Professional Documents
Culture Documents
Introduction
The following topics will be discussed: Features explored in this tutorial (p. 28 in "ANSYS CFX, Release 10.0: Tutorials") Before beginning this tutorial (p. 28 in "ANSYS CFX, Release 10.0: Tutorials")
Page 27
In this tutorial you will learn about: Problem setup using Quick Setup Mode in ANSYS CFX-Pre. Modifying the outline plot in ANSYS CFX-Post. Using streamlines in ANSYS CFX-Post to trace the flowfield from a point. Viewing temperature using coloured planes and contours in ANSYS CFX-Post. Creating an animation and saving it to an MPEG file. Using camera objects to save and load views in ANSYS CFX-Post.
Page 28
Flow in a Static Mixer: Defining a Simulation using Quick Setup Mode in ANSYS CFX-Pre
2 m/s 315 K
Page 29
Flow in a Static Mixer: Defining a Simulation using Quick Setup Mode in ANSYS CFX-Pre
Synopsis
Quick Setup Mode provides a simple wizardlike interface for setting up simple cases. This is useful for getting familiar with the basic elements of a CFD problem setup. This section describes using Quick Setup to develop a simulation in ANSYS CFX-Pre. Do not perform any of the following tasks now. For review purposes only, this section provides a brief summary of the topics to follow as a general workflow: 1. Creating a New Simulation (p. 30 in "ANSYS CFX, Release 10.0: Tutorials") 2. Setting Physics Definition (p. 31 in "ANSYS CFX, Release 10.0: Tutorials") 3. Importing a Mesh (p. 32 in "ANSYS CFX, Release 10.0: Tutorials") 4. Zooming in and out (p. 33 in "ANSYS CFX, Release 10.0: Tutorials") 5. Rotating the geometry (p. 33 in "ANSYS CFX, Release 10.0: Tutorials") 6. Defining Model Data (p. 34 in "ANSYS CFX, Release 10.0: Tutorials") 7. Defining Solver Parameters (p. 34 in "ANSYS CFX, Release 10.0: Tutorials") 8. Defining Boundaries (p. 35 in "ANSYS CFX, Release 10.0: Tutorials") 9. Setting Boundary Data (p. 35 in "ANSYS CFX, Release 10.0: Tutorials") 10. Setting Flow Specification (p. 36 in "ANSYS CFX, Release 10.0: Tutorials") 11. Setting Temperature Specification (p. 36 in "ANSYS CFX, Release 10.0: Tutorials") 12. Reviewing Boundary Conditions Definition for Accuracy (p. 37 in "ANSYS CFX, Release 10.0: Tutorials") 13. Creating the Second Inlet Boundary Definition (p. 37 in "ANSYS CFX, Release 10.0: Tutorials") 14. Creating the Outlet Boundary Definition (p. 38 in "ANSYS CFX, Release 10.0: Tutorials") 15. Moving to General Mode (p. 38 in "ANSYS CFX, Release 10.0: Tutorials") 16. Writing the Solver (.def) File (p. 38 in "ANSYS CFX, Release 10.0: Tutorials") Note: You can also review Playing the Session File (p. 39 in "ANSYS CFX, Release 10.0: Tutorials") as an alternative to these steps. To begin this tutorial and create a new simulation in ANSYS CFX-Pre, continue from Creating a New Simulation (p. 30 in "ANSYS CFX, Release 10.0: Tutorials"). Tip: If you are already familiar with ANSYS CFX-Pre, or if you simply want to skip the manual process of creating a flow physics simulation, you can play a session file to complete the ANSYS CFX-Pre part of the tutorial. For details, see Playing the Session File (p. 39 in "ANSYS CFX, Release 10.0: Tutorials").
Workflow Overview
Page 30
Flow in a Static Mixer: Defining a Simulation using Quick Setup Mode in ANSYS CFX-Pre
After setting options in the User Mode Workspace, some simulations are ready to be solved. However, other simulations require further changes using General Mode (the normal mode of operation). In Tutorial 2, you continue working with this simulation in General Mode. Note: Two procedures are documented. Depending on your installation of ANSYS CFX, follow either the Standalone procedure or the Workbench procedure. For details, see ANSYS CFX in Workbench (p. 65 in "ANSYS CFX, Release 10.0: Reference Guide"). Procedure in Standalone 1. If required, launch ANSYS CFX-Pre. 2. Select File > New Simulation. The New Simulation File dialog box displays. 3. Select Quick Setup .
