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Rugby Football Unions School Curriculum

For year 7 Invasion Games

Tag Group Lesson 1


End ball (see support page for this lesson) Laws: Vocabulary: End ball Multi-directional Warm up Cool down Turnover ball Agility Balance Co-ordination Tag Rugby Tag belts Invasion Evasion Attack Defend Principle of play Resources: 1 rugby ball per person (size 4) if possible or 1 ball between 2 pupils 50 cones 1 tag belt per player 7 bibs See lesson support page. See lesson video link: Warm up game End ball Keep ball Dynamic/static stretch

Objectives of lesson: Demonstrate the principles of warm up and cool down Demonstrate the principles of attack and defence Developing agility, balance and co-ordination To improve the consistency, quality and choice of skills used Adapt and develop the basic skills Tag Rugby Objectives of lesson: Warm up for tag Assess ability of group Hold, catch and pass a rugby ball Play the game of rugby end ball

National Curriculum

Referee: Non perfect pass Ball out of play Dropped pass Player running with ball Preventing a pass All of the above offences result in turnover ball.

Activity
Warm up / cool down

Description and set-up


Raising body temperature. 14 players, 2 with bibs. All players run around in a grid 10m by 10m and must not bump into each other. Two players to put on bibs and carry a ball (chasers) and see how many players they can touch in 60 secs followed by some dynamic stretching.

Key factors
Raise body temperature Increase blood flow to muscles Raise mental arousal Dynamic stretch

Technical / tactical
Catch and pass Evade Look for space Attack space Catch and pass Evade Look for space Attack space Keep the ball moving (After a few minutes, stop allowing passes that are overhead height) Accurate pass Defender to shut down ball carriers options

Physical / mental
Warm up Cool down Modified rules Scoring system Endurance Speed Hand and eye co-ordination Rules of the game Decision-making Competence Confidence Endurance Speed Hand and eye co-ordination Rules of the game

Game

IDEAS for Technical Area

End Ball (rules) see lesson support page. Approx. teams of 7 a side (no contact) Aim 6 players of team in possession try to get the ball to their goalkeeper who is behind the oppositions try line. Player in possession is not allowed to move but all other team members can run into a space and call for the ball. Change the goalkeepers after every score. All passes must be perfect passes. If they are dropped, go out of play or are touched by a defender then the ball is given to the defending team, who now become the attackers. Either small numbers or the whole group can work in grids in groups of 3/4 with one player trying to get the ball from the others, who are trying to make 10 perfect passes (keep ball). No passes above head height to be allowed. P layers to discover the best positioning, in order to call for a pass.

Look for a space Run into the space Pass and look for another space all for the ball, catch C the ball and then listen for a call from another teammate, then pass or dummy eceiver to find space R where passer has a clear pass, ball carrier can dummy pass

Evaluation

O bserve warm up and games to assess strengths and weaknesses of pupils. Question pupils to check on understanding of the aim, skills needed and the tactics associated with the game. D emonstrate a cool down on the way back to the changing rooms. Jogging interspersed with gentle static stretching.

Copyright Rugby Football Union, all rights reserved. Published in 2011 by Rugby Football Development Ltd. For more information go to rfu.com/schools & rfu.com/coach. The England rose is an official registered trade mark of the Rugby Football Union

Rugby Football Unions School Curriculum For year 7 Invasion Games

Tag Group Lesson 1

Warm up Chasers hold the ball in two hands with fingers spread around the centre of the ball. Carry the ball at chest height with elbows bent.

Game Players run into space and hold hands out to indicate they are ready to catch. Keep eyes on the ball and watch it into the hands in order to catch cleanly and early. Players should not stand still to receive a pass but ensure they get away from a defender.

Technical area Players do not need to pass to someone different every time. The objective is to make 10 passes so the teacher may observe and refer to the tactics adopted. Focus on the outcome of the pass, in preference to method. Players are encouraged to pass and offload with experimentation, tricks and sleight of hand.

Copyright Rugby Football Union, all rights reserved. Published in 2011 by Rugby Football Development Ltd. For more information go to rfu.com/schools & rfu.com/coach. The England rose is an official registered trade mark of the Rugby Football Union

Rugby Football Unions School Curriculum For year 7 Invasion Games

Rugby Group Lesson 1


End ball (see support page for this lesson) Laws: Vocabulary: End ball Multi-directional Warm up Cool down Turnover ball Agility Balance Co-ordination Tag belts Invasion Evasion Attack Defend Principle of play Resources: 1 rugby ball per person (size 4) if possible or 1 ball between 2 pupils 50 cones 1 tag belt per player 7 bibs

Objectives of lesson: Demonstrate the principles of warm up and cool down Developing agility, balance and co-ordination To improve the consistency, quality and choice of skills used Adapt and develop the basic skills Demonstrate the principles of attack and defence Rugby Union Objectives of lesson: Warm up (same as for tag rugby) Assess ability of group Hold, catch and pass a rugby ball Play the game of rugby end ball

National Curriculum

Referee: Non-perfect pass Ball out of play Dropped pass Player running with ball Preventing a pass All of the above offences result in turnover ball.

Activity
Warm up / cool down

Description and set-up


Key factors

Technical / tactical
Catch and pass Evade Look for space Attack space Catch and pass Evade Look for space Attack space eep the ball moving K (After a few minutes, stop allowing passes that are overhead height) Accurate pass efender to shut down D ball carriers options

Physical / mental
Warm up Cool down Modified rules Scoring system Endurance Speed Hand and eye co-ordination Rules of the game Decision-making Competence Confidence Endurance Speed Hand and eye co-ordination Rules of the game

Game:

IDEAS for Technical Area

Evaluation

Raising body temperature. Raise body temperature 14 players, 2 with bibs. Increase blood flow to All players run around in a grid 10m by 10m and must not bump into each other. muscles T wo players to put on bibs (chasers) and see how many players they can touch in 60 seconds Raise mental arousal followed by some dynamic stretching. Dynamic stretch Look for a space End Ball (rules) see variations on lesson support page. Run into the space Approximate teams of 7 a side (no contact). Pass and look for P layer in possession is not allowed to move but all other team members can run into a space another space and call for the ball. all for the ball, catch C Change the goalkeepers after every score. the ball and then listen All passes must be perfect passes. If they are dropped, go out of play or are touched by a for a call from another defender then the ball is given to the defending team, who now become the attackers. teammate, then pass After a few minutes overhead height passes are not allowed then after a few more minutes, or dummy only two handed passes allowed. Keep Ball. Receiver to find space E ither small numbers or the whole group can work in grids in groups of 4/5 with one player trying where passer has a clear to get the ball from the others who are trying to make 10 perfect passes. No passes above head pass, ball carrier can height to be allowed. dummy pass Players to discover the best positioning, in order to call for a pass. O bserve warm up and games to assess strengths and weaknesses of pupils. Question pupils to check on understanding of the aim, skills needed and the tactics associated with the game. D emonstrate a cool down on the way back to the changing rooms. Jogging interspersed with gentle static stretching.

Copyright Rugby Football Union, all rights reserved. Published in 2011 by Rugby Football Development Ltd. For more information go to rfu.com/schools & rfu.com/coach. The England rose is an official registered trade mark of the Rugby Football Union

Rugby Football Unions School Curriculum For year 7 Invasion Games

Rugby Group Lesson 1

Warm up Chasers hold the ball in two hands with fingers spread around the centre of the ball. Carry the ball at chest height with elbows bent and close to the rib cage to protect the ball in any collision.

Game Players run into space and hold hands out to indicate they are ready to catch. Keep eyes on the ball and watch it into the hands to catch cleanly and early. Players should not stand still to receive a pass but ensure they get away from a defender.

Technical area Players do not need to pass to someone different every time. The objective is to make 10 passes so the teacher may observe and refer to the tactics adopted. Focus on the outcome of the pass, in preference to method. Players are encouraged to pass and offload with experimentation, tricks and sleight of hand.

Copyright Rugby Football Union, all rights reserved. Published in 2011 by Rugby Football Development Ltd. For more information go to rfu.com/schools & rfu.com/coach. The England rose is an official registered trade mark of the Rugby Football Union

Rugby Football Unions School Curriculum For year 7 Invasion Games

Tag Group Lesson 2


Laws/Referee: Tagging Offside Forward pass Knock on Crossing Running more than 3 paces after tag Vocabulary: End ball Multi-directional Warm up Cool down Turnover ball Agility Balance Co-ordination Tag Rugby Tag belts Tagging Invasion Evasion Offside Forward pass Crossing Resources: 1 rugby ball per person if possible or 1 ball between 2 pupils 50 cones 1 tag belt per player See lesson support page: Tag Rules See lesson video link: Tag belts /Tagging End ball Tag game Sidestep, Swerve, Agility

Objectives of lesson: Demonstrate the principles of warm up and cool down Developing agility, balance and co-ordination To improve the consistency, quality and choice of skills used Adapt and develop the basic skills Tag Rugby Objectives of lesson: Apply the principles of warm ups Introduce the rules of tag rugby i.e. Tagging, offside and forward passing Apply 1st principle of play go forward Work out methods for getting past the defence

National Curriculum

All of the above infringements result in a free pass to the non offending team from the place where the infringement occurred.

Activity
Warm up / cool down

Description and set-up


Raising body temperature. Play the game of End ball that you played last week. Followed by some dynamic stretching.

Key factors
Raise body temp Increase blood flow to muscles Raise mental arousal Dynamic stretch Go forwards Support Communicate Use the full width of the playing area to create space

Technical / tactical
Catch and pass Evade, look for space, attack space

Physical / mental
Warm up Cool down Modified rules Scoring system Endurance Speed Hand and eye co-ordination Rules of the game

Game

IDEAS for Technical Area

Evaluation

Head up, look at the Head up defender Stay balanced How fast is he/she Evade coming Accelerate away Does he/she have a Attack a space not weaker side a face A sk questions to check for understanding of the key factors . Ask the pupils to comment on techniques and tactics that went well and what didnt go so well. Can they suggest ideas to develop the weaknesses and utilise their strengths more often. T alk to the pupils about how to get everyone involved. Ask for a volunteer to lead a cool down on the way back to the changing rooms. Jogging interspersed with gentle static stretching. Introduce codes of conduct for players and give handout (see lesson support pages).

