Professional Documents
Culture Documents
2. Screening
a. Coach is not big on the ball screen because one guy is
handling the ball too much.
b. You need to help each other to get open.
c. You need to change the position with the ball and someone
will be open.
d. Number one practice drill is 4 on 4. This is also a great
defensive drill. You can do this with no dribble or one
dribble. Always trying to get to the basket. Start in a 2 on 2
set with screens from both sides. You work your way up to
4 on 4. Use restrictions like 8 passes or Billy needs to touch
in post before anyone can shoot.
e. Everything you do should have the “O” and the “D” in mind.
f. Transition both ways is necessary.
g. Don’t put non-shooter in position to let the other team get
off him.
h. You need a good angle to set the screen.
i. On the screen, the set up, and the cut you need to
constantly stop and correct sloppy play. Don’t let it
continue.
j. In motion offense it’s like snowflakes, never the same.
k. You may say best scorer must screen twice before can
shoot.
l. Stat: How many points do you give up off of bad passes?
m. You have to be demanding.
3. Downscreen
a. Go nail the guy and you must meet the opponent.
b. Take the defender up and then go low.
c. Go shoulder to shoulder.
d. Screener must watch the “D” man and if screener sees
switch develop you can slip.
e. Cutters need to be high and keep the spacing wide.
4. Flarescreen
a. You need to be always ready to slip.
b. On the screen your feet need to be wider than your hips.
c. You need to be ready on the switch with feet balanced
d. You put your left hand on your right wrist.
e. Set with back to corner.
5. Backscreen
a. Bounce the pass into the post.
b. Make sure you throw it away from the other team.
c. Hold the ball on the perimeter for a two count to see what
develops.
d. You need to set up to the middle of the floor so you can
backcut.
e. If defensive man is in post on backcut, don’t go in.
f. You set up the cut by using foot deception.
g. Coach got away from cross screen because it is to
congested, although he still uses it occasionally.
1. General
a. Good coaches are ones that demand the most from their players
b. Teach your players to think quicker and demand the most from
themselves
3. “5 vs. 5 change”
c. Players without the ball should make hard, cross-court cuts into
the gaps
1. Start very low and behind the zone to the point where
you are almost out of bounds
f. Miscellaneous
I. General
a. Low field goal % defense and winning the rebound margin wins
ballgames.
b. Define roles
II. Defense
a. Take away transition offense and make them score in the ½ court set
a. Pressure the ball with your body square to the offensive man
d. ALWAYS talk
a. Sprint half the distance, then use short, choppy steps the other half
a. Ball defender must force the offense to use the screen, and then
go over the top of the screen
The swing is from Johnny Orr’s upscreen, Tom Davis’ flex, and Bob Knight’s
principles’, like the fade.
“If you think you have all of the answers then you are probably way off
base” – Self
2. Zone offenses
a. Main objective is to get the bottom guys in the zone out.
b. Ball needs to be a hot potato to get bottom guys out. Move
ball quickly.
c. If you can occupy the outside bottom guy on defense, you
can do whatever you want.
d. See diagrams for plays and tips how to make plays work.
Kansas practices
call 785-864-3056 for the office phone, or if you want to work summer camp.
I. General
1. Organization
2. Philosophy
3. Discipline
6. Explain
7. Demonstrate
8. Correct
9. Repeat
II. Readiness
a. Concentration
b. Poise
III. Miscellaneous
b. Post touches with his back to the basket are not ideal
III. Miscellaneous
d. Add one thing for every player to work on, every year
e. During the season, it’s about what is best for the team; in the off
season, it is about what is best for the individual
f. The goal for your team is to be having fun at the end of the year
For more go to coachcalipari.com, click on videos, and then click on style of play
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Building a Tenacious Full Court Defense- Andy Landers
Press
1. To control tempo
2. To force turnovers
3. To drive or to change the tempo
4. Because other teams do not
5. There will always be one time in a game where you may need to press due to time and score.
If you press frequently, they will become comfortable and confident in the press.
6. You want your team to want to press and not need to press.
7. There is not enough time in practice to teach a lot of different presses
Drills
1. Zig Zags
• Keep the nose on the ball to the mid court level and keep squared up.
• Do not get beat down the line so get one foot out of bounds. Play through the lines.
• The offensive player goes half speed.
• On change of direction, do not care how the defender gets his nose back on the ball (slide
shuffle or sprint) but he must get his nose ahead of the ball and has squared himself to the
dribbler.
• As the offensive player reaches the mid court area, the defender should take his nose off of the
ball and cut the floor. Keep the man on the sideline and do not let him come back to the
middle.
