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Call of Pripyat Complete Version 1.0.

2 by ArtistPavel
Call of Pripyat Complete is the third entry in the Complete mod series, which is a set of modifications created by professional artists dedicated to enhancing the production quality of S.T.A.L.K.E.R. game series. The Complete mod series emphasize improving the original graphics, sound, and atmosphere of each game while preserving the core game elements. Built upon the success of Stalker Complete 2009, which was downloaded by one in every five S.T.A.L.K.E.R. Shadow of Chernobyl players, this entry in the Complete mod series is the cumulative culmination of the series achievements in aesthetically updating the game without changing the original story or gameplay. Designed to meet the desires of new players and veterans alike, Call of Pripyat Complete unleashes the full potential of the latest, most climactic chapter in the S.T.A.L.K.E.R and the Complete mod series.

Call of Pripyat Complete Version Changelog ---------------------------------------Version 1.0.2 - adds the Jupiter Underground crash fix (by Alundaio) - other miscellaneous fixes Version 1.0.1 - introduces the new Normal and Advanced performance level choices - fixes missing English and Russian text (by Tharawdeal) - fixes footstep clicking noises (by sQwurm) - adds the Jupiter Anomaly Freeze Fix (by MNN) - fixes skipping cut scene dialogs (by Schizolud) - fixes faction relations (by Orme)

Call of Pripyat Complete Overview:

Real Weapon Names - All in game weapons now are labeled after their real life counterparts. NPC Variation - Adds new NPC models and skins in the gameworld, increasing their variety. The Wish Granter - Activated via the ESC+F1 keyboard shortcut, a hidden interface designed to let you spawn items, place anomalies, characters, mutants and much more on the map is at the players fingertips. You can essentially build the game around your preferences through this interface. Sleeping Bag - S.T.A.L.K.E.R. Call of Pripyat features a newer native sleeping mechanic. The fans of the traditional Complete series sleeping bag won't find it in the actor's inventory, but will be able to purchase it from traders, and in rare cases find it on NPCs. Loot Money - Players will be able to randomly collect small amounts of money from dead NPCs. The collection will be indicated with a coin sound effect and the amount will be shown by an on-screen alert. Absolute Scopes - Improves the scope system to be similar to those used in most modern FPS games. Breakable Bulbs - Lights can now break by being shot or by nearby explosions, changing the ambient environment. Elite Nightvision - Improves the green and black & white night vision. Teleport - Allows the player to jump between points in the environment with the ability to save custom location coordinates for future use.

The weather system in this mod is constructed out of two primary components: the classic Complete Weather that has put this series on pages of magazines, and the popular and widely acclaimed AtmosFear massive weather overhaul by Cromm Cruac, effectively making it the biggest graphical collaboration in the game series history. Featuring incredible diversity in weather conditions and landscapes varying between game areas, the graphical enhancements include: Distant scenery texturing and an increased actor visual distance that put the player in the middle of a large open world, rather than the previously enclosed map 11 dynamic weather cycles (compared to only four in the base game) including a unique probability factor for each different game environment area 26 Complete Weather and 123 AtmosFear new photorealistic sky cube textures Authentic scenery recreation using our original photographs of the Russian industrial town of Mednogorsk, which represents how Pripyat once was The Jupiter and Pripyat game areas feature the Chernobyl nuclear power plant, the Limansk radar and the Red Forest Brainscorcher visible on the horizon line High resolution nighttime constellation map and full moon Dynamic Depth of Field that changes according to weather conditions AtmosFear Emission sequence with dramatic scenery and a complex shockwave particle system

The included Absolute Nature and Absolute Structures texture packs solve the games most noticeable visual shortcoming: overall blurry textures and noticeable grass pop-in. With over one thousand new or retouched

original textures (with gradual sharpening of separate MIP map levels in every texture), the game environment remains sharp as it fades in the distance. These texture packages have been customized and further edited to match the rest of the Complete series art style. The most noticeable enhancements include: Sharpened metal and concrete structures, effectively changing the way the much of the game appears Color corrected ground and foliage textures designed to be unique for each game area Reworked foliage and terrain, making the grass draw line less noticeable Detailed texturing for most weapons Refined human and mutant body textures New, detailed textures such as smoldering firewood, leaves, sand and stones Vehicles are now retextured to appear realistically rusted and abandoned

The artificial intelligence has been greatly improved, giving NPCs new abilities such as: Weapon Selection - NPCs are now able to determine the best weapon for the situation based on the number of rounds they have left for their weapon and distance to target, switching appropriately. Using Add-Ons - NPCs are able mount add-ons, such as scopes, silencers, and grenade launchers, and use them accordingly. Armoring Allies NPCs can now be equipped with player-selected weapons by either dropping them by or selling to them to NPCs. To ensure NPCs continue using their new weapons be sure to also sell or drop by them ammunition for the weapon, which then acts as an infinite ammunition supply. Friendly Fire - NPCs avoid friendly fire, and they will even stop firing and switch positions if their allies get caught in it. Melee - NPCs use melee attacks with rifle butts and knifes when the opposition gets close enough. Self-Healing - NPCs are able to heal themselves by using Medkits if hurt badly and apply bandages when bleeding. Reloading - NPCs are able to reload their weapons when needed. Stealth - Actor footsteps, knife use, silenced weapons, and the sounds of fallen bodies won't alert nearby enemies unless they are observed.

