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William Blair & Company, L.L.C. 222 West Adams Street Chicago, Illinois 60606 312.236.1600 www.williamblair.com
Please consult pages 106, 146, and 147 of this report for all disclosures.
William Blair & Company, L.L.C. receives or seeks to receive compensation for investment banking services from companies covered in this research report. Investors should consider this report as a single factor in making an investment decision.
Contents
Emerging Digital Advertising Technologies Overview ..............................................3 Global Advertising Industry..........................................................................................7 Emerging Digital Advertising Is a Large Venture-Capital-Funded Vertical ..............8 Local Markets Group Buying Services ..................................................................................10 Recommendation Services ............................................................................17 Mobile Display and Rich Media .................................................................................22 Location Based ...............................................................................................29 Text/SMS..........................................................................................................37 Online Video and Guidance Interactive Program Guides ...........................................................................41 Livecasting and Over-the-Top Video ............................................................46 User-Generated Video ....................................................................................54 Socially Focused Facebook .........................................................................................................63 Microblogging .................................................................................................72 Social and Casual Videogaming ...................................................................79 Stand-Alone Models Digital Cinema .................................................................................................88 Internet Radio .................................................................................................93 Paid Blogging ...............................................................................................100 Appendix A: Venture Capital Financing Process ...................................................107 Appendix B: Profiles of Public and Private Digital Advertising Companies and Properties ...................................................................................................................108
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Text/SMS
Location Based
Mobile
Display & Rich Media
User-Generated Video
Socially Focused
Local Markets
Microblogging Recommendation Services Digital Cinema IP-Based Radio
Stand-Alone Models
Mainly Display Ads Mainly Text Ads Mainly Coupons Mainly Video Ads Mainly Paid Placement Hybrid Revenue Model
Paid Blogging
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Online Video and Guidance Interactive Program Guides Livecasting and Over-the-Top Video User-Generated Video
Second, we have built an Excel model with domestic market sizes for each emerging advertising market in signicant detail. Table 1 highlights various market sizes and operational metrics we have constructed through detailed industry research via numerous conversations with both private and public companies. On the next few pages, we discuss some global industry statistics and the role of venture capital funding in the emerging portions of the digital media industry. The remainder of the report provides a detailed look into each of the ve verticals we have dened in our framework for this sector. Lastly, in the appendices we offer an overview of the nancing process and proles of digital advertising companies. What Is Not in This Report Our goal with this report is not to replace worldwide media market forecasts, remind investors that several ofine media markets will continue to be market share donors, redene the already well-understood traditional media marketplace, or provide investors with information about Google that they already know. Nor do we know if these emerging models will be accretive to the holistic digital advertising market or take share of media spending from other areas. Last, we do not pretend to have all the answers for emerging media channels, but we believe we have provided a reasonable framework to help investors appreciate these dynamically changing media verticals.
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Table 1 Aggregate Forecast: Emerging Digital Advertising Markets Projected Market Revenues ($millions) 2011 2012 2013 2014 2015 $2,904 $160 $497 $117 $503 $113 $1,456 $3,006 $2,575 $251 $896 $779 $637 $729 $14,623 44% $4,304 $189 $756 $212 $577 $217 $2,113 $4,496 $3,465 $383 $1,147 $833 $1,005 $823 $20,521 40% $5,580 $218 $1,064 $323 $656 $456 $3,002 $5,946 $4,470 $456 $1,374 $890 $1,448 $923 $26,805 31% $6,998 $246 $1,532 $455 $713 $736 $4,192 $7,745 $5,584 $534 $1,645 $947 $1,934 $1,031 $34,292 28% 36% Percentage of Total Revenues 2011 2012 2013 2014 2015 15.8% 1.3% 3.5% 0.7% 4.2% 0.6% 9.6% 21.5% 17.9% 1.3% 7.0% 7.1% 3.6% 5.9% 100.0% 19.9% 1.1% 3.4% 0.8% 3.4% 0.8% 10.0% 20.6% 17.6% 1.7% 6.1% 5.3% 4.4% 5.0% 100.0% 21.0% 0.9% 3.7% 1.0% 2.8% 1.1% 10.3% 21.9% 16.9% 1.9% 5.6% 4.1% 4.9% 4.0% 100.0% 20.8% 0.8% 4.0% 1.2% 2.4% 1.7% 11.2% 22.2% 16.7% 1.7% 5.1% 3.3% 5.4% 3.4% 100.0% 20.4% 0.7% 4.5% 1.3% 2.1% 2.1% 12.2% 22.6% 16.3% 1.6% 4.8% 2.8% 5.6% 3.0% 100.0%
Local Markets: Group Buying Services $1,612 Local Markets: Recommendation Services $132 Mobile: Display & Rich Media $361 Mobile: Location Based $68 Mobile: Text/SMS $424 Online Video & Guidance: Interactive Program Guides $60 Online Video & Guidance: Livecasting & Over-the-Top Video $973 Online Video & Guidance: User-Generated Video $2,186 Socially Focused: Facebook $1,822 Socially Focused: Microblogging $137 Socially Focused: Social & Casual Videogaming $712 Stand-Alone Models: Digital Cinema $719 Stand-Alone Models: IP-Based Radio $363 Stand-Alone Models: Paid Blogging $602 Total Emerging Digital Advertising Dollars $10,172 Year-Over-Year Growth Rate CAGR (2011-2015)
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Magazines
Newspapers
Total Internet
We believe that global Internet spending is an attractive market given its size and growth trajectory, and it is stealing market share from many other forms of traditional media spending. Moreover, within Internet, online video media spending is expected to grow at a 19.6% compound annual rate through 2016, totaling an estimated $11.4 billion market, and mobile is forecast to grow 19.4%, totaling $6.6 billion in 2016.
Figure 3 Worldwide Fast-Growth Digital Advertising Forecast (dollars in billions)
$20 $18 $16 $14 $12 $10 $8 $6 $4 $2 $0 2005A 2006A $0.6 $0.7 2007A $1.2 $1.5 2008A $1.5 $2.2 2009A $3.3 2010E $2.1 $4.7 $5.8 $2.7 $7.0 $8.3 $9.8 $4.0 $3.3 $11.4 $4.8 $5.7 $6.6
2011E
2012E Mobile
2013E
2014E
2015E
2016E
Online Video
Source: Magna Global
On a domestic basis, trends are similar and equally as attractive, in our view. Magna projects core media spending domestically to grow at a 4.6% compound annual rate from 2011 to 2016, totaling nearly $184 billion in 2016. Internet media spending is forecast at $28.6 billion Analyst Name 312.364.8753 Ralph Schackart312.364.xxxx -7-
2008A
2009A
2010E
2011E
2012E
2013E Radio
2014E
2015E
2016E
Total Internet
Newspapers
Magazines
Out-of-Home
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Q1-2010
Q2-2010
Q3-2010
Q4-2010
Sources: Digitalmediawire.com, Venturebeat.com, Venturesource, CEA Daily, Consumer Electronics Daily (deals $5 million or larger from all sources)
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2013 309 62% 79% 151 65% 98 2.5 $35 50% $4,304 48% $18
2014 310 62% 79% 152 70% 106 3 $35 50% $5,580 30% $23
2015 311 62% 79% 152 75% 114 3.5 $35 50% $6,998 25% $28
$7
$12
Country-Specic Market Research As detailed above, some country-specic market research exists for the group buying market. Although we are not attempting to explicitly forecast worldwide market growth: Chinas group-buying market is expected to nearly triple in 2011 to 24 billion yuan (about $3.6 billion) from 8.86 billion yuan in 2010, according to the China Electronic Commerce Research Center. Australian research rm Telsyte forecasts the group buying market will grow by 284% in 2011 to A$242 million.
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Finding. Charleston, our representative small market, which was launched many months after the large and medium markets, beneted from pent-up demand for GBS, registering signicantly higher average daily revenue per market population in its rst months relative to the other markets. Read-through implication. Leading GBS companies have developed national brand recognition.
Figure 6 Groupon, Inc. Average Daily Revenue Per Market Population
$0.080 $0.070 $0.060 $0.050 $0.040 $0.030 $0.020 $0.010 $0.000 Feb-10 Mar-10 Aug-09 Sep-09 Aug-10 Sep-10 Nov-09 Jan-10 Oct-10 Oct-09 Apr-10 Dec-09 Nov-10 Jun-10 Dec-10 May-10 Jan-11 Jul-10
Chicago
Source: www.groupon.com
Dallas
Charleston
Columbus
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Dallas
Charleston
Columbus
Figure 8 Groupon, Inc. Average Daily Revenue (Months After Market Launch)
$250,000 $200,000 $150,000 $100,000 $50,000 $0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 Months After Launch Chicago
Source: www.groupon.com
Dallas
Charleston
Columbus
Figure 9 Groupon, Inc. Average Daily Revenue per Market Population (Months After Market Launch)
$0.08 $0.07 $0.06 $0.05 $0.04 $0.03 $0.02 $0.01 $0.00 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 Months After Launch Chicago
Source: www.groupon.com
Dallas
Charleston
Columbus
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Advertising Methods
Group buying is a relatively simple, but powerful, promotion and advertising tool for local (and occasionally national) companies. Online advertising is typically a high-impact and cost-effective method of advertising (especially compared with ofine methods), but many local businesses lack the technological sophistication or marketing budgets to wage digital advertising campaigns. Aside from recommendation service sites (e.g., Yelp) and some new location-based technologies (e.g., Foursquare), local businesses typically lack effective digital advertising opportunities. Group buying helps ll this void, in our view, offering local companies the opportunity to promote their business to a large group of opt-in users. Interested businesses offer users a discount of 50% or more in the form of a for-purchase deal or coupon (e.g., $50 for $100 worth of merchandise at XYZ Outtters). Each group buying site typically offers only a primarily deal and one or two side deals per market (such as a small or midsize city, or a neighborhood within a large city), per day, guaranteeing the local business signicant reach among a user base that has already opted to receive the promotions. Interested users purchase the deal, and if enough users make a purchase, the deal becomes active. Businesses pay a relatively high price for the advertising/promotion, considering both the 50% discount on the deal and the fee of 50% of the deal proceeds a GBS typically takes. However, the benets (wide-scale promotion plus new customer acquisition) outweigh the costs for the vast majority of local businesses, making GBS a highly cost-effective advertising tool for the underserved local market, in our view.
Consumer Allegiance Appears Equally Aligned With the Coupon and Deal Provider In August 2010, Groupon offered a national deal with Gap, selling a record of more than 400,000 deals. At one point throughout the day, Groupon was selling 10 deals a second, which CEO Andrew Mason noted was unusually high volumeseveral multiples above the average. In January 2011, LivingSocial offered a national deal with Amazon, setting a new GBS record of 1.3 million deals sold. Before the Amazon deal offering, it is estimated that LivingSocial had roughly 15 million registered users, about one-third of our estimate of Groupons registered user base (between 45 million and 50 million); the Amazon deal materially accelerated subscriber growth. We believe the volume spike Groupon realized during its Gap offering and the record sales LivingSocial realized during its Amazon offering provide strong evidence that consumers are discriminating value seekers.
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Most recommendation service companies derive revenue primarily from text/display advertisements, but we believe revenue from text/display advertising constitutes about 10% of the markets overall revenue. Rather, the most successful companies signicantly amplify revenues by charging a subscription fee, either to businesses for advertisements or to consumers for access, which we believe accounts for about 90% of the markets total revenue.
Table 4 Recommendation Services Market Size 2011 2012 Estimated Web visitors to recommendation sites, including mobile apps (in millions) 780 1,014 Advertisements seen per visit 4 4 Estimated eCPM rate* $4.50 $4.75 Display/text ad revenue (in $millions) $14 $19 Number of small businesses in the U.S. (in millions) 30 30 Percent who pay a subscription ad/promotion fee 0.050% 0.065% Estimated average monthly fee $350 $350 Business subscription revenue $63 $82 User subscribers (in millions) 1 1.1 Annual fee $60 $60 User subscription revenue $60 $66 Revenue (in $millions) $137 $167 Year-over-year growth rate 22%
*Sites price on a CPM, CPC, and CPA basis; we use effective CPM (eCPM) as a standardized metric Source: William Blair & Company, L.L.C.
2013 1,268 4 $5.00 $25 30 0.085% $350 $107 1.2 $60 $72 $204 22%
2014 1,521 4 $5.25 $32 30 0.110% $350 $139 1.3 $60 $78 $249 22%
2015 1,749 4 $5.50 $38 30 0.145% $350 $183 1.4 $60 $84 $305 23%
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Advertising Methods
There is no standard recommendation service business model, and thus the methods of advertising and promoting a business span a relatively wide spectrum. Many of the sites are ad-supported, but a few have capitalized on their trafc and demand for recommendations to amplify their respective business models. For instance, Yelp makes revenue in three primary ways: the majority is provided by business subscriptions (typically $300 to $1,000 per month), with display and text advertisements and a nascent daily deals offering providing additional revenues. Angies List primarily garners revenue from user subscription fees, but also has a modest advertising business.
Figure 11 Recommendation Services Daily Deal
Display Ads
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Source: www.yelp.com/deals/la
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U.S. mobile devices (in millions) Smartphone percentage Feature phone percentage Smartphones (in millions) Impressions per day* Feature phones (in millions) Impressions per day Total impressions (in millions) Effective CPM Total market size (in $millions) Year-over-year growth rate
* Web-based or app-based
22.9%
-13.7%
43.5% 48.8%
Our growth projection is driven by two main factors; smartphone market penetration and mobile display/rich media ad growth. Based on a report from the Nielsen Company, we estimate the smartphone penetration rate at 27% in 2010 and steadily growing to 68% in 2015. The increasing penetration is caused by declining smartphone prices. We project the number of display/rich media ad impressions shown per viewer to increase as users continue to spend more time on their phones and as publishers (both mobile website owners and app owners) publish more graphical advertisements.
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Premium CPM rates vary wildly, with some CPMs over $100 for narrowly dened audiences with a guaranteed reach. Typically, a premium CPM is in the $5 to $20 range. However, the advertising inventory (or supply) is currently signicantly higher than demand for display/rich media mobile advertisingresulting in a low ll rate, or the percentage of ad inventory that is lled with premium advertising. We expect it to increase over time, however, driven by the growth in mobile computing. The ll rate has an inverse relationship with the CPM. Figure 13 shows the general relationship between the ad ll rate and the CPM. We estimate that the growth in ad inventory will match the growth in demand for display/rich media mobile advertising, and the average CPM will likely remain fairly constant. The CPM is the most common metric used to value advertising in the display/rich media mobile advertising market. However, cost-per-click (CPC) and cost-per-action (CPA) are popular measuring metrics as well. In a CPC environment, the advertiser pays only when its advertisement is clicked on by a user. Similarly, an advertiser pays for an advertisement under the CPA model only when a user performs a predetermined action, such as making a purchase. Remnant inventory is frequently lled with advertisements that are charged on a CPC or CPA basis. From our research and channel checks, we believe the general ll rate for premium ads is about 10% for mobile display/rich media advertisements. This is modestly higher than PC-based display/rich media advertisements; mobile-based advertisements can be more appealing to advertisers since the inventory supply is smaller.
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Advertising Methods
There are two places advertisers can place their mobile display/rich media ads: in applications or in mobile websites. Both applications are quite similar, except for content. Applications are created by developers, which are then downloaded onto the users device and download information from the Web onto the application. Websites are created by publishers and a user accesses the website through the mobile devices browser. In both examples, the developer or publisher creates space on the app or website to sell advertising. The sales techniques for the advertising methods are also similar; developers and publishers sell advertising space directly to advertisers and sell the remaining ad inventory to ad networks or place it in ad exchanges.
Figure 14 Mobile Display/Rich Media Advertisement
Figure 14 shows an example of an advertisement placed in a mobile website. The display advertisement is quite similar (in many cases the same) to a display advertisement seen on a traditional website on a PC. This advertisement is dened as a display advertisement because it contains graphics but is not interactive.
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In contrast, gure 15 is a rich media advertisement because the advertisement contains graphics (and possibly sound) and is interactive (users are encouraged to pop the bubbles). It is not clear if this ad is from an application or a website.
Figure 16 In-App Display Ad
In-App Display Ad
Figure 16, however, is from an app (Words With Friends). In this instance, a developer has created ad inventory within the application itself, which it then sells to an advertiser, Walgreens in this example.
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U.S. smartphone users (in millions) Daily active LBS users (%) Active LBS users (in million) LBS ads per day eCPM LBS market size (in $millions) Year-over-year growth rate
1.5%
1.2 3.0 $35.00 $46
1.5%
1.8 3.0 $35.50 $68 48.4%
2.0%
3.0 3.0 $36.00 $117 71.0%
3.0%
5.3 3.0 $36.50 $212 81.4%
4.0%
8.1 3.0 $36.50 $323 52.6%
5.0%
11.2 3.0 $37.00 $455 40.7%
58.1%
*Among IP-based geo, search, explicit profile data, behavioral, mobile/location based, and contextual Source: William Blair & Company, L.L.C.
Compete.com, a website analytics service, notes that both Gowalla and Foursquare have a ratio of total daily visits to daily unique visitors between 1 and 2, meaning that users typically visit the site between once and twice a day, or the typical daily user checks in once or twice a day. From our experience, it appears that users receive one or two ads during each check-in. Combining the last two metrics, we estimate that daily users receive an average of three ads per day. We estimate that on average, geosocial ads cost $35 per thousand impressions, increasing slightly to $37 in 2015. We believe that the price of advertising will grow only modestly, as the supply and demand for ad inventory will increase in sync.
