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Mercenary List 1623-73

Swedish Mercenary Army 1655-1660


Characters: General, Army Standard Bearer (from the Swedish list), Oberst and Master Gunner. Core Units: Reiters and German Mercenary regiments. Special Units: German Harquebusiers (1 unit only of cuirassiers), Dragoons and light artillery. Rare Units: Scottish/English Mercenary foot units and medium artillery. Allies: may choose 20% of army from the following; Reliable Allies: Sweden - Colonel, 1-2 Swedish cavalry, 0-1 Finnish Hackapells and 1-2 Swedish Dragoon units*. *Allied units are listed under respective national lists.

Characters:
0-1 General Morale M Elite 8 WS 4 BS 3 S 4 T 4 W 2 I 4 A 2 Ld 9 Sv 6+ Points 112

Equipment: Sword and pistol, mounted. Options: May wear light armour (+1 pt), heavy armour (+2 pt) or cuirassier armour (+3 pt). Special rules: Army commander, if wearing cuirassier armour must be a Trotter (in this case move 6) otherwise he is a Galloper. 0-3 Oberst Morale Veteran M 8 WS 4 BS 3 S 4 T 4 W 2 I 4 A 2 Ld 8 Sv 6+ Points 52

Equipment: Sword and pistol, mounted. Options: May wear light armour (+1 pt), heavy armour (+2 pt) or cuirassier armour (+3 pt). Special rules: If wearing cuirassier armour must be a Trotter (in this case move 6) otherwise he is a Galloper.

Cavalry:
0-4 Reiters Morale Steady Veteran M 8 8 WS 3 4 BS 2 3 S 3 3 T 3 3 W 1 1 I 3 4 A 1 1 Ld 7 8 Sv 6+ 6+ Points 16 22

Units size: 5-18 figures Equipment: Sword and pistol, mounted. Options: May have light armour (+1 pt), may have an officer (+8 pts), musician (+8 pts), standard-bearer (+16 pts), may have a carbine (+2pts). Special rules: Reiters are gallopers. 0-4 German Harquebusiers Morale M WS BS Steady 6 3 2 Veteran 6 4 3 S 3 3 T 3 3 W 1 1 I 3 4 A 1 1 Ld 7 8 Sv 6+ 6+ Points 12 18

Units size: 5-18 figures Equipment: Sword, pistol and carbine, mounted. Options: May have light armour (+1pt), heavy armour (+2 pt), cuirassier armour (+3pt), may have an officer (+8 pt), musician (+8 pt), standard-bearer (+16 pt). Special rules: Trotters, only one unit maximum per any sized army can be upgraded to cuirassiers. 0-2 Wallachians Morale M Steady 8

WS 3

BS 3

S 3

T 3

W 1

I 4

A 1

Ld 7

Sv 6+

Points 20

Units size: 5-20 figures Equipment: Sword, composite bow, mounted. Options: May have shield (+2pt), light throwing spear (+2pt), may have an officer (+8 pt), musician (+8 pt), standard bearer (+16pt). Special rules: Light cavalry, expert horsemen, feigned flight, may always march move except for when cavalry are within 8 inches, never charge formed infantry and cavalry frontally but can charge light cavalry and skirmishers such as other Tartars, Cossacks, Croats, Dragoons both mounted and on foot etc. Light Throwing Spear: Formed cavalry units equipped with throwing spear may re-roll any misses when and only when they charge into combat. Unit may also use either sword or pistol in the first round of combat, if still

in combat after the first round they may use both pistol and sword. The light throwing spear can be used throughout the game as cavalry usually carried more than one in a quiver. 0-2 Vlachs Morale Steady M 8 WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 6 Sv 6+ Points 12

Units size: from 5-16 figures. Equipment: Sword and carbine, mounted. Options: May have pistols (+2), light lance (+2), shield (+1), may have an officer (+8 pt), a musician (+8 pt). Special rules: Skirmishers, feigned flight, may always march move. Can never charge formed units frontally. 0-4 Transylvanians and Moldavians Morale M WS BS S Steady 8 3 3 3 Veteran 8 4 3 3 T 3 3 W 1 1 I 3 4 A 1 1 Ld 6 7 Sv 6+ 6+ Points 15 20