Since S.T.A.L.K.E.R. Call of Pripyat is the most stable title released in the series, it naturally doesn't require extensive bug fixing. However, there are some remaining bugs and glitches that have been eliminated: Unreachable Stashes Fix - Makes the unreachable stashes (such as items that are wedged or stuck in environmental geometry) accessible. Jupiter Scanners Fix - Fixes the bug where the player could place the initial three anomaly scanners into the two additional anomaly fields that scanners arent supposed to be put in until later, which caused errors in the missions completion. X8 Burers Fix - Fixes a bug in scripting that gives the three Burers in the X8 secret room extremely large health regeneration (which made them virtually invincible). One Shot Fix - Fixes a potential game lockup during the One Shot mission cutscene. Helmet Fix - The actors helmet in third person view now matches the one equipped. Crow Fix - Fixed excessive crow spawning, eliminating the masses of crows that would occur after repeated quickloading.

PKM Ironsight Fix - Enables the use of ironsights on PKM machine gun. Berill-5M Fix - Allows Berill-5M armored suite to be upgraded. Bodies Cleaner - Removes creature bodies at certain time intervals, reducing their unnecessary presence in the environment and improving the game engines performance.

Since the game was made by a foreign studio, quite a few language related errors in dialogue, translation, and text in the English localization exist. As with the first game in the S.T.A.L.K.E.R. series, misspelled words, typos, grammatical errors, and humor lost in translation can be charming at times given the context, but create unnecessary difficulty in understanding their meaning. Numerous typos and grammatical mistakes have been corrected, and most of the conversation text has been changed to make more sense and read better to English speaking players. Some parts of the user interface have also been changed to be more internally consistent, and as a bonus the subtitle timing during the intro and outro sequences has been altered to sync with the audio.

We are proud to introduce the work by a special guest, internationally acclaimed sound designer and composer Michael sQwurm Tornabene, known for his work for games, films, TV, and media exhibitions around the world. His contributions include new sounds for creatures, anomalies, doors, a reworked footstep sound system, and more. Improvements to ambient sounds are done in Imperialreigns Ambient Audio Overhaul, and each map now includes a sound theme that varies between night and day. Also, all weapon sounds have been replaced with comprehensive analogues. All of the new sounds have been integrated into the game without removing the original sounds unique to the game, ensuring a superior audio experience aligned with the Complete mods vision.

Call of Pripyat Complete introduces over a hundred acoustic guitar and vocal songs, with 23 new compositions added. New guitar tracks have been added to the existing campfire music sets. This live music was recorded specifically for this game, creating an unforgettable ambience.

Putting the fate of NPCs unfortunately caught in an emission wave in the players hands, you can decide if they will turn into zombies to satisfy all your zombie killing pleasure! This feature is brought to you by AtmosFear, and is selected during the installation. Players can choose whether NPCs will be killed upon contact of the advancing emission wave, at its end (as in the base game), explode, or turned into zombies.

With the new user interface update, skipping through introductory movies isnt necessary. The HUD colors have been muted to not be distracting, and the inventory window is now semi-transparent, which allows the player to view the weapon currently being equipped. The HUD also features new hitmark and mutant scratch textures authored by our studio. Also, the ESC+S shortcut from the other Complete mods is added, which

works like a smart quick-save, creating a separate save file with level name, in-game date, and timestamp each time its used. Screenshots:

A collection showcasing enhanced weather, textures, and environments: Call of Pripyat Complete on Flickr Performance: The mod features two installation versions to choose between: Normal - A well balanced combination of graphical features designed to stay within the original game's system requirements. This version is recommended for most systems to ensure a trouble-free gaming experience, especially if using 32-bit Windows, a laptop, or only moderate hardware. Advanced - Offering a much greater variety in weather conditions and NPC appearances, this version is designed to take full advantage of high performance 64-bit systems with 4GB or more of system memory and at least 1GB of GPU memory. Select this version if you have an enthusiast-level system and are comfortable with significantly increasing the system resource demand. You may change which mod version you have at any time through uninstalling & then reinstalling the mod. However, while the Normal version saves are compatible with the Advanced version, the Advanced version saves are not compatible with the Normal version. There are a few issues that may potentially occur on some systems using the Advanced version of the mod: - General Issues: Crashes on game startup, when loading a save, changing levels, opening crates, during emissions, etc.

