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Nuasel

CHARACTER NAME

Gueifas
PLAYER NAME REGION

Rog/Swb/Asn
CLASS

Elf(Gray)
RACE

Medium
SIZE

Male
GENDER

LE
ALIGNMENT DEITY

2/3/6 (13)
LEVEL (ECL) ABILITY NAME ABILITY SCORE ABILITY MODIFIER

Humanoid(extraplanar, elf)
TYPE TEMP. SCORE TEMP. MODIFIER

120
AGE TOTAL

5'0"
HEIGHT

127 lbs
WEIGHT WOUNDS EYES HAIR NON-LETHAL DAMAGE SPEED

STR
STRENGTH

12 22 15 18 10 12

+1 +6 +2

HP
HIT POINTS

82 24
TOTAL

45 ft/x4
=

DEX
DEXTERITY

AC
ARMOR CLASS

10

5
ARMOR BONUS

1
SHIELD BONUS

6
DEX MODIFIER
CLASS SKILLS

0
SIZE MODIFIER

1
NATURAL ARMOR

1
DEFLECT BONUS

0
MISC. BONUS ARMOR CHECK PENALTY DAMAGE REDUCTION

CON
CONSTITUTION

TOUCH

INT
INTELLIGENCE

+4 +0 +1
TOTAL BASE SAVE ABILITY MODIFIER

ARMOR CLASS

17

FLAT-FOOTED
ARMOR CLASS

24
+

SKILLS
SKILL NAME KEY ABILITY SKILL MODIFIER

MAX RANKS:

= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =

ABILITY MODIFIER

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

RANKS

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

MISC. BONUS

INITIATIVE WIS
WISDOM

+6
TOTAL

6
DEX MODIFIER

0
MISC. BONUS

Appraise

INT WIS DEX* CHA STR* CON INT INT INT CHA INT CHA DEX* INT CHA CHA WIS DEX* CHA STR* INT INT INT INT INT INT INT INT INT INT INT WIS INT DEX* DEX CHA INT DEX INT WIS DEX* INT INT WIS WIS STR** DEX* CHA CHA DEX

Autohypnosis
Balance Bluff Climb

CHA
CHARISMA

BASE ATTACK
MISC. BONUS TEMP. MODIFIER

+8/+3
CONDITIONAL MODIFIERS

SAVING THROWS

FORTITUDE
CONSTITUTION

Concentration
Craft skills Craft (Poisonmaking)

+10 +19 +6 +10


TOTAL

= = =

5 9 3 8
BASE ATTACK

+ + +

2 6 0 1
STR MODIFIER

+ + +

3 4 3 0
SIZE MODIFIER

+ + +

REFLEX
DEXTERITY

Decipher Script Diplomacy Disable Device Disguise

WILL
WISDOM

GRAPPLE
MODIFIER

1
MISC. BONUS

Escape Artist Forgery Gather Information ACTION POINTS


SIZE MODIFIER MISC. BONUS TEMP. MODIFIER

SPELL RESISTANCE

ARCANE SPELL FAILURE


TOTAL

10%
BASE ATTACK ABILITY MODIFIER

Handle Animal Heal


Hide Intimidate Jump

MELEE
ATTACK BONUS

+10/+5 +15/+10
TOTAL ATTACK BONUS

= =

8 8

+ +

1 6

+ +

0 0

+ +

1 1

+ +

RANGED
ATTACK BONUS

Knowledge (arcana) Knowledge (arch & eng) Knowledge (dungeoneering)

ATTACK 1

DAMAGE

CRITICAL

Knowledge (geography) Knowledge (history)


Knowledge (local)

+1 Elven Lightblade
RANGE WEIGHT TYPE

+16/+11
SIZE

1d6+2
SPECIAL PROPERTIES

18-20/x2

0 ft

1 lb
ATTACK 2

Medium
AMMUNITION TOTAL ATTACK BONUS

One-handed
DAMAGE CRITICAL

Knowledge (nature) Knowledge (nobility) Knowledge (psionics) Knowledge (religion) Knowledge (the planes)
Listen

+1 Elven Lightblade
RANGE WEIGHT TYPE

+14/+9
SIZE

1d6+2
SPECIAL PROPERTIES

18-20/x2

0 ft

1 lb
ATTACK 3

Medium
AMMUNITION TOTAL ATTACK BONUS

Two-Weapon (primary)
DAMAGE CRITICAL

Martial Lore
Move Silently Open Lock Perform skills ...

