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TUTORIALS HYPERMEDIA DRILLS SIMULATIONS EDUCATIONAL GAMES OPEN-ENDED LEARNING ENVIRONMENT TESTS WEB BASED LEARNING
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Instructional Factors
Introduction of a program Learner control of a program Presentation of information Providing Help Ending a program
Introduction of a Program
Title page Direction User identification
Title Page
To tell you what program you about to use To tell you in a general way what the program is about To attract your attention and create a receptive attitude To inform you of the authors or publishers name and contact information To provide copyright information
Exit
Continue
click click here here to to return go back to the lesson the previous menu. page
Exit
Help
Menu
Previous
Next
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Learner control
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Learner control
Learner Control
Three considerations concern the design of learner controls :
What and how much control to provide Control methods Control modes
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Know your users and provide controls appropriate for their needs.
Base learner control on content
Control Method
The methods used for control, can determine the ease of use
Modern multimedia include buttons, full-screen menus, pull-down menus, pop-up menus, typed commands, icons and pictures, scroll bars, toolbars etc..
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Hidden Menus
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Frame Menus
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Hyperlinks
Avoids invisible hyperlinks excepts for expert users.
Balance text hyperlinks with readability of the text. Learner be able to turn text hyperlinks cues.
Make sure that text highlight techniques are not confused with hyperlinks.
Make it clear that pictures or icons include hyperlinks, by using cursor change. Avoid using hyperlinks for global controls (such as quitting the program) or frequent controls (going to next page.
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Modes of Control
Three main control modes;
Mouse Keyboard Speech
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Learner control
Learner control
Design amount, methods and mode of control in accordance with your users and your content
Make controls and directions visible only when activated. Erase them when they are inactive
Collect data on how frequently learners use the control features of a program
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Providing Help
Providing Help
Always provide procedural help
Provide informational help depending on programs purpose and metedology.
Ending a Program
Ending a Program
Provide the ability for the user to exit anywhere in the program
KAYNAKLAR
Alessi, S. M. & Trollip, S. R. (2001). Multimedia for Learning: Methods and Development. Allyn and Bacon, USA.
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