Professional Documents
Culture Documents
PATHFINDER EDITION
Character Generator Based on the Pathfinder RPG Core Rules
Please submit any bug reports or suggestions here: Ticket Reports Please Join the Discussion at our Forums.
Path_Forge Yahoo Group
Version History:
v1.11.0.1
05/16/2012
v1.10.0.0
05/09/2012
v1.9.1.0
05/04/2012
v1.9.0.2
05/02/2012
v1.8.0.0
04/24/2012
v1.7.1.0
04/18/2012
v1.6.0.5
04/05/2012
v1.6.0.0
03/27/2012
v1.5.0.1
03/26/2012
v1.4.0.1
03/13/2012
v1.3.0.0
03/02/2012
v1.2.0.1
02/22/2012
v1.1.0.4
02/02/2012
v1.0.13.0
01/27/2012
v1.0.12.3
01/26/2012
v0.15.3.0
01/06/2012
v0.14.0.0
12/21/2011
v0.13.6.0
12/20/2011
v0.12.1.0
11/30/2011
v0.11.1.0
11/16/2011
v0.11.0.0
11/16/2011
v0.10.2.2
11/14/2011
v0.10.2.1
11/13/2011
v0.10.2.0
11/12/2011
v0.9.5.0
11/03/2011
v0.9.1.0
10/20/2011
v0.9.0.0
10/18/2011
v0.8.3.2
10/09/2011
v0.8.3.1
10/03/2011
v0.7.4.1 v0.7.4.0
09/26/2011 09/24/2011
v0.6.1.0
09/12/2011
v0.5.0.0
08/30/2011
sCoreForge
Character Generator Based on the Pathfinder RPG Core Rules
PATHFINDER EDITION
Current design by The Blue Canary
oreForge Homepage
ease submit any bug reports or suggestions here: cket Reports ease Join the Discussion at our Forums.
Corrected issue with Discoveries not checking prerequisets.[TICKET#244] Corrected issue with Barbarian Fast Movement and Mithral armor.[TICKET#245] Corrected issue with Gunslinger Firearm feat not displaying on character.[TICKET#246] Corrected issue with Master Craftsman feat not showing as available.[TICKET#247] Corrected issue with Languages not displaying correctly.[TICKET#250] Corrected issue with Bardic Performance and Extra Performance calculations.[TICKET#251/252] Corrected issue with Custom Race load.[TICKET#253] Corrected issue with selected Languages. Added more Languanges.[TICKET#231] Added Unbreakable to Fighter Archetypes.
Note: If you do not have a Fighter Archetype selected, this will not be an issue for you with the load.
[Lnge] [Arch]
Corrected issue with CMD display for Monks. Added Drunken Master, Master of Many Styles, Monk of the Healing Hand, Monk of the Lotus, Hungry Ghost Monk,
[Arch]
Adjusted FoB Attack Calculations for Multi-Classed Characters. Removed some duplicate feats from the Feat Tab. Added Musket Master, Mysterious Stranger, and Pistolero to the Gunslinger Archetypes.
Note: If you do not have a Gunslinger Archetype selected, this will not be an issue for you with the load.
Corrected issue with Elemental Fist not calculating for Monks.[TICKET#188] Corrected issues with Tower Shield Archetype.[TICKET#224] Corrected issue with Arcane Spell Failure Display.[TICKET#225] Corrected issues with Oracle Revelations not displaying correctly.[TICKET#227/228] Corrected issue with Custom Race not allowing larger values.[TICKET#230] Corrected issue with Warrior not displaying on Character Sheet.[TICKET#232] Corrected issue with Source Selections.[TICKET#233] Corrected issue with Monk Robes not calculating correctly.[TICKET#235] Corrected issue with Amulet of Mighty Fists.[TICKET#237] Corrected issue with Feat selection.[TICKET#238] Corrected issue with Greater Bull Rush not showing on Fighter's List.[TICKET#239] Corrected issue with Animal Companion Skills.[TICKET#240] Corrected issues with Tower Shield Archetype.[TICKET#220] Corrected issue with Shield Profficency.[TICKET#218] Corrected issue with Monk FoB.[TICKET#171/215] Corrected issue with Stat Block Tab.[TICKET#219] Corrected issue with Daring not showing on Character Sheet.[TICKET#223] Added remaining Druid Archetypes from PFAPG.
Note: If you do not have a Druid Archetype selected, this will not be an issue for you with the load.
Added drop-downs and multiple selections for PFAPG feats. Added Powerful Build to the Race Options for Custom Races. [TICKET#202] Added some new options to the Buffs Tab.[TICKET#214] Corrected issue with Languages not displaying correctly.[TICKET#191/195/204] Corrected issues with Magic Items.[TICKET#194/197/213] Added selection area for Half-Elf Skill Focus Feat.[TICKET#198] Corrected issue with Archer Archetype Bow damange.[TICKET#201] Corrected issue with some Rogue Archetypes.[TICKET#205/210] Corrected issue with some Druid Archetypes.[TICKET#206] Corrected issue with Channel Energy and Turn Undead DC.[TICKET#208] Added Order of the Seal to Cavalier Order.[TICKET#209]
Note: If you do not have a Cavalier or Samurai selected, this will not be an issue for you with the load.
[Lnge]
[Spec]
Corrected issue with some Feats not selecting correctly.[TICKET#216] Corrected issue with Animal and Familiar information not displaying.[TICKET#178] Added missing Human Nationality. [TICKET#170] Added missing languages. Corrected issue with Spellcraft not correctly showing as a class skill.[TICKET#176/#183] Added Beast Rider, Musketeer, and Strategist to Cavalier Archetypes. [TICKET#177]
Note: If you do not have a Cavalier Archetype selected, this will not be an issue for you with the load.
Added Ape Shaman, Aquatic Druid, Bat Shaman, Bear Shaman, Boar Shaman, Dragon Shaman, Eagle Shaman, Lion Shaman, Saurian Shaman, Serpent Shaman, Shark Shaman, and Wolf Shaman to Druid Archetypes.
Note: If you do not have a Druid Archetype selected, this will not be an issue for you with the load.
[Arch]
Added option for Flurry of Blows to work with 2HD weapons. [TICKET#171] [Wpns] Added missing Monk Proficiencies. [TICKET#172] Corrected issue with some Campaign Traits not showing. [TICKET#174] Added field to track Druid Timeless Body. [TICKET#175] Corrected issue with Heirloom Weapon proficiency. [TICKET#180] Corrected issue with Heavy/Medium Armor Feat not showing correctly. [TICKET181] Added HP to Magic Adjustment Tab. [TICKET#182] Corrected issue with Human Sorcerer favored class selection missing. [TICKET#184] Corrected issue with Sorcerer Feat selections not showing correctly. [TICKET#185/#186] Corrected issue with Acrobatics calculations for Jumping. [TICKET#187] Corrected issue with Elemental Fist not calculating correctly. [TICKET#188] Corrected issue with Shield Enhancement Bonus adding to attack and damage.[TICKET#189] Rebuilt the save/load function and supporting functions for better performance.
Note: This change will force you to rebuild your character if loading from an older version.
Added Monk of the Sacred Mountain and Zen Archer to Monk Archetypes.
Note: If you do not have a Monk Archetype selected, this will not be an issue for you with the load.
Added more Class/Feat/Conditional Options on the Buff Tab. [TICKET#140/154/157] Added Witch Hexes from PFUM. [TICKET#109] Added Armor Master to Fighter Archetypes.
Note: If you do not have a Fighter Archetype selected, this will not be an issue for you with the load.
Added Character Sheet IV, two columns for Class Abilities display. [TICKET#144] Add options for Levels 21-25. [TICKET#141] Corrected issue with loading characters with a Mac. [TICKET#143] Corrected Gunslinger Deeds and Inquisitor Judgments display. [TICKET#145] Corrected issue with Monk Robes and how it changes Monk Levels. [TICKET#146] Added Traits for Silver Crusade Faction and Jade Regent Campaign. [TICKET#147/165] Corrected Issue with Varisian Tattoo not displaying on Character Sheet. [TICKET#148]
Corrected issue with some Office 2007 users getting errors when saving. [TICKET#151] Corrected issue with Speed Calculations from Armor and Encumbrance. [TICKET#153] Added Magic Item calculations for Ki Straps. [TICKET#156] Corrected issue with thrown item ranges. [TICKET#158] Corrected issue with Animal Companions for Oracles and Samurai. [TICKET#159] Corrected issue with Rage power not displaying correctly. [TICKET#161] Corrected issue with Craft Skills showing as Cross Class for some classes. [TICKET#160] Corrected issue with Steel Soul feat not displaying bonus. [TICKET#162] Corrected issue with Ratfolk stats. [TICKET#163] Corrected issue with Custom Magic Items not displaying correctly. [TICKET#164] Corrected issue with Bardic Knowledge not calculating correctly. [TICKET#166]
Corrected issue with Magical Knack not displaying correctly. Corrected issue with Race & Stats not loading all options. [TICKET#135] Updated Eldritch Heritage Feats. Added Bandit, Burglar, Sanctified Rogue, Scout, Scroll Scoundrel, and Trapsmith to the Rogue Archetypes.
Note: If you do not have a Rogue Archetype selected, this will not be an issue for you with the load.
[Feat] [Arch]
[Arch] [Arch]
Added Samurai, Magus, and Ninja to the list of available classes. Changed how Character Sheet is displayed for compatibility with non-office tools. Added missing Subdomains to Deity lists. [TICKET#136] Corrected issue with Item Creation Feat selection. [TICKET#128] Corrected issue with Bloodline power (spelling error). [TICKET#129] Corrected issue with Alchemist class abilities. [TICKET#130] Corrected issue with Skills not being counted for prerequisites. [TICKET#132] Corrected issue with Stat Level bonus being counted twice. [TICKET#133] Corrected issue with text for Animal Companions. [TICKET#134] Corrected an issue with PFS XP and HP not displaying correctly. [TICKET#125] Added missing information for Cavalier Mount [TICKET#124] Added Flanking and Haste to the Buffs Page. [TICKET#123] Corrected an issue with the "Clear Race & Stats" button. Added Faction Selection to Race & Stats page. Added Basic Pathfinder Society Support. Removed Description Tab, and redesigned items on Race & Stats Tab. Updated remaining "Extra" Feats for multiple selection. [TICKET#98] Added Geisha to Bard Archetypes.
Note: If you do not have a Bard Archetype selected, this will not be an issue for you with the load.
[Optn]
[Spec]
Corrected issue with Rogue Talent Feat now displaying on Character Sheet. [TICKET#110] Corrected issue with throwing weapons. [TICKET#115] Added Gunslinger to the list of available classes. Added Sub Domains, Animal and Terrain Domains to available domain lists. [Spec]
Note: If you do not have a Druid, Cleric or Inquisitor selected, this will not be an issue for you with the load.
Changed how the Load/Save works to make it faster. [TICKET#116] Added additional Deities to list of possible selections. Corrected issue with Ninja tricks not showing the correct value.[TICKET#119] Updated Judgment Sure feat to reflect Errata changes. [TICKET#118] Corrected issue with Cavalier Orders not having the correct text. [TICKET#122] Added Custom Race Tab. Moved Eldritch Knight Bonus Feats to Feats Tab. [TICKET#93]
Note: If you do not have an Eldritch Knight Selected, this will not be an issues for you with the load.
[Prest] [Arch]
Corrected issue with Power Attack Buff not calculating correctly. Updated some of the 'Extra' Feat selections. [TICKET#98] Adjusted Prestige Classes to make room for future expansion.
Note: If you have selected an NPC class this will effect your load.
[Feats]
Added Diplomacy Gather Information to skill matrix. [Skills] Added traits from Inner Sea Premier and Orcs of Golarion and Faith of Purity. [TICKET#97] [Traits] Corrected issue with Alchemist Damage not calculating correctly. [TICKET#90] Corrected issue with Custom Magic Items not displaying correctly.[TICKET#91] Corrected issue with Archer (Fighter) range not calculating correctly. [TICKET#92] Corrected issue with Bard not counting for Dragon Disciple Bloodline Feats. [TICKET#94] Corrected issue with Arcane School powers and Favored Class Feature. [TICKET#99/#102] Corrected issue with Craft Feats not having the correct level requirements. [TICKET#103] Corrected typo in Anatomist Trait. [TICKET#105] Corrected issue with unknown bonus for climb skill. [TICKET#106] Add some missing Deities to options list. [Spec]
Note: If you do not have a Deity Selected, this will not be an issues for you with the load.
Changed how Enlarge effects weapons, if you select a size override.[TICKET#104] Corrected issue with Mutagen Buff not adding +2 NA.[TICKET#108] Corrected issue with Mithral Full Plate and Fighter Armor Training.[TICKET#107] Reworked the Buffs Page and the selection options. Corrected issue with Alchemist Favored Class Damage not showing on CSI [TICKET#72] Added Custom Magic Item creation options.[TICKET#74] Corrected issue with Familiar table. [TICKET#75] Added all PFAPG Fighter Archetypes.
Note: If you do not have a Fighter Archetype Selected, this will not be an issues for you with the load.
[Arch]
Corrected issue with Barbarian Favored Class Bonus, and Magic Item text.[TICKET#78] Added some of the Buff Text to the Special Properties text in the Weapons Section. Corrected typo in Oracle Mystery "Ancestor" Skills. [TICKET#80] Added Eastern Armor from PFUC.
Note: If you do not have armor selected, this will not be an issues for you with the load.
[Armor]
Added additional text to weapon properties when some buffs selected. [TICKET#39] Corrected issue with HP not showing correctly. [TICKET#76] Corrected Halfling Trait substitution error. [TICKET#79]
Corrected issue with Half-Orc selected stat not showing. [TICKET#82] Correct Spellcraft to be 'Trained Only'. [TICKET#83] Correction to some of the Pseudodragon information. [TICKET#84,#85] Corrected issue with how Weapon Focus was calculating. [TICKET#86] Changed Power Attack for Monk Flurry of Blows. [TICKET#88] Corrected issue with Rogue Combat Feat not showing correctly. [TICKET#89] Corrected issue with Alchemist Craft (alchemy) not adding his levels. Corrected damage not correct for Reduced/Enlarged with Ranged. [TICKET#36] Added Alchemist Bomb Damage to Weapon List.[TICKET#47] Added Alchemist Throw Anything Damage Bonus to Splash Weapons. [TICKET#38] Corrected Height/Weight Calculation Issue. [TICKET#40] Added additional Bloodlines.
Note: If you do not have Bloodlines, this will not be an issues with the load.
[Spec]
Added PFS Logo to Character Sheet I. Added PFS Check on Options Page.