+1 Elven Lightblade
RANGE WEIGHT TYPE SIZE

+14 Medium
AMMUNITION TOTAL ATTACK BONUS

1d6+1
SPECIAL PROPERTIES

18-20/x2

Psicraft Ride
Search Sense Motive

0 ft

1 lb
ATTACK 4

Two-Weapon (secondary)
DAMAGE CRITICAL

Masterwork composite longbow [+1]


RANGE WEIGHT TYPE

+16/+11
SIZE

1d8+1
SPECIAL PROPERTIES

20/x3

Skill Tricks
Sleight of Hand

4 0 8 5 1 2 4 13 5 0 13 6 6 4 1 -2 0 20 0 14 4 4 4 4 4 4 4 4 4 4 4 10 4 26 12 2 4 6 20 0 0 12 4 13 0 1 21 16 2 6

4 0 6 1 1 2 4 4 4 1 4 1 6 4 1 1 0 6 1 1 4 4 4 4 4 4 4 4 4 4 4 0 4 6 6 1 4 6 4 0 0 6 0 4 0 0 1 6 1 1 6

0 0 0 7 0 0 0 7 1 0 7 4 0 0 3 0 0 14 0 5 0 0 0 0 0 0 0 0 0 0 0 8 0 14 4 0 0 0 14 0 1 4 0 0 10 0 0 13 14 0 0

0 0 2 -3 0 0 0 2 0 -1 2 1 0 0 -3 -3 0 0 -1 8 0 0 0 0 0 0 0 0 0 0 0 2 0 6 2 1 0 0 2 0 0 2 0 0 3 0 0 2 1 1 0

110 ft

3 lb
ATTACK 5

Medium
AMMUNITION TOTAL ATTACK BONUS

Two-handed
DAMAGE CRITICAL

Speak Language Spellcraft


Spot

Survival
Swim Tumble Use Magic Device

+1 Quarterstaff
RANGE WEIGHT TYPE

+11/+6
SIZE

1d6+2
SPECIAL PROPERTIES

20/x2

0 ft

4 lb
ATTACK 6

Medium
AMMUNITION TOTAL ATTACK BONUS

One-handed
DAMAGE CRITICAL

Use Psionic Device


Use Rope

Masterwork cold iron dagger(Thrown)


RANGE WEIGHT TYPE

+16/+11
SIZE

1d4+1
SPECIAL PROPERTIES

19-20/x2

10 ft

1 lb

P/S

Medium
AMMUNITION

Thrown

This skill can be used even if the character has zero skill ranks. This skill is a class skills for at least one of your classes. * Armor check penalty, if any, applies. ** Double the armor check penalty.

SPECIAL ABILITIES 46.479 / 91.000


CAMPAIGN EXPERIENCE POINTS

GEAR
ARMOR/PROTECTIVE ITEM
TYPE ARMOR BONUS MAX DEX BONUS

+1 Mithral chain shirt


ACP SPELL FAILURE SPEED

Light
WEIGHT

+5
SPECIAL PROPERTIES

+6

+0

10%

45

12,5
ARMOR BONUS WEIGHT CHECK PENALTY SPELL FAILURE

SHIELD/PROTECTIVE ITEM

SPECIAL PROPERTIES

OTHER POSSESSIONS
ITEM

Wgt

ITEM

Wgt

Bedroll Blue whinnis (poison) Chalk (5 pieces) Drow Poison Everburning Torch Fishhook Flint and steel Grappling hook Ink (vial) Inkpen Parchment (3 sheet's) Rations, trail (6 day's) Rope, silk (50 ft.) Sewing needle Thieves' tools, Masterwork Vial, ink or potion Waterskin (full) Heward's Handy Haversack Quiver of Ehlonna (1800 GP) Everbright Elven Lightblade +1 (x2) Cold Iron Mtw dagger (x2) Silver Mtw dagger (x2) Dagger (x2) Longbow, composite (+2) Arrow (x50) Silver arrow (x20) Cold Iron arrow (x20) 2 x Black Adder Arrow 5 2 2 1

Magic Items Equipped by Slot


Ring Slot (RH) Ring of protection (+1) (2000 GP) Ring Slot (LH) Ring of the Darkhidden (2000 GP) Hand Slot Gloves of dexterity (+2) (4000 GP) Arm Slot (none) (0 GP) Head Slot (none) (0 GP) Face Slot Goggles of minute seeing (1250 GP) Shoulder Slot Cloak of resistance (+3) (9000 GP) Neck Slot Amulet of Natural Armor (+1) (2000 GP) Body Slot (none) (0 GP) Torso Slot (none) (0 GP) Waist Slot Belt of health (+2) (4000 GP) Feet Slot Dimension stride boots (2000 GP) TOTAL WEIGHT CARRIED
NOTES LANGUAGES

