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IMMERSIVE MULTIMEDIA IN ENTERTAINMENT

CABAL ONLINE & Yu-Gi-Oh! 5D's

NAME : MUHAMMAD FAKRURAFIE BIN MOHD ADAM CLASS : 5 TEKNOLOGI MAKLUMAT I/C : 930613-01-6277

Immersive Multimedia
These terms refer to computer-generated simulation of reality with physical, spatial and visual dimensions. This interactive technology is used by architects, science and engineering researchers, and the arts, entertainment and video games industry. Virtual reality systems can simulate everything from a walk-through of a building prior to construction to simulations of aircraft flight and three dimensional computer games. Immersive technologies and virtual reality are powerful and compelling computer applications by which humans can interface and interact with computer generated environments in a way that mimics real life sense engagement. Although mostly known for its application in the entertainment industry the real promise lies in such fields as medicine, science, engineering, oil exploration, data visualization and the military to name just a few. As 3D and immersive technology becomes more integrated and available for a wide range of applications. It l requires well-designed user interfaces and innovative content for the next generation of computer games and integrated technology like mobile devices, distributed web systems and desktop applications.

AsiaSoft

AsiaSoft is an online game operator in Thailand, Vietnam, Singapore, and Malaysia. Its headquarters is located in Bangkok, Thailand. AsiaSoft was founded in Thailand in 2001 with the primary objective of providing games and promoting online content in Thailand. AsiaSofts core business covers the publishing of Online Massive Multiplayer Games, Multiplayer Online Games, co-publishing and development of new products. AsiaSoft works very closely with game operators and developers located in Bangkok with presence in Vietnam, Singapore and Malaysia.

AsiaSoft Corporation Co. Ltd (Thailand)


AsiaSoft Corporation was founded in 2001 in Thailand. AsiaSoft Corporation publishes online games in the Thailand region. AsiaSoft Corporation had published Asian Games, Multiplayer Online Games, co-publishing and development of new products. In March 2003 AsiaSoft Corporation published its first two games; Ragnarok Online from Gravity and Dragon Raja Online from eSofnet. In 2004, two more new games were published and co-published; Gunbound from Softnyx and TS Online. In late 2005, AsiaSoft Corporation also published MapleStory from Wizet.

AsiaSoft Co. Ltd (Vietnam)


AsiaSoft was founded in 2001 in Vietnam. AsiaSoft was the first publishing game company in Vietnam. AsiaSoft Vietnam also publishes Asian Games, Multiplayer Online Games, copublishing and development of new products. The first published game from AsiaSoft was Gunbound from Softnyx. Later in the year AsiaSoft also published TS Online from Chinese Gamers of Taiwan.

AsiaSoft Online Pte Ltd (Singapore & Malaysia)


AsiaSoft Online was founded in 2004, publishing MMOPG (Massively Multiplayer Online Playing Game) in Singapore and Malaysia. Asiasoft Online has published MapleStory, PangYa, KongKong Online, Audition Online, GetAmped, Darkness and Light and Grand Chase. It is also the official and sole distributor for Blizzard Entertainment's World of Warcraft products in Singapore and Malaysia. AsiaSoft Online has teamed up with SilkRoad Online, Gunbound, MU Online and Shot Online to allow players to purchase A-Cash before redeeming it for the respective games' cash points. AsiaSoft Online is 100% subsidiary of AsiaSoft Corporation Co. Ltd of publishing companies with a presence in Singapore, Malaysia, Thailand and Vietnam serving over 15 million gamers. AsiaSoft Onlines network and distribution channels in Singapore and Malaysia span over 1000 retail outlets which include PC Bunk, 7-Eleven outlets, Popular Bookstores, Comic Connection stores, Convenience stores, Cybercafes and S.A.M machines. MapleSEA has broken numerous performance records including an online community that was awarded Singapores most popular website in the gaming category. AsiaSoft Online has also organized over 35 real-life game events for their players such as the MapleSEA Birthday Bash, PangyaSEA Fiesta and AuditionSEA Hari Raya Puasa Celebration. Players must verify their AsiaSoft Passports with their National IDs in order to participate in most of the real life events and parties.