Note: Currently this doesn't do anything other then change the logo.
Corrected issue with Flat foot not calculated correctly. [TICKET#48] Added Crossblooded to Sorcerer Archetypes. Corrected Elven Curved Blade not showing as a racial weapon. [TICKET#49] Corrected issue with Custom Deity information not displaying correctly.[TICKET#46] Corrected Concentration Check bonus only showing for one class.[TICKET#52] Corrected issue with Familiar not adding Initiative Bonus.[TICKET#53] Add Racial Favored Class Bonus Added drop downs for Prodigy and Scholar feats. [Feats] Corrected issues with Rogue Minor/Major Magic.[TICKET#50/#51] Corrected issues with Dervish Dance and Horse Master Feat.[TICKET#54/#55] Corrected text on Alertness Feat Pop-Up. Added Familiar-Alertness to Buffs [TICKET#62] Corrected issue with Inquisitor Domain not showing correctly [TICKET#56] Corrected typo in Fascinate Ability. [TICKET#60] Corrected how Cavalier Challenge bonuses are calculated. [TICKER#61] Added Oracle to possible class selection. Removed all non-functional classes and archetypes.[TICKET#69] [Arch] Updated Combat Expertise Buff to include some trait options. [TICKET#63] Corrected issue where Monk AC Wisdom bonus was getting capped at +5. [TICKET#71] Corrected calculation error with Cleric Channel Energy. [TICKET#70] Corrected several feats entered in the wrong category. [TICKER#64] Adding missing skill on Familiar Sheet. [TICKET#21] Corrected CSIII Overflow display if you select font 16. [TICKET#23] Added option to hide tabs you can't need. [TICKET#24] Corrected issue with Skills and loading a character. [TICKET#22] Adding missing familiar SQ. [TICKET#20] Corrected issue with Domains not being counted for some requirments.[TICKET#25] Moved Archetypes to Level tab. Added drop downs for Hermean Blood feat. Adding missing Feats from PFUM (Improved Called Shot, Greater Called Shot) Added Two-Weapon Warrior to the Fighter Archetypes Added Inquisition Domains. Added Alchemist to Character choice. Moved Stats Level Bonus to Race & Stats tab. Correct issue with Deep Warrior showing wrong text. [TICKET#26]
Correct issue with missing prerequisite in Focus Shot Feat. [TICKET#28] Added SR and DR to Magic Adjustments Tab. [TICKET#34] Corrected issue with Custom Feats not displaying correctly. [TICKET#33]
Corrected issue with buffs no longer working.[TICKET#19] Corrected formula in Dimensional Step [TICKET#18] Added Legal Page. Fixed error with Shield list not displaying correctly. Added Ironhide to the Feat selection. [TICKET#9,#17] Corrected size error for Iguanodon. Corrected error with Weapon Overrides not displaying correctly. [TICKET#2] Added Two Handed Katana to weapons list. Added False Life/Greater False Life to Buffs page. Added Changeling, Gillman, Kitsune, Nagaji, Samsaran, Strix, and Wayang to the race list.
Note: If you have not selected a Non-Player races, this will not be an issues with the load.
[Armor] [Feats]
Changes in Race Options caused changes to the description tab. Added several conditional skills and added Profession Skill (researcher). Added Bite, Large (1d6) and Bite, Small (1d3) to weapons list. Correct calculation error when selecting Point Blank Shot and Rapid Shot Updated weapon display for natural attacks, and Monk Flurry of Blows Added drop down for Feral Combat Training. Added option to hide feats that you do not meet the prerequisite for. Corrected error in Armor Speed Calculation [TICKET#1] Corrected error with Fighter Armor Training not working. [TICKET#2] Added a dropdown for Rogue/Ninja Weapon Training on Specifics Tab. [TICKET#3] Corrected issue with Improved Crit not calculating correctly. [TICKET#4] Corrected issue with Animal Companion Carrying Capacity not calculating correctly for quadrupeds. [TICKET#5] Made an update for optional DR on armor for "or" options. [TICKET#6] Correct issue with Divine Hunter missing the Precise Shot feat. [TICKET#7] Added Custom Skills and Sub Skills to Skills page. [TICKET#8] Corrected Issue with some races not being calculated for some feats. [TICKET#5] Added Magic Items and Mundane Items to the Magic Equipment Tab. [TICKET#14] Corrected Issue with Bardic Knowledge Skills now showing. Corrected issue with Dwarf Stuborn not displaying when selected. [TICKET#10] Corrected Heirloom Weapon Trait basede on Errata. [TICKET#15] Corrected some Feat prerequisite issues. [TICKET#13] Corrected short text pop-ups on the Feats Tab [TICKET#11] Corrected error with several Abbilites not displaying the correct text. [TICKET#16] Added Familiar Option Sheet. [PFCR, PFBty, PFBty2, PFBty3, PFUM] Added a Custom Animal option on Animal Companion Page. Added PFBty3 Familiars and Animal Companions.
Note: If you do not have a Familiar or Animal Companion, this will not be an issues when you load.
[Spec]
[Skills] [MagEqu]
Corrected size change calculations for animals. Corrected display issue with Rogue/Ninja Talents. Added Elvin Chain to armor list. Corrected error on source selections not calculating right. Corrected issue with speed not showing correctly for some races. Added Options for Heirloom Weapon Trait weapon selection.
Added several conditional skills. Added Small and Large Claws to Weapon List Added additional Ranger Combat Styles from PFAPG and PFUC.
Note: If you do not have any levels in Ranger, this will not be an issues when you load.
Added Dropdowns for Point Blank Master, Boon Companion and Andoren Falconry. Added extra lines for Extra Ki, Extra Channel, and Extra Performance. Updated Wizard Schools with Elemental School Powers. Corrected issue with some weapons listing in the wrong location. Added Fire Arms to the Rapid Reload Feat. Added Inquisitor to possible Characters. Added Dropdown for Extra Hex. Added Witches to possible Characters. Updated/Added Cleric Animal Companion custom option. Added Elemental Wizard Schools. Added Paladin Mount Selection. Added Craft (calligraphy) to the skills list. Dhampir added to race list.
Note: If you have not selected a Non-Player races, this will not be an issues with the load.
Corrected some errors with some Feats not displaying. Corrected an error with Sorcerer and Dragon Disciple levels not calculating correctly. Corrected an issue with not all the weapons showing in all the dropdown selections. Corrected an issue with Ranger Combat Styles not calculating. Corrected an issue with Monk bonus feats not calculating. Corrected an issue with Half-Elf Skill Focus not showing when selected. Added Animal Companion Option Sheet. [PFCR, PFBty, PFBty2, PFUM] Added quick jump display of all current feats on the Feats tab. Made room for more books. Added missing feats, along with missing feat descriptions and page numbers. Corrected minor sorting error with racial hit dice. Corrected text error in traits and added missing page numbers. Corrected calculation error with Flurry of Blows and Amulet of Mighty Fists. Corrected Furious Focus Feat Buff and Power Attack Buff to only work with two handed weapons. Merged Bonus Feat tab and Specifics tab into one. Created away to hide unneeded specific class information. Moved Elemental Channel selection to the Feats tab. Updated weapons list from PFUC. Added Cavalier to character list.
[Optn]
[Feats]
Created an option when loading an older version to try a conditional load. This will try and load most of the data, but skip items that are known to create an error. The [Condition Code] is listed on the first line of each update. These are the sections that will not be loaded. Fixed Minor display error with True Neutral Corrected Stat Bonus from Enlarge/Reduce person buff. Size bonus, not enhancement bonus.
Moved Source selection to the options page. Updated the look of the options page. Added option on feats page to hide feats from unselected sources. Added Load/Save Character Option. Corrected Weapon and Armor calculation when not all sources are selected. Added a Highlight just for Armor and one just for Weapons. Corrected an issue with the source selections not auto checking or unchecking if their parent was checked or unchecked. Corrected Weapon Lookup. Corrected Skill Lookup. Corrected minor spelling errors. Changed the way I display weapons and armor lists. Corrected Total Skill Point error if Human, and does not have the Skilled Race Trait. Corrected Error with Drow SR now showing. Corrected Error with Barbarian Pre-Regs not calculating. Corrected Display issues with Conditional information on front of Character Sheet. Added Bonus for 'Throw Anything' for Splash Weapons. Added All Feats (Text) from UC and other sources. Corrected Total Defense and Fighting Defensively total bonus if you have Acrobatics 3+ or more. Corrected DR for Invulnerable Barbarian, it now calculates starting at level 2, and not level 1. Added more "Professions" to the skill list. Updated the skill list with additional conditional options. Updated the way Prerequisites are calculated to make it easier to add new feats and functions in the future. Added Halfling Jynx Race Trait Added missing Traits from APG and other sources. Added missing Deities for Traits. Character Sheet will now show "Blank" if no race selected. Added Buckler Penalty for Two-Handed weapons. With option to ignore. Added Checkbox to display Alignment on character sheet as either long or short text. Fixed an issue with Skills and Armor not displaying correctly. Added a Regional Selection option. Updated the Buff tab with several new options. Added Paladin Archetypes. Updated some of the "Extra" feat selections. Added drop-down options, or multi selection. Updated weapon special to show CMB+ for weapon quality. Added Wizard schools from APG. Corrected error with Traits display. Added additional Traits from multiple sources, corrected Adopted Trait. Updated Weapon Groups for Fighters. Updated Source list. Added Barbarian Rage Powers from APG and UC. Added Magic Item Compendium (3.5) to the source list. Text only, no backend function. Corrected Error in Class Abilities, weapon calculation based on size, error in race information, and some feat descriptions. Changed some display fonts and text.
Added Barbarian Archetypes. Added Overflow text from 2nd to 3rd Character sheet. Fixed Bug with Racial Traits, and counting Bonus Feat twice. Updated APG Feats (F-I) Recolored most of the tabs, and changed some layouts. Added New Armor/Weapon Materials from UC. Corrected minor error with Magic Item display. Added more sources. Magic Items Added. Corrected error with Dex not calculating if you have no armor on. Added "Extra Dice" to the weapons tab for uses with magic weapons or enhancements. Added additional character information onto the third character sheet. Added Rogue Talents from UC. Updated source required. Armor, Shields, and Rogue Talents. Added spells to the Rogue Minor/Magic Talent from UM and UC. Added Ninja Tricks from UC as required for Rogue Talent. Added Familiars from UM. Cleaned up some backend data/display issues.
Added list of Rogue Talents and Alternate Race option from the APG. Updated the list of armor and weapons with APG and some of the other Pathfinder sources. Updated the list of sources used, and started the functionality of checking/unchecking sources to have its options removed/add Updated many of the backend functions to prepare for magic items, and the unique armor and weapons. Added Armored Coat as an add-on option for armor. Basic Function, with minor error checking. Fix an issue with the spreadsheet looking to outside sources for information. Finished the prerequisites for all the feats. They are all formatted correctly, and 98% of them will calculate. Updated the Feat descriptions for some of the APG feats, and got all the prereqs formatted for APG. Added alternative weapon/armor materials. I've chosen not to check if the weapon/armor selected is a valid choose for the type of material. Added Armored Kilts as an add-on option for any Light/Medium armor. Rules based on the updated version from the Advanced Armor and Equipment Guide.
Condition Code
Contributors Adam Majors - Just this guy, OK? J.P. Fassler - Special Thanks for all the work he did to start this off. Eric Williamson - Special Thanks for your support and great design you created. Chris McLaughlin - Helping me share it with the world. Duncan Newbury - Major Thanks for all your hard work. g1mpyrobot Ignacio Rodriguez Chaves - So Nice, I think I mentioned him twice. Kyle Francoeur Marc Potvin - Rage issues. Matt Krueger - Book Wizard. Nezthalak - Lord Squee Keywheel of Cheddarton and his Stamp of Doom. Parus Donner - I like to call you Paul, and I don't know why. (Archetype Guru) Robert Hilson - Data Dwarf Sam Shyamani Stacey Page tigger1tom Troy Latta - Buff me? No Buff you. Wright S. Frazier II
[Arch, Spec]
[AnmlC, Spec]
[Feats, Wpns]
ces to have its options removed/added from some selection. Feats and Weapons. and weapons.
em will calculate.
arton and his Stamp of Doom. don't know why. (Archetype Guru)
1 #
CrCwn PFAP CrCwn CoT CoCT JdRt KgMr LoFR RotR SD SpSk SkSh PFCaS BotD2 BotD3 DrEG
Pathfinder Subscriptio
Pathfinder Adventure Path Carrion Crown Council of Thieves Curse of the Crimson Throne Jade Regent Kingmaker Legacy of Fire Rise of the Runelords Second Darkness Serpent's Skull Skull and Shackles Pathfinder Campaign Setting Book of the Damned 2 Book of the Damned 3 Dragon Empires Gazetteer Dungeons of Golarion Inner Sea Magic Inner Sea World Guide Lands of the Linnorm Kings Lost Cities of Golarion Misfit Monsters Redeemed Rival Guide Rule of Fear Undead Revisited Pathfinder Chronicles Book of the Damned 1 Classic Horrors Revisited Classic Monsters Revisited
OGL Books
AF:CC AO:AlcD BoFI MIC UdFC WyFr Advanced Feats: Cavalier's Creed Alchemists' Discoveries Book of Faith One Magic Item Compendium (3.5) UndeFEATable Collection Wayfinder
DuoG ISM ISWG LotLK LCoG MMR RvGd RoF UdRd PFCh BotD1 CHR CMR
CoG CoS CnSt CTR DrR FcGd GaM GtKh GttRK HotJ NPCGd SoS
Cities of Golarion City of Strangers Campaign Setting Classic Treasures Revisited Dragons Revisited Faction Guide Gods and Magic Guide to Katapesh Guide to the River Kingdoms Heart of the Jungle NPC Guide Seekers of Secrets
Tab Control
### Race & Stats ### Custom Race ### Traits ### Level ### Specifics ### Feats ### Animal Companion ### Familiar ### Prestige ### Skills ### Languages ### Weapons ### Armor ### Magic Equip ### Magic Adjustments ### Buffs ### Character Sheet I ### Character Sheet II ### Character Sheet III
### Character Sheet IV ### Animal Companion Sheet ### Familiar Sheet ### Stat Block ### CP
Tab Control
Max Width: Max Rows: Extra Rows: Extra Rows: Extra Rows:
Sheet Adjust
9 9 9 9 9 to 3 Sheet Flow: to 2 1
Custom Race
Animal Companion
Magic Adjustments
Character Sheet I
Character Sheet II
Character Sheet IV
Familiar Sheet
PC
Name Player
Race
1 1 1 1
Faction
Region
Nationality / Affinity
0/15
0 0 0 0 0 0 Strength Dexterity
Mod 0 0 0 0 0 0
Mod 0 0 0 0 0 0
Mod 0 0 0 0 0 0
TOTAL 10 10 10 10 10 10
7 8 9 10
-4 -2 -1 0
11 12 13 14
1 2 3 5
15 16 17 18
7 10 13 17
###
### 1
### 1
### 1
1 1 1 1 1 1
1 1 1 1 1 1
e Racial Traits 2
e Racial Traits 4
e Racial Traits 6
Race
Stat Mods
Type
Size
Space Reach Height and Weight Racial Trait 1 Racial Trait 2 Racial Trait 3 Racial Trait 4 Racial Trait 5 Custom Race Trait
Traits
Racial Trait 6 Racial Trait 7 Racial Trait 8 Racial Trait 9 Racial Trait 10 Racial Trait 11 Racial Trait 12 Speed (squares) Age Categories
Misc.