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Geosocial services have a difcult task gaining share in the local-online advertising market. A survey by Merchant Circle and eMarketer showed that services like Gowalla and Foursquare are relatively unknown by local advertisers and even less used. In comparison, large Internet companies like Google and Facebook are well-known incumbents with massive market share.
Table 9 Local Marketer Survey Results Do You Advertise With Not yet, but plan to soon 8.9% 7.0% 7.0% 6.8% 7.8% 8.5% 9.5% 7.5% 5.4% 5.8% 10.3% 6.1% 12.2% 16.4% 5.4% 11.9% 7.7% 7.6% 13.0% 8.0% 5.5% 5.2% Never heard of this 0.7% 0.9% 5.7% 6.5% 1.3% 5.2% 2.0% 9.2% 3.8% 9.6% 3.8% 16.0% 11.5% 2.1% 19.1% 5.6% 2.9% 27.6% 14.3% 26.9% 35.2% 36.4%
Facebook Google LinkedIn Google Places Yahoo! Yahoo! Local Twitter Citysearch YellowBook.com Superpages.com Bing Yelp Facebook Places YouTube YP.com Ask.com Myspace foursquare Groupon LivingSocial Gowalla Bizzy
Yes 70.3% 66.2% 58.2% 51.4% 49.2% 45.0% 39.8% 39.7% 39.3% 33.3% 33.2% 32.2% 32.2% 26.8% 25.6% 19.9% 19.2% 8.7% 6.6% 5.0% 3.4% 2.5%
No 20.1% 25.8% 29.2% 35.3% 41.7% 41.3% 48.8% 43.6% 51.4% 51.3% 52.6% 45.7% 44.2% 54.8% 49.9% 62.7% 70.1% 56.1% 66.1% 60.1% 55.8% 55.9%
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Advertising Methods
There are two general ways for geosocial companies to advertise: reward-based and proximity-based. The two leaders in the industry, Gowalla and Foursquare, have implemented the reward-based advertising system, encouraging users to go to destinations to receive a reward. In the case of Gowalla, it is to earn badges for checking in; Foursquare emphasizes multiple check-ins to earn a mayor title. Proximity ads are more typical display ads that target users based on their location. Custom Stamps and Badges Gowallas service is positioned more as a game for users to try to accumulate stamps on their virtual passports. For example, users can check in at a Los Angeles Lakers game for a stamp at the Staples Center or at their favorite taco stand. Gowalla allows any location to add itself to its directory to allow users to get stamped when they check in. Gowalla also offers customized stamps for $250 for businesses to attract customers.
Figure 18 Gowalla Passport Stamps
Mayors In contrast to Gowalla, Foursquare focuses more on users checking in repeatedly at the same location to earn points or become mayors. Mayor titles can be earned by being the user who checks in the most often at that location over 60 days. Businesses that partner with Foursquare offer perks to mayors as a loyalty reward. Ralph Schackart 312.364.8753 - 32 -
Location-Based Display Ads Geosocial service companies like Foursquare and Gowalla offer advertisers display advertising to users based on search queries and location. These ads are similar to those offered by search engines like Google and are charged on a CPM or CPA/CPC basis on similar pricing terms. A major differentiating factor between a geosocial company and a large search engine is scale. Figure 20, on the following page, is a search result from Foursquare and gure 21, on page 35, is a search result from Google. Because Google offers massive scale in terms of users, reviews, and advertisers, it can create much deeper and more valuable advertisements.
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Foursquare Ad
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Google Places Ad
Types of Service Providers There are several different types of companies offering location-based services. In addition to the geosocial companies that we have highlighted, Gowalla and Foursquare, there are other types of companies that offer location-based services. Google offers the largest location-based services program for advertisers. Through its Google Maps service and opensource developer language (Keyhole Markup Language or KML, of which both Foursquare and Gowalla use), Google can provide accurate map locations of local businesses as well as search information and reviews. Google is also hard at work making Google Maps more social with its Latitude product, and it has candidly acknowledged that it is making all of its products more social. Yahoo and Microsoft also offer location-based services with their search engines, although neither has the breadth of Googles. Facebook offers a location-based service, Facebook Places, that is similar to some geosocial services. Facebook Places allows users to check in and announce their location (similar to Gowalla and Foursquare). Facebook Places also offers local advertising, which, as seen in the survey results previously shown in table 9 (on page 31), has been embraced by local advertisers and should continue to grow.
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Mobile: Text/SMS
OMG! TXT ads = $700m @ 2015 :)
Market size and opportunity. Today, there are nearly as many cell phone plans as there are people in the United States, and texting is the second-most-popular activity on a cell phone after making a call. Hence, text-based advertising is a large and growing market. EMarketer estimated the text-message advertising market at $324 million in 2010 and projected it would grow to $603 million in 2014, a compound annual growth rate of 21%. We estimate the text-message advertising market at $324 million in 2010, growing to $713 million in 2015. This growth is driven by the increased adoption of smartphones and participation in text-based advertising by users. Industry statistics and nancial metrics. The text (or short message service, SMS) message advertising business model is available only to mobile phone owners. The operations of the advertisement campaign (connecting the advertiser with the user) are typically run by a third partyGroupTexting is a leader in this eld. Customers can pay $0.05 per text message with no monthly fee, or $149 a month and $0.04 per text message, with four other levels in between. Charging advertisers on a per-message basis is the industry standard, with $0.03-$0.10 the typical price. It should be noted that this charge is separate from the charge that users pay to send or receive text messages. According to the Mobile Marketing Association, text-message ad campaigns average $75,000-$100,000. The response rate for text-message ads is about 2%, quite high compared with other advertising methods, and even higher for smartphone users. Advertising methods. There is one general form of text-message advertising: users contact an advertiser by calling or texting a number they are given and that puts the users phone number on the distribution list. Once on the list, the user receives applicable messages. The technology to create mass text-messages is not difcult and the barriers to entry are not insurmountable; thus, there are many participants in the highly fragmented market. Popular advertisements include coupons for the advertisers products, information on the advertiser, interactive campaigns (for example, voting for a favorite avor), or providing information (weather, sports scores, etc.). Recent trends. A market participant with a unique business model, Zoove offers an easy-touse StarStar system. We believe this system has the opportunity to gain traction because of its ease of use and consumer retention. Zoove has come to terms with all four major American carriers (the last two agreed in March 2011) and will begin rolling out its service in the United States soon. Outlook and evolution. We estimate text-message advertising will grow steadily through 2015. Growth will be driven by increased smartphone adoption and users acceptance of the new medium. As mentioned previously, smartphone users are much more likely to accept and respond to text-message advertisements; therefore, as smartphone use increases, we believe text message advertising will as well.
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Mobile phone subs. (in millions) SMS ad market participation Ads, per year, per participant Price per ad Market size (in $millions) Year-over-year growth rate
Source: William Blair & Company, L.L.C.
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Advertising Methods
There is one general form of text-message advertising: users contact an advertiser by calling or texting a number they are given and that puts the users phone numbers on the distribution list. Once on the list, the user receives applicable messages. The technology to create mass text messages is not difcult and the barriers to entry are not insurmountable; for those reasons, there are many participants in the highly fragmented market. Popular advertisements include coupons for the advertisers products, information on the advertiser, interactive campaigns (for example, voting for a favorite avor), or providing needed information (weather, sports scores, etc.). One competitor, Zoove, has created a unique business model. Zoove recently got all four of the major U.S. carriers to agree on a StarStar numbering system, which it controls. Marketers can rent vanity numbers from Zoove that begin with users entering two stars on their phones: **. For example, Ford can rent **FORD from Zoove, then use the vanity phone number to advertise to consumers and market to them using text messages through the **FORD phone number. This system is easy for advertisers to work with and for consumers to adopt (words are simpler to remember than a 5- or 6-digit number).
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Entertainment CPM rate Percent of total impressions Non-entertainment CPM rate Percent of total impressions Mixed CPM rate Impressions per day (visits impressions per visit) Sell-through rate Days per year Actively used IPGs (in millions) Revenues (in $millions)
*Provided by Rovi Corp. at December 2009 analyst day Sources: Rovi Corp. and William Blair & Company, L.L.C.
Advertising Methods
To date, advertising on IPGs has focused largely on banner ads, but experimentation with more interactive ads has also begun. Companies seeking to advertise on IPGs have a few options, depending on the advertising strategy (tune-in, brand awareness, brand building, etc.) as well as the deployed ad-capable IPG technology (not all IPGs can handle all ad types). The most common types of ads are detailed below, although we note that the list is not inclusive, and more interactive types of ads are likely to be offered as robust nextgeneration IPGs are launched and deployed. Standard bannertypically runs at the bottom of the IPG screen. Click functionality calls up a new screen with additional text information and play/record/watch options. Call-up-video bannertypically runs at the bottom of the IPG screen. Click functionality plays a movie or takes a user to a VOD purchase screen. Complementary bannertypically runs at the bottom of the IPG screen in conjunction with paid programming infomercials. Click functionality calls up a new screen with additional text information.
In addition, interactive TV advertising is also beginning to gain traction. This market is technically separate from IPG advertising, but there are signicant similarities between the two. Interactive TV advertising seeks to make TV-based advertising more of a dialog with viewers versus a message spoken to viewers. For example, FourthWall Media offers technologies that enable an ecosystem for advertisers, programmers, and operators to enhance TV ads with features such as click-to-call, click-for-information, voting/polling, and other technologies that engage the user. An example of an interactive TV ad is detailed in the bottom-right corner of gure 23, on the following page.
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Source: www.rovicorp.com
Video Banner
Source: www.rovicorp.com
Source: www.fourthwall.com
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Total cable households (millions) Percent of cable HH OTT enabled OTT households (millions) Hours of TV watched per week/HH Percent of time spent watching OTT OTT hours per week per household Ads per hour Total ads (millions) eCPM Total revenue ($ millions) Year-over-year growth rate
Source: William Blair & Company, L.L.C.
17.6% 41.1%
Advertising in OTT content is similar to advertising in traditional television: broadcasters play advertisements between segments of content. Advertisers pay for advertisement space based on the characteristics and reach of the content. For OTT, we believe the number of ads played per hour of content will remain constant at about six, or roughly 3-4 minutes (well below the 16-22 minutes per hour for traditional TV). We also believe that the price of advertising will grow modestly from $25 per CPM to $30 per CPM in 2015. Opportunity With a domestic household penetration rate of nearly 100%, the television offers an incredible medium to advertise. EMarketer estimates the 2011 domestic TV ad market at $67 billion. Over-the-top advertising also offers the possibility of personalizing advertisements to the individual viewer. Combined, these two qualities create a signicant opportunity for overthe-top advertising, in our view. Like most other broadcasting mediums, the cost per thousand viewers, CPM, is used as the measurement of choice for pricing advertisements. In our model, we estimate the industry average CPM at $25. Our estimate of this CPM was calculated based on our reverse-engineered Hulu CPM model and industry statistics. This rate appears reasonable compared with other CPM rates, such as prime-time TV at about $45, network/local TV near $20, TechCrunch.com at $18, WSJ.com at $90, and a Super Bowl ad at about $30. Calculating Hulu CPM as a benchmark. Although not perfect for lack of complete information, we estimated Hulus CPM rate for 2009 and 2010 based on revenue estimates released by management and video ad numbers published in comScores Video Metrix report. Hulu generated $108 million in 2009, all of which was from advertising. ComScore published total video ads viewed for the last six months of 2009 and we estimated the rst Ralph Schackart 312.364.8753 - 48 -
Reported total revenue Estimated subscription revenue Advertising revenue Estimated viewing ad impressions Calculated CPM
Source: William Blair & Company, L.L.C.
Our industry model is driven by the growth in the number of households with a connected device that is connected to the Internet. This metric is directly linked to the number of connected devices sold in the United States. Sales of connected devices have been growing steadily over the past year; iSuppli, a market research rm, expects growth to be 77% in 2011 and 56% in 2012. Although there are many similarities between OTT advertising and traditional broadcast advertising, a notable difference is the lower ad load for OTT. The ad load, the ratio of advertising to desired content, for online content is signicantly less than traditional broadcasting. The Nielsen Company reported that online video had on average four minutes of commercials for every hour of content, less than broadcast TV with about 22 minutes of commercials every hour. ComScore has mentioned that it believes consumers are willing to accept more advertisements in online video; however, it has also been reported that because consumers have been treated to a lower ad load than traditional television, they will not accept an increased ad load overnight. We estimate that the ad load for OTT content, which we consider to be a segment of online video, will remain constant or increase slightly over time. Our forecast may prove conservative, but we believe it is prudent given that the market is in early stage of transition and, as usual, new advertising models have to be proved to advertisers and consumers.
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Advertising Methods
Pre-roll Ads The most effective advertisement in OTT advertising is the pre-roll ad. A pre-roll ad is an advertisement that plays before the desired content. There is no standard length of a preroll, but they are typically between 15 and 120 seconds. Pre-roll ads are the most effective because the viewer is very likely watching, since he or she just initiated the content, and the viewer will most likely watch the entire clip to get to the desired content shortly after. Pre-roll ads are sold on a CPM basis.
Figure 25 Hulu Pre-roll Advertisement
Overlay Ads An overlay ad is an advertisement that is displayed over the desired content. Overlay ads are meant to be unobtrusive but also get the viewers attention. Overlay ads can be either static display ads (like the example in gure 26) or animated graphics. Overlay ads are sold on a CPM basis.
Figure 26 Overlay Advertisement Example
Overlay Ads
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Sources: Pandora Media, Inc. and William Blair & Company, L.L.C.
Other There is no standard form of OTT advertising and any content provider can create any form of advertising to best suit the content. Hulu has been testing ad selectors, advertisements that the viewer selects out of two choices, and has more than 350 advertising clients. Choice-based advertising, such as ad selectors, has shown increased viewer retention and interaction, meaning better results for advertisers and higher CPMs. Viewers can also be given the choice of duration for the advertisements; for example, offering viewers the option of watching four 30-second commercials or one 2-minute commercial. We expect new advertising methods to appear as the industry becomes larger and more mature. For example, Hulu states that its ads are 55% more effective versus broadcast, according to a Nielsen study (based on recall and brand recall). Similar to Netix, Hulu also has an algorithm that uses consumer statistics of viewership to power a recommendation ad enginee.g., you just watched XYZ show, viewers of XYZ show also tend to like these other types of shows. Types of Content Providers Netix, Hulu, YouTube, and Pandora are the leaders in OTT content, with dozens of other rms also participating. Generally, there are two types of content providers: subscriptionbased and advertisement-based. Netix and Hulu Plus are the two biggest players in the subscription-based content segment (not our area of focus here). In both of these examples, users pay a fee ($7.99 for Hulu Plus and Netix) to access content. Advertising-based content providers, such as YouTube, rely solely on advertising and display as many ads as possible. In between these two models are hybrids such as Pandora (music) and Hulu, which offer a free service or an enhanced service for a subscription. Analyst Name 312.364.8753 Ralph Schackart312.364.xxxx - 51 -
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As these OTT content providers accumulate more exclusive content, their demand increases, and we therefore expect their advertising revenues to increase as well (when these rms display advertising). As reported by Hulu, it is writing checks that are very material to content owners.
$7 $6 $6 $5 $4
$45.00
$50.00
We expect the emergence of standard operating systems, such as Google TV, Linux, and possibly Apple iOS, for connected TVs will be a major catalyst for the industry. With a standard operating system that is open for third-party developers, other parties will be able to create apps that contain content for OTT consumption and advertising. Content creators such as ESPN and AccuWeather already have TV apps that are available for downloading and contain advertising. It is safe to assume that the number of these applications will only multiply, in our view.
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User-generated videos viewed (millions) Monetization rate Monetized UGVs (millions) Premium fill rate Premium CPM Premium revenue (millions) Run-of-network fill rate RoN CPM RoN revenue (millions) Total UGV Advertising Market (millions) Year-over-year growth rate
45.4%
14.8% 38.1%
Sources: comScore Video Metrix, Accustream, Google Inc. and William Blair & Company, L.L.C
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Advertising Methods
Types of Content Providers, Financial Trends User-generated videos are loosely dened as videos created by amateur videographers for the purpose of entertainment and sharing. Although amateur video has been in existence for decades (e.g., Americas Funniest Home Videos), it has only been in the past six years that the software and technology to allow the content to spread virally has been in existence. Since the explosive growth of amateur user-generated video recently, businesses and professionals have entered the space, blurring the distinction of user-generated video. Business and professionals use user-generated services like YouTube to broadcast their videos for marketing, business development, or personal gain. Amateur user-generated videos are typically created and shared to connect and entertain. These videos make up the vast majority of videos on user-generated video sites. However, these videos are difcult to monetize for several reasons. First, the networks that host these videos have not perfected the technology of associating the videos with the content that is contained. Unless the uploader describes the video, the hosting service struggles to recognize what advertising would t with the content. Second, advertisers do not want to associate their ads with content that does not t the message they are trying to convey. For example, the amateur video seen in gure 30 has only one advertisement.
