Professional Documents
Culture Documents
CSE 481
ARTIFICIAL INTELLIGENCE
Basic Information
C S E 4 8 1 : A RT I F I C I A L I N T E L L I G E N C E
3 hours 2 hours
C S E 4 8 1 : A RT I F I C I A L I N T E L L I G E N C E
C S E 4 8 1 : A RT I F I C I A L I N T E L L I G E N C E
Grading
C S E 4 8 1 : A RT I F I C I A L I N T E L L I G E N C E
Final Examination Mid-Term Examination Assignments Mini-project Participation, Quizzes, Attendance Total
Study Material
C S E 4 8 1 : A RT I F I C I A L I N T E L L I G E N C E
Course notes
Textbook
Stuart Russell and Peter Norvig, Artificial Intelligence: A Modern Approach (Second Edition), Pearson Education, New Jersey 2003.
References
M. Tim Jones, Artificial Intelligence: A System Approach, Infinity Science Press LLC, Hingham, Massachusetts, New Delhi, 2008.
Syllabus
C S E 4 8 1 : A RT I F I C I A L I N T E L L I G E N C E
Overview Problem Solving Uninformed Search Informed Search Adversarial Search and Game Theory Learning Methodologies Knowledge Representation Introduction to AI Languages Evolutionary Computation Expert Systems Intelligent Agents
Overview
C S E 4 8 1 : A RT I F I C I A L I N T E L L I G E N C E
State of the Art in AI The Goal of Artificial Intelligence (AI) Approaches to AI Different views of AI AI Applications
C S E 4 8 1 : A RT I F I C I A L I N T E L L I G E N C E
Deep Blue defeated the reigning world chess champion Garry Kasparov in 1997 No hands across America driving autonomously 98% of the time from Pittsburgh to San Diego) NASA's on-board autonomous planning program controlled the scheduling of operations for a spacecraft Proverb solves crossword puzzles better than most humans
10
C S E 4 8 1 : A RT I F I C I A L I N T E L L I G E N C E
The Goal of Artificial Intelligence (AI) The goal in AI is to reproduce or model intelligent behavior
11
Approaches to AI
C S E 4 8 1 : A RT I F I C I A L I N T E L L I G E N C E
12
AI Applications
Typical problems to which AI methods are applied: Pattern recognition
C S E 4 8 1 : A RT I F I C I A L I N T E L L I G E N C E
Natural language processing Computer vision, virtual reality and image processing Medical diagnosis Game theory and strategic planning Non-linear control and robotics