Automatic Language
Bonus Language
Source
Display Name
Races
Source
Skill Bonus
Combat Trait 1
###
Faith Trait 1
### 1
Magic Trait 1
### 1
###
Social Trait 1
### 1
###
Race Trait 1
### 1
###
Religion Traits 1
### 1
###
Campaign Traits 1
### 1
###
Equipment Trait 1
### 1
###
Faction Trait 1
### 1
Regional Trait 1
### 1
###
Adopted 1
### 1
### 1
### 1
### 1
### 1
Hit Die
Roll 0
Skill Points
Favored Class 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
Total
Archetype
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
Archetype
1 1 1 1 1
1 1 1 1 1
XP Minimum XP:
### Deity
1 Name
Alignment
Favored Weapon
===Ultimate Magic===
Magus
===Ultimate Combat===
Gunslinger Samurai Ninja
### ###
0 0
Greater Trip Whirlwind Attack Combat Reflexes Stand Still Command Undead Critical Focus Bleeding Critical Blinding Critical Critical Mastery Deafening Critical Sickening Critical Staggering Critical Stunning Critical Tiring Critical Exhausting Critical Deadly Aim Deceitful Defensive Combat Training Deft Hands Disruptive Spellbreaker Dodge Mobility Spring Attack Wind Stance Lightning Stance Elemental Channel 1 1 1 1 Endurance Diehard Eschew Materials Exotic Weapon Proficiency
1 1 1 1 Extra Channel Extra Channel [x2] Extra Channel [x3] Extra Ki Extra Ki [x2] Extra Ki [x3] Extra Lay On Hands Extra Lay On Hands [x2] Extra Lay On Hands [x3] Extra Mercy 1 1 1 1 Extra Performance Extra Performance [x2] Extra Performance [x3] Extra Rage Extra Rage [x2] Extra Rage [x3] Fleet Great Fortitude Improved Great Fortitude Improved Channel Improved Counterspell Improved Critical 1 1 1 1 Improved Familiar
Improved Initiative Improved Unarmed Strike Deflect Arrows Snatch Arrows Improved Grapple Greater Grapple Scorpion Style Gorgon's Fist Medusa's Wrath Stunning Fist Intimidating Prowess Iron Will Improved Iron Will Leadership Lightning Reflexes Improved Lightning Reflexes Lunge Magical Aptitude Martial Weapon Proficiency 1 1 1 1 Master Craftsman 1 1 1 1 Mounted Combat Mounted Archery Ride-By Attack Spirited Charge Trample Unseat Natural Spell
Nimble Moves Acrobatic Steps Persuasive Point-Blank Shot Far Shot Precise Shot Improved Precise Shot Pinpoint Targeting Rapid Shot Manyshot Shot on the Run Power Attack Cleave Great Cleave Improved Bull Rush Greater Bull Rush Improved Overrun Greater Overrun Improved Sunder Greater Sunder Quick Draw Rapid Reload 1 1 1 1 Run Selective Channeling Self-Sufficient Shield Proficiency Improved Shield Bash Shield Slam Shield Master Shield Focus Greater Shield Focus
Tower Shield Proficiency Simple Weapon Proficiency Skill Focus 1 1 1 1 Spell Focus 1 1 1 1 1 1 1 1 Augment Summoning Greater Spell Focus 1 1 1 1 1 1 1 1 Spell Mastery Spell Penetration Greater Spell Penetration Stealthy Step Up Strike Back Throw Anything Toughness Turn Undead
Two-Weapon Fighting Double Slice Improved Two-Weapon Fighting Greater Two-Weapon Fighting Two-Weapon Rend Two-Weapon Defense Vital Strike Improved Vital Strike Greater Vital Strike Weapon Finesse Weapon Focus 1 1 1 1 Dazzling Display Shatter Defenses Deadly Stroke Greater Weapon Focus 1 1 1 1 Penetrating Strike 1 1 1 1 Greater Penetrating Strike 1 1 1 1 Weapon Specialization 1
Item Creation
Brew Potion Craft Magic Arms and Armor Craft Rod Craft Staff Craft Wand Craft Wondrous Item Forge Ring Scribe Scroll
Metamagic
Empower Spell Enlarge Spell Extend Spell Heighten Spell Maximize Spell Quicken Spell Silent Spell Still Spell Widen Spell
Beastiary
Monster
Ability Focus Awesome Blow Empower Spell-Like Ability
Flyby Attack Hover Improved Natural Armor Improved Natural Weapon Multiattack Multiweapon Fighting Quicken Spell-Like Ability Snatch Wingover
Item Creation
Craft Construct
1 Covering Defense Crippling Critical Crossbow Mastery Dastardly Finish Dazing Assault Deep Drinker Deepsight Disarming Strike Disrupting Shot Diviners Delving Eagle Eyes Eclectic 1 Eldritch Claws Elemental Fist Elemental Focus 1 1 1 1 Greater Elemental Focus 1 1 1 1 Elven Accuracy Enforcer Expanded Arcana Extra Bombs Extra Bombs [x2] Extra Bombs [x3] Extra Discovery 1 1
1 1 Extra Hex 1 1 1 1 Extra Rage Power 1 1 1 1 Extra Revelation 1 1 1 1 Extra Rogue Talent 1 1 1 1 Fast Drinker Fast Healer Favored Defense 1 1 1 1 1 Fight On Focused Shot Following Step Step Up and Strike Furious Focus
Dreadful Carnage Gang Up Team Up Gnome Trickster Go Unnoticed Groundling Heroic Defiance Heroic Recovery Improved Blind-Fight Greater Blind-Fight Improved Dirty Trick Greater Dirty Trick Improved Drag Greater Drag Improved Reposition Greater Reposition Repositioning Strike Improved Share Spells Improved Steal Greater Steal Improved Stonecunning Stone Sense Ironguts Ironhide Keen Scent Smell Fear Ki Throw Improved Ki Throw Leaf Singer Light Step Lingering Performance Low Profile Lucky Halfling Master Alchemist Minor Spell Expertise
Missile Shield Ray Shield Mounted Shield Parry Spell Parting Shot Pass for Human Perfect Strike Point Blank Master 1 1 1 1 Practiced Tactician Practiced Tactician [x2] Practiced Tactician [x3] Preferred Spell
Punishing Kick Pushing Assault Racial Heritage 1 Raging Vitality Razortusk Rending Claws Saving Shield Second Chance Improved Second Chance Shadow Strike Shared Insight Sharp Senses
Shield of Swings Shield Specialization 1 Greater Shield Specialization Sidestep Improved Sidestep Smash Sociable Spell Perfection
Spider Step Cloud Step Stabbing Shot Steel Soul Stone Singer Stone-Faced Stunning Assault Summoners Call Sundering Strike Swift Aid Taunt Teleport Tactician Tenacious Transmutation Touch of Serenity Trick Riding Mounted Skirmisher Tripping Strike Under and Over Underfoot Vermin Heart War Singer Well-Prepared
Metamagic
Bouncing Spell
Dazing Spell Disruptive Spell Ectoplasmic Spell Elemental Spell Focused Spell Intensified Spell Lingering Spell Merciful Spell Persistent Spell Reach Spell Selective Spell Sickening Spell Thundering Spell
Teamwork
Allied Spellcaster Coordinated Defense Coordinated Maneuvers Duck and Cover Lookout Outflank Paired Opportunists Precise Strike Shield Wall Shielded Caster Swap Places
Ultimate Magic
General
Abundant Revelations Accursed Critical Accursed Hex Advanced Ranger Trap Antagonize Blighted Critical
Greater Blighted Critical Blighted Critical Mastery Channeled Shield Wall Create Sanguine Elixir Defending Eidolon Deny Death Detect Expertise Die for Your Master Divine Interference Dragonbane Aura Eldritch Heritage 1 Improved Eldritch Heritage 1 1 Greater Eldritch Heritage 1 Evolved Familiar Exploit Lore Extended Bane Extra Arcana 1 1 1 1 Extra Arcane Pool Extra Arcane Pool [x2] Extra Arcane Pool [x3] Extra Cantrips or Orisons Extra Cantrips or Orisons [x2] Extra Cantrips or Orisons [x3] Extra Evolution Extra Evolution [x2] Extra Evolution [x3] Extra Ranger Trap
Extra Ranger Trap [x2] Extra Ranger Trap [x3] Extra Summons Extra Summons [x2] Extra Summons [x3] Eyes of Judgment Fast Empathy Favored Judgment Fearless Aura Fire Music Focused Eidolon Gliding Steps Grant Initiative Greater Mercy Ultimate Mercy Greater Wild Empathy Implant Bomb Improved Monster Lore Insightful Gaze Intimidating Gaze Judgment Surge Ki Stand Learn Ranger Trap Life Lure Moonlight Summons Mystic Stride Oracular Intuition Painful Anchor Planar Preservationist Powerful Shape Prodigy 1 1 Prophetic Visionary Pure Faith
Quarterstaff Master Tripping Staff Tripping Twirl Quick Channel Quick Wild Shape Radiant Charge Remote Bomb Resilient Eidolon Reward of Grace Reward of Life Ricochet Splash Weapon Sacred Summons Sense Link Shaping Focus Sin Seer Skeleton Summoner Sorcerous Bloodstrike Spell Bluff Spell Hex Spell Specialization Greater Spell Specialization Spellsong Split Hex Split Major Hex Spontaneous Metafocus Starlight Summons Sunlight Summons Superior Summoning Theurgy Thoughtful Discernment Ultimate Resolve Uncanny Alertness Uncanny Concentration Undead Master Unsanctioned Detection
Unsanctioned Knowledge Versatile Channeler Vigilant Eidolon Voice of the Sibyl Warrior Priest Wild Speech Witch Knife Word of Healing
Metamagic
Burning Spell Concussive Spell Echoing Spell Flaring Spell Piercing Spell Rime Spell Thanatopic Spell Threnodic Spell Toppling Spell
Ultimate Combat
General
Adder Strike Pinpoint Poisoner Adept Champion Amateur Gunslinger 1 Arc Slinger Binding Throw Bludgeoner Body Shield Bolstered Resilience
Break Guard Cartwheel Dodge Channeled Revival Channeling Scourge Charging Hurler Improved Charging Hurler Chokehold Cleaving Finish Improved Cleaving Finish Close-Quarters Thrower Clustered Shots Combat Style Master Contingent Channeling Crusaders Fist Crusaders Flurry Crushing Blow Deadly Finish Death from Above Death or Glory Deathless Initiate Deathless Master Deathless Zealot Deceptive Exchange Defensive Weapon Training Destructive Dispel Devastating Strike Improved Devastating Strike Dimensional Agility Dimensional Assault Dimensional Dervish Dimensional Maneuvers Dimensional Savant Discordant Voice Disengaging Feint Disengaging Flourish
Disengaging Shot Disorienting Maneuver Dispel Synergy Dispelling Critical Dispelling Fist Disposable Weapon Disruptive Recall Distance Thrower Domain Strike Double Bane Drag Down Dramatic Display Elusive Redirection Extra Bane Extra Bane [x2] Extra Bane [x3] False Opening Felling Escape Felling Smash Feral Combat Training 1 Field Repair Final Embrace Final Embrace Horror Final Embrace Master Flanking Foil Fortified Armor Training Furious Finish Gory Finish Greater Channel Smite Guided Hand Gunsmithing Hammer the Gap Harmonic Sage Haunted Gnome
Haunted Gnome Assault Haunted Gnome Shroud Heros Display Hex Strike Horse Master Impact Critical Shot Impaling Critical Improved Called Shot Greater Called Shot Improved Impaling Critical Improved Two-Weapon Feint Jawbreaker Bonebreaker Neckbreaker Knockout Artist Landing Roll Master Combat Performer Masterful Display Maximized Spellstrike Menacing Bane Merciful Bane Mocking Dance Monastic Legacy Moonlight Stalker Moonlight Stalker Feint Moonlight Stalker Master Murderers Circle Net Adept Net and Trident Net Maneuvering Net Trickery Nightmare Fist Nightmare Weaver Nightmare Striker Opening Volley
Passing Trick Performance Weapon Mastery Performing Combatant Pin Down Pinning Knockout Pinning Rend Planar Wild Shape Prone Shooter Prone Slinger Quick Bull Rush Quick Dirty Trick Quick Drag Quick Reposition Quick Steal Raging Brutality Raging Deathblow Raging Hurler Raging Throw Rapid Grappler Rebounding Leap Rebuffing Reduction Rending Fury Improved Rending Fury Greater Rending Fury Revelation Strike Rhetorical Flourish Righteous Healing Sap Adept Sap Master Savage Display School Strike Sea Legs Shapeshifter Foil Shapeshifting Hunter Shared Judgment
Siege Commander Siege Engineer Master Siege Engineer Siege Gunner Skilled Driver Expert Driver Slayers Knack Sling Flail Snap Shot Improved Snap Shot Greater Snap Shot Sword And Pistol Sneaking Precision Sorcerous Strike Spell Bane Splintering Weapon Spinning Throw Stage Combatant Stalwart Improved Stalwart Strangler Strong Comeback Stunning Pin Sure Grasp Trappers Setup Twin Thunders Twin Thunders Flurry Twin Thunders Master Two-Handed Thrower Two-Weapon Feint Vicious Stomp Wave Strike Whip Mastery Improved Whip Mastery Greater Whip Mastery
