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REVELATiON PROUDLY PRESENTS:

(c) E/ACL



Doom III Cheats

SUPPLIER : TEAM REVELATiON


CRACKER : TEAM REVELATiON
PACKAGER : TEAM REVELATiON

RELASE DATE
: 08/01/2004
RELEASE TYPE
: CHEATS
NUMBER OF FiLES : 1 x 1 MB

RELEASE NOTES:
Bring the console up with [~] and type the following codes in to blow
the monsters bac to hell:)
aviDemo = Saves a demo of your playing to an AVI movie file
benchmar = Game Benchmar
doomhell = S ip all levels to last
freeze = Freeze all on screen
gfxinfo = Graphicscard infomation
god = God mode
noclip = No Clip
notarget = Invisibility to most enemies
com_drawfps 1 = Show FPS
give all = Full load of weapons and ammo
give doom95 = Load the '95 version of Doom
give eys = Acquire all the eys you'll ever need
give weapon_machinegun = Machinegun
give weapon_shotgun = Shotgun
give weapon_plasmagun = Plasmagun
give weapon_bfg = BFG
give weapon_chainsaw = Chainsaw
give weapon_roc etlauncher = Roc et Launcher
status = Your game status

quit = Quid a a Exit


Below is the rest of the codes. At the moment we don't have time to find
out what they're all good for. Play around with them yourselves!!
_use
_moveRight
_moveLeft
_moveDown
_forward
_bac
_right
_left
_loo Down
_loo Up
_attac
_moveUp
_speed
_strafe
_button7
_button6
_button5
_button4
_button3
_button2
_button1
_button0
aasStats
addarrow
addline
blin line
bindlist
bind
centerview
compressDemo
connect
clearlights
conDump
clear
cvar_restart
cvarlist
combineCubeImages
crash
collisionModelInfo
dirtyfeet
dir
demoShot
disconnect
dmap
echo
envshot
exec
exportmodels
editSounds
editLight
editor
error
fillrate
flashlight
focusSoundsEditor

give
game_memory
in_restart
ill
illRagdolls
illMoveables
illMonsters
eepTestModel
listModels
listS ins
listMaterials
listImages
listModes
listLightDefs
listEntityDefs
listMonsters
listEntities
listThreads
listSounds
listAnims
listCollisionModels
listlines
listVertexCache
map
modulateLights
noclip
notarget
nextanim
overlayGUI
path
poplight
parsewait
printShader
printMode
playDemo
playCmdDemo
playerModel
prevanim
reload
reloadSounds
reloadSoundShaders
reloadFx
reloadanims
reexportmodels
removeline
runReach
runAAS
recordCmdDemo
recordDemo
recordCmdDemo
recordDemo
renderbumpFlat
renderbump
roq
reloadGuis
reset
regenerateWorld
reloadImages
reloadShaders
reloadModels

script
reloadEntityDefs
s_musictrac
s_cacheInvalidate
s_cacheInfo
s_restart
seta
set
spawn
setviewpos
setStepGamma
setu
sets
sizeDown
sizeUp
screenshot
spawnServer
stopRecording
say
testTrace
testImage
testShader
testBump
testLight
touchFx
touchGui
touchFile
toggle
testSIMD
touchMaterial
testFx
touchSound
listSoundShaders
touchParticle
testDamage
testblend
testanim
testParticle
testModel
testWipe
testGUI
timeDemo
testmap
touchS in
touchModel
unbind
unbindall
vid_restart
vstr
writeConfig
writePrecache
weapon
weapnext
where
weapprev
weaponSplat

Than s to RELOADED for their nice release!!

GROUP NOTES:
We're happy and it's gonna stay that way :)

GREETiNGS TO:
Everyone that contribute with something for the scene!!

[ ------------------------------------------------------------------------- ]
[ +++
* <<<
this rls passed the gates of HP
>>> *
+++ ]
[ ------------------------------------------------------------------------- ]
,------------------------------------------------------------.
|
This release passed the wonderfull gates of
|
|
You dont now? then we dont say :)
|
| --[Title:
]-- |
'---[Date : August 01 2004 at 01:36:37 PM
]---'

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