Introduce the game of Tag Rugby. Introduce basic tag rules. Show how to take a tag (tagger must return tag to tagged player before either player may rejoin the game). Demonstrate how to hold a rugby ball and make a lateral pass. Demonstrate the law of offside. Use the widest sides of the playing area as the try lines. Encourage evasion by awarding 1 point each time a player tries to evade and is not tagged until he /she is alongside or past a defender. 5 points for a try. Evasive games, 1v1 problem solving with defender defending from different starting points (see lesson support page). Using: agility, twisting, side step, swerve and changing pace. Tagging practice 1v1.

Catch and pass Take the ball while moving forward Evade Look for space Attack space

Speed Acceleration Speed endurance Decision making to evade an opponent

Copyright Rugby Football Union, all rights reserved. Published in 2011 by Rugby Football Development Ltd. For more information go to rfu.com/schools & rfu.com/coach. The England rose is an official registered trade mark of the Rugby Football Union

Rugby Football Unions School Curriculum For year 7 Invasion Games

Tag Group Lesson 2

Warm up Carry the ball at chest height with elbows bent and close to the rib cage to protect the ball in any collision. Teacher may periodically call for everyone to sit down and stand up immediately to further mobilise the whole body.

Game Carry the ball in two hands with fingers spread. Keep facing forward. Look for the receivers target as the pass is made. Pass for the receivers hands. Aim at far shoulder. Follow through with hands and arms.

Technical area Teacher not to be too prescriptive on how to evade a defender. Allow the attacker to discover a variety of methods to solve the problem of how to get round an obstacle. Teacher to condition the defenders movement in preference to prescribing to the attacker.

Copyright Rugby Football Union, all rights reserved. Published in 2011 by Rugby Football Development Ltd. For more information go to rfu.com/schools & rfu.com/coach. The England rose is an official registered trade mark of the Rugby Football Union

Rugby Football Unions School Curriculum For year 7 Invasion Games

Rugby Group Lesson 2


2 handed touch Offside (back 1m), forward pass, knock on, result in turnover Award 1 point each time a player tries to evade and is not touched until he/she is alongside or gets past a defender, award 5 points for a try Laws/Referee: Vocabulary: End ball Multi-directional Warm up Cool down Turnover ball Agility Balance Co-ordination Invasion Evasion Touch Rugby Side -Step Resources: 1 rugby ball per person if possible or 1 ball between 2 pupils 50 cones See lesson support page. See lesson video link: Tag game Sidestep/twisting/swerve/ change of pace

National Curriculum

Objectives of lesson: Demonstrate the principles of warm up and cool down Developing agility, balance and co-ordination To improve the consistency, quality and choice of skills used Adapt and develop the basic skills Rugby Union Objectives of lesson: Warm up/cool down Introduce the rules of two handed touch rugby i.e. 2 handed touch, offside (stand back 1m), pass within 3 paces, after touched, knock on and forward passing Apply 1st principle of play go forward Work out methods for getting past the defence

Activity
Warm up / cool down

Description and set-up


Raising body temperature. Play the game of End ball that you played last week but after each turnover the new attacking team must start with the first pass being passed backwards and then they can carry on with Multi-directional passes, interspersed with some dynamic stretching. Introduce the game of two handed touch rugby. Introduce basic touch rules. Demonstrate the law of offside. Use the widest sides of the playing area as the try lines. Encourage evasion by awarding 1 point each time a player tries to evade and is not touched until he /she is alongside or past a defender. 5 points for a try. Introduce the 1st principle of play go forward as this is the real key to an invasion game. Keep encouraging the players to go forward and always try to keep the ball alive. Evasive games, 1v1 problem solving with defender defending from different starting points. Work in groups of 3 with one player, passing, rolling or throwing a high ball for the attacker to start the activity. Using: agility, twisting, side step, swerve and changing pace.

Key factors

Technical / tactical
Catch and pass Evade Look for space Attack space Catch and pass Take the ball while moving forward Evade to score a point Look for space Attack space Head up Stay balanced Evade Accelerate away Attack a space not a face

Physical / mental
Warm up Cool down Modified rules Scoring system Endurance Speed Hand and eye co-ordination Rules of the game

Game

Raise body temp Increase blood flow to muscles Raise mental arousal Dynamic stretch Go forwards Support Communicate Use the full width of the playing area to create space Head up, look at the defender How fast is he coming? Does he have a weaker side?

IDEAS for Technical Area

Evaluation

A sk questions to check for understanding of the key factors. A sk the pupils to comment on techniques and tactics that went well and what didnt go so well. C an they suggest ideas to develop the weaknesses, and utilise their strengths more often. T alk to the pupils about how to get everyone involved. Ask for a volunteer to lead a cool down on the way back to the changing rooms. Jogging interspersed with gentle static stretching. Introduce codes of conduct for players and give handout (see lesson support pages).

Speed Acceleration Speed endurance Decision making to evade an opponent

Copyright Rugby Football Union, all rights reserved. Published in 2011 by Rugby Football Development Ltd. For more information go to rfu.com/schools & rfu.com/coach. The England rose is an official registered trade mark of the Rugby Football Union

Rugby Football Unions School Curriculum For year 7 Invasion Games

Rugby Group Lesson 2

Warm up Variation: Catching players may be conditioned to place the ball on the ground and let go. They can only pick it up to make the next pass. Defenders may not attack the ball when on the ground. This will encourage dynamic movement of the whole.

Game Carry the ball in two hands with fingers spread. Keep facing forward. Look for the receivers target as the pass is made. Pass for the receivers hands. Aim at far shoulder. Follow through with hands and arms.

Technical area Teacher not to be too prescriptive on how to evade a defender. Allow the attacker to discover a variety of methods to solve the problem of how to get round an obstacle. Teacher to condition the defenders movement in preference to prescribing to the attacker.

Copyright Rugby Football Union, all rights reserved. Published in 2011 by Rugby Football Development Ltd. For more information go to rfu.com/schools & rfu.com/coach. The England rose is an official registered trade mark of the Rugby Football Union

Rugby Football Unions School Curriculum For year 7 Invasion Games

Tag Group Lesson 3


Laws/Referee: Tagging Offside Forward pass Knock on Running more than 3 paces after tag Vocabulary: Warm up Cool down Turnover ball Agility Balance Co-ordination Tag Rugby Tag belts Tagging Invasion Evasion Offside Forward pass Knock on Resources: 1 rugby ball per person if possible or 1 ball between 2 pupils 50 cones 1 tag belt per player See lesson support page: Tight defence Spread out defence See video link: Tight defence Spread out defence

Objectives of lesson: Apply the principles of warm up and cool down Developing agility, balance and co-ordination To improve the consistency, quality and choice of skills used Adapt and develop the basic skills Introduce principles of attack when to penetrate or out flank Tag Rugby Objectives of lesson: Warm up for tag Apply rules of tag rugby i.e. tagging, offside and forward passing Apply 1st principle of play go forward Work out methods for getting past the defence Get players to identify strengths and areas for development within own team

National Curriculum

All of the above infringements result in a free pass to the non offending team from the place where the infringement occurred

Activity
Warm up / cool down

Description and set-up


Raising body temperature. P lay a game where two players wearing bibs try to take as many tags as possible from the other pupils, in a one minute period.

Key factors
Raise body temp Increase blood flow to muscles Raise mental arousal Dynamic stretch Go forwards Support Communicate Use the full width of the playing area to create space Play with your heads up Look where the opposition is and attack the spaces

Technical / tactical
Catch and pass Evade Look for space Attack space Catch and pass Take the ball while moving forward Evade Look for space Attack space Catching and passing Evasive running Look/communicate weaknesses in opponents defence

Physical / mental
Warm up Cool down Modified rules Scoring system Endurance Speed Hand and eye co-ordination Rules of the game Ask pupils about the fitness requirements for tag rugby, and check that all players understand the laws

Game

Play the tag game from last week. A pply 1st principle of play go forward U se the widest sides of the playing area as the try lines. Encourage evasion by awarding 1 point each time a player tries to evade and is not tagged until he /she is alongside or past a defender. 5 points for a try. Teacher to introduce the attacking principles of when the attackers are bunched together, then attack the space out wide and when the defence is spread out, attack the spaces between defenders.

IDEAS for Technical Area

Evaluation

A sk the pupils to comment on the tactics that can be used when the defence is bunched or when the defence is spread. C an they suggest ideas to develop the weaknesses, and utilise their strengths more often. A sk for a volunteer to lead a cool down on the way back to the changing rooms. Jogging interspersed with gentle static stretching. A sk questions to check for understanding of the key factors .

Copyright Rugby Football Union, all rights reserved. Published in 2011 by Rugby Football Development Ltd. For more information go to rfu.com/schools & rfu.com/coach. The England rose is an official registered trade mark of the Rugby Football Union

Rugby Football Unions School Curriculum For year 7 Invasion Games

Tag Group Lesson 3

Warm up Teacher to adjust the area size to assist or challenge the players.

Game Encourage the Go Forward principle. Award a bonus point for successful evasion, but also avoid stigmatising being tackled if going forward at the time. If going forward remains a problem with some players, award 1pt bonus for every touch line cone passed when running with the ball.

Technical area Teacher stands in the middle and between the two teams. The attack turn away from the defence so they cannot see the teacher, who indicates to the defence to spread or bunch (clenched fist or open hand). The teacher calls turn and throws the ball to the attackers who must recognise the defence shape and attack accordingly.

