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Army Special Rules:

Army specialization: An Imperial guard army must choose 1 specialization: Infantry specialization: Infantry units can use the Doctrine upgrades Infantry units may add medics to their squad Infantry units may add commissars to their squad Infantry units now get Vox casters for free Infantry units may have 2 additional special weapons in the squad Infantry units may have 1 additional heavy weapon team in the squad Mechanized specialization: Vehicles with the mechanized special rule may be in a squadron from 1-3 pr space All infantry units must take a chimera or a LVTP-40 as a dedicated transport even if they got the option or not. May use the Commander Tank May use the Commissar Tank If no elite space is used the armys heavy support spaces changes to 0-6 instead of 0-3 Airborne Specialization: May have 0-3 Storm Trooper Squads as troops All Infantry units may deep strike Units may re-roll the scatter dice when deep striking at +10 pts pr unit Veterans that deep strike may replace their lasgun with a hot-shot lasgun at + 3 pts pr model May have 0-3 Air Striker Squads as troops All infantry units may take a valkyries/vendetta as a dedicated transport Close Combat Specialization: All units with lasguns may replaces their lasguns with a laspistol and a Close Combat weapon Any unit that does not replace their lasguns count their lasguns as assault 2 (penal legion gets assault 3) Sergeants, commissars, officers and priests can buy special close combat weapon for 5 points cheaper May take 0-3 Ogryns squads as troops All infantry squads have fleet of foot special rule Stealth warfare Specialization: All units are equipped with camo cloaks All vehicles are equipped with camo nettings Guardsmen and veterans may exchange their lasguns with a sniper May have 0-3 Sharpshooter squads as troops All units (and vehicles) have scout special rule All infantry unit may have infiltrate special rule Doctrines: Light infantry: Units may infiltrate if the mission permits Units may take a sniper instead of heavy weapon team Units get the move through Cover special rule Units with this doctrine may not be mounted in a Chimera (or LVTP-40) and may not use Carapace armour Jungle fighters: May see 12 through jungle of forest

Units may take a heavy flamer instead of a heavy weapon team Units armour saves are reduced to 6+ Get a 4+ Cover save when in forest or jungle terrain Move at full speed in forest or jungle terrain Units with this doctrine cannot take Lascannon Units with this doctrine may not use Carapace armour or Camo cloaks

Battle hardened: +1 Weapon skill (units) +1 WS ,+1 A (sentinels) Sharpshooter: A BS3 model may re-roll the roll of 1 on to hit when shooting with any weapons except snipers and plasma weapons. Xeno Fighters: Units gain the preferred enemy special rule which is one of these: Orks Eldar (including Dark Eldar) Tyranids

HQ
Name: Company Command Squad Orders: The orders have unlimited range as long as the target and the officers squad have a vox caster. Otherwise the senior officer has a command range of 12. If the senior officer dies the junior officer will step up to take his place as the commander. Name Pts/model WS BS S T I W A LD Sv Senior Officer 50 4 5 3 3 4 3 3 10 5+ Junior Officer 25 4 4 3 3 4 2 2 9 5+ Bodyguard +15 4 4 3 3 3 1 2 8 5+ Veteran +7 3 4 3 3 3 1 1 8 5+ Composition: 1 senior officers or/and 1 junior officer and 5-10 Squad members in any combination Equipment Laspistol Close Combat Weapon Frag and krak grenades Flak Armour Special Rules Look out! ARGH (Bodyguard) Deep strike (Airborne Specialization) Options: The Officers may exchange their Laspistol and/or Close Combat Weapon for: - Power weapon .. 10 points - Power fist .. 15 points - Lightning Claw 15 points - Hellblade.. 20 points - Lasgun Free - Plasma Pistol . 10 points - Hot-shot laspistol .. 2 points - Hot-shot Lasgun . 3 points - Attach Grenade launcher to weapon 5 points

The officers may take additionally: - Refractor shield 10 points - Rosarius . 20 points - Holy Relic .. 30 points - Bionics 5 points The officers may Have their weapons master crafted at +15 points pr weapon

Half of squad members (rounding down) (+2) may replace their laspistol with: Lasgun Free Shotgun ... Free Hot-shot laspistol 2 points pr model Hot-shot Lasgun 3 points pr model Attach grenade launcher to weapon 5 points Flamer .. 5 points pr model Sniper Rifle . 5 points pr model Meltagun .. 10 points pr model Plasmagun 15 points pr model Heavy flamer .. 20 points pr model All squad members may replace their Close Combat Weapon with: Power weapon . 10 points pr model Power fist . 15 points pr model Lightning claws . 15 points pr model A squad member may be upgraded to a: Regiment Standard bearer 20 points Master Vox-Caster .10 points Vox Caster ........ 5 points The entire squad may take: Melta bombs . 5 points pr model Carapace armor .. 2 points pr model Camo Cloaks 2 point pr model Two Squad members may form a heavy weapons team armed with the following: Mortar .. 5 points Autocannon or Heavy bolter ... 10 points Missile Launcher . 15 points Lascannon 20 points Squad may add: (Infantry Specialization) Medic 20 points Commissar ... 35+ points The squad may be upgraded with the following doctrines: (Infantry specialization) Light infantry .. 10 points Jungle fighters ...... 10 points Sharpshooter ... 20 points Battle hardened ........................................................................................ 15 points Xeno Fighters . 5 points Transport: The squad may take a Chimera or LVTP-40 as dedicated transport