Units size: from 5-18 figures. Equipment: Sword, pistols, carbine and light lance, mounted. Options: May have light armour (+1), shield (+1), an officer (+8 pt), a musician (+8 pt), standard bearer (+16 pt). Special rules: Gallopers. There must be as many Steady troops as there are Veterans. Light Lance/Thrusting Spear: Gives S+1 when charging or counter charging and can be used throughout the game (WECW p.46). The Light Lance/ Thrusting Spear armed unit always fights first against units not similarly equipped, if the opposing is armed with the Light Lance/ Thrusting Spear the unit that charged first will fight first. If charging/counter charging then the first round of combat is always fought with the lance/thrusting spear, if hand-to-hand combat lasts a second round then the unit may use Light Lance/sword and pistols if so equipped.

Infantry:
0-4 German Mercenary regiments Pike M WS BS S Steady 4 3 2 3 Veteran 4 4 2 3 Shot Steady Veteran M 4 4 WS 3 3 BS 2 3 S 3 3 T 3 3 T 3 3 W 1 1 W 1 1 I 3 4 I 3 4 A 1 1 A 1 1 Ld 7 7 Ld 7 7 Sv Sv Points 6 9 Points 7 10

Units size: 15-50 figures, Pike component should comprise a minimum of 1/3rd and a maximum of of each unit. Equipment: Sword and musket for the shot unit, pike and sword for the pike unit, may have light armour (+1), one unit only may have firelock muskets (+2pts). Options: May have an officer (+5), musician (+5 pt), standard-bearer (+10 pt). Special rules: Veteran foot may have salvo fire (+2pt).There should be two units of Shot attached to one unit of pike. All figures comprising the unit must be of the same morale. 0-2 Scottish/English Mercenary regiment Pike M WS BS S T Steady 4 3 2 3 3 Veteran 4 4 2 3 3 Shot Steady Veteran M 4 4 WS 3 3 BS 2 3 S 3 3 T 3 3

W 1 1 W 1 1

I 3 4 I 3 4

A 1 1 A 1 1

Ld 7 7 Ld 7 7

Sv 6+ 6+ Sv -

Points 6 10 Points 7 11

Units size: 15-50 figures, Pike component should comprise a minimum of 1/3rd and a maximum of of each unit.

Equipment: Sword and musket for the shot unit, pike and sword for the pike unit, may have light armour (+1). Options: May have an officer (+5), musician (+5 pt), standard-bearer (+10 pt), one unit only may have firelock muskets (+2pts). Special rules: Veterans may have salvo fire (+2pt). There should be two units of Shot attached to one unit of pike. All figures comprising the unit must be of the same morale. Scottish and English veteran units are stubborn. 0 -2 Mercenary Dragoons Morale M WS BS Steady 8 3 3 Veteran 8 3 3 S 3 3 T 3 3 W 1 1 I 3 4 A 1 1 Ld 7 8 Sv 6+ 6+ Points 14 19

Units size: From 5-12 figures. Equipment: Sword and carbine, mounted. Options: May have an officer (+8 pts), drummer (+8 pts) and a standard-bearer (+16 pts). Special rules: Dragoons, see the rules for dragoons in the WECW rulebook

Artillery:
0-1 Master Gunner Morale M WS Veteran 4 3 BS 3 S 3 T 4 W 1 I 3 A 1 Ld 7 TA Points 20

Equipment: Sword and pistol. Options: May wear light armour (+1 pt). Special rules: Must be attached to a medium or heavy gun. 0-2 Light guns, 3 pdr (2 crew minimum) 40 points plus per 5 points crew Morale M WS S T W I A Ld Steady 4 2 3 3 1 2 1 6 M S T W Damage Range 3 pdr (cannon) 4 6 5 1 1 36" Equipment: Swords. Movement: Light guns may not move and fire, nor march move but every gun can turn 45 degrees and fire.

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