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CHARACTER NAME
Gueifas
PLAYER NAME REGION
Rog/Swb/Asn
CLASS
Elf(Gray)
RACE
Medium
SIZE
Male
GENDER
LE
ALIGNMENT DEITY
2/3/6 (13)
LEVEL (ECL) ABILITY NAME ABILITY SCORE ABILITY MODIFIER
Humanoid(extraplanar, elf)
TYPE TEMP. SCORE TEMP. MODIFIER
120
AGE TOTAL
5'0"
HEIGHT
127 lbs
WEIGHT WOUNDS EYES HAIR NON-LETHAL DAMAGE SPEED
STR
STRENGTH
12 22 15 18 10 12
+1 +6 +2
HP
HIT POINTS
82 24
TOTAL
45 ft/x4
=
DEX
DEXTERITY
AC
ARMOR CLASS
10
5
ARMOR BONUS
1
SHIELD BONUS
6
DEX MODIFIER
CLASS SKILLS
0
SIZE MODIFIER
1
NATURAL ARMOR
1
DEFLECT BONUS
0
MISC. BONUS ARMOR CHECK PENALTY DAMAGE REDUCTION
CON
CONSTITUTION
TOUCH
INT
INTELLIGENCE
+4 +0 +1
TOTAL BASE SAVE ABILITY MODIFIER
ARMOR CLASS
17
FLAT-FOOTED
ARMOR CLASS
24
+
SKILLS
SKILL NAME KEY ABILITY SKILL MODIFIER
MAX RANKS:
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
ABILITY MODIFIER
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
RANKS
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
MISC. BONUS
INITIATIVE WIS
WISDOM
+6
TOTAL
6
DEX MODIFIER
0
MISC. BONUS
Appraise
INT WIS DEX* CHA STR* CON INT INT INT CHA INT CHA DEX* INT CHA CHA WIS DEX* CHA STR* INT INT INT INT INT INT INT INT INT INT INT WIS INT DEX* DEX CHA INT DEX INT WIS DEX* INT INT WIS WIS STR** DEX* CHA CHA DEX
Autohypnosis
Balance Bluff Climb
CHA
CHARISMA
BASE ATTACK
MISC. BONUS TEMP. MODIFIER
+8/+3
CONDITIONAL MODIFIERS
SAVING THROWS
FORTITUDE
CONSTITUTION
Concentration
Craft skills Craft (Poisonmaking)
= = =
5 9 3 8
BASE ATTACK
+ + +
2 6 0 1
STR MODIFIER
+ + +
3 4 3 0
SIZE MODIFIER
+ + +
REFLEX
DEXTERITY
WILL
WISDOM
GRAPPLE
MODIFIER
1
MISC. BONUS
SPELL RESISTANCE
10%
BASE ATTACK ABILITY MODIFIER
MELEE
ATTACK BONUS
+10/+5 +15/+10
TOTAL ATTACK BONUS
= =
8 8
+ +
1 6
+ +
0 0
+ +
1 1
+ +
RANGED
ATTACK BONUS
ATTACK 1
DAMAGE
CRITICAL
+1 Elven Lightblade
RANGE WEIGHT TYPE
+16/+11
SIZE
1d6+2
SPECIAL PROPERTIES
18-20/x2
0 ft
1 lb
ATTACK 2
Medium
AMMUNITION TOTAL ATTACK BONUS
One-handed
DAMAGE CRITICAL
Knowledge (nature) Knowledge (nobility) Knowledge (psionics) Knowledge (religion) Knowledge (the planes)
Listen
+1 Elven Lightblade
RANGE WEIGHT TYPE
+14/+9
SIZE
1d6+2
SPECIAL PROPERTIES
18-20/x2
0 ft
1 lb
ATTACK 3
Medium
AMMUNITION TOTAL ATTACK BONUS
Two-Weapon (primary)
DAMAGE CRITICAL
Martial Lore
Move Silently Open Lock Perform skills ...