0 0 0 0 1 0 0 0 0 1

24,5

Common Elven

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19

RACIAL ABILITIES Strength-2, Dexterity+2, Constitution-2, Intelligence+2 Base land speed of 30 feet. Darkvision 60 feet. Low-Light Vision Immunity to sleep effects +2 racial bonus on saving throws against Enchantment spells or effects. +2 racial bonus on Listen, Search, and Spot checks. Automatic Searching: Passing within 5 feet of a secret or concealed door entitles you to a free Search check, as if you were actively looking for it Favored Class: Wizard TEMPLATE ABILITIES +6 racial bonus on Move Silently checks. Resistance: cold 15 Shadow Blend(Su): You can disappear into shadows gaining total concealment in any condition other than full daylight. Except the spell daylight, artifiial illumination and light and fire spells will not negate this ability. Fast Healing(Ex): 2 Plane Shift(Sp): 1/day, to or from the plane of Shadow only. CLASS ABILITIES Proficient in light armor Proficient with all simple and martial weapons, and with Hand Crossbow, Elven Lightblade. Uncanny Dodge(Ex): You retain your Dexterity bonus to AC even if flatfooted or struck by an invisible attacker. Improved Uncanny Dodge(Ex): You can no longer be flanked; except by a level 10 rogue. Evasion(Ex): On a successful Reflex save against a magical attack; you take no damage. Sneak Attack: Any time someone you attack is denied their Dexterity bonus to AC; or you are flanking them; you inflict an extra 6d6 damage. Ranged attacks must be within 30 feet to gain this; and this extra damage is not increased on a critical hit. Creatures that are immune to critical hits ignore this damage; as do creatures with concealment. Trapfinding(Ex): You can use the Search skill to locate traps when the task has a DC higher than 20. You can use the Disable Device skill to disarm magic traps. Death Attack: If you study your victim for 3 rounds; attack that target within another 3 rounds; then make a sneak attack with a melee weapon that successfully deals damage; you can paralyze or kill the target if they fail a Fortitude save (DC 20). Poison Use: You do not risk accidentally poisoning yourself when applying poison to a blade. Poison Resistance: You have a +3 to all saving throws against poison Grace(Ex): When wearing light or no armor; and carrying a light load you gain a +1 competence bonus on Reflex saves. Insightful Strike(Ex): When wearing light or no armor; and carrying a light load you gain a +4 as a bonus on damage rolls with any light or finesseable weapons. You do not gain this bonus to damage against creatures immune to critical hits. Dodge Bonus(Ex): When wearing light or no armor; and carrying a light load you gain a +1 dodge bonus to AC against a designated foe. FEATS Exotic Weapon Proficiency(PH 94) (Lightblade, Elven) : No penalty on attacks with specific exotic weapon. Two-Weapon Fighting(PH 102) : Reduce two-weapon fighting penalties by 2. Two-Weapon Defense(PH 102) : Off-hand weapon grants +1 shield bonus to AC. Weapon Finesse(PH 102) : Use Dex modifier instead of Str modifier on attack rolls with light melee weapons. Daring Outlaw(CS 76) : Rogue and swashbuckler levels stack for grace, dodge bonus, and sneak attack. Deadly Precision(XPH 45) : Reroll 1s on sneak attack dice Undo Resistance(CUST): Deal sneak attack with cold iron weapon and reduce a creatures spell resistance SKILL TRICKS Acrobatic Backstab (Movement)(Pg 84) : Move through foe's space to render it flat-footed.
CARRYING INFO TURN/REBUKE ATTEMPTS
Turning/Rebuking Check Modifier

Times/Day

Used

43
LIGHT LOAD

86
MED LOAD

130
HEAVY LOAD Turning/Re buking Check

Most Powerful Undead Affected(Max HD)

# of HD Turned/Rebuked

130
LIFT OVER HEAD

260
LIFT OFF GROUND

650
PUSH DRAG

Up to 0 1-3 4-6 7-9 10-12 13-15 16-18 19-21 22+

2d6 If your cleric level is double the HD of the undead or more, the undead are destroyed/commanded rather than turned/rebuked. Dispelling rebuking/turning works like turning/rebuking, but you must equal or exceed the check result of the cleric who rebuked/turned.

MONEY PP GP SP CP Art Gems

20 Other (GP)