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Project Type 720p23.976 Avid DNxHD Avid DNxHD60 Avid DNxHD90 Avid DNxHD90x Avid DNxHD115 Avid DNxHD175 Avid DNxHD175x Avid DNxHD145 Avid DNxHD220 Avid DNxHD220x Avid DNxHD36 Avid DNxHD115 Avid DNxHD175 Avid DNxHD175x Avid DNxHD36 Avid DNxHD115 Avid DNxHD175 Avid DNxHD175x Avid DNxHD120 Avid DNxHD185 Avid DNxHD185x Avid DNxHD120 Avid DNxHD185 Avid DNxHD185x Avid DNxHD145 Avid DNxHD220 Avid DNxHD220x Bits per Sample 8 8 10 8 8 10 8 8 10 8 8 8 10 8 8 8 10 8 8 10 8 8 10 8 8 10
720p50
720p59.94
HD DVC PRO HD XDCAM HD422 (50) XDCAM HD 35 XDCAM HD 25 XDCAM EX 35 P2 AVC-INTRA 50 P2 AVC-INTRA 100 1920x1080i HD - 25 fps 1920x1080i HD - 29.97 fps 1920x1080p HD - 23.98 fps 1280x720p HD - 25 fps 1280x720p HD - 50 fps 1280x720p HD - 59.94 fps 1280x720p HD - 29.97 fps HDV 2K - 24 fps
Data Rate Sampling Bits per GB per (Mb/s) Ratio Sample Hour 100 50 35 25 35 50 100 1483 1185 948 439 879 1054 421 25 2188 (4:2:2) (4:2:2) (4:2:0) (4:2:0) (4:2:0) (4:2:0) (4:2:2) (4:4:4) (4:2:2) (4:2:2) (4:2:2) (4:2:2) (4:2:2) (4:2:2) (4:2:0) (4:4:4) 8 8 8 8 8 10 10 10 10 10 10 10 10 8 8 10 44 22 15 11 15 22 44 652 521 417 193 386 463 185 11 962
1080p23.976
1080p24
1080p25
1080i50
1080i59.94
Thanks to the fact that the human eye is worse at seeing differences between shades of colors than degrees of lightness, one very effective way of making digital video files smaller is to remove some of the color information. This is expressed as a ratio such as 4:2:0, 4:1:1 etc. As video is comprised of a Luma carrier and a Chroma carrier, they can be treated differently, allowing us to keep the degrees of lightness but cut back on color.
Chroma
4:1:1
Luma
Chroma
Luma
4:2:0
Chroma
4:2:2
Chroma
4:4:4
4:3 (1.33:1)
2.40:1
2:1
Time/Footage at 24 fps
1 min 16mm 35mm 36 feet 90 feet 5 min 180 feet 450 feet 10 min 360 feet 900 feet
I-Frames Intra-Coded Frames Full frames which are independent of the other frame types and used as a fixed reference for P and B frames.
B-Frames Bi-Directional Frames Calculate the contents of themselves based on images both before and after themselves.
P-Frames Predicted Frames Use Motion Compensation to predict how they look based on this information from nearby I and P frames.
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