Name: Command tank (Mechanized specialization)

Name C41000 Command Tank Composition: 1 Command tank Wargear Smoke launchers Searchlight Battle cannon

Pts/model 210

FA 14

SA 13

RA 12

BS 4

WS -

Special Rules Command vehicle (can give 2 order pr turn 12 range, Vehicles within 6 ignore crew shaken results) Lumbering behemoth Options: The C41000 command tank may take hull mounted: Heavy flamer . 10 points Heavy bolter .. 10 points Lascannon 25 points The C41000 command tank may exchange its battle cannon with: Vanquiser cannon 5 points Punisher cannon 35 points Executiner cannon 45 points

May add side sponsors to the C41000 Command tank with the following: Heavy flamers 10 points Heavy bolters . 20 points Multi Melta .. 30 points Plasma cannons . 40 points May add: Extra armour 15 points Hunter killer missile 10 points Dozer blade .. 10 points Camo netting 20 points Name: Commisar tank (Mechanized specialization) Name C41000 Commissar Tank Composition: 1 Commissar Tank Wargear Smoke launchers Searchlight Battle cannon Special Rules Command vehicle (units within 12 may use the commissars leadership of 10) Lumbering behemoth Options: The C41000 command tank may take hull mounted: Heavy flamer . 10 points Heavy bolter .. 10 points Lascannon 25 points The C41000 command tank may exchange its battle cannon with:

Pts/model 200

FA 14

SA 13

RA 12

BS 4

WS -

Vanquiser cannon 5 points Punisher cannon 35 points Executiner cannon 45 points

May add side sponsors to the C41000 Command tank with the following: Heavy flamers 10 points Heavy bolters . 20 points Multi Melta .. 30 points Plasma cannons . 40 points May add: Extra armour 15 points Hunter killer missile 10 points Dozer blade .. 10 points Camo netting 20 points Name: Commissars (Does not take an HQ space, max 5) Name Pts/model Lord Commissar 50 Commisar 35 Composition: 1 Commissar Equipment Laspistol Close Combat Weapon Flak Armour Frag and krak grenades Special Rules Summary execution Stubborn Aura of discipline (Lord Commissar only) Independent Character Deep strike (Airborne Specialization) Options: The Commissar may exchange their Laspistol and/or Close Combat Weapon for: - Power weapon .. 10 points - Power fist .. 15 points - Lightning Claw 15 points - Hellblade . 20 points Lasgun Free Shotgun ... Free Hot-shot laspistol 2 points Hot-shot Lasgun 3 points Attach grenade launcher to weapon 5 points The Commissar may take additionally: - Refractor shield 15 points - Rosarius . 25 points - Melta Bomb .. 5 points - Carapace armour . 5 points - Jump pack 10 points - Bionics 5 points

WS 5 4

BS 5 4

S T 3 3 3 3

I W 4 3 3 2

A 3 3

LD 10 9

Sv 5+ 5+

The Commissar may have his weapons master crafted at +15 points

Name: Ministorum Priest (does not take an HQ space, max 5) Name Pts/model WS Ministorum Priest 45 3 Composition: 1 Ministorum Priest Equipment Laspistol Close Combat Weapon Frag and krak grenades Flak Armour Special Rules Independent Character Righteous Fury Deep strike (Airborne Specialization)

BS 3

S T I W 3 3 3 1

A 2

LD 7

Sv 5+

Options: The Ministorum Priest may exchange his Laspistol and/or Close Combat Weapon for: - Power weapon .. 10 points - Power fist .. 15 points - Lightning Claw 15 points - Hellblade 20 points - Lasgun Free - Plasma Pistol . 10 points - Eviscerator . 15 points The Ministorum Priest may take additionally: - Refractor shield 15 points - Rosarius . 25 points - Melta Bomb .. 5 points - Carapace armour . 5 points - Jump pack (must join air striker squad with this) 15 points - Holy Relic 30 points - Bionics . 5 points The Ministorum Priest may have his weapons master crafted at +15 points WS 4 BS 4 S T 3 3 I 3 W 2 A 3 LD 7 Sv 5+

Name: Primaris Psyker (does not take an HQ space, max 5) Name Pts/model Primaris Psyker 55 Composition: 1 Primaris Psyker Equipment Laspistol Frag grenades Force Weapon Flak Armour Special Rules Independent Character Psyker Its for your own good Deep strike (Airborne Specialization) Options:

The Ministorum Priest may take additionally: - Refractor shield 15 points - Rosarius . 25 points - Melta Bomb .. 5 points - Bionics 5 points The Ministorum Priest may have his weapons master crafted at +15 points

