Professional Documents
Culture Documents
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Using technology to engage and educate youth
Monica Martinez, Susan Schilling
in february 2009, Thomas Friedman wrote about two college students who embarked on a twenty-one-hundred-mile climate solutions road tour from Chennai to New Delhi to train Indian students to start their own climate action programs.1 The students traveled in modied plug-in cars retrotted with a solar roof to extend the travel miles on a six-hour charge and made stops in more than thirty cities and villages. They lmed more than twenty videos of Indias top home-grown energy solutions along the way and uploaded those to YouTube so that others could learn about climate reduction ideas. The YouTube videos generated interest, and more young people hopped on the caravan so they could highlight their innovations. Friedman used this inspiring story to show that todays youth are not going to wait for business or government to solve problems. Instead they will use technology to take collective action to nd and disseminate new solutions. Tapscotts Grown Up Digital and Wikinomics offer further insight into todays students.2 Tapscott surveyed eleven thousand
NEW DIRECTIONS FOR YOUTH DEVELOPMENT, NO. 127, FALL 2010 WILEY PERIODICALS, INC. Published online in Wiley Online Library (wileyonlinelibrary.com) DOI: 10.1002/yd.362
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young people and found that they yearn for and demand participation, collaboration, and an opportunity to contribute to solving local and global problems. For this generation, the Internet is not a tool simply to nd information but a tool to share information, collaborate on projects of shared interest, organize, and socialize. They do this through social network sites such as Facebook and MySpace; live chats; blog posts; participation in multipleplayer online games and virtual worlds; remixing content such as songs, art clips, stories, photos, and videos and uploading them to YouTube, Flickr, or other specic interest sites; and instant polling or rating systems on songs, movies, and games. These tools helped President Barack Obama win the 2008 election. Before this, youth in South Korea, Spain, and the Philippines tipped elections using their cell phones and personal digital assistants to get out the vote. Given that information age technologies are now as natural to the Net generation as breathing, it is time to provide learning experiences that maximize their use in school. We argue that integrating technology into learning is central to creating the meaningful learning opportunities that will engage and motivate youth. Half of the students who drop out cite boredom and lack of interest in their classes as primary reasons for leaving school.3 Youth are far more likely to be engaged in learning when the tools they use in school are the same as those they see used in workplaces and that they themselves use to access information and communicate in their everyday lives. Technology must be accompanied by a new paradigm of teaching and learning, however, to achieve its full potential to engage and educate youth.
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classrooms as computer-assisted instruction. By the mid-1990s, interactive drill-and-practice software was a major school application, especially in elementary schools. Research initiated in the 1980s to track these uses of technology for a decade found that students who had access to computers in the classroom were generally more engaged and more positively disposed to learning. Research also found that computers did not have positive effects in every area. The average effect of computer-based instruction in thirty-four studies on attitude toward subject matter, for example, was near zero.4 Other studies conclude that tutorial uses of technologies (such as drill-and-practice programs, tutoring systems, and satellite transmission of lectures) may be useful, but are essentially doing the same things that schools have traditionally done for more students, albeit perhaps more systematically and efficiently.5 Reform that starts with or stays limited to technological enhancement of current practice has proven to be of small incremental value but little transformative effect. To accomplish true transformation, the change needed in classrooms has to start with how we teach and what role we expect students to assume. Prensky has determined that the role of technology in our classrooms is to support the new teaching paradigm.6 By starting with changed teaching practices, we start to understand how technology can be effectively deployed to educate and engage students. The old teaching paradigm of standing and lecturing students existed for centuries because students themselves had limited access to informationa textbook, an encyclopedia, a local library. Of necessity, they needed to sit and listen to someone who had access to codied knowledge. Todays world is different. Students have access to vast amounts of information through the Internet. They have robust search engines and other tools that help them nd, analyze, and understand what they have discovered. When students have access to these powerful tools to ultimately learn how to teach themselves, the role of the teacher must change to one of expert guide and navigator of knowledge acquisition, application, and extension. By starting with changed teaching practices,
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we learn how technology can be effectively deployed to educate and engage students.
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communication with students and parents. They also noted a stronger professional community among teachers where collaborative planning, development of instructional materials, and efforts to improve instruction increased.13 Software programs for e-learning, a category of programs variously identied as course management systems, learning management systems, or virtual learning environments, can be leveraged through the use of technology and the Internet to enrich teaching and learning, manage the classroom, and develop students skills. Many of the mechanics of classroom operation, such as assignments, scheduling, and quizzes, can be set up through resourcebased courses. A learning management system can also allow for shared documents, team work spaces, organized resource les, and authentic assessment of a wide range of skills including academic competencies.
Challenges
The challenges of using technology to transform teaching and learning are largely ones of implementation and resources. Teachers must be trained and comfortable with technology and understand how to plan, manage, and assess PBL instructional activities. Students with little academic support outside school also may need supplemental supports to successfully complete independent projects.14 An additional challenge is unequal access to technology, despite unprecedented advances in computing and communications over the past forty years.15 New data from the National Center for Educational Statistics show that 97 percent of teachers had one or more computers in the classroom every day and that Internet access was available for 93 percent of classroom computers. The average ratio of students to computers in the classroom every day was 5.3 to 1. The report also found that technology access and use was lower in high-poverty schools, reinforcing appropriate concern about a persistent digital divide fueled by ethnic, geographical, societal, and economic factors.16
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Nonprot groups and other organizations are working to close the digital gap in their communities. Initiatives include community technology centers and community technology access points, from well-established comprehensive community technology centers offering a comprehensive range of services to libraries, community centers, after-school programs, and project learning rooms with computer stations. These efforts are supported by recent authorization of the Federal Communications Commission to develop a national broadband plan to ensure every American has access to broadband capability. Schools also are reallocating textbook dollars and grant funds, eliciting in-kind donations of hardware and software from local businesses, using leasing options for computers, and pursuing other strategies for creating a one-to-one computer-to-student ratio to support their instructional priorities.