Copyright Rugby Football Union, all rights reserved. Published in 2011 by Rugby Football Development Ltd. For more information go to rfu.com/schools & rfu.com/coach. The England rose is an official registered trade mark of the Rugby Football Union

Rugby Football Unions School Curriculum For year 7 Invasion Games

Rugby Group Lesson 3


2 handed touch Offside (back 1m), forward pass, knock on, result in turnover Award 1 point each time a player tries to evade and is not touched until he /she is alongside or gets past a defender Award 5 points for a try Laws/Referee: Vocabulary: Warm up Cool down Turnover ball Agility Balance Co-ordination Tag Rugby Tag belts Tagging Invasion Evasion Offside Forward pass Knock on Resources: 1 rugby ball per person if possible or 1 ball between 2 pupils 50 cones See lesson support page: Principles of warm/cool down Magic Diamond diagram See lesson video link: Side step /swerve/change of pace

Objectives of lesson: Apply the principles of warm up and cool down Developing agility, balance and co-ordination To improve the consistency, quality and choice of skills used Adapt and develop the basic skills Rugby Union Objectives of lesson: Warm up for touch rugby Apply 1st principle of play go forward Apply evasive skills Introduce 2nd principle of play support Work out methods for getting past the defence Get players to identify strengths and areas for development within own team

National Curriculum

Activity
Warm up / cool down

Description and set-up


Raising body temperature followed by some dynamic stretching. Play a game using the widest sides of the playing area as the try lines. Encourage evasion by awarding 1 point each time a player tries to evade and is not touched until he /she is alongside or past a defender. 5 points for a try. Emphasising the 1st principle of play go forward. Two handed touch game with the emphasis on support as well as go forward. Magic Diamond support formation- show options for support. Teacher or nominated pupil to change starting positions for the attackers and see how the support reacts. Depth of support in order to maximise speed of execution.

Key factors
Raise body temp Increase blood flow to muscles Raise mental arousal Dynamic stretch

Technical / tactical
Catch and pass Evade Look for space Attack space GO FORWARD

Physical / mental
Warm up Cool down Aerobic fitness Anaerobic fitness Modified rules Principles of play Scoring system Endurance Speed Hand and eye co-ordination Rules of the game

Game

Support from deep. Communicate to receive a pass Work hard off the ball to recycle oneself into the game Coming from depth Magic diamond

IDEAS for Technical Area

Teacher needs to control the game and award points for players coming on to the ball at pace and also to players who work hard to recycle themselves into the game.

Quickly recycle self Communicate Have hands ready to receive pass Change of angle to attack spaces thus maximising effect Call for pass Have hands ready Create overlaps

Attitude, speed,agility

Evaluation

Ask questions related to physical fitness and its effects on support play. Talk about having a great attitude to get into the game as often as possible.

Copyright Rugby Football Union, all rights reserved. Published in 2011 by Rugby Football Development Ltd. For more information go to rfu.com/schools & rfu.com/coach. The England rose is an official registered trade mark of the Rugby Football Union

Rugby Football Unions School Curriculum For year 7 Invasion Games

Rugby Group Lesson 3

Warm up Award a bonus point for successful evasion, but also avoid stigmatising being tackled if going forward at the time. If going forward remains a problem with some players, award 1pt bonus for every touch line cone passed when running with the ball.

Game Condition the tackle situation to give enough time for the attack to arrange a diamond shape in next attack. As the players become quicker in organisation, increase the speed of the ball from the tackle.

Technical area Encourage players to hold their depth in support and accelerate onto the pass. Focus on the support play and intention. Acknowledge good timing, depth and angle even if the player does not receive the ball.

Copyright Rugby Football Union, all rights reserved. Published in 2011 by Rugby Football Development Ltd. For more information go to rfu.com/schools & rfu.com/coach. The England rose is an official registered trade mark of the Rugby Football Union

Rugby Football Unions School Curriculum For year 7 Invasion Games

Tag Group Lesson 4


Laws/Referee: Tagging Offside Forward pass Knock on Running more than 3 paces after tag Vocabulary: Warm up Cool down Turnover ball Agility Balance Co-ordination Tag Rugby Tag belts Tagging Invasion Evasion Offside Forward pass Knock on Aerobic fitness Anaerobic fitness Resources: 1 rugby ball per person if possible or 1 ball between 2 pupils 50 cones 1 tag belt per player See lesson support page. See lesson video link: Magic Diamond Video of different starting positions

National Curriculum

Objectives of lesson: Demonstrate the principles of warm up and cool down Adapt evasive and handling skills to different situations Successfully use a range of tactics to outwit your opponents Pupils able to describe what they need to do to improve their fitness levels Tag Rugby Objectives of lesson: Design and implement some warm up activities for tag Continue to emphasise go forward whilst introducing the 2nd principle of play support Support to work hard, (using different starting positions) to get into a position to support the ball carrier

All of the above infringements result in a free pass to the nonoffending team from the place where the infringement occurred.

Activity
Warm up / cool down

Description and set-up


Raising body temperature. In pairs, pupils number themselves 1 or 2. Number 1 has a ball and on the command of go from the teacher/nominated pupil, number 2 runs away, trying to lose his partner who tries to stay within 1m of the partner without the ball. When the teacher/ nominated pupil shouts stop, everyone must stand still and the pupil with the ball tries to touch player 2 with the ball. Player 1 must hold the ball in 2 hands at all times. If he does touch player 2 with the ball then he scores a point. Reverse roles. Tag game with the emphasis on support as well as go forward. Magic Diamond support formation- show options for support. Teacher or nominated pupil to change starting positions for the attackers and see how the support reacts. Depth of support in order to maximise speed of execution.

Key factors
Raise body temp Raise mental arousal Dynamic stretch Heads up Evade everyone Try to lose the ball carrier Carry the ball in two hands Support from deep Communicate to receive a pass Work hard off the ball to recycle oneself into the game Coming from depth Magic diamond

Technical / tactical
Carry the ball in 2 hands Evade Look for space Support play in attack Marking as if you were a defender

Physical / mental
Warm up Agility Scoring system Aerobic fitness Anaerobic fitness

Game

IDEAS for Technical Area Evaluation

Teacher needs to control the game and award points for players coming onto the ball at pace and also to players who work hard to recycle themselves into the game.

Quickly recycle self Communicate Have hands ready to receive pass Change angle to maximise attacking spaces Call for pass Have hands ready Create overlaps

Endurance Speed Hand and eye co-ordination Rules of the game Aerobic fitness Anaerobic fitness Attitude, speed, agility

A sk questions related to physical fitness and its effects on support play. Talk about having a great attitude to get into the game as often as possible.

Copyright Rugby Football Union, all rights reserved. Published in 2011 by Rugby Football Development Ltd. For more information go to rfu.com/schools & rfu.com/coach. The England rose is an official registered trade mark of the Rugby Football Union

Rugby Football Unions School Curriculum For year 7 Invasion Games

Tag Group Lesson 4

Warm up Ideally the ball carrier tries to keep directly behind the evader. This challenges and develops the reading of body language. This will improve a players ability to support effectively when playing rugby.

Game Allow appropriate time for the attack to set up the diamond shapes especially from break downs, but vary the front player in order to give all players a variety of roles. If during quicker action the shape is not perfect, acknowledge those players in the second line of attack and give credit to depth and speed of realignment.

Technical area Teacher to work on the diamond formation but vary to whom the ball is passed i.e. not always the front player. Sometimes the side or back player and observe how they react and realign.

Copyright Rugby Football Union, all rights reserved. Published in 2011 by Rugby Football Development Ltd. For more information go to rfu.com/schools & rfu.com/coach. The England rose is an official registered trade mark of the Rugby Football Union

Rugby Football Unions School Curriculum For year 7 Invasion Games

Rugby Group Lesson 4


2 handed touch Offside (back 1m), forward pass, knock on, all result in a turnover and a free pass to the non-offending team Award 1 point each time a player tries to evade and is not touched until he/she is alongside or gets past a defender, award 5 points for a try Laws/Referee: Vocabulary: Warm up Cool down Turnover ball Agility Balance Co-ordination Invasion Evasion Offside Forward pass Knock on Aerobic fitness Anaerobic fitness Attacking principles Defensive patters Resources: 1 rugby ball per person if possible or 1 ball between 2 pupils 50 cones See lesson video link: Magic Diamond Video of tackling progressions

Objectives of lesson: Demonstrate the principles of warm up and cool down To improve the consistency, quality and choice of skills used Help pupils explore the basic principles of attack Adapt and develop the basic skills Pupils to lead warm up and referee where possible Demonstrate an awareness of different tactical attacking options Rugby Union Objectives of lesson: Warm up for touch rugby, raised body temperature and some dynamic stretching Introduce attacking principles Observe oppositions defensive pattern Penetrate or outflank Improve basic skill

National Curriculum

Activity
Warm up / cool down

Description and set-up


Raising body temperature coupled with some dynamic stretching. Play a game of two handed touch, with the emphasis on Support as well as Go Forward. Magic Diamond support formation- showing options for support. Teacher or nominated pupil to change starting positions for the attackers and see how the support reacts. Depth of support in order to maximise speed of execution. Teacher to introduce the attacking principles of when the attackers are bunched together, then attack the space out wide and when the defence is spread out, attack the spaces between defenders. Use the game area. Teacher to demonstrate the different defensive scenarios i.e tight (narrow) defence and a spread defence. Check on what experience the group have of tackling. Check key factors. Ask the less experienced within the group to demonstrate safe technique of the side and front tackles. Play some 1v1 tackling activities to develop some confidence in tackling. Work through all progressions if you have players who have never been taught to tackle previously. Players can start the first stage of the side tackle, with the tackler on his/her knees. The front tackle must never start with the tackler on his/her knees as this could lead to serious injury (see support notes).