4. If required, set the path location to a different folder. The default location is your working directory. However, if you have a specific folder that you want to use to store files created during this tutorial, change the path. 5. Under File name, type StaticMixer. 6. Click Save. The User Mode tab displays. 7. Proceed to Setting Physics Definition (p. 31 in "ANSYS CFX, Release 10.0: Tutorials"). Procedure in Workbench 1. If required, launch Workbench. 2. Click Empty Project. The Project Page will appear displaying an unsaved project. 3. Select File > Save or click Save. 4. If required, set the path location to a different folder. The default location is your working directory. However, if you have a specific folder that you want to use to store files created during this tutorial, change the path. 5. Under Filename, type StaticMixer. 6. Click Save. 7. Click Start ANSYS CFX-Pre under Advanced CFD on the left hand Task Bar. 8. Select File > New Simulation. 9. Select Quick Setup in the New Simulation File window.
10. If required, set the path location to a different folder. 11. Under File name, type StaticMixer. 12. Click Save. The User Mode tab displays.
Page 31
Flow in a Static Mixer: Defining a Simulation using Quick Setup Mode in ANSYS CFX-Pre
Synopsis
A variety of fluids are already defined as library materials. This tutorial uses a prepared fluidWater which is a General Fluid whose properties are that of water at 25C. However, you can develop your own custom fluids. For details, see Materials Editor: Pure Substance (p. 100 in "ANSYS CFX-Pre, Release 10.0"). 1. Ensure Physics Definition is displayed.
CFX Pre File Edit Session Create Viewer Tools Help
Procedure
Importing a Mesh
At least one mesh must be imported before physics are applied. Synopsis Procedure An assembly is a group of mesh regions that are topologically connected. 1. In Physics Definition, under Mesh File, click Browse
Physics Definition Domain Name Mesh File Mesh Volumes Fluid Water StaticMixer
The Import Mesh dialog box displays. 2. Under File Type, select CFX Mesh (gtm) (*gtm). 3. From your working directory, select StaticMixerMesh.gtm. 4. Click Open. The mesh loads.
Page 32
Flow in a Static Mixer: Defining a Simulation using Quick Setup Mode in ANSYS CFX-Pre
A description of the icons is available. For details, see Viewer (p. 53 in "ANSYS CFX-Pre, Release 10.0"). Procedure 1. Click Zoom Box 2. Click and drag a rectangular selection over the geometry. 3. Release the mouse button to zoom in on the selection. The geometry zoom changes to display the selection at a greater resolution. 4. Click Fit View to re-centre and re-scale the geometry.
Procedure
2. Click and drag within the geometry repeatedly to test the rotation of the geometry. The geometry rotates based on the direction of movement. 3. In the Viewing Tools toolbar, click the Isometric View .
You can view the geometry from one of the Cartesian axis directions or from an isometric angle by using the drop-down menu.
Page 33
Flow in a Static Mixer: Defining a Simulation using Quick Setup Mode in ANSYS CFX-Pre
. .
5. In the Viewing Tools toolbar, click the Isometric View 6. Select Isometric View (Z up) .
Procedure
2. Set Reference Pressure to 1 [atm] (Atmospheres). All other pressure settings are relative to this reference pressure. 3. Set Heat Transfer to Thermal Energy. 4. Set Turbulence to k-Epsilon.
Page 34
Flow in a Static Mixer: Defining a Simulation using Quick Setup Mode in ANSYS CFX-Pre
Procedure
1. Ensure Solver Parameters is displayed. Tip: If required, click the + or the next to a setting to expand or collapse the setting.
CFX Pre File Edit Session Create Viewer Tools Help
Solver Parameters
2. Set Advection Scheme to Upwind. 3. Set Convergence Control to Physical Timescale. 4. Set Physical Timescale to 2 [s]. 5. Click Next. Boundary Definition is displayed.
Defining Boundaries
The CFD model requires the definition of conditions on the boundaries of the domain. Synopsis Based on Figure 1 we know there are two inlet boundaries and one outlet boundary that need to be defined. 1. Ensure Boundary Definition is displayed.
CFX Pre File Edit Session Create Viewer Tools Help
Procedure
2. Under Boundary Definition, click Create New 3. Set Name to in1. 4. Click OK.
The boundary is created and, when selected, properties related to the boundary are displayed.
Page 35
Flow in a Static Mixer: Defining a Simulation using Quick Setup Mode in ANSYS CFX-Pre
Synopsis
Based on Figure 1 we know the first inlet boundary condition consists of a velocity of 2 m/s and a temperature of 315 K at one of the side inlets. 1. Ensure Boundary Data is displayed.
