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Scream!point 5D technology
http://www.youtube.com/user/screampoint
Outline
Network Games Economics User Generated Content Obstacles Catalysts Our Future - Gaming in the Cloud?
A year ago video game sales were soaring, and some people thought it might be a "recession-proof" industry. We can't imagine anyone feels that way today. October 09 unit sales were do n 19% according to NPD year o er year. nit ere down ear over ear And if the industry is lucky, it will get flat to single digit growth by for the year.
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The virtual goods market in the U.S. is ready to take off. Right now, the U.S. only has 28% of the total market. By 2013, the U.S. will make up 41% of the market with $2.5 billion in sales, according to research from Piper Jaffray.
Brings New Brands, Resources To Social Gaming REDWOOD CITY, Calif., November 9, 2009 Electronic Arts Inc. (NASDAQ: ERTS) today announced it has acquired Playfish, a leading creator of social network games. The acquisition accelerates EAs position in social entertainment and strengthens its focus on the transition to digital and social gaming. Playfish will operate within EA Interactive, a division of EA focused on the web and on wireless. EA has acquired Playfish for approximately US$275 million in cash and approximately US$25 million in equity retention arrangements. In addition, the sellers are entitled to additional variable cash consideration, up to a maximum of US$100 million, contingent upon the achievement of certain performance milestones through December 31, 2011. Social gaming, with its emphasis on friends and community, is seeing tremendous growth and this is the right time to invest to strengthen our participation in this space, said Barry Cottle, Senior Vice President and General Manager of EA Interactive. EAi has been successfully leading the charge for EA, and with the addition of proven expertise from Playfish, their broad consumer base and strong game brands, were moving ahead aggressively in our plans to lead in the category of cross-platform social entertainment.
1.8 M users :: Neteases Fantasy Westward Journey y y 1.5 M users :: Giants Zhengtu Online 1.2 M users :: Tencents Dungeon and Fighter 1.0 1 0 M users :: Blizzard s World of Warcarft Blizzards
Symbiosis
Virtual Goods would not exist without Networked Games Networked Games are fuelled by Virtual Goods
Modding
1992 Stunt Island Machinima 1997 1999 Doom Counter-Strike Open Source Half-Life mod 2008 Little Big Planet Spore
Game Import
COLLADA O
Major Trends
Social Networking Users increasingly use the internet for social networking, both at Home and the Enterprise User Generated Content Users gets more and more sophisticated, from sms sophisticated to full 3D games Cheap broadband connection p Sufficient bandwidth for interactive, online 3D experience
Real time 3D graphics GPUs provide HW acceleration in most devices, including mobile phones Virtual Economy Real and Virtual economies connected Virtual Goods cost real money
Obstacles
Virtual currencies regulation 3D and Web integration 3D on mobile Content A th i C t t Authoring Virtual goods ownership
80% of gold farmers are based in China and generate between 200M$ - 1B$ annually
3D native in a browser
No HW accelerated 3D without a plug-in p g
Plug-in installation is a huge barrier Flash does not have 3D acceleration Papervision3D Away3D opensource actionscript software rendering solutions p g
Disconnected expertises
3D experts do not know the web Web experts do not know 3D
3D native in a browser
O3D
Javascript, plug-in to IE, Ff, Opera Retained mode
Small Screen
Content not directly portable
Augmented Reality
http://www.youtube.com/watch?v=gdQsS8LBxpo
Content Authoring
DCC tools are targeting professional users. Too expensive and complex for end users Game industry not focused on broader authoring needs
Dilemma: improving authoring to pursue innovative uses of games vs. improving authoring to streamline making game content?
Catalysts
CPU and GPU collision Standards Public content repositories Tools f f T l for fun
Programmable GPU hot Both have pros and cons Next up?
Hybrid chips, compute
AMD Fusion Intel Larrabee Nvidia Fermi N idi T Nvidia Tegra
SoC with ARM processor
Standards (3D)
http://www.youtube.com/watch?v=ohdYBp4xfII
IntermediateAssets
Build PlatformA
Build PlatformB
FinalAssets
BuildPath
Twitpic / twitter
Gaikai