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Sir Amisodarus still felt the stinging words of Baron David of Artois: You have no honor and you

serve a false lady! The insult had cut Amisodarus honor like a knife, and the paladin knew he must avenge the insult or the land of Mousillon would never be able to regain its rightful place. Thus, he had gathered his errant knights to march to Artois, challenging the baron. Despite his disquiet at spilling fellow Bretons blood, Amisodarus knew it was the only way. However, upon reaching the field of battle, Amisodarus realized that the cowardly baron had not even bothered showing up, instead sending a trio of witches in his place (they were not damsels or a prophetess after all, how could they be if the true Lady was on Amisodarus side). No matter, the defeat of the barons champions on this field would prove Amisodaruss honor. As the Mousillon general send word to pray, he noticed the Artois army was doing the same, no doubt asking their infernal masters for protection. No matter, it was Amisodarus who seized the initiative, ordering his troops forward. The pegasus knights took the center of the field while the yeomen moved up the right flank. All three errant units moved forward, as did both lances of questing knights, one led by Sir Maris, carrying the armys battle standard. The peasant archers launched a volley at the enemys yeomen, plucking one from the saddle. The mounted peasants also launched a volley at an exposed witch, but failed to strike their target. Since Amisodarus had brought no damsels, the general knew he must rely on his knights and superior tactical knowledge. The Artois forces showed more evidence of their cowardice, refusing to charge the pegasii or yeomen, both of whom they could have easily reached. Instead, they attempted some maneuvering to gain an advantage. The enemy pegasii moved atop the center ruins while the mounted witch moved back toward the safety of the questing knights. Amisodarus noticed she blocked their ability to charge, a mistake the Mousillon forces would be sure to exploit. A whirlwind of magic erupted from the enemy lines, but most bounced harmlessly off the noble knights armor. A large block of granite came plummeting from the sky, crushing an errant knight in Amisodarus unit; apparently the curs would only shoot from afar. Suddenly, a strange horn sounded, and all manner of birds flocked to the sky, preventing any flying movement of the Mousillon pegasus knights, yet more evidence of the valor of the Artois. Unable to charge the exposed head witch, the pegasus spurred themselves on into the flank of the knights, skewering two on their lances. The cowards could take no more, and tried to flee but the winged horses, though still tethered to the ground, ran the enemy into the ground. Sir Maris bravely charged up the treacherous slopes of the ruin, and the questing knights accounted for one of the enemys flying knights. They also ran, but this time their fright took them beyond the reach of the Mousillon knights, who were left somewhat stranded before the enemys own questing knights. All of the mounted peasants failed to hit their targets, though the yeomen were moving to a threatening position. The foot peasants accounted for another enemy yeoman, but they still held their nerve. The unit of erranty knights moved their unit up into the face of the peasant bowmen, ready to charge through their pathetic spikes, while Amisodarus and his remaining units moved forward to charge the enemy as well. The enemy knights tried to charge the flank of Sir Maris unit, but they chose to retreat in order to rejoin battle on more favorable ground. The enemy, undeterred, redirected into a second unit

