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Combat is handled as an Opposed Test. Attacker rolls attack skill +/ modifiers. Melee: Defender rolls Fray or melee skill +/ modifiers. Ranged: Defender rolls (Fray skill 2, round down) +/ modifiers. If attacker succeeds and rolls higher than the defender, the attack hits. Critical hits are armor-defeating (armor does not apply). Armor is reduced by the attacks Armor Penetration value (AP). The weapons damage is reduced by the targets modified Armor rating (unless the attack is armor-defeating). If the damage exceeds the targets Wound Threshold, a wound is also scored. (If the damage exceeds the Wound Threshold by multiple factors, multiple wounds are inflicted.) see ep
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combat modifiers
MODIFIeR
20 10 per wound/trauma +20 +20 10 20 10 30 +10 +30 10 20 30 Character using off-hand Character wounded/traumatized Character has superior position Touch-only attack Called shot Character wielding two-handed weapon with one hand Small target (child-sized) Very small target (mouse or insect) Large target (car-sized) Very large target (side of a barn) Visibility impaired (minor: glare, light smoke, dim light) Visibility impaired (major: heavy smoke, dark) Blind attack
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weapon ranges
shORT RAnge MeDIuM RAnge (10) lOng RAnge (20) exTReMe RAnge (30)
4160 5170 6180 126130 501900 1,1012,300 1,0012,000
Firearms Light Pistol 010 1125 2640 Medium Pistol 010 1130 3150 Heavy Pistol 010 1135 3660 SMG 030 3180 81125 Assault Rifle 0150 151250 251500 Sniper Rifle 0180 181400 4011,100 Machine Gun 0100 101400 4011,100 Railguns as Firearms, but increase the effective range in each category by +50% Beam Weapons Cybernetic Hand Laser 030 3180 81125 Laser Pulser 030 31100 101150 Microwave Agonizer 05 615 1630 Particle Beam Bolter 030 31100 101150 Plasma Rifle 020 2150 51100 Stunner 010 1125 2640 Seekers Seeker Micromissile 570 71180 181600 Seeker Minimissile 5150 151300 3011,000 Seeker Standard Missile 5300 3011,000 1,0013,000 Spray Weapons Buzzer 05 615 1630 Freezer 05 615 1630 Shard Pistol 010 1130 3150 Shredder 010 1140 4170 Sprayer 05 615 1630 Torch 05 615 1630 Vortex Ring Gun 05 615 1630 Thrown Weapons Blades To SOM 5 To SOM 2 To SOM Minigrenades To SOM 2 To SOM To SOM x2 Standard Grenades To SOM 5 To SOM 2 To SOM
melee combat
Character has reach advantage Character charging Character receiving a charge
modifier
+10 10 +20
modifier
+10 10 20 30 10 20 30 10 60 +10 +30 +10 on second shot 20 per additional target 30 +10 10 20 30
126230 151250 3150 151300 101300 4160 6012,000 1,0013,000 3,00110,000 3150 3150 5170 71100 3150 3150 3150 To SOM x 2 To SOM x 3 To SOM x3
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healing
ChARACTeR sITuATIOn
Character without basic biomods Character with basic biomods Character using nanobandage Character with medicines Poor conditions (bad food, not enough rest/heavy activity, poor shelter and/or sanitation) Harsh conditions (insufficient food, no rest/strenuous activity, little or no shelter and/or sanitation)
ACTION TURN
Step 1: Roll Initiative ((InT + ReF) x 2) + 1d100 Step 2: Begin First Action Phase (speed 1) Step 3: Declare and Resolve Actions Step 4: Rotate and Repeat (speed 24)
reputation networks
neTWORk nAMe
The Circle-A List CivicNet EcoWave
ReP nAMe
@-Rep c-Rep e-Rep f-Rep g-Rep i-Rep r-Rep
neTWORkIng FIelD
Autonomists Hypercorps Ecologists Media Criminals Firewall Scientists
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modifier seVeritY
seveRITy
Minor Moderate Major
MODIFIeR
+/10 +/20 +/30
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test difficultY
DIFFICulTy level
Effortless Simple Easy Average Difficult Challenging Hard
acquire information
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level
1 2 3 4 5
seRvICe
common information: Where to eat. What biz a certain hypercorp is in. Whos in charge. public information: Make gray market connections. Where the bad neighborhood is. Obscure public database info. Whos the local crime syndicate. Public hypercorp news.
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MODIFIeR
+30 +20 +10 +0 10 20 30
private information: Make black market connections. Where an unlisted hypercorp facility is. Whos a cop. Whos a crime syndicate member. Where someone hangs out. Internal hypercorp news. Whos sleeping with whom. secret information: Make exotic black market connections. Where a secret corp facility is. Where someones hiding out. Secret hypercorp projects. Whos cheating on whom. top secret intel: Where a top secret black-budget lab is. Illegal hypercorp projects. Scandalous data. Blackmail material.