CFX Pre File Edit Session Create Viewer Tools Help
Procedure
Flow Specification
The first inlet boundary condition has a temperature of 315 K at one of the side inlets.
ANSYS CFX, Release 10.0: Tutorials
Flow in a Static Mixer: Defining a Simulation using Quick Setup Mode in ANSYS CFX-Pre
Procedure
Temperature
Procedure
Page 37
Flow in a Static Mixer: Defining a Simulation using Quick Setup Mode in ANSYS CFX-Pre
3. Click Next.
Procedure
Page 38
Flow in a Static Mixer: Defining a Simulation using Quick Setup Mode in ANSYS CFX-Pre
Synopsis
The Simulation fileStaticMixer.cfxcontains the simulation definition in a format that can be loaded by ANSYS CFX-Pre, allowing you to complete (if applicable), restore, and modify the simulation definition. The Simulation file differs from the Definition file in two important ways: The Simulation file can be saved at any time while defining the simulation. Mesh data is not contained in the Simulation file. The simulation file references the original mesh file(s). .
Procedure
The Write Solver File dialog box is displayed. 2. If required, type StaticMixer.def under File name. 3. If required, set Operation to Start Solver Manager. 4. If using ANSYS CFX-Pre in Standalone Mode, select Quit ANSYS CFX-Pre. This forces Standalone ANSYS CFX-Pre to close after the Definition file has been written. This option is not required in Workbench. 5. Click OK. 6. If you are notified the file already exists, click Overwrite. This file is provided in the tutorial directory and may exist in your tutorial folder if you have copied it there. 7. If prompted, click Yes or Save & Quit to save StaticMixer.cfx. The definition file (StaticMixer.def) and the simulation file (StaticMixer.cfx) are created. ANSYS CFX-Solver Manager automatically starts and the definition file is set in Definition File in the Define Run dialog box. 8. Proceed to Obtaining a Solution Using ANSYS CFX-Solver Manager (p. 40 in "ANSYS CFX, Release 10.0: Tutorials").
1. If required, launch ANSYS CFX-Pre. 2. Select Session > Play Session. 3. Select StaticMixer.pre, located in the tutorial directory. 4. Click Open. A Definition file is written. 5. Select File > Quit.
Page 39
6. Click Quit. 7. Click the ANSYS CFX-Solver icon on the ANSYS CFX Launcher. 8. Select File > Define Run. 9. Under Definition File, click Browse .
10. Select StaticMixer.def, located in the working directory. 11. Proceed to Obtaining a Solution Using ANSYS CFX-Solver Manager (p. 40 in "ANSYS CFX, Release 10.0: Tutorials"). Procedure in Workbench 1. If required, launch Workbench. 2. Click Empty Project. 3. Select File > Save or click Save. 4. If required, set the path location to the tutorial folder. 5. Under Filename, type StaticMixer. 6. Click Save. 7. Click Start ANSYS CFX-Pre. 8. Select Session > Play Session. 9. Select StaticMixer.pre, located in the tutorial directory. 10. Click Open. A status bar appears in the bottom right of the screen while a Definition file is written. 11. Click the ANSYS CFX-Solver tab. 12. Select File > Define Run. 13. Under Definition File, click Browse .
Page 40
Synopsis
Two windows are displayed when ANSYS CFX-Solver Manager runs. There is an adjustable split between the windows, which is oriented either horizontally or vertically depending on the aspect ratio of the entire ANSYS CFX-Solver Manager window (also adjustable).
One window shows the convergence history plots and the other displays text output from ANSYS CFX-Solver. The text lists physical properties, boundary conditions and various other parameters used or calculated in creating the model. All the text is written to the Output File automatically (in this case StaticMixer_001.out). Additional information on the contents of the Output File is available. For details, see ANSYS CFX Output File (p. 30 in "ANSYS CFX-Solver Manager, Release 10.0").
Page 41
Procedure
1. Ensure Define Run is displayed. 2. Click Start Run. ANSYS CFX-Solver launches and a split screen appears. The left, or top, pane displays the results of the run graphically and the right, or bottom, pane displays the information as text. The panes continue to build as ANSYS CFX-Solver Manager operates.
Note: Once the second iteration appears, data begins to plot. Plotting may take a long time depending on the amount of data to process. Do not shut down the process. 3. Click OK when ANSYS CFX-Solver is finished.