of questing knights. A tough battle ensued, and although the Mousillon knights were the clear victor, the enemy did not flee. The yeomen had the audacity to not only charge the errant knights, but managed to kill one through sheer luck! The peasants still lost, but held their nerve because of the enemys standard bearer nearby. Another stone from the trebuchet went off target, and the quivering peasants could not find their mark. Despite having a clear magical superiority, the trio of witches could not accomplish anything of note with their spells, the most damaging of which was dispelled through the latent forces guarding the Mousillon knights. Suddenly, Amisodarus noticed that Sir Hector and his errant knights retreat from the direction of Sir Maris fleeing unit. The general knew that it must have been the young knights that forced the champion to flee, as Sir Hector was the best knight in all the land. Irritated at the rashness of the young nobles, Amisodarus charged his unit forward into the flank of the yeomen, all three of whom were crushed outright. Continuing his momentum, Amisodarus and his cadre crashed into the peasant bowmen, though with somewhat less impetus because of the damned spikes. The questing knights engaged in combat killed two of their enemy for no losses, this time breaking the cowardly foes. Again, the Artois knights could not outrun the wrath of Mousillons finest, who took the enemy standard as a trophy. Further, the nearby Artois pegasii panicked at the sight of their brethren being beaten, and retreated toward their back lines. The mounted yeomen moved forward, launching their arrows into the head witch, and even managed to wound the abomination. Lastly, the pegasus knights flew into the back of the enemys lines, ready to engage the first target that became available. The victorious questing knights were, however, charged in the flanks by both the enemys grail knights and questing knights. Seven of the Mousillon men fell, and understandably broke from combat. Fortunately, the pursuing questing knights could not catch them and the grail knights restrained themselves from pursuing. Amisodarus morningstar lashed out, crushing two of the peasants skulls in. One of the little maggots had the audacity to strike back at the general, though his club bounced harmlessly off Amisodarus shield. The fools fled, and Amisodarus saw no glory in running down some peasants, so held his unit back. The enemys first spell was again dispelled, and when the head witch tried her incantations, a silence descended on the field as her powers failed and drained the land temporarily of its magical winds. Being within a few horse lengths of the enemy catapult, Amisodarus noticed that they were attempting to launch their deadly ammunition straight at himtheir calculations were spectacularly off, and they nearly pummeled themselves with the slab of granite. Sir Hector rallied his brash companions, and Amisodarus and his tandem unit of errant knights both charged the fleeing peasants, so as to avoid the dangerous forest where one of the witches were lurking. The yeomen move forward, turning to face the rallied enemy pegasii, and all missed with their bows. The Mousillon flying knights charged the exposed head witch, who attempted to outrun them, but in the end wound up being crushed beneath their hooves. The enemy countered with two charges; the pegasus knights charged the yeomen and the questing knights charged the Mousillon flying cavalry. Both decided to retreat, leaving their enemies exposed. The mounted witch and enemy standard bearer continued to move around, dodging and hiding from the Mousillon forces. Finally the forest witch got a useful spell off, felling one of the retreating pegasus knights. The catapults ropes snapped, failing to launch its

ammo into the air, and the grail knights moved further from the field of battle, apparently afraid of Sir Maris and his questing knights. Amisodarus moved back onto the field, as did the supporting unit of errant knights. He turned just in time to see Sir Hectors lance crash into the flank of the questing knights, piercing two of their breastplates with his lance. Unable to fight back, the Artois cowards fled, but yet again, the righteousness of Mousillon proved telling, and they were stampeded into the ground. Sir Maris moved out of his unit to try and hunt the skulking witch down, and the pegasus knights rallied on the other side of the ruins. The two remaining Artois flying knights charged into the lone errant knights, killing three, yet the stalwart youths held their ground. The lone enemy standard bearer finally charged into combat, and the Mousillon pegasii lost the melee, outrunning their pursuing enemy. The mounted witch pelted Sir Maris with a storm of thorns, but the paladins armor held true. A similar storm of magic pierced the visor of an errant knight in Amisodarus cadre, and the general began to question the wisdom of forgoing a damsels support. The mounted yeomen charged the flank of the enemy pegasii, who predictably panicked and fled, though they did not outrun the peasants. What could be a more fitting end for a dishonorable enemy than being killed by mere serfs? Tiring of the trebuchets antics, Amisodarus charged into the crew, dispatching two more while his bodyguard accounted for the rest. After the Mousillon pegasii rallied once more, the peasants pummeled the lone standard bearer with arrows, one of which lodged in the fools shoulder. The enemy paladin again charged into the pegasus knights, killing one outright, and the sole survivor fled the field of battle. Both witches failed their incantations, and Amisodarus knew the day was his. Truly, Amisodaruss honor had been restored, and the cowardly Baron David would publicly pay for his irreverent insult. _________ Result: Massacre for Mousillon (1450 pts)

Sir Darius could not believe the stubbornness of these defenders of Middenheim. It seemed the taint of Mousillons past was stronger than the threat from Archaon himself! No matter what the heralds told the empire men, they would not believe the Bretonnian forces were here to help. Thus, Sir Darius found himself in a battle that he did not want to wage. Not only against a misguided foe, but this battle would delay the Mousillon forces from engaging the chaos hordes that were converging on Middenheim. Turning to the empire force arrayed against him, the general saw that it composed of entirely mounted troops, and mostly knights at that. Even two cannons were hitched to horses on the left flank. Sir Darius could see the knights hiding behind