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Because it is free to post videos to most hosting sites and the cost to produce a quality video continues to decline, professionals, or amateurs who turn into professionals, have become a major producer of user-generated videos. These professionals post their videos on YouTube and other hosting sites to advertise their products or services as well as earn money from the advertising on their content. This professional content is much more capable of being monetized for the hosting site as well. Because the producers of the content typically take the time to make the content recognizable by search algorithms and describe the content, the hosting site can place relevant ads with the content. The content is also typically of high enough caliber that companies are willing to advertise on the content without fear of the content lowering their brands equity. In the example in gure 31, on the following page, the professional content contains three ads, including one pre-roll ad, all of which are relevant to the content.
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Enterprise user-generated video is the third type of user-generated video. Companies and organizations have realized the reach that user-generated video hosting sites have and have determined that they need a presence in them, similar to their approach on social networking. To shape the message that they want and to self-promote, enterprises publish their own user-generated content on hosting sites. Frequently, these organizations will create their own channel, allowing them to maintain the image they want and making it easy for viewers to navigate through the different videos. Because these organizations want to control their image, advertisements are not included, eliminating monetization possibilities. The enterprise video seen in gure 32 contains links to the videos owner and enterprise information, but it does not show third-party advertisements.
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Professional user-generated content is the most appealing to hosting sites, because, as mentioned above, it is one of the easiest to monetize. Google has made a strong effort supporting professional video creators, including the acquisition of Next New Networks for about $40 million in March 2011. Google plans to use this acquisition to help amateurs and semiprofessionals create higher-quality (i.e., professional) videos and more easily monetize them. In our opinion, professional user-generated video represents the best content form for the industry to monetize. Types of Service Providers There are two methods by which user-generated video can be viewed and shared. Creators can upload the content directly to a third-party hosting site or it can be embedded into the creators website using third-party technology. YouTube, Facebook, and Justin.tv are examples of the rst type. In these examples, creators upload content to the hosting site and send links to those whom the creators want to view the content. The hosting sites will typically display the video in the users page as well as brand the page according to the hosts wishes and include advertising, with proceeds going to the host. Livestreaming is a form of this type of hosting, with Justin.tv and Ustream the leaders in this niche. The second option for sharing user-generated video is to host the video on a video platform and embed it in the creators own website. This is done almost exclusively by professionals and enterprises, as it typically costs money and creates a more professional look (something amateurs typically do not require). Brightcove and Ooyala are leaders in this eld. These
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Sources: Discovery Communications Inc. and William Blair & Company, L.L.C.
The example above is a video clip from The Science Channels (part of Discovery Communications) website. Discovery Communications uses Brightcove as its online video platform, thus the actual video is on Brightcoves servers and all advertising on the video is run through Brightcove. However, the user never leaves Discoverys website, and there is no Brightcove branding. Signicant Players YouTube is by far the largest participant in the user-generated video market. According to comScores Video Metrix report, YouTube (which is owned by Google and makes up almost all of Googles video sites) accounted for almost 40% of all viewing sessions in January 2011. It should be noted that comScores report also includes professional content from sites such as MTV and Hulu, which means YouTube makes up more than 40% of the user-generated video sites. Portals are the second-largest source of video content on the Web, but most of the content is from news, sports, and other organizations and not user-generated. In terms of user-generated content, Facebook is the second-largest property after Google (YouTube).
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Beyond display advertising, Facebook also offers a number of promotional opportunities and methods for companies, brands, and advertisers to connect with Facebooks nearly 700 million worldwide users. Facebook offers companies/brands the ability to create their own Facebook pages to inform, demonstrate, and promote their productand users can connect with these pages through wall postings (to ask a question, complain, compliment, etc.) and by indicating that they like the company/brand. This can be a powerful tool for companies, which use it to enhance user loyalty or prompt incremental purchase activity (the value of a user who likes a product can vary signicantlyfrom nearly $0 to $100-plusall dependent on the level of engagement a brand creates/prompts). As detailed in table 16, the top 10 brands on Facebook each have more than 13 million users who like their product.
Table 16 Top 10 Brands on Facebook by Category (as of March 2011) Rank 1 2 3 4 5 6 7 8 9 10 Brand Facebook YouTube Coca-Cola Starbucks Disney MTV Oreo Red Bull Skittles Converse All Star Likes (in mm) 35+ 28+ 22+ 19+ 17+ 17+ 17+ 15+ 15+ 13+ Likes Music Artist (in mm) Eminem 30+ Lady Gaga 29+ Michael Jackson 29+ Rihanna 26+ Linkin Park 24+ Shakira 23+ Justin Bieber 22+ Bob Marley 21+ Lil Wayne 20+ Katy Perry 20+ Actor Megan Fox Vin Diesel Selena Gomez Adam Sandler Jackie Chan Will Smith Mr. Bean Taylor Lautner Ashton Kutcher Johnny Depp Likes (in mm) 21+ 21+ 15+ 15+ 12+ 12+ 9+ 8+ 8+ 5+ Series/TV Show House Two and a Half Men Greys Anatomy Glee How I Met Your Mother The Big Bang Theory NCIS Friends Jersey Shore Scrubs Likes (in mm) 20+ 17+ 13+ 12+ 10+ 11+ 10+ 10+ 9+ 8+
Source: www.facebook.com
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1. ComScore estimates that there were 4.9 trillion display ads served in 2010 in the U.S. On a go-forward basis, we use Magna Global's "Other Internet Advertising" growth rate as the rate of growth in display ads served. 2. ComScore reported that Facebook had 1.02 trillion display ads served, which compared with 4.9 trillion total in 2010, solves for market share of 21%. However, as of March 2011, Facebook had gained significant share and accounted for more than 33% of online display ads. 3. In June 2010, comScore conducted an analysis determining the CPM rate for display ads on Facebook to be about $0.56, below the Internet at large average of $2.43 and the estimated excl-social networks CPM rate of $2.99. But in April 2010, Facebook changed its advertising policies to emphasize clients selecting to advertise on a CPC basis versus a CPM basis. Although Facebook constitutes a substantial portion of the online display advertising market, its advertising platform and methods of advertising are relatively new. We believe Facebook will implement additional changes to its platform and structure over time to enhance advertising revenue (i.e., we believe eCPM rates will rise over time, perhaps significantly). As an example of the recent change, one advertiser noted that it had been paying around $0.40 on a CPM basis, but the change emphasizing a CPC basis would likely double its costs (i.e., eCPM of $0.80). Over time, we believe the CPM will increase. 4. As of April 2011, it is estimated that Facebook had about 152 million U.S. users. According to eMarketer, the U.S. Internet population in 2010 was about 205 million, and we project growth of about 2% per year. We estimate Facebook penetration will grow at a rate faster than Internet adoption, and we forecast Facebook user growth of 4% per year through 2015. 5. According to Pingdom.com and Google Ad Planner, in January 2010, Facebook users viewed an average of 662 pages per month. We believe this metric will grow by about 2% annually due to the network effect and Facebook becoming increasingly central. Sources: comScore, Magna Global, Facebook, eMarketer, Pingdom.com, Google Ad Planner, and William Blair & Company, L.L.C
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$2.19
2011
2012
Non-U.S. Ad Revenue
U.S. Ad Revenue
Advertising Methods
As a social networking site, Facebook offers advertisers an appealing opportunity: Facebook users provide a signicant amount of information about themselves on the site, giving advertisers the chance to target a highly specic user based on certain metrics, events, and interests. For example, an advertiser could target single women between the ages of 30 and 35 living in Chicago who attended Indiana University and have a stated interest in playing soccer, if they so desired. At a high level, targeting metrics available to advertisers on Facebook are as follows: Location: Facebook uses prole information and IP address to determine each users location. With this, advertisers can select to target users by country, state/province (when applicable), city, or radius from a city (e.g., users residing within 50 miles of Dallas). Language: Facebook has been translated into more than 70 languages. This enables advertisers to target users in a preferred language. Demographics: On Facebook, users are required to provide some demographic information and have the option of providing more. Facebook then makes this information available as a lter to advertisers. Options include age, birthday, gender, relationship status, and preferred language. Education, work, likes, interests: Users may optionally identify their educational institution(s), status at an institution (e.g., current student, alumnus), employer, and as many items, activities, and companies that they like as they want. Advertisers can take full advantage of any of these items as lters to segment the audience that receives their advertisements. Connections: As detailed above, users have the option to like as many brands, activities, companies, and other items that they want. This information creates a powerful web of information about each user, and Facebook offers advertisers the capability to leverage
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Source: www.facebook.com
After targeting the desired audience, advertising on Facebook is relatively straightforward. Facebook serves ads into a sponsored section of its pages, including the welcome/home page, user proles, and topical pages. All advertisements are required to have a picture or graphic of a certain size, and accompanying writing typically of one or two short sentences. An example of a Facebook ad is detailed in gure 37, on the following page.
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Source: www.facebook.com
Facebook Could Become a Meaningful Player in Search; Unique Social Data Set Could Give It an Edge It is estimated that 1% to 2% of searches are already conducted via Facebook, and we believe this could climb as high as 5% to 6% over the next couple of years as Facebook becomes increasingly central to the Web. At present, Facebook uses Microsoft Bing for Web-based search, but over time, we believe Facebook could develop its own search engine technology. Unlike Google, which uses a highly sophisticated algorithm to drive its search engine, we believe Facebook would emphasize semantic search technology, which seeks to understand user intent to deliver superior search results. In April 2010, Facebook had over 1 billion likes registered, and it is predicted that this data will grow exponentially over the next couple of years. Leveraging like data, user prole information, and screen content/context prior to searches being conducted gives Facebook a wealth of user intent knowledge. This information could be coupled with algorithm-based search technology to deliver more-relevant search resultswhich could then be leveraged into a search engine marketing business. Facebook Could Take a Meaningful Share of the Premium Online Video Market In March 2011, Warner Bros. began testing online video rentals through Facebook (users pay with Facebook credits). The market is nascent, but Facebook has a signicant presence on both PCs and mobile devices and a rapidly growing presence on CE devices. Given this, we believe Facebook may become a platform for online content and could take meaningful share of the rapidly growing premium video market. Moreover, we believe Facebooks ability to take material share of the premium online video market would increase page views and customer retention, and enhance the value proposition to Facebook usersperhaps equally important as the incremental revenue. For example, a user who wants to watch a movie would rst open Facebook, providing an advertising opportunity and potentially encouraging the user to browse Facebook for a few minutes before launching a movie (i.e., incremental page views). After the movie is completed, Facebook could drive a user back to her home screen for another advertising opportunity, and again prompt the user to interact or browse to drive additional page views. Said another way, premium online video could become an important tool to prompt users to interact more with the sitejust as social games have done. Social Information Will Power the Interest GraphPotentially De-cluttering the Web Experience Social information is powerful, but our industry research and industry channel checks continually nd a common complaint; the social graph varies signicantly from the interest graph, and the interest graph is more relevant. As we see it, this observation is largely correct for most markets, but not all; to state the obvious, for example, social graphs are signicantly more relevant than interest graphs for social activities. Ralph Schackart 312.364.8753 - 70 -
U.S. Home Entertainment Market Forecast - Estimated Percent Digital Digital U.S. Home Entertainment Market Forecast - Facebook Share Facebook Home Entertainment Forecast Facebook Credits Fee Total Digital Video Opportunity
Sources: DEG, William Blair & Company, L.L.C.
Source: www.facebook.com
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Microblogging users Percent daily active users Daily active users Ads per day per user eCPM Market size Year-over-year growth rate
Our growth rate estimates are based on the premise that the pace of growth will continue to decelerate in established Western markets (the United States, Western Europe, and Japan), but will accelerate in less established markets (Asia-Pacic, Latin America, and the Mideast). From our testing and discussion with industry leaders, it appears that the average daily user is exposed to almost two ads per day. We believe that the microblogging market will follow other markets, notably the social networking market, and will increase the ad rate. By 2015, we believe the average daily user will receive ve ads per day. Of course, we could reread this report in 2015 and perhaps laugh at the way we underestimated this market, but for conservatism, we will forecast one ad per day. We believe the current effective cost per thousand viewers for microbloggers is $2. This estimate is based on our research on CPM rates for social networks and market research. We expect this rate to increase consistently to $4.50 as better monetization and targeting methods emerge. We acknowledge that CPM is one of many metrics used by microblogging companies to monetize its ad inventory. For simplicity, we have decided to combine other metrics and use an effective CPM rate for our calculations. The product of the number of daily users, ads per day per user, effective CPM, and 365 days in a year, divided by 1,000, equals our estimate of the annual market size for the microblogging market.
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250 200 150 100 50 0 2/1/2008 4/1/2008 6/1/2008 8/1/2008 2/1/2009 4/1/2009 6/1/2009 8/1/2009 2/1/2010 4/1/2010 6/1/2010 8/1/2010 10/1/2008 12/1/2008 10/1/2009 12/1/2009 10/1/2010 12/1/2010 2/1/2011
Sources: Nielsen Company, Twitter, and William Blair & Company, L.L.C.
With this incredible tool comes an incredible monetization opportunity. The monetization opportunity is most evident when looked at a per-user level. We estimate that Google will make $13 billion in revenue in 2011 and will have about 140 million users, equal to $93 per U.S. user per year. Perhaps a stretch, but if that rate is applied to Twitter and its estimated 80 million U.S. users, its revenue potential is more than $7 billion.
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Advertising Methods
The microblogging market has tried many different ad formats in its short life. One of the difculties of the industry is that users frequently post and read microblogs using applications other than the microblogs website or native application. For example, users of Twitter can post tweets using a feature phone or Facebook and read tweets on LinkedIn or other applications, all of which are off the microblogs properties. This openness has helped make Twitter incredibly popular, but it also creates a risk to the company that it will not be able to control or monetize the content on its platform. For this reason, Twitter purchased Tweetdeck for a reported $40 million-$50 million. Tweetdeck makes a popular application for iOS, Android, and the PC for users to interact with Twitter. Microblogging leader Twitter has developed some innovative advertising methods that are generating increasing revenue. Twitters three advertising offerings are Promoted Accounts, Promoted Trends, and Promoted Tweets. Promoted Accounts are accounts that companies pay to have displayed within a listing of suggested accounts that a user should follow. For example, Ford may pay Twitter to be listed as a suggested account for users who also follow Car and Drivers Twitter account. Twitter uses the CPF metric to charge advertisers using Promoted Accounts. Promoted Trends is Twitters simplest advertising offering. Like YouTubes home page takeover, Promoted Trends is a once-a-day offering by Twitter to have a Twitter account listed as one of the current most popular trends. Twitter offers only one Promoted Trend per day. A report by Fortune magazine noted that Verizon Wireless paid as much as $120,000 per day to be listed as a Promoted Trend. Promoted Trends can be incredibly powerful. Coca-Cola reported that its Promoted Trends campaign garnered 86 million impressions and an engagement rate of 6% during its 24-hour runimpressive stats for an Internet campaign.
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Content Advertising
Promoted Tweets are messages that advertisers pay to amplify beyond just their own followers. The messages are displayed just like other Twitter content, but are clearly marked as a promotion. These tweets can be interacted with just like any other Twitter message (retweeted, replied to, or clicked on). Advertisers pay Twitter on a cost per engagement (CPE) basis.
Users of microblogging services can also advertise in the form of inuencer advertising and content advertising. Inuencer advertising involves paying an inuential microblogger to write about the product. In gure 41, Twitter user Kim Kardashian has more than 7 million users, a fact not lost on QuickTrim as it hopes followers of the user will purchase the product.
Figure 41 Influencer Advertising Example
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Tumblr is the second-largest microblogging service after Twitter. Unlike Twitter, Tumblr offers users the ability to post pictures, videos, and other rich media. With the additional offerings, Tumblr hugs the lines between microblogging service, blogging service, and social network. Tumblrs emphasis on quick, easy postings to a users blog, though, cements it as a microblogging service. Although Tumblr has less than a twentieth of Twitters user base, it appears that Tumblr has a higher retention rate as well as a loyal following. Tumblr does not appear to have a clear business model, though (as least from what we can discover). The company does not display advertising on its websites and its services are free.
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Display advertising is the oldest and simplest form of digital advertising. We estimate that in 2010, display advertising in social games was a $115 million market, growing to $172 million in 2011 and $477 million in 2015. Lead generation is the second-largest advertising form, with estimated revenues of $162 million in 2010, growing to $189 million in 2011 and $286 million in 2015. Brand engagement appears to be the largest advertising driver, making up an estimated $240 million in 2010 and growing to $351 million in 2011 and $883 million in 2015. Compared with display advertising, brand engagement and lead generation are harder to measure, as transactions are almost always between advertiser and publisher, with prices varying widely.
Table 21 Social Gaming Advertising Model (dollars in millions) 2010 $115 $162 $240 $517 2011 $172 $189 $351 $712 37.7% 2012 $223 $211 $462 $896 25.9% 2013 $318 $238 $591 $1,147 28.0% 2014 $387 $257 $729 $1,374 19.7% 2015 $477 $286 $883 $1,645 19.8% CAGR 32.9% 12.0% 29.8% 26.1%
Display advertising Lead generation Brand engagement Total social gaming advertising revenue Year-over-year growth rate
Source: William Blair & Company, L.L.C.
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Advertising, $517
Microtransactions, $800
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Advertising Methods
Display advertising is the simplest and most common form of advertising (for both game publishers and all other digital publishers). Developers create spaces in their games (inventory) and sell the space directly to advertisers or third parties (ad networks or exchanges). Inventory that is sold directly to advertisers that have a very specic target audience command high CPMs. Inventory that is not sold at a premium (estimated at about 98% of total inventory) is sold through third parties or used as house ads to advertise other products of the developer. Based on industry consultations, we have framed an industry model for display advertising within social games.