Elite
Name: Storm Troopers Name Storm trooper Storm trooper Sergeant Composition: 4-19 Storm troopers + 1 Sergeant Equipment Terrapistol Terragun Close Combat Weapon Frag and krak grenades Carapace armour with terraplating Special Rules Special Operations Deep strike Infiltrate Deep strike (Airborne Specialization) Options: The Sergeant may exchange his Terrapistol and/or Close Combat Weapon for: - Power weapon .. 10 points - Power fist .. 15 points - Lightning claw .. 15 points - Lightning claw (pair) 30 points - Storm shield 15 points - Thunder hammer . 30 points - Hellblade 20 points - Plasma Pistol . 10 points The Sergeant may take additionally: - Melta Bomb .. 5 points - Bionics . 5 points All storm troopers may replace their terraguns and/or their terrapistols with: - Power weapon . 5 points pr model - Power fist 15 points pr model - Power claw . 15 points pr model - Power claws (pair) .. 30 points pr model - Storm shield 15 points pr model Pts/model 20+ 25 WS 4 4 BS 5 5 S T I W 3 3 4 1 3 3 4 1 A 1 2 LD 8 9 Sv 4+ 4+

Up to 2(4) Storm troopers may exchange their terragun for a special weapon: Flamer .. 5 points pr model Grenade launcher . 5 points pr model Sniper Rifle . 5 points pr model

Meltagun .. 10 points pr model Plasmagun 15 points pr model Heavy flamer .. 20 points pr model A squad member may be upgraded to a: Vox Caster . ... 5 points Squad may add: (Infantry Specialization) Medic 20 points Commissar ... 35+ points The squad may take: Melta bombs . 5 points pr model Camo Cloaks 2 point pr model Two Squad members may form a heavy weapons team armed with the following: Mortar .. 5 points Autocannon or Heavy bolter .... 10 points Missile Launcher .. 15 points Lascannon . 20 points The squad may be upgraded with the following doctrines: (Infantry specialization) Light infantry .. 10 points Jungle fighters ...... 10 points Battle hardened . 10 points Sharpshooter ... 20 points Xeno Fighters .. 5 points Transport The squad may take a Chimera or LVTP-40 as dedicated transport Name: Sharpshooters Name Sharpshooters Composition: 3-10 Sharpshooters Equipment Close Combat Weapons Sniper Flak armour Frag grenades Special Rules Stealth Infiltrate Deep strike (Airborne Specialization)

Pts/model 10+

WS 3

BS 4

S T 3 3

I 3

W 1

A 1

LD 8

Sv 5+

The squad may take: Krak Grenades . 0,5 points pr model A squad member may add: (Infantry Specialization) Medic 20 points Commissar ... 35+ points The squad may be upgraded with the following doctrines: (Infantry specialization) Light infantry .. 10 points Jungle fighters ...... 10 points

Battle hardened . 10 points Sharpshooter ... 20 points Xeno Fighters .. 5 points

Name: Ogryn Assault squad Name Pts/model Orgyns +40 Boneead 50 Composition: 2-9 Ogryns + Boneead Equipment Frag grenades Flak Armour Ripper gun Special Rules Bulky Furious Charge Stubborn Deep strike (Airborne Specialization)

WS 4 4

BS 3 3

S 5 5

T 5 5

I 2 2

W 3 3

A 3 4

LD 6 7

Sv 5+ 5+

Options The squad may be upgraded with the following doctrines: (Infantry specialization) Light infantry .. 10 points Jungle fighters ...... 10 points Name: Psyker battle squad Name Pts/model Psyker 10+ Overseer 70 Composition: 4-11 Psykers + 1 Overseer Equipment Laspistol Close Combat Weapon Flak Armour Special Rules Psyker Psychic choir Ultimate Sanction Deep strike (Airborne Specialization) Transport: The squad may take a Chimera or LVTP-40 as dedicated transport

WS 2 3

BS 3 3

S 2 3

T 3 3

I 3 3

W 1 1

A 1 2

LD 9 9

Sv 5+ 5+

Troops
Name: Infantry Platoon Orders: Platoon officer has a command range of 6 and can issue one order Composition: 1 Command squad, 2-5 Infantry squads, 0-5 Heavy weapons squads, 0-2 Special weapon squad, 0-5 Conscript squads

Name: Platoon Command Squad Name Pts/model WS BS S T Platoon Officer 20 3 4 3 3 Veteran +7 3 4 3 3 Guardsman +5 3 3 3 3 Constript +3 2 2 3 3 Composition: 1 platoon officer and 5-10 Squad members in any combination Equipment Laspistol Close Combat Weapon Frag grenades Flak Armour Special Rules Deep strike (Airborne Specialization)

I 3 3 3 3

W 1 1 1 1

A 2 1 1 1

LD 8 8 7 5

Sv 5+ 5+ 5+ 5+

Options: The Officer may exchange his Laspistol and/or Close Combat Weapon for: - Power weapon .. 10 points - Power fist .. 15 points - Hellblade . 20 points - Lasgun Free - Plasma Pistol . 10 points - Hot-shot laspistol .. 2 points - Hotshot lasgun .. 3 points The officer may take additionally: - Refractor shield 15 points - Melta Bomb .. 5 points - Carapace armour . 5 points - Bionics . 5 points The officer may Have his weapons master crafted at +15 points