Grit Feats
Deft Shootist Deed Extra Grit Extra Grit [x2] Extra Grit [x3] Leaping Shot Deed No Name Ricochet Shot Deed Secret Stash Deed Signature Deed 1
Style Feats
Boar Style Boar Ferocity Boar Shred Crane Style Crane Wing Crane Riposte Djinni Style Djinni Spirit Djinni Spin Dragon Style Dragon Ferocity Dragon Roar Earth Child Style Earth Child Topple Earth Child Binder Efreeti Style Efreeti Stance Efreeti Touch Janni Style Janni Tempest Janni Rush
Kirin Style Kirin Strike Kirin Path Mantis Style Mantis Wisdom Mantis Torment Marid Style Marid Spirit Marid Coldsnap Monkey Style Monkey Moves Monkey Shine Panther Style Panther Claw Panther Parry Shaitan Style Shaitan Skin Shaitan Earthblast Snake Style Snake Sidewind Snake Fang Snapping Turtle Style Snapping Turtle Clutch Snapping Turtle Shell Tiger Style Tiger Claws Tiger Pounce
Teamwork Feats
Back to Back Improved Back to Back Broken Wing Gambit Cavalry Formation Combat Medic Coordinated Charge
Enfilading Fire Escape Route Feint Partner Improved Feint Partner Pack Attack Seize the Moment Shake It Off Stealth Synergy Tandem Trip Target of Opportunity Team Pickpocketing
Secret Signs Shade of the Uskwood Shadow Gambit Shrewd Tactician Spirit of the River Spirit Strike Stoic Storm Lashed Survivor Taldan Duelist Veiled Vileness Wand Dancer
Metamagic
Tenebrous Spell Umbral Spell Shadow Grasp
Pathfinder Chronicles
General
Advanced Defensive Combat Training Aldori Dueling Mastery Bloatmage Initiate Boon Companion 1 1 Brain Eater Civilized Ghoulishness Companion Figurine Corsair of Taldor Dilettante Divine Deception Draconic Defender Draconic Discipline Endure Pain (Zon-Kuthons Kiss)
Fast Crawl Fearsome Barricade Friendly Switch Indomitable Mount Irrisen Icemage Ki Diversity Let Them Come Master Delver Minotaur's Charge Mounted Onslaught Pesh Euphoria Pesh Healing Pesh Rejuvenation Sahir-Afiyun Touvette Defender Warren Digger Wheeling Charge
Monster
Noxious Bite
Pathfinder Companion
General
Adept Channel Ammo Drop Juggle Load Arcane Insight Arcane Jinxer Arcane School Spirit Area Jinx Babble-Peddler Beliers Bite Bestow Hope Bewildering Koan Black Marketeer
Blood Ties Blood Vengeance Bloody Vengeance (Calistria) Bounding Hammer Bullseye Shot Butterfly's Sting Caustic Slur Chainbreaker Charge of the Righteous Conceal Scent Cornugon Shield Cornugon Smash Cornugon Stun Cornugon Trip Darting Viper Destroyer's Blessing Devils Foe Distant Jinx Divination Guide Dorn-Dergar Master Drunken Brawler Eagle Knight Candidate Effortless Trickery Elephant Stomp Equipment Trick Experienced Vagabond Extra Gnome Magic Extra Gnome Magic [x2] Extra Gnome Magic [x3] Fascination Jinx Ferocious Tenacity Fire God's Blessing Fury's Fall Fury's Snare Glorious Heat
Gore Fiend Halfling Slinger Hamatula Strike Hamatula Grasp Hellcat Stealth Hellcat Pounce Helpless Prisoner Invoke Primal Instinct Jaguar Pounce Jinx Alchemy Large Target Malicious Eye Measured Response Monkey Lunge Nimble Natural Summons Osyluth Guile Piranha Strike Protector's Strike Rhino Charge Riptide Attack Serpent Lash Sliding Axe Throw Sluggish Jinx Sly Draw Sneaky Vagabond Spear Dancer Spiked Destroyer Stance of the Xorn Steady Engagement Stone Read Sympathetic Rage Taldan Conscript Taldan Knight Taldan Squire Talmandors Lifting
Tantrum Undermining Exploit Urban Forager Versatile Jinxer Whip Slinger Witty Feint Worst Case Jinx
Metamagic
Jinxed Spell Threatening Illusion
Teamwork Feats
Amplified Rage Brutal Grappler
UndeFEATable Collection
General
Sneaky Arcane Strikes
General
Buckler Mastery
Custom
Hide Feats from Unavailable Source Hide Feats You Do Not Meet the Prerequisite For
Prerequisite
Channel Energy
Arcane Caster
Armor Proficiency (Light), Arcane Caster Level 3+ Arcane Armor Training, Arcane Caster Level 7+ Armor Proficiency (Light) Armor Proficiency (Light), Armor Proficiency (Medium)
Intelligence 13+ Intelligence 13+, Combat Expertise Improved Disarm, BAB 6+ Intelligence 13+, Combat Expertise Improved Feint, BAB 6+ Intelligence 13+, Combat Expertise
Improved Trip, BAB 6+ Dexterity 13+, Intelligence 13+, Combat Expertise, Spring Attack
Combat Reflexes Channel Negative Energy BAB 9+ Critical Focus, BAB 11+ Critical Focus, BAB 15+ Critical Focus, Critical Feats x2, Fighter 14+ Critical Focus, BAB 13+ Critical Focus, BAB 11+ Critical Focus, BAB 13+ Critical Focus, Staggering Critical, BAB 17+ Critical Focus, BAB 13+ Critical Focus, Tiring Critical, BAB 15+ Dexterity 13+, BAB 1+
Fighter 6+ Disruptive, Fighter 10+ Dexterity 13+ Dexterity 13+, Dodge Dexterity 13+, Mobility, BAB 4+ Dexterity 15+, Dodge, BAB 6+ Dexterity 17+, Dodge, Wind Stance, BAB 11+ Channel Energy
Endurance
BAB 1+
Channel Energy Channel Energy, Extra Channel Channel Energy, Extra Channel, Extra Channel [x2] Ki Class Feature Ki Class Feature, Extra Ki Ki Class Feature, Extra Ki, Extra Ki [x2] Lay on Hands Lay on Hands, Extra Lay on Hands Lay on Hands, Extra Lay on Hands, Extra Lay on Hands [x2] Lay on Hands, Mercy
Bardic Performance Bardic Performance, Extra Performance Bardic Performance, Extra Performance, Extra Performance [x2] Rage Rage, Extra Rage Rage, Extra Rage, Extra Rage [x2]
BAB 8+
Familiar
Dexterity 13+, Improved Unarmed Strike Dexterity 15+, Deflect Arrows, Improved Unarmed Strike Dexterity 13+, Improved Unarmed Strike Improved Grapple, BAB 6+ Improved Unarmed Strike Improved Unarmed Strike, Scorpion Style, BAB 6+ Improved Unarmed Strike, Gorgon's Fist, Scorpion Style, BAB 11+ Dexterity 13+ or Monk, Wisdom 13+ or Monk, Improved Unarmed Strike, BAB 8+ or Monk
Craft or Profession 5+
Ride 1+ Mounted Combat Mounted Combat Ride 1+, Mounted Combat, Ride-By Attack Ride 1+, Mounted Combat Mounted Combat, Power Attack, Improved Bull Rush Wisdom 13+, Wild Shape
Point-Blank Shot Point-Blank Shot Dexterity 19+, Precise Shot, BAB 11+ Dexterity 19+, Improved Precise Shot, BAB 16+ Dexterity 13+, Point-Blank Shot Dexterity 17+, Point-Blank Shot, Rapid Shot, BAB 6+ Dexterity 13+, Mobility, Point-Blank Shot, BAB 4+ Strength 13+, BAB 1+ Strength 13+, Power Attack, BAB 1+ Strength 13+, Cleave, Power Attack, BAB 4+ Strength 13+, Power Attack Improved Bull Rush, BAB 6+ Strength 13+, Power Attack Improved Overrun, BAB 6+ Strength 13+, Power Attack Improved Sunder, BAB 6+, Power Attack BAB 1+ Weapon Proficiency (Crossbow) or Exotic Weapon Proficiency (Firearms)
Shield Proficiency Improved Shield Bash, Two-Weapon Fighting, BAB 6+ Improved Shield Bash, Shield Slam, Two-Weapon Fighting, BAB 11+ Shield Proficiency, BAB 1+ Shield Focus, Shield Proficiency, Fighter 8+
Shield Proficiency
Wizard 1+
Spell Penetration
Dexterity 15+ Dexterity 15+, Two-Weapon Fighting Two-Weapon Fighting, Dexterity 17+, BAB 6+ Dexterity 19+, Improved Two-Weapon Fighting, BAB 11+ Dexterity 17+, Double Slice, Improved Two-Weapon Fighting, BAB 11+ Dexterity 15+, Two-Weapon Fighting BAB 6+ Vital Strike, BAB 11+ Improved Vital Strike
BAB 1+
Weapon Focus Weapon Focus, Dazzling Display, BAB 6+ Dazzling Display, Greater Weapon Focus, Stunned Defense, BAB 11+ Fighter 8+, Weapon Focus
Caster Level 3+ Caster Level 5+ Caster Level 9+ Caster Level 11+ Caster Level 5+ Caster Level 3+ Caster Level 7+ Caster Level 1+
Special attack Strength 25+, Power Attack, Improved Bull Rush, Large or Larger Spell-Like Ability, Caster Level 6+
Fly speed Fly speed Natural Armor, Constitution 13+ Natural Weapon, BAB +4 Three or more natural attacks Dexterity 13+, Three or more hands Spell-Like Ability, Caster Level 10+ Size Huge or Larger Fly Speed
Caster Level 5+, Craft Magic Arms and Armor, Craft Wondrous Item
Arcane Caster Level 10+ Arcane Caster Level 10+ Charisma 16+, Elf, Half-Elf, or Gnome
Wild Shape
Shield Master, Two-Weapon Fighting, BAB 11+ Power Attack, BAB 6+ Combat Reflexes Bodyguard Elf, Dwarf, or Gnome, 100+ years old Improved Bull Rush, BAB 9+ Improved Overrun, BAB 1+ Charisma 13+, Halfling Medusas Wrath, BAB 16+ Combat Reflexes, Mobility, BAB 5+ Craft (any) 1+, Any Item Creation Feat
Shield Focus, BAB 6+ Critical Focus, BAB 13+ Dexterity 15+, Rapid Reload, Rapid Shot, Point-Blank Shot Sneak Attack 5d6+ Power Attack, BAB 11+ Constitution 13+, Monk 11+, Drunken Ki Darkvision 60 ft. Improved Disarm, BAB 9+ Dexterity 13+, Point-Blank Shot, Fighter 6+ Spell Focus (divination) Wisdom 13+, Keen Senses Human
Strength 15+, Natural Weapons, BAB 6+ BAB 8+, Constitution 13+, Wisdom 13+, Improved Unarmed Strike
Elemental Focus
Elf Intimidate 1+ Caster Level 1+, Bard, Oracle, or Sorcerer Bomb Bomb, Extra Bombs Bomb, Extra Bombs, Extra Bombs [x2] Discovery
Hex
Rage
Revelation
Rogue Talent
Constitution 13+, Dwarf, Half-orc, or Orc Point-Blank Shot, Intelligence 13+, Precise Shot Dexterity 13+, Step Up Following Step, BAB 6+ Strength 13+, Power Attack, BAB 1+
Strength 15+, Furious Focus, BAB 11+ Combat Expertise Gang-Up, BAB 6+ Charisma 13+, Gnome, Magic racial trait Dexterity 13+, Small size or smaller Charisma 13+, Gnome, Magic racial trait Diehard, Base Fortitude 8+ Diehard, Base Fortitude 4+ Perception 10+, Blind-Fight Perception 15+, Improved Blind-Fight Combat Expertise Improved Dirty Trick, BAB 6+ Power Attack Improved Drag, BAB 6+ Combat Expertise Improved Reposition, BAB 6+ Improved Reposition, BAB 9+ Spellcraft 10+, Companion Creature Combat Expertise Improved Steal, BAB 6+ Wisdom 13+, Dwarf, Stonecunning Perception 10+, Improved Stonecunning Constitution 13+, Dwarf, Half-orc, or Orc Constitution 13+, Dwarf, Half-orc, or Orc Wisdom 13+, Half-orc or Orc Keen Scent, Half-orc or Orc Improved Trip, Improved Unarmed Strike Improved Bull Rush, Ki Throw Charisma 13+, Bardic Performance, Elf or Half-Elf Acrobatic Steps, Nimble Moves, Elf Bardic Performance Dexterity 13+, Small size or smaller Halfling Craft (alchemy) 5+ Cast Spells 4+
Dexterity 13+, Shield Focus Dexterity 15+, Missile Shield, Spellbreaker Mounted Combat, Shield Focus Spellcraft 15+, Improved Counterspell Dexterity 13+, Dodge, Mobility, Point Blank Shot, Shot on the Run Half-elf, Half-orc, or Halfling Dexterity 13+, Wisdom 13+, Improved Unarmed Strike, BAB 8+ Weapon Specialization with a Ranged Weapon
Tactician Tactician, Practiced Tactician Tactician, Practiced Tactician [x2] Spellcraft 5+, Heighten Spell
Constitution 13+, Wisdom 13+, Improved Unarmed Strike, BAB 8+ Strength 15+, Power Attack, BAB 1+ Human
Constitution 15+, Rage Half-orc Strength 13+, Two Claw Attack, BAB 6+ Shield Proficiency Combat Expertise, BAB 6+ Second Chance, BAB 11+ BAB 1+ Wisdom 13+, Half-elf Keen Senses
Greater Shield Focus, Shield Specialization, Fighter 12+ Dexterity 13+, Dodge, Mobility Dexterity 15+, Sidestep Power Attack, Half-orc Charisma 13+, Half-elf Spellcraft 15+, Metamagic Feats x3
