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The robust and reliable Predator tank has long been favoured by the Space Marines and has

seen service for millennia in a wide variety of patterns. In the conicts of the 41st Millennium, the Destructor and Annihilator congurations are the most widespread by far, although some Chapters such as the Blood Angels have unique variants of their own. One of the most prized and uncommon is the ancient Deimos Predator Executioner, which mounts the rare Plasma Destroyer weapon also seen on equally rare Leman Russ tanks which bear the same designation. Of all the Forge Worlds currently active in the Imperium only Ryza is known to still be able to manufacture the photo-plasmic cells needed for the Executioner weapon and another known variant replaces this with the arcane Heavy Conversion Beamer instead. This turns the Executioner into an extremely powerful siege unit and long-range tank destroyer; however this repower is gained at the cost of manoeuvrability and increased vulnerability to short-ranged attacks. That such a modication carries a long-standing seal of remittance from the Adeptus Mechanicus speaks of the demands of war in a forgotten age. Armour Side Rear 11 10

SPACE MARINE DEIMOS PATTERN PREDATOR EXECUTIONER ....................... 125 POINTS

Predator Executioner Unit Composition 1 Predator Executioner Unit Type Vehicle (Tank)

BS 4

Front 13

Wargear (Predator) Searchlight Smoke launcher Plasma Destroyer

Options The Predator Executioner may take one of the following sets of two sponson weapons: - Heavy bolters .........................................................................+25 points - Lascannon ..............................................................................+60 points The Predator Executioner may exchange its Plasma Destroyer for: - Heavy Conversion Beamer .....................................................+15 points The Predator Executioner may take any of the following: - Hunter-killer missile ...............................................................+10 points - Storm bolter ...........................................................................+10 points - Dozer blade ..............................................................................+5 points - Extra armour ..........................................................................+15 points

A Predator Executioner is a Heavy Support choice for a Codex Space Marines, Codex Space Wolves, Codex Dark Angels, Codex Black Templars or Codex Blood Angels* army. *In a Codex Blood Angels army, the Predator Executioner does not have the Fast rule, unlike the Blood Angels standard Predators.

Plasma Destroyer A sophisticated reactor-fed variant of a plasma cannon, this weapon res rapid-pulse bursts of burning plasma which detonate like miniature suns when striking their target, and are capable of incinerating the most heavily armoured infantry. Weapon Plasma Destroyer Range 36" STR 7 AP 2 Type Heavy 3, Blast

distance to the target and place the weapons Blast template and scatter as normal for a blast weapon. Once the nal location of the template has been determined, measure to the centre of the Blast template and consult the weapons chart below to determine the effect. Weapon Range STR Heavy Conversion Beamer Up to 18" 6 18" to 42" 8 42" to 72" 10 AP 4 1 Type Heavy 1, 5" Blast, Firing Calibration Heavy 1, 5" Blast, Firing Calibration Heavy 1, 5" Blast, Firing Calibration

Heavy Conversion Beamer These esoteric energy weapons re a beam which induces a subatomic implosion in their target, with the beam itself gathering power over distance up to a terminal point of beam instability. Conversion beamers are both difcult to construct and highly complex to use, needing precise calibration to operate as well as dedicated reactor core systems to power. A shot from a conversion beamer has a number of different proles, the use of which depends upon how far the chosen target is from the rer up to the weapons maximum range. When ring the weapon measure the

Firing Calibration: The power requirements and targeting calculations needed to effectively use this weapon means that it may not be red if the model carrying it has moved in the same turn, regardless of the Relentless special rule or if the carrying model is a vehicle, etc.

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