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Copyright 2008 Vidiator Technology (US) Inc. under license. All rights reserved. VIDIATOR and XENON are trademarks of Vidiator Technology (US) Inc. under license. All rights reserved. All other trademarks or registered trademarks are property of their respective companies. Specifications are subject to change without notice. CONFIDENTIAL INFORMATION. Do not disclose or distribute. Patent Notice: These products are protected under one or more of the following U.S. patents and/or their foreign equivalents: US Patent No.: 7,143,432 B1; 7,114,174; 6,981,045 B1; 6,948,131 B1; 7,069,573 B1; and 7,047,305 B1. Korean Patent No: 567157, 785647 Restricted Rights Legend Use, duplication or disclosure by the Government is subject to restrictions as set forth in subparagraph (c)(1)(ii) of the Rights in Technical Data and Computer Software clause as DFARS 252.227-7013 for DOD agencies, and subparagraphs (c) (1) and (c) (2) of the Commercial Computer Software Restricted Rights clause at FAR 52.227-19 for other agencies. Vidiator Technology (US) Inc., 10900 NE 8th Street, Suite 1486, Bellevue, WA 98004 USA
Abstract
Today, more and more mobile network operators are deploying high-speed 3G and 3.5G networks to bring their subscribers more services and exciting feature-rich applications. Of these, multimedia applications are best suited to take advantage of the relatively high data speeds supported by these wireless networks. Unlike the Internet, where downloading still prevails as the most popular method for delivering content, the mobile world is increasingly turning toward streaming to bring multimedia to users, in particular for live events and TV-type content. Streaming in the mobile space poses perhaps more significant challenges than traditional Internet streaming. These challenges include issues that relate to and affect quality and the overall user experience. This article addresses five key problem areas inherent in mobile streaming and suggests approaches that can lead to more successful delivery of mobile multimedia services.
Introduction
Wireless streaming is a relatively recent phenomenon, made possible by advances in mobile handset technology and the development of high-speed mobile networks. However, despite some encouraging success stories and growing popularity, there are still many challenges for the mobile operators, solution providers, and handset companies largely due to the inherent differences in technology in relation to the more established Internet-based services. This article highlights some of the key issues in turn.
An encoder/decoder
Copyright 2008 Vidiator. All rights reserved.
Conclusions
Wireless streaming is now maturing as a media delivery technology, and requires some innovative solutions to reduce the limitations associated with such networks. The operators must take an endto-end approach and cannot simply apply the same principles of traditional Internet-based solutions. The highest quality best-of-breed encoding tools must be used to create the live and on-demand content, considering the performance requirements in terms of speed of encoding and the desired quality. Flexible solutions are required that can adapt the stream data-rate dynamically based on the network conditions and the available bandwidth, plus the ability to customize key parameters to achieve the best performance possible. With the advent of even higher speed networks such as HSDPA, there are new possibilities to create higher quality services with an improved user experience, so it is also vital to have a clear and progressive roadmap to deploy new technologies to achieve this goal. Content should ideally be tailored to the mobile device from the offset, rather than simply repackage made-for-TV and Internet content; anyone who has watched TV news on a mobile will be familiar with the frustration of reading small text originally designed to be viewed on a larger screen. Innovative service features also have a considerable impact on the customer experience. One such feature coined Stop-N-Go such as offered by the Vidiator Xenon Streaming Server, enables a customer to re-join a stream at the point where they previously finished very useful if the connection was dropped (not uncommon at peak times or in congested cells) or they simply wish to stop watching and continue later on, saving both time in finding the same place and additional data charges. Finally, the issues mentioned here can have a considerable impact on the effectiveness and success of wireless streaming services. One thing is certain; there has never been a more exciting and promising time to be involved in wireless streaming for content providers, network operators and solution providers.
Abbreviations
3GPP ADSL AMR API DBA EDGE GGSN GPRS HSDPA Kbps Mbps MPEG NRT RT RTP RTSP SGSN UMTS URL 3rd Generation Partnership Program Asymmetric Digital Subscriber Line Adaptive Multi-Rate Application Programming Interface Dynamic Bit-rate Adaptation Enhanced Data Rates for GSM Evolution Gateway GPRS Support Node General Packet Radio Service High Speed Downlink Packet Access Kilobits per second Megabits per second Motion Picture Experts Group Non Real-Time Real-Time Real-time Transport Protocol Real-Time Streaming Protocol Serving GPRS Support Node Universal Mobile Telecommunications System Uniform Resource Locator