• Must try to turn the player twice before half court
2. Zig Zags with sideline cut
• Try to keep the ball close to the sideline as it crosses half court
• Keep your head on his hip and not on the ball
• Once the ball has crossed half court, make ball reversal difficult. Make them throw over you
and allow your teammate to intercept the pass.
• On the sideline slide, sweep the man with your arms like a bird swooping down on him.
• Do not allow the ball to be dribbled back to the center of the floor
• It is difficult to guard the ball one on one full court. In fact it is almost impossible. That is
why your teammates must get involved. No one person can defend the full court. It takes a
team effort.
4. 2 on 2 support
• The man on the ball uses his zigzag rules
• The man off of the ball rotates ahead of the ball so that his outside shoulder is aligned to the
inside shoulder of the man on the ball as he knows he must help as the ball cannot be contained
1 on 1 full court. He is not guarding his man; he is helping on the ball.
• Once the ball is passed, the helper must sprint back to his man and apply ball pressure
• Once the ball crosses the mid court, the ball must be cut and the opposite defender must look to
intercept the pass
• The offensive player without the ball must stay behind or even with the ball
• Add a coach in the middle of the floor that the offensive players pass to and make the
defenders rotate ahead of the ball and then back to their men to apply pressure
5. 3 on 3 support
• Cut on the sidelines, contain in the middle
• Do not turn your head on the ball, open to the ball when you are rotating
• One player is on the ball, one is in support and one is spacing (see Spacing rule below)
• Play normal half court defense once within the 3 point circle
6. 3 on 3 Sidesaddle
• The back defender:
1. Lines up even with his man
2. The farther the ball is from his man, the farther he is from his man
3. Spacing rule- be as far from your man as you can be but if the ball is thrown to your man,
be there
• Teach spacing first, then middle cut (have the defender body up by turning his back to the ball
and send him backdoor) then sideline upcut (make them catch it below the free throw line
extended)
1. The simple objective of a press offense is to get the ball ahead of your front line of defense
to create a numbers advantage. If the ball is caught behind your first line of defense, they
will send a cutter long to create this advantage.
2. The sideline cut is the most difficult cut in basketball to defend
7. 4 on 4 support
• Make it difficult for the ball to advance up the floor
• Use all of the other drills rules as the ball advances
• Do not let the ball come back to the middle once it nears or reaches half court
• Once the ball is contained on the sideline, the defender of the player in the middle of the floor
must be on the line and up the line to intercept passes back to the middle
2-2-1 Press
• Front men
1. When the ball comes inbounds, pressure the ball, cut the middle and send the ball handler
down the sideline
2. The opposite guard gets into support
3. If the ball is passed back, either pressure the ball (middle) or cut the sideline
• Middle men
1. Spacing rule- be as far from your man as you can be but if the ball is thrown to your man,
be there. Make him look open but be ready to intercept the pass.
2. When the spacing is good and the ball is progressing up the sideline, double team the ball
near half court
3. Play through the lines (stop sideline dribble with feet outside of the line)
4. Once the trap is set, the man opposite the ball turns and sprints into the lane for support and
basket protection
• Back man
1. Have your nose on the ball but 40 to 60 feet from it
2. Once the trap is set, take the closest man to the sideline and deny him
• Give up the pass backwards and nothing else
Andy Landers
PO Box 1472
Athens GA 30613
800-259-2809
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Offense
Memphis
The 4-1 drive and kick offense is something that we picked up from The
University of Memphis, and have absolutly fallen in love with. It fits in to what
we want to do, and the personel that we have. Make sure to read the literature
page for more info on what we have found through research.
Here is our alignment out of our primary transition. This is the only time that
the 5 will be on the ballside block, as once penetration starts, 5 will bail
backside to create a lane for the ball.
Players
1) Pt guard: Attacks off the dribble well, good playmaking ability, and able to
get to the rim out of transition.
2) Shooting guard: Decent shooter, but real good about getting to the rim off of
penetration. Almost a slasher type of player, but can hit an occasional 3 on a
kick out.
3) Off guard: Terminology is probably backwards but this needs to be your best shooter, as they get a lot of skips on
penetration over the top.
4) Trail: Usually a decent post player who can handle the ball. Bigger person, but one you feel confident can take a
defender off of the dribble.
5) Post: Doesnt have to be a great back to the basket player, just someone who is big, physical, and has a soft touch
around the basket. Needs to be your best rebounder
In this sequence you can see that once the ball has started penetration inside
the perimeter, the 5 will bail to the backside block.
Notice the spacing. Athletes need to be about 15-18 feet apart at all times
1
Offense
Rules for this offense:
Guards:
Penetration:
1) Any penetration to the basket, needs to be just that, penetration with the
mindset that you are going to get to the rim. Players will want to try to go side
to side with the dribble at first. The key to this is to get the guard in the mindset
that they are getting to point A from B in a straight line. It is the person with the
ball responsible for getting their teammate open. This is different from
traditional methods when it is the cutters responsibility to get open. Here we
want enough penetration to where we create a help situation
Penetration Ctd.