Table 22 Social Gaming Industry ModelDisplay Advertising 2010 27 45 1,215 443,475 1.5% 6,652 $14 $93 98.5% 436,823 $0.05 $22 $115 2011 30 45 1,350 492,750 2.0% 9,855 $15 $148 98.0% 482,895 $0.05 $24 $172 49.6% 2012 32 45 1,440 525,600 2.5% 13,140 $15 $197 97.5% 512,460 $0.05 $26 $223 29.5% 2013 33 50 1,650 602,250 3.0% 18,068 $16 $289 97.0% 584,183 $0.05 $29 $318 42.9% 2014 33 50 1,650 602,250 3.5% 21,079 $17 $358 96.5% 581,171 $0.05 $29 $387 21.7% 2015 34 50 1,700 620,500 4.0% 24,820 $18 $447 96.0% 595,680 $0.05 $30 $477 23.0% CAGR 4.7%
Daily active social game users (millions) Impressions per player per day Impressions per day (millions) Total annual impressions (millions) Premium as a % of total Premium impressions (millions) Premium CPM Premium revenue ($millions) Run-of-network as a % of total Run-of-network impressions Run-of-network CPM Run-of-network revenue ($millions) Total display advertising revenue ($millions) Year-over-year growth rate
Source: William Blair & Company, L.L.C.
6.9%
30.1% 36.8%
We estimate that overall run-of-network display ads for game publishers can have a CPM as low as $0.01, possibly even less, and rarely more than $1.00. It should be noted that individual game companies and games can have vastly different CPMs because of their audience and game play. Specialty display ads with limited inventory and high (or guaranteed) user engagement can have CPMs over $100. Deal-of-the-day ads that are displayed once when a user opens the game are an example of a display advertisement that can command a high CPM. Advertising in social and casual games differs considerably from advertising in other forms of media. Unlike most other forms of digital entertainment, games require user interaction. This user interaction is both an advantage and challenge for advertisers and publishers. Advertising in games is a challenge because users are much more focused on the content of a publisher (the game) than users are in other media. Game players are typically much more focused on the game play and do not notice display ads as frequently as users in more traditional media, such as news. As a result, display ads that do not require interaction have a low CPM. The screen shot in gure 45 is from Bejeweled, a popular casual game from PopCap. The two display ads are run-of-network ads for Yahoo and another casual game (Jewel Quest). Neither display ad probably commands a strong CPM, as is customary in the industry. However, like other casual game developers, PopCaps business derives mostly from microtransactions, thus the ad revenues are incremental to its core revenue stream.
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Run of network ad
Purchase ad
Run of network ad
Sources: Yahoo Games, PopCap Games, Inc., and William Blair & Company, L.L.C.
Sources: Facebook, Inc., Zynga Inc., and William Blair & Company, L.L.C.
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Daily active social game users (millions) Lead generation participation Lead generation participants (millions) Annual engagements per participant Annual lead generation engagements CPA Total lead generation revenue (millions) Year-over-year growth rate
Source: William Blair & Company, L.L.C.
Brand engagement is the most complex but perhaps most rewarding form of advertising within social and casual games. In fact, Lisa Marino, chief executive ofcer of RockYou, has stated, The real money is in brand engagement. Brand engagement involves developing a brand into the game itself. This can involve home page takeovers, unique game items (branded virtual goods), and cross-marketing. A recent example of this was Paramount Pictures promoting its movie Rango in Zyngas Frontierville. Zynga made developments to the game to encourage players to nd Rango (an oddly dressed chameleon) in the game and perform tasks to help Rango achieve a goal. The tasks the players were given were similar to the plot of the movie. Players who completed the tasks received an exclusive Rango reward.
Figure 47 Embedded Branding in Frontierville
Sources: Facebook, Inc., Zynga Inc. and William Blair & Company, L.L.C.
The advertiser, Paramount Pictures in this example, likes this form of advertising because it can keep the user engaged with the brand for minutes or even hours. It also allows the brand to send a tailored message. Brand engagement is the most complex form of social/casual Analyst Name 312.364.8753 Ralph Schackart312.364.xxxx - 85 -
2 2 48 $300,000 $14,400,000
We do not believe the typical mid- to upper-tier game developer is performing two brand engagement campaigns per game; however, we are attempting to frame the revenue potential if the game developer accelerated this form of advertisement. Table 25 is a similarly designed extrapolation of the size and growth of brand engagement in the social gaming industry.
Table 25 Social Gaming Industry ModelBrand Engagement 2010 80 0.50 480 $0.50 $240.0 2011 84 0.60 605 $0.58 $350.8 46.2% 2012 86 0.70 722 $0.64 $462.3 31.8% 2013 88 0.80 845 $0.70 $591.4 27.9% 2014 90 0.90 972 $0.75 $729.0 23.3% 2015 92 1.00 1,104 $0.80 $883.2 21.2% CAGR 2.8% 18.1% 29.8%
Number of popular social games* BE campaigns per game per month Total BE campaigns Average revenue per campaign (millions) Total BE campaign revenue (millions) Year-over-year growth rate
*Defining "popular" as a daily-active-user base of 500,000 or more Sources: Inside Network, Inc. and William Blair & Company, L.L.C.
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Table 26 Market Analysis: Digital Cinema (Excludes Beverage Advertising) a b c d e = a * b * c * d/1,000 f g h=f*g i j k l = h * i * 52 * j * k m=e+l 2011 1,350 11 103% $37.00 $563 40,000 90% 36,000 14 $17.00 35% $156 $719 9% 2012 1,343 11 108% $38.11 $608 40,000 92% 36,600 14 $17.34 37% $171 $779 8% 2013 1,337 11 112% $39.25 $646 40,000 93% 37,200 14 $17.69 39% $187 $833 7% 2014 1,330 11 116% $40.43 $686 40,000 95% 37,800 14 $18.04 41% $204 $890 7% 2015 1,323 11 120% $41.64 $727 40,000 96% 38,200 14 $18.40 43% $220 $947 6% Notes 1 2 2 3
National advertising opportunities per movie/visit Sell-through/utilization rate National CPM rate Revenue from national advertisements ($millions) U.S. movie screens Percentage ad-capable Screens available for local/regional advertising Local/regional advertising opportunities per week Weekly rate Sell-through/utilization rate Revenue from local/regional advertisements ($millions) Total digital cinema advertising revenue ($millions)
1. Assuming a 50-basis-point reduction in attendance each year. 2. To keep standards constant retroactively, NCMI (the market leader) uses 11 opportunities per film as the denominator, but it has expanded the number of ad opportunities over time to 14 per film, and we expect this number will increase. Thus, the sell-through rate can and does exceed 100% and full sell-through would be 127% (14/11). 3. Industry expert believes can grow about 2%-4% per year. 4. Local/regional advertisers typically pay a flat fee per screen, per week. Sources: National CineMedia and William Blair & Company, L.L.C.
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Advertising Methods
Preshow advertising is quite simple at its core; commercials are played for roughly 20 minutes before a movie starts. The block is broken up into four segments, as illustrated in gure 48. Approximately 22 minutes before show time, local and regional ads are shown in segments four and three. CPM rates for these segments are lower, since the audience attendance is lighter 20 minutes before the show. Upcoming movie trailers as well as beverage/concessionaire ads and national advertising are shown in segments two and one. Digital cinema is a signicant enabler for preshow advertising, and while it does not boost CPM rates, it creates more inventory and enables this inventory to be changed on the y before show time. It is comparable to static versus digital billboardsstatic billboards allow only one advertisement to be shown for a long duration, whereas digital billboards allow multiple advertisements that can be changed more frequently.
Figure 48 Digital Cinema Prefilm Advertising Lineup
Segment 2
Segment 1
Digital Carousel NCM House Ad :15 Filler 1:00 Regional Advertising 3:00
Button
Showtime
Approx. 22 Min.
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100
69
80 60 40 20 0
CY07
CY08
CY09
CY11E
CY12E
CY13E
Total Screens
Sources: RealD, Screen Digest, and William Blair & Company, L.L.C.
Secular Headwinds While not unduly concerning in the near term, movie attendance declined 5% in 2010 to 1.34 billion; attendance has been relatively at since 2001, when 1.43 billion people saw a movie. Moreover, the studios are experimenting with premium video on demand, which if successful could lead to collapsing movie windows. Last, cinema advertising CPM rates (now at $37) could start to bump into broadcast primetime CPM rates of about $45-$46, which might result in some pushback on increasing CPMs.
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Session Starts 344,150,856 66,689,856 39,271,024 11,648,727 20,180,397 8,404,084 6,870,164 4,878,879 4,621,798 4,501,252 3,230,511 2,304,464 3,173,657 913,342 1,088,049 851,770 1,415,899 1,912,959 3,172,073 1,162,701
To subsegment the market further, the Radio Advertising Bureau estimates that 19% of radio listening is done in the ofce, 37% is done at home, and 44% is done in an automobile. We believe the home and ofce (collectively 56% of the market) are the sweet spot for Internet radio, with automobile listening a longer-term opportunity. In dollar terms, the U.S. radio advertising market generated $17.3 billion in 2010, an increase of 6% year-over-year (and the rst year of growth since 2006). Over time, we believe Internet radio has the opportunity to substantially take ad dollars away from terrestrial radio because: Internet radio is stickier than terrestrial, with lower advertising loads, channel personalization and customization opportunities, song-skipping capability, and potentially song-selection capability (only offered by some providers); Internet radio has incremental advertising opportunities (banner, video, and audio) and requires user engagement (i.e., it is a lean in to listen experience versus passive listening); most Internet radio providers are serving signicantly fewer ads per hour than terrestrial radio and could increase the ad load over time (although this would likely have a negative impact on CPM rates); and Internet radio can target users on additional metrics relative to terrestrial radio (e.g., age, gender).
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2006
2007
2008
2009
2010
2011 187.2 7.0% 13.1 30.0% 62.5% 7.5% 3,931 8.5 $7.50 $251 8,190 5.5 $2.50 $113 $363 NA
2012 187.2 11.0% 20.6 25.0% 67.5% 7.5% 5,148 9.0 $9.00 $417 13,900 5.8 $2.75 $220 $637 75.3% 75.3%
2013 187.2 15.0% 28.1 23.5% 69.0% 7.5% 6,599 9.5 $10.00 $627 19,375 6.0 $3.25 $378 $1,005 57.8% 66.3%
2014 187.2 18.5% 34.6 22.5% 70.0% 7.5% 7,792 10.0 $11.00 $857 24,242 6.5 $3.75 $591 $1,448 44.1% 58.6%
2015 187.2 22.0% 41.2 21.5% 71.0% 7.5% 8,855 10.5 $12.00 $1,116 29,241 7.0 $4.00 $819 $1,934 33.6% 51.9%
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Advertising Methods
Unlike terrestrial radio, Internet radio is typically accessed through devices with screen displays, enabling multiple advertising products to be served. At a high level, Internet radio supports three different types of advertisements (display, audio, and video), delivered across three primary access devices (PCs, mobile phones, CE devices). Each advertisement type/access device combination garners its own CPM, which we estimate can range from as low as $0.75 to as high as $14.00. As with many other emerging advertising platforms, Internet radio companies are experimenting with different advertisement types and bundles/combinations to maximize the revenue from their inventory. Among the basic three groups (display, video, audio), multiple variations and combinations exist, as detailed below. Further, some Internet radio providers are also experimenting with new forms of advertising and promotion; for example, at least one Internet radio company is offering users branded radio stationswherein the brand (e.g., Oreo) has created a multihour song list (i.e., a radio station) synonymous with its brand that users can select to listen to. PC Display PC: Traditional display/banner, home page banner/skin Mobile: Traditional display/banner, welcome screen display, tall/expandable banners
Video PC: Pre-roll, user-initiated, auto-play (as a temporary pause in music) Mobile: Traditional display/banner, welcome screen display, tall/expandable banners
Bundles/Combinations PC: Home page+video, home page+audio, user-initiated video+home page, audio+home page, audio+banner Mobile: Audio+banner, video+banner, audio+banner+screen take-over
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Figure 51 Internet Radio Advertising Methods Preroll Video (Yahoo! Launchcast) Rollover Video Ad (Pandora Radio) Multiple/Mixed Ads (Slacker Radio)
Rollover Video Ad
Banner Ads
Source: www.launchcast.com Source: www.pandora.com Source: www.slackerradio.com
Video Ad
Banner Ad
Source: www.pandora.com
80% 9% 47%
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Table 31 Paid Blogging Market Size 2010 Blog page views per year (millions) 150,000 Paid-blogging as a percent of all blogs 50.0% RPM $7.00 Estimated market size (millions) $525 Year-over-year growth rate
Source: William Blair & Company, L.L.C.
CAGR 4.6%
14.5%
Revenue for paid blogging is generated in two ways: display/contextual advertising and sponsored posts. Display and contextual advertising for blogging is no different from display and contextual advertising for most other websites. Relevant display and text-based ads are placed near the content of the blog. Because blogs are text heavy, it is easy for search engines to place relevant, effective contextual-based ads in the blogs ad inventory. The second advertising method, sponsored posts, is unique to the paid blogging industry. Sponsored posts involve advertisers paying bloggers (blog authors) to write about the advertisers product, service, or brand. This advertising method creates an avenue for freelance writers to increase their earning potential, but it also can create an ethical dilemma.
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Advertising Methods
There are two methods of advertising in paid blogs: display/contextual advertising and sponsored posts. Display and contextual advertising for paid blogging is very similar to that for other forms of content. Blog authors (or site owners) create ad space (inventory), which is sold to advertisers. Advertisers insert display or text advertisements that are relevant to the blog. As seen in gure 52, a personal blog post discussing Chicago snow patterns on Christian holidays contains ads for Chicago snow removal and online ministry degrees that t within the context of the blogs content (contextual advertisements). The display advertisement on the right is a more generic advertisement that appears in a wide swath of Web pages. In this example, the sites author uses Blogger (powered by Google) to create a personal blog. The owner has the option of inserting ad space in his blog. Google, through its AdSense product, matches available advertisements with the inventory created. When a reader clicks on an ad, Google charges the advertiser the relevant cost-per-click and pays the author a percentage of the ad revenue. The display ad is placed in the Web page through Googles display advertising product, DoubleClick, with similar mechanics.
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Display Advertisement
Contextual Advertisements
Sponsored posts are much different from traditional advertising and are unique to blogging. Sponsored blogging involves an advertiser compensating a blogger in some fashion to write about the product, service, or brand. This method is unique to blogging, and successful, because blogging involves an author discussing her thoughts and the readers typically empathizing or agreeing with the author. In the example shown in gure 53, on the following page, a beauty and fashion blogger received a bag of cosmetics in exchange for writing about the goods. Because of the inherent conict of interest this creates (readers reading reviews and not knowing there is a bias), the FTC has mandated that blog authors must disclose if the review is sponsored. Authors can go directly to the advertisers for material or they can use third parties that match bloggers with advertisers. The most popular service is PayPerPost by Izea. PayPerPost offers bloggers cash to write about the products of the advertisers. PayPerPost, and others like it, pay authors on a per-post basis, between $5 and $500 depending on the situation, but typically $10 or less. Authors are given guidelines such as including links and pictures and, to an extent, what to write. Sponsored-post authors can also be paid to include hyperlinks to other websites in their blogs or distribute press releases or other announcements.
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There are many hybrids of these two advertising models; the most common hybrid advertising model is one in which content is created to match a perceived advertising need. The leading company in this space is Demand Media. Demand Media uses search engine optimization technologies to determine where there is a lack of content in the Web and it pays writers to write about the subject. The material is placed on Demand Medias websites and advertising is sold on the website. Because the content is created by amateurs and has little editorial oversight, the quality is typically much lower than that from a professional source. For this reason, Demand Media and its competitors are known as content farms. Figure 54 is an example of a Demand Media website (eHow). Demand Media determined there was a need to provide information on tween birthday party ideas. The company listed the writing job on its job board, had one of its many (13,000) freelance writers write the article and upload it, and then the company added display and contextual advertising in the article. Like sponsored posts, authors of these articles are paid on a per-article basis, typically about $10. This type of advertising is quite effective, as Demand Media reported 6 billion page views in the rst nine months of 2010 with an average RPM of $12.60, equal to $80 million.
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Display Advertisements
Contextual Advertisements
Sources: Demand Media, Inc and William Blair & Company, L.L.C.
Participants Technorati, a widely read tech blog, commissioned a survey of bloggers for its 2010 State of the Blogosphere report. The report found that 11% of bloggers used their blog as their primary source of income; however, the average income for this group was only $15,000. The report surmises, with anecdotal evidence to support it, that a large group of the blogging population is stay-at-home moms who blog to supplement their household income. Brand advertisers have picked up on this phenomenon, as the report noted that 54% of blogging moms have been approached by a brand to write about it or make a product review, compared with 33% for the overall blogging public. This evidence lends to the perception that paid bloggers are the new Tupperware party hosts.
