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FRANCE
CONTENTS
I. Starting Overview A. Regions B. Armies & Locations C. Fleets & Locations D. Agents & Locations E. Government, Funds & Trade/Diplomatic Standings F. Faction Strengths & Weaknesses G. Short-term & Long-term Threats H. Goals & Missions II. Beginning the Campaign A. A Summary of General Strategies B. Detailed Strategy Guide (through TURN 35) III. Resources (Maps & Useful Links) IV. Credits
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STARTING OVERVIEW
REGIONS
France starts with the following twelve (12) regions: France (F3) Capitol/Home Region Bretagne (F1) Normandie (F2) Picardie-Champagne (F4) Flanders & Wallonia (F5) Alsace-Lorraine (F6) Piedmont-Liguria (F7) Provence (F8) Pays dOc (F9) Aquitaine (F10) Corsica (F11) Hannover (F12) NOTE: Numbers in parentheses that follow region-names, e.g. France (F3), indicate the regions code-number as assigned by the A Team staff on the Grand Campaign Map (see Resources, Page 38)
Unit(s)
6-lber Foot Artillery National Guard (Militia) Chevau-Lgers Lancers National Guard (Militia) Chasseurs Cheval (Light Cavalry) Fusiliers of Line Militia General's Staff (5-Star) Chasseurs Cheval (Light Cavalry) 8-lber Foot Artillery Fusiliers of Line Fusiliers of Line General's Staff (3-Star) 6-lber Foot Artillery Fusiliers of Line Fusiliers of Line General's Staff (7-Star) Chevau-Lgers Lancers 6-lber Foot Artillery Fusiliers of Line General's Staff (6-Star) 6-lber Foot Artillery Fusiliers of Line Fusiliers of Line General's Staff (6-Star) Chevau-Lgers Lancers 8-lber Foot Artillery Fusiliers of Line Fusiliers of Line General's Staff (7-Star) Chasseurs Cheval (Light Cavalry) Chasseurs Cheval (Light Cavalry) 12-lber Foot Artillery 12-lber Foot Artillery Old Guard (Elite Infantry) Grenadiers of the Line (Grenadiers) Fusiliers of Line Voltiguers (Skirmishers) Voltiguers (Skirmishers) National Guard (Militia) National Guard (Militia) National Guard (Militia)
Location Code
F8
Location
Marseille, Provence
F10
Bordeaux, Aquitaine
F7 F4
IT1
F12
Hannover, Hannover
F6
Strasbourg, Alsace-Lorraine
F6
F6
Alsace-Lorraine (S countryside )
F6
Alsace-Lorraine (W countryside )
F3 F1
Total 38-gun Frigates: 2 Total 32-gun Frigates: 3 Total Corvettes: 1 Total Trade Ships: 0
Agents's Name
Charles-Louis Schulmeister Jean Rapp Franois-Ren de Chateaubriand
Agent Type
Spy (3-Star) Gentleman (3-Star) Gentleman (3-Star)
Location
France (E countryside, near border ) France (central countryside, S of Paris ) France (W countryside, S of Rennes )
Position
Monarch Head Treasury Justice Army Navy
Rank
7-Star 4-Star 7-Star 3-Star 7-Star 4-Star
Trait(s)
no political/government traits Bon Vivant, Upright, Frugal and Thrifty Economist, Capitalist Upright Bon Vivant, Camp Follower Honest, Patron
NOTE: Traits shown in BOLD are directly affecting the minister's rank in his current position
Frances starting treasury is 6,500 based on no change to income/costs, it will receive 1,966 per turn. Frances initial Trade and Diplomatic standings are as follows:
Potential Trade Agreements
Ottoman Empire (sea ) Denmark (sea ) Mecklenburg (sea ) Portugal (sea ) Prussia (land ) Hessen (land )
Trade Agreements
Baden-Wrttemberg (land ) Kingdom of Italy (land ) Batavian Republic (land ) Swiss Confederation (land ) Spain (land )
Allies
Baden-Wrttemberg Bavaria Kingdom of Italy Batavian Republic Swiss Confederation Spain
At War
Austria Kingdom of Sicily Sweden Russia Great Britain Kingdom of Naples
QUICK SOLUTION
- pull French forces back to the border - allow French allies to take the brunt of Austrian and/or Russian offensives - mass French forces for a counter-attack - ignore Allied ports for the short-term; ensure all French ports are garrisoned with a cheap militia or sloop unit - cancel any SEA Trade Agreements affected by blockades; if necessary, destroy ALL northern Trade Ports, to force French trade through safer Mediterranean ports - move an army into and/or build an army in France, station it near Paris for counter-attack - IF British forces do land, strike immediately and destroy the army before it can inflict any serious damages to French infrastructure
Austria
Great Britain
Prussia
Russia
The game will at times present you with missions that you can undertake, and upon completion of the mission, you will receive the specified reward. All missions have a trigger, which can be a date, a number of variable turns defined by the games mechanics, the capture of a region/city, etc. The missions you may receive as France are as follows:
Mission