- 32-bit Windows: The game engine runs out of memory when loading textures (mostly on 32-bit systems, older generation video cards, laptops, and other lower-spec systems), regardless of GPU manufacturer or how much memory you have installed. - ATi Crossfire: There seems to be a specific issue with the latest Catalyst drivers which affects the ATi Crossfire systems when running the mod in DX10/11. If this affects you, learn more at the rage3d forums. Suggested workarounds for the above issues include: - Move the Texture Detail slider to 75% or less (applies to both Nvidia and ATi users). There's no noticeable loss in visual quality, but the game becomes much more stable while retaining all the DX10/11 enhancements. - Use DX9 settings (applies to both Nvidia and ATi users). - ATi Users: Disable Crossfire (if applicable). - ATi Users: Roll back to last known compatible Catalyst 10.7 drivers (only works on the 5xxx series and below). Additional Information: This mod was designed and tested for S.T.A.L.K.E.R. Call of Pripyat version 1.6.02. Please update your game if necessary, otherwise you will see black screen upon startup. To check if your game is updated, view the lower left corner of the main menu screen, where you should see ver. 1.6.02 displayed. It is highly recommended to start a new game after installing the mod, as saves using unmodded game data arent supported and could easily lead to conflicts and crashes when executing the mods game data. Using this mod will result in a performance impact, including longer loading times due to there being a much greater amount of sky and other HD texture content. Systems with less than 4GB of memory may experience Out of memory error crashes. Therefore, the mod has a minimum recommend GPU memory of 1GB. If you do experience a crash, you need to press Ctrl+Alt+Del (for Windows XP) or Ctrl+Shift+Esc (for Windows Vista/7) and manually end the Xray engine process before restarting the game.

Call of Pripyat Complete FAQ


- This user manual and the uninstaller (unins000.exe, for manually uninstalling the mod) are located in the \Call of Pripyat Complete\ folder, found inside your S.T.A.L.K.E.R. Call of Pripyat game installation folder. If reinstalling or upgrading to a newer version of this mod, please uninstall your current version first. - The gamedata folder is located in the directory you installed the game to, by default the Steam version is found at: C:\Program Files\ Steam\steamapps\common\stalker call of pripyat\ - The user.ltx file is located in C:\Program Files\Steam\steamapps\common\stalker call of pripyat\_appdata_\ for the Steam version (regardless of what Windows version you are running). - All files with the .ltx and .script extension need to be opened in Notepad or a similar program to make the edits described below. - Use the ESC+S keyboard shortcut to create a level-named savegame (courtesy of NatVac). - Use the ESC+F1 keyboard shortcut to access The Wish Granter menu (courtesy of Shoker), however know that using this function may make the game unstable and is not recommended for your initial playthrough. - The Wish Granter Teleport: Using the Teleport (Fast Travel Dialog) feature can leave permanent portal entrances that may interfere with the game, so avoid using it near important locations and environmental choke points. - The Wish Granter Stalkers: When talking to spawned NPCs, avoid selecting What are you up to? in the dialog, as this will result in a game crash. - The Wish Granter Squads: To be able to spawn squads you should be in the center of your targeted area. The simplest way to do this is to use Teleport (Fast Travel Dialog) and jump to your targeted spot. - To disable The Wish Granter, open the file gamedata\scripts\ui_main_menu.script and change the entry: local allow_wish_granter = true to local allow_wish_granter = false - To allow weapons in safe areas, open the folder gamedata\scripts and rename the file: sr_no_weapon_off.script to sr_no_weapon.script - To enable invulnerability mode (which hides the HUD), use the ESC+H keyboard shortcut. To turn it back off, use the ESC+J keyboard shortcut. - To change the size of your cursor, open gamedata\configs\system.ltx and make changes to the following entry:

[hud_cursor] cross_length = 0.002 The default value is 0.015, and a value of 0.00 makes a dot. - To compensate for darker nights the mod makes sure theres always some kind of natural illumination, moon light, lightning, dusk, or dawn light. The mod also includes a halogen flashlight with 35 meters range and improved night vision. To change the flashlights settings, open gamedata\configs\models\objects\light_night.ltx and change the following entries: range = 35 range_r2 = 35 Changing these values modifies the length of the flashlights beam (in meters). spot_angle = 60 Changing this value modifies the flashlights beam angle (in degrees). - To increase the maximum weight limit, open gamedata\configs\system.ltx and change to the following entry: [inventory] max_weight = 60 Change the number to any value of your choosing, this will represent the amount you can carry before going red, causing your stamina to run out much faster. Save the changes made to system.ltx, and then open gamedata\configs\creatures\actor.ltx and locate the following entries: [actor] max_item_mass = 60 The value for this should be the same as the as the previous entry (max_weight). [actor_condition] max_walk_weight = 70 This should be a greater value than the previous two, since this represents how much you can carry until you can no longer move at all. - To increase head bobbing, open gamedata\config\misc\effectors.ltx and copy the following entry into the file: [bobbing_effector] run_amplitude = 0.00375; 0.0075 walk_amplitude = 0.0025; 0.005 limp_amplitude = 0.0055; 0.011 -To remove head bobbing, copy this entry instead: [bobbing_effector] run_amplitude = 0.0; 0.0075 walk_amplitude = 0.0; 0.005 limp_amplitude = 0.0; 0.011