Acrobatics 6+, Climb 6+, Monk 6+ Spider Step, Monk 12+ Rapid Shot, Elf Dwarf, Hardy Charisma 13+, Bardic Performance, Dwarf Dwarf Power Attack, BAB 16+ Eidolon Improved Sunder, BAB 9+ Combat Expertise, BAB 6+ Charisma 13+, Small size or smaller Combat Reflexes, Disruptive, Spellbreaker Spell Focus (transmutation) Wisdom 18+, Improved Unarmed Strike, BAB 8+ Ride 9+, Mounted Combat Ride 14+, Trick Riding Improved Trip, BAB 9+ Agile Maneuvers, Small Dodge , Mobility, Small size or smaller Wild Empathy Charisma 13+, Bardic Performance, Half-Orc or Orc Halfling
Spellcraft 10 ranks
Caster Level 1+
BAB 4+
Mystery Critical Focus, Caster Level 9+, Cast Bestow Curse or Major Curse Hex Trap, Ranger 5+
Critical Focus, Blighted Critical, Caster Level 12+ Blighted Critical, Critical Focus, Caster Level 9+ Channel Energy 3d6+, Shield Proficiency Charisma 15+, Brew Potion, Craft (alchemy) 12+, Sorcerer 3+ Shield ally Ki pool , Endurance Intelligence 13+, Cast Any Detect Chaos/Evil/Good/Law/Magic Tumor Familiar Divine Caster Level 10+ Aura of Courage, Caster Level 8+ Charisma 13+, Level 3+, Skill Focus
Intelligence 13+, Charisma 13+, Familiar Monster Lore, BAB 11+ Bane Magus Arcana
Arcane pool Arcane pool, Extra Arcane Pool Arcane pool, Extra Arcane Pool, Extra Arcane Pool [x2] Cast Cantrips or Orisons Cast Cantrips or Orisons, Extra Cantrips or Orisons Cast Cantrips or Orisons, Extra Cantrips or Orisons, Extra Cantrips or Orisons [x2] Eidolon Eidolon, Extra Evolution Eidolon, Extra Evolution, Extra Evolution [x2] Trap
Trap, Extra Ranger Trap Trap, Extra Ranger Trap, Extra Ranger Trap [x2] Cast Summon Monster as a spell-like ability, Summoner 1+ Cast Summon Monster as a spell-like ability, Summoner 1+, Extra Summons Cast Summon Monster as a spell-like ability, Summoner 1+, Extra Summons, Extra Summons [x2] Detect Alignment, Caster Level 6+ Handle Animal 5+, Wild Empathy Wisdom 13+, Judgment Aura of Courage, Caster Level 8+ Spellcraft 5+, Cast Bard Spells, Cast Arcane Fire Spell from another class Shield ally Dodge, Mobility, Nimble Moves, Ki pool Cunning Initiative Charisma 13+, Lay on Hands, Mercy Charisma 19+, Greater Mercy, Lay on Hands, Mercy Knowledge (nature) 5+, Wild Empathy Heal 5+, Delayed Bomb Monster Lore Stern gaze, Sense Motive 5+ Stern gaze, Intimidate 5+ Judgment Ki pool Survival 5+ Channel Positive Energy Spell Focus (conjuration), Cast Summon Natures Ally 1+ Dexterity 15+, Nimble Moves, Woodland stride Mystery Anchoring Aura Preservationist Archetype Wild Shape, Druid 8+
Weapon Focus (Quarterstaff), BAB 5+ Intelligence 13+, Combat Expertise, Improved Trip, Weapon Focus (Quarterstaff), BAB 6+ Intelligence 13+, Combat Expertise, Tripping Staff, Weapons Specialization (Quarterstaff), BAB 12+ Knowledge (religion) 5+, Channel Energy Wild Shape, Caster Level 8+ Lay on Hands Delayed Bomb Eidolon Lay on Hands Lay on Hands Dexterity 13+, Throw Anything Aura, Cast Summon Monster 1+ Bond Senses Knowledge (nature) 5+, Wild Shape Detect Undead Spell Focus (necromancy), Cast Summon Monster 1+ Charisma 13+, Bloodline Bluff 5+, Spellcraft 5+ Major Hex Intelligence 13+, Spell Focus Intelligence 13+, Spell Focus, Spell Specialization, Cast Spells 5+ Charisma 13+, Bardic Performance, Cast Spells 1+ Witch Level 10+ Split Hex, Caster Level 18+ Charisma 13+, Metamagic 1+, Spontaneouse Caster Spell Focus (conjuration), Cast Summon Natures Ally 1+ Spell Focus (conjuration), Cast Summon Natures Ally 1+ Augment Summoning, Caster Level 3+ Wisdom 13+, Charisma 13+, Arcane Spells 1+, Divine Spells 1+ Discern Lies Aura of Resolve Alertness Combat Casting Spell focus (necromancy), Ability to cast animate dead or command undead Detect Evil
Intelligence 13+, Cast Paladin spells 1+ Channel Energy, Neutral deity or neutral alignment and no deity Eidolon Charisma 15+ Cast divine, domain or mystery Wild Shape, Druid 6+ Witch 1+ Lay on Hands
Knowledge (religion) 6+, Spell Focus (necromancy) Knowledge (religion) 6+, Spell Focus (enchantment)
Perform (any) 5+
Poison, Improved Unarmed Strike, Craft (alchemy) 1+ Adder Strike, Two-Weapon Fighting or Flurry of Blows, Craft (alchemy) 6+ Smite Evil, BAB 5+ Non-Grit Class
Point-Blank Shot, Proficient with Sling or Halfling Sling Staff Improved Grapple, Improved Trip, Ki Throw
Improved Disarm, Two-Weapon Fighting Improved Evasion, Acrobatics 12+ Channel Positive Energy 6d6+ Inquisitor Channel Energy Point-Blank Shot Charging Hurler Improved Grapple, BAB 6+ or Monk 5+ Cleave Cleaving Finish, Great Cleave, BAB 6+ Dodge, Weapon Focus Point-Blank Shot, Precise Shot, BAB 6+ Improved Unarmed Strike, Style Feats 2+, BAB 6+ or Monk 5+ True Healer, Selective Channeling Lay on Hands or Touch of Corruption, Improved Unarmed Strike, BAB 6+ Channel Energy, Flurry of Blows, Weapon Focus Stunning Fist BAB 11+
Power Attack, BAB 6+ Strength 13+, Constitution 13+, Half-Orc or Orc, Diehard, BAB 6+ Constitution 15+, Deathless Initiate, Ironhide, BAB 9+ Constitution 17+, Deathless Master, BAB 12+ Improved Feint Intelligence 13+, BAB 5+ Cast Dispel Magic or Cast Greater Dispel Magic, Caster Level 11+ Vital Strike, BAB 9+ Devastating Strike, BAB 13+ Cast Abundant Step or Cast Dimension Door Dimensional Agility Dimensional Assault, BAB 6+ Dimensional Dervish, BAB 9+ Dimensional Dervish, BAB 9+ Bardic Performance, Perform (oratory or sing) 10+ Improved Feint Disengaging Feint
Dodge, Disengaging Feint, Mobility Dodge, Acrobatics 5+ Spellcraft 5+ Arcane Strike, Dispel Magic, BAB 11+ Improved Unarmed Strike, Dispel Magic, BAB 11+, Caster Level 7+ Weapon Proficiency, BAB 1+ Spell Recall, Spellcraft 5+ Strength 13+ Domain, Improved Unarmed Strike Bane, Two-Weapon Fighting Improved Trip Dazzling Display Elusive Target, Combat Expertise, Improved Unarmed Strike, Flowing Monk 12+ Bane Bane, Extra Bane Bane, Extra Bane, Extra Bane [x2] Dodge, Close Quarters Thrower or Point-Blank Master, Weapon Focus Improved Trip Improved Trip, Power Attack, BAB 6+ Improved Unarmed Strike, Weapon Focus (Natural Weapon)
Craft (any) 4+ Strength 13+, BAB 3+, Naga, Serpentfolk or Constrict Strength 15+, Ability Focus (constrict), Final Embrace, BAB 6+ Strength 17+, Final Embrace Horror, BAB 9+
Armor or Shield Proficiency Rage, Vital Strike, BAB 6+ Dazzling Display, Weapon Focus Channel Smite, BAB 8+ Channel Smite, Proficiency with Deitys Chosen Weapon
BAB 6+ Bardic Performance, Knowledge (engineering) 5+ Charisma 13+, Gnome Magic, Knowledge (arcana) 1+
Haunted Gnome, Knowledge (arcana) 3+ Haunted Gnome Assault, Knowledge (arcana) 6+ Dazzling Display Hex, Improved Unarmed Strike Expert Trainer, Ride 6+ Dexterity 13+, Point-Blank Shot, BAB 9+ Critical Focus, Weapon Specialization, BAB 11+ Intelligence 13+, Combat Expertise Intelligence 13+, Combat Expertise, Improved Called Shot, BAB 6+ Impaling Critical, BAB 13+ Combat Expertise, Improved Two-Weapon Fighting Heal 6+, Improved Unarmed Strike, Stunning Fist Improved Grapple, Jawbreaker, Heal 9+ Bonebreaker, Greater Grapple, Improved Grapple, Improved Unarmed Strike, Jawbreaker Sneak Attack 1d6+, Improved Unarmed Strike Mobility Performing Combatant or Performance Feats 3x, BAB 6+ Dazzling Display, Performance Feats x2 Maximized Magic Magus Arcana, Weapon Expertise or Quick Draw Bane Bane Acrobatics or Perform (dance) 4+ Improved Unarmed Strike, Still Mind Darkvision or Low-light Vision, Bluff 3+, Blind-Fight, Combat Expertise Bluff 6+, Moonlight Stalker Bluff 9+, Improved Feint, Moonlight Stalker Feint Dodge, Acrobatics 4+ Exotic Weapon Proficiency (Net), BAB 1+ Dexterity 15+, Net Adept, Two-Weapon Fighting Net Adept, BAB 3+ Net Adept, Net Maneuvering, BAB 6+ Improved Unarmed Strike, Intimidate 1+, Create Magical Darkness Nightmare Fist, Intimidate 2+ Nightmare Weaver, Stunning Fist, Heal 5+, Ability to Cast Faerie Fire
Dazzling Display, Performance Feat 1x Combat Reflexes, Fighter 11+ Dexterity 13+, Greater Grapple, BAB 9+ or Monk 9+ Dexterity 13+, Greater Grapple, Improved Grapple, Improved Unarmed Strike, BAB 9+ or Monk 9+ Wild Shape, Knowledge (planes) 5+ Weapon Focus (Crossbow or Firearm), BAB 1+
Improved Bull Rush, BAB 6+ Improved Dirty Trick, BAB 6+ Improved Drag, BAB 6+ Improved Reposition, BAB 6+ Improved Steal, BAB 6+ Rage, Power Attack, BAB 12+ Greater Rage Rage, Throw Anything Constitution 13+, Rage, Improved Bull Rush, BAB 6+ Dexterity 13+, Greater Grapple, Improved Grapple, Improved Unarmed Strike, BAB 9+ or Monk 9+ Acrobatics 5+, Ride 11+, Leaping Lance Damage reduction, Improved Bull Rush Rend Special Attack, BAB 6+ Rending Fury, BAB 9+ Improved Rending Fury, BAB 12+ Improved Unarmed Strike, Revelation Charisma 13+, Persuasive Judgment Sneak Attack 1d6+ Sap Adept, Sneak Attack 3d6+ Dazzling Display Improved Unarmed Strike, Arcane School Profession (sailor) 5+ Knowledge (arcana or nature) 5+, Use Polymorph Effects Favored Enemy, Wild Shape Second Judgment
Craft (siege weapon) 5+, Knowledge (engineering) 5+ or Profession (siege engineer) 1+ Knowledge (engineering) 5+ or Profession (siege engineer) 5+, Proficiency with a Siege Weapon Siege Engineer, Knowledge (engineering) 10+ Siege Engineer
Skilled Driver Favored Enemy, BAB 6+ Weapon Focus (sling), BAB 1+ Rapid Shot, Weapon Focus, BAB 6+ Dexterity 15+, Snap Shot, BAB 9+ Dexterity 17+, Improved Snap Shot, BAB 12+ Snap Shot, Two-Weapon Fighting, BAB 6+ Sneak Attack 1d6+, Critical Focus, Critical Feats x1, BAB 9+ Sorcerer Bloodline, Improved Unarmed Strike Bane BAB 1+ Improved Bull Rush, Improved Trip, Improved Unarmed Strike, Ki Throw Weapon Focus, BAB 5+ Diehard, BAB 4+ Stalwart, BAB 11+ Improved Grapple, Sneak Attack 1d6+
Improved Grapple, Stunning Fist Climb 1+ Craft (traps) 5+ Flurry of Blows or Two-Weapon Fighting, Weapon Focus, Defensive Training, Dwarf or Gnome Twin Thunders, BAB 6+ Twin Thunders Flurry, BAB 9+ Strength 15+ Combat Expertise, Two-Weapon Fighting Combat Reflexes, Improved Unarmed Strike Weapon Expertise or Quick Draw, Bluff 1+ Weapon Focus (whip), BAB 2+ Whip Mastery, BAB 5+ Improved Whip Mastery, BAB 8+
Grit Class Feature or Amateur Gunslinger, Dodge, Mobility Grit Class Feature or Amateur Gunslinger Grit Class Feature or Amateur Gunslinger, Extra Grit Grit Class Feature or Amateur Gunslinger, Extra Grit, Extra Grit [x2] Dexterity 13+, Grit Class Feature or Amateur Gunslinger, Dodge, Mobility, BAB 4+ Grit Class Feature or Amateur Gunslinger, Bluff 4+ Grit Class Feature or Amateur Gunslinger, Blind-Fight Grit Class Feature or Amateur Gunslinger, Sleight of Hand 1+ Grit Class Feature, Gunslinger 11+
Djinni Style, Constitution 15+, BAB 11+ or Monk 9+ Djinni Spirit, Wisdom 17+, BAB 13+ or Monk 11+
Dragon Style, Stunning Fist, Acrobatics 5+ Dragon Style, Acrobatics 8+ Wisdom 13+, Improved Unarmed Strike, Acrobatics 3+, Defensive Combat Training, Dwarf or Gnome Earth Child Style, Improved Trip, Acrobatics 6+ Earth Child Topple, Greater Trip, Stunning Fist, Acrobatics 9+ Constitution 13+, Wisdom 15+, Elemental Fist, Improved Unarmed Strike, BAB 9+ or Monk 5+ Efreeti Style, Constitution 15+, BAB 11+ or Monk 9+ Efreeti Stance, BAB 13+ or Monk 11+, Wisdom 17+