Key factors
Support from deep Communicate to receive a pass Work hard off the ball to recycle oneself into the game Play with your heads up Look where the opposition is and attack the spaces Body/ head position Feet position Shoulder contact Lock arms/hold on Drive with legs Land on top Get up quickly Win a turnover

Technical / tactical
Quickly recycle self Communicate Have hands ready to receive pass Change angle to maxi- mise attacking spaces Catching and passing Evasive running Look/communicate weaknesses in opponents defence For technical/safety aspects of tackling, please see lesson support pages Keep ball alive,especially if you draw two defenders to you

Physical / mental
Warm up Cool down Modified rules Scoring system Aerobic fitness Anaerobic fitness Endurance Speed Hand and eye co-ordination Rules of the game Ask pupils about the fitness requirements for rugby, and check that all players understand the laws

Game:

IDEAS for Technical Area

Evaluation

Ask questions related to physical fitness and its effects on support play. Talk about having a great attitude to get into the game as often as possible.

Copyright Rugby Football Union, all rights reserved. Published in 2011 by Rugby Football Development Ltd. For more information go to rfu.com/schools & rfu.com/coach. The England rose is an official registered trade mark of the Rugby Football Union

Rugby Football Unions School Curriculum For year 7 Invasion Games

Rugby Group Lesson 4

Warm up Allow appropriate time for the attack to set up the diamond shapes especially from break downs, but vary the front player in order to give all players a variety of roles. If during quicker action the shape is not perfect, acknowledge those players in the second line of attack and give credit to depth and speed of realignment.

Game Variations: 1) Overload the attack so the defence is stretched to cover the area and this provides penetrate and outflank opportunities. 2) Mark a 5m channel on both flanks. No defenders are allowed in this channel and only 1 attacker is allowed. Can the attack work the overlap within 6 tackles (turnover)?

Technical area The attacker can enter the area from either corner. The defender must close down the space early to prevent the attacker scoring. Less experienced defenders to work in smaller areas in order to build confidence.

Copyright Rugby Football Union, all rights reserved. Published in 2011 by Rugby Football Development Ltd. For more information go to rfu.com/schools & rfu.com/coach. The England rose is an official registered trade mark of the Rugby Football Union

Rugby Football Unions School Curriculum For year 7 Invasion Games

Tag Group Lesson 5


Laws/Referee: Tagging Offside Forward pass Knock on Running more than 3 paces after tag Vocabulary: Warm up Cool down Turnover ball Agility Balance Co-ordination Tag Rugby Tag belts Tagging Invasion Evasion Offside Forward pass Knock on Aerobic fitness Anaerobic fitness Resources: 1 rugby ball per person if possible or 1 ball between 2 pupils 50 cones 1 tag belt per player See lesson support page. See lesson video link: Magic Diamond Video of different starting positions

National Curriculum

Objectives of lesson: Demonstrate the principles of warm up and cool down Adapt evasive and handling skills to different situations Successfully use a range of tactics to outwit your opponents Pupils able to describe what they need to do to improve their fitness levels Tag Rugby Objectives of lesson: Design and implement some warm up activities for tag Continue to emphasise go forward whilst introducing the 2nd principle of play support Support to work hard, (using different starting positions) to get into a position to support the ball carrier

All of the above infringements result in a free pass to the nonoffending team from the place where the infringement occurred.

Activity
Warm up / cool down

Description and set-up


Raising body temperature. In pairs, pupils number themselves 1 or 2. Number 1 has a ball and on the command of go from the teacher/nominated pupil, number 2 runs away, trying to lose his partner who tries to stay within 1m of the partner without the ball. When the teacher/ nominated pupil shouts stop, everyone must stand still and the pupil with the ball tries to touch player 2 with the ball. Player 1 must hold the ball in 2 hands at all times. If he does touch player 2 with the ball then he scores a point. Reverse roles. Tag game with the emphasis on support as well as go forward. Magic Diamond support formation- show options for support. Teacher or nominated pupil to change starting positions for the attackers and see how the support reacts. Depth of support in order to maximise speed of execution.

Key factors
Raise body temp Raise mental arousal Dynamic stretch Heads up Evade everyone Try to lose the ball carrier Carry the ball in two hands Support from deep Communicate to receive a pass Work hard off the ball to recycle oneself into the game Coming from depth Magic diamond

Technical / tactical
Carry the ball in 2 hands Evade Look for space Support play in attack Marking as if you were a defender

Physical / mental
Warm up Agility Scoring system Aerobic fitness Anaerobic fitness

Game

IDEAS for Technical Area Evaluation

Teacher needs to control the game and award points for players coming onto the ball at pace and also to players who work hard to recycle themselves into the game.

A sk questions related to physical fitness and its effects on support play. Talk about having a great attitude to get into the game as often as possible.

Quickly recycle self Communicate Have hands ready to receive pass Change angle to maximise attacking spaces Call for pass Have hands ready Create overlaps

Endurance Speed Hand and eye co-ordination Rules of the game Aerobic fitness Anaerobic fitness Attitude, speed, agility

Copyright Rugby Football Union, all rights reserved. Published in 2011 by Rugby Football Development Ltd. For more information go to rfu.com/schools & rfu.com/coach. The England rose is an official registered trade mark of the Rugby Football Union

Rugby Football Unions School Curriculum For year 7 Invasion Games

Tag Group Lesson 5

Warm up Teacher to restart the game from a simulated scrum or line out. Gather two, then three players from each side. No engagement of the scrum but a lean with straight, outside arm to the opponents shoulder. Compete or passive at the discretion of the teacher. Game Focus on depth, acceleration and angle of support runners. Hold hands ready to receive the pass and providing a chest high target for the passer. Communicate early and clearly. Keep eyes on the ball. Take the ball early and securely.

Technical area Vary the angles the attack and defender enter the area. Challenge the attack by introducing the ball rolled on the floor, thrown high or to the attacker not expecting it. Work with 3v2 and see if the attack can convert this shape into a 2v1.

Copyright Rugby Football Union, all rights reserved. Published in 2011 by Rugby Football Development Ltd. For more information go to rfu.com/schools & rfu.com/coach. The England rose is an official registered trade mark of the Rugby Football Union

Rugby Football Unions School Curriculum For year 7 Invasion Games

Rugby Group Lesson 5


Contact rugby Offside (back 1m), forward pass, knock on, or the ball goes out of play, result in a turnover and a free pass to the non-offending team Award 1pt. each time a receiver of a pass manages to get further forward than the passer Laws/Referee: Vocabulary: End ball Multi-directional Warm up Cool down Turnover ball Agility Balance Co-ordination Invasion Evasion Lateral pass Dummy pass Attacking alignment Fixing opponents Target for pass Resources: 1 rugby ball per person if possible or 1 ball between 2 pupils 50 cones See lesson support page. See lesson video link: 2v1 situations Different starting positions/ dummy pass/2v1 situations

Objectives of lesson: Demonstrate the principles of warm up and cool down Acquiring and developing skills To improve the consistency, quality and choice of skills used Selecting and applying skills, tactics and compositional ideas Rugby Union Objectives of lesson: Warm up by playing a game, where we can utilise principles of attack go forwards and support Move on to the contact game, but encourage the players to keep the ball alive Use of evasion skills Passing, fixing, creating time and space for the receiver Dummy pass

National Curriculum

Activity
Warm up / cool down

Description and set-up


Raising body temperature, jogging coupled with some dynamic stretching ready for some contact rugby. Start with the touch game from last week and encourage players to try to get into the magic diamond support positions in attack. Move into the contact game after a few minutes. Standing grab tackles are fine, low tackles are better. Award 1pt each time a support player accelerates onto a pass and ends up further forward than the original passer, and for every low tackle.

Key factors
Raise body temp Increase blood flow to muscles Raise mental arousal Dynamic stretch

Technical / tactical
Catch and pass Evade Look for space Attack space Accelerate onto pass GO FORWARD Keep opponents going backwards Communicate Weight of pass Recycle self Penetrate or outflank the defence Lateral pass Dummy pass Always finish practices with a try Defender to turn and chase after initially being beaten by the attackers

Physical / mental
Warm up Cool down Modified rules Scoring system Developing confidence in contact

Game

Continue with the game but teacher/referee to restart the game after a score, by perhaps: Pulling 1 team into a tight group before giving them the ball to attack. Splitting the group in half and send them to different touchlines before reintroducing the ball. Try a different starting formation each time. Introduce the techniques used in 2v1 situations. Create time and space for the receiver by running for the inside shoulder of the defender and moving the defender away from the receiver. Sell a dummy if you feel that the defender has committed to the receiver too early. Receiver to give passer a target by putting hands out towards the passer, at about chest height to maintain the field of vision.

IDEAS for Technical Area

Support from deep Communicate to receive a pass Work hard off the ball to recycle oneself Ball in 2 hands Attack inside shoulder (creating time and space for receiver) or perform a dummy pass

Evaluation

Talk to pupils about how to make decisions about how and when to pass. Ask the pupils about strategies they may use to outwit defenders e.g. dummy runners.

Endurance Speed Rules of the game Increase work rate in order to support Improves skills of passing (timing of pass and working out the distance to pass from an opponent to maximise taking the defender out of the game)

Copyright Rugby Football Union, all rights reserved. Published in 2011 by Rugby Football Development Ltd. For more information go to rfu.com/schools & rfu.com/coach. The England rose is an official registered trade mark of the Rugby Football Union

Rugby Football Unions School Curriculum For year 7 Invasion Games

Rugby Group Lesson 5

Warm up Start moving to contact after players are warmed up. Teacher to observe how the players use the available space from different restart positions. Encourage the attack to form diamonds when ball is slow. Acknowledge effort.

Game Teacher restarts the game after a score by creating a chaotic scenario and challenging the players to organise. Communication and cooperation is paramount. Players are encouraged to act on their first decision and not override each other.

Technical area Vary the angles the attack and defender enter the area. Challenge the attack by introducing the ball rolled on the floor, thrown high or to the attacker not expecting it.

