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Content-based instruction Makabayan Content-Based Instruction (CBI) is a significant approach in language education (Brinton, Snow, & Wesche, 1989).

CBI is designed to provide second-language learners instruction in content and language. Content used to refer to the methods of grammar-translation, audio-lingual methodology and vocabulary or sound patterns in dialog form. Recently, content is interpreted as the use of subject matter as a vehicle for second or foreign language teaching/learning. Benefits of content based instruction 1. Learners are exposed to a considerable amount of language through stimulating content. Learners explore interesting content & are engaged in appropriate language-dependant activities. Learning language becomes automatic. 2. CBI supports contextualized learning; learners are taught useful language that is embedded within relevant discourse contexts rather than as isolated language fragments. Hence students make greater connections with the language & what they already know. 3. Complex information is delivered through real life context for the students to grasp well & leads to intrinsic motivation. 4. In CBI information is reiterated by strategically delivering information at right time & situation compelling the students to learn out of passion. 5. Greater flexibility & adaptability in the curriculum can be deployed as per the student s interest. Generic Competency Model Generic Competency Model is a part of integrative teaching strategies which enable students to develop "competencies". These competencies are acquired through connecting one subject from the other. Usually, generic competency model is used in Makabayan. The most common competencies being integrated are the following: y personal development y social competence y work/special skills Advised Activity in Makabayan y Scenario Building y Anthropological Issue y Futurology y Futurology is an analytical, reasoned-out prediction of the future, and is what this site is concerned with. y Critical thinking and issue analysis y Interactive cards y Debate y Simulation Games y Technology and Aided Activities y Matrix y Timeline y Concept Webbing y Concept Mapping

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