Janni Style, Perform (dance) 5+, Acrobatics 5+ Janni Tempest, Acrobatics 8+, Perform (dance) 8+
Kirin Style, Intelligence 13+, Knowledge (arcana) 9+, Knowledge (dungeoneering, local, nature, planes, or religion) 3+ Kirin Strike, Knowledge (arcana) 12+, Knowledge (dungeoneering, local, nature, planes, or religion) 5+
Mantis Style, Heal 6+ Mantis Wisdom, Heal 9+ Wisdom 15+, Elemental Fist, Improved Unarmed Strike, BAB 9+ or Monk 5+, Constitution 13+ Marid Style, BAB 11+ or Monk 9+, Constitution 15+ Marid Spirit, BAB 13+ or Monk 11+, Wisdom 17+
Monkey Style, Acrobatics 8+, Climb 8+ Monkey Moves, Acrobatics 11+, Climb 11+, Stunning Fist
Shaitan Style, BAB 11+ or Monk 9+, Constitution 15+ Shaitan Skin, Wisdom 17+, BAB 13+ or Monk 11+
Snake Style, Acrobatics 3+, Sense Motive 6+ Snake Sidewind, Combat Reflexes, Snake Style, Acrobatics 6+, Sense Motive 9+
Snapping Turtle Style, Improved Grapple, BAB 3+ or Monk 3+ Snapping Turtle Clutch, BAB 5+ or Monk 5+
Tiger Style, BAB 6+ or Monk 5+ Tiger Claws, BAB 9+ or Monk 8+, Power Attack
Perception 3+ Back to Back, Perception 5+ Bluff 5+ Mounted Combat Heal 5+ Teamwork Feats 2+, BAB 10+
Bluff 1+ Combat Reflexes, Feint Partner, BAB 6+ BAB 1+ Combat Reflexes, Improved Critical
Not Country Born, Not Lone Wolf Not City Born, Not Lone Wolf
Weapon Focus (Longsword), BAB +4, Worshiper of Iomedae Not Country Born, Not City Born Charisma 20+, Evil Alignment, HD 10+ Charisma 16+, Evil Alignment, HD 8+ Charisma 18+, Evil Alignment, HD 9+ Ranger 6+ Dexterity 13+, Acrobatic Strength 15+, Two-Weapon Fighting, Weapon Focus (earth breaker), Weapon Focus (klar) Shoanti Spell Focus
Weapon Proficiency (Aldori dueling sword), Quick Draw, Weapon Finesse, Weapon Focus (Aldori dueling sword) Charisma 13+, Animal Affinity, Animal Companion
Spellcraft 1+ BAB 4+, proficiency with khopesh or temple sword Wisdom 13+ Intelligence 15+, Scribe Scroll Knowledge (arcana) 1+, Linguistics 1+, Spellcraft 1+, spellbook Knowledge (planes) 3+, Worship a Demon Lord Knowledge (planes) 6+ Dexterity 13+, Weapon Finesse, Perform (dance) 2+, Weapon Proficiency (Scimitar) Constitution 13+, Survival 1+
Cast Divination Spells Charisma 13+, Chaotic Alignment No Patron Deity Follower of the Green Faith BAB 4+, Weapon Focus (Firearms), Exotic Weapon Proficiency (Firearms) Improved Unarmed Strike, Weapon Focus (unarmed strike) Greater Dispel Magic Music Ability
Mounted Combat, Handle Animal 1+, Ride 6+, Lastwall Affinity Constitution 15+ Charisma 13+ Constitution 13+, Survival 1+
Intelligence 13+ Neutral evil, Worshiper of Zon-Kuthon Spell Focus (illusion), Caster Level 5+ Alertness, Combat Reflexes Aquatic Subtype, Knowledge (nature) 1+ Knowledge (religion) 5+, Turn Undead, Favored Enemy 1+ Iron Will
Constitution 13+, Diehard, Endurance Dexterity 13+, Exotic Weapon Proficiency (falcata), Weapon Focus (falcata), Shield Proficiency (buckler) Half-orc Dexterity 13+, Dodge, Mobility, Perform (dance) 5+
Dexterity 17+, Greater Weapon Focus (Aldori Dueling Sword), Weapon Finesse, Weapon Specialization (Aldori Dueling Sword
Ghoul, Intelligence 17+ Ghoul, Charisma 18+ Handle Animal 1+, Own a Figurine of Wondrous Power Spent at least 1 month working on a ship for Jean Coremont Knowledge (any 5) 2+ Knowledge (religion) 5+, Use Magic Device 5+ Constitution 17+, Toughness Wisdom 17+, Base Will 10+, Lawful Alignment, Dragon type Survived being tortured 10 or more times
Intimidate 5+, Ulfen Guard TPA 20 BAB 1+ Mounted Combat, Handle Animal 5+, Ride 5+, Lastwall Affinity Sorcerer, Irrisen Ki Pool, Wisdom 13+, Kusari-Gama 25 TPA Dwarf, Ninth Battalion TPA 25 Explored part of Cassomir's locker Strength 13+, Improved Bull Rush, Powerful Charge Mounted Combat, Trample, Ride 5+, Lastwall Pesh Addict or Sahir-Afiyun Pesh Addict or Sahir-Afiyun Pesh Addict or Sahir-Afiyun Cast Spells 2+, Pesh User, Spell Focus (enchantment or necromancy) Touvette Ghoul, Strength 17+ Mounted Combat, Ride-By Attack, Ride 5+, Lastwall
Cast Divine Spells, Summon Familiar, Caster Level 4th, Charisma 13+ Sleight of Hand 1+, Weapon Proficientcy (Sling) Ammo Drop, Sleight of Hand 1+, Weapon Proficiency (sling) Worshiper of Nethys, Arcane Shield Arcane Caster, Halfling Jinx Bluff 1+, Arcane School, Gnome Widen Spell, Halfling Jinx Appraise 5+, Bluff 5+, Gnome Improved Unarmed Strike Channel Positive Energy, Improved Channel Bluff 1+, Ki Pool, Gnome
Bluff 1+, Bloodline, Gnome Half-orc or Orc, Non-lawful Alignment Worshiper of Calistria, BAB 1+ Proficiency with Hammer, BAB 6+ Point-Blank Shot, Precise Shot, BAB 5+ Combat Expertise Bluff 1+, Favored Enemy, Gnome Over the course of at least five different occasions, free a cumulative total of 50+ sentient beings held in unjust captivity BAB 1+
Dexterity 15+, Weapon Focus (Spiked Chain) Power Attack, Intimidate 6+ Stunning Fist Dexterity 15+, Improved Trip, Weapon Focus (Spiked Chain) BAB 4+, Dwarven Dorn Dergar Half-orc or Orc, Rage, Worshiper of the Destroyer Face 10 different devils in combat. Halfling Jinx Cast Augury or Divination, Caster Level 3+ Two-Weapon Fighting, BAB 4+, Dwarven Dorn Dergar Endurance Level 5+, four different letters of commendation. Gnome Strength 13+, Power Attack, Improved Overrun, BAB 1+ BAB 1+ Bluff 1+, Knowledge (local) 1+, Member of an Underclass Charisma 13+, Gnome Charisma 13+, Gnome, Extra Gnome Magic Charisma 13+, Gnome, Extra Gnome Magic, Extra Gnome Magic [x2] Bardic performance, Halfling Jinx Half-orc or Orc, Ferocity, Rage Half-orc or Orc, Worshiper of the Fire God Improved Trip Fury's Fall, Improved Trip Cast Divine Spells, Caster Level 5+
Half-orc or Orc, Rage Halfling Improved Grapple, Strength 13+, BAB 7+ Hamatula Strike, Improved Grapple, Strength 13+, BAB 9+ Skill Focus (Stealth), Stealth 6+ Hellcat Stealth, Skill Focus (Stealth), Sneak Attack 2d6+ Bluff 5+, Escape Artist 1+, Gnome Bluff 1+, Wild Shape, Gnome BAB 4+ Swift Alchemy, Halfling Jinx Weapon Proficiency (sling) Evil Eye Witch Hex, Halfling Jinx Worshiper of Abadar, BAB 1+ Lunge, Acrobatics 1+ Augment Summoning, Spell Focus (conjuration), Caster Level 6th Bluff 8+, Dodge Weapon Finesse, BAB 1+ Smite evil, BAB 5+ Power Attack, Improved Bull Rush, BAB 5+ Worshiper of Gozreh, Improved Drag, Improved Trip Weapon Finesse, Exotic Weapon Proficiency (whip) Dexterity 13+, BAB 1+ Halfling Jinx Quick Draw
Weapon Focus, Perform 4+ Worshiper of Gorum, Weapon Proficiency (armor spikes) Wisdom 15+, BAB 3+ Worshiper of Irori, Combat Reflexes, Stand Still Knowledge (dungeoneering) 4+ Half-orc or Orc, Non-lawful Alignment Taldan Serf in service to a Lord BAB 6+, Armor Proficiency (Heavy), Proficient with any Martial Weapon BAB 1+, Proficient with any Martial Weapon Take at least 10d6 falling damage on three different occasions and survive
Bluff 1+, Rage, Gnome Knowledge (dungeoneering) 4+ Knowledge (local) 4+, Survival 4+ Iron Will, Halfling Jinx Weapon Proficiency (sling) Bluff 1+, Weapon Training, Gnome Knowledge (arcana) 5+, Halfling Jinx
Travel Domain Law Domain, Lawful Alignment Magic Domain Trickery Domain Fire Domain Knowledge Domain Death Domain Nobility Domain Madness Domain Luck Domain
Arcane Strike
Shield Proficiency
s, or religion) 3+
in unjust captivity
Animal
Override Custom
Class
1
Ability Increases
Level
0 HD 8 +1
Extra
4 HD 8 HD
1 1
12 HD 16 HD
1 1
Alignment Size
Extra
HP Total
Extra
0 0 0 0 0 0
Land Climb
HD
HP
Extra
HP
Extra
HD
HP
Extra
HP
Extra
1 2 3 4 0
5 6 7 8
9 10 11 12
13 14 15 16 0 1 1 1 1 1 1 1 1 1 1 1 1 1 DAMAGE REDUCTION
Feats 2 HD 1 3 HD 1 5 HD 1 7 HD 1 9 HD 1 11 HD 1 13 HD 1 15 HD 1
Extra Extra Extra Extra Extra
1 1 1 1 1
eases 1 1 Skills
Extra
0 0
Ranks
PRIMARY
ATTACK BONUS
+0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0
+0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0
+0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 TERTIARY
SPECIAL PROPERTIES
ment override.
SECONDARY
ATTACK BONUS
Survival Swim
SPECIAL PROPERTIES
T T T T T T
1 1 1 1 1 1
ATTACK BONUS
SPECIAL PROPERTIES
Skill ranks cannot be greater than HD. Skills marked with S are cross-class skills. * ARMOR CHECK PENALTY applies.
PROTECTIVE ITEM 1
TYPE
ARMOR BONUS
ACP
SPL FLR
SPD WT
SPECIAL PROPERT
UCTION
ATTACK BONUS
DAMAGE
PROPERTIES
ATTACK BONUS
DAMAGE
PROPERTIES
ATTACK BONUS
DAMAGE
PROPERTIES
SPECIAL PROPERTIES
Extra
Skills * Acrobatics
T T
Familiar
Override Custom
Class
1 1 Level 1 HD N +8 +1
Extra Extra
0 0 0 0 0 0
T
Appraise Bluff * Climb Diplomacy Disable Device Disguise Escape Artist * Fly
Alignment Size
1 HP
Extra
Wisdom Charisma
T* T T*
FORT Save REF Save WILL Save BAB CMB CMD FAMILIAR SPECIAL QUALITIES
Land Climb
Knowledge (arc
Knowledge (dun
Knowledge (eng
Knowledge (geo
Knowledge (hist
Knowledge (loca
Knowledge (nat
Knowledge (nob
Knowledge (plan
T T
T* T T* T
* Stealth
T
Survival * Swim
T T T T
Skills Acrobatics Appraise Bluff Climb Diplomacy Disable Device Disguise Escape Artist Fly Handle Animal Heal Intimidate Knowledge (arcana) Knowledge (dungeoneering) Knowledge (engineering) Knowledge (geography) Knowledge (history) Knowledge (local) Knowledge (nature) Knowledge (nobility) Knowledge (planes) Knowledge (religion) Linguistics Perception Ride Sense Motive Sleight of Hand Spellcraft Stealth Survival Swim Use Magic Device 1 1 1
Ranks
Mstr
Stat
Mods
Total
Extra
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0
+0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0
+0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 Feats
Extra Extra
PRIMARY
ATTACK BONUS
SPECIAL PROPERTIES
SECONDARY
ATTACK BONUS
SPECIAL PROPERTIES
TERTIARY
ATTACK BONUS
SPECIAL PROPERTIES
PROTECTIVE ITEM 1
TYPE
ARMOR BONUS
ACP
SPL FLR
SPD WT
SPECIAL PROPERT
DAMAGE REDUCTION /
ENERGY RESI
1 1
Skill ranks cannot be greater than HD. Skills marked with S are cross-class skills. * ARMOR CHECK PENALTY applies.
Skill ranks cannot be greater than HD. Skills marked with S are cross-class skills. * ARMOR CHECK PENALTY applies.
1 Remaining Extra 1
Extra
T T T
1 1 1
+0 +0 +0
ATTACK BONUS
DAMAGE
PROPERTIES
ATTACK BONUS
DAMAGE
PROPERTIES
ATTACK BONUS
DAMAGE
PROPERTIES
SPECIAL PROPERTIES
ENERGY RESISTANCE
+0 +0 +0
0 Loremaster Secret 1 Instant Mastery 2 Secret of Health 3 Secrets of Inner Strength 4 The Lore of True Stamina 6 Weapon Trick 7 Dodge Trick 8 Applicable Knowledge 9 Newfound Arcana 10 More Newfound Arcana Instant Mastery 1 ### Applicable Knowledge ### ### ### ###
5 Secret Knowledge of Avoidance ### ### ### ### ### ### 0 ### Dragon Disciple Spell Progression 1 ### Arcane Trickster Spell Progression 1
Manual Pre-requisite Check Ability to cast Mage Hand Kill for Membership Arcane Spontaneous Caster Divination Spells 7+ (one 3rd) ### ### ### ### ### ### ### ### ### ###
0 Magic Adjustment List on Sheet? Auto Auto Auto Auto Auto Auto Auto Auto Auto Auto Auto Auto Auto Auto Auto Auto Auto Auto Auto Auto Auto Auto Auto Auto Auto Auto Auto Auto Auto Auto Auto Auto Auto Auto Auto Auto Auto Auto Auto Auto
Cross Class?
Untrained?