Half of squad members (rounding down) (+2) may replace their laspistol with: Lasgun Free Shotgun ... Free Hot-shot lasgun .............................................................................. 3 points pr model Flamer .. 5 points pr model Grenade launcher . 5 points pr model Sniper Rifle . 5 points pr model Meltagun .. 10 points pr model Plasmagun 15 points pr model Heavy flamer .. 20 points pr model Up to 3(5) squad members may replace their Close Combat Weapon with: Power weapon . 10 points pr model Power fist . 15 points pr model A squad member may be upgraded to a: Standard bearer .. 20 points Master Vox-Caster . 10 points Vox Caster ..... 5 points Squad may add: (Infantry Specialization) Medic 20 points

10

Commissar ... 35+ points The squad may take: Krak Grenades . 0,5 points pr model Carapace armor .. 2 points pr model Camo Cloaks 1 points pr model Two Squad members may form a heavy weapons team armed with the following: Mortar .. 5 points Autocannon or Heavy bolter ... 10 points Missile Launcher .. 15 points Lascannon . 20 points The squad may be upgraded with the following doctrines: (Infantry specialization) Light infantry .. 10 points Jungle fighters ...... 10 points Battle hardened . 10 points Sharpshooter ... 20 points Xeno Fighters . 5 points Transport: The squad may take a Chimera or LVTP-40 as dedicated transport

Name: Infantry Squad Name Pts/model Guardsmen 5+ Sergeant 5 Composition: 4-11 Guardsmen + 1 Sergeant Equipment Lasgun Close Combat Weapon Frag grenades Flak armour

WS 3 3

BS 3 3

S 3 3

T 3 3

I 3 3

W 1 1

A 1 2

LD 7 8

Sv 5+ 5+

Special Rules Combined squad (May combine with other Infantry squads) Deep strike (Airborne Specialization) Options: The Sergeant may exchange his Laspistol and/or Close Combat Weapon for: - Power weapon .. 10 points - Power fist .. 15 points - Plasma Pistol . 10 points Lasgun Free Shotgun ... Free Hot-shot laspistol 2 points Hot-shot Lasgun 3 points The Sergeant may take additionally: - Melta Bomb .. 5 points

Up to 1(3) Guardsmen may exchange his/their Lasgun for a special weapon: Shotgun ... Free Hot-shot laspistol 2 points pr model Hot-shot Lasgun 3 points pr model Flamer .. 5 points pr model Grenade launcher . 5 points pr model

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Sniper Rifle . 5 points pr model Meltagun .. 10 points pr model Plasmagun 15 points pr model Heavy flamer .. 20 points pr model A squad member may be upgraded to a: Vox Caster ... 5 points Squad may add: (Infantry Specialization) Medic 20 points Commissar ... 35+ points The squad may take: Krak Grenades . 0,5 points pr model Carapace armor 2 points pr model Camo Cloaks 1 point pr model Two Squad members may form a heavy weapons team armed with the following: Mortar .. 5 points Autocannon or Heavy bolter .. 10 points Missile Launcher .. 15 points Lascannon . 20 points The squad may be upgraded with the following doctrines: (Infantry specialization) Light infantry .. 10 points Jungle fighters ...... 10 points Battle hardened . 10 points Sharpshooter ... 20 points Xeno Fighters .. 5 points Transport The squad may take a Chimera or LVTP-40 as dedicated transport

Name: Heavy Weapon Team squad Name Guardsmen HWT Veteran HWT Composition: 3 Heavy weapon teams Equipment Lasgun Close Combat Weapon Frag grenades Flak armour

Pts/model 10+ 14+

WS 3 3

BS 3 4

S T I W 3 3 3 2 3 3 3 2

A 2 2

LD 7 8

Sv 5+ 5+

Special Rules Deep strike (Airborne Specialization) Options: The squad may take: Krak Grenades . 5 points Carapace armor .. 20 points Camo Cloaks 10 points The squad may take up 6 conscripts to join them (as meat shield against incoming fire) for +3 pts pr conscript The heavy weapon teams may take:

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Mortar ... 5 points Autocannon or Heavy bolter .. 10 points Missile Launcher .. 15 points Lascannon . 20 points The squad may be upgraded with the following doctrines: (Infantry Specialization) Light infantry .. 10 points Jungle fighters ...... 10 points Battle hardened . 10 points Sharpshooter ... 20 points Xeno Fighters .. 5 points Transport The squad may take a Chimera or LVTP-40 as dedicated transport Name: Special Weapon Squad Name Pts/model Guardsmen 5+ Veteran 7+ Composition: 6 Guardsmen/Veterans Equipment Lasgun Close Combat Weapon Frag grenades Flak armour Special Rules Combined squad (May combine with other Special Weapons Squads) Deep strike (Airborne Specialization) Options: Up to 3(5) Guardsmen must exchange their Lasgun for a special weapon: Flamer .. 5 points pr model Grenade launcher . 5 points pr model Sniper Rifle . 5 points pr model Meltagun .. 10 points pr model Plasmagun 15 points pr model Heavy flamer .. 20 points pr model The squad may take: Krak Grenades . 5 points Carapace armor .. 20 points Camo Cloaks 10 points The squad may take up 6 conscripts to join them (as meat shield against incoming fire) for +3 pts pr conscript

