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GAME HANDBOOK ASSIGNMENT: MSSM RUGBY TOURAMENT

TACTICAL GAME PLAN 1.KICK OFF Kick for Challenge DEEP Kick (Pressure in 22)

2. 22 M DROP OFF Deep Kick and Pressure for Possession

3.LINE OUT 4 men lineout first and second ball 8 men line out first and second ball

4. SCRUM Ball out by scrum half Ball out by No.8 Always attack through blind side

5. FORWARDS PLAY 4 X 4 (4 wheels) Pick and Go Pick and Go (Lebah) Driving Maul ended with ruck

6. BACKS MOVES Wide ball + miss pass to winger (grubber) Ball back by stand off for forwards play Up and under by Stand Off Penetration by Full back Penetration by Winger Penetration by Center Grubber kick by Center

7.ZONE PLAY Understand the Tactical Play in 4 zones I. Defensive 22 m Zone (A) II. Defensive 22 m to Center Zone (B) III. Attacking Center to 22 m Zone ( C ) IV. Attacking 22 m Zone (D)

8. CHANNEL SYSTEM Understand the 3 Channel System I. Channel A (left/Right) II. Channel B (Center) III. Channel C (Left/Right)

9. UNITS PLAY 15 players will be divided by 3 units All units are linked by scrum half I. Unit A: 4 Forwards II. Unit B: 4 Forwards III. Unit C: Stand Off, 2 Centers, Fullbacks, Wingers

10.DEFENSE SYSTEM Man on man Marking Zonal marking Inside out Outside in Second phase Defence Pressure

10.PENALTY MOVES Kick for Gain Ground Forwards Contact in 22 m Attacking Zone

11. KICKING Some positional players should be able to I. Grubber kick II. Up and under III. Clearance Kick IV. Chip Kick

12.TIME AND ZONE FRAME Each half is divided into 10 minutes for different Game Plan

The continuation after the end of game plan will be based in which zone we achieved

ZONE SYSTEM ATTACKING T T DEFENCE ZONE Ball clearance and Pressure One phase play and kick out Positioning of kicker must be far from opp. Can counter attack Penalty kick for gain ground 22 C 22

DEFENCE ZONE Advisable for gain ground Can try 3 to 4 phases and end up with kick for gain ground, up and under or grubber kick if couldnt move forwards. Must try channel shifting Energy saving by forwards Advisable try wide play by backs and long grubber kick by winger Penalty kick for gain ground

ATTACKING ZONE Still advisable for gain ground Can try 6 to 8 phases and should end up with kick for gain ground, up and under or grubber kick. Must try combination of tight and wide play Still focus on energy saving Advisable try wide play by backs ended up by grubber kick from winger. Penalty kicks for gain ground or quick tap

MUST TRY ZONE Finishing zone Can play more than 10 phases on combination of forwards and backs penetration. No kicking except for grubber repossession kick Penalty kicks for points/Quick tap or gain ground Conversion for points Beware of counter attack

ZONE A

ZONE B

ZONE C

ZONE D

CHANNEL SYSTEM Analysis of Opponents Forwards BIG and SLOW = 2 A 1B 3 C CHANNEL A Tight Forwards Play 4 x 4 :2 phase

Grubber kick by winger

CHANNEL B Backs Play Center Penetration: 1 phase C

CHANNEL C Fowards Play Pick and go :3 phase

A B A

Wide Play by backs

Game Breaker of 2A1C 3C Ended at

Zone B Decision making of zone play needed CHANNEL SYSTEM Analysis of Opponents Forwards SMALL and FAST = 3 A 2 B 4 A CHANNEL A Tight Forwards Play 4 x 4 :3 phase Pick and go (Lebah) 4 phases

B A A

A e Breaker Ended

Gam At

Zone A. Decision mak ing needed CHANNEL B Backs Play Fullback Penetration: 1 phase Keep on phases play combination of C With Forw

ards and backs CHANNEL C Avoidance of channel C as opposition forwards coverage in defence could be faster.

WARM UP PROCEDURE

TIME 45-40 mins 40-35 35-30 30-28 28-22 22-18 18-14 14-10 10-8 8-4 4-3 3-2 2

PERIOD 5mins 5 5 2 4 4 4 4 2 4 1 1 2

ACTIVITIES Square Drill of ball Feeling Quick hands Static and Dynamic stretching Contact Drill Water Break Defence System Striding and Speed Shadow Play : Forwards and Backs Shadow Play: Combined Units Water Break and Toilet Coach ,Manager and Captain Talks Prayers CHEER Line Up GAME START

GOOD LUCK AND ENJOY YOUR GAME

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