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A Comparison in Terminology
There is a Major Difference in Terminology between the Bill Walsh Offense the Old BYU Offense and the Multiple West Coast Offense
In Walshs offense, the basic offense is built on series for play-calls. NOTE: a 3 can be added to the passing series number denoting that it is a 3-step drop. A)TEENS: ALL RUNS. B) 20'S: ALL PASSES WITH SPLIT FLOW PROTECTION. C) 30'S: ALL RUNS. D) 40'S: ALL RUNS. E) 50'S: ALL PASSES (SLIDE PROTECTION). F) 60'S: ALL RUNS. G) 70'S: ALL PASSES. H) 80'S: OPEN: THIS SERIES IS SELDOM USED: ONLY FOR SPECIAL PLAYS. J) 90 'S: ALL RUNS. 2-3 JET PROTECTION: THIS IS OUR #1 PASS PROTECTION. THIS IS A SIX MAN SLIDE
Walsh Offense
The formation is called by color (Red left / right, Orange Left / Right) Motion is called by letter, then by motion (Blue Right, F Short (Flanker short motion) The protection is called by number (322 Scat) The primary receivers route is called, every one else has to memorize their route 72 (protection) X shallow cross (Primary receivers route)
This can get very difficult when you switch up formations and the complimentary receivers now have to switch their routes. NOTE: This may be why Notre Dame (under Willingham) and UCLA had a difficult time early on learning and installing their
A comparison in terminology Walshs Offense and the Multiple West Coast Offense
Finding the Winning Edge p. 502 Walsh Offense Terminology: "Spread Right Eagle Right 2-Jet E Drive Z Post" Multiple WCO Terminology: "Hum Trunk Right 928 Dig - Stop Queen"
In the Edwards BYU / Chow USC Offense The basic offense is built on series numbers for pass protections. In the USC basic dropback passing game, they have nine passes.
They call it the 60 Series. They have a pass for each of the 60 numbers.
Example: 65. The linemen know it is the basic 60 cup protection. The 5 is the pass pattern. Everyone has to remember the pass routes. They have nine basic pass patterns.
2001 C.O.T.Y Clinic Manual p. 58
Used colors for formations, (now USC uses names a lot Dual, Flank etc.) A) 40-series: The T.E. and both backs stay in for protection B) 50 series: Quick Protection C) 60 series: Backs check release opposite sides & can be called HOT 66 Will / 66 Sam D) 70 series: Weakside attack - both backs weak flow T.E. and FB check before releasing. E) 80 series: Strongside attack stongside back releases immediately
The formation is called by color (Red left / right, Orange Left / Right) Motion is called by Tag (Red Right Zip) The protection is called by a series number (60 - both backs check release) The primary receivers route is called, every one else has to memorize their route 66 Y Bench Sam
The protection is 60, the wide receivers both run 6 routes (curls) the Tight in now runs a Bench route instead of his normal 66 route, and the F has a free release and is hot if the Sam Backer Blitzes.
not extremely varied, it is fairy simple to learn and memorize. However, if you were going to vary formations and patterns, it would get complicated because of all the memorization involved in the offense.
A comparison in terminology Norm Chows Basic Offense and the Multiple West Coast Offense
2001 C.O.T.Y Clinic Manual p. 63 USC Offense Terminology: "Red Right 66 Y-Bench Fred MWCO Terminology: "Split Right 414 Flat -V Max"
Derived from Sid Gilman / Joe Gibbs / Colorado State University (Sonny Lubick) Passing offense: Single-side receiver across backs routes are called protection is called Run game is set up with Series Number based on number of backs and position of backs helps the line with line-calls and blocking schemes Formations are called with descriptive one-syllable names for easy learning and repeating Everyone is told what to do in the play call (no memorizing) Each motion receiver / back is given a tag call to go in motion we motion into the called formation
Overview
Introduction Philosophy of the system Play-calling Philosophy How the run game is set up How the passing game is set up Basic drop back pass protection Incorporating two separate sets of progressions The formations system How motions are called How shifts are called How the play-calls are made Practice / Installation Philosophy How the call sheet is set up and used
As a teaching philosophy, this is a complete offensive system that is very logical and simple to comprehend by both players and coaches This system allows you to spend quality time teaching fundamentals, because you dont have to spend an inordinate amount of time running plays to teach the system as well as specific plays to the players Once the language of the system is learned and installed, the possible playcalls and formations are virtually endless
Introduction
Introduction (cont)
Easy to understand and easy for players and coaches to learn Simple to install in a short period of time Allows a team to make adjustments at anytime during a game Extremely flexible
Note of Interest It turns out that this is very close variation of Sid Gilmans system. Joe Gibbs (New Redskins Head Coach) runs a similar system Extremely flexible for shifts, motions and multiple formations!