Copyright Rugby Football Union, all rights reserved. Published in 2011 by Rugby Football Development Ltd. For more information go to rfu.com/schools & rfu.com/coach. The England rose is an official registered trade mark of the Rugby Football Union

Rugby Football Unions School Curriculum For year 7 Invasion Games

Tag Group Lesson 6


Tagging, offside, forward pass, knock on, running more than 3 paces after tag (Results in a free pass to the non-offending team from the place where the infringement occurred Award 1pt for both successful 2v1s and good support Laws/Referee: Vocabulary: Warm up/cool down Dynamic/static stretching Turnover ball Agility Balance Co-ordination Tag rugby/tag belts Tagging Invasion/evasion Offside Forward pass Knock on Penetrate Outflank Resources: 1 rugby ball per person if possible or 1 ball between 2 pupils 50 cones 1 tag belt per player See lesson support page. See lesson video link: Wide/narrow pitch Video of wide and narrow games

National Curriculum

Objectives of lesson: Demonstrate the principles of warm up and cool down Developing agility, balance and co-ordination To improve the consistency, quality and choice of skills used Adapt and develop the basic skills of attack, outwitting an opponent Select and apply tactics and strategies successfully Tag Rugby Objectives of lesson: Using all running, evasion, catching, passing and support skills to play the game of tag on a narrow field and then on a wide field Pupils learn how best to attack using available space

Activity
Warm up / cool down

Description and set-up


Continue with the game from last week and encourage players to try to get into the magic diamond support positions in attack. Award 1pt each time a support player accelerates onto a pass and ends up further forward than the original passer. Stop at regular intervals for some stretching. Continue to play a game of tag where 1pt is added to the teams total for every successful 2v1 situation. Also award 1pt each time a support player accelerates onto a pass and ends up further forward than the original passer. Try to create 2v1 situations through clever support play. Play on the game area with the try lines on the widest sides and then half through the game change to the try lines being on the narrow sides, thus varying the tactical implications. Note what solutions arise from the problems of the changing pitch dimensions. The teacher or referee could shout change a number of times during the period of the game.

Key factors
Support from deep Communicate to receive a pass Work hard off the ball to recycle oneself into the game Support from deep Communicate to receive a pass Work hard off the ball to recycle oneself into the game Weight of pass Length of pass Position of defenders Attack the spaces

Technical / tactical
Communicate Weight of pass Recycle self Penetrate or outflank the defence Communicate Weight of pass Recycle self Penetrate or outflank the defence Choosing length of passes on wide or narrow pitch and their tactical implications due to the changes to the pitch sizes

Physical / mental
Warm up Cool down Modified rules Scoring system

Game

Endurance Speed Rules of the game Increased work rate in order to support Gaining in both competence and confidence through skill acquisition Gaining in physical fitness

IDEAS for Technical Area

Evaluation

O bserve and question the pupils on the technical and tactical implications when the size of the pitch was altered. Where were most of the opposition at the time when the try lines were changed.

Copyright Rugby Football Union, all rights reserved. Published in 2011 by Rugby Football Development Ltd. For more information go to rfu.com/schools & rfu.com/coach. The England rose is an official registered trade mark of the Rugby Football Union

Rugby Football Unions School Curriculum For year 7 Invasion Games

Tag Group Lesson 6

Warm up Award 1pt each time a support player accelerates onto a pass and ends up further forward than the original passer. Players to work hard to get back into the game once tagged.

Game Continue with the game but award points for acceleration into space even if the ball is not received i.e. reward intent. Teacher may ask the players: How can we, as attackers try to create 2v1 situations? Work hard to recycle back into the game. By running quickly into a space, thus creating two attackers against one defender situation.

Technical area Teacher may ask the players: What are the challenges when attacking a narrow try line compared to a wide one? Narrow pitch provides smaller spaces between defenders and less room to outflank the defence.

Copyright Rugby Football Union, all rights reserved. Published in 2011 by Rugby Football Development Ltd. For more information go to rfu.com/schools & rfu.com/coach. The England rose is an official registered trade mark of the Rugby Football Union

Rugby Football Unions School Curriculum For year 7 Invasion Games

Rugby Group Lesson 6


Contact rugby:- Offside (back 1m), forward pass, knock on, or the ball goes out of play, result in a turnover and a free pass to the non-offending team Award 1pt. each time a receiver of a pass manages to get further forward than the passer Laws/Referee: Vocabulary: Warm up Cool down Turnover ball Agility Balance Co-ordination Invasion Evasion Lateral pass Dummy pass Attacking alignment Penetrators Outflank Overlap Manipulate attackers Resources: 1 rugby ball per person if possible or 1 ball between 2 pupils 50 cones See lesson support page: Diagram of changing pitch size and 2v1s See lesson video link: Video of 2v1 situations

Objectives of lesson: Demonstrate the principles of warm up and cool down Developing agility, balance and co-ordination To improve the consistency, quality and choice of skills used Learn the importance of feints and acceleration when trying to outwit an opponent Rugby Union Objectives of lesson: Warm up by playing a game, where we can utilise principles of attack go forward and support Understanding of width and depth in a 2v1 situation Passing, fixing, creating time and space for the receiver Dummy pass

National Curriculum

Activity
Warm up / cool down

Description and set-up


Continue with the game but teacher/referee to restart the game after a score, by perhaps:Pulling 1 team into a tight group before giving them the ball to attack. Splitting the group in half and send them to different touchlines before reintroducing the ball. Try a different starting formation each time.

Key factors

Technical / tactical
Communicate Weight of pass Recycle self Penetrate or outflank the defence Choosing length of passes on wide or narrow pitch and adapting the tactical implications due to the changes to the pitch sizes

Physical / mental
Endurance Speed Rules of the game Increase work rate in order to support Gaining in both competence and confidence through skill acquisition Gaining in physical fitness Endurance Speed Rules of the game Increased work rate in order to support

Game

IDEAS for Technical Area

Evaluation

Support from deep Communicate to receive a pass Work hard off the ball to recycle oneself into the game Play on the game area with the try lines on the widest sides and then after a few minutes, and Weight of pass then change to the try lines being on the narrow sides, thus varying the tactical implications. Length of pass Note what solutions arise from the problems of the changing pitch dimensions. Position of defence The teacher or referee could shout change a number of times during the period of the game. Attack the spaces Use feints (dummy passes) when appropriate and score 1pt. for every successful dummy pass. Sell dummy passes when appropriate Play 2v1 in 10m by 10 m grids. Use 6 cones (2 x red, 2 blue, 2 yellow) to mark out area and Support from deep always start the pupils in the middle of the grid in a back-to-back position. On the call of Go, Communicate to receive the two attackers (one carrying a ball) go round a coloured marker and attack the defender a pass who has gone around one of the cones on his side of the grid. Take the ball flat or deep, Teacher or referee to nominate the colour of the cones for the attackers to go round, depending on where the i.e. 1 x red, 1 x blue or 2 x yellow. Keep mixing the colours and the numbers to set up different defender is coming from problems. Defender chooses his cone to go around before defending the attack. See lesson Fix defender before support page/video. passing Ask the pupils about how they decided to throw a dummy pass, how did they manage to create a 2v1 situation. Ask pupils to refine and prepare their own individual warm up routine for next lesson e.g. raise the body temperature, mobilise and stretch ready for the game.

Communicate Weight of pass Lateral pass, pass to receivers target area (hands), which should be at chest height in order to maintain the field of vision

Copyright Rugby Football Union, all rights reserved. Published in 2011 by Rugby Football Development Ltd. For more information go to rfu.com/schools & rfu.com/coach. The England rose is an official registered trade mark of the Rugby Football Union

Rugby Football Unions School Curriculum For year 7 Invasion Games

Rugby Group Lesson 6

Warm up Vary restart positions. Challenge the ability of the players to recognise opportunities to attack space.

Game Attackers to look where most of the defenders are when the command of Change Try Lines is made. Teacher may ask the players: How can the attack keep the defence where it is and attack the space? Fix the defenders and support on the outside.

Technical area 2v1 Players begin from the centre of the grid, back to back. Attackers to quickly scan where the defender is coming from and make decisions on their angle of run, speed of run, depth of run, regarding both the passer and the receiver.

Copyright Rugby Football Union, all rights reserved. Published in 2011 by Rugby Football Development Ltd. For more information go to rfu.com/schools & rfu.com/coach. The England rose is an official registered trade mark of the Rugby Football Union

Rugby Football Unions School Curriculum For year 7 Invasion Games

Tag Group Lesson 7


Tagging, offside, forward pass, knock on, running more than 3 paces after tag (Results in a free pass to the non-offending team) Award 1pt for both successful 2v1s and good support Laws/Referee: Vocabulary: End ball Multi-directional Warm up Cool down Turnover ball Agility Balance Co-ordination Tag belts Invasion Evasion Manipulate attackers Dummy pass Fixing a defender Resources: 1 rugby ball per person if possible or 1 ball between 2 pupils 50 cones 1 tag belt per player See lesson support: Diagram of changing pitch size and 2v1s See video support link: Video of 2v1 situations

Objectives of lesson: To improve the consistency, quality and choice of skills used Learn the importance of feints and acceleration when trying to outwit an opponent Tag Rugby Objectives of lesson: Warm up by playing a game, where we can utilise principles of attack go forward and support Understanding of width and depth in a 2v1 situation Passing, fixing, creating time and space for the receiver Dummy pass

National Curriculum

Activity
Warm up / cool down

Description and set-up


Pupils to perform their own individual warm up routine. Continue to play a game where 1pt is added to the teams total for every successful 2v1 situation. Also award 1pt each time a support player accelerates onto a pass and ends up further forward than the original passer. Try to create 2v1 situations through clever support play. Play on the game area with the try lines on the widest sides and then after a few minutes, and then change to the try lines being on the narrow sides, thus varying the tactical implications. Note what solutions arise from the problems of the changing pitch dimensions. The teacher or referee could shout change a number of times, during the period of the game. Use feints (dummy passes) when appropriate and score 1pt. for every successful dummy pass.

