Las Core Core Core Primitive Weapons Core Core Core Core Core Primitive Weapons Core

Forge World Forge World Forge World Forge World Forge World Forge World Forge World Forge World Forge World Forge World Holy Ordos
Rogue Trader Rogue Trader Rogue Trader Rogue Trader Rogue Trader Rogue Trader Rogue Trader Rogue Trader Rogue Trader Rogue Trader Rogue Trader Rogue Trader Rogue Trader Rogue Trader Rogue Trader Rogue Trader

Plasma Primitive

Dark Tech Xenos Tech Ascension Ascension


Into the Storm Into the Storm Into the Storm

Into the Storm Into the Storm Into the Storm

Primitive

Astartes Astartes Rites of Battle

Equipment
You can select from a menu of items bought in the shop, or type in custom items If the armour or weapon menus are empty - you need to buy gear in the shop then come back here

Armour

Armour Type & Quality Common Armour Weight Force Field

Head Left Arm Right Arm Body Left Leg Right Leg Class

Name Weapon Usage

Shopping

e in custom items ar in the shop then come back here

Locations Type override

AP

Damage Bonus

Weight Owned Gear 0.0kg Armour 0.0kg Weapons 0.0kg Ammo 0.0kg Total 0.0kg

Damage

Type

Pen

Range

RoF

Clip

Show on character sheets

Yes

Weight Equipped 0.0kg 0.0kg 0.0kg 0.0kg 0.0kg

Reload

Special

Custom Gear

Quality

Hand

Weight

Career Path
Rank 1 2 3 4 5 6 7 8 Ascension 9 10 11 12 13 14 15 16 Name Alternative

Elite Advances

Talent or Trait

Weapon Skill (WS) Ballistic Skill (BS) Strength (S) Toughness (T) Agility (Ag) Intelligence (Int) Perception (Per) Will Power (WP) Fellowship (Fel)

Start 25 25 25 25 25 25 25 25 25

Simple

Current Rank XP Gained XP Start Background XP Spent XP to Spend

1 0 5000 0 -4500 500

XP cost

Description

Intermediate

Advancement Trained Expert

Heroic

Career Characteristics Skills Talents Powers Other

XP Spent 4500 0 0 0 0 4500 Next Rank 7000 xp

Fate Insanity Corruption Profit Factor Initiative

Master

Total 25 25 25 25 25 25 25 25 25

Unnatural

Adjustments

Current Values 0

Unused by your character


Current Psy Rating 0

Psy Rating 1 2 3 4 5 6 Total from Psy Rating Bonus from Talents Total Available

Minor powers

0 0 0

Minor Powers

XP to Spend 500

Discipline powers

Discipline

0 0 0 Disciplines

Ascension Powers

Rank 1

XP spent on Ranks Unused powers discount XP Saved Total XP Cost Rank 2

0 0 0 0 Rank 3

XP spent on Ascension Ranks 0

Deathwatch Chapter
This sheets allows the creation of a new Space Marine Chapter according to the rules in Rites of Battle. Enable Custom Chapter Chapter History Name Why the Chapter was founded (1d10) When the Chapter was founded (1d100) Modifiers (1d100) Advances (1d100) Special Equipment (1d100) Beliefs (1d100) Current Status (1d10) - Friends (1d100) - Enemies (enter manually) Gene-seed Progenitor (1d100) Purity (1d10) Demeanour (1d10) Mutation (1d100) Deficiencies (Select Yes if deficient) - Hyper-stimulated Omophagea - Oversensitve Occulobe - Mutated Catalepsean Node - Oolitic Secretions - Disturbing Voice - Lost Zygote - Doomed Flaws Chapter Flaw (1d10) Missing Zygotes (1d100) Missing Zygotes (1d100) Founding Fathers Figures of Legend (1d100) Deeds of Legend (1d100) Home World Category (1d100) Terrain (1d100) Relationship (1d10) Organisation Successor (1d10) Restricted Speciality (1d100) Restricted Speciality (1d100) Combat Doctrine (1d10) Abilities - Solo Mode (1d100) No

Custom Chapter

- Squad Mode Attack Pattern (1d100) - Squad Mode Defensive Stance (1d100) House Rule Adjustments You may add basic or advanced skills known by your chapter.