WS 3 3

BS 3 4

S 3 3

T 3 3

I 3 3

W 1 1

A 1 1

LD 7 8

Sv 5+ 5+

The squad may be upgraded with the following doctrines: (Infantry Specialization) Light infantry .. 10 points Jungle fighters ...... 10 points Battle hardened . 10 points Sharpshooter ... 20 points Xeno Fighters .. 5 points Transport The squad may take a Chimera or LVTP-40 as dedicated transport

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Name: Conscript squad Name Conscript Composition: 3-10 Conscripts Equipment Lasgun Close Combat Weapon Frag grenades Flak armour

Pts/model 3+

WS 2

BS 2

S 3

T 3

I 3

W 1

A 1

LD 5

Sv 5+

Special Rules Combined squad (may combine with other conscripts squads) Deep strike (Airborne Specialization) Options: Up to 1(3) Conscripts may exchange their Lasgun for a special weapon: Flamer .. 5 points pr model Grenade launcher . 5 points pr model Sniper Rifle . 5 points pr model Meltagun .. 10 points pr model Plasmagun 15 points pr model Heavy flamer .. 20 points pr model The squad may take: Krak Grenades . 0,5 points pr model Squad may add: (Infantry Specialization) Medic 20 points Commissar ... 35+ points Two Squad members may form a heavy weapons team armed with the following: Mortar .. 5 points Autocannon or Heavy bolter .. 10 points Missile Launcher .. 15 points Lascannon . 20 points Transport The squad may take a Chimera or LVTP-40 as dedicated transport Name: Veteran Squad Name Pts/model Veterans 7+ Veteran Sergeant 7 Composition: 4-11 Veterans + 1 Veteran Sergeant Equipment Lasgun Close Combat Weapon Frag grenades Flak armour Special Rules Combined squad (may combine with other veterans squads) Deep strike (Airborne Specialization) Options: The Sergeant may exchange his Laspistol and/or Close Combat Weapon for: - Power weapon .. 10 points - Power fist .. 15 points

WS 3 3

BS 4 4

S T 3 3 3 3

I W 3 1 3 1

A 1 2

LD 8 8

Sv 5+ 5+

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- Plasma Pistol . 10 points Lasgun Free Shotgun ... Free Hot-shot laspistol 2 points Hot-shot Lasgun 3 points Flamer .. 5 points Grenade launcher . 5 points Sniper Rifle . 5 points Meltagun .. 10 points Plasmagun 15 points Heavy flamer .. 20 points The Sergeant may take additionally: - Melta Bomb .. 5 points

All veterans may replace their Lasgun with: Shotgun ... Free Hot-shot laspistol 2 points pr model Hot-shot Lasgun 3 points pr model Up to 3(5) Veterans may exchange their Lasgun for a special weapon: - Flamer .. 5 points pr model - Grenade launcher . 5 points pr model - Sniper Rifle . 5 points pr model - Meltagun .. 10 points pr model - Plasmagun 15 points pr model - Heavy flamer .. 20 points pr model

A squad member may be upgraded to a: Vox Caster . ... 5 points Squad may add: (Infantry Specialization) Medic 20 points Commissar ... 35+ points The squad may take: Krak Grenades . 0,5 points pr model Carapace armor .. 2 points pr model Camo Cloaks 1 point pr model Two Squad members may form a heavy weapons team armed with the following: Mortar .. 5 points Autocannon or Heavy bolter .. 10 points Missile Launcher .. 15 points Lascannon . 20 points The squad may be upgraded with the following doctrines: (Infantry Specialization) Light infantry .. 10 points Jungle fighters ...... 10 points Battle hardened . 10 points Sharpshooter ... 20 points Xeno Fighters .. 5 points Transport The squad may take a Chimera or LVTP-40 as dedicated transport

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Name: Penal Legion Name Pts/model Penal Legionnaire 8+ Penal Custodian 8 Composition: 4-23 Penal Legionnaire + 1 Penal Custodian Equipment Lasgun Close Combat Weapon Frag grenades Flak armour

WS 3 3

BS 3 3

S T I W 3 3 3 1 3 3 3 1

A 1 2

LD 8 8

Sv 5+ 5+

Special Rules Desperados Scout Stubborn Deep strike (Airborne Specialization) Options: Squad may add: (Infantry Specialization) Penal Medic 20 points Penal Commissar ... 35+ points The squad may be upgraded with the following doctrines: (Infantry Specialization) Light infantry .. 10 points Jungle fighters ...... 10 points Battle hardened . 10 points Sharpshooter ... 20 points Xeno Fighters ... 5 points

Dedicated transport
Name: Chimera Name Pts/model Chimera 55 Composition: 1 Infantry Transport halftrack Transport capacity: 12 models Wargear Smoke launchers Searchlight Heavy bolter Multi-laser turret Special Rules Command Vehicle Amphibious Options: May replace multi-laser turret with: Heavy flamer or heavy bolter . Free Chem cannon 20 points May replace heavy bolter with: Heavy flamer . Free Chem cannon 20 points May add: Extra armour 5 points FA 12 SA 10 RA 10 BS 3 WS -

