You are on page 1of 3

Character Sheet

Player Name

Julie

Anastrianna
Character Name

1
Level

Rogue
Class Paragon Path Epic Destiny Deity
SCORE FEAT ENH MISC MISC

0
Total XP Adventuring Company or Other Affiliations

Eladrin
Race
SCORE

Medium
Size Age

Female
Gender
MISC

Unaligned
Height Weight
10 + ARMOR/ 1/2 LVL ABIL CLASS

Alignment

INITIATIVE
DEX 1/2 LVL SCORE DEFENSE

DEFENSES 16

MOVEMENT
BASE ARMOR ITEM MISC

Initiative

CONDITIONAL MODIFIERS

AC

10

Speed

(Squares)

SPECIAL MOVEMENT

CONDITIONAL BONUSES

ABILITY SCORES
SCORE

SENSES
MOD + 1/2 LVL DEFENSE 10 + 1/2 LVL ABIL SCORE CLASS FEAT ENH MISC MISC PASSIVE SENSE BASE SKILL BONUS

16 12 19 12 10 15

STR
Strength

ABILITY

ABIL MOD

3 1 4 1 0 2
HIT POINTS

3 1 4 1 0 2

13

FORT 10

10 15
CLASS FEAT ENH MISC MISC

Passive Insight Passive Perception

10 + 10 +

0 5

CON
Constitution

CONDITIONAL BONUSES

DEX
Dexterity

DEFENSE

10 + 1/2 LVL ABIL

SPECIAL SENSES

Low-light Vision

16

INT
Intelligence

REF

10

2
ABILITY: ATT BONUS

ATTACK WORKSPACE
Melee Basic Attack - Short sword
1/2 LVL ABIL CLASS PROF FEAT ENH MISC

CONDITIONAL BONUSES

WIS
Wisdom

DEFENSE

10 + 1/2 LVL ABIL

CLASS

FEAT

ENH

MISC

MISC

+ 6
ABILITY: ATT BONUS

0
1/2 LVL

3
ABIL CLASS

3
PROF FEAT ENH MISC

13

CHA
Charisma

WILL 10

Melee Basic Attack - Dagger

CONDITIONAL BONUSES

+ 7
ACTION POINTS
SURGES/DAY

MAX HP
BLOODIED

HEALING SURGES
SURGE VALUE

24
CURRENT HIT POINTS

12
1/2 HP

6
1/4 HP

7
CURRENT SURGE USES

MILESTONES 0 1 2 ADDITIONAL EFFECTS FOR SPENDING ACTION POINTS

Action Points

ACTION POINTS 1 2 3

DAMAGE WORKSPACE
ABILITY: DAMAGE

Melee Basic Attack - Short sword


ABIL FEAT ENH MISC MISC

RACE FEATURES
SECOND WIND 1/ENCOUNTER TEMPORARY HIT POINTS USED

1d6+3
ABILITY:

3
ABIL FEAT ENH MISC MISC

Trance - Meditate 4 hours (like 6 hours of sleep). Remain normDAMAGE Eladrin Weapon Proficiency - Proficient with longsword. Eladrin Education - Training in any one additional skill. Eladrin Will - +1 to Will defense; +5 to saving throws against Fey Step - Use fey step as an encounter power. Fey Origin - Your origin is fey, not natural.

Melee Basic Attack - Dagger

1d4+3

3
BASIC ATTACKS

DEATH SAVING THROW FAILURES SAVING THROW MODS +5 racial bonus against charm effects RESISTANCES CURRENT CONDITIONS AND EFFECTS

ATTACK

DEFENSE

WEAPON OR POWER

DAMAGE

6 7 8 6

vs vs vs vs

AC AC AC AC

Short sword Dagger (Melee) Dagger (Range) Hand Crossbow

1d6+3 1d4+3 1d4+4 1d6+4

SKILLS
BONUS SKILL NAME ABIL MOD + 1/2 LVL TRND (+5) ARMOR PENALTY MISC

CLASS / PATH / DESTINY FEATURES


First Strike - At encounter start, get combat advantage against foes that haven't acted yet. Rogue Tactics - Choose one of the rogue tactics.

FEATS
Backstabber - Sneak Attack dice increase to d8s

9 3 8 7 2 5 1 0 3 0 2 0 5 1 9 2 9

Acrobatics Arcana Athletics Bluff Diplomacy Dungeoneering Endurance Heal History Insight Intimidate Nature Perception Religion Stealth Streetwise Thievery

DEX INT STR CHA CHA WIS CON WIS INT WIS CHA WIS WIS INT DEX CHA DEX

4 1 3 2 2 0 1 0 1 0 2 0 0 1 4 2 4

5 0 5 5 0 5 0 0 0 0 0 0 5 0 5 0 5 n/a n/a n/a n/a n/a n/a n/a n/a 2 n/a n/a n/a n/a 2

Brutal Scoundrel - Add Str mod to Sneak Attack damage. Rogue Weapon Talent - Damage die increases one size with shuriken; +1 on attacks with daggers. Sneak Attack - Once per round, if you have combat advantage and hit with a crossbow, light blade, or sling, deal extra damage.

LANGUAGES KNOWN
Common, Elven

Anastrianna

Page 1

Julie

POWER INDEX
List your powers below. Check the box when the power is used. Clear the box when the power renews.

MAGIC ITEM INDEX


List your powers below. Check the box when the power is used. Clear the box when the power renews.