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The prices of the common stock of other public companies mentioned in this report follow: Apple Inc. (Outperform) Cinemark Holdings Inc. The Coca-Cola Company comScore, Inc. (Outperform) Ford Motor Co. Google Inc. (Outperform) Kraft Foods Inc. Microsoft Corporation (Outperform) National CineMedia, Inc. Netix, Inc. (Market Perform) Nielsen Holdings N.V. (Outperform) Regal Entertainment Group Rovi Corporation (Outperform) Toyota Motor Corp. Walgreen Co. (Outperform) Verizon Communications Inc. (Market Perform) Yahoo! Inc. (Market Perform) $340.50 $20.71 $68.13 $28.09 $15.08 $529.55 $34.89 $25.03 $16.53 $246.52 $30.60 $13.68 $58.23 $83.38 $44.97 $37.26 $16.55
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Appendix B: Proles of Public and Private Digital Advertising Companies and Properties
33Across Inc. www.33across.com New York Citybased 33Across Inc. develops technology to identify inuential online users for online marketing. It offers the SocialDNA platform, which improves brand and direct response programs. The company serves advertisers and publishers. The company was founded in 2007. Activision Blizzard, Inc. www.activisionblizzard.com Ticker: ATVI Price: $11.51 William Blair & Company Rating: Company Prole: Outperform Aggressive Growth
Activision Blizzard is the largest third-party videogame publisher in the global videogame industry. Its well-known franchises include World of Warcraft, and Call of Duty, as well as motion-picture-related games, such as Bond and Transformers. For videogame publishing, the company focuses on a lean and deep approach, favoring fewer but higher-quality games over numerous but lower-quality games. Acxiom Corporation www.acxiom.com Ticker: ACXM Price: $14.29 Acxiom provides marketing technology and services that enable marketers to manage audiences, personalize consumer experiences, and create customer relationships. It operates in two segments: information services and information products. The information services segment offers customer data integration, multichannel marketing services, infrastructure management services, and consulting services. This segment also develops, sells, and delivers industry-tailored solutions, including the design and creation of marketing databases and data warehouses; data integration and customer-recognition systems; marketing applications; list processing; and information technology services. The information products segment develops and sells various data products, including segmentation products and domestic fraud and risk mitigation products, as well as online advertising products. This segment provides InfoBase-Xa, a customer-centric foundation for various marketing needs with a collection of U.S. consumer information available in one source; PersonicXa, a household segmentation and visualization system; and Acxiom Relevance-Xa, an online advertising network that lets marketers reach the consumers interested in their particular product or service. The company was founded in 1969 and is based in Little Rock, Arkansas. Adap.tv, Inc. www.adap.tv Adap.tv builds technology to make buying and selling video advertising easy and seamless. The companys productsAdap.tv for Advertisers, Adap.tv for Publishers, and the Adap.tv Marketplacework in harmony to connect video advertising buyers directly to sellers on a single platform. The Adap.tv Marketplace is the industrys largest video marketplace for premium publishers and brand name advertisers, with over 4,200 sites selling inventory and hundreds of campaigns running daily. Based in San Mateo, California, and with sales ofces in New York, Los Angeles, Chicago, Seattle, and London, Adap.tv is privately held and backed by Bessemer Venture Partners, Gemini Israel Funds, Redpoint Ventures, and Spark Capital. Ralph Schackart 312.364.8753 - 108 -
AdMob Google Inc., a mobile advertising network, provides solutions for discovery, branding, and monetization on the mobile Web. Its mobile advertising and monetization solutions include mobile sites; Mobile Analytics solution, which helps mobile site owners to gain insight into their trafc and site usage to make data-driven decisions about their mobile business; and Mobile Metrics Report, which offers insight into trends in the mobile ecosystem. The company serves advertisers, agencies, application developers, and mobile Web publishers in the United States and internationally. AdMob Google Inc. was formerly known as AdMob, Inc.
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Admeld Inc. www.admeld.com Admeld Inc. provides advertising network optimization technology for online publishers in the United States and internationally. Its technology monitors customers sites, as well as selects a mix of advertisements in a portfolio of advertising networks, exchanges, and demand-side platforms. The company also manages customers demand relationships and consolidates various data into a single reporting interface, enforces business rules on various demand sources, and provides tools and services to eliminate problems, such as channel conicts, inappropriate advertisements, and blanks.
AdReady Inc. www.adready.com AdReady offers software solutions for digital display advertising in a platform for midsize to large advertisers and agencies. The companys platform helps advertisers and agencies in campaign creation and management and assists publishers in managing advertisement operations, trafcking, and billing. AdReady Inc. was founded in 2006 and is based in Seattle.
Adroit Interactive LLC www.adroitinteractive.com Adroit is a leader in dynamically generated advertising. The company enables advertisers and agencies to use dynamic ads across their entire campaign to modify, deploy, test, and optimize ad content in real time.
AdSafe Media, Inc. www.adsafemedia.com AdSafe Media provides online advertising brand protection and risk management solutions. The company offers a suite of products and services for brands, such as brand equity risk management and control solutions for brands online; for agencies to manage and protect their clients brands; for ad networks, including certifying and endorsing network inventory and allowing networks to moderate and classify their inventory; and products for publishers, including third-party certication of site content and safety. Its rating system provides a third-party content rating and certication platform to help standardize and control the online advertising ecosystem.
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AdXpose, Inc. www.adxpose.com AdXpose provides digital advertising analytics solutions. Its SaaS technology helps advertisers and publishers deliver digital advertising campaigns. AdXpose was formerly known as Mpire Corporation and changed its name to AdXpose on April 4, 2011. The company was founded in 2005 and is based in Seattle with an additional ofce in New York.
Aggregate Knowledge, Inc. www.aggregateknowledge.com Aggregate Knowledge provides solutions that enable customers to leverage real-time consumer interest in their advertising and marketing campaigns. It offers Pique Discovery Network, which connects consumers to products, content, and items from various retailers and media companies. The companys AK Discovery Platform provides the foundational audience management infrastructure to collect data, congure audiences, and track campaigns in various connected digital channels. It serves retailers and media companies. The company was founded in 2005 and is based in San Mateo, California.
AlmondNet, Inc. www.almondnet.com AlmondNet, a behavioral targeting advertising company, provides targeted, privacy-sensitive, and relevant paid search advertisements to people based on the recent searches they made. The company offers post-search advertisements for consumers; post-search solutions for data owners, collecting user search data from the site and using it to enable the delivery of behaviorally targeted advertisements outside the site; and post-search data for advertisers and media owners that are in purchasing mode for the products and services that the advertisers are seeking to offer to their target customers. It has a strategic alliance with National Ad Force.
Amobee, Inc. www.amobee.com Amobee delivers telco-grade systems for funding mobile content and communications through advertising revenues. The company inserts interactive advertisements into various mobile entertainment and communication channels, including videos, music, messaging, games, and WAP using telco-grade ad-serving infrastructure. It serves mobile operators, publishers and developers, and agencies and advertisers targeting mobile consumers. The company, formerly known as Upsteed, was founded in 2005 and is based in Redwood City, California, with an additional ofce in London, as well as a research and development center in Herzliya, Israel.
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Apple Inc. www.apple.com Ticker: AAPL Price: $340.50 William Blair & Company Rating: Company Prole: Outperform Core Growth
Apple designs, manufactures, and sells personal computers, portable digital music players, and mobile communication devices, as well as related software, services, peripherals, and networking solutions worldwide. Some of the companys most popular products are its MacBooks, iPod music players, iPhone mobile phone, iPad tablets, and iTunes music playing and purchasing platform. The company was founded in 1976 and is based in Cupertino, California.
AppNexus, Inc. www.appnexus.com AppNexus develops and manages an online advertisement exchange in the United States and the United Kingdom. It provides an on-demand production infrastructure for direct marketers, advertisement networks, and demand-side platforms to build, manage, and optimize their display advertising businesses. It also offers AppNexus cloud, an ecosystem in which enterprises collaborate and share industry-specic information without the latency, bandwidth, and security issues of the public Internet. The company was founded in 2007 and is based in New York. It has a data center in Amsterdam.
Associated Content (part of Yahoo, Inc.) www.associatedcontent.com Ticker: YHOO Price: $16.55 William Blair & Company Rating: Company Prole: Market Perform Core Growth
Associated Content is an open content platform that enables anyone to publish content on any topic, in any format (text, video, audio, and images) and connect that content to consumers, partners, and advertisers. Associated Content is part of the Yahoo! Contributor Network and the worlds largest sources of community-created content.
AudienceScience Inc. www.audiencescience.com AudienceScience offers a behavioral targeting platform and marketplace for the digital media industry. The companys solutions include Targeting Marketplace, a platform that enables advertisers to nd audiences for their messages on the Web; Discovery, a target audience search tool; Behavioral Segments, a consumer behavioral data warehouse; and Brand Enhance, a solution that is designed to deliver brand recognition and lift while ensuring a safe
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Automattic Inc. (WordPress) http://automattic.com Automattic is a startup best known for its WordPress product, although it has a portfolio of products and many other interesting products and services in the pipeline as well. The company is a strong believer in open source and the vast majority of its work is available under licenses like the GPL.
Big Fish Games, Inc. www.bigshgames.com Big Fish Games is a global leader and innovator in the casual games industry, producing and delivering engaging gaming experiences. Big Fish Games portal distributes more games worldwide than any other online site and offers visitors a rapidly expanding selection of content, typically launching a new game every day.
Bizo, Inc. www.bizo.com Bizo provides an advertising network and a bizographic (anonymous business demographic data) targeting platform to collect information from company databases, business registrations, and online proles to provide mechanisms for business trafc measurement and targeting. It offers B2B marketers with access to targetable audiences of businesspeople through its platform and network of publisher sites across the Web. The companys platform understands bizographics of its audience, such as industry, functional area, seniority, education, and location. Bizo, Inc. was incorporated in 2008 and is based in San Francisco.
BlackArrow, Inc. www.blackarrow.tv BlackArrow is a leading worldwide provider of advanced advertising technology for New Television platforms (VOD, DVR, broadband, and mobile). The companys multiplatform advertising system is designed specically for video content distributed over any on-demand platform, enabling networks and content distributors to maximize advertising revenues. BlackArrow is privately held, and backed by Cisco, Comcast Interactive Capital, and Intel Capital, among others.
Bling Nation www.blingnation.com Bling Nation helps business turn their best customers into Facebook Fans and their friends into new customers. Bling Nations mobile platform enables unique tap-and-connect capabilities with rich social media connectivity. Businesses can supercharge their loyalty programs with actionable analytics and programs to boost customer conversion.
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Blue Kai, Inc. www.bluekai.com Blue Kai, Inc. operates an online platform for intent-focused data exchange. Its platform enables marketers to customize and own data to boost advertisement targeting and discover new prospects; publishers to provide intent data and earn revenue; and consumers to manage what marketers know about them. The company was incorporated in 2007 and is based in Bellevue, Washington.
BooRah (part of Intuit) http://business.intuit.com/boorah-restaurants/ Ticker: INTU Price: $55.35 William Blair & Company Rating: Company Prole: Outperform Core Growth
BooRah is a personalized restaurant review guide for consumers. BooRah uses a patentpending natural language processing technology to automatically summarize a collection of online reviews from bloggers, professional critics, and consumers.
Booyah Inc. www.booyah.com Booyah is dedicated to creating new forms of entertainment for the masses by bringing together elements of the real world and the digital world. The development team hails from many backgrounds, including top-notch videogame studios, semiconductors, and consumer Web services. The company is based in Palo Alto, California, and nanced by Kleiner Perkins Caueld & Byers iFund.
Boxee, Inc. www.boxee.tv Boxee is a free, open-source, downloadable social media center. On a computer or connected to an HDTV, Boxee gives people a truly connected digital entertainment experience to enjoy movies, TV shows, music, and photos, as well as streaming content from websites like Netix, MLB.TV, Comedy Central, Pandora, Last.fm, and Flickr. Users can also share information about what they are watching with friends so they can nd it legally and enjoy it too.
Brand.net, Inc. www.brand.net Brand.net, Inc. operates as an online advertising network for brand advertisers. It helps build brands online for brand advertisers and their agencies. The company offers precampaign creative testing and troubleshooting; ongoing campaign monitoring and proactive communication and support; frequent campaign optimization; and customized campaign insights. Ralph Schackart 312.364.8753 - 114 -
Break Media www.break.com Break Media provides entertainment content to men online. It develops, publishes, and distributes digital entertainment content, including videos, editorial, and games. It serves videos and photos to 18- to 34-year-old guys on a monthly basis. The company also enables advertisers to market directly to young males. Break Media was founded in 1998 and is based in Beverly Hills, California, with satellite ofces in New York City, Chicago, San Francisco, Dallas, Toronto, London, and Shanghai.
Brightcove Inc. www.brightcove.com Brightcove is one of the largest and most respected online video platforms. It allows organizations to publish and monetize their videos across PCs, tablets, smartphones, and TVs.
BrightRoll Inc. www.brightroll.com BrightRoll is one of the largest and fastest-growing video advertising networks. The company enables agencies and brand advertisers to execute effective video ad campaigns across the industrys leading publishers, including over 175 of the top 250 websites in the United States.
Brilig www.brilig.com Brilig provides a structured environment that is open and transparent, for the listing, combination, analysis, and buying or selling of audience information for online advertising targeting.
Buddy Media, Inc. www.buddymedia.com Buddy Media specializes in social media engagement tools for brands. Brand marketers and agencies use Buddy Medias comprehensive social media management platform to create, manage, and track social campaigns on social media sites such as Facebook and Twitter. Buddy Media appeals to marketers because users can create and manage aesthetically pleasing Facebook pages and Twitter proles with minimal technical knowledge. Based in New York City, the company has raised just over $10 million in venture funding from investors such as Softbank Capital, Greycroft Partners, and Bay Partners.
Burst Media Corporation www.burstmedia.com Burst Media Corporation provides Internet advertising solutions to online advertisers, publishers, and ad networks. The company has three independently operated advertising networks, including Burst Network, Burst Direct, and Giant Realm; and technology and business process infrastructure Burst adConductor. Its Burst adConductor is an end-to-end Analyst Name 312.364.8753 Ralph Schackart312.364.xxxx - 115 -
BuyWithMe, Inc. www.buywithme.com BuyWithMe is a group buying services website that allows consumers to leverage the power of group buying to receive large discounts with local merchants. Deals become activated when a preset minimum number of consumers buy into the deal. Its services are available in four cities in the United States. The company received $5.5 million in series A venture funding in 2010 from Matrix Partners.
Buysight, Inc. www.buysight.com Buysight, Inc. provides online acquisition, remarketing, and brand advertising services. It builds BuyerIndex, an index of consumer purchase intent, history, and activity data. The company, through its BuyerIndex, predicts what individual shoppers want to buy and connects them to companies that meet their needs. Buysight also gathers and analyzes retail shopping activity for various shoppers and delivers brand messages to people looking to buy in a brand category. The company was formerly known as Permuto, Inc. and changed its name to Buysight, Inc. on September 27, 2010. Buysight was founded in 2008 and is based in Palo Alto, California.
Centro, LLC www.centro.net Centro, LLC operates as an online media services provider. It enhances the success of advertising agencies by helping them develop and execute local digital solutions. The company, through its media planning and buying platform, streamlines the process of buying and selling online advertising among national, regional, and local agencies, and local online publishers in the United States and Canada. Centro handles the local online buying process that includes research, strategic planning, negotiating, buying, trafcking, optimizing, and billing. It gives clients access to local content in various markets, including local online properties and digital media companies.
ChoiceStream, Inc. www.choicestream.com ChoiceStream, Inc. provides personalization services to e-retail, entertainment services, and TV and mobile providers. The companys RealRelevance Anywhere personalized recommendation service is an automated software-as-a-service solution that helps companies in recommending the relevant content and products to each consumer. Its fully hosted service helps shoppers in product discovery. The company serves media and entertainment, retail, consumer services, and consumer electronics markets. ChoiceStream, Inc. was founded in 2000 and is based in Cambridge, Massachusetts, with an additional ofce in Palo Alto, California.
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Clearspring Technologies, Inc. www.clearspring.com Clearspring Technologies, Inc. provides creation, distribution, management, tracking, and monetization services. The company provides platforms that are used for creating, conguring, and editing widgets from management consoles; for distributing widgets to social networks, bookmarking sites, blogs, start pages, widget galleries, and desktop and mobile phone platforms; and for monitoring views, grabs, and viral spreads, as well as tracking custom events to analyze the usage of widgets.
Club Texting www.clubtexting.com Club Texting allows businesses to easily send group text messages to their customers. Club Textings Web-based system allows users to send thousands of text ads instantly and at favorable prices.
Collective www.collective.com Collective is a leading media and technology solutions provider for display advertising. Founded in 2005, the company delivers targeted audiences to advertising agencies, brand advertisers, and publishers. Collectives industry expertise provides a strategic advantage to its clients by leveraging insights to reach audiences. Its media solutions include Collective Display and Collective Video. Collectives technology solutions include AMP, the leading ad network administration, audience targeting, and reach extension platform. The company is based in New York with ofces in Atlanta, Boston, Chicago, Dallas, Detroit, Los Angeles, San Francisco, and London.
CONTEXTWEB, Inc. www.contextweb.com ContextWeb, Inc. provides contextual advertising solutions in the United States. The company offers ContextAd, a contextual advertising solution that uses context to identify keywords and derive a relevant match for the Web page and advertiser. It also operates ADSDAQ, an exchange that acts as an online platform for advertisers and publishers. It serves advertisers, including marketing organizations and publishers. ContextWeb was founded in 2000 and is based in New York.
