Professional Documents
Culture Documents
Player: DM Race: Human Prestige: Choose an item. Disadvantage 1: Choose an item. Level: 3 Attribute
STR DEX CON INT WIS CHA Skill Name Weapon Attack Unarmed Strike Ranged Shot Defense Initiative Fortitude Save Reflex Save Will Save Balance Concentration Intimidate Jump Hide Invent Tumble Spot Appraise Balance Bluff Climb Diplomacy Gather Info Sailing
Character: Recruit Class: Swordsman Devil Fruit: Choose an item. Disadvantage 2: Choose an item. Experience: Click here to enter text. Temp Score Temp Modifier Stat
HP Non-Lethal HP Damage Reduction Land Speed Water Speed Current Stance Att. Mod 3 3 1 1 1 3 1 -1 1 3 0 3 1 -1 1 -1 -1 1 0 3 0 0 -1
Alignment: Chaotic Neutral Career: Pirate Size: Medium - 4' - 8' Disadvantage 3: Choose an item. Available Beli: Click here to enter text.
Current
Att. Score
16 12+1 16 8 8 10
Att. Modifier
3 1 3 -1 -1 0 Base Att. STR STR DEX DEX DEX CON DEX WIS DEX CON CHA STR DEX INT DEX WIS INT DEX CHA STR CHA CHA WIS ??? ???
Total
32 32 3 30 20
Value
32 32 3 30 20
Resist
Acid Cold Electric Energy Heat Sonic
Total 0 0 0 0 0 0
Current
Value
0 0 0 0 0 0
F X X X X X X X X X X X
Total
Rank
Bonus
Bonus
Bonus
Weapon
Longsword
Damage
1d8
Primary Skills
9 5 3 8 7 9 3 1 3 9 8 10 3 1 7 5 1 3 6 10 2 2 1 6 2 2 6 6 6 2 2 2 6 6 6 2 2 6 6 2 2 6 6 2 2 2 0 0 0 1 0 0 0 0 0 0 2 1 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Type
Longsword
Range
5 ft.
Crit Info
19-20/X2
Offhand
Shortsword
Defense
1d6
Type
Shortsword
Range
5 ft.
Crit Info
X2
Bonuses Quantity
Bonuses Quantity
Notes
-4 to main hand weapon attack rolls -8 to offhand weapon attack rolls
Feat
Gluttonous
Description Humans have better luck at finding Devil Fruits during their adventures.
Feat
Proficiency: Light Armor
Description
Proficiency: Cutlass
Blade Counter
Blade Guard
As a standard action the swordsman may ready their blade in a defensive posture. They cannot attack while in this posture but gain a +4 defense bonus and may leave this posture as a free action. While the swordsmans current HP is less than half their maximum HP, they gain a +2 damage bonus to all melee attacks. Grants the swordsman proficiency with light shields. The swordsman must have at least one free hand to equip the shield. Any light shield wielded by the swordsman gains a +1 defense bonus. On your action, before making attack rolls for a round, you may choose to subtract a number from all melee attack rolls and add the same number to all melee damage rolls. This number may not exceed your relevant attack skill ranks. The penalty on attacks and bonus on damage apply until your next turn.
Power
Adrenaline
Blooded
Swashbuckler
Two-Weapon Fighting
Instead of parrying or rolling defense, a swordsman may choose to instead roll for a counter attack using their sword(s). Treat this as a single normal attack roll. If the attack succeeds, both players are hit simultaneously. If the attack fails, only the swordsman receives damage. Entering and exiting this stance is a standard action. While in this stance you must use the Blade Counter feat whenever you are attacked in melee combat. You gain a +2 weapon attack bonus and +1 damage bonus while in this stance. Add +2 HP to your total HP each time you level-up. If you are taking this feat after level one, recalculate your HP from level 1 with this bonus. When fighting with two weapons, you reduce the penalties to attacks by 2. You make as many attacks with your off-hand as you do with your primary hand. If you reduce your targets HP to 0, you get an immediate extra melee attack against another creature within reach. You cannot take a 5-foot step before making this extra attack. The extra attack is with the same weapon and at the same bonus as the attack that dropped the previous creature. You can use this ability once per round.
Power Attack
Cleave
Character Information
Manually Insert Character Portrait Here Insert > Picture Wrap Text > In Front
Head Armor
Studded Leather Helm
Defense
0
Hand Armor
Leather Gloves
Defense
0
Bonuses
+2 Total HP
Type
Stud Leather
Bonuses
Climb +1
Type
Leather
Body Armor
Leather Tunic
Defense
1
Foot Armor
Leather Boots
Defense
0
Bonuses
Type
Leather
Bonuses
Jump +1
Type
Leather
Leg Armor
Swift Trousers
Defense
0
Bonuses
+1 DEX
Type
Cloth
Item
Quantity
Weight
Item
Quantity
Weight
Notes