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HP 32; Bloodied 16 AC 16; Fortitude 14, Refl ex 12, Will 11 Resist 10 lightning Claws (standard; at-will) Lightning Setup: +8 vs. AC; 1d6 + 3 damage, and a Medium or smaller target is grabbed (until escape). A grabbed target takes 5 lightning 2 Kobold Slingers damage at the start of the stormclaw scorpions turn. 8 Kobold Minions Sting (standard; at-will) Poison 1 Stormclaw Scorpion +6 vs. Fortitude; 1d4 + 3 damage, and the target takes ongoing 5 poison damage and is immobilized (save ends both). The stormclaw scorpion can use this attack against a Beetle Lore target it has grabbed. Nature DC 15: A fire beetle has two fiery glands that Reactive Sting (immediate reaction, when an enemy grabbed continue to glow for 1d12 hours after the beetles death; by the scorpion escapes; at-will) The stormclaw scorpion makes a sting attack against the enemy. these can be removed and used as torches. Dungeoneering DC 15: The group notices traces of Fire Must beat DC str 16 check to break grab.
Beetles.
Scorpion Lore
Nature DC 15: Stormclaw scorpions hunt by night. They AC 13; Fort 12, Ref 14, Wil 12; see also trap sense Dagger (standard; at-will) Weapon often infest desert tombs and ruins, since they like to nest in dark places. Their claws crackle with electricity. +5 vs. AC; 1d4 + 3 damage.
HP 24; Bloodied 12
Sling (standard; at-will) Weapon Ranged 10/20; +6 vs. AC; 1d6 + 3 damage; Special shot. Set up: Special Shot The group comes upon 4 kobold minions surrounding Firepot (Fire): The target takes ongoing 2 fire damage (save ends). and loudly trying to catch the scorpion. Shifty (minor; at-will): The kobold shifts 1 square. Equipment leather armor, dagger, sling with 20 bullets and 3 With a DC 12 stealth check, they can surprise the group. rounds of firepot.
The second group of minions and slingers enter in round Kobold Minion Level 1 Minion XP 25 2. Initiative +3; darkvision, Speed 6 Roll initiative twice for 8 minions, so 2 groups of 4 move HP 1; a missed attack never damages a minion. AC 15; Fortitude 11, Ref 13, Will 11; trap sense at once. They move to flank the characters whenever Javelin (standard; at-will) Weapon possible. +5 vs. AC; 4 damage. Javelin (standard; at-will) Weapon Ranged 10/20; +5 vs. AC; 4 damage. Battle Chart: Shifty (minor; at-will) The kobold shifts 1 square.
Kobold Slinger, HP: 24: ______________ Stormclaw Scorpion, HP: 32: __________ Kobold Slinger, HP: 24: ______________ Kobold Minion Kobold Minion Kobold Minion Kobold Minion Kobold Minion Kobold Minion Kobold Minion Kobold Minion
Loot: 70 gp +1 Staff of winter: (Daily, Free) After a cold spell, you can immobilize every enemies within 3 squares.