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CPX Interactive, LLC www.cpxinteractive.com CPX Interactive, LLC operates an online advertisement network. It engages in the development, execution, and delivery of online strategies; and provision of reach, content, and premium networks for advertisers and publishers in the United States and internationally. The company also provides campaign conversions and placement services. CPX Interactive, LLC was formerly known as B.U.D.S., Inc. and it changed its name to CPX Interactive, LLC in 2006. The company was founded in 2000 and is based in Westbury, New York, with additional ofces in Milan, Istanbul, Madrid, New York City, and Los Angeles.
Crisp Media www.crispmedia.com Crisp Media, a media advertising company, provides an advertising platform for building, serving, and measuring interactive campaigns across desktop and mobile Web platforms, mobile applications, tablets, and connected TVs. The company offers advertising formats and Adhesion, a xed placement technology for publishers and developers to engage with consumers and drive interaction across various channels. It provides multiplatform rich media advertising formats for smartphones, tablets, and the desktop and rich media advertising components, rich media reporting, and creative services for agencies.
CrowdStar International, Limited www.crowdstar.com CrowdStar offers numerous popular social games on social networking sites, particularly Facebook. In addition, CrowdStar International is a publishing company, handling business operations for CrowdStar games and other independent providers.
Cumulus Media Inc. www.cumulus.com Ticker: CMLS Price: $4.37 Cumulus Media is the second largest operator of radio stations in America and covers 68 metropolitan areas. It offers multiple advertising solutions to its community of 14 million listeners.
DataLogix, Inc. www.datalogix.com DataLogix provides data and technology-driven solutions to direct marketers and brand advertisers to increase the effectiveness of customer acquisition, retention, and branding programs on traditional and online marketing channels. It offers NextAction Direct, a database Ralph Schackart 312.364.8753 - 118 -
DataXu, Inc. www.dataxu.com DataXu provides an advertisement optimization and bidding platform for online display advertisers. The companys platform engages in valuing, bid managing, and buying advertisements on an impression-by-impression basis across the advertisement exchanges operated by Google, Yahoo, and others. It also offers advertisers consumer and brand insights, including nanosegment reports that identify the key context, and consumer and creative attributes; performance reporting and analysis services; and real-time bidding services.
Demand Media, Inc. www.demandmedia.com Ticker: DMD Price: $15.96 Demand Media is a leader in distributed social media, powering 3 billion conversations every month. The company has a comScore top 50 global network of premium online brands, a breakthrough Internet content studio, and an enterprise social media platform deployed on the worlds leading digital destinations. Demand Media makes it possible for more than 100 million people each month to engage in conversations and form passionate communities around relevant content.
DeNA Global, Inc. www.denaglobal.com DeNA Global owns and operates MobaMingle, a mobile social-networking community for Web-enabled mobile phone users. The company also owns mobile game developer ngmoco, which it purchased in 2010. DeNA enables mobile citizens to create and share digital media content with their friends, and also helps in nding friends, blogging, social networking, and sharing life stories.
Digital Chocolate, Inc. www.digitalchocolate.com Digital Chocolate is a leading publisher of original, high-quality games that reach massmarket consumers across all platforms and are driven by social value, convenience, and instant gratication. The company was founded in 2003 by Trip Hawkins, who was also the founder and CEO of Electronic Arts.
Dotomi, Inc. www.dotomi.com Dotomi offers Internet advertising and media management services. The company provides media marketing, remarketing, data management, campaign management, creative designing, and performance analysis services. It also offers media buying, technical integration, and online reporting services. In addition, the company provides Message Sequencing Solution,
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DoubleClick, Inc. (part of Google) www.google.com/doubleclick DoubleClick provides digital marketing technology and services. Companies come to DoubleClick for expertise in ad serving, media, video, search, and afliate marketing to help them make the most of the digital medium.
DoubleVerify, Inc. www.doubleverify.com DoubleVerify Inc. provides online media verication solutions for agencies, marketers, publishers, and advertisement networks. It offers audit and verication of online advertising transactions. DoubleVerify Inc. was founded in 2008 and is based in New York with an additional ofce in Tel Aviv, Israel.
Efcient Frontier, Inc. www.efrontier.com Efcient Frontier operates a DSP platform that offers an auction-based inventory spanning search, display, and social media.
Electronic Arts Inc. www.ea.com Ticker: ERTS Price: $23.70 William Blair & Company Rating: Company Prole: Outperform Core Growth
Electronic Arts is the worlds second-largest third-party publisher of videogames for consoles, handheld devices, and mobile phones. The companys market-leading brands include FIFA, Madden NFL Football, Need for Speed, The Sims, and many others. In addition, Electronic Arts purchased Playsh, a leading social gaming company.
Emuse Technologies.com www.emuse-tech.com Emuse works with media operators and content owners around the world to enable crossplatform advertising and interactive content to TV platforms, IPTV, online, and mobile devices.
Ensequence, Inc. www.ensequence.com Ensequence is an interactive television company that provides solutions enabling programmers, advertisers, and distributors to create and deploy interactive TV experiences that increase programming ratings, advertising response, and audience reach. The company mitigates the technical complexities of interactive TV implementation and enables its customers to quickly and affordably deliver a high volume of robust interactive TV experiences across cable, satellite, and IPTV. Ralph Schackart 312.364.8753 - 120 -
eXelate Media LTD www.exelate.com Israel-based eXelate Media provides online advertising solutions. The company focuses on the marketplace for behavioral targeting data. It offers Targeting Cookies that provide nonpersonally-identiable preference information, which helps advertisers specify an ad or a group of ads that are meant to be displayed to a user in the future. The company was founded in 2006 and is based in Petach Tikvah, Israel, with additional ofces in New York and Tel Aviv.
EyeWonder, Inc. www.eyewonder.com EyeWonder, Inc. provides interactive digital advertising products and services in the United States. The company also provides online video and rich media advertising solutions. Its ad formats include in-page interactive digital ad formats, which comprise video ad formats, including video banner ads, video expandable ads, and video oating ads; and rich media ads, such as interactive banner ads, expandable ads, and oating ads. The companys ad formats also include in-stream ad formats that comprise in-stream 2.0 ads, such as linear-full interactive player, nonlinear-interactive bug and ticker, Yahoo act 3, and Adobe media player; and pre-roll ads. In addition, its ad formats include custom ad formats, which comprise instant messenger formats, such as InstantWonder, which offers richest media and video ad units; in-game ad formats; and synchronized roadblock ads. The companys services include consulting, production, campaign management, and custom ad development. It enables advertisers, creative/production and advertising agencies, media agencies, partners, and content publishers to create, deliver, manage, and optimize their interactive digital ad campaigns. The company was formerly known as XstreamNet. EyeWonder, Inc. was founded in 1999 and is based in Atlanta.
Explore Your City LLC (d.b.a. YouSwoop) www.youswoop.com YouSwoop is a Chicago-based group buying services website that allows consumers to leverage the power of group buying to receive large discounts with local merchants. Deals become activated when a preset minimum number of consumers buy into the deal. Members receive reward points for every purchase that can go toward future purchases. YouSwoop is currently available only in Chicago.
Facebook, Inc. www.facebook.com Facebook is the largest and most popular social networking website. The company enables users to connect, interact, and engage each other in an increasing number of ways, such as playing games, sharing status updates, sharing photos, chatting via instant message, joining user groups, commenting on friends proles, and more. Analyst Name 312.364.8753 Ralph Schackart312.364.xxxx - 121 -
Federated Media Publishing, Inc. www.federatedmedia.net Federated Media Publishing provides online marketing services to creators, audiences, and marketers. The company was founded in 2005 and is based in Sausalito, California.
Fliqz, Inc. www.iqz.com Fliqz provides plug-and-play video solutions. It offers online video solutions, as well as operates an Internet video platform that allows companies, real estate brokers, social networking sites, and entertainment companies to post their clips online. The company also provides monetization solutions, including advertising units, pre-roll advertisements, and advertising server integration solutions for online video publishers, as well as offers solutions for websites and blogs to post their videos online. It serves communities, enthusiasts, listings, and travel and publishing customers. The company was founded in 2005 and is based in Emeryville, California.
Flurry, Inc. www.urry.com Flurry is a venture-backed company that provides smartphone application analytics and a monetization platform used by more than 30,000 applications.
FourthWall Media www.biap.com FourthWall Media (formerly known as Biap, Inc.) provides interactive television and advanced advertising solutions. The company helps advertisers break through the fourth wallthe invisible barrier standing between the TV audience and programmers and advertisers. FourthWall Media has partnered with Time Warner Cable, DISH Network, and several other operators to deliver rich interactive services to nearly 25 million set-top boxes.
Foursquare Labs, Inc. www.foursquare.com Foursquare is a location-based mobile platform that makes the real world more fun by adding check-ins and location sharing. Users can share their location with friends while collecting points and virtual badges. Companies can use Foursquare to obtain, engage, and retain customers and audiences.
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Glam Media, Inc. www.glammedia.com Glam Media, Inc., an online media company, owns and operates lifestyle websites and blogs for women. Its websites enable the users to express opinions on a range of lifestyle topics, including style, fashion, shopping, wellness, and food. Glam Media was founded in 2003 and is based in Brisbane, California, with an additional ofce in New York. The company has operations in the United States, the United Kingdom, Canada, Australia, and South Korea.
Glu Mobile Inc. www.glu.com Ticker: GLUU Price: $3.71 Glu Mobile designs, markets, and sells mobile games worldwide. The companys games based on licensed intellectual property include Call of Duty, Deer Hunter, Diner Dash, Transformers, Wedding Dash, World Series of Poker, and Zuma; games based on its own intellectual property include Beat It!, Bonsai Blast, Brain Genius, Glyder, Stranded, and Super K.O. Boxing. It designs a portfolio of games for the wireless subscriber population as well as for users of smartphones. The company also develops games for social networking websites. It markets and sells its games primarily through wireless carriers. The company was formerly known as Sorrent, Inc. and changed its name to Glu Mobile Inc. in May 2005.
Gowalla Inc. www.gowalla.com Gowalla creates games and game-like experiences for the social Web. The company is best known for its location-based game/service, which inspires people to share their favorite places and events with friends while discovering the world around them. The service is available on the iPhone, Android, and BlackBerry. Gowalla is also the creator of the Facebook game PackRat. The company is privately held and based in Austin, Texas.
Grooveshark (part of Escape Media Group, Inc.) www.grooveshark.com Grooveshark is a Web-based application designed for anyone to listen to music on the Internet for free. Grooveshark has a 7 million song catalog from which users can listen free of charge. Artists and record labels can upload songs and pay to have their songs advertised or played to users.
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GroupTexting www.grouptexting.com GroupTexting offers an affordable bulk text messaging system. Users can send SMS ads to between 100 and 100,000 customers from GroupTextings website.
hi5 Networks, Inc. www.hi5.com Hi5 is one of the largest social entertainment sites in the world. Available in more than 50 languages, hi5 combines ad-supported social networking features with payment-based premium content to deliver a user experience focused on self-expression and interactivity that appeals to the sites young demographic (67% of users are between 18 and 34). Social games, virtual goods, and other premium content on the site are monetized through hi5 coins, a virtual currency supporting more than 60 payment methods and 30 currencies worldwide. The site also supports third-party games and other applications through its OpenSocial platform.
HipLogic Inc. www.hiplogic.com HipLogic was founded to redene the mobile user experiencemaking it easy for users to access and use mobile apps and services. The HipLogic application platform features a lightweight, always-on JavaScript virtual machine connected to intelligent cloud services, aggregating information from network operators and the Web to create unique mash-ups on the mobile device.
Hulu www.hulu.com Helping people nd and enjoy premium content when, where, and how they want it is Hulus mission. The company offers an online video service including hit shows, clips, movies, and more on Hulu.com. Hulus service is accessible through a growing number of connected devices including TVs, Blu-ray players, PCs, and tablets. Hulu offers free and premium services, with the subscription premium service including more content.
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iAd Network (part of Apple) http://advertising.apple.com Formerly Quattro Wireless, iAd is a rich-media ad network run by Apple for iOS devices. The network reaches millions of devices everyday with dynamic, interactive advertisements.
identi.ca www.identi.ca Identi.ca provides a microblogging service based on the Free Software StatusNet tool. Registered users can send short text messages about themselves and their status. Members can also subscribe to friends status updates through the Web or RSS feed.
IDG TechNetwork, Inc. www.idgtechnetwork.com IDG TechNetwork, Inc., a technology media, events, and research company, operates an online advertising network for technology marketers and agencies that create branding, product launch, and lead generation programs. The company connects advertisers and sponsors with an audience of enterprise, consumer, small and medium-size businesses, and gaming technology buyers, as well as enabling marketers to address specic technology markets with targeted communication. Its network features websites and print titles related to business technology, consumer technology, digital entertainment, and videogames. The company also produces various technology-related events and offers marketing services.
Iheartradio (part of Clear Channel Communications, Inc) www.iheartradio.com Ticker: CCO Price: $14.84 Iheartradio aggregates local radio stations, brands, personalities and on-demand content. The group (part of Clear Channel Communications) has very popular iOS, BlackBerry, and Android applications for mobile and portable devices. Over 750 local radio stations are part of its network.
infoGROUP, Inc. www.infogroup.com InfoGROUP Inc. and its subsidiaries provide business and consumer databases for sales leads, mailing lists, direct marketing, database marketing, e-mail marketing, and marketing research solutions. Its Data Group segment maintains proprietary databases of information relating to businesses and consumers in the United States and internationally. It provides access to its databases over the Internet through various websites, such as infoUSA.com, Salesgenie.com, onesource.com, and others. Its Marketing Research Group segment provides customer satisfaction surveys, employee surveys, opinion polling, and other market
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InMobi www.inmobi.com InMobi provides mobile advertising services in Asia and Africa. It develops an ad serving algorithm that helps in optimizing the ranking of the ads served on mobile phones. The company offers campaign management services, such as strategy, designing, executing, managing, and optimizing campaigns; and ad creation, format, and targeting services for advertisers. It also provides monetization strategies to monetize site trafc, by using a combination of performance and branding ads; and an ad serving algorithm to rank the ads available based on user targeting and past performance for publishers.
interCLICK, inc. www.interclick.com Ticker: ICLK Price: $6.92 InterCLICK, inc., a technology company, provides solutions for data-driven advertising in the United States. It combines scalable media execution capabilities with analytical expertise to deliver results for digital marketers and is involved in transactions of online advertising, such as display, video, and media formats between agency clients and third-party website publishers. The companys Open Segment Manager platform organizes and values various data points to construct responsive digital audiences for digital marketers. InterCLICK, inc. was founded in 2002 and is based in New York.
Intergi L.L.C. www.intergi.com Intergi L.L.C. operates as an online gaming and entertainment advertising network and representation company. Intergi L.L.C. was formerly known as eGameLogic and changed its name in September 2007. The company was founded in 2007 and is based in Deereld Beach, Florida.
IZEA www.izea.com Since 2006, IZEA has been a world leader in social media sponsorships. IZEA offers sponsored blog posts, sponsored updates (tweets), and sponsored actions to clients. The company was an early adaptor of cash sponsorships and continually creates new platforms and campaigns.
JovianDATA www.joviandata.com JovianDATA is a leading marketing business intelligence and data analytics technology rm. The company has developed patent-pending technologies that run complex queries on massive data sets in seconds. This enables marketers to make in-ight campaign adjustments to optimize their return on investment and campaign results. At the heart of the JovianDATA solution is a cloud-based analytics platform, JovianInsights, which manages huge data volumes from multiple advertising data sources (e.g., display, search, video, TV). Ralph Schackart 312.364.8753 - 126 -
Justin.tv Inc. www.justin.tv Justin.tv is a platform that allows users to easily create live video streams and share the experience with friends around the world. One new live video stream starts every second.
Jumpstart Automotive Group www.jumpstartautomotive.com Jumpstart Automotive Group operates as an automotive media and marketing company in the United States. It represents in-market car shoppers and inuencers across various automotive websites. The company offers integrated programs and campaigns for advertisers. Its services also include Web advertisements and packages, mobile applications and advertising, e-mail blasts, social media, video on demand, print, experiential, integrated proposal development, sales support, strategy and ideation consulting, and agency. The company was founded in 2000 and is based in San Francisco.
JumpTap, Inc. www.jumptap.com JumpTap provides mobile search and mobile advertising solutions for the Apple tablet in North America and Europe. It offers search engine, ad network, advertisers, operators, content publishers, paid search, and display ads solutions. The company serves advertising agencies and content providers. JumpTap was formerly known as SpringRight, Inc. and changed its name in November 2005. The company was founded in 2004 and is based in Cambridge, Massachusetts.
Kabam, Inc. www.kabam.com Kabam develops and publishes real games for social gamers. The companys studios focus on combining the best elements of traditional and social gaming to appeal to a growing audience of players looking for deeper, more engaging social games. Before expanding into gaming, Kabam established itself as a leading social applications developer with entertainment and sports communities totaling more than 60 million users. Kabam was known as Watercooler before 2010.
Kaltura Inc. www.kaltura.com Kaltura provides an open source online video platform. The companys product enables publishers to enhance their websites with video and interactive rich-media functionalities, including video management, searching, uploading, importing, editing, annotating, remixing, sharing, and advertising. The company also provides maintenance, support, integration, professional development, streaming and hosting, ad serving, content syndication, and aggregation of related third-party services. It serves media companies, social networks, UGC sites, video sharing sites, major brands, nonprots, bloggers, and enterprises. The company was founded in 2006 and is based in Brooklyn, New York. Analyst Name 312.364.8753 Ralph Schackart312.364.xxxx - 127 -
Last.fm Limited (a CBS Corp. subsidiary) www.last.fm Ticker: CBS Price: $25.94 Last.fm is a social networking company built around a proprietary music recommendation engine. Recommendations are made by comparing user data to the rest of the Last.fm user community, rather than matching similar musical attributes.