Use a system where a coach can teach efficiently with high quality instruction teaching becomes a priority Create a precision-timed passing game with explosive capabilities, i.e. vertically push the ball downfield We also have to go into any given season being able to beat the bump & run defender consistently we use our own innovative techniques Be able to physically run the ball effectively by double-teaming at the point of attack (the inside and outside zones are also included) Have the capability to make immediate adjustments during a game Create an offense that is hard to prepare for because it is so multifaceted Use multiple formations and a multitude of plays Take what the defense gives us most all of the time Spend quality time teaching individual technique
Make sure the players are fundamentally sound Spread the ball around to many players Call plays that get the players in a position to succeed if they make big plays, its a plus Put the ball where the defense is vulnerable Only audible when absolutely necessary Do everything we can to put the defense on their heels Keep the ball from the defense if necessary (a ball-control offense) Push the ball downfield and score points (if you decide you have to get into a shootout)
NOTE: The Guards and Tackles hands are even with the Centers shoelaces.
QB
HOLE NUMBERING 9 7 5
3 10 2 QB
NOTE: The run game is very similar to Alex Gibbs Tight-zone / Widezone concepts, with isolation / power plays and draws added to the mix.
There is NO lead blocker on the playside There is a lead blocker on the playside
16 Stretch
Does NOT have a lead blocker to the play-side
26 Stretch
Does have a lead blocker to the play-side
30 series
Back lines up on the weak-side
50 series
Back lines up on the Strong-side
30 Series
30 Draw
W E N M T S E
Q
F
40 Series
40 Draw
W E N M T S E
Q
H
50 Series
50 Draw
W E N M T S E
Q
H F
Quarterback movement
Single Digit
QB series Zero Draw / 1 Draw
Single Digit
QB series 2 Lead Draw
2 Flat
X Y
Flat
QB
H F
8 6
2 lat
X
lat
QB
H F
SMASH
DRIVE
5 6 4 2 1 0 3
SHAKE STICK
STAB
QB
CORNER
Quarterback Drops
Special Situation Throwing from a balanced four or five-wide receiver set five-
When we get into a balanced, four or fivereceiver set such as Dallas, Houston, or our Island Package, and we are running mirrored routes, we will call the routes as if they are a strong-side route combination call (the inside receivers route will be called first, followed by the outside receivers route). An example of this type of play-call would be Dallas Right, 39 F Stab King. The protection call (King) will alert the linemen that the play called is a pass play, and not a thirty-series run play.
QB
F
we are in a balanced set running mirrored routes and we want to change one of the receivers routes in the pattern, we tag it.
QB
F
Post
Special Situation: Throwing From a Balanced Four or Five-receiver Set (Cont.) Five
Another example would be Maui Right, Rub - Dart, F Juke Gone. The protection call Gone tells the line to block away from the call side Right.
Gone Protection
H X Y
Rub
Dart
QB
Rub
Juke
Dart
Switch Passes (with Complimentary Routes) Perhaps when going no-huddle noWell call Dallas Right Switch Right 88-Dig, Jack
Now the right-side receivers will run the Switch 8-routes, and the other side receivers will run the regular Square-in / Dig routes.
Youre going to do this in no-huddle type situations when you dont want to flip the formation.
Everyone does their route called except now the H and the Y are Switching.
Seam Releases
Well call Dbl. Stack Right Seam 787 H Dig Jack
Seam tells the X and the Z to run Seam Releases. Everyone does their route called and now the X and the Z use Seam Releases, while the H and the Y use Burst Releases.
Burst Releases
Well call Dbl. Stack Right Burst 45 F Choice Jack
Seam tells the X and the Z to run Burst Releases. Everyone does their route called and now the X and the Z use Burst Releases, while the H and the Y use Seam Releases.
PlayPlay-action System
Names of animals / reptiles will be used to tell the offense what action is to be performed in the play-action passing game.
FOX 2 / 3 = Lead (ISO) action COUGAR = Counter action with Waggle action by the quarterback ZEBRA = Outside Zone action with boot action by the quarterback SPRINT = Move the pocket NOTE: The corresponding numbers after the Name will tell the offense the aiming point of the fake
Pass Protection
Pass Protections
Max Oh Stay Max OH Queen Jack Gone Man 8 man protection scheme Man 7 man protections scheme Man 7 man protection that can get all 5 receivers out Turn back 6 / 7 man protection that can get 6 / 7 into the pattern Turn back 6 man protection that can get all 5 receivers out Turn back 6 man protection that can get all 5 receivers out Turn back 5 man protection that can get all 5 receivers out (Queen with builtin HOT routes)
The pass protection calls tell the backs which side the release from This allows for a great deal of diversity in the offense Examples
Near 839 H V Queen: The back behind the QB will release to the Strongside due to the protection call Near 639 F V Jack: The back behind the QB will release to the Quickside due to the protection call
Jack
The Center, Strong-side Guard, and Tackle will block to the strong-side. The Quick-side Guard and Tackle will block to the Quickside, and the back will check release to the Quick-side.
Queen
The Center, Quick-side Guard, and Tackle will block to the Quick-side. The Strong-side Guard and Tackle will block to the Strongside, and the back will check release to the Strong-side.
