Professional Documents
Culture Documents
Prof. dr Slobodanka orevi-Kajan Dr Dragan Stojanovi Doc. dr Leonid Stoimenov Faculty of Electronic Engineering Ni
Overview
Provides hands-on learning by allowing students to work on system programs that implement the concepts learned in lectures and primary text readings. Contains key operating system and system programming concepts for UNIX/Linux and Windows XP/2000
Content
Part I: UNIX/Linux operating system underlying concepts and algorithms and system programming using POSIX and proprietary UNIX system calls Part II: Windows XP/2000 concepts and system programming using Win32 API Appendixes
Software development tools in UNIX/Linux (gcc, make, gdb, emacs) Software development tools in Windows (Visual Studio)
Part I: UNIX/Linux
Chapter 1, UNIX/Linux operating systems Chapter 2, Review the state of the system Chapter 3, File system Chapter 4, Processes and Threads Chapter 5, Process and Thread Synchronization Chapter 6, Interprocess communication Chapter 7, Memory management Chapter 8, Advanced U/I Chapter 9, Network programming Projects
Chapter 1, Windows operating system internals Chapter 2, Review the state of the system Chapter 3, File system Chapter 4, Processes and Threads Chapter 5, Process and Thread Synchronization Chapter 6, Interprocess communication Chapter 7, Memory management Chapter 8, Advanced U/I Chapter 9, Network programming Projects
Goals Foundations of the topic Definition of the system calls and API functions Programming examples and applications Laboratory exercises
Conclusions
Contains necessary information for the preparation and performing of System Software laboratory exercises for UNIX/Linux and Windows XP/2000. Includes numerous examples of UNIX system calls and Win32 API functions and complete program code implementing more complex problems within the operating systems topics Useful for lab practicing, better understanding of the System software topics and preparing written and oral exams on Operating systems and System programming
Overview
Presents basic artificial intelligence (AI) concepts and techniques and their use in development of software systems. Provides practical approach to artificial intelligence techniques, with lot of Lisp code, implementation details and practical programming advices.
Content
Chapter 1, Programming languages of Artificial intelligence, Chapter 2, Intelligent agents, Chapter 3, Solving problem as Searching, Chapter 4, Predicate Logic, Chapter 5, Production Systems, Chapter 6, Frames, Chapter 7, Machine Learning, Chapter 8, Neural networks, References
Basic concepts and principles of the topic covered Description of the AI programming environment, system and/or language used Useful functions and illustrative programming examples Lab exercises
Conclusion
Written primarily for students, containing information needed for discovering artificial intelligence principles and techniques and their use in implementation of software systems. Reader of this book can learn about Lisp programming in general, and find particular information about knowledge representation formalism and machine learning techniques. Useful for teachers in AI. Chapters provide an in-depth discussion of artificial intelligence principles and practices. Useful as manual for lab exercises, but also as an introductory book of AI principles and programming in an Artificial intelligence course.
Overview
Presents basic data structures and their use in development of software systems. Illustrated with memory representations of all described structures and contains complete program code implementing their functionality.
Content
Chapter 1, Introducing Java Chapter 2, Arrays Chapter 3, Linked lists Chapter 4, Stack, Queue and Deque Chapter 5, Hash tables Chapter 6, Trees Chapter 7, Graphs
Goals Definitions Theory Graphical and memory representation of the structure Examples and applications Implementation (in Java programming language) Questions Laboratory assignments Projects
Definitions
Illustrations
Graphical representation
Matrix representation
Memory representation
Code
Classes Explanation Names . . . . . Methods Code reference
Code example
Programski kod 3.7 public class IntSkipListNode { public int info; public IntSkipListNode[] link; public IntSkipListNode(int i, int n) { info = i; next = new IntSkipListNode[n]; for (int j = 0; j < n; j++) link[j] = null; } vor celobrojne liste sa preskokom
Conclusions
Numerous illustrations of basic data structures and complete program code implementing their basic functionality are useful not only for lab practicing, but also for better understanding of the matter and preparing written and oral exams. Useful as manual for lab exercises in Data structures, but also as an auxiliary book for courses concerning data structures and programming.
Overview
Devoted to students of the Computer Science and Informatics for the Database course. Contains basic information for students about databases, database modeling, and querying databases using Oracle DBMS and Oracle SQL
Content
Chapter 1, Data models and databases review Chapter 2, Database schema development Chapter 3, Oracle DBMS Chapter 4, Introduction to SQL query language Chapter 5, Embedded SQL and Oracle Pro*C/C++ Appendixes:
Syntax of SQL SELECT statement Oracle catalog and Oracle data dictionary Oracle Date and Time data type List of Embedded SQL Statements Supported by Pro*C Data in SQLCA structure
Conclusions
Intended for supplementary readings in basic courses in the DB field, presenting review of practical, essential and fundamental concepts. Useful as manual for lab exercises i Databases, but also as an introductory book of database principles using Oracle DBMS in a Databases course.