Professional Documents
Culture Documents
Group members
F.H.A. Shibly Ahamed A. Jaleel A.J.M. Hasmi MS13904760 MS13904692 MS13904524
Contents
Introduction
Conclusions References
2
Introduction
Pervasive computing (also called ubiquitous computing) is the growing
Lighting fixtures, Shoes, Hats, Tools, Homes and even things like our coffee mugs and even the human body embedded with chips Mobile Internet access, Third-generation wireless communication, Handheld devices, and Bluetooth have made pervasive computing a reality.
Anytime/ Anywhere
1.
Any Device
Any Network
Any Data
2.
3.
4.
Any data: E-mail, Personal Information Manager (PIM); Inter-Intranet; Public Services.
Ubiquitous computing
Calm technology Things that think
Everyware
Instantaneous Interoperation:
information and software applications anytime and anywhere. Computing and communication capabilities are embedded in the infrastructure and disappeared from human users. People use computer-assisted task-specific devices, instead of computing devices. Using computing technologies will be as natural as using other non-computing technologies (e.g., pen, paper, and cups)
The ultimate goal of Pervasive Computing is to "make it unnecessary to carry around anything with you.
Currently, we must carry many items including:
Watch Wallet (money, credit cards, membership cards, driving license, name cards, passes, tickets, ...) NIC Cell phone Laptops, PDA's Documents Keys (for houses, cars, offices, ...)
If computing becomes pervasive to its full potential, there will be no need to carry these items at any time.
SIMPLICITY
1970s
1990s
Late 1990s
Applications
RELATED FIELDS
It consists of computing devices equipped with sensors, a wireless radio, a processor, and a power source. Physical environment (e.g., environmental pollutions, wildlife).
It is the study of interaction between people (users) and computers. Basic goal-more user-friendly and receptive to the user's needs. Long term goal-to design systems that minimize the barrier between the human's cognitive model.
Artificial Intelligence is a branch of science which deals with helping machines find solutions to complex problems in a more human-like fashion. AI is generally associated with Computer Science, but it has many important links with other fields such a Maths, Psychology, Cognition, Biology and Philosophy, among many others.
Business Uses
Personal Uses
swallowed Once swallowed it gives the data about the functioning of the vital organs in our body .
Route input from virtual keyboard to nearest suitable display. Automatic detection of new items to control and physical
Challenges
1.
Technical Challenges The need to make mobile devices smaller, lighter and have longer battery life means that their computing capabilities have to be compromised. But meeting the ever-growing expectations of mobile users may require computing and data manipulation capabilities well beyond those of a lightweight mobile computer with long battery life. Reconciling these contradictory requirements is difficult.
Challenges.
User Intent For proactively to be effective, it is crucial that a pervasive computing system track user intent. Otherwise, it will be almost impossible to determine which system actions will help rather than hinder the user. For example, suppose a user is viewing video over a network connection whose bandwidth suddenly drops. Should the system (a) reduce the fidelity of the video, (b) pause briefly to find another higher-bandwidth connection, or (c) advise the user that the task can no longer be accomplished? The correct choice will depend on what the user is trying to accomplish.
2.
Challenges.
3. Adaptation Strategy
Adaptation is necessary when there is a significant
mismatch between the supply and demand of a resource. The resource in question may be wireless network bandwidth, energy, computing cycles, memory, and so on.
Challenges.
4. Cooperation amongst information sources cannot be guaranteed
Device has reliable information,
Challenges.
5. Information Security
In a pervasive computing environment, access to trusted third parties and public key infrastructures is not guaranteed.
INVISIBLE SOCIALIZATION DECISION-MAKING EMERGENT BEHAVIOR INFORMATION PROCESSING ENHANCING EXPERIENCE CONVERGENCE
Pervasive Scenario
Buy drinks by Friday (1)
Take out the last can of soda Swipe the cans UPC label, which
Scenarios
Buy drinks by Friday (2)
Approach a local supermarket
AutoPC informs you that you are
near a supermarket
Opportunistic reminder: If it is
Scenarios.
Buy drinks by Friday (3)
- Friday rolls around and you have not
bought drinks
- Deadline-based reminder sent to
your pager
Future Aspects
Cell phones will ask the Cars will use the Internet to
landline phone what its telephone number is and will forward our calls to it.
Wrist watches will
find an open parking space or the nearest vegetarian restaurant inform the owner of the needed service or automatically install the necessary (software) repair Digi-tickers or implanted heart monitors in heart patients will talk wirelssly to computers, which will be trained to keep an eye open for abnormalities.
Conclusions
Pervasive computing in an increasingly networked world continues to affect more and more of the world's population. Although this is a global phenomenon, regional and national social and cultural factors will directly influence the technologies and promise of pervasive computing. There is a wide range of potential benefits for government, service providers and consumers as computing technologies become more pervasive.
There is a debate over how to address concerns over privacy, security safety and sustainability while still realizing the benefits of pervasive computing.
References
Mark Weiser, "The Computer for the Twenty-First Century," Scientific American, pp. 94-10, September 1991. Wikipedia : Mark Weiser, Ubiquitous Computing, HCI, AI M.Satyanarayanan, Pervasive Computing: Vision and Challenges, IEEE Personal Communications, August 2001. D.Saha, A.Mukherjee, Pervasive Computing: A Paradigm for the 21st Century, IEEE Computer Society, March 2003. Roberto Siagri, Presentation of "Computer you can eat or Portable, High-Performance Systems", Eurotech Spa, December 2004 Andrew C. Huang, Presentation of Pervasive Computing: What is it good for?, August 1999 www.wikipaedia.com MIT Project Oxygen. http://oxygen.lcs.mit.edu/videometaglue.html CMU Project Aura. http://www-2.cs.cmu.edu/ aura/. IBM Planet Blue. http://researchweb.watson.ibm.com/compsci/planetblue.html
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