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NoteCaddy is an application that concerns itself with realtime player analysis primarily through the use of notes. As the software has matured, its focus has turned to making this information easy to absorb while playing. NoteCaddy is currently available exclusively as an HM-App for Holdem Manager 2.
Feature Overviews
CaddySpark CaddyScatter Cyborg Notes Badges List Of Supported sites How to read a NoteCaddy note Can I use NoteCaddy with hm1 How to migrate settings from one computer to another
Definition Scripting
Best practices for creating NoteCaddy definitions NoteCaddy Variables how is opportunity defined in 'opportunity by action' How to reset NoteCaddy notes Getting started with Color coding
Troubleshooting
How to make sure you have the very latest NoteCaddy build How to use an old version of NoteCaddy How to make logs and send it to support My notes or a single definition's notes aren't showing up as I expect them to! Resetting NoteCaddy to factory settings Things that look like bugs but are not License not being recognized Checking notes and hand histories for a single player
Advanced Technical
How can I check how much storage NC used? Is NC saved in database or separately? Recommended Computer Specs Note Caddy too slow
CaddySpark
CaddySpark is a technology used in NoteCaddy that will show a sparkline graph as part of a NoteCaddy note.
An example of a CaddySpark graph in a note. This player is significantly stronger than the player pool average in this situation
The purpose of a CaddySpark graph is to allow users to absorb large amount of data in a very small timeframe. The green, black, and red spikes indicate strengths that a player had in hands for which a note was taken. A higher line indicates that the player was this strong more times. The dotted blue line indicates the average strength of the player pool for this same note. The orange line indicates the average strength of the individual player again. A quick analysis of the CaddySpark above shows that this player performed the action with a range that is stronger than average. His range is heavily weighted towards stronger hands with a few thin value bets and bluffs mixed in. Given the information from this spark graph, an argument can be made that we should assume he is probably holding a strong hand when this action is observed. A spark graph can be added for any note definition as long as it uses exactly one of the following variables: $cardrange, $flophandrange, $turnhandrange, $riverhandrange. There is an option in the "HUD" panel of the definition editor that says "use spark graphs". Make sure that is checked and the graphs will appear.
Customizing Settings
The CaddySpark graph allows for the following customizations. These are found in file>settings->HUD
The blue player pool strength line can be removed The minimum amount of required spark points can be set. You would set this if you don't want a spark graph to appear for a small sample size
CaddyScatter
CaddyScatter is a technology used in NoteCaddy to help make bet size reads on opposing players. The theory is that some players will, for example, bet bigger with weaker hands and smaller with strong hands. Since NoteCaddy carefully follows all actions performed, it is able to make a scattergraph where the X axis corresponds to a bet/raise size and the Y axis corresponds to the strength of the hand. When enabled, The CaddyScatter graph will appear in the notes shown for a player when the mouse is hovered above the note icon in the HUD. If you have "click to show popups" selected in HM's HUD options, then CaddyScatter won't appear.
Each time an action is observed and a player eventually shows down, a dot is drawn in the graph. The color of the dots and the size of the graph itself are configurable in NoteCaddy via File->Settings->CaddyScatter. It is possible to remove all the dots from the graph, with the exception of a particular street, quite easily. The buttons on the right of the graph will do so. Clicking the x on the bottom right will reset the graph. A point on top of the graph indicates a strong hand. A point on the right indicates a bigger bet size. As a point of reference, the dotted line is drawn which indicates what would have been a pot size bet. Given the above graph, we could conclude that the pre flop open raises (light red dots), are made bigger with stronger hands and as the hands get weaker, so does the raise size. One thing to keep in mind is that pre flop, a "bet" refers to an open raise and a "raise" refers to a re-raise
Bet Strength
Strengths are based on numbers 1-169 for pre flop and 1 to 100 post flop. The pre flop rankings are static and are very similar to what is found on this page http://www.tightpoker.com/poker_hands.html. Post flop hand strengths adjust based on how many hands they beat. A score of 100 means a hand will win versus any other hand no matter what other cards come. Particularly in Omaha, it is nearly impossible for a hand to have a score of 100 on the flop. Board texture greatly affects scores such that, for example, top pair can give a high score on some boards but a very low score on others. Any card/board combination can be tested from within NoteCaddy. Open any note definition and on the flop->hand tab on the very bottom there is a section called "test"
Cyborg Notes
Typically, notes are thought of as either manual notes or automatic notes. Cyborg notes are a hybrid of both. First, NoteCaddy uses definitions that have the "cyborg" flag set to create a note. However, it doesn't write this note directly into the database as it would normally. It holds the notes in memory waiting for the user to confirm that he wants to save this data. A user easily confirms that he wants the cyborg notes to be saved by simply opening up the note editor and clicking the hyperlink for the cyborg note which he likes best.