Cabal Online

Cabal Online is a free-to-play, 3D massively-multiplayer online role-playing game (MMORPG), developed by South Korean company ESTsoft. Different versions of the game are available for specific countries or regions. Although Cabal Online is free-to-play, the game has a "Cash Shop" which allows players to purchase game enhancements and useful ingame items using real currency. The game takes place in a mythical world known as Nevareth, which was destroyed by an evil entity known as the CABAL. Out of the survivors, six "Masters" rose up, each wielding the abilities of the "Force Power". These masters taught the people, and Nevareth was rebuilt. Years later, the CABAL is plotting a return to power, and the characters of the game take up the role of heroes who battle the CABAL uprising and conspiracy.

History
Cabal Online was first released in South Korea in October 2005. The game was later released from closed beta testing in July 2006 and in December 2006 it was announced that the game and all subsequent versions had become free-to-play. In North America, OGPlanet had picked up the license for the game and open beta testing began on February 1, 2008. It was also stated that the full release would most likely come by the end of February. On February 28, 2008, the game officially launched in North America, while closed beta began in South-East Asia. Gameforge published Cabal Online in Germany on December 3, 2009. The service in North America provided by OGPlanet was ceased on March 31, 2010, as the company did not reach an agreement with ESTsoft, while the latter subsequently re-established North American servicing directly.

Gameplay
As a typical MMORPG, gameplay is focused on killing monsters, grinding, performing quests for experience points and venturing into dungeons for treasure and "Alz", the in-game currency. Players can band together to form a party, with a maximum of six characters. Bonus experience points can be awarded to party members based on their contributions. Characters are created on "servers" or game worlds, each with its own unique name, such as "Mercury" or "Venus". Players from different servers cannot interact with each other; however, usage of a specific Cash Shop item allows characters and accounts to be transferred between servers, though this function is not available in all countries. All non-event servers have equal content, the only differences being the player base and the total number of items and money flowing in-game. One account allows for a maximum of six characters per server and a player is allowed to play on every server with that single account. Servers are subsequently divided into "channels", the number of which differs from country to country. Players can communicate with others in different channels through private messaging, or "whispering and they can switch to any channel, including Premium ones if they have purchased a Premium package. Channels possess different characteristics depending on various factors. Channels labeled in green have manual player killing disabled, while those with a white-coloured name have it enabled. Even if player killing is disabled, more difficult higher-level maps always have Nation War PK activated regardless of the channel. The Trade channel is designed specifically for buying and selling items from other players through either broadcasting to the entire channel, or shouting, or by the use of personal shops where players set up a number of items and their prices and quantities. The Novice channel serves as a gathering place for newcomers and has PK also disabled. Premium channels are only accessible by those who have acquired the Premium status from the Cash Shop packages or from a Blessing Bead Plus, which is the substitute for monthly subscriptions. Premium provides many bonuses in experience gain and item and Alz drop rates, as well as the ability to use Premium channels and special teleportation points, or warp gates, through the use of the "GPS Warp", among other benefits. There is also a War channel in which Nation War PK is fully enabled without penalty and in all maps, effectively extending the war status to the entire channel except for "Warp Gates". While in Nation PK, the two opposing factions the player can join are allowed to battle each other without the usual Honour Point and temporary NPC access penalties that apply to regular player killing. Those without a nation may also battle every player without a penalty, though they will have no allies within the war.

Character Classes and Specialities

There are six character classes in Cabal Online. Once a character is created, the player must choose which character class it will assume. The six classes are the Warrior, the Blader, the Wizard, the Force Blader, the Force Shielder and the Force Archer. Different character classes provide different strategies, skill libraries, arsenal and even starting locations. By levelling up, players will gain points that they can apply in three different attributes that will shape their character, those being Strength, or STR, Intelligence, or INT and Dexterity, or DEX. These attributes affect several secondary attributes which will effectively determine the strengths and weaknesses of the character. These secondary attributes are Attack, the physical strength of Sword skills, Magic, the magical strength of Magic skills, Defense, the resistance to enemy attacks, Hit or Attack Rate, the accuracy of all the player's attacks and Defense Rate, the rate at which enemy attacks are fully evaded or dodged.

