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A judge/marshal may pick one of the following for free, these do not give any stat bonuses, it just

gives access to different units. You must put a note or call your judge/marshal one of the following when writing down the judge/marshals name and/or gear. If you pick to have your judge/marshal be from one of the following you may then pick from the units of that world. Hive world judge/marshal you may upgrade your judge/marshal to a Hive world judge/marshal for free A judge/marshal a of a hive world grants the arbites the following units Hive Police Ws Bs S T W A I Ld Sv 6 Pts each troop choice 2 3 3 3 1 1 3 7 5 5-10 police infantry Wargear: auto guns/shotguns, flak armour, cc weapon Options: one may upgrade his weapon for a grenade launcher 5pts If the squad number is ten one may take a heavy stubber 10pts Special rules: Thin blue line. To stay in squad cohesion they may be 4 away from each other ill prepared. The first moral test has a -1 to it [other modifiers apply] gang ganger Ws Bs S T W A I Ld Sv Pts3 troop choice 2 3 3 3 1 1 3 6 5 Heavy Ws Bs S T W A I Ld Sv Pts6 troop choice 2 3 4 4 1 1 2 6 5 Leader Ws Bs S T W A I Ld Sv Pts8 troop choice 3 3 3 3 2 2 3 8 4 Gladiator Ws Bs S T W A I Ld Sv Pts6 troop choice 3 2 3 3 1 2/3 4 7 5/6 5-20 gangers Infantry For every 5 gangers 1 may be upgraded to a heavy or a gladiator Wargear: gangers have various weapons they will follow the stat lines of las guns/shotguns. They wear flak armour Heavys flak armour and must have one of the following these may not be the weapons they have they just follow the weapons stat line Heavy stubber 5pts Heavy bolter 10pts Auto cannon 15pts

Leaders may take the options that a IG sergeant has Gladiators have a cc weapon and a shield; these also count as 2 cc weapons. the shield grants the model a 6+ invulnerable save. flak armour Options: one model may be upgraded to a leader. if the squad number is 20 then another model may be upgraded to a leader. The Gladiator or heavy may take carapace armour for 5pts Special rules: I am here. As long as a leader is alive the squad may always regroup What do we do. If the leader/leaders are killed the squad must make a moral check or fall back. Feral world judge/marshal you may upgrade your judge/marshal to a feral world judge/marshal for free A judge/marshal of a feral world allow the following units 0-1 Ogryn squad as a elite choice from the IG codex 0-1 rattling squad as a troop choice from the IG codex 0-1 Pterosaurs riders. They may ride other flying creatures we just use this name and rules. To make rules for all the flying feral world creatures would be too much. Their rules are Ws Bs S T W A I Ld Sv Pts40 each fast choice 3 4 4 5 2 3 3 8 4 Proctor Ws Bs S T W A I Ld Sv 4 4 4 5 2 4 4 9 4 1-5 Pterosaurs Jump infantry Wargear: shotgun shock maul riot grenades Options: One may be upgraded to a proctor for 10pts One may that one of the following Plama gun 15pts Grenade launcher 10pts The proctor has the same options of a biker proctor New colony judge/marshal you may upgrade your judge/marshal to a New colony judge/marshal for free A judge/marshal of a new colony world grants the following units. Rogue trader exploratory group Rogue trader elite choice Ws Bs S T W A I Ld Sv Pts 4 5 3 3 3 3 4 10 4 25 Wargear: power sword las pistol carapace armour Options: may exchange power sword/las pistol for any of the following Power fist 10pts plasma pistol 10pts storm bolter 8pts

bolter 5pts

May take a refractor field for 5pts Special rules: inspiring leader. Any unit within 12 may use his leadership 0-4Arch-militant Ws Bs S T W A I Ld Sv Pts 5 5 3 3 2 3 4 9 4 15 Wargear: power sword bolt pistol carapace armour Options: may exchange power sword/bolt pistol for any of the following Storm shield 20pts power fist 10pts plasma pistol 15pts Special rules: body guard up to 2 wounds that were allocated to the rogue trader may instead go to the arch-militant 0-1Navigator Ws Bs S T W A I Ld Sv Pts 3 4 3 3 2 2 3 9 5 20 Wargear: cc weapon las pistol flak armour Options: may exchange cc weapon/las pistol for any of the following Power fist 15pts plasma pistol 15pts storm bolter 10pts bolter 8pts Special rules: lidless stare. In the shooting phase the navigator may forgo his normal shooting attack and open his navigator eye. It has the following profile Template S6 AP3 0-2 Enginseer: see IG codex 0-1 Priest: IG codex 0-1 Psyker: use the rule for a primus psyker from the IG codex Outcasts Ws Bs S T W A I Ld Sv Pts choice 3 2 3 3 1 2 2 6 4 each troop choice Unit type: Infantry 5-40 Outcasts Wargear: mixed weapons (count as las pistol and CC weapon) Options: for every 10 one may be given a flamer for 5 Pts, a Grenade launcher for 10pts (this follows the IG grenade launcher rules), a heavy stubber for 15 Pts, Any may exchange both their weapons for a shot gun for free (this follows the IG shotgun rules)

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