On penetration, penetrate until you are cut off by a help defender. The help
defender needs to CUT you off, almost to where they are going to take a
charge if you keep going. Reason being is that we are trying to put pressure
on the defense by attacking the rim. The results should be the following, either
a lay up, or get fouled shooting the layup.
Notice how in this we show how much help is needed before a guard stops
their dribble.
Penetration:
On penetration, as soon as the help goes, the nearest guard will rotate over the
top of the ball. We make sure to tell them to stay outside of the perimeter on
this to create spacing, and a longer recovery on help.
On the kick out we tell the 2 one of two things. If they are a shooter, who you
feel confident shooting the ball, tell them to fire away. If they arent a great
shooter, as soon as they catch the ball, tell them to rip, and drive right back
over the top looking to get to the rim.
The two players who are backside (4 and 3) are just to stand there to help tie
down helpside
2
Offense
Guard Rules CTD
Penetration:
As soon as the 1 kicks the ball out, their job is to head to one of the corners.
They can either head to the playside corner, (as shown here), or the weakside
corner shown in the next sequence.
Make sure they are sprinting out to the corner to help clear a lane, and that
they are getting width on this. We are seeing a lot that the 2 on penetration
has been able to kick back out to the 1. We dont mind this our 1 can shoot
pretty well, and gives us another look.
Notice here that the guard rules stay the same on penetration. 2 is attacking
the rim, the 4 will rotate over the top of the 2, (a little exxageratted here) to
make a longer recovery for the defender. What we are telling our 2 to do here,
is mainly keep your head up and your goal is to get to the rim, draw help from 5, and third option is kick back out to the
4.
Penetration:
Here you see what happens if the 1 had cycled out to the weakside. In this
case to keep spacing integrity, the 4, and 3 would replace each other, and the
1 would sprint to replace the 3. We dont get this a lot due to the fact that it isnt
real natural for a kid
Reversals:
BLUR SCREEN
We get this a lot during our secondary where we have a slot to slot pass. We
will also do this most times in our offense once we get into it. This screen is
very effective just becuase of the misdirection that it causes.
3
Offense
Guard Rules CTD:
Reversals:
BLUR SCREEN
After the ball has been reversed to the 4, the 1 will dive to the middle of the free
throw line. Timing is the key element to this, as the 4 must time this out to
where they are rubbing off of the 1's butt as they attack the rim off of the
dribble. As soon as the 4 clears the 1 with the dribble, the 1 will flare out to the
backside slot. The 4 is rounding the corner heading downhill trying to get to the
rim or draw help.
Notice we are still following our rules here as the 2 is coming over the top of the
4, because they are the nearest guard
FOR MORE GUARD INFO SEE BREAKDOWN DRILLS, AND INFO SHEET. THESE ARE OUR BASIC RULES
THOUGH
POST RULES:
What to do on penetration.
It is very important for your 5 to understand two things. First where the
penetration is coming from, is it over the top, or is it baseline penetration. And
second would I be better to stay put, or should I follow circle shooting rules that
you will see in the next few sequences.
On penetration over the top, the rule of the 5 is simple, circle under the basket
to the opposite block. We are still following our basic concepts of make the
defense have a longer recovery, and also give the ball a lane to the rim.
Where the 5 has to read this is that if their defender leaves early, they may be
better suited to just sit and stay, and recieve the dump off from the 1.
4
Offense
POST RULES CTD
PENETRATION
In this sequence you can see that we are having a baseline penetration.
Normally I hate this move offensively, we either get trapped or kick the ball out
of bounds. However, with this offense I am starting to allow my guards to do
this because of the rules of the 5.
In the case of baseline penetration, the rule of the 5 is to circle over the top,
and get to the bottom of the dots, hands ready for any quick pass. We try to
make this pass quick, and high so the post can go get it and score. I know
Calipari said a lot of times that was a lob for a dunk. Well I coach girls so we
just tell them catch it high and keep it high.
In the case of the guards here, the 1 would be the nearest guard so they would
rotate over the top of the 2, and the two would get out to the perimeter on any
pass. It could be either playside or weakside, but more than likely weakside.
There are two times that the 5 should post up on the ball side block. The first
as we stated early is in primary transition, only to bail as soon as we start
penetration. This is simply to clear a lane for the ball to get to the rim.
The second time is on any quick skip from side to side when the post was
already backside as you see in this sequence.