Warrior

The Warrior class is the typical melee sword-user. They use Force to brutally enhance their physical abilities. They possess the highest innate vitality or health value and their offensive skills are slow and powerful. Their equipment set is by default the highly-defensive Armour Set, metallic armours made of various materials and two-handed swords, either Great Swords or Daikatana. They possess many strengthening buff skills that can even further enhance their capabilities, including party-targeted buffs. Their primary attribute is Strength which enhances their physical attack value and their resistance.

Blader

The Blader class is a fast sword-user melee class known for its enhanced dodging and accuracy, as well as the speed of its skills. They use Force to enhance both their dexterity and strength, giving them more flexibility than a Warrior. Unlike warriors, however, they possess only two party-enhancing strengthening skills; as such relying more often on their individual strengths even when in a party, namely their damage output and critical hit rate. Their equipment includes by default the Martial Set, a lightweight kimono-styled cloth which favours Defense Rate, or evasion, as well as a Blade and a Katana, or two swords of only one type if the player is so inclined.

Wizard

The third class is the Wizard and it is the basic magic-user. They use Force to amplify the power of the elements around them akin to what a Warrior does to its own strength. Their primary attribute is Intelligence which raises their magical attack power. They possess several buff skills that can affect not only themselves but any other friendly targets they choose, as well as many party buffs. Some of these skills are well known, namely the most basic ones which increase Health or Defense and are usually performed on newcomers to aid them in their initial progress. Their skills have a powerful damage output; however, they have one particular difference from melee classes, which is their area of effect, or AoE. While melee classes deal high damage to lesser enemies with the same skill, Wizards disperse their damage through the highest area possible for all classes. Combined with the paralysing capability of all of their strongest skills, Wizards are crucial for controlling masses of enemies. Their main disadvantage is their lower Defense; still, this can be tactically overcome by making use of the stun effect of their advanced magic. Their equipment set is by default the Martial Set and dual Orbs, single-handed globeshaped controllers which spawn staves in recent versions of the game.

Force Archer

Force Archers are a variation of Wizards who prefer to manipulate rather than amplify Force. Because of this, their skills have a lesser area of effect in comparison to the Wizard's skills but, in contrast, their damage is more precise, more accurate and with a higher critical hit rate. They visualize and create a weapon in a way similar to the Force Shielder, which is the Astral Bow; this weapon enhances their accuracy and critical rate. They also possess the highest attack range of all classes, even higher than that of a Wizard. Unique to this class, they possess supportive magic such as powerful single-target and party Healing skills, as well as many useful buffs, especially some used on new players alongside the Wizard's. Their skills have the fastest casting time of all, giving them a high damage per second value. Force Archers value Intelligence and Dexterity, both for magical power and dodging, as well as the balanced Battle Set and dual Crystals.

Force Shielder

Force Shielders are one of the two classes who have learned to materialize Force into a real weapon. By studying magic, they have gained the ability to visualize and create an Astral Shield, a relic which provides them with greater Defense. This class is the basic tank class which possesses the highest Defense of all classes and, when combined with its powerful damageabsorbing party skill, can effectively guard other party members from a high amount of damage. Force Shielders also possess a basic Healing skill, unlike all other classes save for the Force Archer. Their latter skills are also the most critical damaging techniques of all classes, making them both a good defender and attacker. Like the Force Blader, they are a hybrid Sword-Magic class. However, unlike the Force Blader who ultimately will have to develop both spheres to be able to use curses, the Force Shielder can truly specialize in only one area of expertise. A Sword Force Shielder will focus on the physical Sword skills and value brawling and critical damaging. In this case, they would value Strength and Dexterity for physical power and resistance. A Magic Force Shielder will focus on Magic skills, namely cannon-type targeted spells which value damage per second instead of high instant damage. They will rely on Dexterity and Intelligence for strength, resistance and dodge. The class can also be hybridized to fully utilise its complete potential, commonly making use of paralysing Magic skills when fighting against the environment. Their arsenal is by default the Armour Set, a Blade and a Crystal, counterpart to the Orb, though it can depend on the type of specialization taken if the player so chooses.