+1 Elven Lightblade
RANGE WEIGHT TYPE SIZE
+14 Medium
AMMUNITION TOTAL ATTACK BONUS
1d6+1
SPECIAL PROPERTIES
18-20/x2
Psicraft Ride
Search Sense Motive
0 ft
1 lb
ATTACK 4
Two-Weapon (secondary)
DAMAGE CRITICAL
+16/+11
SIZE
1d8+1
SPECIAL PROPERTIES
20/x3
Skill Tricks
Sleight of Hand
4 0 8 5 1 2 4 13 5 0 13 6 6 4 1 -2 0 20 0 14 4 4 4 4 4 4 4 4 4 4 4 10 4 26 12 2 4 6 20 0 0 12 4 13 0 1 21 16 2 6
4 0 6 1 1 2 4 4 4 1 4 1 6 4 1 1 0 6 1 1 4 4 4 4 4 4 4 4 4 4 4 0 4 6 6 1 4 6 4 0 0 6 0 4 0 0 1 6 1 1 6
0 0 0 7 0 0 0 7 1 0 7 4 0 0 3 0 0 14 0 5 0 0 0 0 0 0 0 0 0 0 0 8 0 14 4 0 0 0 14 0 1 4 0 0 10 0 0 13 14 0 0
0 0 2 -3 0 0 0 2 0 -1 2 1 0 0 -3 -3 0 0 -1 8 0 0 0 0 0 0 0 0 0 0 0 2 0 6 2 1 0 0 2 0 0 2 0 0 3 0 0 2 1 1 0
110 ft
3 lb
ATTACK 5
Medium
AMMUNITION TOTAL ATTACK BONUS
Two-handed
DAMAGE CRITICAL
Survival
Swim Tumble Use Magic Device
+1 Quarterstaff
RANGE WEIGHT TYPE
+11/+6
SIZE
1d6+2
SPECIAL PROPERTIES
20/x2
0 ft
4 lb
ATTACK 6
Medium
AMMUNITION TOTAL ATTACK BONUS
One-handed
DAMAGE CRITICAL
+16/+11
SIZE
1d4+1
SPECIAL PROPERTIES
19-20/x2
10 ft
1 lb
P/S
Medium
AMMUNITION
Thrown
This skill can be used even if the character has zero skill ranks. This skill is a class skills for at least one of your classes. * Armor check penalty, if any, applies. ** Double the armor check penalty.
GEAR
ARMOR/PROTECTIVE ITEM
TYPE ARMOR BONUS MAX DEX BONUS
Light
WEIGHT
+5
SPECIAL PROPERTIES
+6
+0
10%
45
12,5
ARMOR BONUS WEIGHT CHECK PENALTY SPELL FAILURE
SHIELD/PROTECTIVE ITEM
SPECIAL PROPERTIES
OTHER POSSESSIONS
ITEM
Wgt
ITEM
Wgt
Bedroll Blue whinnis (poison) Chalk (5 pieces) Drow Poison Everburning Torch Fishhook Flint and steel Grappling hook Ink (vial) Inkpen Parchment (3 sheet's) Rations, trail (6 day's) Rope, silk (50 ft.) Sewing needle Thieves' tools, Masterwork Vial, ink or potion Waterskin (full) Heward's Handy Haversack Quiver of Ehlonna (1800 GP) Everbright Elven Lightblade +1 (x2) Cold Iron Mtw dagger (x2) Silver Mtw dagger (x2) Dagger (x2) Longbow, composite (+2) Arrow (x50) Silver arrow (x20) Cold Iron arrow (x20) 2 x Black Adder Arrow 5 2 2 1
0 0 0 0 1 0 0 0 0 1
24,5
Common Elven
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19
RACIAL ABILITIES Strength-2, Dexterity+2, Constitution-2, Intelligence+2 Base land speed of 30 feet. Darkvision 60 feet. Low-Light Vision Immunity to sleep effects +2 racial bonus on saving throws against Enchantment spells or effects. +2 racial bonus on Listen, Search, and Spot checks. Automatic Searching: Passing within 5 feet of a secret or concealed door entitles you to a free Search check, as if you were actively looking for it Favored Class: Wizard TEMPLATE ABILITIES +6 racial bonus on Move Silently checks. Resistance: cold 15 Shadow Blend(Su): You can disappear into shadows gaining total concealment in any condition other than full daylight. Except the spell daylight, artifiial illumination and light and fire spells will not negate this ability. Fast Healing(Ex): 2 Plane Shift(Sp): 1/day, to or from the plane of Shadow only. CLASS ABILITIES Proficient in