- Add these entries to user.ltx to enable third person view toggling: bind cam_1 kF6 bind cam_2 kF7 bind cam_3 kF8 bind cam_zoom_in kADD bind cam_zoom_out kSUBTRACT Then save and close user.ltx, load up a game, and press F6, F7 and F8 to cycle through camera views and + and - on the numpad to zoom in and out. However, this enables camera view toggling only.

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Credits: ---------------------------------------Special thanks to all the modders who contributed to this project: Artistic Directors: ArtistPavel & Dolgov Studio Graphics: Photography: ArtistPavel & Dolgov Studio Weather: Zaton: Complete Weather, Sun Flares, Weather Presets, 26 Skybox/Landscape Textures by ArtistPavel & Dolgov Studio Jupiter & Pripyat: AtmosFear, Sun Flares, Weather Presets, 7 Weather Cycles, 123 Skybox/Landscape Textures by Cromm Cruac, edited for Complete by ArtistPavel Emission: Scripting, Skyboxes, Particle Waves by Cromm Cruac, edited for Complete by ArtistPavel Dynamic Depth of Field: by Cromm Cruac

World Textures: Absolute Structures, Absolute Nature/Grass/Foliage/Ground by Cromm Cruac/edited for Complete by ArtistPavel Weapon Textures: ArtistPavel, N_ck-cz, Teh Snake, Rionname, Siro, Idoe, HeNe, Pollux, Advancer, Scopes by Gnomus & Cromm Cruac/edited by Artistpavel, Binoculars by GadGett NPC Textures: Classic Zombie Faces by Scott Kizewski, NPC Variation by Darkenneko, BumpMaps by Argus Mutant Textures: ArtistPavel AtmosFear, Absolute Structures, Absolute Nature, and Absolute Scopes are available as standalone mods at: http://atmosfear.crommcruac.com/

Sound: World: Anomalies, Mutants, Footsteps, Door sounds by sQwurm Ambient: Ambient Audio Overhaul, Emission sounds by Imperialreign Music: Guitar performances by MulleR Weapons: sounds by Mongol Programming: A.I.: by Rulix aka Bak Bug Fixes: Unreachable Stash Fix by Angrydog, Danlo, MNN, Real Gun Names by Bobtail, Berill-5M Fix by Mam_Las, PKM Ironsight Fix by Controlvolume, Faction Relations Fix by Orme, Crow Fix, Kovalski One Shot Fix, Invincible Burer X8 Fix, Bodies Cleaner, Jupiter Scanners Fix by MNN @ the GCS forums. User Interface: HUD, Menu, Loading Screens, Hitmark, and Mutant Scratches texture design by ArtistPavel, ESC+S SmartSave by NatVac, NoIntro by Bad Motha Features: Zombie scripting by Cromm Cruac, Dynamic Helmets by Mechanic, Shoker, Antnigm, The Wish Granter by Shoker (translated by Steelhawk92 & ArtistPavel), Sleeping Bag by Djahns/Ceano, Weapon Animation & Glowing Detectors by Gosuke Localization: Raws Revamp by Tharawdeal Consulting: scripting advice: NatVac, feature suggestions: Bad Motha & P.M. on the Steam forums Testing: Bad Motha, ShadowWolfey, Pope Benedict Software: Adobe CS5, NVIDIA DDS plug-in, MagicPicker Trailer: Video Directing & Editing: ArtistPavel Sound Editing: sQwurm Music: DJ Smash feat. Fast Food - Volna (piano cover by Valentine Kiose), MoozE - Battle Installer: Scripting: EricB & Eric Enterprises Software: Inno Setup v5.3.11, Inno Setup Script Includes v5.1.9 Art: ArtistPavel & Dolgov Studio Testing/QA: ArtistPavel & EricB User Manual: ArtistPavel & EricB ----------------------------------------

Call of Pripyat Complete design and graphics by ArtistPavel. User Manual compiling/editing and Installer scripting by EricB. Visit us on the web at http://www.dolgovstudio.com/ and http://ericenterprises.tech.officelive.com/

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