Other protections
Gone gets both backs out of the backfield using a five-man protection scheme. You need to build in HOT routes to one side of the formation, while blocking three to the other side. Gone is just Queen Protection for the linemen
SPLIT RIGHT 414 F- V QUEEN FLANK RIGHT 17 F CHOICE JACK HULA RIGHT DRIFT 6 F SMASH GONE
Examples:
Split Right 414 Swing / V Queen Trey Right 680 Corner / Cut Jack
1 C
FS
1 C OUTLET
p T N QB
M T S
SS
When counting both right and left formations, we have over 100 distinct formations that we can run plays from.
But because we are telling each player (X, Y, Z, H, and F) specifically what to do, we can move players to any of 5 different positions, giving us the illusion of over 500 different formations.
Regular (21) I SPLIT NEAR FAR STRONG WEAK WING SLOT TWIN HUG HANG FIB
Two backs
Split, I, near/far, strong/weak
QB
Y Z
H SPLIT RIGHT
Y Z SPLIT LEFT F
QB
H
QB F H
Y Z
I RIGHT
Y Z
QB F H
I LEFT
QB F H
Y Z
NEAR RIGHT
Y Z F
QB
H NEAR LEFT
X F
QB
Y Z
H FAR RIGHT
Y Z
QB F H
FAR LEFT
QB
Y Z
F STRONG RIGHT
Y Z H STRONG LEFT
QB
QB
Y Z
H WEAK RIGHT
Y Z
QB
F WEAK LEFT
Two backs
Split, I, near/far, strong/weak
Single backs
Regular (Trips & Trey), ace, near/far
X Z H
QB
F TRIPS RIGHT
QB H
TRIPS LEFT
QB
Y H Z
TREY RIGHT
Y Z H
QB
F TREY LEFT
QB
F
Y H Z
Y Z H
QB
F
QB F
Y H Z
QB
Two backs
Split, I, near/far, strong/weak
Single backs
Regular, ace, near/far, strong/weak
Special formations
Close, flex, open (trick) and under
QB
Y Z
H SPLIT RIGHT
QB
Y Z
H
WING RIGHT
QB
Y H Z
TREY RIGHT
QB
Y H Z
QB
Y H Z
QB H F
Y Z
Shifting
Shifting is a tactic used to either confuse the opposition, or force them to run a base defense, by showing a particular offensive set, and then radically changing that set before the snap of the ball.
Shifting (Cont.) 2
We will call a predetermined shift by calling the formation that we want to shift from first, followed by the formation we will be shifting to, second. An example would be Tank, Trey Right. In this case, the term Tank would tell the players to line up in a Tank Left formation, and then shift to a Trey Right formation when the QB yells Go.
QB
H
QB
F
Shifting (Cont.) 3
Another example would be in the play-call Dance Maui Right. In this case, the eligible receivers will line up in a Dance Left formation, and then sprint to a Maui Right formation when the QB yells Go.
QB
X F H
X H
QB
Motions
Position
Go across formation Go into formation
Start 1-way, then come back Start in ESCAP backfield and E go out
Z Receiver Motion
ZOOM: Z goes in motion across the formation. ZIP: Z goes in short motion into the formation.
X Receiver Motion
EXIT: X goes in motion across the formation. ENTER: X goes in short motion into the formation.
(Y) Tight-end Motion TightJET: Y goes in motion across the formation. JAM: Y goes in short motion into the formation.
H Back Motion
HUM: H goes in motion across the formation. HIP: H goes in short motion into the formation.
F Back Motion
FLY: F goes in motion across the formation. FLEW: F goes in short motion into the formation.
Snap count
Red (on one), white (on two), blue (on three)
If a player forgot the snap count at the line of scrimmage, he would say check check and he would be told white.
QB
F H
Zoom split left 414 swing / v - queen, on blue, on blue ready break.
Zoom tells the Z receiver to go in motion across the formation. Split left means we want to end up in a split left formation. 414 tells the single receiver (X) to run a curl route, the inside receiver on the two-receiver side (Y) to run a flat route, and the outside receiver on the two-receiver side to run a curl route.
What the Call Would Sound Like If It Were a Pass Play (cont.)tells the F back to run a V route. F - V
Because the H did not hear a route called for him, he will automatically run a Swing route. Queen tells the line to zone the quick-side and man the strong-side. This will release the back on the quick-side into the pattern right away. The remaining back on the strong side will check release into the pattern. On blue tells everyone the snap count is on three.
If we wanted to audible to a different play, blue is the live color since we called the count on blue.
Once each player knows exactly what to do, bring groups together then the entire offense together. This saves a great deal of time down the road and leads to better execution of the offense.
Start with 40 minutes of individual teaching time, which can be reduced to 15 minutes as the season progresses.
This is the foundation of this offense. Once each player knows exactly where to be and what to do based on what he is told in the playcall, the play will be executed as it was intended every time.
Using only the holistic approach (just running plays and coaching on the run) will lead to individual player breakdowns, and the offense will never be precise. For example, a receiver will run the same route at different depths, or the QB will take different drops for the same pass. This will cut down drastically on the productivity of the offense.
No huddle offense
Kill the clock Last three plays
Base plays
Run game Quick passes Base passes
Play action Screens and Draws Four minute offense Check list for Time-outs
Special coverage section Protections Red zone offense Red zone field position Two point plays Two-point chart Personnel groups
Situation offense