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Hunter killer missile 10 points Dozer blade .. 10 points Camo netting 20 points Name: LVTP-40 Name LVTP-40 Composition: 1 LVTP-40 Transport capacity: 12(24) models Wargear Smoke launchers Searchlight Heavy bolter Special Rules Fast Vehicle Open topped Amphibious Options: May take enclosed crew compartment for 15 points Pts/model 35 FA 12 SA 10 RA 10 BS 3 WS -

May add: Extra armour 5 points Hunter killer missile 10 points Dozer blade .. 10 points Camo netting 20 points Extra transport capacity .. 10 points

Fast Attack
Name: Air Striker Squad Name Pts/model Guardsmen 7+ Sergeant 12 Veterans 9+ Veteran Sergeant 14 Composition: 4-19 Guardsmen/Veterans + 1 Sergeant Equipment Laspistol Close Combat Weapon Frag and krak grenades Flak armour Jump packs Special Rules Hit and Run Combined squads (may combine with other Air striker squads) Deep strike Deep strike (Airborne Specialization) Options: The Sergeant may exchange his Laspistol and/or Close Combat Weapon for: - Power weapon .. 10 points - Power fist .. 15 points - Plasma Pistol . 10 points Lasgun Free WS 3 3 3 3 BS 3 3 3 3 S 3 3 3 3 T 3 3 3 3 I W 3 1 3 1 3 1 3 1 A 1 2 2 3 LD 7 8 8 9 Sv 5+ 5+ 5+ 5+

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Shotgun ... Free Hot-shot laspistol 2 points pr model Hot-shot Lasgun 3 points pr model The Sergeant may take additionally: - Melta Bomb .. 5 points - Bionics .. 5 points

Up to 1(3) Squad members may exchange their Laspistol for a special weapon: Flamer .. 5 points pr model Grenade launcher . 5 points pr model Sniper Rifle . 5 points pr model Meltagun .. 10 points pr model Plasmagun 15 points pr model Heavy flamer .. 20 points pr model For every 5(+2) models in the unit it may exchange their Close Combat weapon with: Power Weapon . 10 points pr model All squad members may replace their laspistol with: Hot-shot laspistol 2 points pr model The squad may take: Melta bombs. 5 points pr model Carapace armor .. 2 point pr model Squad may add: (Infantry Specialization) Medic (with jump pack price included) 35 points Commissar (with jump pack price included) .. 50+ points The squad may be upgraded with the following doctrines: (Infantry Specialization) Light infantry .. 10 points Jungle fighters ...... 10 points Battle hardened . 10 points Sharpshooter ... 20 points Xeno Fighters ... 5 points The squad may remove their jump packs for free Transport: The squad may take a Chimera or LVTP-40 as dedicated transport for free (only if they have removed their jump packs)

Name: Jeep Squadron Name M144A Jeep Composition: 1-3 Jeeps Wargear Smoke launchers Searchlight

Pts/model 35

FA 11

SA 9

RA 9

BS 3

WS -

Special Rules Agile vehicle (may re-roll failed dangerous terrain tests) Capture Vehicle (this vehicle can be used to capture tactical point & targets) Fast Vehicle

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Open topped

Options: Each jeep must have one of these: (mounted rear) Mortar 5 points Heavy bolter .. 5 points Heavy flamer . 5 points Autocannon 5 points Missile Launcher 10 points Lascannon 10 points Multi Melta .. 20 points Plasma cannon 20 points Each jeep may also take one if these: (mounted front seat) Storm bolter 10 points Heavy flamer 10 points Heavy stubber . 10 points The squadron may take enclosed crew compartment for +10 points pr model The squadron may be upgraded to BS 4 at +20 points pr model

May add: Extra armour 5 points Hunter killer missile 10 points Camo netting 20 points Name: Armored Car Squadron Name Pts/model T234 Armored Car 100 Composition: 1 Armored Cars (1-3 with mechanized specialization) Wargear Smoke launchers Searchlight Autocannon Special Rules Capture Vehicle (this vehicle can be used to capture tactical point & targets) Mechanized Fast Vehicle Options: The T234 Armored Car may Exchange their Autocannon with: Heavy flamer . free Heavy bolter . free Lascannon 10 points Multi laser 15 points Assault cannon 30 points Each armored car may take: Storm bolter 10 points Heavy stubber 10 points The squadron may be upgraded to BS 4 for +20 points pr model

FA 12

SA 11

RA 11

BS 3

WS -

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May add: Extra armour 5 points Hunter killer missile 10 points Dozer blade .. 10 points Camo netting 20 points Name: M144A Halftrack Name Pts/model M144A Halftrack 100 Composition: 1 Halftracks (1-3 with mechanized specialization) War gear Smoke launchers Searchlight