Warning - adverts may damage your health

Join the

Omega Vengeance
Be the best

1d10 9 1d100 4

om Chapter

Rogue Trader
Origin Path:
Gear

Skills

Strength (S)

2 5

Toughness (T)

2 5

Agility (Ag)
Awareness (Per) Barter (Fel) Carouse (T) Charm (Fel) Climb (S) Command (Fel) Concealment (Ag) Contortionist (Ag) Deceive (Fel) Disguise (Fel) Dodge (Ag) Evaluate (Int) Gamble (Int) Inquiry (Fel) Intimidate (S) Logic (Int) Scrutiny (Per) Search (Per) Silent Move (Ag) Swim (S)

12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12

2 5

Intelligence (Int)

2 5

Perception (Per)

Custom Gear

2 5

Will Power (WP)

2 5

Fellowship (Fel)

2 5

Profit Factor

ath:
Gear

Custom Gear

Wounds ()

Insanity Stable (0)

Fatigue (2) Fate

Corruption

Critical Dam

Talents and Traits

Primitive

Weapon Training
Launcher

Ballistic Skill (BS)

Plasma Chain

Flame

Melta

Las

2 5

Basic Pistol Heavy

Dodge

12
Half Move: 2m Full Move: 4m Charge: 6m Run: 12m Leap: 2m Jump: 40cm XP To Spend

500
XP Spent

4500
Carried: 0kg Carry: 18kg Lift: 36kg Push: 72kg Strength Bonus

+2
Initiative

+2
Weapon Skill (WS)
Primitive Flame Shock

2 5

Armour (Toughness)
Head 1-10 Right Arm 11-20 Left Arm 21-30 Body 31-70

Thrown Melee
Right Leg 71-85

Left Leg 86-

(2)

(2)

(2)

(2)

(2)

(2)

SP

Critical Damage

Weapon Training
Bolt

Left Leg 86-100

(2)

Power

Character Career Path Money Profit Factor Fate Points Maximum Used

Rogue Trader Rank Wounds Damage Critical

Player XP to Spend 500 Insanity Points Current Degree XP Spent Corruption Points Current Degree

Total

Fatigue

Weapon Skill (WS)

Ballistic Skill (BS)

Strength (S)

Toughness (T)

Agility (Ag)

Intelligence (Int)

Perception (Per)

Will Power (WP)

Fellowship (Fel)

25
0 0 0 0

25
Adv.
0 0 0 0

2
Adv.
0 0 0 0

5
Adv.
0

2
0 0 0

5
Adv.
0

2
0 0 0

5
Adv.
0

2
0 0 0

5
Adv.
0

2
0 0 0

5
Adv.
0

2
0 0 0

5
Adv.
0 0 0 0

5
Adv.

WEAPONS
Name Class Range Special Name Class Range Special Name Class Range Special Damage ROF Clip Type Reload Pen
Right Leg 71-85

Armour (Toughness)
Type Pen Reload
Right Arm 11-20 Head 1-10

Talents and Traits

Damage ROF Clip

(2)
Initiative

Damage ROF Clip

Type Reload

Pen

(2)
Handedness

Left Arm 21-30

(2)
Weight Carried

Body 31-70

(2)
Left Leg 86-100

(2)
Launcher

(2)
Chain
Flame Shock Power
Primitive

Flame

Melta

Class Range Special Name Class Range Special Name Class Range Special

Damage ROF Clip

Type Reload

Pen

Basic Pistol Heavy


Pen

Plasma

Primitive

Name

SP Bolt

Las

Thrown Melee

Damage ROF Clip

Type Reload

Movement Half Move Full Move Charge Run Base Leapase Jump B

2m
Pen

4m

6m

12m

2m

40cm
Push

Damage ROF Clip

Type Reload

Carry

Lifting Lift

18kg

36kg

72kg

Skills
Trained +10% +20% Total

Origin Path

Skills
Trained +10% +20% Total

Awareness (Per) Barter (Fel) Carouse (T) Charm (Fel) Climb (S) Command (Fel) Concealment (Ag) Contortionist (Ag) Deceive (Fel) Disguise (Fel) Dodge (Ag) Evaluate (Int) Gamble (Int) Inquiry (Fel) Intimidate (S) Logic (Int) Scrutiny (Per) Search (Per) Silent Move (Ag) Swim (S)

12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12

Description

Weapon Skill (WS)

Ballistic Skill (BS)

Strength (S)

Toughness (T)

Agility (Ag)

Intelligence (Int)

Perception (Per)

Will Power (WP)

Fellowship (Fel)

25
0 0 0 0

25
Adv.
0 0 0 0

2
Adv.
0 0 0 0

5
Adv.
0

2
0 0 0

5
Adv.
0

2
0 0 0

5
Adv.
0

2
0 0 0

5
Adv.
0

2
0 0 0

5
Adv. Custom Gear
0

2
0 0 0

5
Adv.
0 0 0 0

5
Adv.

Gear

Talent Summary
Traits Description Aim All out Attack Dodge Standard Attack Multiple Attacks

