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Name: Player: Chronicle:

Concept: Virtue: Vice:

Seeming: Kith: Court:

Power Finesse Resistance

Intelligence: Wits: Resolve:

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Strength:

Attributes

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Presence: Manipulation: Composure:

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Dexterity: Stamina:

Mental
(-3 Unskilled)

Skills

Merits
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Other Traits

Health

Academics Computer Crafts Investigation Medicine Occult Politics Science

Flaws

Physical
(-1 Unskilled)

OOOOO O O O O O O O O O O O O O O O O OOOOO OOOOO Willpower OOOOO OOOOOOOOOO OOOOO OOOOO Glamour OOOOO OOOOO OOOOO Wyrd
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Athletics Brawl Drive Firearms Larceny Stealth Survival Weaponry

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Clarity
10 9 8 7 6 5 4 3 2 1 O O O O O O O O O O

Social
(-1 Unskilled)

Animal Ken Empathy Expression Intimidation Persuasion Socialize Streetwise Subterfuge

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Contracts OOOOO OOOOO OOOOO OOOOO OOOOO OOOOO OOOOO OOOOO OOOOO Seeming Blessing: Pledges Seeming Curse: Size: Defense: Initiative Mod.: Speed: Armor: Experience:

Attributes: 5/4/3Skills 11/7/4 (+3 Specialties) Seeming: Choose 1 free Skill Specialty in Athletics, Brawl or Stealth; Record Blessing and Curse Contracts 5 dots Merits 7 (Buying the fifth dot in Attributes, Skills or Merits costs two points) Health = Stamina + Size Willpower = Resolve + Composure Size = 5 for adult human-sized Defense = Lowest of Dexterity or Wits Initiative Mod = Dexterity + Composure Speed = Strength + Dexterity + 5 Starting Clarity = 7 Wyrd starts at 1 dot Glamour starts at 1/2 maximum (determined by Wyrd).

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