STAT Dex Dex Dex Int Int Cha Cha Str Int Int Int Int Int Int Int Int Int Cha Cha Cha Cha Cha Cha Dex Cha Cha Cha Dex Dex Dex Cha Cha Cha Wis Wis Cha Cha Int Int Int
MOD +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0
MAX RANKS 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
RANKS 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X
Yes Yes Yes Yes Yes Yes Yes Yes Yes No Yes Yes No No No Yes Yes Yes Yes Yes Yes Yes Yes No Yes Yes Yes Yes Yes Yes No No No Yes Yes Yes No No No No
Yes
Yes
X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X
No No No No No No No No No No No No Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes No No No No No No No No No No No No No
Int Int Int Int Int Int Int Int Int Int Int Int Wis Wis Wis Wis Wis Wis Wis Wis Wis Wis Wis Wis Wis Wis Wis Cha Cha Cha Cha Cha Cha Cha Cha Cha Wis Wis Wis Wis Wis Wis Wis Wis Wis Wis Wis Wis Wis
+0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0
+0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0
+0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Auto Auto Auto Auto Auto Auto Auto Auto Auto Auto Auto Auto Auto Auto Auto Auto Auto Auto Auto Auto Auto Auto Auto Auto Auto Auto Auto Auto Auto Auto Auto Auto Auto Auto Auto Auto Auto Auto Auto Auto Auto Auto Auto Auto Auto Auto Auto Auto Auto
X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X
No No No No No No No No No No No No No No No No No No No No No No No No No No No Yes Yes Yes No No No No No No Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes
Yes
Wis Wis Wis Wis Wis Wis Wis Wis Wis Wis Wis Wis Wis Wis Wis Wis Wis Wis Wis Wis Wis Wis Wis Wis Wis Wis Wis Dex Wis Wis Dex Dex Dex Int Int Int Dex Dex Dex Dex Wis Wis Wis Wis Wis Wis Wis Wis Wis
+0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0
+0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0
+0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Auto Auto Auto Auto Auto Auto Auto Auto Auto Auto Auto Auto Auto Auto Auto Auto Auto Auto Auto Auto Auto Auto Auto Auto Auto Auto Auto Auto Auto Auto Auto Auto Auto Auto Auto Auto Auto Auto Auto Auto Auto Auto Auto Auto Auto Auto Auto Auto Auto
X X X X X X X X X X X X X X X X X X
+0 +0 +0 +0 +0
+0 +0 +0 +0 +0
+0 +0 +0 +0 +0
0 0 0 0 0
0 0 0 0 0
No No No
No No No
Auto Auto Auto Auto Auto Auto Auto Auto Auto Auto Auto Auto Auto Auto Auto Auto Auto Auto
SKILL Acrobatics Jump Jump with running start Appraise Precious metals/gemstones Bluff w/ persons attracted to you Climb Craft (alchemy) Craft (ammunition) Craft (armor) Craft (bows) Craft (calligraphy) Craft (firearms) Craft (siege weapon) Craft (trapmaking) Craft (weapons) Diplomacy Gather Information w/ fey w/ nobility w/ nobility attracted to you w/ persons attracted to you Disable Device Disguise Act in character Act like child Escape Artist Fly Using Flight domain power Handle Animal Birds of Prey Rodents Heal Others Intimidate Non-human Race Knowledge (arcana) Knowledge (dungeoneering) Underground
Knowledge (engineering) Knowledge (geography) Knowledge (history) Knowledge (local) Knowledge (nature) Knowledge (nobility) Your sovereign Knowledge (religion) Your faith Knowledge (planes) Demons Linguistics Perception Find Traps Opposed Opposed in bright light Opposed in dark or shadows Secret doors/compartments Sight-based Smell-based Sound-based Taste-based Touch-based Unusual stonework Tracking - 1/2 speed Track Normal Speed Tracking - x2 speed Perform (act) Perform (comedy) Perform (dance) Perform (keyboard instruments) Perform (oratory) Perform (percussion instruments) Perform (sing) Perform (stringed instruments) Perform (wind instruments) Profession (advocate) Profession (apothecary) Profession (architect) Profession (baker) Profession (barrister) Profession (bookkeeper) Profession (brewer) Profession (butcher) Profession (cartographer) Profession (clerk) Profession (cook) Profession (courtesan) Profession (driver)
Profession (engineer) Profession (farmer) Profession (fisher) Profession (gambler) Profession (gardener) Profession (herbalist) Profession (innkeeper) Profession (librarian) Profession (merchant) Profession (midwife) Profession (miller) Profession (miner) Profession (performer) Profession (physic) Profession (porter) Profession (researcher) Profession (sailor) Profession (scribe) Profession (shepherd) Profession (shopkeeper) Profession (siege engineer) Profession (soldier) Profession (stable master) Profession (tanner) Profession (teacher) Profession (trapper) Profession (woodcutter) Ride Sense Motive Intercept a secret message Sleight of Hand Conceal Small Objects Conceal Weapon Spellcraft Decipher scrolls Identify properties of magic items Stealth Dim light or darkness Marshes or Forests Underground Survival Aboveground Avoid getting lost Other planes protect from harsh weather provide food and water Tracking - 1/2 speed Tracking - Normal Speed Tracking - x2 speed
Underground Swim Resist exhaustion damage Use Magic Device With scrolls
Linguistics 0
Bonus 0
Automatic Language
Aboleth Abyssal Aklo Aquan Auran Azlanti Boggard Celestial Chelaxian Common Dziriak Draconic Drow Sign Language Druidic Dtang Dwarven Elven Giant Gnoll Gnome Goblin Halfling Hon-la Hwan Ignan Infernal Minatan Minkaian Nagaji Orc Sahuagin Samsaran Senzar Shoanti Sylvan
Typical Speakers Aboleth, Gillman, Merfolk Demons, chaotic evil outsiders Derros, inhuman or otherworldly monsters, evil fey Water-based creatures Air-based creatures Azlanti, Gillman, Merfolk Boggard Good outsiders Humans, halflings, half-elves, half-orcs Humans, halflings, half-elves, half-orcs Dziriak Kobolds, troglodytes, lizardfolk, dragons Drow Druids (only) Humans, halflings, half-elves, half-orcs Dwarves Elves Ogres, giant Gnolls Gnomes Goblins, hobgoblins, bugbears Halflings Humans, halflings, half-elves, half-orcs Humans, halflings, half-elves, half-orcs Fire-based creatures Devils, lawful evil outsiders Kelish Humans, halflings, half-elves, half-orcs Humans, halflings, half-elves, half-orcs Nagaji Orcs Osirani Osirani Sahuagin Samsaran
Alphabet Aboleth Infernal Dwarven Elven Draconic Azlanti Boggard Celestial Common Common Dziriak Draconic Drow Druidic Dtang Dwarven Elven Dwarven Common Dwarven Dwarven Common Hon-la Hwan Draconic Infernal Kelish Minatan Minkaian Nagaji Dwarven Osirani Osirani Sahuagin Samsaran
Senzar Humans, halflings, half-elves, half-orcs Dryads, brownies, leprechauns Tengu Xorns and other earth-based creatures Scholars Humans, halflings, half-elves, half-orcs Drow Humans, halflings, half-elves, half-orcs Wayang
Senzar Common Elven Tengu Dwarven Common Tien Elven Common Wayang
Weapon/Attack #1 1 Size 1 Use 1 Weapon Quality 1 Ammo Quality 1 Special Material 1 Strength Bow 1 # ### Name: Bonus: Damage: Critical: Range: Weight: Type: Size: Props: ###
Weapon/Attack #2 1 Size 1 Use 1 Weapon Quality 1 Ammo Quality 1 Special Material 1 Strength Bow 1 ###
Overrides
Name: Bonus: Damage: Extra Dice: Critical:
Overrides
Weapon/Attack #3 1 Size 1 Use 1 Weapon Quality 1 Ammo Quality 1 Special Material 1 Strength Bow 1 ###
Weapon/Attack #4 1 Size 1 Use 1 Weapon Quality 1 Ammo Quality 1 Special Material 1 Strength Bow 1 ###
Weapon/Attack #5 1 Size 1 Use 1 Weapon Quality 1 Ammo Quality 1 Special Material 1 Strength Bow 1 ###
Overrides
Overrides
Overrides
Add Weight to Load? Ignore Buckler Penalty? Wooden Weapon? Heirloom Weapon?
Add Weight to Load? Ignore Buckler Penalty? Wooden Weapon? Heirloom Weapon?
Add Weight to Load? Ignore Buckler Penalty? Wooden Weapon? Heirloom Weapon?
Weapon/Attack #6 1 Size 1 Use 1 Weapon Quality 1 Ammo Quality 1 Special Material 1 Strength Bow 1
Overrides
Add Weight to Load? Ignore Buckler Penalty? Wooden Weapon? Heirloom Weapon?
Armor
1 1
Shield
1 1
CP SF DR Speed ### **Special Properties **Special Properties Bonus Max Dex Weight CP SF DR
Name Type Armor Bonus Max Dex Bonus Check Penalty Spell Failure
Name Shield Bonus Max Dex Bonus Check Penalty Spell Failure Weight (lbs.) DR
Speed
Weight (lbs.)
DR
**Special Properties
**Special Properties
ARMOR CLASS ARMOR BONUS SHIELD BONUS DEX MODIFIER SIZE MODIFIER +0 +0 +0 +0
10
+0 +0 +0
roperties
ARMOR CHECK PENALTY
+0
SPEED
roperties
Ring (RH) 1 1
Head 1 1
Ring (LH) 1 1
Headband 1 1 1
Hands 1 1 Eyes/Face 1 1
Wrists/Arms 1 1 Neck 1 1
Shoulders 1 1
Body 1 1 ###
Mundane Equipment
Back Pack, Master Work
Chest/Torso 1 1
Belt/Waist 1 1 1
Feet 1 1 1
Custom Magic Items Name Slot Feat Skill Bonus Language Race Trait
WP
STR
DEX
CON
INT
WIS
CHR
AC
SHD
DEF
LUCK
NAT
FORT (R)
WILL (R)
REF (R)
SR
SPD
DR
Type
Misc
Price
Weight
Summary
Source
Sub
Issue
Page
Reason
HP
DR SR
Speed (sqrs)
Class Buffs
Ant Haul Bless Boiling Blood Divine Favor Enlarge (Person) Expeditious Retreat Longstrider Mage Armor Magic Fang/Weapon Protection from C/E/G/L Reduce (Person) Shield Shield of Faith Shock Shield
2nd Level
Aid Aspect of the Bear Barkskin Bear's Endurance Bestow Grace Bull's Strength Cat's Grace Eagle's Splendor Effortless Armor False Life/Greater False Life Invisibility Owl's Wisdom Tree Shape
3rd Level
#### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### ####
Caster Level
Weapon
Caster Level
Class Buffs
Conditional Penalties
Bonus Mod/Level
Bane Blinded Broken (Armor) Broken (Shield) Broken (Weapon) Cowering Crushing Despair Dazzled Deafened Energy Drain/Negative Levels Entangled Exhausted Fatigued Frightened/Panicked/Shaken Grappled Helpless Pinned Prone Sickened Squeezing Stunned
Misc Buffs
#### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### ####
Str/Dex/Con
Weapon
Arcane Armor Arcane Strike Big Game Hunter Charge Cleave Combat Expertise Combat Expertise (FOB) Crane Style Deadly Aim Dragon Style Fighting Defensively Flanking Focused Shot Mantis Style Power Attack Shield of Swings Snapping Turtle Style Tiger Pounce Total Defense
#### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### ####
Ki Spent
Misc Penalties
Attack Charisma CMB CMD Constitution Damage Dexterity Fort Save Intelligence Misc AC/Defence Natural Armor Ref Save Speed (sqrs) Strength Will Save Wisdom
#### #### #### #### #### #### #### #### #### #### #### #### #### #### #### ####
Called Shot to Hit Penalties # Easy (Arm, Chest, Leg) ### -2 # Tricky (Hands, Head, Vitals) ### -5 Challenging (Ear, Eye, Heart, Neck) #### -10 ####
CHARACTER NAME
PLAYER NAME
IDENTITY
CLASS
SIZE
GENDER
ALIGNMENT
DEITY
AGE TOTAL
HEIGHT TEMP.
WEIGHT WOUNDS
EYES
STR
STRENGTH
HP
HIT POINTS
DEX
DEXTERITY
AC
ARMOR CLASS
+0
ARMOR BONUS
+0
SHIELD BONUS
+0
DEX MODIFIER
+0
NATURAL ARMOR
CLASS SKILLS
+0
DEFLECT BONUS
+0
DODGE BONUS
+0
SIZE MODIFIER
+10
MISC.
+0
ARMOR CHECK PENALTY SPEED
CON
CONSTITUTION
TOUCH
ARMOR CLASS
SR
SPELL RESISTANCE
SKILLS
SKILL NAME KEY ABILITY SKILL MODIFIER
MAX RANKS:
INT
INTELLIGENCE
FLAT
FLAT-FOOTED
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
ABILITY MODIFIER
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
RANKS
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
MISC. BONUS
SPELL FAIL
ARCANE SPELL FAILURE
WIS
WISDOM
INIT
INITIATIVE
T Acrobatics T T
Dex* Dex* Dex* Int Cha Str* Int Int Int Int Int Int Int Int Int Cha Dex* Cha Dex* Cha Wis Cha Int Int Int Int Int Int Int Int Int Int Int Wis Cha Wis Dex* Wis Dex* Int Dex* Wis Str* Cha
CHA
CHARISMA SAVING THROWS TOTAL BASE SAVE ABILITY MODIFIER
BAB
BASE ATTACK MISC. BONUS TEMP. MODIFIER
T Appraise T Bluff T Climb T Craft (alchemy) T Craft (ammunition) T Craft (armor) T Craft (bows) T Craft (calligraphy)
CONDITIONAL MODIFIERS
FORTITUDE
CONSTITUTION
= = =
TOTAL
+0 +0 +0
+ + +
STR MOD
+0 +0 +0
+ + +
#VALUE!
+ + +
TEMP. MODIFIER
REFLEX
DEXTERITY
#VALUE!
WILL
WISDOM
#VALUE!
BAB
SIZE MOD
MISC. MOD
T Craft (firearms) T Craft (siege weapon) T Craft (trapmaking) T Craft (weapons) T Diplomacy T Disable Device
CMB
COMBAT MANEUVER BONUS
= =
TOTAL
+0 +0
BAB
+ +
+0 +0
STR+ DEX
+ +
+0 +0
SIZE MOD
+ +
+0
CMD
COMBAT MANEUVER DEFENSE
+10 +
MISC. MOD
TOTAL
BASE ATTACK
ABILITY MODIFIER
SIZE MODIFIER
MISC. BONUS
TEMP. MODIFIER
MELEE
ATTACK BONUS
= =
+0 +0
+ +
+0 +0
+ +
+0 +0
+ +
+0 +0
+ +
RANGED
ATTACK BONUS
WEAPON
RANGE WEIGHT TYPE
DAMAGE
CRITICAL
T Knowledge (dungeoneering) T Knowledge (engineering) T Knowledge (geography) T Knowledge (history) T Knowledge (local) T Knowledge (nature) T Knowledge (nobility) T Knowledge (planes) T Knowledge (religion) T Linguistics
SIZE
SPECIAL PROPERTIES
AMMUNITION
DAMAGE
WEAPON
RANGE WEIGHT TYPE
CRITICAL
SIZE
SPECIAL PROPERTIES
AMMUNITION
DAMAGE
WEAPON
RANGE WEIGHT TYPE
T Perception T Perform (act) T Profession (advocate) T Ride T Sense Motive T Sleight of Hand T Spellcraft T Stealth T Survival T Swim T Use Magic Device
CRITICAL
SIZE
SPECIAL PROPERTIES
AMMUNITION
DAMAGE
WEAPON
RANGE WEIGHT TYPE
CRITICAL
SIZE
SPECIAL PROPERTIES
+0 12 12 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 -12 -12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
AMMUNITION
DAMAGE
WEAPON
RANGE WEIGHT TYPE
CRITICAL
SIZE
SPECIAL PROPERTIES
AMMUNITION
DAMAGE
WEAPON
RANGE WEIGHT TYPE
CRITICAL
SIZE
SPECIAL PROPERTIES
AMMUNITION
= = = =
Skills marked with can be used normally even if the character has zero (0) skill ranks. Skills marked with S are cross-class skills. * ARMOR CHECK PENALTY applies. ** Twice ARMOR CHECK PENALTY applies.
