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Curriculum

Guide 2012-2013/Technology N: Introduction to the iPad and interactive software PK: Development of fine motor skills through touch-screen technologies | Exploration of technology tools through Applications K: Use of Applications to familiarize students with the computer environment | Emphasis on technology as a tool in the curriculum I: Emphasis on information technology to support the curriculum | Development of word processing skills, information management, and effective use of tools and resources | iPads used across disciplines II: Emphasis on connecting learning within all subject areas | Introduction to the Internet as information tool | iPads used across disciplines III: Continued development of technology skills within all subject areas to support the curriculum | Introduction to internet safety | Introduction to multimedia authoring skills | Introduction to Robotics | iPads used across disciplines IV: Introduction to Scratch | User interface design and human computer interaction using PicoBoard for Scratch | Build physical computing projects that sense and respond to the physical world | iPads used across disciplines V: The Engineering Design Process | 2=D and 3-D Computer Aided Design | Digital Fabrication | Introduction to TinkerCAD, Google SketchUp | iPads used across disciplines VI: Emphasis on computer programming and physical computing | Introduction to the Processing programming language | Introduction to the Arduino | iPads used across disciplines VII: Further investigation of the Processing programming language | Emphasis on physical computing with the Arduino | iPads used across disciplines VIII: Emphasis on the iterative engineering design process | Sensor design and construction | Design and fabrication of prototypes | iPads used across disciplines IX: Introduction to programming, including HTML, CSS and JavaScript | Use of pedagogically appropriate technology tools across the curriculum: blogs, wikis, podcasting, Geometers Sketchpad and other Applications across disciplines X: Use of pedagogically appropriate technology tools across the curriculum: blogs, wikis, podcasting, Geometers Sketchpad and other Applications across disciplines | Introduction to vPython programming XI: Use of pedagogically appropriate technology tools across the curriculum: blogs, wikis, podcasting, Geometers Sketchpad and other Applications across disciplines | Introduction to vPython programming XII: Introduction to programming for the mobile learning environment | Introduction to Objective C and the Apple Software Development Kit (SDK) | Emphasis of emerging hardware and Applications | Use of pedagogically appropriate technology tools across the curriculum: Fathom, Photoshop, Geographic Information Systems (GIS), videoconferencing, video production

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