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Real-Time Urbanism

Tyler Orlansky

Ch02 : Tyler Orlansky : Real-Time Urbanism

http://4.bp.blogspot.com/_AKvVOkaj8uY/SiqdF6I4bwI/AAAAAAAAE5E/PmMG9VQlLug/s1600/d-tower_kolory.png

http://www.d-toren.nl/site/

d-tower: D-tower is an art piece, commissioned by the city of Doetinchem in the Netherlands, that maps the emotions of the inhabitants of Doetinchem. D-tower measures LOVE, FEAR, HAPPINESS and HATE daily using different questions.

Ch02 : Tyler Orlansky : Real-Time Urbanism

Every other day, four new questions are made available to the inhabitants of Doetinchem. An example: 'Are you happy with your partner?' Possible answers: 'very much' - 'yes' 'a little' - 'no' - 'absolutely not' - 'not applicable'. The answers are collected by D-tower, the scores calculated and translated into hand-drawn graphical representations
d-tower: One of the issues with the installation was of anonymity. Volunteers are assigned passwords to the site and are from different regions within the city. All the answers are graphed and approximated as such that no personal information is given out.

Ch02 : Tyler Orlansky : Real-Time Urbanism

http://www.d-toren.nl/site/
http://www.d-toren.nl/app/

d-tower: While at first the tower was not an entirely accepted aesthetic look, its impact became clear on the town. The form itself represents how amorphous the interpreted diagrams are and carries the same design language. The D-Tower is still operational to this day.

Ch02 : Tyler Orlansky : Real-Time Urbanism

http://www.d-toren.nl/webcam/

d-tower: Not only will the tower light up for the most dominate emotion, but it also interacts with the community via emails to respond to negative emotions. For instance, when emotions decrease too much (LOVE, HAPPINESS) or increase too much (FEAR, HATE) D-tower encourages infected areas by sending a bouquet saying e.g.: Cheer up 7000 AA! Fortune favours the bold!

Ch02 : Tyler Orlansky : Real-Time Urbanism

http://tracemedia.co.uk/portfolio/mapping-wikipedia/ http://4.bp.blogspot.com/_AKvVOkaj8uY/SiqdF6I4bwI/AAAAAAAAE5E/PmMG9VQlLug/s1600/d-tower_kolory.png

http://tracemedia.co.uk/portfolio/mapping-wikipedia/

mapping wikipedia: The Mapping Wikipedia program offers a visual interpretation of the density of Wikipedia articles corresponding to a particular place.

Ch02 : Tyler Orlansky : Real-Time Urbanism

To develop this platform, such programs as OpenLayers, StyledMapWizard, and jQuery. It uses only the article locations, and no personal data, even the location of author, which is all completely free information.
mapping wikipedia: Without the concern for personal privacy, this is a way to map history and general interest. Even multiple languages are taken into account as a way to not bias the material.

Ch02 : Tyler Orlansky : Real-Time Urbanism

http://4.bp.blogspot.com/_AKvVOkaj8uY/SiqdF6I4bwI/AAAAAAAAE5E/PmMG9VQlLug/s1600/d-tower_kolory.png

http://tracemedia.co.uk/portfolio/mapping-wikipedia/

mapping wikipedia: This map is charting the locations of every English-written Wikipedia article pertaining to a place. The densities in North America and Europe begin to make more sense as contributors even beyond their abundance of history.

Ch02 : Tyler Orlansky : Real-Time Urbanism

Where could this data be taken? Perhaps on a more localized version of just a city, it could perhaps graph the areas of greatest interest. If embedded Wikipedia links were used on top of the map, it may turn into a very useful tourism or culture tool.
mapping wikipedia: While most ideas start as local and grow to global, I see this particular idea as one that can work in reverse.