Lijit Networks, Inc. www.lijit.com Lijit helps publishers engage and understand their readership by providing innovative content discovery and search tools that enhance reader engagement, lengthen time on the site, and increase page views. By tracking reader intent, behavior, content, and demographics, Lijit also offers premium online advertising campaigns that are highly targeted and contextually relevant to the publishers audience and readership. Using Lijits Ad Services, advertisers and brands leverage the companys robust publisher networkincluding 12,000 publishers, 700 million page views per month, and 53 million unique visitors per dayto build campaigns that increase brand awareness, provide better brand recall, deliver more intent to purchase, and result in better ad performance. Lijit Networks, Inc. was incorporated in June 2006 and is based in Boulder, Colorado.
LivingSocial Inc. www.livingsocial.com LivingSocial is a leading social discovery and group buying website. It offers deals up to 90% at local restaurants, bars, spas, theaters and more. LivingSocial offers a unique twist; customers who get three other users to purchase the deal receive their deal for free. LivingSocial is available in more than 250 geographies across North America, Australia and Europe.
Lolapps, Inc. www.lolapps.com Lolapps offers custom applications spanning pop culture, entertainment, and various special interests for Facebook and other social networking platforms.
Loopt, Inc. www.loopt.com Loopt helps its 5 million users nd friends and places around them using their mobile phone. Loopt pulls in location data from Facebook and other users on Loopt to show users where their friends are to create wonderful moments of serendipity.
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LucidMedia Networks, Inc. www.lucidmedia.com LucidMedia is a comprehensive and transparent digital media platform offering consolidated buying with a universal cap, preemptive brand-safe ltering, and massive scale.
Magnetic Media Online, Inc. www.magnetic.is Magnetic Media Online develops an online search data marketplace that enables advertisers and publishers to use the search data for online advertising. It compiles data from various search engines and website partners that serve sponsored search ads. The companys data marketplace allows advertisers and publishers to use search data as the key indicator of intent and re-target their campaigns to relevant audiences online. It serves agencies, advertising networks, and demand-side platforms. Magnetic Media Online was formerly known as Domdex, Inc. and changed its name in 2010. The company was founded in 2008 and is based in New York.
MarketShare Partners, L.L.C. www.marketshare.com MarketShare develops software that evaluates the key parts of a companys business, such as macroeconomic factors, product innovation, industry and client-specic data, and brand buzz to help it make better decisions regarding where to spend its marketing, sales and promotional dollars.
MediaBank, LLC www.mbxg.com MediaBank is an operating system for the advertising industry. The company provides workow systems, analytics platforms, and agency nancial tools for media planners, buyers, and vendors. It offers MediaBank O|X, an order management and workow solution that allows users to manage the media buying life cycle for print, digital/Web/emerging media, out of home, spot/cable, network, direct response, and production; MediaBank A|X, a solution for tracking, reporting, and optimizing in-ight and historical campaigns; and MediaBank V|P, an integrated exchange portal for optimal buying and selling activities across multiple media types.
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Media6Degrees, LLC www.media6degrees.com Media6Degrees provides Internet advertising solutions. It provides brand marketers with targeted audiences using social graph data. The company is based in New York.
MediaMind Technologies Inc. www.mediamind.com MediaMind is a global provider of digital advertising solutions that optimize the use of media, creative, and data for enhanced campaign performance. MediaMinds unique platform incorporates display ad serving, search, rich media, video, dynamic ads, mobile, and emerging media, providing marketers with a cross-channel view of ad campaigns.
Metromix L.L.C. www.metromix.com Metromix is a network of local entertainment websites that offer deals and information on entertainment in local markets. Originally launched by the Chicago Tribune, Metromix has grown to 60 markets. Users are typically 21 to 34 years old, with active social lives and signicant disposable income. Metromix is backed by a joint venture between Gannett and the Tribune Co.
Millennial Media, Inc. www.millennialmedia.com Millennial Media offers mobile advertising services. It offers MBrand, a mobile advertising network, and Decktrade, a performance-based mobile advertising network. The company also designs and develops Millennial Motion, a platform that delivers media mobile campaigns. Millennial Media was founded in 2006 and is based in Baltimore with additional ofces in New York, Los Angeles, San Francisco, Chicago, and London.
Mind Candy Ltd. www.mindcandy.com Mind Candy specializes in the development of new types of multiplayer online gaming experiences. The company offers many types of games, but most combine social networking, virtual worlds, and casual or social gamestypically interacted with on a daily or multipletimes-a-day basis. The company is based in the United Kingdom.
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Mojiva, Inc. www.mojiva.com Mojiva provides mobile marketing solutions for content publishers, advertisers, ad sellers, afliates, and developers. It offers self-serve mobile advertising and mobile ad publishing solutions. The company also provides private label mobile advertising platform, a mobile advertising workow management tool; and publisher white label, which provides control for the trafcking and management of advertising campaigns on various mobile content sites and advertising networks. Mojiva, Inc. was founded in 2008 and is based in New York.
MySpace Inc. (a subsidiary of News Corporation) www.myspace.com Ticker: NWSA Price: $17.45 MySpace is a leading social networking sitea lifestyle portal for connecting with friends and discovering popular culture. By integrating Web proles, blogs, instant messaging, e-mail, music streaming, music videos, photo galleries, classied listings, events, groups, college communities, and member forums, MySpace has created a connected community.
National CineMedia, Inc. www.ncm.com Ticker: NCMI Price: $16.53 Through its subsidiary, NCM Media Networks, National CineMedia offers one of the largest in-theater advertising networks in the country, with more than 17,000 screens at more than 1,400 locations.
NDS Group Ltd www.nds.com NDS Group creates technologies that allow pay-TV operators to deliver and monetize digital content to TVs, set-top-boxes, digital video recorders, PCs, portable media players and other devices. NDS is based in the U.K. with a global workforce and strong emphasis on R&D.
NetShelter Technology Media www.netshelter.net NetShelter Technology Media provides digital marketing services focusing on the technology sector. The company offers vertical media network assembling and online technology publishing services. In addition, it provides technology media distribution, management, and monetization services. The company also offers media kits to information technology, consumer electronic, mobile, game, and developer groups. NetShelter provides its products under neowin.net, WindowSecurity.com, MacRumors.com, geek.com, LetsGoMobile, Computing.net, gamershell.com, and neoseeker.com brand names. The companys clientele include Carat Fusion, World Media, Crucial Technology Europe, and Deep Focus.
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OMGPOP Inc. www.omgpop.com OMGPOP is a free online multiplayer game site that specializes in social games. The company started in 2006 as iminlikewithyou, a place for people to play games to meet each other, and in 2009 changed its name to the shorter OMGPOP, where people meet each other to play games.
On The Wall!, Inc. www.adsonthewall.com On The Wall is a theater advertising company dedicated to helping local small and midsize companies nd a source in which to market themselves in a focused and efcient way.
Ooyala, Inc. www.ooyala.com Ooyala provides video solutions to video content providers, advertisers, publishers, and consumers. It offers Backlot, a video platform with analytics, content syndication controls, and monetization solutions; Analytics Engine, a real-time analytics engine to process video data, such as plays, displays, and rewinds, as well as video watched and video abandonment points; Ooyala Backlot Video Platform, which includes the analytics module; and Adaptive Bitrate Delivery, which allows customers to initiate, manage, and monetize live streams. The company also provides a video sharing platform, which allows publishers and consumers to create and share their own dynamic clips.
OpenTable, Inc. www.opentable.com Ticker: OPEN Price: $93.05 OpenTable provides a restaurant management software system that allows users to easily nd and reserve their favorite restaurant and restaurant owners to manage their reservation and booking systems. The website initially launched in San Francisco in 1999 and has since spread to all 50 states and multiple countries.
OpenX Technologies, Inc. www.openx.org OpenX Technologies provides solutions and tools for Web publishers, advertisers, and technology providers in the United States and internationally. Its products include OpenX Enterprise ad server, which delivers advertisement serving functionalities; OpenX Community Hosted, a solution for users to service advertisements; OpenX Community Download, a solution for users to host their own advertisement server; and OpenX Market, a structured marketplace for publishers to sell their advertisement inventory to competing advertisers. Ralph Schackart 312.364.8753 - 132 -
Pandora Media, Inc. www.pandora.com Pandora is a personalized Internet radio and music discovery service available anytime and anywhere on the PC, in the home, and on mobile devices. Pandora is based on the Music Genome Project begun in 2000 and is one of the most thorough analyses of popular music ever undertaken. Each song is analyzed by one of more than 35 trained musicians and assessed against up to 400 distinct musical attributes such as melody, harmony, and rhythm to capture its unique musical identity. Pandora is the largest online music site based on monthly unique visitors, boasting registered users exceeding 90 million.
PopCap Games, Inc. www.popcap.com PopCap Games designs, develops, and publishes casual and puzzle games. Its games are played on the Web, desktop computers, cell phones, smartphones, PDAs, pocket PCs, iPods, iPhones, game consoles, and in-ight entertainment systems. The company offers its products to Web portals, retail stores, mobile operators and developers, and game device manufacturers, as well as online shops.
PubMatic, Inc. www.pubmatic.com PubMatic provides ad optimization solutions to online publishers. It offers a meta ad server platform to publishers that provides ad optimization solutions and its Audience Data on Demand product, which allows publishers to leverage third-party audience data from multiple companies and make that data actionable for direct sales packaging. The company was founded in 2006 and is based in Palo Alto, California, with additional ofces in London; Paris; Hamburg, Germany; and Amsterdam, as well as in the United States and Asia-Pacic. It has operations in the Bay Area, California; and Pune and Mumbai, India.
Quantcast Corporation www.quantcast.com Quantcast provides open Internet ratings services. It offers media measurement services that enable advertisers to view audience reports on various websites and services. The company also ranks various Web properties based on the ability to deliver the target audience. It serves marketers, publishers, and agencies. Quantcast was founded in 2005 and is based in San Francisco.
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Related Content Database, Inc. (RCDb) www.rcdb.net The Related Content Database (RCDb) provides communication software solutions and data services to content owners, service providers, and consumer electronics manufacturers. RCDbs software and metadata enables fast and efcient development of next-generation TV, tablet, and Blu-ray user experiences. RCDbs Time Data service enables content owners to monetize digital video and metadata assets across multiple distribution platforms. The company provides support and professional services including development, integration, and training. RCDb was founded in 2006 and has ofces in San Francisco and Los Angeles.
ReachLocal, Inc. www.reachlocal.com ReachLocal offers search engine marketing and display advertising services to small and medium-size businesses and online marketing technology for advertising agencies.
Red Aril, Inc. www.redaril.com Red Aril operates a data management and audience optimization platform (DMP) for advertisers to effectively market to their target audiences.
Right Media, Inc. (part of Yahoo!) www.rightmedia.com Right Media operates Right Media Exchange, a digital advertising exchange platform. Right Media Exchange is an auction marketplace for buying and selling online inventory. The company also offers solutions architecture, implementation and technical integration, consulting, and advertisement operation and business process management services. It serves publishers, advertisers/agencies, advertising networks, and technology providers. The company was founded in 2003 and is based in New York with additional ofces in London, Moscow, Hong Kong, Hamburg, Eugene, San Francisco, and Tallahassee. As of July 12, 2007, Right Media, Inc. operates as a subsidiary of Yahoo!, Inc.
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RockYou, Inc. www.rockyou.com RockYou develops social games and advertising solutions for social media. It reaches and monetizes social gamers across the most popular social media destinations online and is consistently in the top 15 social game developer list published by AppData.
Roku, Inc. www.roku.com Privately held Roku supplies innovative and easy-to-use digital media products. It is best known for its Roku digital video player and the stylish SoundBridge Internet radio line.
Rubicon Project, Inc. www.rubiconproject.com Rubicon Project, an advertising technology company, provides online advertising solutions to Web publishers and ad networks. It also offers ad network optimization services, as well as ad quality protection programs. In addition, the company provides solutions to stop unwanted ads in tracks by protecting Web publishers. Further, it offers REVV for publishers, a technology platform that empowers Web publishers by giving them complete control and visibility to manage their direct and indirect inventory to match every impression with the highest paying demand source.
Scoutmob, Inc. www.scoutmob.com Scoutmob provides location-aware coupons, offering rapidly expiring deals on local food, coffee, and shops, tailored to users location and city.
SapientNitro (part of Sapient Corporation) http://www.sapient.com/en-us/sapientnitro.html Ticker: SAPE Price: $14.52 William Blair & Company Rating: Company Prole: Outperform Aggressive Growth
Sapient Nitro is a multichannel marketing rm that specializes in providing social and digital marketing solutions to its clients. Sapient Nitro is part of the larger advertising agency Sapient Corporation.
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Screenvision www.screenvision.com Screenvision is a leader in cinema advertising, providing premium marketing and media solutions for advertisers and comprehensive representation in cinema advertising for exhibitor partners. The Screenvision network comprises more than 15,000 screens in 2,400 theater locations across the United States.
SCVNGR, Inc. www.scvngr.com SCVNGR is a location-based online game. Users earn points and unlock rewards by checking in to SCVNGR using their mobile phones. Businesses can use SCVNGR to create games and tasks and reward users with virtual and real rewards.
ShareThis, Inc. www.sharethis.com ShareThis provides an online sharing platform that enables individuals to share online content to their proles, blogs, friends, and contacts. The company allows its users to share videos, text, pictures, music, documents, and photos through e-mail, IM, Facebook, Digg, and mobile SMS. It was formerly known as Nextumi, Inc. and changed its name to ShareThis, Inc. in March 2008. ShareThis was founded in 2004 and is based in Mountain View, California.
Shopkick, Inc. www.shopkick.com Shopkick bridges the worlds of mobile and physical retail. In August 2010, shopkick launched the rst mobile application that hands consumers rewards and exclusive deals at shopkicks national retail partners simply for walking into thousands of stores and malls. Shopkick created a new location technology that allows the app to verify the user is actually present inside a store (GPS is too inaccurate for that). Like advertisers pay Google for click trafc in the online world, they can pay shopkick for foot trafc in the real world. Shopkicks growing partner alliance includes Best Buy, Target, Macys, American Eagle, Crate & Barrel, Sports Authority, West Elm, Wet Seal, Simon Malls (largest U.S. mall operator), Procter & Gamble, Kraft Foods, Unilever, Intel, HP, Covergirl, Revlon, and Levis. Shopkick is the only 100% performance-based marketing platform in the physical retail world, with measurable foot trafc and transactions at stores. The app grew to 1,000,000 users in its rst six months.
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Slacker, Inc. www.slacker.com Slacker operates as a personal radio company in the United States and Canada. It offers a unique radio experience that enables consumers to play personalized music via creating a personalized Internet radio station.
Smaato, Inc. www.smaato.com Smaato offers mobile advertising solutions. The company owns and operates SOMA (Smaato Open Mobile Advertising), a mobile advertising optimization platform. Its advertisement platform delivers targeted advertising to mobile phones on mobile websites/widgets within applications and in mobile games. The company partners with publishers, application developers, advertisement networks, and mobile operators. Smaato Inc. was founded in 2005 and is based in Redwood Shores, California, with an additional ofce in Hamburg, Germany.
SNAP Interactive, Inc. www.snap-interactive.com SNAP Interactive provides online dating applications for social networking websites. SNAP Interactives Are You Interested? application is consistently listed in the top 15 social application list.
SocialCode www.socialcode.com SocialCode is a full-service Facebook agency. The agency initially developed an expertise in running effective internal Facebook performance ad campaigns and has since expanded its expertise to include engagement and fan monetization strategies.
Sorrento Square Media, LLC (d.b.a. Yipit) www.yipit.com Yipit aggregates deals from group buying services websites and suggests deals that its subscribers may be interested in based on interests indicated in the subscribers prole. Yipit is available in six U.S. cities and aggregates from all major group buying sites serving those cities. Yipit has received about $250,000 in venturing funding. The company is based in New York City.
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Spotify Ltd. www.spotify.com Spotify is an innovative digital music service offering music fans instant access to a world of music. Spotify enables on-demand streaming of audio content and aims to be a better alternative to music piracy by offering a superior user experience, while monetizing licensed content with an ad-supported, free-to-the-user model and a premium, paid model.
SpotXchange Video Ad Network www.spotxchange.com Based in Colorado and launched in November 2006, the SpotXchange online video advertising network allows advertisers and publishers to buy and sell online video advertising in an auction marketplace.
Sprout Inc. www.sproutinc.com Sprout helps creative professionals build rich media HTML5 ads simply. Its AdVine platform is integrated with leading mobile ad networks and publishers, allowing customers to build rich HTML5 mobile ads that can run anywhere consumers spend time online. Sprout customers include Disney, Warner Bros., HBO, Federated Media, Intel, Technorati, Toyota, and MTV. Funded by Polaris Venture Partners, Sprout is based in Honolulu and San Francisco.
TagMan Limited www.tagman.com TagMan Limited designs and supplies tag management solutions for online advertisers, marketers, and analytics companies to manage online marketing tags/pixels in the United Kingdom and internationally. It offers TagMan, a universal real-time attribution and tag management system for enterprise e-commerce. The TagMan allows the digital advertising industry to track the performance of online campaigns and the data they provide.