Force Blader

The Force Blader class is themed as a magic swordsman. They use Force to empower their blade arts and have developed unique debuff skills that no other class possesses. Although they can use targeted cannon-type magic skills to fight, their sword skills are the strongest, their magic affinity being demonstrated only in their Force-imbued Sword skills. Their most powerful attacks are also enchanted with curses, causing negative handicapping effects on their targets alongside damage itself. Because they evenly nurture all three of the main attributes, they are both the most flexible and most time-consuming class to develop. Their equipment is by default the balanced Battle Set, a protective suit made of many different kinds of fibers, a Katana and an Orb. Their complexity in the use of curse skills makes them a class best for advanced players.

Skill
All classes are provided with a skill library that spans in both Sword and Magic-based spheres. Classes who are focused on one sphere, like Warriors or Bladers, will have all its offensive and support skills in it, while the other will be used only for common targeted magic spells and novice buffs, as well as an advanced one. Hybrid classes may use both spheres for different purposes; while Force Bladers develop only curses in advanced stages of the Magic sphere, Force Shielders possess some offensive unique arts in that sphere as well. Beyond offensive and support skills, there are also teleportation skills that all classes possess. Dashing is one that every character can use if they develop the necessary Sword sphere stage, which causes them to quickly dash a short distance and can be used in intervals to increase walking speed. Wizards have a unique teleportation skill called Blink which behaves similarly to Dash but is developed in the Magic sphere. Wizards are also the only class that can use both Dash and Blink and thus walk faster than any other class, effectively moving faster than even the rare vehicle items that exist in the game.

Nation War / Mission War


Once a player has reached level 52 and completed the quest for choosing a Nation, during which they will select either the Capella or Procyon factions, a new event is enabled for the player. This event is the Nation War, Tierra Gloriosa, which occurs multiple times each day and allows opposing nations to fight each other and gain war experience points that can then be converted to other types of points. Depending on the level of characters, different Tierra Gloriosa channels will be accessed. In these, players struggle to overtake key locations controlled by powerful guardian monsters, fend off the enemy players and ultimately take control of the enemy capitol and effectively winning the war. Each Nation War lasts one hour and the entrance lobby is open for some time before the event begins so as to allow players to plan strategies, stock up on consumables and heal for the battle. While many players can enter the lobby, only a certain number will be able to take part in the War. Entry to Tierra Gloriosa may cost from fifty thousand to one million Alz, depending on the Tierra Gloriosa channel entered, which will not be refunded, though players will be awarded special consumable items for their performance that they can sell on NPC shops, where the rarest and most valuable of these will be worth a large sum of Alz.

Yu-Gi-Oh! 5D's

Yu-Gi-Oh! 5D's is a Yu-Gi-Oh! series which aired in Japan between April 2, 2008 and March 30, 2011, following the previous series, Yu-Gi-Oh! GX, and was succeeded by Yu-Gi-Oh! Zexal, on April 11, 2011. 5D's is also the first Yu-Gi-Oh! series to be broadcast in widescreen. Much like the previous series, it focuses around characters playing a card game Duel Monsters, despite the fact the 'Duel Monsters' tagline has been dropped from the Japanese title. This series introduces new types of cards such as Synchro Monsters, that are reflected in the Official Trading Card Game. During the series, in addition to regular duels using Duel Disks, a new type of Duel Disk, motorcycle-like vehicles, called "Duel Runners" ("D-Wheels" in the Japanese version) is used, and the duelists engage in games called "Turbo Duels" ("Riding Duels" in the Japanese version). Yusei Fudo, the 18 year-old main protagonist, has "Stardust Dragon" as his main card, which is the cover card for the Duelist Genesis trading card set. As with the previous two series (Yu-Gi-Oh! Duel Monsters and Yu-Gi-Oh! Duel Monsters GX), this series has been acquired by 4Kids Entertainment for broadcasting in the United States in September 2008. It began airing on The CW4Kids, starting from September 13, 2008. The English language dub premiered on July 24 at San Diego Comic-Con 2008, where the first English dubbed episode was previewed. Like the previous two series, changes have been made to the plot, cards, localized character names. On June 1, 2009, Yu-Gi-Oh 5D's started airing 5 days a week on Cartoon Network. A manga based on the show began serialization in V-Jump Monthly Magazine from August 2009.