We will tell the 5 on a skip duck in and pin. We will try to get you the ball, but if
we don't, as soon as penetration inside the perimeter happens get to the
backside block quickly.
Those are the basic rules to the offense. We try to make sure of the following
things.
1) Get to the rim, either get the lay up or get fouled. This will put pressure on
the defense constantly
2) If you are a shooter on the kickout, then shoot. We dont mind it, we have
plenty of people for backside rebounding purposes.
3) If you are not shooting attack on the kickout, dont hesitate, drive the helper
over the top
Rip Drill
Rip drill is something we will do daily in order to get the kids used to attacking
the rim. During this drill things you will need are a ball, a passer, and a chair.
Here the circle near the top of the key is a coach who will be our passer. The
circle near the seam is where the chair needs to be.
We start this drill with the passer, passing down the floor to the first person in
line. We make sure the reciever has their hands in ready position to catch and
shoot, or in this case drive over the top. We will work three footwork moves on
this side of the floor. 1) Rip over, 2) Rip Under 3) Jab Cross Over.
On the catch we work in that order. First time through catch rip over the top, big
first cross over step, and attack the rim for the layup. After all have gone, we will go to the rip under, and then the Jab
Cross Over.
Usually try to speed up the pace by telling the passer to get the next pass moving when the 1st person starts their
dribble. We want a layup here Make sure the guards are attacking hard, and getting to the rim in as few dribbles as
possible
1
Offense
As we move up the floor, we will work the right slot a little bit. We will work two
moves up here. The drawing might be a bit confusing so I will try to explain a
little better. I have done a better job with filming practices this year, so if you
need to see anything, just let me know.
Here we move the coach to the left elbow, and tell them to do the same thing
give a pretty hard pass that isnt perfect for the guard to catch.
The first time through we will rip and drive over the right side of the floor, just
making a one step move to attack the rim. Same thing, to keep pace, we will
tell the passer to hit the second person as soon as the first takes their first
dribble towards the rim.
The second time through we will just work a catch and cross over to attack the
left side of the floor.
Make sure footwork is good, and that your kids are attacking full speed. Get to the rim for the layup.
The third and final place we will work is the left seam. Just two moves from
here.
Same sequence as earlier. Coach as a passer, and a line behind the chair.
The first time through we will just work a one step off of the catch, with a right
hand dribble to the rim. we are similating a kick out and a drive back over the
top while the defender is recovering. We will tell them either to go around the
rim and work on a lay back, or cross over after the first dribble and left hand lay
up.
The second time through we work on a sweep fake baseline side, then drive
right back over the top following the same rules as above with the one step.
Circle Shooting
Circle shooting is a post drill, and the first one that we work on. We try to work
on our kids getting used to looping under or over to get used to penetration
rules for posts.
The first few mins we will work on looping under the basket, as we tell them
this is what they will do in the case of a guard penetrating over the top.
The passer will be right below the free throw line where the guard should be,
and will just dump the ball to the post. In this case we will give them all kind of
passes. Bounce, direct, and lobs. This is just so they can get used to catching
in different surroundings.
To speed up we tell second perso to go as soon as the pass is in the air to the
person in front of them. We will usually do this for about 5 mins, working both
2
Offense
the left and right side of the floor
In this case after the first five mins we will switch and work shooting as if there
were a baseline penetration, and the post is looping to the bottom of the dots.
Same thing here just the passer is moved to the short corner. We work
several things as far as passes just in case, but we want a high pass thrown
here. We will work both the left and right side of the floor. Tell second person
in line to go as soon as the pass is in the air for the person in front of them
1 on 1 Closeout
We will work this drill with everyone but the 5's. All we are working on here is
dribble penetration 1 on 1 with a closeout coming at them. We will run this on
both sides of the floor. here 1 would be working with the 2, while 3 would be
working with 4.
What we will start with is to tell the defender, in this case the 1 to pass the ball
out to the 2, and then close out hard. When the season gets here we will try to
do what the opponents do on closeouts. (Are they aggressive, do they lay off,
do they run and jump to block the shot), but early we just work on getting the
defender out there and putting a lot of pressure on the ball. Early we will tell
the defender to handcheck, foul slap, and body up so we can get into the
mindset of attacking through physical play.
3
Offense
Once the guard on the perimeter catches the ball in this we tell them to attack
the rim. Dont wait on the closeout to get there. This does two things. A it
works on our offense, we want to go on the catch. B it works on our defense as
we work closeouts, and recovering to defened penetration.
As you can see here we show two different types of penetration. The 2 is
driving over the top, while the 4 is utilizing baseline penetration. I dont care
what they do, but I do tell them dont do the same thing every time. Switch it up,
and get to the rim. They can go at the same time. Have defense go to
offense, and offense step off. New person rotating in will be a defender.