Rules Summary
Attack Actions H/F Full Reaction Half Full ### Melee Actions Charge Parry Guarded Attack Defensive Stance Feint Grapple Knock-down Stun Move Actions Move Manoeuvre Disengage Run Tactical Advance Stand / Mount Jump / Leap Ranged Actions Semi-auto Fire Full-auto Fire Called Shot Suppressing Fire Brace Heavy Weapon Other Actions Reload Use a Skill Use a fate point Delay Focus Power Ready Combat Modifiers Darkness Ganging up (2:1) Ganging up (3+:1) High Ground Fatigued Target Stunned Pinned Aim (Half) Aim (Full) Semi Auto Full Auto Called Shot Suprise Attack Shoot into Melee Range Modifiers Point Blank (<2m) Short (<1/2 range) Long (>2x range) Extreme (>3x range) Spend Fate points Recover from stun Roll 10 for initiative Re-roll a failed test Add 1 degree of success Gain +10 to a test (before rolling) Remove 1d5 damage (not critical) +30 BS +10 BS -10 BS -30 BS ### ### ### ### ### ### ### ### ### ### -20 WS/-30 BS +10 WS +20 WS +10 WS -10 All skills +20 WS/BS -20 BS +10 WS/BS +20 WS/BS +10 BS +20 BS -20 WS/BS +30 WS/BS -20 BS ### See weapon Varies Free Half Varies Half ### Full Full Full Full Half ### H/F Half Full Full Full Half Full ### Full Reaction Full Full Half Full Half Full ###

Ha

Starting and Equipment based Talents

Description

Bought Talents

XP Cost

Description

Full Auto Hit Locations First Hit, Second, Third, Fourth, Fifth, Rest Head HeadArmBodyArmBody Arm ArmBodyHeadBodyArm Body BodyArmHeadArmBody Leg LegBodyArmHeadBody ### ### ### Influence Table Academics Adeptus Arbites Adeptus Astartes Adeptus Mechanicus Adeptus Sororitas Adeptus Titanicus Administratum Astropaths Chartist Captains Cult (Specific) Bonus Status ### ### Recidivist Organisation (Specific) ###

Death Worlders Ecclesiarchy Enforcers Feral worlders Government Hivers Inquisition Imperial Navy Imperial Guard Mercantile Mercenaries Middle Classes Military Mutants Navigators Nobility Ordo Malleus Ordo Xenos Officio Assassinorum PDF Pilgrims Planet (Specific) Elite Advances 0 Description

Rogue Trader the Insane Underworld Void born Workers

Gear Summary
A list of all the items you have purchased on the shop sheet.

Total 0.0 kg Description Wt. (kg)

Owned

Carried Item

Solo Mode

Character Name: 0

Player Name: 0

Chapter: 0

Ability Burst of Speed

Rank 1

Effect Once per game session, increase movement as if Ag bonus were 2 higher.

Emperor's Grace

16

Once per game session for 1 rounds, when using fate points, regain spent fate point if you roll under your rank on a d10

Extreme Endurance

Once per game session for 1 hours you may re-roll failed toughness tests.

15

Feat of Strength

Once per day increase unnatural strength multiplier 1 step for 1 rounds.

14

Mental Fortress

13

Once per game session, re-roll a failed WP test to resist psychic powers or attempts to subvert your will.

Renewed Vigour

1 Once persession at the start of a round, ignore the status affects of a previous critical hit for 1 rounds.

12

#N/A

#N/A

#N/A

10
Space Marine Implants - Secondary Heart/Ossmodula/Biscopea/Haemastamen: Unnatural Toughness & Strength Larraman's Organ: No blood loss Catalepsean Node: No perception test penalties for staying awak for long periods Preomnor: +20 vs ingested poisons Multi-lung: May reroll failed toughness tests for drowning, gases or asphyxiation. +30 vs gases. Occulube and Lyman's Ear: You gain Hightened senses (Sight & Hearing) Sus-an Membrane: You may enter suspended animation. Oolotic Kidney: May reroll failed toughness tests to resist poisons and toxins. Neurglottis: May detect poisons and toxins by taste, gain +10 on tracking targets you have tasted. Mucranoid: Reroll toughness tests for temperature extremes. Bletcher's Gland: Spit acid (Rng 3m, 1d5 Pen 4 toxic, possible blinding) Progenoids: Gene-seeds - must be returned to chapter if comrade dies. Black Carapce: Enemies gain no bonus to hit you due to your power armour size increase. Astartes Power armour - +20 Strength, Hulking, Dark sight, immune to photo flash and stun grenades, called shots are half action, +10 bonus to Sight/Hearing tests (add manually), may fire basic weapons one handed, delicate tasks are at -10 penalty

11

Cohesion:

#N/A Tactical Spacing Strongpoint Soak Fire Regroup Go to Ground Dig In Defensive Stances #N/A Tank Buster Squadl Advance Furious Charge Fire Support Fire for Effect Bolter Assault Attack Patterns 0 Character Name: Full Reaction Full Reaction Full Action #N/A Free Half Free Half Half Free Action 3 2 2 1 3 Cost #N/A 1 1 3 1 1 3 Cost #N/A Full 1 #N/A

Player Name: 0

#N/A Yes Yes No No No Yes Sustained #N/A No Yes No Yes Yes No Sustained

Squad Mode

#N/A May share reactions with battle-brothers.