Capture Vienna Capture Berlin Capture Warsaw Capture Konigsberg Capture Moscow Capture Madrid Build Arc de Triomphe France's Initial Turn War is declared by or on Prussia Berlin falls, turns for trigger vary Berlin and/or Warsaw falls, turns for trigger vary Battle with and/or Invade Russia War is declared by or on Spain Based on varying number of victories, turns for trigger vary
Mission Trigger
Mission Reward
Receive Treasury Funds: 2,000 Receive Treasury Funds: 2,000 Receive Treasury Funds: 2,000 Receive Treasury Funds: 2,000 Receive Treasury Funds: 2,000 Receive Treasury Funds: 3,000 Active army units receive one experience-chevron
The Rush Strategy: this strategy, also known as steamrolling, is the opposite of the turtle strategy the player forgoes investment in building infrastructure, and instead concentrates all resources on building up its army. Once the army is large enough or can no longer be expanded upon, the player starts rapidly advancing on the enemy, taking one region after another. It is most useful when the enemy is on-the-ropes and the player is simply looking to put an end to the enemys existence. But otherwise, this is one of the riskiest strategies, with many downsides. First and most obvious is that it ignores the possibility of the rush failing. It also leaves the player incredibly vulnerable to counterattack, especially on the flanks of the rush and/or by sea. Many players place too much emphasis on using just one of the above general strategies, and more often than not, they fail to achieve their goals or, if they do succeed, they find the experience was incredibly frustrating in one way or another. One of the purposes of this guide is to show that one of the more enjoyable ways to play is combining all three of the above strategies throughout the game.
BEFORE
AFTER
You have chosen a unique layout to attack the Austrians: you have staggered your artillery throughout your line infantry, placing your 12-lbers on the outer flanks to take advantage of their greater range. You have also placed one Lancer and one Light cavalry unit on each flank this formation will present the AI with NO obvious weakness, as both flanks are mirrored versions of one another. Also, the artillery and infantry are mutually supportive, so that once the AI does approach your line, grape-shot will rain down on him while the infantry defend the artillery.
Not surprisingly, the AI chose its standard formation cavalry on extreme flanks, followed inward by artillery, then all infantry in the middle. As you notice from the above picture, the town itself sits between the two opposing armies, for the most part. In such a face-off, one army must be forced to march upon the other the trick you utilize is to pivot your army, so that your longer-range 12-lbers can start sniping at the Austrians flanks. This requires lots of patience on your part, as it will take time to inflict enough casualties on the Austrians to force them to abandon their defensive posture. But it will work eventually, and once the Austrians march on your line, set all artillery to grape-shot and constantly re-assess the best units to hit, using manual targeting. Using these tactics, you suffered a total of 155 casualties, while the Austrian forces of 988 were completely wiped out. (CONTINUED)
General Bonaparte and his army (shown above) currently represent your strongest army, but they have been stationed in Bretagne (F1) for quite some time, to thwart the anticipated landing of the British. But the British remain bankrupt their two major Trading Ports at Bristol and Chatham Docks continue to burn, denying them the critical Trade income they rely on completely. That you were able to cause this, and it has continued to affect them, is largely based on circumstances you seized upon earlier in the game that and a bit of luck. In any case, the British have become a non-threat essentially, though they could still land the army sitting aboard Nelsons fleet, north of Bretagne. But if that occurs now, a lesser French general and force could be used to stop them. You should begin recruiting this force at Paris immediately, so General Bonaparte can move to the East. (CONTINUED)
General Davout (shown above) bides his time in Cleves-Mark (P6), playing defense against any possible Prussian aggression. For now, the Prussians are mired in their war with Hessen and Austria, which is good for you. Until you have an additional army to support General Davout, you will be unable to support a strong offensive against Prussia, should war break out.