Here the helpside defender went to help, and we tell them get to where they
are about to run you over. In this case there will be a pitch out to the person
looping over the ball. We tell the person recieving the pass as soon as you
catch it attack the rim just as in rip drill for a lay up. Once your kids get the
hang of attacking the rim hard, you can allow your better shooters to spot up on
the kick out and hit the three. The 1 here on the kick out would work on
looping out to the playside corner
We will work this drill in different areas of the floor to make sure that we are
understanding the concept.
As you see here we are slot to slot. Still a passer and a help defender. On the
catch, we will tell the reciever to drive the ball either towards the midline, or
towards the sideline, but get to the rim. On the kick out, the 1 would cycle out
either playside or weakside. We usually call this Guard/Trail 2-0 Penetrate and
Kick Shooting. Once again as you get better at this allow your shooters to spot
up every once in a while
1
Offense
Here the same as before just moving to a different set of spots.
We tell the guard we dont care which side they penetrate to but we dont want
to get into a habit of penetrating to the same side everytime.
Here the 1 chose to penetrate over the top, makin the 3 the nearest guard.
Thus 3 will loop over the top of the 1 to recieve the kick out.
After 1 has kicked out they will sprint out to a side. I dont care if it is playside, or
weakside, but they must get there in a hurry.
On the kick out that 3 recieves, tell them to attack the rim hard as soon as they
catch the ball. 2 being the nearest guard will loop over the top ready to recieve
the second pass. As soon as they catch the second kick out, the 2 will drive
back over the top to get the layup at the rim. The 3 will loop out to a side on
the kick out. As your kids get better you can allow the last person to catch to
shoot the three. We tell the person who started in the 1 position to get safety
on the shot, and the other two to crash the boards hard
1
Offense
Just another variation of this with guards. Here same things are involved,
penetration with a kick and a drive. We still want two passes so that we get in
a rhythm of moving the ball side to side, and getting to the rim.
2 on 2 Closeout.
This is a drill we will work in order to get a lot of live action where we have to
read. We will tell the defense to pick what they are going to do. Either play tight
and physical. Heavy help or little help. Switch on interchanges or stay. Or sag
off and make them attack you. Whatever you do have them be physical at the
rim.
Here we are working just 2 on 2 with slot and seam for our guards. Two
defenders start in the paint and pitch out to one of the guards, it doesnt matter
who. As soon as they pitch out, close out hard.
After the closeout we are live until we either get a score, or foul, or the defense
has the ball. We really enforce the ideas of getting to the rim. If you have the
ball get your teammate open. It is not their job to get open with a v cut or l cut.
If the defense doesnt help get to the rim and get fouled. Point A to Point B as
quick as possible. Try not to dribble spin.
On any pitch out we are live. Early in the year I tell my guards to attack the rim,
we will shoot later. Also on the pitch out tell the 1 to get to the corner either
playside or weakside.
1
Offense
Here we will go slot to slot 2 on 2. We can work our blur screen stuff here, as
well as just regular penetrate and kick.
We will also work this with our posts from different areas. Here we are working
from the slot area with the post backside. We will switch up areas on the floor
to get them different looks
3 on 3 Closeout
This is the exact same as 2 on 2 closout but we will make sure that we work
with the post every time here.
Here you can see where we work slot seam, with backside posts. You can use
your imagination and put people anywhere you would like to work different
areas on the floor. We always tell our kids early in the year we don't want a 3
yet. Get to the rim at all costs.
We will tell our kids to not be afraid to make mistakes. Dont be timid, attack
attack attack.
We will also work up in sequences of 4-4 where we work just perimeter kids.
4-4 where we will put a post in, and 5 on 5 work later in the year.
1
Offense
I. Sets (“Calls”):
1. Up (“Thumbs Up”)
2. Down (“Thumbs Down”)
3. Post-Entry (“Post”)
4. Flare (“Flare”)
5. Open (“Open”)
II. Entries:
3. Post-Entry – Run out of “Basic Positions” (post goes low after pass to
wing…post uses St. Bonny pivot to establish position)
a. Wing entry (pass)
b. Dribble exchange
c. Ball reversal across key/wing entry
d. Ball reversal across key/dribble exchange
5. Open – Entry comes after flare screen is set and is not open…post
pops out to key so that we have a 5-out look.