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needed in high schools across the country: a changed role for students fostered by student-centered learning pedagogies, a fully supported learning management system with a one-to-one student-to-computer ratio, and changed teaching practices to include team teaching and interdisciplinary teaching teams. The pioneering high school models where these elements are in place are articulations of the changed paradigm. Once the classroom is correctly designed to accommodate student-centered learning and a team of teachers guides and directs the learning though authentic projects that require application of information and skills, both education and engagement happen. Once these school cultures are established, there is no going back.
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collaborative learning environment. Whereas other technology tools may support traditional methods, this environment is founded on project- and problem-based learning instructional practices. They represent: A place where teams of students share their work on projects A place where teachers develop, share, and modify projects A place where authentic assessment tools capture real-world skills in a formal and consistent manner A shared library of resources continuously evolving through teacher use and development A hub through which best practice is shared across a quickly expanding network of schools In spring 2009, NTN conducted research into the impact of its model on student achievement across thirty-three network schools. This study examined 20072008 state test results and other indicators, such as graduation rates and attendance, where data were available and found modest but signicant impacts on reading and mathematics test scores relative to comparison schools.17
Conclusion
G. M. Kleiman states, While modern technology has great potential to enhance teaching and learning, turning that potential into reality on a large scale is a complex, multifaceted task.18 New Tech and other new high school models that incorporate studentcentered learning with a highly supported technology-rich classroom environment and changed practices for teachers are pointing the way forward. Perhaps these school networks can lead to more fundamental change in teaching and learning with the strategic and integrated use of technology blended with an engaging instructional approach. After decades of trying to answer the question of how to use technology effectively in the classroom, perhaps technology integrated into this new teaching and learning paranew directions for youth development DOI: 10.1002/yd
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digm shows not only promise but, more important, a concrete blueprint for success in engaging and educating all students. Notes
1. Friedman, T. (2009, February 14). Yes they could. So they did. New York Times. Retrieved November 1, 2009, from http://www.nytimes. com/2009/02/15/opinion/15friedman.html. 2. Tapscott, D. (2008). Grown up digital. New York: McGraw-Hill; Tapscott, D. (2006). Wikinomics. New York: McGraw-Hill. 3. Gerald, C. (2006, June). Identifying potential dropouts: Key lessons for building an early warning data system (white paper). Achieve and Jobs for the Future. See also the article by Bridgeland in this volume. 4. Kulik, J. A. (1994). Meta-analytic studies of ndings on computer-based instruction. In E. L. Baker & H. F. ONeil Jr. (Eds.), Technology assessment in education and training. Mahwah, NJ: Erlbaum. 5. SRI International. (2000). Technology and education reform. Menlo Park, CA: Author. Retrieved August 24, 2010, http://www2.ed.gov/pubs/ EdReformStudies/EdTech/index.html. 6. Prensky, M. (2008, NovemberDecember). The role of technology in teaching and the classroom. Educational Technology. Retrieved August 24, 2010, from http://www.marcprensky.com/writing/Prensky-The_Role_of_ Technology-ET-11-12-08.pdf. 7. Lea, S. J., Stephenson, D., & Troy, J. D. (2003). Higher education students attitudes to student centered learning: Beyond educational bulimia. Studies in Higher Education, 28(3), 321334. 8. Boaler, J. (1998). Open and closed mathematics: Students experiences and understandings. Journal for Research in Mathematics Education, 29(1), 4162. 9. Thomas, J. W. (2000). A review of research in problem-based learning. San Rafael, CA: Autodesk Foundation. 10. Penuel, W. R. (2005). Research: What it says about 1 to 1 learning. Cupertino, CA: Apple Computer; Abell Foundation. (2008). One-to-one computing in public schools: Lessons from Laptops for All programs. Author. Retrieved June 11, 2009, from http://www.abell.org/pubsitems/ed_onetoone_908.pdf. 11. SRI International. (2000). 12. Means, B., & Olson, K. (1995, September). Technologys role in education reform, ndings from a national study of innovating schools. Menlo Park, CA: SRI. 13. Zucker A. A., & McGhee, R. (2005). A study of one-to-one computer use in mathematics and science instruction at the secondary level in Henrico County Public Schools. Washington, DC: SRI International. 14. Thomas, J. W. (2000). A review of research in problem-based learning. San Rafael, CA: Autodesk Foundation. 15. National Educational Technology Plan. (2010). Transforming American education: Learning powered by technology. Washington, DC: Ofce of Educational Technology, U.S. Department of Education.
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16. National Center for Educational Statistics. (2009). Teachers use of educational technology in U.S. public schools. Washington, DC: U.S. Department of Education. 17. Lee, P. (2009). Student achievement results in the new tech network: A compilation of existing school data. Unpublished manuscript, New Tech Network, Napa, CA. 18. Kleiman, G. M. (2000). Myths and realities about technology in K-12 schools. LNT Perspectives, 14. Retrieved September 21, 2005, from http:// www.edc.org/newsroom/articles/myths_and_realities_about_technology_ k-12_schools.
monica martinez is president of New Tech Network. susan schilling is an independent consultant who led the New Technology Foundation, now New Tech Network, for nine years.
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