Key factors
Support from deep Communicate to receive a pass Work hard off the ball to recycle oneself into the game Weight of pass Length of pass Position of defence Attack the spaces Sell dummy passes when appropriate

Technical / tactical
Communicate Weight of pass Recycle self Penetrate or outflank the defence Choosing length of passes on wide or narrow pitch and adapting the tactical implications due to the changes to the pitch sizes Communicate Weight of pass Lateral pass, pass to receivers target area (hands), which should be at chest height in order to maintain the field of vision

Physical / mental
Endurance Speed Rules of the game Increased work rate in order to support Gaining in both competence and confidence through skill acquisition. Gaining in physical fitness Endurance Speed Rules of the game Increased work rate in order to support

Game

IDEAS for Technical Area

Evaluation

Play 2v1 in 10m by 10 m grids. Use 6 cones (2 x red, 2 blue, 2 yellow) to mark out area and Support from deep always start the pupils in the middle of the grid in a back-to-back position. On the call of Go, Communicate to the two attackers (one carrying a ball) go round a coloured marker and attack the defender who receive a pass has gone around one of the cones on his side of the grid. Teacher or referee to nominate the Take the ball flat or deep, colour of the cones for the attackers to go around, i.e. 1 x red, 1 x blue or 2 x yellow. Keep depending on where the mixing the colours and the numbers to set up different problems. Defender chooses his cone to defender is coming from go around before defending the attack. Fix defender before See lesson support page/video. passing A sk the pupils about how they decided to throw a dummy pass, how did they manage to create a 2v1 situation. A sk pupils to refine and prepare their own individual warm up routine for next lesson e.g. raise the body temperature, mobilise and stretch ready for the game.

Copyright Rugby Football Union, all rights reserved. Published in 2011 by Rugby Football Development Ltd. For more information go to rfu.com/schools & rfu.com/coach. The England rose is an official registered trade mark of the Rugby Football Union

Rugby Football Unions School Curriculum For year 7 Invasion Games

Tag Group Lesson 7

Warm up Each player is given a number. At any time, the teacher may call a number and that defender must run back to their own try line before rejoining the game. This will give the attack the chance to manipulate 2v1 situations.

Game Encourage the development of the dummy pass. Use the same technique of a lateral pass i.e. longest way out but shortest way back. Look at the tactical implications of where the attackers are in relation to the defenders at the point where the try lines are changed.

Technical area 2v1 Players begin from the centre of the grid, back to back. Attackers to quickly scan where the defender is coming from and make decisions on their angle of run, speed of run, depth of run, regarding both the passer and the receiver.

Copyright Rugby Football Union, all rights reserved. Published in 2011 by Rugby Football Development Ltd. For more information go to rfu.com/schools & rfu.com/coach. The England rose is an official registered trade mark of the Rugby Football Union

Rugby Football Unions School Curriculum For year 7 Invasion Games

Rugby Group Lesson 7


Each Referee to have the opportunity to referee the game of rugby for 5 minutes max (3 different referees to be used during the lesson) P.S. 1pt awarded to the defending team each time a defender tackles an attacker by locking both arms around an attackers legs Laws/Referee: Vocabulary: Warm up Cool down Turnover ball Scanning Invasion Evasion Lateral pass Dummy pass Attacking alignment Penetrators Outflank Overlap Manipulate attackers Physical competency Resources: 1 rugby ball per person if possible or 1 ball between 2 pupils 50 cones See lesson support page: Diagram of game See video link: 1v1 defender manipulating the attacker

Objectives of lesson: Demonstrate the principles of warm up and cool down Help pupils explore the basic principles of defence, e.g. denial of space, pressure, open gate, tackle, cover and regain possession Adapt and develop the basic skills Rugby Union Objectives of lesson: Warm up by playing a game, where we can utilise principles of attack go forward and support. Understanding of width and depth in a 2v1 situation Introduce, how to manipulate an attacker into a position where it is easier for the defender to make a tackle (Marking an opponent) Refereeing a game

National Curriculum

Activity
Warm up / cool down

Description and set-up


Last lesson, all pupils in the rugby group were asked to design their own personal warm up routines, showing how to raise the body temperature, mobilise and stretch. Play a game utilising the principles of play, go forward and support. Using only the widest sides of the Game area as the try lines, play a game of continuous two handed touch rugby. This involves changing the try lines to attack each time a score is made. Once a team scores a try over one try-line, they immediately keep playing and now try to score over the other try-line. This allows opportunities to attack disorganised defences and is therefore easier to create 2v1 situations.

Key factors

Technical / tactical
Catch and pass Evade Look for space Attack space Able to choose and perform the basic technical rugby skills of evasion, passing, catching, supporting, different alignments, penetrating, defending, attacking and scoring Able to play and officiate the game of rugby Aware of shaping their technical work to match the tactical challenge

Physical / mental
Warm up Cool down Modified rules Scoring system Able to transfer physical competency into sport- specific activities Scanning and making decisions based on information

Raise body temperature Raise mental arousal Dynamic stretch Weight of pass Length of pass Position of defence Attack the spaces Fix defenders Sell dummy passes when appropriate Deny attacker space Apply pressure Manipulate attacker Line them up for the tackle

Game

IDEAS for Technical Area

Working in 1v1 situations, demonstrate to players how, as a defender, they can deny space and manipulate an attacker, forcing him/her to go where the defender wants them to go in order to put them in the best position to make the tackle i.e. if you want an attacker to go to your right, then you move forward and slightly to their left and this will force them to go to your right. Slightly to their right side will force them to your left.

Evaluation

Check on understanding of how defenders can manipulate attackers and to what degree. Question pupils about the different problems for the defensive team, when the attackers keep the ball moving from player to player. Give feedback on individual warm ups.

Able to transfer physical competency into sport- specific activities Able to use a combination of skills efficiently

Copyright Rugby Football Union, all rights reserved. Published in 2011 by Rugby Football Development Ltd. For more information go to rfu.com/schools & rfu.com/coach. The England rose is an official registered trade mark of the Rugby Football Union

Rugby Football Unions School Curriculum For year 7 Invasion Games

Rugby Group Lesson 7

Warm up Play a game of touch but focus on the principles of play regarding go forward and support. Being tackled (touch) is not a problem if supported well. This will lead to continuity.

Game Focus on creating the 2v1 situations. Fix defender. Create time and space for the receiver who whenever possible comes onto the ball at top pace.

Technical area The focus is on the defender and the ability to manipulate the ball carrier into a tackle area. Principles of Defence: Deny attacker space Apply pressure Manipulate attacker Line them up for the tackle Drive them backwards Win ball

Copyright Rugby Football Union, all rights reserved. Published in 2011 by Rugby Football Development Ltd. For more information go to rfu.com/schools & rfu.com/coach. The England rose is an official registered trade mark of the Rugby Football Union

Rugby Football Unions School Curriculum For year 7 Invasion Games

Tag Group Lesson 8


Tagging, offside, forward pass, knock on, running more than 3 paces after tag (Results in a free pass to the non-offending team) Award 1pt for both successful 2v1s and good support Laws/Referee: Vocabulary: End ball Multi-directional Warm up Cool down Turnover ball Agility Balance Co-ordination Tag belts Invasion Evasion Manipulate attackers Dummy pass Fixing a defender Resources: 1 rugby ball per person if possible or 1 ball between 2 pupils 50 cones 1 tag belt per player See lesson support: Diagram of changing pitch size and 2v1s See video support link: Video of 2v1 situations

Objectives of lesson: To improve the consistency, quality and choice of skills used Learn the importance of feints and acceleration when trying to outwit an opponent Tag Rugby Objectives of lesson: Warm up by playing a game, where we can utilise principles of attack go forwards and support Understanding of width and depth in a 2v1 situation Passing, fixing, creating time and space for the receiver Dummy pass

National Curriculum

Activity
Warm up / cool down

Description and set-up


Pupils to perform their own individual warm up routine. Continue to play a game where 1pt is added to the teams total for every successful 2v1 situation. Also award 1pt each time a support player accelerates onto a pass and ends up further forward than the original passer. Try to create 2v1 situations through clever support play. Play on the game area with the try lines on the widest sides and then after a few minutes, and then change to the try lines being on the narrow sides, thus varying the tactical implications. Note what solutions arise from the problems of the changing pitch dimensions. The teacher or referee could shout change a number of times, during the period of the game. Use feints (dummy passes) when appropriate and score 1pt. for every successful dummy pass.

Key factors
Support from deep Communicate to receive a pass Work hard off the ball to recycle oneself into the game Weight of pass Length of pass Position of defence Attack the spaces Sell dummy passes when appropriate

Technical / tactical
Communicate Weight of pass Recycle self Penetrate or outflank the defence Choosing length of passes on wide or narrow pitch and adapting the tactical implications due to the changes to the pitch sizes Communicate Weight of pass Lateral pass, pass to receivers target area (hands), which should be at chest height in order to maintain the field of vision

Physical / mental
Endurance Speed Rules of the game Increased work rate in order to support Gaining in both competence and confidence through skill acquisition Gaining in physical fitness Endurance Speed Rules of the game Increased work rate in order to support

Game

IDEAS for Technical Area

Evaluation

Play 2v1 in 10m by 10m grids. Use 6 cones (2 x red, 2 blue, 2 yellow) to mark out area and Support from deep always start the pupils in the middle of the grid in a back-to-back position. On the call of Go, Communicate to the two attackers (one carrying a ball) go round a coloured marker and attack the defender who receive a pass has gone around one of the cones on his side of the grid. Teacher or referee to nominate the Take the ball flat or deep, colour of the cones for the attackers to go around, i.e. 1 x red, 1 x blue or 2 x yellow. Keep depending on where the mixing the colours and the numbers to set up different problems. Defender chooses his cone to defender is coming from go around before defending the attack. Fix defender before See lesson support page/video. passing A sk the pupils about how they decided to throw a dummy pass, how did they manage to create a 2v1 situation. Ask pupils to refine and prepare their own individual warm up routine for next lesson e.g. raise the body temperature, mobilise and stretch ready for the game.

