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http://yooshanec.blogspot.in/
PERMANENT ADDRESS: Kulambil House Mannarkkad College PO Kumaramputhur,Palakkad Dst KERALA 678583
CURRENT ADDRESS: #158/1/132, Ward No-12, Mangammanapalaya Road Hosur Main Road, Bommanahalli Bangalore - 560017
CAREER OBJECTS: I have grown up playing games and have strived to become a developer. I'm passionate about art and committed to self-development. Working in games allows me to fulfill my need for both creativity and problem solving, while working within enthusiastic likeminded people. I would like to dedicate my work rendering myself for the clients, to my company at my best. Always seeking upgrades to my knowledge in every opportunity, to render the best I can.
SKILLS: -Material creation and Texturing (producing various maps). -Efficient model design and UV layouts-per-pass. -Low-poly and High-poly inorganic modeling. -Technical modeling Collision and Physics models, LODs. -Adaptable to new technology and pipelines. -Self motivated and able to work in collaborative environment. -Drawing skills in addition.
SOFTWARE EXPERIENCE: 3D -Good at Adobe Photoshop and Autodesk 3D Studio Max, Autodesk Maya, -Also worked in Blender 2.49b for baking Light-maps and Terrain Height-map and used as a level editor with OGRE, -Basic knowledge of Pixologic Zbrush and Xnormals, proficient in Crazybump, -Have a good exposure to level editors: Valve Hammer and Unreal development kit in creating maps/levels.
GRAPHICS -Good at Adobe Photoshop, Illustrator, CorelDraw -Good at Autodesk Combustion, Adobe After Effects -Good at HTML, Css, JS, Flash & Dreamweaver
Professional Experience: 2011: Employed by Realaxis Software as a fulltime 3D artist/Props and Environment artist.
-Created maps and assets, -Generated pre-rendered light-maps and terrain height-maps, -UV mapped and rectified the 3d geometry to the standards, -Managed the texture style, memory and quality standards for real-time graphic rendering, -Managed game assets throughout the pipeline according to re-usability, (export/import, testing in-game), -Prototyped and tested maps based on the established metrics.
2009-2011:
2007-2009:
-Created models with polygons ans surfaces in softwares like Maya and 3DsMax.
Current project (STAINED - The game) -Created maps and assets. -Generated pre-rendered light- maps. -UV mapped and rectified the 3d geometry to the standards. -Managed the texture style, memory and quality standards for real-time graphic rendering in OGRE. -Managed game assets throughout the pipeline according to re-usability, -Prototyped and tested maps based on the established metrics.
All Time Cricket - (Real-time 3d Cricket videos for the cricket website) -Modeled low poly Cricket Stadium environment, -Created animated crowd textures, -Created normal maps, -Tested the environment for in-game video renders in OGRE, EDUCATIONAL QUALIFICATION: 2010-NOW: 2006-2008: 2006-2007: 2004-2006: 2004-2004: Bachelor of Fine arts; DMS LKMS Mysore, Diploma in Animation Arena animation Diploma in Designing Plus-Two SSLC
HOBBIES & INTERESTS: Play games, music, drawing, craft and clay modeling and animation, Special interest in Recycle and Renewable Energy sources.
PERSONAL DETAILS: Fathers Name Sex Date of Birth Languages known Nationality : Chandran E. : Male : 29.07.1988 : English, Malayalam, Hindi, Kannada, Tamil. : Indian
I hereby declare that the above furnished details are true to the best of my knowledge. Place: Bangalore Date: (YOOSHAN.E.C)