CHARACTER PORTRAIT

AT-WILL POWERS

MAGIC ITEMS

Piercing Strike Riposte Strike

WEAPON WEAPON WEAPON WEAPON ARMOR ARMS

ENCOUNTER POWERS
Fey Step Dazing Strike

FEET HANDS HEAD NECK RING RING WAIST

PERSONALITY TRAITS

DAILY POWERS
Easy Target

MANNERISMS AND APPEARANCE


UTILITY POWERS

Daily Item Powers Per Day


Heroic (1-10) Paragon (11-20) Epic (21-30) Milestone Milestone Milestone / / / / / / / / /

CHARACTER BACKGROUND

OTHER EQUIPMENT
Leather Armor (E) Short sword (E) Dagger (4) (E) Hand Crossbow Adventurer's Kit Candle (2)

RITUALS

COMPANIONS AND ALLIES

COINS AND OTHER WEALTH


Money on hand: 100 gp Stored money: 0 gp Residuum: 0

SESSION AND CAMPAIGN NOTES

Anastrianna

Page 2

Julie

CHARACTER NAME

Anastrianna
PLAYER NAME

Second Wind
KEYWORDS USED

Julie
RACE

Eladrin

CLASS

Rogue

LEVEL

Standard ACTION vs ATTACK DEFENSE

Personal RANGE Self TARGET

HP 24 AC 16 Speed 6 Init +4 10
Passive Insight

16 12 19 12 10 15

STR CON DEX INT WIS CHA 15

Fort 13 Ref 16 Will 13


Passive Perception

Effect: You spend a healing surge and regain 6 hit points. You gain a +2 bonus to all defenses until the start of your next turn.

ADDITIONAL EFFECTS FROM RACE, CLASS, FEAT, ETC.

CLASS

LEVEL

BOOK

PH

PLAY DATA

ENCOUNTER SPECIAL

ENCOUNTER ACTION

Piercing Strike
KEYWORDS

Riposte Strike
USED KEYWORDS

Fey Step
USED KEYWORDS

Martial, Weapon
*

Martial, Weapon
*

Teleportation Personal

USED

Standard ACTION 7 ATTACK

Melee weapon RANGE Reflex DEFENSE One creature TARGET

Standard ACTION 7 ATTACK

Melee weapon RANGE ACTION vs ATTACK DEFENSE AC DEFENSE One creature TARGET

RANGE TARGET

vs

vs

Requirement: You must be wielding a light blade. Attack: Dexterity vs. Reflex Hit: 1[W] + Dexterity modifier damage. Increase damage to 2[W] + Dexterity modifier at 21st level. Your stats using Short sword: +7 attack bonus, 1d6+4 damage.

Requirement: You must be wielding a light blade. Attack: Dexterity vs. AC Hit: 1[W] + Dexterity modifier damage. If the target attacks you before the start of your next turn, you make your riposte against the target as an immediate interrupt: a Strength vs. AC attack that deals 1[W] + Strength modifier damage. Increase damage to 2[W] + Dexterity modifier and riposte to 2[W] + Strength modifier at 21st level. Your stats using Short sword: +7 attack bonus, 1d6+4 damage.

Effect: Teleport up to 5 squares.

ADDITIONAL EFFECTS FROM RACE, CLASS, FEAT, ETC.

ADDITIONAL EFFECTS FROM RACE, CLASS, FEAT, ETC.

ADDITIONAL EFFECTS FROM RACE, CLASS, FEAT, ETC.

+2d8+3 to damage once per round (Sneak Attack)

+2d8+3 to damage once per round (Sneak Attack)

CLASS

Rogue

LEVEL

BOOK

PH

CLASS

Rogue

LEVEL

BOOK

PH

CLASS

Racial Power

LEVEL

BOOK

PH

AT-WILL POWER

AT-WILL POWER

ENCOUNTER POWER

Dazing Strike
KEYWORDS

Easy Target
USED KEYWORDS

Martial, Weapon
*

Martial, Weapon
* *

USED

Standard ACTION 7 ATTACK

Melee weapon RANGE AC DEFENSE One creature TARGET

Standard ACTION 7 ATTACK

Melee or Ranged weapon RANGE One creature TARGET

vs

vs

AC DEFENSE

Requirement: You must be wielding a light blade. Attack: Dexterity vs. AC Hit: 1[W] + Dexterity modifier damage, and the target is dazed until the end of your next turn. Your stats using Short sword: +7 attack bonus, 1d6+4 damage.

Requirement: You must be wielding a crossbow, a light blade, or a sling. Attack: Dexterity vs. AC Hit: 2[W] + Dexterity modifier damage, and the target is slowed and grants combat advantage to you (save ends both). Miss: Half damage, and the target grants combat advantage to you until the end of your next turn. Your stats using Short sword: +7 attack bonus, 2d6+4 damage.

ADDITIONAL EFFECTS FROM RACE, CLASS, FEAT, ETC.

ADDITIONAL EFFECTS FROM RACE, CLASS, FEAT, ETC.

+2d8+3 to damage once per round (Sneak Attack)

+2d8+3 to damage once per round (Sneak Attack)

CLASS

Rogue

LEVEL

BOOK

PH

CLASS

Rogue

LEVEL

BOOK

PH

ENCOUNTER POWER

DAILY POWER

Anastrianna

Page 3

Julie