FA 12

SA 12

RA 10

BS 3

WS -

Special Rules Healing vehicle (Units within 6 of the vehicle has Feel no pain special rule) Support vehicle (1 unit within 6 of the vehicle may fire 1 additional shot then normally allowed) Beacon vehicle (units who deep strike within 12 of the vehicle dont need to roll the scatter dice) Mechanized Options: The squadron may take: Storm bolter 10 points Heavy stubber . 10 points The squadron may be upgraded to BS 4 at +20 points pr model The squadron must choose what kind of vehicle the halftrack is, it can only be one of the 3 vehicles. Of course of u have 3 u can take one of each The squadron may upgrade the halftracks with 4 Hydra Autocannons (2 twin linked) & Auto targeting system for free but will lose both the healing, support and beacon vehicle special rule

May add: Extra armour 5 points Hunter killer missile 10 points Dozer blade .. 10 points Camo netting 20 points Name: Bane Wolf Squadron Name Pts/model Hellhound 120 Bane wolf 120 Devil dog 110 Composition: 1 vehicle (1-3 with mechanized specialization) Wargear Chem Cannon (Bane wolf) Melta Cannon (Devil Dog) Inferno Cannon (Hellhound) Special Rules Mechanized Fast Vehicle Options: May take one of these (hull mounted): Heavy flamer . 10 points Heavy bolter . 10 points Lascannon 10 points FA 12 12 12 SA 12 12 12 RA 10 10 10 BS 3 3 3 WS -

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Chem Cannon . 15 points (bane wolf only) The squadron may take: Storm bolter 10 points Heavy stubber 10 points The squadron may be upgraded to BS 4 for +20 points pr model

May add: Extra armour 5 points Hunter killer missile 10 points Dozer blade .. 10 points Searchlight ... 1 point Smoke launcher 5 points Camo netting 20 points

Name: Vendetta Gun Squadron Name Pts/model FA Vendetta 130 12 Composition: 1 Vendettas (1-3 with mechanized specialization) Wargear Extra armour Searchlight 3 twin linked lascannons Special Rules Deep strike Grav Chute insertion Scout Mechanized Fast Vehicle Options: May exchange 2 twin linked Lascannon with: 2 Hellfury missiles . Free

SA 12

RA 10

BS 3

WS -

May add side sponsors Vendetta with the following: Heavy flamers 10 points Heavy bolters . 10 points Multi Melta .. 30 points Plasma cannons . 40 points The squadron may be upgraded to BS 4 for +20 points pr vehicle

May add: Extra armour 5 points Hunter killer missile 10 points Name: Valkyrie Assault Carrier Squadron Name Pts/model FA Valkyrie 100 12 Composition: 1 Valkyries (1-3 with mechanized specialization) Transport capacity: 12 models Wargear Extra armour SA 12 RA 10 BS 3 WS -

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Searchlight Multilaser 2 Hellstrike missiles

Special Rules Mechanized Fast Vehicle Deep strike Scout Grav Chute insertion Options: May exchange multilaser with: Lascannon . 15 points Twin linked lascannon 30 points May exchange the hellstrike missiles with: 2 Multi rocket pods .. 15 points 2 Twin linked lascannons 60 points May add side sponsors Vendetta with the following: Heavy flamers 10 points Heavy bolters . 10 points Multi Melta .. 30 points Plasma cannons . 40 points The squadron may be upgraded to BS 4 for +20 points pr vehicle

May add: Extra armour 5 points Hunter killer missile 10 points

Heavy Support
Name: Leman Russ Battle Tank Squadron Name Pts/model Leman Russ Battle Tank 115 Leman Russ Exterminator 115 Leman Russ Vanquisher 120 Leman Russ Demolisher 115 Leman Russ Eradicator 130 Leman Russ Punisher 135 Lemon Russ Executioner 145 Composition: 1 Leman Russ Tanks (1-3 with mechanized specialization) Wargear Battle cannon (Battle tank) Exterminator Autocannon (Exterminator) Vanquisher battle cannon (Vanquisher) Demolisher Siege cannon (Demolisher) Eradicator Nova cannon (Eradicator) Punisher Gattling cannon (Punisher) Executioner Plasma Cannon (Executioner) Searchlight FA 14 14 14 14 14 14 14 SA 12 12 12 12 12 12 12 RA 10 10 10 10 10 10 10 BS 3 3 3 3 3 3 3 WS -

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Special Rules Mechanized Lumbering behemoth Options: May take one of the following (hull mounted): Heavy flamer . 10 points Heavy bolter 10 points Lascannon 25 points The squadron may take one of the following (top-hatch): Storm bolter 10 points Heavy stubber 10 points The squadron may be upgraded to BS 4 for +28 points pr vehicle If the squadron has side sponsors its an additional +14 points pr vehicle If the squadron takes a top-hatch weapon its an additional +7 points pr vehicle