1
III. Options (after the entry is established):
2. Down
a. Reverse option/Backdoor
b. Reverse/Backdoor/Post
c. Reverse/Backdoor/“Flare” (options below)
d. Hi-post entry/Away/Backdoor
e. Hi-post/Away/Backdoor/Fake P&R
f. Hi-post/Away/Backdoor/P&R
g. Hi-post/Backdoor
h. Hi-post/Backdoor/Down-screen/Post
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i. Hi-post/Backdoor/Down-screen/Kick/Post
j. Hi-post/Backdoor/Down-screen/Kick/Jumper
k. Hi-post/Backdoor/Down-screen/Kick/Up-screen/post
l. Hi-post/Backdoor/Down-screen/Kick/Up-screen/pop/post
m. Hi-post/Backdoor/Down-screen/Kick/Up-screen/pop/Jumper
n. Hi-post/Backdoor/Down-screen/Kick/Up-
screen/pop/reversal/“Thumbs Down”
o. Hi-post/Backdoor/Down-screen/Kick/Up-screen/pop/dribble
reversal/backdoor/“Flare”
p. Hi-post/X/cutter 1
q. Hi-post/X/cutter 2/attack
r. Hi-post/X/cutter 2/weave/attack
s. Hi-post/X/cutter 2/weave/post backdoor
t. Hi-post/fake X/backdoor
u. Hi-post/fake X/kick/3
v. Hi-post/fake X/kick/P&R
w. Hi-post/fake X/kick/P&R/stagger
3. Post – (If we don’t enter the post, we go into “Thumbs Down” on pass
reversal and we go into “Flare” on dribble reversal. ‘Wing Flash’ and
‘Dribble Reverse’ are options for later in the season. The following
options occur when the ball is entered to the post.)
2
Post options continued:
a. Post makes a move to score. This is always option #1!!!
b. Passer drifts/kick/re-post
c. Drift/kick/3
d. Drift/Ball-side elbow high position goes backdoor; weak-side
elbow high position slides across
e. Drift/ball-side elbow screens away/weak-side elbow goes
backdoor
f. Drift/ball-side elbow screens away/weak-side elbow curls
g. Drift/ball-side elbow screens away/weak-side elbow curls/pop
h. Drift/ball-side elbow screens away/weak-side elbow uses
i. Drift/ball-side elbow screens away/weak-side elbow uses/slip
j. Up-screen at elbow/curl
k. Up-screen/curl/pop
l. Up-screen/use it/3
m. Up-screen/use it/slip
n. Up-screen/use it/pop/“Thumbs Down” or “Flare”
o. Cut-through…everyone else slides around to get back to
“Basic Positions”
p. Cut-through/ball-side elbow screens away/weak-side elbow
curls
q. Cut-through/ball-side elbow screens away/weak-side elbow
curls/pop
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r. Cut-through/ball-side elbow screens away/weak-side elbow
uses
s. Cut-through/ball-side elbow screens away/weak-side elbow
uses/slip
4. Flare
5. Open
3
Open options continued:
e. Dribble/backdoor/kick/up-screen/post/“Thumbs Down” or
“Flare”
f. Dribble hand-off/attack (defender lays back)
g. Dribble hand-off/weave/attack
h. Dribble hand-off/weave/post backdoor
i. Ball-side Down-screen/backdoor (defender cheats out)
j. Down-screen/backdoor/pop/kick/3
k. Down-screen/backdoor/pop/kick/post
l. Down-screen/backdoor/pop/kick/up-screen/post
m. Down-screen/backdoor/pop/kick/up-screen/pop/post
n. Down-screen/backdoor/pop/kick/up-screen/pop/“Thumbs
Down” or “Flare”
o. Down-screen/curl (defender trails)
p. Down-screen/curl/pop/kick/3
q. Down-screen/curl/pop/kick/post
r. Down-screen/curl/pop/kick/up-screen/post
s. Down-screen/curl/pop/kick/up-screen/pop/post
t. Down-screen/curl/pop/kick/up-screen/pop/“Thumbs Down”
or “Flare”
u. Down-screen/use-it (defender lays back)/3
v. Down-screen/use-it/kick corner/3
w. Down-screen/use-it/kick corner/backdoor
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x. Down-screen/use-it/kick corner/backdoor/up-screen/post
y. Down-screen/use-it/kick corner/backdoor/up-screen/pop/post
z. Down-screen/use-it/kick corner/backdoor/up-screen/pop/
“Thumbs Down” or “Flare”
4
Tom Crean (Marquette University): “Individual Workouts”
Tom Crean
Marquette University
Al McQuire Center
Suite 111
North 12st
Milwaukee, Wisconsin 53233
Phone : 1-800-373-4668
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Defense- Full Court Press- Walberg
Principles
• This defense is designed to see how much pressure can I put on you
• The defense is designed so that in the first 28 minutes we wear you down and the last 4
minutes we play to win
• Take no timeouts in the first half- give them no breaks and just wear them down
• Most players cannot play hard for more than 2 minutes- sub for your team and try to wear
the other team out with quick substitutions
• It is easier to wear someone down by making them dribble full court than to be able to
pass the ball
• Does not do closeout drills or slide drills- uses FLYOUTS or WALKOUTS
• Uses “just get your ass there ASAP” and “just cover them”
• Want VERTICAL TRAPS- trapping from behind, not on the same plane or they can see
you coming
• High side- be above your man in the line of the ball
• If something bad is happening SEE IT AND FIX IT
• Players must move while the pass is in the air, not on the catch
• Move on the pivot- if the offensive man’s shoulders move to your right, move to your
right- turn and slide on the pivot
• These things must be drilled with a 4-man shell in the full court
• Players must learn to move in angles and not in horizontal or vertical straight lines
• Allow no lay-ups
• Allow no 3’s to their best shooter
• Challenge every shot with HAND AND VOICE
• If a team starts to beat your press with 1 or 2 players, deny the inbounds
• Always know where the point guard is
• During the first possessions of the game, study how the other team is trying to break your
press
• Name different press intensities with a color
Rules
• Pressure the ball
• No offensive player is allowed to make a straight line pass if the ball is above his head
• Yell “PRESSURE, PRESSURE, PRESSURE”- this will cause some discomfort to the
offensive player
• Cause them to SOY- soil on yourself or to PTP- pee their pants
• You may do this press in any variation (man, 1-2-11, 2-2-1, 2-1-2, etc.)