Procedure
2. If using ANSYS CFX-Solver in Standalone Mode, select Shut down Solver Manager. This forces Standalone ANSYS CFX-Solver to close after the Definition file has been written. This option is not required in Workbench.
Page 42 ANSYS CFX, Release 10.0: Tutorials
3. Click OK. After a short pause, ANSYS CFX-Post starts and ANSYS CFX-Solver Manager closes.
3D Viewer: Displays an outline of the geometry and other graphic objects. In addition to the mouse, you can use icons from the Viewing Tools toolbar (along the top of the viewer) to manipulate the view. Objects Workspace: Consists of the Object Selector and Object Editor. This is accessed by clicking the Objects tab in the ANSYS CFX-Post Workspace. For details, see ANSYS CFX-Post Workspace (p. 13 in "ANSYS CFX-Post, Release 10.0"). Workflow Overview Do not perform any of the following tasks now. For review purposes only this section provides a brief summary of the topics to follow as a general workflow: 1. Setting the Edge Angle for a Wireframe Object (p. 44 in "ANSYS CFX, Release 10.0: Tutorials") 2. Creating a Point for the Origin of the Streamline (p. 45 in "ANSYS CFX, Release 10.0: Tutorials") 3. Creating a Streamline Originating from a Point (p. 46 in "ANSYS CFX, Release 10.0: Tutorials") 4. Rearranging the Point (p. 48 in "ANSYS CFX, Release 10.0: Tutorials") 5. Configuring a Default Legend (p. 49 in "ANSYS CFX, Release 10.0: Tutorials") 6. Creating a Slice Plane (p. 51 in "ANSYS CFX, Release 10.0: Tutorials") 7. Defining Slice Plane Geometry (p. 52 in "ANSYS CFX, Release 10.0: Tutorials") 8. Configuring Slice Plane Views (p. 52 in "ANSYS CFX, Release 10.0: Tutorials")
ANSYS CFX, Release 10.0: Tutorials Page 43
9. Rendering Slice Planes (p. 53 in "ANSYS CFX, Release 10.0: Tutorials") 10. Colouring the Slice Plane (p. 54 in "ANSYS CFX, Release 10.0: Tutorials") 11. Moving the Slice Plane (p. 55 in "ANSYS CFX, Release 10.0: Tutorials") 12. Adding Contours (p. 55 in "ANSYS CFX, Release 10.0: Tutorials")
Tip: While it is not necessary to change the view to set the angle, we do so to explore the practical uses of this feature. 2. From the Viewing Tools toolbar, select Isometric View (Z Up) 3. In Wireframe, under Definition, click the Edge Angle field. An embedded slider is displayed. 4. Type a value of 10 [degree].
Page 44
5. Click Apply to update the object with the new setting. More surface mesh is displayed.
6. Drag the embedded slider to set the Edge Angle value to approximately 45 [degree]. 7. Click Apply to update the object with the new setting. Less of the outline of the geometry is displayed. 8. Type a value of 15 [degree]. 9. Click Apply to update the object with the new setting. 10. From the Viewing Tools toolbar, select View Towards -X .
Page 45
Objects
Point 1
4. Under Definition, ensure that Method is set to XYZ. 5. Under Point, enter the following coordinates: -1, -1, 1. This is a point near the first inlet. 6. Click Apply. The point appears as a symbol in the 3D Viewer as a crosshair symbol.
Page 46
Objects
Streamline 1
4. Under Definition, in Start From, ensure that Point 1 is set. Tip: To create streamlines originating from more than one location, click the ellipsis icon to the right of the Start From box. This displays the Location Selector, where <Ctrl> and <Shift> keys can be used to pick multiple locators. 5. Click the Colour tab.
Streamline 1 Geometry Colour Symbol Limits Render View
6. Set Mode to Variable. 7. Set Variable to Total Temperature. 8. Set Range to Local.
Page 47
9. Click Apply. The streamline shows the path of a zero mass particle from Point 1. The temperature is initially high near the hot inlet, but as the fluid mixes the temperature drops.
While in this mode, the normal behaviour of the left mouse button is disabled. 5. In the 3D Viewer, drag Point 1(appears as a yellow plus sign) to a new location within the mixer. The point position is updated in the Object Editor and the streamline is redrawn at the new location. The point moves normal in relation to the viewing direction.
