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Contents
1 Introduction.............................................................................................................................................. 4 1.1 Aim .................................................................................................................................................... 4 1.2 Objectives......................................................................................................................................... 4 1.3 Prerequisites .................................................................................................................................... 4 1.4 Course Structure ............................................................................................................................. 4 1.5 Using this guide............................................................................................................................... 4 2 Clash Detection ....................................................................................................................................... 5 2.1 Clashes which are NOT Reported.................................................................................................. 5 2.2 Invoking the 3D-Clash Utility.......................................................................................................... 5 2.2.1 Auto Clash utility ........................................................................................................................ 5 2.2.2 Clash Display ............................................................................................................................. 5 2.3 Setting Clash Defaults..................................................................................................................... 5 2.4 Obstruction Levels .......................................................................................................................... 6 2.5 Using the Obstruction Attribute in Your Design .......................................................................... 6 2.6 Displaying Obstruction Levels in Design...................................................................................... 7 2.7 Changing Obstruction Levels in Design ....................................................................................... 7 2.8 Extent of Clashing ........................................................................................................................... 8 2.9 Spatial Map....................................................................................................................................... 8 3 Setting Obstructions ............................................................................................................................... 9 3.1 Setting the Clasher Obstruction List ............................................................................................. 9 3.2 Setting the Clasher Exclusion List ................................................................................................ 9 3.3 Clasher Obstruction Limits .......................................................................................................... 10 4 Clash Data .............................................................................................................................................. 11 4.1 Displaying of Clash Data............................................................................................................... 11 4.2 Clash Check CE ............................................................................................................................. 11 4.3 Filtering and Refreshing the Clash List....................................................................................... 11 4.4 Navigating to Clash Items............................................................................................................. 12 4.5 Clash Query.................................................................................................................................... 12 4.5.1 Query Clash Detail................................................................................................................... 12 4.5.2 Query Clash Summary............................................................................................................. 13 4.5.3 Query>Defaults ........................................................................................................................ 13 4.5.4 Clash History............................................................................................................................ 13 4.6 Clash Display ................................................................................................................................. 13 Exercise 1....................................................................................................................................................... 14 Exercise 2....................................................................................................................................................... 14 5 Desclash ................................................................................................................................................. 15 5.1 Starting Desclash .......................................................................................................................... 15 5.2 The Output Device ......................................................................................................................... 15 5.3 The Obstruction List...................................................................................................................... 15 5.4 The Check Command .................................................................................................................... 15 5.5 The Checkadd Command ............................................................................................................. 15 5.6 Example Clash Macro.................................................................................................................... 15 6 Clash Output Report ............................................................................................................................. 16 6.1 The Report Sections...................................................................................................................... 16 6.2 Customising Clash output ............................................................................................................ 16 6.2.1 Clash Report Keywords ........................................................................................................... 16 6.3 Example of using a Report Macro................................................................................................ 16 7 Approving Clashes (for Administrators only) .................................................................................... 18 7.1 Example of approving a Clash ..................................................................................................... 18
Chapter 1
Introduction
This Training Manual shows you how to check your design continuously for spatial clashes, that is, to identify different design items that are competing for the same space. To do this, we shall be using the 3D-CLASH Utility within DESIGN. This utility is very useful when working in confined spaces where there is a chance that you may have two or more items competing for the same space. Working with On-Line Clash Detection, unfinished branches will show any clashes as they occur, enabling the user to correct the error before moving on in the design. Although a pipe may be continuously checked for clashes it still must be Data Consistency Checked and any errors found, rectified before you begin a full clash check.
1.1 Aim
The following Training Manual describes the use of the Vantage Plant Design (PDMS) Clash Detection System.
1.2 Objectives
At the end of this training, you will have a: Understand the difference between auto-clash and on-demand clash. Be able to set clash defaults. Understand the extent of clash and also the types of clash reported. Understand how to query and update the spatial map. Understand the various obstruction Volumes.
1.3 Prerequisites
The participants must have completed the Management Overview Course, or one of the basic Vantage Plant Design (PDMS) Courses for example Basic Piping Design, Basic Steelwork Design.
Chapter 2
Clash Detection
Note: the Clash Display form will be display the information from the last time it was used. The clash run is performed using Control > Check CE which is described later
There is a toggle to set Clash Midpoint position on or off this can be used and is used by some applications to make sure the Clash Location is always reported the same. This facility is used by applications like Clash Manager.