Squad gains +20 BS vs called target, may re-roll damage and use reactions for extra standard attack

Instead of dodging auto fire, spread hits amongst valid targets.


May move up to 4m as free action without triggering overwatch or suppressive fire.
May move up to 2m to find cover when hit by a ranged attack, possibly avoiding extra hits

Double Armour points of cover if stationary Effect #N/A


Gain +5 BS with heavy weapon or explosive, or move 2m closer to target for each member of kill team

May use reactions to make a tactical advance, retaining cover bonus during move

Charge enemy and make a standard attack with option to re-roll damage Ignore -20 penalty for suppressive fire or overwatch Use your reactions this round to make a standard attack Charge and make a standard attack with bolter weapon Effect Chapter: 0

Ammunition tracker
Weapon Ammo Type Ammo Reload

Profile WS BS S T Ag Int Per WP Fel 25 25 25 25 25 25 25 25 25 Movement: 2/4/6/12 Wounds: Corruption Points:0 Insanity Points: 0 Fate Points: Skills: Talents: Traits: Armour: Weapons: Gear:

Version 1 2 3 4 5 6 6.01 6.02 6.03 6.04 Known

To do

Developer

Thanks

Notes Basic 2-Page character sheet Major revamp - added support for all origin paths with auto selection of traits/talents and skills Added Tick boxes for talent selection, support for talent prerequisites, font changes for 2003 comp First internet release of Dark Heresy additions following in-house testing. Added Ascension and Inquisitors handbook support - redesign of all tables, removed support for all Added Daemon Hunter alternative ranks, backgrounds and gear. Added Grey Knight setting and ne Fixed Dark Voyage skills (were appearing as traits), added missing Grey Knight gear to the shop an Fixed Compact weapon upgrade. Fixed Feared by the Warp prerequisites and added Talented[Pilot Fixed strength bonus calculations for items like power fists when interacting with unnatural streng Reduced Rank requirements on heavey weapons for Purgation Squad, fixed Gunmetal city starting Added Peer option to Product of Upbringing. Added support for Wyrdling Powers. Fixed bug with Ps Fixed bug in talent sheet to cope with updated Psychic Talent xp cost when formula is copied down

Issues If you gain access to a skill at a lower cost than you have already paid for the skill, you get it at the If you gain a talent with the (Specific) or "Chosen" subtext during character creation, there is no w Calculation speed in older version of Excel (pre-2007) is slow OpenOffice sometimes needs a forced recalculation for the drop down menus to update properly. list Port macros to OpenOffice - in fact, wait for VBA support to work - hopefully version 3.4

Notes The workbook is designed in such a way as to make adding new worlds or careers as easy as possi All input cells and drop down menus are configured in the "Menus" sheet. To add a new Career, insert the entry in the Careers section on the Menu sheet, then add the Rank Finally, add the talents and skills into the "Advances" Sheet, again ensuring to copy down the form

My thanks go out to everyone who helped with testing this spreadsheet or has given me feedback, In release 5.8 I incorporated a full weapons and armour list from the excellent resource by unknow

2003 compatibility and an instructions sheet

port for all but the Old Gothic sheet ting and new psychic discipline. he shop and all weapon stats from Daemon Hunter ented[Pilot(personal)] to Strike Squad rank 8 talents. Added force fields to equipment sheet and character sh ural strength ty starting traits. Fixed xp costs of Astropath Psychic Talents. Added +10 Ag bonus for Mk6 armour. Added N bug with Psy Rating 4 major powers introduced in 6.0 opied down by VB code. Made Right Place, Rigth time give +10 skill bonus.

get it at the new lowest cost ere is no way to enter the details for the specific entry

properly.

sy as possible.

d the Rank names and XP costs to the "Careers" and "Career Ranks" sheets. Ensure that the named ranges wn the formulas in the grouped and hidden columns

feedback, in particular to John (general testing), Zero (Mac support), Daltris (Logic errors), Nik (Version 5 fu by unknownrelic. See the Forum for a link to the original download.

pment sheet and character sheets.

nus for Mk6 armour. Added Naduesh Force weapons.

sure that the named ranges are extended and formulas are copied down.

ogic errors), Nik (Version 5 functional testing) and Trent (Deathwatch Errata)

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