• Do not be a HUGGER- a defender that is too close to his man
• Do not be a SNIFFER- a defender that is behind the rear end of his offensive player- get
ahead
• When subs start to enter the game, SOY starts to happen
• You must cover each others back
• The controller guards 1 person while everyone else covers 2
• You may not start your best 5 as you may want your best 5 to enter once fatigue is
starting to occur
Positions
1. Controller
• Must be one tough SOB
• Pressure the ball
• Make the offensive player put the ball on the floor
• Will need 3 players to fill this position as they may get into foul trouble
• May not be your best point guard to start the game but someone who is able to get
ahead and to stop the sideline dribble
• Must be able to zig-zag his player- MUST GET 1 BACKCOURT TURN
• Can get 3 fouls in the first half (you are playing 3 people)
• Guards 1 person
• May not be able to shoot
2. Gapper
• Will always turn to be a trapper when the ball is dribbled sideline
• Will run and jump the ball if the ball is dribbled middle
• If the ball switches sides of the floor, the Controller and Gapper will switch roles
• Trap from behind if the Controller is doing his job or sprint ahead hard to trap on top
if the Controller becomes a sniffer
• Punch out- tap the ball from behind
• Phasing- if the person in your zone clears out, you must backpedal and stay in a gap
until the offensive player has phased into another area and you can turn him over to
another player
• Do not get gapped- back pedal and phase your player until he is released
3. Taker
• Take the sideline pass over half court away
• Can be a slower player
• Must be smart
4. Reader
• Must be the smartest guy
• Goes for steals all of the time
• He is reading what the ball is doing and where the ball is going to go
• If he reads the offensive player beating our defense, he sprints to get within the
umbrella
• If he reads the trap coming, he looks to intercept
• If the ball goes middle or switches sides of the floor, he becomes the Taker and
switches roles
• Must not be in the same plane as the Taker- Reader is up and Taker is back
5. Teaser
• Tease the ball handler to throw the ball to your man
• His eyes must be on the ball and the offensive man’s shoulders
• Once he sees the offensive man’s eyes taken off of the lone pass, he must get further
from his man
If you have players that bitch about playing time, make them a Controller and they will commit
move fouls and have to sit
The offense will use different press break alignments- after the ball is inbounded the defenders
get to their quarters
By pressing the whole game, the game becomes longer as you will get more possessions and
shots (a 32 minute game will seem like a 40 minute game)
Does not do any conditioning drills- the only running drills he does is losers run and down and
back in under 10 seconds touching lines
Drills
1. Full Court Shell
• Guard to Guard
a. The guards pass the ball back and forth to each other
b. The defense must make adjustments to pressure the ball, get into gaps, get into the
correct quarter of the court and to not play on the same plane
Opening:
• A high school coach, Clovis West…nothing remarkable about the school or the
kids, in 23 years he had 3 Division 1 players.
• Starting in the late 80’s he saw a different successful Division 1 coach every year,
he would go for a week. He noticed the culture, weight room, little things that a
program did….that you can’t get off of notes, clinics, dvds.
• This offense / defense (they go hand in hand) is proven at the high school level
(Clovis West), JC (Fresno City), and Division 1 (Memphis).
• This offense, defense, and substitution mentality neautralizes the opponents
effectiveness….enhances your teams’.