TARGUS Information Corporation www.targusinfo.com TARGUS Information Corporation provides on-demand information services. Its services help retailers, call-center operators, Web-based marketers, and communication service providers to identify and verify, as well as to know the qualication and location of their customers. The company was founded in 1993 and is based in Vienna, Virginia.
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The Trade Desk, Inc. www.thetradedesk.com The Trade Desk operates a bidding platform and service for buying digital media and data. The company offers various tools and options for media buyers and data owners. The company was incorporated in 2009 and is based in Ventura, California.
Theorem, Inc. www.theoreminc.net Theorem, an online media operations company, provides ad and search operations, and technology and analytical services to digital marketers and online marketing agencies primarily in the United States. The company offers data and data analysis services, which allow enterprises to perform various tasks; and Theorem Analytics, a product for online and traditional campaign analysis that allows marketers to take actionable information from marketing data. It also provides outsourcing services to marketers ranging from routine back-ofce tasks, such as ad trafcking, campaign, and rich media testing, to data mining and customer support.
Tippr LLC (a Kashless Inc. subsidiary) www.tippr.com Tippr is a group buying services website that allows consumers to leverage the power of group buying to receive large discounts with local merchants. Tippr features patented accelerating deals, in which deal discounts increase as more buyers opt in. Tippr is available in ve U.S. cities. Parent company Kashless Inc. has raised $5 million of venture funding from RRE Ventures. Tippr is based in Seattle.
Tradimax www.tradimax.com Tradimax is a Facebook marketing service provider. The company offers a customized strategy and service offerings including overall Facebook campaign strategy development, Facebook page design, strategic input, targeted campaign creation, and analytics.
TripAdvisor LLC (Part of Expedia) www.tripadvisor.com Ticker: EXPE Price: $25.17 TripAdvisor is a free travel guide and research website, offering reviews and information. In addition to hotel reviews, TripAdvisor lets users post vacation videos, and travel marketers can showcase their properties. Analyst Name 312.364.8753 Ralph Schackart312.364.xxxx - 139 -
Twitter Inc. www.twitter.com Twitter is a microblogging platform that allows users to instantly communicate with the world, 140 characters at a time. Twitter users can send messages (tweets) using a PC, smartphone, mobile phone, or tablet device and can follow any other user on Twitter or a variety of different applications.
Tumblr, Inc. www.tumblr.com Tumblr is a microblogging platform that allows users to easily and quickly share anything to their Tumblr account or connected blog. Users can quickly post messages, photos, links, music, and videos from their browsers, desktop, e-mail or smartphone. Over 17 million blogs use Tumblr.
TidalTV, Inc. www.tidaltv.com TidalTV provides video advertising, optimization, and yield management solutions. TidalTV uses proprietary technology and data to guarantee delivery of a brands message to a very targeted demographic.
TrafcMarketplace.com Inc. www.trafcmarketplace.com TrafcMarketplace.com Inc. provides business-to-audience online advertising network solutions for advertisers and publishers. The company delivers display advertising, in-path, e-mail, and custom marketing solutions. It also provides lead generation and co-registration, search engine, and hosted solutions; Eyengage, which turns advertisements into vivid displays; and Livemarkets Click-to-Chat that integrates live chat functionalities into banner advertisements. The company was founded in 2000 and is based in El Segundo, California. It has locations in El Segundo and Mountain View, California; New York; and Chicago.
TRAFFIQ, Inc. www.trafq.com Trafq, a display advertising marketplace, provides a Web-based media management platform that connects buyers and sellers of online media. Its platform provides a suite of enterprise tools that enable negotiations for various deal points and centralized ad operations, including trafcking, inventory management, tracking and optimization, and billing.
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Tribal Fusion, Inc. www.tribalfusion.com Tribal Fusion, a site representation company, provides advertising solutions to brand and direct marketers and publishers. The company focuses on representing publishers and delivering online marketing solutions to advertisers. It offers site-specic, channel-wide, and run-of-network advertisements, as well as behavioral and contextual placements; and video overlays ad units in display, interstitial, and mobile formats for advertisers.
Triggit, Inc. www.triggit.com Triggit develops technology solutions to website publishers and bloggers. Its solutions allow customers to source and optimize ads from various networks, and integrate various ad units with a drag-and-drop interface. The company was founded in 2006 and is based in San Francisco.
Tumri, Inc. www.tumri.com Tumri provides online display advertising solutions. The companys solutions include Dynamic Media, which integrates and optimizes media selection and acquisition within user marketing campaigns; Dynamic Messaging, which transforms display media into real-time marketing channels to personalize and optimize marketing performance; Dynamic Response, a post-click response solution for landing page optimization; Dynamic Insight, a real-time marketing analytics solution that simplies campaign launch and reduces time-to-value for common types of dynamic creative marketing campaigns; and Tumri Ensemble, a self-serve platform for dynamic creative and offer optimization.
Turn www.turn.com Turn operates the Turn Platform, which allows agencies to scale, optimize performance, and globally manage campaigns across inventory sources.
Twistage, Inc. www.twistage.com Twistage is the leader in carrier-grade digital media management, delivering Web, mobile, and connected TV solutions including Online Video Platform (OVP), audio and image management, cloud-based transcoding, workow automation, and more. Already the platform of choice for many leading enterprises and digital publishers, Twistage enables organizations to drive return on existing investment and accelerate their time to market.
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Undertone Networks, Inc. www.undertone-inc.com Undertone Networks provides display and video advertising solutions for advertisers, publishers, and global audiences. It executes and manages digital advertising campaigns and online advertising for advertising agencies and marketers. Undertone Networks offers banners, in-stream video, half-page ads, full-page ads, synced ads, and home page takeovers. The company was founded in 2001 and is based in New York. It has ofce locations in Chicago; Detroit, Michigan; San Francisco; Paris; Ultimo, Australia; Wiesbaden, Germany; and London. Undertone Networks operates as a subsidiary of Intercept Interactive Inc.
Urbanspoon (part of IAC) www.urbanspoon.com Ticker: IACI Price: $34.62 Urbanspoon is a leading online local restaurant guide. The company aggregates restaurant reviews from across the Web, including professional food critics, newspapers, bloggers, and diners. Urbanspoon also allows diners to make reservations through its online booking service. Urbanspoon offers restaurants a reservation and table management system built to run on the iPad.
Ustream, Inc. www.ustream.tv Ustream is a leading live interactive broadcast platform. Originally created to allow U.S. servicemembers to interact with loved ones at home, the platform has gained popularity for streaming popular live events, such as movie premieres and celebrity talk shows.
ValueClick, Inc. www.valueclick.com ValueClick is one of the worlds largest integrated online marketing companies. It delivers scalable solutions for advertisers to cost-effectively acquire customers and for publishers to maximize their revenue.
Vantage Media, LLC www.vantagemedia.com Vantage Media operates as an integrated media and marketing company in the United States. The company provides marketing leads, integrated search campaigns, online marketing services, search engine marketing, brand and trade name protection services, e-mail marketing, media buying and afliate management services, and direct connect leads. It serves education, home services, nance and insurance, and consumer services categories. Vantage Media was founded in 2002 and is based in El Segundo, California.
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Vibrant Media, Inc. www.vibrantmedia.com Vibrant Media, Inc. provides in-text advertising solutions to marketers to deliver user-initiated online advertisements within the text of relevant Web content. It offers contextual video advertising; Flash, image, and text advertising; video and interactive ads formats; and media planning services. It offers its services in various content categories, including computing, consumer electronics, information technology, videogaming, music, health, mens and womens interests, home and garden, business, nance, travel, sports, automotive, entertainment, food and drink, news, social networking, and real estate. The company serves advertisers, agencies, and Web publishers.
Visible World www.visibleworld.com Visible World provides targeted TV advertising solutions. The companys suite of services enables advertisers, agencies, and media companies to deliver interactive, measurable ads. Visible World helps over 200 advertisers target consumers in over 100 million TV households and across 1,500 major websites.
VMIX Media, Inc. www.vmix.com VMIX provides carrier-class online video publishing and communication solutions. Designed with high-volume producers, device manufacturers, and network providers in mind, the companys cloud-based products make it easy to ingest, manage, and deliver video anywhere. With 25 million unique videos stored, and processing over one million new videos every month, VMIX offers comprehensive, scalable online video solutions for media organizations, device manufacturers, agencies and marketers, educators, and nonprots. The company was founded in 2005 and is based in San Diego.
WebTrends Corporation www.webtrends.com WebTrends provides audience analytics to websites, blogs, online campaigns, and enterprise systems. The company also provides social media measurement and paid-search optimization.
WebVisible, Inc. www.webvisible.com WebVisible makes the Internet an advertising and customer acquisition medium for small and midsize businesses around the world. The company uses a SaaS platform to power its customer offerings.
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World Avenue Holdings, LLC www.worldavenue.com World Avenue Holdings, LLC operates as an interactive marketing services company that assists companies in achieving their lead-generation and customer-acquisition goals. It provides a suite of advertising technologies to help clients connect with the right consumer at the right time with the right offer. The company was founded in 2002 and is based in Sunrise, Florida, with additional ofces in the United States, Canada, and the Caribbean.
[X + 1], Inc. www.xplusone.com [X + 1] created the Predictive Optimization Engine, which lets brands, agencies, and media companies connect to the most desired audiences.
Yammer www.yammer.com Yammer is a social network tool for enterprises. It provides a secure way for employees to communicate, collaborate, and share information. Employees on Yammer can discuss ideas, post news, ask questions, and share links and other information.
Yelp, Inc. www.yelp.com Yelp connects people with great local businesses. Yelp communities have taken root in major metros across the United States, Canada, United Kingdom, and Ireland; Yelp drew an audience of more than 31 million unique visitors in March 2010.
Yodle, Inc. www.yodle.com New Yorkbased startup Yodle is a local advertising company. The companys goal is to connect local businesses with consumers so simply and cost-effectively that business owners cannot imagine any other way to advertise.
YouTube (part of Google Inc.) www.youtube.com YouTube is the largest online video site in the world. It allows users to share video and interact, inform, and inspire with others around the world. In November 2010, YouTube announced that it was receiving 35 hours of uploaded video every minute. YouTube is owned by Google Inc. Ralph Schackart 312.364.8753 - 144 -
Zagat www.zagat.com Zagat provides trusted and accurate restaurant ratings and reviews for thousands of top restaurants worldwide. Zagat.coms robust restaurant search and rich features help diners easily nd the best restaurant for every occasion.
ZEDO, Inc. www.zedo.com ZEDO, Inc. operates as an Internet advertisement serving company. Its platform allows advertisers, Web publishers, and advertisement networks to manage and create online advertising campaigns. The company was founded in 1999 and is based in San Francisco with additional ofces in Mumbai, St. Petersburg, and London.
Zoove Corp. www.zoove.com Zoove lets brands easily connect with customers using StarStar Numbers it operates. The ease of use of the StarStar Number system allows consumers to quickly connect to a brands mobile app, Web page, coupon, videos, and more, directly from their mobile phones.
Zozi www.zozi.com Zozi enables users to easily nd and book things to do locally and around the world at up to 70% off. Zozi differentiates itself from other group buying services by donating the proceeds from each sale to the local community in which it operates.
Zynga, Inc. www.zynga.com Zynga is the most popular online social gaming company to date. It offers casino games, word games, board games, role-playing games, and party games, as well as casual online games. The company developed and offers many of the most popular online social games, including FarmVille, the clear leader in the industry.
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* Percentage of companies in each rating category that are investment banking clients, dened as companies for which William Blair has received compensation for investment banking services within the past 12 months. Ralph Schackart attests that 1) all of the views expressed in this research report accurately reect his personal views about any and all of the securities and companies covered by this report, and 2) no part of his compensation was, is, or will be related, directly or indirectly, to the specic recommendations or views expressed by him in this report. We seek to update our research as appropriate, but various regulations may prohibit us from doing so. Other than certain periodical industry reports, the majority of reports are published at irregular intervals as deemed appropriate by the analyst. Stock Rating: William Blair & Company, L.L.C. uses a three-point system to rate stocks. Individual ratings reect the expected performance of the stock relative to the broader market over the next 12 months. The assessment of expected performance is a function of near-term company fundamentals, industry outlook, condence in earnings estimates, valuation, and other factors. Outperform (O) stock expected to outperform the broader market over the next 12 months; Market Perform (M) stock expected to perform approximately in line with the broader market over the next 12 months; Underperform (U) stock expected to underperform the broader market over the next 12 months; Not Rated (NR) the stock is currently not rated. Company Prole: The William Blair research philosophy is focused on quality growth companies. Growth companies by their nature tend to be more volatile than the overall stock market. Company prole is a fundamental assessment, over a longer-term horizon, of the business risk of the company relative to the broader William Blair universe. Factors assessed include: 1) durability and strength of franchise (management strength and track record, market leadership, distinctive capabilities); 2) nancial prole (earnings growth rate/consistency, cash ow generation, return on investment, balance sheet, accounting); 3) other factors such as sector or industry conditions, economic environment, condence in long-term growth prospects, etc. Established Growth (E) Fundamental risk is lower relative to the broader William Blair universe; Core Growth (C) Fundamental risk is approximately in line with the broader William Blair universe; Aggressive Growth (A) Fundamental risk is higher relative to the broader William Blair universe. The ratings and company prole assessments reect the opinion of the individual analyst and are subject to change at any time. The compensation of the research analyst is based on a variety of factors, including performance of his or her stock recommendations; contributions to all of the rms departments, including asset management, corporate nance, institutional sales, and retail brokerage; rm protability; and competitive factors. Our salespeople, traders, and other professionals may provide oral or written market commentary or trading strategiesto our clients and our trading desksthat are contrary to opinions expressed in this research. Our asset management and trading desks may make investment decisions that are inconsistent with recommendations or views expressed in this report. We will from time to time have long or short positions in, act as principal in, and buy or sell the securities referred to in this report. Our research is disseminated primarily electronically, and in some instances in printed form. Electronic research is simultaneously available to all clients. This research is for our clients only. No part of this material may be copied or duplicated in any form by any means or redistributed without the prior written consent of William Blair & Company, L.L.C. THIS IS NOT IN ANY SENSE A SOLICITATION OR OFFER OF THE PURCHASE OR SALE OF SECURITIES. THE FACTUAL STATEMENTS HEREIN HAVE BEEN TAKEN FROM SOURCES WE BELIEVE TO BE RELIABLE, BUT SUCH STATEMENTS ARE MADE WITHOUT ANY REPRESENTATION AS TO ACCURACY OR COMPLETENESS OR OTHERWISE. OPINIONS EXPRESSED ARE OUR OWN UNLESS OTHERWISE STATED. PRICES SHOWN ARE APPROXIMATE.
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312.364.8697
312.364.8664
Daniel Hofkin 312.364.8965 Broad Assortment and Hardlines, Health, Beauty, and Convenience Mark Miller, CFA, Principal 312.364.8498 Broad Assortment and Hardlines, E-commerce, Health, Beauty, and Convenience GLOBAL INDUSTRIAL INFRASTRUCTURE Nick Heymann 212.237.2740 Co-Group HeadGlobal Industrial Infrastructure Multi-industry Larry De Maria, CFA 212.237.2753 Co-Group HeadGlobal Industrial Infrastructure Agriculture, Construction, Mining, Capital Goods Nate Brochmann, CFA 312.364.5385 Commercial Services, Logistics/Transportation Mike Coleman, CFA 212.237.2751 Electrical Equipment: Grid and Building Energy Efciency, Wire and Cable/Power Transmission Brian Drab, CFA 312.364.8280 Filtration and Water Management, Industrial Technology Sam Eisner 212.237.2752 Industrial Components Chase Jacobson 212.237.2748 Engineering and Construction Ryan Merkel, CFA 312.364.8603 Commercial Services, Industrial Distribution GLOBAL SERVICES Brandon Dobell, Principal 312.364.8773 Group HeadGlobal Services Educational Services, Real Estate Services Timothy McHugh, CFA 312.364.8229 Consulting, Employer Services, Stafng Robert Riggs, CFA 312.364.8610 Business Process Outsourcing, Information Services Christopher Shutler, CFA 312.364.8197 FinTech and Payment Services FINANCIAL Adam Klauber, CFA 312.364.8232 Group HeadFinancial Insurance Brokers, Property & Casualty Insurance
John Sonnier, Principal Biotechnology Brian Weinstein, CFA Diagnostic Products Y. Katherine Xu, Ph.D. Biotechnology TECHNOLOGY
Jason Ader, CFA, Principal 617.235.7519 Co-Group HeadTechnology Data Networking and Storage Laura Lederman, CFA, Principal 312.364.8223 Co-Group HeadTechnology Business Software & Services, IT Services, Software as a Service Jim Breen, CFA 617.235.7513 Communication Services Anil Doradla 312.364.8016 Electronic Components, Semiconductors, Wireless Communications Jonathan Ho 312.364.8276 Cybersecurity, Security Technology Ralph Schackart III, CFA, Principal Digital Media and Internet 312.364.8753
Bhavan Suri 312.364.5341 Business Software & Services, IT Services CHINA Liping Cai, CFA +86 21 2327 2260 China-Based Companies EDITORIAL Steve Goldsmith, Head Editor 312.364.8540 Maria Erdmann 312.364.8925 Beth Pekol +44 20 7868 4516 Lisa Zurcher 312.364.8437
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