T 2012 sCoreForge Pathfinder Character Creator v1.11.0.1
5 7
GEAR
ARMOR/PROTECTIVE ITEM
ACP SPELL FAILURE SPEED TYPE ARMOR BONUS MAX DEX BONUS
SPECIAL ABILITIES
# 0 0
WEIGHT
SPECIAL PROPERTIES
SHIELD/PROTECTIVE ITEM
SHIELD BONUS
MAX DEX
WEIGHT
CHECK PENALTY
SPELL FAILURE
SPECIAL PROPERTIES
OTHER POSSESSIONS
ITEM
Wgt.
ITEM
Wgt.
Armor/Shield/Weapons
ENCUMBRANCE
0
EXPERIENCE / LEVEL
0.00
LANGUAGES
0
LIGHT LOAD
0
MED LOAD
0
HEAVY LOAD
/
NOTES
0
LIFT OVER
0
LIFT OFF GROUND
0
PUSH DRAG
NOTES
NOTES
SIZE TEMP.
ALIGNMENT WOUNDS
HEIGHT CLIMB
AGE FLY
STR
STRENGTH
0 0 0 0 0 0
TOTAL
+0 +0 +0
HP
HIT POINTS
DEX
DEXTERITY
AC
ARMOR CLASS TOTAL
10
+
ARMOR BONUS NATURAL ARMOR DEX MODIFIER
CLASS SKILLS
+0
SIZE MODIFIER
+0
DODGE BONUS
+0
DEFLECT BONUS
+0
MISC. BONUS
+0
ARMOR CHECK PENALTY
DAMAGE REDUCTION
CON
CONSTITUTION
TOUCH
INT
INTELLIGENCE
+0 +0 +0
TEMP. MODIFIER
ARMOR CLASS
10 10
SR
SPELL RESISTANCE
0 5 ft 5 ft
TEMP. MODIFIER
SKILLS
SKILL NAME KEY ABILITY SKILL MODIFIER
MAX RANKS:
= = = = = = = = = = = = = = = =
ABILITY MODIFIER
+ + + + + + + + + + + + + + + +
RANKS
+ + + + + + + + + + + + + + + +
MISC. BONUS
FLAT
ARMOR CLASS
SPACE REACH
WIS
WISDOM
Acrobatics Climb
T Escape Artist
CHA
CHARISMA SAVING THROWS
Fly
TOTAL TEMP. MODIFIER
T Intimidate
TOTAL
FORTITUDE
CONSTITUTION
+0 +0 +0
BAB
BASE ATTACK BONUS
+0 +0 +10
MELEE
ATTACK BONUS
Perception Stealth
T Survival
+0 +0 +0
CRITICAL
REFLEX
DEXTERITY
CMB
MANEUVER BONUS
RANGED
ATTACK BONUS
Swim
WILL
WISDOM
CMD
MANEUVER DEFENSE
INITIATIVE
PRIMARY
DAMAGE
SPECIAL PROPERTIES
+0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
AMMUNITION
DAMAGE
Skill ranks cannot be greater than HD. Skills marked with S are cross-class skills. * ARMOR CHECK PENALTY applies.
SECONDARY
CRITICAL
20/x2
SPECIAL PROPERTIES
GEAR
ITEMS
Wgt.
ITEMS
Wgt.
AMMUNITION
DAMAGE
TERTIARY
CRITICAL
20/x2
SPECIAL PROPERTIES
AMMUNITION
PROTECTIVE ITEM
ACP SPELL FAILURE SPEED
TYPE
ARMOR BONUS
WEIGHT
SPECIAL PROPERTIES
NOTES
ENCUMBRANCE
0
LIGHT LOAD
0
MED LOAD
0
HEAVY LOAD
0
LIFT OVER
0
LIFT OFF GROUND
0
PUSH DRAG
Unencumbered
(Spd: normal, Max Dex Bonus: normal).
SPECIAL ABILITIES
HD TOTAL
SIZE TEMP.
ALIGNMENT WOUNDS
HEIGHT CLIMB
STR
STRENGTH
0 0 0 0 0 0
TOTAL
+0 +0 +0
HP
HIT POINTS
DEX
DEXTERITY
AC
ARMOR CLASS TOTAL
10
+
ARMOR BONUS NATURAL ARMOR DEX MODIFIER
CLASS SKILLS
+0
SIZE MODIFIER
+0
DODGE BONUS
+0
DEFLECT BONUS
+0
MISC. BONUS
+0
ARMOR CHECK PENALTY
/
DAMAGE REDUCTION
CON
CONSTITUTION
TOUCH
SR
SPELL RESISTANCE
SKILLS
SKILL NAME KEY ABILITY SKILL MODIFIER
MAX RANKS:
INT
INTELLIGENCE
+0 +0 +0
TEMP. MODIFIER
ARMOR CLASS
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
ABILITY MODIFIER
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
RANKS
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
MISC. BONUS
FLAT
ARMOR CLASS
SPACE REACH
WIS
WISDOM
Acrobatics
T Appraise T Bluff
Dex * Int Cha Str * Cha Dex * Cha Dex * Dex * Cha Wis Cha Int Int Int Int Int Int Int Int Int Int Int Wis Dex * Wis Dex * Int Dex * Wis Str * Cha
CHA
CHARISMA SAVING THROWS
Climb
TOTAL TEMP. MODIFIER TOTAL TEMP. MODIFIER
FORTITUDE
CONSTITUTION
BAB
BASE ATTACK BONUS
MELEE
ATTACK BONUS
REFLEX
DEXTERITY
CMB
MANEUVER BONUS
RANGED
ATTACK BONUS
Fly
T Handle Animal T Heal T Intimidate T Knowledge (arcana) T Knowledge (dungeoneering) T Knowledge (engineering) T Knowledge (geography) T Knowledge (history)
WILL
WISDOM
CMD
MANEUVER DEFENSE
INITIATIVE
PRIMARY
DAMAGE
CRITICAL
SPECIAL PROPERTIES
AMMUNITION
DAMAGE
SECONDARY
T Knowledge (local) T Knowledge (nature) T Knowledge (nobility) T Knowledge (planes) T Knowledge (religion) T Linguistics
CRITICAL
SPECIAL PROPERTIES
AMMUNITION
DAMAGE
TERTIARY
CRITICAL
Perception
T Ride T Sense Motive T Sleight of Hand T Spellcraft
SPECIAL PROPERTIES
AMMUNITION
PROTECTIVE ITEM
ACP SPELL FAILURE SPEED
Stealth
T Survival
TYPE
ARMOR BONUS
Swim
WEIGHT SPECIAL PROPERTIES
+0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Skill ranks cannot be greater than HD. Skills marked with S are cross-class skills. * ARMOR CHECK PENALTY applies.
GEAR
ITEMS
Wgt.
ITEMS
Wgt.
0 lbs.
0 lbs.
0
LIGHT LOAD
0
MED LOAD
0
HEAVY LOAD
0
LIFT OVER
0
LIFT OFF GROUND
0
PUSH DRAG
Unencumbered
(Spd: normal, Max Dex Bonus: normal).
#VALUE!
[bigger]LEMMING[/bigger] Male kobold Cleric 1/ Magus 12 LE Small humanoid [b]Init [/b] +5 ; [b]Senses[/b] Perception +7 ==[b]DEFENSE[/b]== [b]AC[/b] 19, touch 16, flat-footed 14 (+2 armor, +1 natural armor) [b]hp[/b] 47 (13d8+39) [b]Fort[/b] +13, [b]Ref[/b] +9, [b]Will[/b] +14 ==[b]OFFENSE[/b]== [b]Spd[/b] 30 ft/x4 [b]Melee[/b] Pick, Heavy +12/+7 1d4+2 20/x4 [b]Melee[/b] Mwk Morningstar +13/+8 1d6+2 20/ [b]Ranged[/b] Crossbow, Light +15/+10 1d6 19-2 [b]Ranged[/b] Ray +15/+10 By Spell ==[b]STATISTICS[/b]== [b]Str[/b] 14, [b]Dex[/b] 20, [b]Con[/b] 16, [b]Int[/ Wis[/b] 18, [b]Cha[/b] 20 [b]Base Atk[/b] +9, [b]Cmb[/b] +10[b]Cmd[/b] +2 [b]Feats[/b] Armor Proficiency (Light) (PFCR 118 Proficiency (Medium) (PFCR 118), Brew Potion ( Extra Performance [x2] (PFCR 125), Selective C (PFCR 132-133), Shield Proficiency (PFCR 133) [b]Skills[/b] Perception +7, Spellcraft +8 [b]Languages[/b] Draconic [b]Combat Gear[/b] Pick, Heavy, Mwk Morningst Light, Ray, Leather [b]Other Gear[/b] Magic Items Equipped by Slot, Slot, Body Slot, Chest/Torso Slot, Eyes/Face S Hand Slot, Head Slot, Headband Slot, Neck Slo (RH), Ring Slot (LH), Shoulder Slot, Wrist/Arm S [b]Class Abilities[/b] AURA OF LAWFUL EVIL Tiamat radiates a powerful aura of Lawful Evil. (P CLERIC CHANNEL ENERGY: You channel Ne allowing you to either heal the undead or harm th Affects 30 ft radius from you. Will save DC 16 to Standard action. 8 times per day. Does not prov Opportunity. (PFCR 40). CLERIC BONUS LANGUAGES: A clerics bon options include Celestial, Abyssal, and Infernal r race. (PFCR 41). CLERIC ORISONS: Pick your 0-level spells. Y these at will. (PFCR 41). CLERIC SPELLS: The cleric casts divine spell
bigger] 1/ Magus 12 d enses[/b] Perception +7 ]== 16, flat-footed 14 (+2 armor, +5 dex, +1 size,
Heavy +12/+7 1d4+2 20/x4 Morningstar +13/+8 1d6+2 20/x2 sbow, Light +15/+10 1d6 19-20/x2 +15/+10 By Spell b]== x[/b] 20, [b]Con[/b] 16, [b]Int[/b] 18, [b] [/b] 20 [b]Cmb[/b] +10[b]Cmd[/b] +25 Proficiency (Light) (PFCR 118), Armor m) (PFCR 118), Brew Potion (PFCR 119), [x2] (PFCR 125), Selective Channeling hield Proficiency (PFCR 133) tion +7, Spellcraft +8 raconic Pick, Heavy, Mwk Morningstar, Crossbow,
Magic Items Equipped by Slot, Belt/Waist hest/Torso Slot, Eyes/Face Slot, Feet Slot, ot, Headband Slot, Neck Slot, Ring Slot ), Shoulder Slot, Wrist/Arm Slot b] AURA OF LAWFUL EVIL: A Cleric of owerful aura of Lawful Evil. (PFCR 39). EL ENERGY: You channel Negative Energy er heal the undead or harm the living for 1d6. from you. Will save DC 16 to halve damage. times per day. Does not provoke Attacks of R 40). LANGUAGES: A clerics bonus language estial, Abyssal, and Infernal regardless of
S: Pick your 0-level spells. You can cast R 41). : The cleric casts divine spells drawn from the
1.
2.
3. 4. 5. 6.
7.
15.
This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information
OPEN GAME LICENSE Version 1.0a The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc Definitions: (a) Contributors means the copyright and/or trademark owners who have contributed Open Game Content; (b) Derivative Material means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, (c) Distribute means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise (d) Open Game Content means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work (e) Product Identity means product and product line names, logos and identifying marks including trade dress; artifacts, creatures, characters, stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, (f ) Trademark means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) Use, Used or Using means to use, Distribute, copy, edit, format, modify, translate and otherwise create (h) You or Your means the licensee in terms of this agreement. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the Open Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holders name to the COPYRIGHT NOTICE of Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so. Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to
COPYRIGHT NOTICE Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc.
Control Panel
If you aren't doing mods or bugfixes, you probably don't need to look here ### Agenda ### Animal Companion Data ### AnimalBox ### Arcana ### Archetype Definitions ### Archetype Lists ### Archetype Matrix ### Armor List ### BarbarianRagePowers ### Bardic Performance ### BigBox ### Bloodline Powers ### Bloodlines ### Cavalier Orders ### Checklist ### Class Abilities ### Class Matrix ### Class Totals ### Class Weapon List ### Deed Definitions ### Discoveries ### Display Animal ### Display Builder ### Display Familiar ### Divinity ### Domain Powers ### Domains ### Dynamic Text ### Eidolon Box ### Eidolon Forms ### Engine ### Evolutions Most of the processing happens here Where text that changes is generated The core specs for the gods The core specs for classes Calculates the results of class selection Where pre-requisites are checked List of Sorcerer Bloodlines The stuff that appears in the big box on the back of the character sheet Used for all the Animal Companion calculations and character sheet display A place for notes and reminders
### ExportSheet ### Extras Items List ### Familiar Data ### FamiliarBox ### Favored Class Data ### Feat Definitions ### Feats Lists ### Hunter Tricks ### Judgement ### Lists ### Lists Extra ### Lists Extra 2 ### LittleBox ### Magic Item Definitions ### Magic Item Lists ### Mods ### Nationality ### Ninja Tricks ### Oracle Mystery Curse ### Oracle Revelation ### Order Abilities ### Race Traits ### Races ### RogueMagic ### RogueTalents ### School Powers ### Shield List ### Skill Matrix ### Special ### Tables ### Trait Definitions ### Trait List ### Weapons List ### Witch Hex ### Wizard Schools ### Ki Powers ### Adaptation
Lists generated for various purposes Lists generated for various purposes
The stuff that appears in the little boxes on the character sheet
List of Magic Items Skill mods and other mods defined and processed here For later expansion
Properties of skills defined here Generates SQ, SQ, DA, ect, for stat block Various core data tables
character sheet