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Flintloques, Muskets, and Long Rifles Two Hour Wargames in the world of Valon
Introduction
As some of you may know, Ive spent a good part of the past couple of years working on Muskets and Mohawks/ Long Rifles, the new French and Indian War skirmish rules published by Two Hour Wargames. As others of you may know, I am a great fan of Alternate Armies Flintloque and Slaughterloo black powder fantasy rules. Finally as a subset of the above groups some of you may have noticed that the majority of my play test games for Muskets and Mohawks took place in the fantasy world of Valon. For those of you unfamiliar with the wonder that is Valon, it is a fantasy world populated by the usual suspects, orcs, elves, dwarves, and a few less usual, dogmen, bipedal toads, and rabbits, etc. Valon was once your typical fantasy world until, that is, the advent of black powder. Having harnessed the power of black powders the fantasy races banished humanity to the fringes (if humans survive at all), and fell to fighting amongst themselves in a manner strangely analogous to our own Napoleonic Wars. Those wishing more information on Valon, its, wars, and its people, are directed to http://www.alternativearmies.com/ . Here then, is a way to skirmish in Valon using Two Hour Wargames Muskets and Mohawks and/or Long Rifle. First we will take a look at how Flintloques experience levels and troop types translate to THW figures. Next racial statistics will be provided for all of the races and mounts currently available in the free Flintloque Lite version of the rules. Finally we close with a few thoughts on conversion methods and how players might wish to covert some aspects of the game on their own.
Experience Levels
The first step in converting a character from Flintloque to M&M/LR is to determine the characters Rep. The table below lists each Flintloque experience level matched to a figure Rep in M&M/LR. Of course if you wish to randomly generate a section and start playing straight away you can always use the section generation rules in M&M/LR and have at it. Experience Rating Raw Average Experienced Veteran Legendary Flintloque Alternative Armies 2009 Muskets and Mohawks and Long Rifles Two Hour Wargames 2011 Additional Material Bob Minadeo 2011 Rep 3 4 5 6 7
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Troop Type
While both games feature the same the troop types as befits any black powder period game, there are some differences in how these types affect play. You may simply use the troop descriptions in M&M/LR or add the rules listed in the following table to your Valonian troops of each given type. The Worthy and the Chosen Troop Type Regular Light Grenadier Cavalry Gunner Marine Elite The Forlorn and the Desperate (None may be elite) Troop Type Militia Guerilla Irregular Civilian
Notes Must remain within 15 of section leader or suffer -1 to Rep for Reaction Tests Roll extra d6 when firing. Discard lowest d6 +1 d6 in melee. Must remain within 20 of section leader or suffer -1 to Rep for Reaction Tests +3d6 in melee when charging. Always count as Rushed Shot when mounted -1 d6 in Melee +1d6 in melee. Must remain within 10 of section leader or suffer -1 Rep for Reaction Tests. +1d6 for Reaction Tests
Notes Always Rush Shot. Must stay within 8 of section leader or -1 to Rep for Reaction Tests. +1d6 in melee. Rolls additional d6 when firing, discarding lowest. -1 to Rep for Reaction Tests +1 d6 in melee -1d6 in charge test and melee.
Racial Statistics
We use four stats to define figures in Flintloques and Muskets, Move, Tough, Save, Melee. Move is the figures normal move distance in inches.
Flintloque Alternative Armies 2009 Muskets and Mohawks and Long Rifles Two Hour Wargames 2011 Additional Material Bob Minadeo 2011
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Flintloque Alternative Armies 2009 Muskets and Mohawks and Long Rifles Two Hour Wargames 2011 Additional Material Bob Minadeo 2011
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Additional Conversions
As you may have noticed a lot of elements unique to Flintloque have been left out. This has been done primarily for speed of play, allowing players of Flintloques and Muskets to field more figures than are typically comfortable to field in a straight up game of Flintloque.
Flintloque Alternative Armies 2009 Muskets and Mohawks and Long Rifles Two Hour Wargames 2011 Additional Material Bob Minadeo 2011
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Conversion Factors
Percent 5% 10% 15% 20% 25% 30% 35% 40% 45% 50% 55% 60% 65% 70% 75% 80% 85% 90% 95% 100% d10 1 1 2 2 3 3 4 4 5 5 6 6 7 7 8 8 9 9 10 10 d6 0 1 1 1 2 2 2 2 3 3 3 4 4 4 5 5 5 5 6 6
Flintloque Alternative Armies 2009 Muskets and Mohawks and Long Rifles Two Hour Wargames 2011 Additional Material Bob Minadeo 2011
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This article is an updating of the Flintloques and Muskets article first seen in The Orcs in the Webbe ( http://www.orcsinthewebbe.co.uk/ ) Advent Calendar for 2011. At that time Muskets and Mohawks/Long Rifle were not in production and some changes have been made so that this document is in synch with the published rules.
Flintloque Alternative Armies 2009 Muskets and Mohawks and Long Rifles Two Hour Wargames 2011 Additional Material Bob Minadeo 2011
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