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THE ENDLESS WAAAAAAAGH!

Briefing
After fending off Daemonic hosts on his flagship, Gorejaw, Great Boss Tuska led a WAAAAGH! Into the Eye of Terror to fight an ultimate war against the toughest warriors Tuska had fought, Daemons of Chaos. After journeying through the warp, Tuska arrived on a mysterious planet, blood red in colour and seemingly alive. Tuska and his Boyz fought long and hard slaying Khornate Daemons that spewed forth from the world eventually all falling in combat. But each day, the fallen Orks are born anew and begin the endless WAAAAGH again, stuck in an eternal cycle of battle.

Forces
Chaos Daemons of Khorne The Blood Prince Daemonhic Heralds Bloodcrushers Bloodletters Flesh Hounds of Khorne Waaaaagh! Tuska! Great Boss Tuska Big Mek Rorshark Warphead Gribbla Nob Bodyguards

Deployment

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The Orks must deploy within 12 of the centre of the board. The Daemons deploy in via Deep Strike, as per Codex: Chaos Daemons. Each Daemon unit must roll to see which unit will show, according to the special rules of the scenario. More powerful Daemons will appear as the battle escalates.

Mission Objectives
The objective in this mission is simple. The Orks just want to see who can last the longest in a big scrap. Whoever survives the longest on the Daemon World and kills the most Daemons is the winner! The Daemon player is simply a Games Master and provides enemies for the multiple Ork players to fight against.

Special Rules
Daemonic Enemies: At the start of each turn, the Daemon player consults the Summoning Chart below to see what will be available for Deep Strike. From the turn on the left, you can start to roll for the unit on the right. After each turn, you reduce the roll needed by 1, to a minimum of 2+ needed to roll: Turn Number: 1 3 5 7 8 9 10 13

3 Bloodletters 3 Flesh Hounds 1 Bloodcrusher 1 Herald of Khorne 1 Herald on Juggernaut 1 Daemon Prince of Khorne 1 Bloodthirster 1 Bloodprince

If there is no available units of that type, use the lower option in the turn number chart, if they are not available either, use the higher.

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Nob Bodyguards: Each character has a bodyguard of Nobz. These form a mixed unit for the character they are with. Anytime a Wound is allocated to the Ork Hero, they can instead be allocated on the Nob instead. This is in the same way as the Bodyguards from the Imperial Guard Codex. Fearless: The Orks are ALWAYS subject to the Fearless special rule in this scenario. Rage: All Khorne Daemons are subject to the Rage special rule in this scenario. Recovery: If there are no Daemons on the board at the start of the Ork players turn, roll a D6 to see if the Ork characters can recover and mend their wounds: Turn Number: 1 -3 4-5 6

Nothing Happens Regain 1 Wound (up to starting amount) Regain 2 Wounds (up to starting amount)

Daemonic Units
Bloodletters Flesh Hounds

As per Codex: Chaos Daemons Randomise if Icon Bearer or Musician available.

As per Codex: Chaos Daemons No Karanak upgrade.

Bloodcrushers

Daemon Prince

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As per Codex: Chaos Daemons Randomise if Musician available.

As per Codex: Chaos Daemons. Mark of Khorne, Iron Hide, Wings, Death Strike.

Herald of Khorne

BloodThirster

Ork Characters
Warboss Tuska Warboss stats from Codex: Orks Power Klaw, Twin Linked Shoota Cybork Body, Eavy Armour Tuskas Elmet: +D3 attacks when charging, rather than +1. Red Mist: Tuska takes a LD test at start of Assault phase, if passes, he can re-roll failed to-hit rolls. If he fails, then the enemy re-rolls their hits against him

Big Mek Rorshark

Skulltaker As per Codex: Chaos Daemons

All Upgrades As per Codex: Chaos Daemons

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Ork Big Mek from Codex: Orks Big Shoota, Eavy Armour, Cybork Body. Kustom Force Field Master Protector: Rorsharks Cybork body has been upgraded to give him a 4+ Invulnerable save.

Gribbla Da Proffet

Ork Weirdboy from Codex: Orks Cybork Body, Warphead Upgrade Boomstikk: Gribblas staff Boomstikk counts as a Big Choppa. Big Ead: Dregrot can use 2 powers per turn, roll for each one separately.

Thanks
This is a display game by Manchester Area Wargames Society, for Phalanx 2012. For more information about Manchester Area Wargames Society (MAWS) check out our website: www.maws.org.uk and our blog http://maws40k.blogspot.com Thanks to all those involved and everyone who enjoys the game!

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