the lesser nobles, pistoliers if he recalled correctly. No matter, the Lady will protect us Darius thought as he knelt to pray. The empire forces advanced, the knights still behind the faster cavalry. Sir Darius also noticed a group of Kislev lancers on the left flank, their feathered adornment already whistling in the wind. Some sort of lone hero mounted on a pegasus (which was, of course, no match for the noble flying steeds of Bretonnia) flew off the hill where the galloper guns were perched. The warrior priests chant was easily dispelled, though the wizardof the celestial order it appeared managed to cast some weak spell. A resounding explosion sounded from the top of the hill as one of the cannons exploded, and the other ones shot fell ridiculously short. A befitting end for those cowards who would rely on artillery Darius thought. Suddenly, Darius and Sir Hectors units of young knights could not hold their enthusiasm and charged the Blazing Sun knights in front of them, though the empire men promptly fled, leaving the two lances somewhat stranded. Sir Marius moved his questing knight unit to protect Sir Hectors exposed flank, and the yeomen and pegasus knights moved forward on the right flank. The peasant bowmen on the right flank moved toward the abandoned farmstead, and all of the peasants arrows failed to penetrate the armor of the knights. The damsels, Cassandra and Hecamede, both failed to call upon sufficient power to cast their spells. Sir Darius looked ahead at the awaiting Panther knights and braced himself. The empire forces surged ahead on all fronts. Darius could see the pegasus hero charge the pegasus knights, and a rider near the galloper guns charged the mounted peasants. Two of the yeomen fell to the charge, but they held. The captain on the pegasus failed to wound the Gallant, but he held despite being outnumbered. The pistoliers on the left flank charged the peasants behind the stakes, but bowmen killed three of their number, forcing the young nobles to rethink their charge and flee. The Panther knights led by the warrior priest charged into the two lances, and Sir Darius called out a challenge. In the ensuing melee, one errant knight fell, and the priest and Darius fought to a draw. Although the empire knights were overwhelmed, they held their nerve as the White Wolf grandmaster was nearby. The Kislev horsmen wheeled toward the right flank, and the cannon on the hill blasted a knight from his saddle on the left flank. The pistoliers on the right flank charged the questing knights, and their position blocked the large unit of White Wolf knights from engaging in combat. The questing knights cut all of the upstarts down without losing any of their own, and quickly overran into the flank of the White Wolf unit. The fight amongst the pegasii knights continued, and still the captain held his ground. Following up on their impetus, the questing knights and Sir Marius cut down three of the White Wolves, and routed the large unit, scattering them amidst the ruins which the Bretonnian knights found themselves mired. The lone horsemen killed the remaining peasants, and although the captain wounded the Gallant, his nerve finally broke and he was cut down in his attempt to flee. As the melee on the right flank continued, no knights fell, but the empire men still heldSir Hector had forgot to adjust his position and did not join combat yet. The bowmen on the right moved into the yard, seeking shelter behind the fences. Their shots claimed one of the recently rallied Blazing Sun knights, and the other bowmens shots bounced harmlessly off the cannon. As Cassandra cast her magic, the woods came alive, claiming two Kislevite horsemen who fled from the animated treesthey would never return to the fray.

The pistoliers rallied, and the cannon turned to fire point blank into the pegasus knights, killing the noble Gallant. Despite the Blazing Sun knights failing to reach the melee, the young knights were forced to regroup. A single knight fell from each side, and still the enemy knights refused to yield. Sir Darius gave them grudging respect for holding on so long. The warrior priest and wizards incantations were easily dispelled, and Darius was glad that he had brought the extra damsel to the field. The pegasus knights charged the cannon crew, killing two and running the final one down in revenge for their fallen brethren. The pistoliers attempted to stand and shoot the charging errant knights, but failed to wound and then were promptly wiped out despite the challenge the marksmen called out to the grail knight. The bowmen on the left flank shot the newly exposed wizard, silencing his magic forever. Another knight fell from each side (Sir Hector finally having joined the melee), and Sir Marius finally managed to wound the warrior priest, having found a kink in his foes armor. Unsurprisingly, the empire knights held. The Blazing Sun knights finally charged into the ongoing melee, killing two of the young knights. This time, the battle was a draw as Sir Marius blessing saved him from the great hammer the priest was swinging frantically. The lone figure continued killing peasants, this time routing the entire unit of bowmen on the left flank. His luck was to run out however, as Hecamedes magical prowess claimed him with a flurry of gnarled tree limbs. After killing one of the Blazing Sun knights, the empire men could no longer hold and broke, forcing panic in the Panther knights. Both were run down by the pursuing Bretonnians, and no empire men were left on the field. Sadly wiping the blood from his sword, Sir Darius hoped that no one would doubt their intentions any longer and delay them in facing the chaos horde. ________ Result: Massacre for Bretonnia: 2740 Victory Points

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