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Payload: unlimited

Close combat bonus: +4 strike


JE-65 Drop Ship Short Range Missiles (Forward)
Range: 5 mi.
“Gentle Fall” Damage: 2D6 x 10 MDC each
The JE-65 was a design of necessity when the Protos Rate of Fire: Volley of 1 – 8 equal to that of the
started colonizing other planets and found themselves in pilot’s hand to hand.
battles on alien worlds. This is a quick way to land Payload: 8
multiple troops, establish a command base, and secure a Bonus: +3 strike
landing area for the larger drop ships that held the
vehicles like tanks and armored troop carriers. I am going Sensors and Equipment:
to approach explaining this vessel in two parts since the Shield Generators I: A unit that projects a field of
vessel and the cargo container are separable. The vessel energy around the ship to provide protection against
will be first. anything that would cause damage to the ship.
Reduces damage from any energy weapon by ½. The
JE-65 Drop Ship; “Gentle Fall” shields regenerate any lost MDC at a rate of 1D6 x 10
Vehicle Type: Ship to planet transport. at the end of each melee round.
Crew: 3, pilot, communications tech, and loading tech. Long Range Video and Communication system:
MDC By location: Controlled from the comm. tech, it can send a clean
Nose (command section): 100 accurate audio/visual transmission up to 1,000 miles
* Main Body: 200 away. It may also pick up and monitor outside
Wings (2): 75 each transmissions. The range is doubled in space and can
Turret Weapon: 50 be extended indefinitely by relaying it from one ship
** Shields: 150 to another or using satellites.
Combat Computer: Calculates, stores, and the data can
* Depleting the MDC of the Main body completely be called up on any display in the ship. This system is
destroys the vessel. linked to the radar and targeting systems. Adds +2 to
** Depleting the MDC of the shields will short the unit initiative roll, +1 to strike on all weapons systems, +1
out. Any damage above the shields MDC transfers to to dodge.
the hull of the ship. Targeting System: A special system that allows the ship
Speed: Atmosphere (X2 in space) to lock on one specific target and either guide the
Hover – Max: 175 kps lasers where to shoot to hit a moving target, or guide
Cruise: 100 kps the missiles to the target. Adds a +5 to strike to all
Power Source: Chemical Drive weapons systems. Range is equal to the ships radar
Maximum Range: 23,000 km on full tank system.
Length: 76 ft 4 in (88 m) Radar System: A sophisticated radar system, suitable for
Width: 33 ft 3 in (130 m) ground, air, and space surveillance. Can identify up
Height: 23 ft 7 in (16 m) to 20 targets and simultaneously track 10. Range: 30
Cargo: 100 mt mi.
Radar Detector: Registers radar waves to indicate radar
surveillance. Can track the source of radar emissions
Weapons: with 80% accuracy. Range 5000 miles.
Mass Driver (2 on turret)
Chemical Drive: This is the system that provides the
Firing Arc: 360˚ f/p/a/s
propulsion for the vessel. Chemical drive uses liquid
Range: 9500 km ( 5970 mi. )
fuel to produce the thrust which propels the space
Damage: 5D6 MDC each
Rate of Fire: 3 per melee
craft. It is also what provides power to the ship’s Internal Description
systems. 1. Pilot’s Station: This seat is where the pilot sits to
Anti-Missile Chaff: When triggered it sends out a navigate the ship either through space or through an
canister designed to decoy enemy anti-aircraft atmosphere. The seat slides back along tracks and
missiles. The canister heats up, attracting the swivels to allow the pilot to sit or get out of the seat.
missile’s heat sensors, gives off a fake radio signal, In the forward position it locks into position to secure
and sends out streamers of aluminum designed to the pilot into position.
fool radar-guided units. 2. Communications Station: This is where the
Air Recycling System: Allows for unlimited time in communications of the ship are handled. The Comm.
space or underwater or in impure air (gas, pollution, tech sits in the chair that slides along the station on a
etc.). The unit will recycle the vehicle atmosphere so track. The chair can be locked at any point of the
long as power remains. This system includes making track to secure it during turbulence. This chair also
the vessel airtight. The vessel becomes effective swivels.
under water up to a depth of 1100 feet (335 m). 3. Load Master Station: This station controls and monitors
the Radar system, the laser cannons, and is
responsible for the loading and the safe drop of the
Combat: troop drop container.
 Attacks per melee equal to those of the Pilot. (Troop Drop Container)
 +1 to strike 4. Storage Lockers: These two lockers that are next to the
 +2 on initiative step between the drop Container and the shuttle are
 +1 to dodge used to hold any equipment needed. Usually it is
loaded with medical supplies, extra weapons, a
environmental suit w/oxygen, and extra food and
water jugs.
5. Drop Container Interior: This whole unit is one room.
The front, (the side that merges with the shuttle), has
a step up to match with the shuttle bridge. The walls
are lined with seats for 19 people, and the back wall
opens to make a ramp to exit the container. On each
wall there are two sealed gun ports that have a
mounted laser rifle mounted in it. Each seat has two
ports at the top of the back rest to recharge E-Clips,
and there is a shelf above each set of seats for storage
of equipment. Under each seat is a Utility Droid (see
description) in it’s folded storage position.
6. This is the command station of the container. Whom
ever is in charge can monitor any signals from each
troop that is assigned to this Drop Container. This
includes video and audio transmissions, Bio-readouts,
GPS positioning beacons, and even ammunition
gauges all depending on if them troops were outfitted
with this equipment. This is also where the
communications system is to communicate with other
Containers, ships, and ground vehicles.
7. Back Door: The whole back wall opens up, hinged at
the floor, to be used as a ramp for entrance and exit
of the container.