Ch02 : Tyler Orlansky : Real-Time Urbanism

http://tracemedia.co.uk/portfolio/mapping-wikipedia/ http://4.bp.blogspot.com/_AKvVOkaj8uY/SiqdF6I4bwI/AAAAAAAAE5E/PmMG9VQlLug/s1600/d-tower_kolory.png

http://www.cartoonstock.com/newscartoons/cartoonists/lha/lowres/lhan119l.jpg /

http://www.nytimes.com/2012/09/09/magazine/the-weathermanis-not-a-moron.html?pagewanted=all&_r=0
the weather man is not a moron: The National Weather Service deals with a tremendous amount of data, roughly equivalent to the entire printed collection of the Library of Congress about three times per second. However this particular paper dealt not with the sometimes wrong local weather forecasts, but the environmental models of the world, predicting weather patterns based on the entire history of the earth.

Ch02 : Tyler Orlansky : Real-Time Urbanism

Attempts to predict earthquakes have continued to envisage disasters that never happened and failed to prepare us for those, like the 2011 disaster in Japan, that did [but] Perhaps the most impressive gains have been in hurricane forecasting.
the weather man is not a moron : 25 years ago a hurricane could be predicted 3 days out within a 350 mile strike radius. Now that radius has been narrowed to 100 miles. It is a remarkable process of interpreting the available data, comparing that to history, and then creating an innumerable number of simulation models and narrowing it down based on the most dominate patterns.

Ch02 : Tyler Orlansky : Real-Time Urbanism

http://www.katrina.noaa.gov/images/katrina-08-28-2005.jpg

the weather man is not a moron: The reason the recent Hurricane Irene seemed so overhyped on TV was because of these very prediction models. They knew almost exactly where it was going and made sure to give all the warnings necessary. In a similar manner, they were able to predict the exact point of landfall for Hurricane Katrina 60 hours in advance, however complications with evacuations led to much worse conditions than from what it could have been.

Ch02 : Tyler Orlansky : Real-Time Urbanism

http://tracemedia.co.uk/portfolio/mapping-wikipedia/ http://4.bp.blogspot.com/_AKvVOkaj8uY/SiqdF6I4bwI/AAAAAAAAE5E/PmMG9VQlLug/s1600/d-tower_kolory.png

http://blog.hslu.ch/outofhomedisplays/wp-content/blogs.dir/183/files/urban/berlin_blinkenlights_all.gif

http://blinkenlights.net/blinkenlights

http://blinkenlights.net/blinkenlights
blinkenlights: On September 11th, 2001 the famous "Haus des Lehrers" building at Berlin Alexanderplatz has been enhanced to become world's biggest interactive computer display: Blinkenlights. The upper eight floors of the building were transformed in to a huge display by arranging 144 lamps behind the building's front windows. A computer controlled each of the lamps independently to produce a monochrome matrix of 18 times 8 pixels.

Ch02 : Tyler Orlansky : Real-Time Urbanism

During the night, a constantly growing number of animations could be seen. But there was an interactive component as well: you were able to play the old arcade classic Pong on the building using your mobile phone and you could place your own love letters on the screen as well.
blinkenlights: This project enabled everybody to be a designer and interact with the tools and each other. It was all developed as Free Software that you could then use yourself in your own types of similar projects. A completely collaborative system that built upon its previous experiences.

Ch02 : Tyler Orlansky : Real-Time Urbanism

http://blinkenlights.net/arcade http://www.ohgizmo.com/wp-content/uploads/2008/10/stereoscope_1.jpg

Idea => Physical Realization => Urban Interaction => Reception => Improvement
blinkenlights: The initial Blinkenlights project spurned more by the same group and countless others. The idea of manifesting and implementing an urban interactive tool to change the spaces around you can lead to many possibilities.

Ch02 : Tyler Orlansky : Real-Time Urbanism

http://blinkenlights.net/blinkenlights

blinkenlights: 5:25-8:00 Gives a look at the operating system and interactive features of Blinkenlights. I feel this project did an exceptional job at gathering public interaction because of the immediate spacial response to a manipulation on a digital network. Perhaps some of these features could be incorporated into our very own project to help attract people.

Ch02 : Tyler Orlansky : Real-Time Urbanism

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