Page 48 ANSYS CFX, Release 10.0: Tutorials
Tip: You can also click in the viewer area, and press space bar to toggle between Select and Viewing Mode. A way to pick objects from Viewing Mode, is to hold down <Ctrl> + <Shift> while clicking on an object with the left mouse button. 7. Under Point, reset these coordinates: -1, -1, 1. 8. Click Apply. The point appears at its original location. 9. From the Viewing Tools toolbar, select View Towards -X .
Since there are many settings that can be customized for the legend, this module allows you the freedom to experiment with them. The last steps set up a legend, based on the default legend, with a minor modification to the position. Tip: When editing values, you can click Reset or Default at any time before clicking Apply to reset original values. This is useful if you make many changes, but have not applied them and want to reset all values to where they started before your edits. Procedure 1. Under Objects, expand View Control.
CFX Post File Edit Session Create Viewer Tools Help
Objects + File Contents + User Locations & Plots View Control Default Transform Default Legend
1. An exception occurs when one or more bands in a contour plot represent values beyond the legends range. In this case, such bands are coloured using a colour that is extrapolated slightly past the range of colours shown in the legend. This can happen only when a user-specified range is used for the legend. ANSYS CFX, Release 10.0: Tutorials Page 49
2. Double click Default Legend. The Definition tab of the Default Legend is displayed in the Object Editor.
Default Legend Definition Appearance
4. Click Apply. The appearance and position of the legend changes based on the settings specified. 5. Modify various settings in Definition and click Apply after each change. 6. Select Appearance.
Default Legend Definition Appearance
7. Modify a variety of settings in the Appearance and click Apply after each change. 8. Click Defaults. 9. Click Apply.
Page 50
10. Under Objects, in User Locations and Plots, clear the check box for Point 1 and Streamline 1.
CFX Post File Edit Session Create Viewer Tools Help
Objects + File Contents User Locations & Plots Point 1 Steamline 1 + View Control
Since both are no longer visible the associated legend no longer displays.
The plane you create passes through the point (0,0,1) and its orientation is normal to the Z axis. Procedure 1. Select Create > Location > Plane or click Location > Create Plane 2. In the New Plane window, type Slice. 3. Click OK. The Geometry, Colour, Render and View tabs let you switch between settings. .
Page 51
Procedure
Page 52
Procedure
1. From the Viewing Tools toolbar, select Isometric View (Z Up) The slice is now visible in the viewer.
3. Click and drag a rectangular selection over the geometry. 4. Release the mouse button to zoom in on the selection. 5. Select Viewer > Rotate or click Rotate on the Viewing Tools toolbar.
6. Click and drag the mouse pointer down slightly to rotate the geometry towards you. 7. Select Isometric View (Z Up) .
Procedure
.
Page 53
8. Zoom in on the geometry to view it in greater detail. The line segments show where the slice plane intersects with mesh element faces. The end points of each line segment are located where the plane intersects mesh element edges. 9. From the Viewing Tools toolbar, select View Towards -Z .
The onscreen image is used for the purpose of comparison with Tutorial 2. It is displayed below.
Procedure
Page 54
Procedure
4. Click and drag the plane to a new location that intersects the domain. When you release the mouse button, the Object Editor and Viewer update automatically. Note that Point updates with new settings. 5. Set Point settings to 0,0,1. 6. Click Apply. 7. Select Viewer > Rotate or click Rotate 8. Turn off visibility for Slice.
Slice Geometry Colour Render View
Visibility
9. Click Apply.
Adding Contours
Contours connect all points of equal value for a scalar variable (for example, Temperature) and help to visualise variable values and gradients. Synopsis Coloured bands fill the spaces between contour lines. Each band is coloured by the average colour of its two bounding contour lines (even if the latter are not displayed). Important: The colours of 3D graphics object faces are slightly altered when lighting is on. To view colours with highest accuracy, turn off Lighting in the Draw Faces frame on the Render panel (in the Object Editor for the object). Procedure 1. Select Create > Contour or click Create contour plot The New Contour dialog box is displayed. 2. Set Name to Slice Contour. 3. Click OK. .
Page 55
5. Set Variable to Temperature. 6. Click the Render tab. 7. Turn off Draw Faces. 8. Click Apply. The contour plot is created.
Page 56
10. Click Apply. The graphic element faces are visible, producing a contour plot as shown.
Procedure
The current view becomes the new default for the selected camera and is displayed in the toolbar. This defaults to Camera1. 2. Reposition, rotate or zoom the geometry in the viewer. 3. Select Viewer > New Camera or click New Camera 4. Click OK. The default name is used for the new view. in the Camera Tools.
The New View dialog box is displayed and the default name, Camera 5, is displayed.