JE-66 Drop Ship Container


Vehicle Type: Troop container and command center.
Crew: 20, 19 troops, and 1 commander.
MDC By location:
* Main Body: 50 each wall
Gun Ports: 10
* Depleting the MDC of a Main body wall completely
collapses that wall.
Speed: 0
Power Source: Fusion Generator
Maximum Range: 0
Length: 38 ft 7 in (88 m)
Width: 13 ft 10 in (130 m)
Height: 11 ft 8 in (16 m)
Weapons:
Heavy Laser Rifle (1 each port)
Firing Arc: 90˚ p/s
Range: 3 km ( 1000 ft. )
Damage: 4D6 MDC each
Rate of Fire: 1 per attack each
Payload: unlimited provided power
Close combat bonus: +2 strike

Sensors and Equipment:


Long Range Video and Communication system:
Controlled from the comm. tech, it can send a clean
accurate audio/visual transmission up to 1,000 miles
away. It may also pick up and monitor outside
transmissions. The range is doubled in space and can
be extended indefinitely by relaying it from one ship
to another or using satellites.
Flotation Device: The Container is designed so that at the
press of a button the very bottom of the container
detaches, and a flotation device is inflated. It is
basically a thick skinned rectangular air mattress
about 41 ft long, 16 ft wide, and 4 ft thick. It is made
up of 6 independent chambers so if 1 or 2 are
punctured the rest will stay inflated. It is made up of
a metal fiber mesh so it is strong, having an SDC of
25 each chamber.
Air Recycling System: Allows for unlimited time in
space or underwater or in impure air (gas, pollution,
etc.). The unit will recycle the vehicle atmosphere so
long as power remains. This system includes making
the vessel airtight. The vessel becomes effective
under water up to a depth of 1100 feet (335 m).
Radar System: A sophisticated radar system, suitable for
ground, air, and space surveillance. Can identify up
to 20 targets and simultaneously track 10. Range: 30
mi.
Radar Detector: Registers radar waves to indicate radar
surveillance. Can track the source of radar emissions
with 80% accuracy. Range 5000 miles.

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