MODIFIeR
+10 +20 +30
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networking modifiers
sITuATIOn
Favor level exceeds Rep level Rep level exceeds favor level Keeping quiet Burning Rep
MODIFIeR
10 per level +10 per level Variable (see p. 288) +Rep amount burned +10 per level
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reputation leVels
RePuTATIOn sCORe
019 2039 4059 6079 8099
RePuTATIOn level
Level 1 Level 2 Level 3 Level 4 Level 5
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Paying extra
faVors
FAvOR level
1 (Trivial) 2 (Low) 3 (Moderate) 4 (High) 5 (Scarce)
TIMeFRAMe
1 minute 30 minutes 1 hour 1 day 3 days
ReFResh RATe
1 hour 1 day 1 week 1 month 3 months
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sOFTWARe/hARDWARe
Bashed-up devices, no-longer-supported software, relics from Earth or the early expansion into space Malfunctioning/inferior devices, buggy software, pre-Fall technology Outdated and low quality items Standard ectos, mesh inserts, and software High-quality goods, standard security-grade products Next-generation devices, advanced software
acquire/unload goods
level
1 2 3 4 5
seRvICe
Acquire/unload item with an expense of Trivial. Acquire/unload item with an expense of Low. Acquire/unload item with an expense of Moderate. Acquire/unload item with an expense of High. Acquire/unload item with an expense of Expensive.
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acquire serVices
level
1
seRvICe
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ONLINE SEARCHES
1. Common data = automatic acquisition 2. uncommon data: a. Research Task Test (timeframe: 1 minute) modified by data obscurity to accumulate data b. Measure of success determines depth of data found 3. Analysing data: a. Research Task Test (timeframe: gM call) using complementary skill to understand data
trivial favor: Get someone to perform services for 15 minutes. Moving a chair. Browbeating someone. Catching a ride. Researching someone online. Borrow 50 credits. Other Trivial cost services. minor favor: Get someone to perform services for an hour. Moving to a new cubicle. Roughing someone up. Loaning a vehicle. Providing an alibi. Healing vat rental. Minor hacking assistance. Basic legal or police assistance. Borrow 250 credits. Other Low cost services. moderate favor: Get someone to perform services for a day. Moving to a habitat in the same cluster. Serious beatings. Lookouts. Short-distance egocast. Short shuttle trip (under 50,000 km). Minor psychosurgery. Uploading. Reservations at the best restaurant ever. Major legal representation or police favors. Borrow 1,000 credits. Other Moderate cost services. major favor: Get someone to perform services for a month. Moving a body. Homicide. Getaway shuttle piloting. Industrial sabotage. Large-volume shipping contract on bulk freighter. Medium-distance egocast. Mid-range shuttle trip (50,000150,000 km). Moderate psychosurgery. Resleeving. Get out of jail free. Borrow 5,000 credits. Other High cost services. partnership: Get someone to perform services for a year. Moving a dismembered body. Mass murder. Major embezzlement. Acts of terrorism. Relocate a mid-size asteroid. Long-distance egocast. Long-range shuttle trip (150,000 km or more). Borrow 20,000 credits. Other Expensive cost services.
subVersion difficulties
MODIFIeR
0 10 20 30
TAsk
Execute commands, view restricted information, run restricted software, open/close connections to other systems, read/write/copy/delete files, access sensor feeds, access slaved devices Change system settings, alter logs/restricted files
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Interfere with system operations, alter sensor/AR input Shut system down, lockout user/muse, launch countermeasures at others
countermeasures
PAssIve AleRT (10 MODIFIeR TO InTRuDeRs)
locate intruder: Opposed Infosec Test; if successful, intruder becomes Locked re-authenticate users: Next Action Turn, intruder must make Infosec Test to log in again reduce privileges: Limit user acces privileges (see p. 246, EP)
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In addition to the tasks noted under the Subversion Difficulties table, these modifiers present some additional example actions.
subVersion examples
MOD
0 10 20 30
TAsk
Give orders to drones Alter sensor system parameters, disable sensors or weapons systems Alter smartlink parameters, disable sensors or weapon systems Lockout AI or teleoperator, seize control via puppet sock Interact with entoptics, befriend everyone in range, make online purchases using users credit, intercept communications, log activity Alter social network profile/status, adjust AR filters, tweak sensory interface, change AR skin, change avatar, access VPN Block or shuffle senses, inject AR illusions, spoof commands to drones/slaved devices Boo user out of AR Open/close doors, stop/start elevators, operate intercom Adjust temperature/lighting, disable safety warnings, replace entoptic skin, lock doors, switch traffic timers
hacking bots/Vehicles
Disable subsystems (plumbing, recycling, etc.), disable wireless links, dispatch repair crews Override safety cutoffs Move/manipulate cameras/sensors, locate security systems/guards/bots Adjust patterns of sensor sweeps, view security logs, disable weapon systems Delete security logs, dispatch security teams Disable alerts View current status of simulspace, simulmorphs, and accessing egos Change domain rules, add cheats, alter parameters of story, alter simulmorphs, change time dilation Eject simulmorph, alter/erase character AIs Abort simulation Get status report, use device functions Adjust AI/voice personality settings, adjust timed operation schedule Disable sensors, disable device functions Analyze simulation parameters, view domain rules, shape appearance of simulmorph, switch simulmorph character or morph type Change probability of test outcomes, become invisible (out-game) to others Interfere with simulation (e.g. make it rain, generate earthquakes), generate items, ignore domain rules, kill or lockout other simulmorphs Go into god mode, command simulated characters, take over the sim
hacking spimes
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