• The offense won’t get you any wins: we win by practicing harder, out hustling the
opponent, defending, depth, rebounding, getting to the foul line, and out of
bounds plays.
• He had 7 guys at the end of last year, said he put basketball back 100 years with
his team’s performance.
Basics:
DRILLS (details):
Zone Stuff
• Don’t hesitate on 3’s against the zone, make sure to rebound. 3 out of 10 makes
and 4 out of 7 offensive rebounds.
• 4 to the glass.
• Wings are elevated vs zone
• Dribble at is always a back door, never hand off
• Push (Circle) and Wheel are great vs zone, swing it and expoit weak side.
• Alternate sides where offense is initiated, 2 side then 3 side.
• “1 or 5 Fade” (zone special) 1 hits 2, 5 sets fade screen on the top of the zone.
• “Bump’ – If the zone is a bump zone, call “Bump”. Wing goes to strong side short
corner rather than cutting all the way through. Quick two on one vs the Middle of
the zone
• “2 Set”– 3 out 2 in. Elevated mid post and also short corner action. Hit wing,
wing hit mid post, for quick dump to short corner.
• “22” – Same alignment as “2 set”. Elevated mid post and also short corner action.
Hit wing, wing pass back to point and drift to corner, reverse it and skip to back to
wing for 3 pt shot.
• “52” or “53 – 4 out 1 in. 1 hits 2. 5 screens down on weak side of zone. 2 skips to
3 or goes through mid post to the 3 for a three pt shot.
• His teams shoot 50 threes per game if the are zoned.
Last year he moved the 1 to the middle of the floor and the 5 to the sideline (parallel to
the 3 lane).
2 side
3 side
Drop 2 = drop zone, two man game with 2
Drop 3 = drop zone, two man game with 3
Drop 23 = drop zone, back door to 2, to 3 in the corner
Drop 32 = drop zone, back door to 3, to 2 in the corner
Drag 2 = drive, stop in drag zone, skip to 2
Drag 3 = drive, stop in drag zone, skip to 3
Drag 34 = drive to drag zone, skip to 3, post 4
Drag 24 = drive to drag zone, skip to 2, post 4
Rack it….means Rack it (finish / off the glass).
Emphasized backboard passes or finish on rack it. No bounce passes, direct passes.
On drag zone drives options are trail or skip to window….the same side wing is not an
option unless emergency. Defense will tip it if we try to go to same side wing.
Keep score in every drill, tally all wins in the foul section on the scoreboard, to get actual
credit for the win, winning team must make a free throw.
Live full court is played to 8 by 2’s and 3’s…whoever makes the winning basket also has
to make a free throw…if that player misses the foul shot then the team goes back to 5 or
6 or whatever they had previously and the game resumes. Cream rises to the top, the best
players end up getting the ball, because they have to win on the court and the foul line.
Square shoulders to the basket, get low, attack in a direct line, clip the hip, try to bump
the defender three times per drive. Ref won’t call the first 2, will call the third….or will
get a lay up.
Calipari was impressed by how much he got out of his kids, didn’t look like much…they
were drilled so much on what they needed to do to be successful and so clear on their
reads that they maximized their potential. Everything is mapped out and drilled home,
kids know what to do in situations, and are taught to be aggressive…it pays off.
Do not take any negative steps on offense, when you have the ball, everything is attack.
We do not hesitate, 3’s are up…if you are open you have to shoot it. If they close too
hard, rack it…simple.
4 to the boards offensively. Best shooter is back on defense, creeps around the 3 pt line
for kick out after rebound, 1 and 5 go to the boards, 1 finds ball as controller in press, and
5 is at the foul line to become gapper.
He sends his 1 and 5 to the boards, right into 2-2-1. His best shooter 2 or 3 gets to the top
of the key as back man…anything that is not square to the rim for a put back, gets passed
the shooter for the 3 pt shot. That shooter also becomes the “taker” in the 2-2-1.
3 or key, midrange jumpers = bench…in games, scrimmages and practice, must be in the
key.
Want to maximize each possession: 60% layups = 1.2 points per pos. / 38% 3 ptr = 1.14
ppp / 76% free throw = 1.4 ppp. Memphis shot 28% from midrange the last two years.
Go back and chart your bad shots over the last season, guarantee they midrandge. We
don’t want bad 3’s, but at least they stretch the defense.
Offense and defense go hand in hand…it is an overall mentality and one suffers without
the other.
Once the 4 man’s defender loses vision, he needs to throw his hands up and prepare to
clean up.
Condition with the ball, 90%. Get better while you get in shape.
Important: in transition 2/3 are at the high x on the wing, in the ½ court they are on the
low x on the wing.
Blood Drills are named that, because we want have blood in our eyes when we attack.