May add side sponsors with the following: Heavy flamers 10 points Heavy bolters . 20 points Multi Melta .. 30 points Plasma cannons . 40 points Punisher Gattling cannon side sponsors .................................................... 70 points May add: Extra armour 5 points Hunter killer missile 10 points Dozer blade .. 10 points Camo netting 20 points Smoke launcher 5 points Add extra rear armor 10 points pr point (max 11) Add extra side armor 20 points pr point (max 13) Name: Ordnance Battery Squadron Name Pts/model FA SA Griffin 60 12 10 Basilisk 110 12 10 Medusa 120 12 10 Colossus 125 12 10 Manticore 145 12 10 Composition: 1 Ordnance Battery tank (1-3 with mechanized specialization) Wargear Griffin Heavy mortar (Griffin) Earth shaker cannon (basilisk) Medusa Siege cannon (Medusa) Colossus Siege mortar (Colossus) Storm Eagle Rockets (Manticore) Searchlight Special Rules Mechanized Options: The squadron may take one of the following: Storm bolter 10 points Heavy stubber 10 points

RA 10 10 10 10 10

BS 3 3 3 3 3

WS -

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The squadron may be upgraded to BS 4 for +20 points pr vehicle

May add: Extra armour 5 points Hunter killer missile 10 points Dozer blade .. 10 points Enclosed Crew Compartment .. 25 points Medusa may take bastion breacher shells . 5 points Camo netting 20 points Smoke launchers 5 points Heavy bolter (hull mounted) 10 points Name: Hydra Flak Rank Battery Name Pts/model FA SA RA Hydra 60 12 10 10 Composition: 1 Hydra flak Rank Battery (1-3 with mechanized specialization) Wargear Auto targeting system 2 Twin-linked hydra Autocannon Searchlight Special Rules Mechanized Options: The squadron may take one of the following: Storm bolter 10 points Heavy stubber 10 points The squadron may be upgraded to BS 4 for +20 points pr vehicle

BS 3

WS -

May add: Extra armour 5 points Hunter killer missile 10 points Dozer blade .. 10 points Camo netting 20 points Smoke launchers 5 points Heavy bolter 10 points Name: Death strike missile launcher Name Pts/model FA Death strike ML 145 12 Composition: 1 Deathstrike ML (1-3 with mechanized specialization) Wargear Death strike missile Searchlight Special Rules T-minus 5 minutes to launch . And counting Mechanized Options: The squadron may take one of the following: Storm bolter 10 points Heavy stubber 10 points The squadron may be upgraded to BS 4 for +20 points pr vehicle SA 10 RA 10 BS 3 WS -

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May add: Extra armour 5 points Hunter killer missile 10 points Dozer blade .. 10 points Smoke launcher .. 5 points Camo netting 20 points Heavy bolter (hull mounted) 10 points Name: Leman Russ Initiator Name Pts/model FA Leman Russ Initiator 14 250 Composition: 1 Leman Russ Initiator (1-3 with mechanized specialization) Wargear 4 multi laser turrets 2 Hull mounted Heavy stubbers 4 Side sponsor Heavy stubbers (2 on each side) Searchlight Special Rules Lumbering behemoth Options: The squadron may be upgraded to BS 4 for +28 points pr vehicle If the squadron has side sponsors its an additional +14 points pr vehicle If the squadron takes a top-hatch weapon its an additional +7 points pr vehicle SA 13 RA 11 BS 3 WS -

The squadron may take one of the following (top-hatch): Storm bolter 10 points Heavy stubber 10 points May add: Extra armour 5 points Hunter killer missile 10 points Dozer blade .. 10 points Camo netting 20 points Smoke launcher 5 points Name: Leman Russ Destroyer Name Pts/model FA Leman Russ Destroyer 14 250 Composition: 1 Leman Russ Destroyer (1-3 with mechanized specialization) Wargear Destroyer Cannon 1 hull mounted Lascannon 4 side sponsored lascannons (2 on each side) Searchlight Special Rules Lumbering behemoth Options: T The squadron may be upgraded to BS 4 for +28 points pr vehicle If the squadron has side sponsors its an additional +14 points pr vehicle If the squadron takes a top-hatch weapon its an additional +7 points pr vehicle The squadron may take one of the following (top-hatch): SA 13 RA 11 BS 3 WS -

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Storm bolter 10 points Heavy stubber 10 points May add: Extra armour 5 points Hunter killer missile 10 points Dozer blade .. 10 points Camo netting 20 points Smoke launcher 5 points

Weapon stats
Name Range Strengt h Armour Piercing Type

Destroyer Cannon Terragun Terrapistol

48 24 12

8 5 5

1 3 3

Heavy 2 Rapid fire Pistol

Attached Grenade Launcher A model with an attached grenade launcher may fire both the weapon and the grenade launcher at the same time. Each time the grenade launcher fires, the controlling player can choose which type of grenade is being used. (frag or krak) works like a normal grenade launcher. Hellblade The Hellblade works the same way as a power weapon except that the hell blade hits with the strength of 5 regardless of the users strength, two handed Bionics If a model with bionics is killed dont remove to model just lay it down. At the start of the Imperial guard players next turn it will wake up on a 6 on a D6 with 1 wound Holy Relic The model with the holy relic may activate it anytime during the close combat face (both yours and your opponents). All units within 12 gets +1A Terraplating A plate put under carapace armour which ignore AP 4 weapons (normally AP 4 weapons ignore carapace armour but with Terraplating the enemy needs AP 3 or better to ignore the carapace armour. The save is still a 4+ in case of confusion)

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