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FLAG FOOTBALL

PLAYBOOK

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SY M B O L L E G E N D

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The legend below, together with the play descriptions should remove any confusion about the diagrams. Also, I recommend reading The Ultimate Strategy Guide while learning these plays. It can be very helpful. LEGEND 1. A jagged line at the beginning of the route means block and then release. Usually this is for one or two counts. . A route with no arrow means stop. 3. A route with an arrow means continue in that direction 4. This symbol means block. Hold it for as long as you can. 5. A dashed line coming from the QB is a pitch or shuffle pass. 6. A dashed line like this from a receiver indicates pre-snap motion.

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Backside Screen
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Backside Screen lures the defense off to the right side, then the QB turns and tosses it back to the left blocker. The QB should keep his eyes on one of the two right receivers until he is ready to make the pass. This will draw the defense to the right side of the field, and open up a running lane for the ball carrier.

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Banana Split
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3 fake dive

Banana Split relies on a fake dive to the right, but more importantly, on a good banana pattern. The banana route is as follows: both receivers line up tight (literally shoulder-toshoulder). The inside receiver starts a step or two back from the outside receiver. Both run a similar arc, but just as they are rounding off, the inside man cuts hard to the outside. The play should be wide open.

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Bottle Rocket Deep


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Bottle Rocket Under is a read on the deep right defender. Throw to whichever twins receiver he does not cover. If he tries to split the gap between the two, throw to the inside man. If the middle defender drops back to help, throw to the Center on a hitch. The X receiver runs a post-corner. He should be the second look.

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Center Delay
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Center delay simply creates a hole for the Center after a block. The Center MUST hold his block for  counts to clear out the defenders. Then the QB should hit him as he releases. If the middle defender jumps the Centers route, hit the left receiver on the slant fly.

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Quick Slant
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Quick Slant offers the short, the long and the middle range routes. Z is the first look and Y should be open on a 15 yard hitch. But dont ignore the slant-fly to the X receiver. It could be big.

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Fake Toss Deep


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1 fake pitch

Fake Toss Deep uses a fake pitch to suck up the defenders and then look up for the deep ball. If the safety follows the W receiver, the center should be open for a second look. Z runs a modified slant fly, and the Y back is there as a final outlet.

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Post Stab Deep


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Post stab deep is designed to suck up the deep right safety on the Y receivers 10 yard out. The X man has to stay straight for 10-15 yards before breaking deep behind the safety. Look for Z to get open if the linebacker is caught out of position.

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Avalanche
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Avalanche is hard to stop. There is a lot going on here. The QB can even run Avalanche like an option right. Or fake the option or pitch right and go back side deep to the X receiver.

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Sonic Boom
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Sonic Boom offers three levels of receiver targets on the right side of the field. Consider bringing the #3 lineman in motion to crackback on the defensive rusher and seal the roll-out. If the deep safety jumps the out, hit the X receiver on a deep post behind him.

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Hay Stack
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Haystack should be one of your teams staple plays. It works best if each of the crossing patterns come within inches of the Center streaking up the field. After the cross, look to the inside right receiver . For added effect, have the Center yell Im Open! Im Open while flying down the field.

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Riot
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Look for the quick crosses or the deep post corner for a staple play in the playbook. The Center leak out left is a good second option.

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Mid X
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The key to this play is the Cross in the middle of the field between the left receiver and the inside right twins receiver. They cross at different levels, the left receiver under and the right, over. This forces the middle defender to choose one or the other. Just hit whichever one he leaves open. If he splits both, hit the short route. If the deep right defender jumps the crossing route, hit the right wideout on a fade for a touchdown.

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Mo Flat
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Need a couple yards? Moflat is unstoppable for a short yard gain. Send the left inside receiver in motion. While in motion, he should run full speed. Snap the ball as he passes the right blocker. He will bow across the line and then head for the flat. The QB can roll out with him to deliver the ball on the mark.