3D-Clasher makes use of colours to highlight items that, from the set limits, are deemed to be clashing. The obstruction may be shown in a different colour to that of the clashing object showing at once that there is a clash and the items involved. The setting for these options can be pre-defined in a text file, which can be loaded via the Reset to File button on the form. Should you wish to return to the default values the selection of the Reset to System button will reload the standard defaults. Once you are satisfied with the settings, you may use either click the OK or Apply buttons to accept the current settings. The OK option will cause the current state of the form to be accepted and then closed, whereas the Apply option will accept the current state of the form but will leave it displayed.
For negative primitives these effects are essentially reversed, so they will only be treated as holes if OBST = 1 or 2 (default).
The clashes are reported in the following way: HH HS HI SS SH SI II IH IS Hard/Hard Hard/Soft Hard/Insulation Soft/Soft Soft/Hard Soft/Insulation Insulation/Insulation Insulation/Hard Insulation/Soft
The distinction between hard/soft and soft/hard clashes depends upon which primitive is regarded as the original occupier of the shared space (the fixed obstruction) and which is regarded as the intruder into that space.
Obstruction can be set to various levels of translucency which helps with the clarity of the display.
Chapter 3
Setting Obstructions
This will bring up a form similar to that used for the Drawlist in that you highlight the element that you wish to add, then use the Add button so that it is now shown in the obstruction list. When adding any element to the obstruction list all elements and primitives below the specified item are automatically incorporated into the list. By default the obstruction list contains all design elements in the current MDB. Items may be removed from the list only if they are shown by name by use of the Remove button. If for example a site were added, none of its members would be shown in the list, although they are included.
This list is created in the same way as the obstruction list but contains elements that are not to be considered as obstructions. To switch between the obstruction list and exclude list, use the control pull down.
Once this form is displayed you may set your limits by using one of the options shown, either Cursor or Control. Selection of either one will give you choices on how to set the limits i.e. id (selection of an item), CE, No Limits plus other options. The use of No Limits will cause the values defining the corners of the box to be set to zero. A setting of zero in all fields will, by default, include all elements and primitives in the current MDB.
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Chapter 4
Clash Data
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If you choose List>Clash>Specify, this will cause the specify form to be displayed, which allows you to give the extent (physical, touch, or clearance) of the clash you want displayed, and also the clash level (hard-hard, hard-soft etc.)
NOTE:
If you restrict the type of clashes shown the number in the clash list may not be continuous if other types of clash are present but not displayed.
The reference number of the clash on the clash list. The extent of the clash (physical, touch or clearance). The name of the clashing elements and their obstruction levels. The co-ordinates of the clash.
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4.5.3 Query>Defaults
Query>Defaults: This displays a form showing what the current clash settings are, as covered at the start of this module.
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Exercise 1
Check your Pipes (check) against your Equipment (obstruction) for clashes. If it is clear of clashes, route a pipe through an equipment item on purpose to see the effect of Auto-Clash. You may have clasher running while you are working by depressing the Auto Clash button on the right of the main menu. This will check every item in the obstruction list against the CE.
Exercise 2
Check your Pipes against all the items in the database.
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Chapter 5
Desclash
As an alternative to using the UI, you may manually check your design using DESCLASH. To use this facility, all the commands must be typed into a command window. It is normally run by the Administrator via a macro. It contains extra commands that are not available to the UI.
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Chapter 5
CLASHER generates a report, which is split into three parts, the Header, the Main part and the Summary.
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Now type the following on the command line: DESCLASH REPORT MACRO /REPMAC.txt REM OBST ALL OBST /CIVIL /EQUIP CHECKADD /PIPES EXIT The output will now be of the form: 1 HS leave tube of FLANGE 1 of BRANCH /100-B-2-B1 with BOX /F1.PLANT.FLR-ACCESSWAY-23 at E5360 N10500 U2196
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Chapter 6
The administrator may specify one or more clashes within the Design DB which, although real interferences, are to be omitted from subsequent CLASHER reports. These clashes are known as approved clashes. The obstruction limits boxes for all approved clashes are identified in a separate list known as the approval list. Administrators may manipulate the approval data in the following ways: Add new clashes to the approval list. Remove clashes from the approval list. Re-approve clashes between items, either or both of which have been moved since approval was given. Output the current list of approved clashes. Save the approval list to a file so that it can be restored for use in a subsequent clash-checking session.
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