In the event that your database hasn't been fully processed, cyborg notes will not appear You must be using the Caddy Report for Cyborg notes to appear As with nearly everything in NoteCaddy, Cyborg notes are completely customizable. By default, NoteCaddy ships with 4 cyborg definitions that will show a note on the last hand played in a few different ways:
CyborgFlop CyborgTurn CyborgRiver CyborgShowdown These definitions can be modified or removed and new ones can be added easily. If you do not have these definitions they can be obtained via the definition digest at this link: http://www.assaultware.com/DefinitionDigest.aspx?f0=2 Any definition can be made into a cyborg definition just by selecting "cyborg note" on the general tab in the definition editor. When creating a cyborg definition, it is logical to use a large number of variables (but not variables that end with the word range) as to best describe the player's behavior.
NoteCaddy Badges
When playing multiple tables, it can be difficult to read a player's notes quickly and effectively without slowing down the action too much. The purpose of NoteCaddy badges is to display an image directly in a player's HUD when a very important note has been taken. This way, a NoteCaddy user can be alerted to his enemies' most important idiosyncrasies without having to hover over a note icon or stat.
It is recommended that badges be used for notes that differentiate a player from average. The popup in the image above describes why this player got the donkey badge. It is because he has shown weak hands when donk betting. A badge can be created for anything a NoteCaddy user wishes to know quickly.
If you select the same badge image for multiple definitions, then the badge will appear as long as one of the definitions is valid for a player. Valid meaning that all the conditions including sample and success filters are met. If more than one of the definitions are valid, the image will still only appear once but hovering over the image will show all the valid notes.
The second way to add a badge is through a color definition. This gives the advantage of being potentially easier. If you know some HM2 stats that you want to filter by, you don't need to make NoteCaddy note definitions for them. You can just filter by ranges in the color definition editor. If you want to filter by more than one statistic or NoteCaddy note, then using a color definition is the only way to do it.
If you filter by, for example, VPIP and PFR in the color definition editor, then both need to be correct. This means that color definitions filter using AND logic instead of the OR logic that note definitions produce. The following article gives a detailed description of the default badge definitions and how to create your own NoteCaddy Badges
There is a large amount of information contained within default NoteCaddy notes. This article goes from left to right and explains each part.
F This means Flop. By default, each definition will have a prefix PF, F, T, R - this prefix identifies which street the note best pertains to.
misses cbet in position This is the text of the note. It is intended to give you a concise description of the behavior.
{Ace High/Two Overs, Pocket Pair Under High Card} - This is an enumeration of values generated by the $flophandrange variable. By default HM2 will stop displaying these values once a maximum threshold (default 5) is reached. The reason for this is because too many values makes notes uncluttered and unreadable. This is configurable by going to file>settings->HUD and increasing "maximum enumerated values to show in a note". If you see a number like -2 or -3 at the end of a listed item, it means the player showed this hand down twice or three times, respectively.
2/2 100% This means it happened twice (hence two enumerated values) and could have only happened twice. This part of the note turns it into a stat essentially. The meaning here is that this player misses cbets in position 100% of the time he can but he has only had two chances.