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Black Widow
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This play will tear apart a man defense. Either the quick slant or the out will be open, and if the QB can lock his eyes in on the quick slant route, he can probably deliver the ball deep to the flag pattern.

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Slant & Ladder


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This is a great 10 yard play. You have to practice to get this one right, but we have never been let down in a game. It works like a charm. The left wideout should practice his timing, but what usually works is when he takes two steps outside and then slants back inside very shallow. The left blocker holds for an count and then releases. As soon as the receiver catches the ball, he pitches it right back to the blocker who wheels around the left side.

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Out and Up
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This play is one of the most effective in the entire book. You will make more long completions using it than any other. There are two keys, (1) giving the QB enough time to make the long pass () the middle receivers route. The middle trips receiver should take two steps and then cut out. This has to happen fast to get the deep defender to ignore him for the play. At 1-3 yards from the sideline, the middle receiver should cut up field and turn on the jets. The QB should keep his eyes on the far right receiver until hes ready to throw.

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P/A Destructor
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1 fake

PA Destructor uses the fake counter to draw in the defense. Then a roll out and long ball to X will demoralize the defense. If the X receiver is not open the Z receiver will be. Its as simple as that.

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Post Curl
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Against a tough man defense, the post curl is an excellent weapon. The QB rolls out right and hits the right inside receiver as soon as he stops and curls.

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PA Stop and Go
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PA Stop and Go is pretty much what it says. Fake the dive, pump the ball and then go over top. If the deep safety helps out on the Z receiver, hit Y over the middle.

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PA Trigger
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PA Trigger opens up the deep ball, but its the post to the X receiver that the defense cant handle. The QB rolling right should have an open running lane also. If not, hit the W receiver.



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Hot Post
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This play is a simple zone-buster, but it requires good timing. The Y receiver will sprint for the inside shoulder of the deep defender. The Z receiver is going to pass the flat defender and then cut in on a short post. As soon as he makes his cut, the QB should release the ball. If for some reason, the middle defender is all over the post, hit the left receiver on a hitch.

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Steel Cross
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Steel Cross is designed for short to mid yard gain. The QB should read the linebacker. If he jumps the center, look to X underneath. Y should make a quick read and cut out behind the corner.

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Trips Arc
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Trips Arc creates a pocket for your Y reciever. It is a surefire way to pick up a few yards. The trips receivers should line up tight and run the same arc.

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Slant Fly Middle


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Slant Fly Middle works great against a man defense, but is also effective against a zone. The reason this pattern is so effective is that a defender (man or zone) has to change coverage to move laterally with the quick slant. As soon as the defender has adjusted, the receiver breaks deep. Look for six on this play.

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Post Stab Middle


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Here, the middle defender is the read man. If he comes up to cover the in, hit the far right receiver on the long post. If he drops back, thread it underneath. The center release is a last option.

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Quick Hit
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This is a quick play that works great against man defense. The W receiver goes in motion. The QB should snap the ball just before he reaches the outside shoulder of the defensive lineman on that side. He will crack back on the defender, sealing off the roll out right. This creates a shield for the right blocker to use as he slips out into the flat. QB should fire quickly.

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Quick Silver
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Quick Silver uses the roll out to draw attention to the right. The QB should further the effort by staring at one of the two right receivers. Then the QB fires it at the left blocker who has held his block for two counts and then released. The W receiver is a safety valve and the Z man is going to be open down field.

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Unders
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Unders is designed to pick up a couple tough yards. It can also be used to set up the longer pass. The right wideout is the first look. He will quick slant under the right inside receiver. As soon as they cross, hit the wideout.

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WR Across
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WR Across is a great play. But only if its run correctly. The right wideout is going to take two steps and then turn 0 degrees to the left, and run parallel to the line of scrimmage, 3-5 yards off. He should go 5% speed until he crosses the middle and then he should turn it on. A quick pass from the QB, and he is off to the races. But X may break open down the sideline.

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