Page 57
6. Select Camera 1. The original view is restored. 7. Using the Camera Selector, switch the view back to Camera 5. 8. Select Viewer > Delete Camera or click Delete Camera .
When deleting a camera view the 3D viewer displays a default view. 9. Using the Camera Selector, switch the view back to Camera 1.
Page 58
Procedure
1. From the Viewing Tools toolbar, select Isometric View (Z up). 2. Under User Locations and Plots, clear the visibility of Slice Contour and select the visibility of Slice.
CFX Post File Edit Session Create Viewer Tools Help
Objects + File Contents User Locations & Plots Slice Contour Slice Point 1 Steamline 1
A new keyframe named KeyframeNo1 is created. This represents the current image displayed in the 3D Viewer.
Page 59
Procedure
1. From the Object Selector, under User Locations and Plots, double-click Slice. 2. In the Object Editor, on the Geometry tab, set Point coordinate values to (0,0,-1.99). 3. Click Apply. The slice plane moves to the bottom of the mixer. 4. In the Animation Editor, click New 5. Select KeyframeNo1. 6. Set # of Frames (located near the bottom of the Animation Editor) to 20. This is the number of intermediate frames used when going from KeyframeNo1 to KeyframeNo2. This number is displayed in the Frames column next to KeyframeNo1. 7. Press <Enter>. The Frame # column shows the frame in which each keyframe appears. KeyframeNo1 appears at frame #1 since it defines the start of the animation. KeyframeNo2 is at Frame # 22 since you have 20 intermediate frames (frames 2 to 21) in between KeyframeNo1 and KeyframeNo2. .
Page 60
Synopsis
The controls previously greyed-out in the Animation Editor are now available. The number of intermediate frames between keyframes is listed beside the keyframe having the lowest number of the pair. The number of keyframes listed beside the last keyframe is ignored. For details, see Animation Editor (p. 108 in "ANSYS CFX-Post, Release 10.0").
Procedure
The animation plays from Frame # 1 to Frame # 22. It plays relatively slowly because the slice plane must be updated for each frame.
2. Click Apply. The slice plane moves to the top of the static mixer. Note: Do not double click in the next step. 3. In the Animation Editor, single click (do not double-click) KeyframeNo1 to select it. If you had double-clicked KeyFrameNo1, the plane and viewer states would have been redefined according to the stored settings for KeyFrameNo1. If this happens, click Undo and try again to select the keyframe. 4. Click Set Keyframe .
The image in the Viewer replaces the one previously associated with KeyframeNo1. 5. Double-click KeyframeNo2. The object properties for the slice plane are updated according to the settings in KeyFrameNo2.
Page 61
7. Click Apply. 8. In the Animation Editor, click KeyframeNo2. 9. Click Set Keyframe to save the new settings to KeyframeNo2.
Saving to MPEG
By defining the geometry and then saving to MPEG, the results can be shared in a video format. Procedure 1. Click More Animation Options to expand additional options.
Animation Keyframe Animation # 1 2 | Keyframe | ? Quick Animation Frames 20 10 |
Frame # | 1 22
KeyframeNo1 KeyframeNo2
# of Frames K F F
20 F K K
Under More Animation Options, the Looping option determines what happens when the animation reaches the last keyframe. When it is set to Loop, the animation repeats itself the number of times defined by Repeat. When Looping is set to Bounce, every other cycle is played in reverse order, starting with the second. 2. Select Save MPEG. 3. Click Browse next to Save MPEG.
4. Under File name type StaticMixer.mpg. Note that you must type the extension for the file name as it will not be automatically assigned. 5. If required, set the path location to a different folder. 6. Click Save. The MPEG file name (including path) is set. At this point, the animation has not yet been produced.
Page 62
Wait a moment as the display updates the keyframe display. 8. Click Play Forward .
9. If prompted to overwrite an existing movie click Overwrite. The animation plays and builds an mpg file. 10. Click the Options button at the bottom of the Animation Editor. In Advanced, you can see that a Frame Rate of 24 frames per second was used to create the animation. The animation you produced contains a total of 22 frames, so it takes just under 1 second to play in a media player. Additional information on the Animation Editor is available. For details, see Animation Editor: Options Dialog Box (p. 110 in "ANSYS CFX-Post, Release 10.0").
11. Click Cancel to close the dialog box. 12. Close the Animation Editor by clicking the X icon in the upperright corner. 13. Review the animation in thirdparty software as required.
Page 63
Page 64