General Brune at Baden-Wrttemberg
General Brune (shown above) has also been idle since engaging the Austrians to capture Stuttgart, Baden-Wrttemberg (W1). He could march on and capture Munich, Bavaria (BV1), but he will come under strong and ceaseless counter-attacks so long as Austria holds Tyrol (A9) (CONTINUED)
Both General Massnas and General Neys armies are perfectly positioned, and adequately built up, to begin a French breakout and take the fight to Austria. If their armies march on Tyrol (A9) and Venetia (A8), it will allow General Brune to march more safely on Bavaria (BV1). Alternatively, General Neys army could begin the Italian Campaign board the ship you have stationed at Genoa, then land at Sicily to capture Palermo (SL1), before marching on towards Naples (NP1). This is tempting, due to the financial gains of the regions, however it would also require you to delay your Southern-Austrian-strategy, at least until another army is raised or you conquer all four of the Italian mainland-nations. For the purposes of this guide, the remaining strategy will concentrate on bringing Austria to its knees. Going forward, the guide will no longer dictate individual unit-recruitment and moves, but rather concentrate on your army groups mentioned above. The same applies to your infrastructure detailed instructions by the guide will be discontinued, so that you can put to use what you have learned in the past year of the campaign.
Review any alerts/diplomacy changes: the Italians continue to spar with the Austrians in Venetia Funds: your Treasury should be at approximately 3,936 with income of 3,958 per turn predicted Military: begin building a new army at Paris, France (F3), then move it to Bretagne (F1) to allow General Bonapartes army to move east; move General Neys army from Piedmont-Liguria (F7) towards Innsbruck, Tyrol (A9); move General Massnas army from Piedmont-Liguria (F7) towards Venice, Venetia (A8) PRESS END-TURN
Move General Bonapartes army to the border of Bavaria (BV1) and Bohemia (A5), preferably in ambush for this turn he will be responsible for capturing Prague on the next turn (CONTINUED)
Move General Brunes army from Munich, Bavaria (BV1) to Austria (A6), stopping just east of the town of Salzburg he will be responsible for capturing Vienna on the next turn, but AFTER all other objectives are secured first. Also, be sure to move Spies with their respective army when vacating cities! Move General Neys army from Innsbruck, Tyrol (A9) into Austria (A6), positioning him in support to the west of General Brunes army he will be responsible for capturing Olmtz, Moravia (A4) on the next turn Move the small force of Fusiliers created at Munich, Bavaria (BV1) to Innsbruck, Tyrol (A9) they will hopefully deter any Austrian thoughts of marching on Tyrol through the passes of the central Alps (CONTINUED)
Since the Italians still hold Venetia (A8), you must by-pass the region for now and consider it part of the larger Italian Campaign later in the game move General Massnas army through Venetia and towards his new target of Zagreb, Croatia (A7) PRESS END-TURN
o o
o o
Move General Bonapartes army to capture Prague, Bohemia (A5), which has a minimal defense that easily crumbles Move General Brunes army to just outside the intercept-range of Vienna (A6), then follow with General Neys army just behind, in support. Upon reaching the outskirts of Vienna, you find respectable Austrian defenders, but more interesting is that the primary defense appears to rest on Russia, who has two forces nearby, the larger led by General Zass. Move General Brunes army slightly forward, to see if you will be intercepted or not The Austrians fail to intercept your forces, which is good you do not want to get entangled at Vienna until you have moved on Olmtz, Moravia (A4), just to the north, first Move General Neys army past Vienna, Austria (A6) and capture Olmtz, Moravia (A4) The city, lightly defended with regular Austrian troops, falls with minimal French losses of 127 NOW attack Vienna, Austria (A6) with General Brunes army do NOT use auto-resolve, as you will need a healthy army to later deal with the Russian army positioned to the east in Hungary (A3) General Brunes masterful tactics not only captured Vienna but also essentially wiped out the smaller Russian army, all with minimal losses of 133 (CONTINUED)
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CREDITS
The Napoleon Total War Grand Campaign Guide: France Written and Created by feanor68
All images used in this guide are original screen-captures from Napoleon: Total War The use of this guide is strictly prohibited to non-commercial entities
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