+0.8bb This option is turned off by default. You can turn it on by selecting file->settings>note settings "show net profit in notes". This shows how much money a player has won or lost in the hands where notes were taken.
+203% Means this player commits this action 203% more often than average. In this case it means 2.03x = 100 where 100 is the percent this player succeeds with this note. By default the color of the note is black. If this value is +20% it turns the note red, if it is -20%, it turns the note green. If you change the font color for the note in the "HUD Options" tab in the definition editor, the color will remain whatever you selected it. You can customize how many times a note had to have been taken before this deviation is calculated in file>settings->HUD "minimum amount of note samples before the deviation is calculated"
The spark graph is explained in detail via it's own article. (explicado)
The play button opens all the hands where this note was taken for a player.
this: For windows 7/Vista, The files you need are located in C:\Users\YourWindowsLogin\AppData\Roaming\HoldemManager. If you are using the standalone, the path is c:\program files (x86)\notecaddy 2. You need to copy over the following files:
caddysettings.xml caddylayout.xml ColorDefinitions.xml noteDefinitionsLayout.xml colorDefinitionsLayout.xml There is also a folder named NoteCaddyDefinitions. In the standalone it is named definitions. Copy this entire folder over as it contains your NoteCaddy definitions.
In a note popup that appears when you hover over a HUD stat. For example, the HM2 stat, "continuation bets flop". The best practice is to put all the notes related to how someone behaves in a pot that saw a continuation bet there. For a video tutorial on how to add notes to a stat popup please watch this tutorial video http://www.assaultware.com/videos/intro_hem2.wmv As text displayed directly on the HUD. Right away you should consider that space on your HUD is very limited. Also remember that CaddySpark Graphs cannot be displayed directly on your HUD as they are far too big. In short, only notes that succinctly describe exploitable idiosyncrasies should be placed directly on your HUD. Unless you play heads up, then you have lots of space. For details please see the article NoteCaddy 2.2 that describes how to add notes directly to your HUD.
As a badge. Similar to auto rate icons, NoteCaddy will represent a note as an image. This is an alternative to placing the entire text in the HUD. The image will give you the indication that you need and then hovering your mouse over the image will give you the details. Having a few badges for a player can quickly describe the ways in which a player is unique.
Badges shown in the bottom of the HUD and the popup created by hovering
At this point it might make sense to wonder what to do with the main note pop up. The best practice for this is to show the top 10 "highest priority" notes. For details on how priority works, please watch this video Settings. The idea is to give you the most relevant information to how the player plays even if it's only a small sample and not yet worthy of a badge. You can purposely leave a note off of the note popup. There is an option for it. You would omit a note from there when you wish to use it strictly as a HUD stat.
Step 2. Scripting
Assuming you are familiar with each of the screens, you can go to file->new->note definition and get started. Make sure to save frequently and if you're using previous actions, there is a save button that needs to be clicked for each previous action so please remember!
There actually are notes there If you used "range" variables, that they combined as expected. The amounts of notes applied to some known players looks like expected. If you have a player with 10k hands and you made a note about raising under the gun, it is not reasonable that this player has only 2 instances. It would also not be reasonable that a tight player has a under the gun raise frequency of 80%. Look for obvious problems. If necessary, find more test hands as described in step 1. If your note is fairly complex and uses advanced filters (minimum instances, difference from player pool etc), you should use this opportunity to find a player who definitely would qualify. The export shows all players and does not use the advanced filters.
NoteCaddy Variables
To watch a video explaining variables, please click Variables can be inserted into your note description to get more dynamic output. Variables are case sensitive. When you use a variable in your description, the actual value is inserted into where you had put the variable. Make sure to specify that the player showed down if you are trying to print ranges. VARIABLES THAT END WITH THE WORD RANGE WILL PRINT VALUES ON TO A SINGLE LINE. For example $flopboardrange could print {A73ss, K63sss}. Variables that do not end with the word range will create a different note for each value. For example, if you use $pfposition, it would create a separate note for each position.