light armor Proficient with all simple and martial weapons, and with Hand Crossbow, Elven Lightblade. Uncanny Dodge(Ex): You retain your Dexterity bonus to AC even if flatfooted or struck by an invisible attacker. Improved Uncanny Dodge(Ex): You can no longer be flanked; except by a level 10 rogue. Evasion(Ex): On a successful Reflex save against a magical attack; you take no damage. Sneak Attack: Any time someone you attack is denied their Dexterity bonus to AC; or you are flanking them; you inflict an extra 6d6 damage. Ranged attacks must be within 30 feet to gain this; and this extra damage is not increased on a critical hit. Creatures that are immune to critical hits ignore this damage; as do creatures with concealment. Trapfinding(Ex): You can use the Search skill to locate traps when the task has a DC higher than 20. You can use the Disable Device skill to disarm magic traps. Death Attack: If you study your victim for 3 rounds; attack that target within another 3 rounds; then make a sneak attack with a melee weapon that successfully deals damage; you can paralyze or kill the target if they fail a Fortitude save (DC 20). Poison Use: You do not risk accidentally poisoning yourself when applying poison to a blade. Poison Resistance: You have a +3 to all saving throws against poison Grace(Ex): When wearing light or no armor; and carrying a light load you gain a +1 competence bonus on Reflex saves. Insightful Strike(Ex): When wearing light or no armor; and carrying a light load you gain a +4 as a bonus on damage rolls with any light or finesseable weapons. You do not gain this bonus to damage against creatures immune to critical hits. Dodge Bonus(Ex): When wearing light or no armor; and carrying a light load you gain a +1 dodge bonus to AC against a designated foe. FEATS Exotic Weapon Proficiency(PH 94) (Lightblade, Elven) : No penalty on attacks with specific exotic weapon. Two-Weapon Fighting(PH 102) : Reduce two-weapon fighting penalties by 2. Two-Weapon Defense(PH 102) : Off-hand weapon grants +1 shield bonus to AC. Weapon Finesse(PH 102) : Use Dex modifier instead of Str modifier on attack rolls with light melee weapons. Daring Outlaw(CS 76) : Rogue and swashbuckler levels stack for grace, dodge bonus, and sneak attack. Deadly Precision(XPH 45) : Reroll 1s on sneak attack dice Undo Resistance(CUST): Deal sneak attack with cold iron weapon and reduce a creatures spell resistance SKILL TRICKS Acrobatic Backstab (Movement)(Pg 84) : Move through foe's space to render it flat-footed.
CARRYING INFO TURN/REBUKE ATTEMPTS
Turning/Rebuking Check Modifier
Times/Day
Used
43
LIGHT LOAD
86
MED LOAD
130
HEAVY LOAD Turning/Re buking Check
# of HD Turned/Rebuked
130
LIFT OVER HEAD
260
LIFT OFF GROUND
650
PUSH DRAG
2d6 If your cleric level is double the HD of the undead or more, the undead are destroyed/commanded rather than turned/rebuked. Dispelling rebuking/turning works like turning/rebuking, but you must equal or exceed the check result of the cleric who rebuked/turned.
20 Other (GP)