History
Yu-Gi-Oh! 5D's is set in New Domino City some time after the events concerning Yugi Muto and Jaden Yuki. A new form of dueling, "Turbo Duels"(Riding Duel), now take place on motorcycles called "Duel Runners". While regular dueling still exists, Turbo Duels have become a popular form of entertainment for spectators, who watch them in specially-designed stadiums.

How to Play
In Yu-Gi-Oh! Duel Monsters, two players face off in an all-out battle, engaging in a Match consisting of three duels. It will take skill, practice, strategy and luck to emerge victorious from the match, as there are many factors players can manipulate to vanquish their foe. The main battles are waged between incredible monsters split into an amazing 20 types, each with their own unique skills and fighting styles. In addition, players can use magic, set traps, change the battlefield itself, and even fuse two monsters together to form a monster of immense power! The Deck used for dueling should contain a minimum of 40 cards. Aside from this minimum limit, your Deck can contain as many cards as you like. Show your opponent that your Side Deck contains exactly 15 cards (the cards may be counted face-down). When your Side Deck cards are exchanged with those in your Deck, count the cards of your Side Deck with your opponent once again to verify that the Deck still contains the same number of cards. Show your opponent that your Side Deck contains exactly 15 cards (the cards may be counted face-down). When your Side Deck cards are exchanged with those in your Deck, count the cards of your Side Deck with your opponent once again to verify that the Deck still contains the same number of cards.

The Duel Field


Every card you play or discard will be placed on the Duel Field. The example above shows where to place Yu-Gi-Oh! Decks and the cards that are brought into play during a Match.

A. Field Card Zone: Field Magic cards are played here. Only 1 Field Magic Card can be in play at any one time (Field Magic Cards). B. Monster Card Zone: Monster Cards can be played (face-up) or Set (face-down) to the 5 spaces of the Monster Card Zone following the rules in Main Phase 1.

Important! The Monster Card Zone has a 5-CARD LIMIT. Once all 5 spaces in the Monster Card Zone are occupied, no further Monster Cards can be played or set until there is an open Monster Card space in the Monster Card Zone. C. Fusion Deck Zone: If you are playing with Fusion Monster Cards, put your Fusion Deck face-down in this space (Fusion Monsters). D. Graveyard: When cards are destroyed, they are discarded face-up to this space. The contents of the Graveyard are public knowledge, and your opponent can look through it at any time. Be sure to get your opponent's permission before going through their Graveyard. E. Magic & Trap Card Zone: Magic and Trap Cards can be played (face-up) or Set (face-down) to the 5 spaces of the Magic & Trap Card Zone following the rules in Main Phase 1. Important! The Magic & Trap Card Zone has a 5-CARD LIMIT. Once all 5 spaces in the Magic & Trap Card Zone are occupied, no further Magic (except Field Magic Cards) OR Trap Cards can be played or Set until there is an open Magic & Trap Card space in the Magic & Trap Card Zone. This5-CARD LIMIT includes any of your own Equip Magic Cards used to equip your opponent's Monster Card. F. Deck Zone: Place your Deck face-down in this space. Your Side Deck is not placed on the Duel Field. You can also play Yu-Gi-Oh! without a Duel Field. Just be sure to place the cards and Decks in the indicated positions.

Reference
http://en.wikipedia.org/wiki/Cabalsea http://en.wikipedia.org/wiki/Yu-Gi-Oh!_5D%27s http://cikgushahrul.blogspot.com/2008/02/immersive-multimedia.html http://yugioh-land.com/howtoplayyug1.html http://yugioh-land.com/duelfieltrad.html

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