Copyright Rugby Football Union, all rights reserved. Published in 2011 by Rugby Football Development Ltd. For more information go to rfu.com/schools & rfu.com/coach. The England rose is an official registered trade mark of the Rugby Football Union

Rugby Football Unions School Curriculum For year 7 Invasion Games

Tag Group Lesson 8

Warm up Encourage the players to devise their own warm up activity.


Raise body temperature Raise mental arousal Dynamic stretch

Game Fix defender: Create time and space for the receiver who whenever possible comes onto the ball at top pace.

Technical area The focus is on the defender and the ability to manipulate the ball carrier into a tackle area. Principles of Defence: Deny attacker space Apply pressure Manipulate attacker Line them up for the tackle Drive them backwards Win ball

Copyright Rugby Football Union, all rights reserved. Published in 2011 by Rugby Football Development Ltd. For more information go to rfu.com/schools & rfu.com/coach. The England rose is an official registered trade mark of the Rugby Football Union

Rugby Football Unions School Curriculum For year 7 Invasion Games

Rugby Group Lesson 8


Contact Game:- add 10 seconds stoppage if the ball goes out of play or for any other infringement, before the attacking team can start again Conditioned Game:- Laws of the tackle. 5 tackles then turnover ball (see lesson support pages) Laws/Referee: Vocabulary: Cool down Turnover ball Co-ordination Invasion Evasion Lateral pass Dummy pass Attacking alignment Penetrators Outflank Overlap Manipulate attackers Resources: 1 rugby ball per person if possible or 1 ball between 2 pupils 50 cones 1 shield per 2 players, if possible See lesson support page: Push/pull games Tackle technique See video link: Shield game

Objectives of lesson: Demonstrate the principles of warm up and cool down Developing agility, balance and co-ordination To improve the consistency, quality and choice of skills used Help pupils explore the basic principles of defence, e.g. denial of time and space, pressure, open gate, tackle, cover and regain possession Rugby Union Objectives of lesson: Individual warm ups followed by further activities to prepare for contact rugby, e.g. contact games Introduce the side tackle and the front tackle

National Curriculum

Activity
Warm up / cool down

Description and set-up


Individual warm ups followed by further activities to prepare for contact rugby e.g. whilst on knees, face partner and on the command of wrestle, try to pin your partners shoulders to the ground. In groups of 7 players, 1 nominated player tries to push or pull the others out of a grid (3m by 3m) How many can he get out of the grid in 30 seconds. Change the player pushing and repeat. See support pages. 7v7, one team holding tackle shields. The aim of the game is to score as many tries in 3 minutes as possible, by passing, smashing through, twisting and driving past the shield men. Shield men are allowed to block and bump you with the shields to stop you scoring. Play continuous rugby by attacking the opposite try line immediately after scoring a try. Keep working/scoring for full 3 minutes. After 3 minutes, swop with shield men and try and prevent them from scoring.

Key factors

Technical / tactical
Good body position for driving an opponent Solid wide base to prevent being moved out of the grid Low driving position Speed/power to break through shield Pass when it is the best option Keep the ball in the field of play otherwise 10 seconds penalty For technical/safety aspects of tackling, please see lesson support pages Keep ball alive, especially if you draw two defenders to you

Physical / mental
Reflecting correctly on performance Able to transfer, physical competency into sport- specific activities Endurance, Speed, hand and eye co-ordination Rules of the game Confident when active and showing a commitment to improve

Game:

Raise body temp Raise mental arousal Dynamic stretch Get body ready for contact Pass to attack spaces Show determination to get through shields Keep working hard for the full 3 minutes As a defender work hard to stop them

IDEAS for Technical Area

Evaluation

Body/ head position Feet position Shoulder contact Lock arms/hold on Drive with legs Land on top Get up quickly Win a turnover Ask pupils about the safety aspects of tackling. Ask questions about how the tactics may change now that we have some contact in the games.

Play 1 on 1 and introduce rear tackle. Some of the players may already be good or have some experience, but some will need some extra coaching. Match players by size and shape. Demonstrate safe practice (see lesson support pages). Work through all progressions if you have players who have never been taught the rear tackle before.

Attitude, developing confidence Understanding the psychological implications of good strong tackles

Copyright Rugby Football Union, all rights reserved. Published in 2011 by Rugby Football Development Ltd. For more information go to rfu.com/schools & rfu.com/coach. The England rose is an official registered trade mark of the Rugby Football Union

Rugby Football Unions School Curriculum For year 7 Invasion Games

Rugby Group Lesson 8

Warm up Activity 1: Push and pull out of the grid. Activity 2: Drive the players out. Driving technique: Head up, flat back, hips below shoulders, pump legs.

Game Attacking players really work on the go forward. They need to show aggression and determination in contact, coupled with good decision making to pass to a player who is in a better position to go forward. When players score, the same team turn and attack immediately in the other direction.

Technical area Key factors for rear tackle: Chase attacker Lock arms around waist and allow arms (still in a locked position) to slide down to thighs Use attackers momentum to bring him/her to the ground Get up quickly and win the ball

Copyright Rugby Football Union, all rights reserved. Published in 2011 by Rugby Football Development Ltd. For more information go to rfu.com/schools & rfu.com/coach. The England rose is an official registered trade mark of the Rugby Football Union

Rugby Football Unions School Curriculum For year 7 Invasion Games

Tag Group Lesson 9


Full TAG rules (See support pages) Referee: Positioning to be able to see widest part of the playing area Laws/Referee: Vocabulary: Warm up Cool down Turnover ball Co-ordination Invasion Evasion Lateral pass Dummy pass Attacking alignment Penetrators Outflank Overlap Manipulate attackers Defensive principles Support Deny space Resources: 1 rugby ball per person if possible or 1 ball between 2 pupils 50 cones 1 tag belt per player See lesson support: Individual warm up with dynamic stretching Assessment sheet See video link: Tag Game

Objectives of lesson: Demonstrate the principles of warm up and cool down Able to prepare for and recover from exercise safely and effectively and to recognise the benefits to their health of regular exercise Organise themselves as a team to attack and defend and play in different positions Select and use a range of tactics and strategies and apply them successfully Tag Rugby Objectives of lesson: Play the full game of tag Match the technical skills to the tactical decisions Utilise principles of attack go forwards and support Players to coach peers in basic skill development Referee the game of tag Coach peers

National Curriculum

Activity
Warm up / cool down

Description and set-up


Continue with individuals performing their own warm up routines with key elements being, raising their body temperature, raising mental arousal, increasing range of movement around joints, in order to help prevent injury. T eacher to observe individual warm up routines and question individuals to check for understanding of warm up and cool down principles. Play tag game with the try lines on the longest sides of the working area. Let the players organise themselves as a team to attack and defend and also allow them to play in different positions. 3 or 4 of the players who may not have already had the opportunity to coach, may be put into the technical area to coach their peers on their given task. Teacher to observe mini coaching sessions by pupils nominated last lesson to act as coaches. Split groups into 3s or 4s and let the coaches have 5 or 6 minutes to coach their task to their colleagues. Teacher to feedback on coaching skills.

Key factors

Technical / tactical
Catch and pass Evade Look for space Attack space Handling Evading Supporting skills Recognise and utilise own teams strengths and opponent deficiencies This will depend on the tasks being delivered by the coaches

Physical / mental
Reflecting on individual warm up routines correctly

Raise body temp Raise mental arousal Dynamic stretch

Game

Principles of attack Principles of defence Principles of support

IDEAS for Technical Area

Evaluation

Planning Organisation Control APES principles G ive feedback to coaches on, planning, organisation, control and the APES principles. Check that pupils understand how to cool down safely and ask each individual to perform their personal routine for cooling down. Give out coaching tasks to the pupils who will have the opportunity to coach their peers during the next lesson. C omplete assessment sheet: Teaching Invasion Games through Rugby Union (see lesson support page(s)).

Able to transfer physical competency into sport- specific activities

Coaching process skills being developed

Copyright Rugby Football Union, all rights reserved. Published in 2011 by Rugby Football Development Ltd. For more information go to rfu.com/schools & rfu.com/coach. The England rose is an official registered trade mark of the Rugby Football Union

Rugby Football Unions School Curriculum For year 7 Invasion Games

Tag Group Lesson 9

Warm up Individual Warm up.


Raise body temperature Raise mental arousal Dynamic stretch

Game Focus on the decision making from recognising the opportunities to penetrate or outflank. Recognising players who may be in better positions to take advantage of the defence.

Technical area Coaches to get feedback on their coaching process skills.


Planning Organisation Control APES principles

Copyright Rugby Football Union, all rights reserved. Published in 2011 by Rugby Football Development Ltd. For more information go to rfu.com/schools & rfu.com/coach. The England rose is an official registered trade mark of the Rugby Football Union

Rugby Football Unions School Curriculum For year 7 Invasion Games

Rugby Group Lesson 9


Laws of the tackle: Player must be held, brought to the ground. 5 tackles then turnover ball (see lesson support pages) Tackled players may offload immediately or place the ball on the ground. Support player should play the ball/pass from the ground. The defence may not compete for the ball at the tackle Laws/Referee: Vocabulary: Warm up Cool down Turnover ball Agility Balance Co-ordination Invasion Evasion Lateral pass Dummy pass Attacking alignment Penetrators Outflank Overlap Manipulate attackers Resources: 1 rugby ball per person if possible or 1 ball between 2 pupils 50 cones See lesson support page: Benefits of P.E. Assessment sheet See video link: Conditioned game to promote maximum tackling opportunities

Objectives of lesson: To improve the consistency, quality and choice of skills used Adapt and develop the basic skills Able to prepare for and recover from exercise safely and effectively and to know the principles used to recognise the benefits to their health of regular exercise and good hygiene Understanding the benefits of being active in games Rugby Union Objectives of lesson: Warm up for tag Keeping the ball alive after a contact situation Playing a fun game within as safe as possible environment Improving skills and fitness through Rugby Union

National Curriculum

Activity
Warm up / cool down

Description and set-up


Raising body temperature jogging plus some dynamic stretching. In groups of 7 players, 1 nominated player tries to push or pull the others out of a circle (4m diameter) How many can he get out of the grid in 30 seconds. Change the player pushing and repeat. See support pages.