$pfposition - This will print the position of the player (example: small blind, under the gun) $stacksize - Prints the stack size of the player (example: 1-5 bbs, 6-8 bbs) $cards - Shows the hole cards of the player. Each hole card combo will create a new note if you use this $cardrange - Displays the range of cards a player had over all the hands that were used to create the note. Unlike the $cards variable, this will keep everything on a single line. $enemycardrange - Prints the range of cards that the enemy of a player ended up showing down in the hands that were used to create the note $enemypfposition - Shows the range of positions that the enemy of a player were in during the hands that were used to create the note $pfaction - If you use this, it will create a new note for each of the different actions a player could perform pre flop. Since there are many possible pre flop actions, you may want to consider using output customization in conjunction with this to prevent too many notes $pfactionrange - This will print all pre flop actions that a player performed in the hands that were used to generate this note. $pfraiseinbigblinds - To be used only in notes were a pre flop action are required, this variable will split the note by the amount of big blinds a player open raised to. $flopboard - This will create a new note for each flop that was seen in the hands that created the note. In most cases it is recommended to use $flopboardrange as that will keep all the values in a single note $flopboardrange - All the flops seen in the hands used to create this note $flophand - One per note; the flop hand that a player had (example: top pair, flush draw) $flophandrange - Combines a player's observed range of flop hands into a single note $flopaction - The action(s) performed on the flop by a player $flopactionrange - All of the actions performed by a player in the hands used to create a note. $flopbetaspotfraction - Shows the flop bet size of a player as a fraction such as (1/2, 2/3, 3/4). This should be used in conjunction with a filter saying a player must have bet the flop $turnboard - Same as $flopboard but for the turn $turnboardrange - Same as $flopboardrange but for the turn $turnhand - Same as $flophand but for the turn $turnhandrange - Same as $flophandrange but for the turn $turnaction - Same as $flopaction but for the turn $turnactionrange - Same as $flopactionrange but for the turn $turnbetaspotfraction - Same as $flopbetaspotfraction but for the turn $riverboard - Same as $flopboard but for the river $riverboardrange - Same as $flopboardrange but for the river $riverhand - Same as $flophand but for the river $riverhandrange - Same as $flophandrange but for the river $riveraction - Same as $flopaction but for the river $riveractionrange - Same as $flopactionrange but for the river $riverbetaspotfraction - Same as $flopbetaspotfraction but for the river
$gamesize - will show if this is heads up, 6 max, or full ring $playersdealtin - shows the exact number of players dealt into a hand $effectivestack - Shows the minimum stack size of all players still in the hand when this player acted for the first time pre flop $flopeffectivestack - Shows the minimum stack size of all players who saw the flop $turneffectivestack - Shows the minimum stack size of all players who saw the turn $rivereffectivestack - Shows the minimum stack size of all players who saw the river $bigblind - Shows the size of the big blind $flopposition - Shows whether a player was in position or out of position when he saw the flop $successversusaverage - Compares a players success/opportunities to that of the whole player pool. For example, if you have a note on continuation betting and a player has the value +30%, it means he continuation bets 30% more often than average $strengthversusaverage - Compares the average strength of a player's hand versus the player pool. This variable must be used in conjunction with exactly one of the following: $cardrange, $flophandrange, $turnhandrange, $riverhandrange. For exmaple, if you make a note definition about continuation betting, a value of -30% means this player has shown cards that are 30% weaker than average. $winrateversusaverage - Compares the amount of money a player won in the hands that created a note versus the average amount won by the player pool in all the hands that were used to create this note across all players. This will show a percentage $definitionversusstat - Compares the success/opportunity percentage of this note to the % of a stat which can be chosen on the advanced tab in the note definition editor. $definitionversusdefinition - Compares the success/opportunity percentage of this note to the success/opportunity of a different definition which can be chosen on the advanced tab in the note definition editor. $winorlose - Prints a value that states whether a player won, lost, or split the pot for this note