Key factors
Raise body temperature Raise mental arousal Dynamic stretch Prepare for a contact session Body/ head position Feet position Shoulder contact Lock arms/hold on Drive with legs Land on top Get up quickly Win a turnover Planning Organisation Control APES principles

Technical / tactical
Good body position for driving opponents out of the circle Solid wide base to prevent being moved out of the grid For technical/safety aspects of tackling, please see lesson support pages Keep ball alive, especially if you draw two defenders to you

Physical / mental
Reflecting correctly on performance Able to transfer physical competency into sport- specific activities Attitude, developing confidence Understanding the psychological implications of good strong tackles

Game

Play a conditioned game of rugby. Tackled players may off-load immediately or place the ball on the ground. Support player should play the ball/pass from the ground. The defence may not compete for the ball at the tackle. 5 tackles then turnover. Award 1pt for tackles that are below the waist with arms locked around the legs of the attacker. Players should be rewarded for trying to keep the ball alive so award 1pt every time a player manages to pass the ball out of a contact situation where both players are on their feet i.e. keep the ball alive rather than take the tackles. P.S. no rucking.

IDEAS for Technical Area

Evaluation

Teacher to observe mini coaching sessions by pupils nominated last lesson to act as coaches. Split groups into 3s or 4s and let the coaches have 5 or 6 minutes to coach their task to their colleagues. Teacher to feedback on coaching skills. Give feedback to coaches on planning, organisation, control and the APES principles. Complete assessment sheet: Teaching Invasion Games through Rugby Union (see lesson support page(s)).

This will depend on the tasks being delivered by the coaches

Coaching process skills being developed

Copyright Rugby Football Union, all rights reserved. Published in 2011 by Rugby Football Development Ltd. For more information go to rfu.com/schools & rfu.com/coach. The England rose is an official registered trade mark of the Rugby Football Union

Rugby Football Unions School Curriculum For year 7 Invasion Games

Rugby Group Lesson 9

Warm up Driving technique: Head up, flat back, hips below shoulders, pump legs.

Game Focus on the ability of the tackler to get back onto their feet and back into the game.

Technical area Coaches to get feedback on their coaching process skills.


Planning Organisation Control APES principles

Copyright Rugby Football Union, all rights reserved. Published in 2011 by Rugby Football Development Ltd. For more information go to rfu.com/schools & rfu.com/coach. The England rose is an official registered trade mark of the Rugby Football Union

Rugby Football Unions School Curriculum For year 7 Invasion Games

Tag Group Lesson 10


Full TAG rules (See support pages) Laws/Referee: Vocabulary: Warm up Cool down Turnover ball Co-ordination Invasion Evasion Lateral pass Dummy pass Attacking alignment Penetrators Outflank Overlap Manipulate attackers Defensive principles Support Deny space Resources: 1 rugby ball per person if possible or 1 ball between 2 pupils 50 cones 1 tag belt per player See lesson support: Assessment sheet See video link: Examples of: Principles of attack Principles of defence Principles of support

Objectives of lesson: Demonstrate the principles of warm up and cool down Organise themselves as a team to attack and defend and play in different positions Select and use a range of tactics and strategies and apply them successfully Tag Rugby Objectives of lesson: Play the full game of tag Match the technical skills to the tactical decisions Utilise principles of attack go forwards and support Players to coach peers in basic skill development Referee the game of tag Coach peers

National Curriculum

Activity
Warm up / cool down

Description and set-up


Continue with individuals performing their own warm up routines with key elements being: raising their body temperature, raising mental arousal, increasing range of movement around joints in order to help prevent injury. Teacher to observe individual warm up routines and question individuals to check for understanding of warm up and cool down principles.

Key factors

Technical / tactical
Full body warm up, preparing to play a game of tag rugby Catch and pass Evade Look for space Attack space Handling, evading, supporting skills Recognise and utilise own teams strengths and opponents deficiencies This will depend on the tasks being delivered by the coaches

Physical / mental
Reflecting on individual warm up routines correctly

Raise body temp Raise mental arousal Dynamic stretch

Game

Play tag game with the try lines on the longest sides of the working area. Let the players organise themselves as a team to attack and defend and also allow them to play in different positions. 3 or 4 of the players who may not have already had the opportunity to coach, may be put into the technical area to coach their peers on their given task.

Principles of attack Principles of defence Principles of support

Able to transfer physical competency into sport- specific activities

IDEAS for Technical Area

Evaluation

Teacher to observe mini coaching sessions by pupils nominated last lesson to act as coaches. Planning Split groups into 3s or 4s and let the coaches have 5 or 6 minutes to coach their task to their Organisation peers. Control Teacher to feedback on coaching skills. APES principles G ive feedback to coaches on planning, organisation, control and the APES principles. Complete assessment sheet: Teaching Invasion Games through Rugby Union (see lesson support page(s)).

Coaching process skills being developed

Copyright Rugby Football Union, all rights reserved. Published in 2011 by Rugby Football Development Ltd. For more information go to rfu.com/schools & rfu.com/coach. The England rose is an official registered trade mark of the Rugby Football Union

Rugby Football Unions School Curriculum For year 7 Invasion Games

Tag Group Lesson 10

Warm up Individual Warm up.


Raise body temperature Raise mental arousal Dynamic stretch

Game

Work as a defensive line Deny attacker space Manipulate attacker and line them up for the tackle.

Principles of: Attack Support Defence

Technical area Coaches to get feedback on their coaching process skills.


Planning Organisation Control APES principles

Copyright Rugby Football Union, all rights reserved. Published in 2011 by Rugby Football Development Ltd. For more information go to rfu.com/schools & rfu.com/coach. The England rose is an official registered trade mark of the Rugby Football Union

Rugby Football Unions School Curriculum For year 7 Invasion Games

Rugby Group Lesson 10


Laws of the tackle: Player must be held, brought to the ground 5 tackles then turnover ball Tackled players may offload immediately or place the ball on the ground. Support player should play the ball/pass from the ground. The defence may not compete for the ball at the tackle Laws/Referee: Vocabulary: Warm up Cool down Turnover ball Co-ordination Invasion Evasion Lateral pass Dummy pass Attacking alignment Penetrators Outflank Overlap Manipulate attackers Defensive principles Support Deny space Resources: 1 rugby ball per person if possible or 1 ball between 2 pupils 50 cones See lesson support: Key factor for tackling See video link Game, showing how to keep the ball alive even in a contact game

Objectives of lesson: Demonstrate the principles of warm up and cool down Developing agility, balance and co-ordination To improve the consistency, quality and choice of skills used Adapt and develop the basic skills Rugby Union Objectives of lesson: Warm up for contact Keeping the ball alive after a contact situation Playing a fun game within a safe as possible environment Improving skills (technical and tactical) and fitness through rugby union

National Curriculum

Activity
Warm up / cool down

Description and set-up


Continue with individuals performing their own warm up routines with key elements being: raising their body temperature, raising mental arousal, increasing range of movement around joints in order to help prevent injury. Teacher to observe individual warm up routines and question individuals to check for understanding of warm up and cool down principles.

Key factors
Raise body temperature Raise mental arousal Dynamic stretch

Technical / tactical
Full body warm up, preparing to play a game of tag rugby Catch and pass Evade Look for space Attack space For technical/safety aspects of tackling, please see lesson support pages Keep ball alive, especially if you draw two defenders to you

Physical / mental
Reflecting on individual warm up routines correctly

Game

Play a conditioned game of rugby. Tackled players may offload immediately or place the ball on the ground. Support player should play the ball/pass from the ground. The defence may not compete for the ball at the tackle. 5 tackles then turnover. Award 1pt for tackles that are below the waist with arms locked around the legs of the attacker. Players should be rewarded for trying to keep the ball alive so award 1pt every time a player manages to pass the ball out of a contact situation where both players are on their feet i.e. keep the ball alive rather than take the tackles. P.S. no rucking.

IDEAS for Technical Area

Evaluation

Teacher to observe mini coaching sessions by pupils nominated last lesson to act as coaches. Split groups into 3s or 4s and let the coaches have 5 or 6 minutes to coach their task to their colleagues. Teacher to feedback on coaching skills. Give feedback to coaches on planning, organisation, control and the APES principles. Complete assessment sheet: Teaching Invasion Games through Rugby Union (see lesson support page(s)).

Body/ head position Feet position Shoulder contact Lock arms/hold on Drive with legs Land on top Get up quickly Win a turnover Planning Organisation Control APES principles

Attitude, developing confidence Understanding the psychological implications of good strong tackles

This will depend on the tasks being delivered by the coaches

Coaching process skills being developed

Copyright Rugby Football Union, all rights reserved. Published in 2011 by Rugby Football Development Ltd. For more information go to rfu.com/schools & rfu.com/coach. The England rose is an official registered trade mark of the Rugby Football Union

Rugby Football Unions School Curriculum For year 7 Invasion Games

Rugby Group Lesson 10

Warm up Individual Warm up. Part of the warm up should be relevant to making contact with others and the ground.

Game Teacher to give the instruction of keep the ball alive. Do not stigmatise handling error as this is part of the learning process. Principles of: Attack Support Defence

Technical area Peer coaches to get feedback on their coaching process skills.

Planning Organisation Control APES principles

Copyright Rugby Football Union, all rights reserved. Published in 2011 by Rugby Football Development Ltd. For more information go to rfu.com/schools & rfu.com/coach. The England rose is an official registered trade mark of the Rugby Football Union

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