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My House Rules

I dont mind if you sleep in my class not my loss anyway. I dont like playing in my class I easily get distracted. If I get distracted, I will get irritated and I may even send you out my class. I only want to see my laptop in class. I dont want to see yours. Put your phones in silent mode please.

Chapter 1

Units, Physical Quantities, and Vectors

Introduction
The study of physics is important because physics is one of the most fundamental sciences, and one of the first applications of the pure study, mathematics, to practical situations.

WOW! Physics appears throughout our day-to-day experiences.

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Solving problems in physics


Identify, set up, execute, evaluate (ISEE)

Standards and units


Base units are set for length, time, and mass. Unit prefixes size the unit to fit the situation.

http://blogs.middlebury.edu

Unit consistency and conversions


An equation must be dimensionally consistent (be sure youre adding apples to apples). Have no naked numbers (always use units in calculations).

http://en.wikibooks.org/wiki/Engineering_Statics/Introduction

Uncertainty and significant figures


Operations on data must preserve the datas accuracy. For multiplication and division, round to the smallest number of significant figures. For addition and subtraction, round to the least accurate data. Errors can result in your rails ending in the wrong place.

Estimates and orders of magnitude


Estimation of an answer is often done by rounding any data used in a calculation. Comparison of an estimate to an actual calculation can avoid errors in final results.

http://www2.pvc.maricopa.edu

Vectors
Vectors show magnitude and displacement, drawn as a ray.

Vector addition
Vectors may be added graphically, head to tail.

Vector additional II

Components of vectors
Manipulating vectors graphically is insightful but difficult when striving for numeric accuracy. Vector components provide a numeric method of representation. Any vector is built from an x component and a y component. Any vector may be decomposed into its x component using V*cos and its y component using V*sin (where is the angle the vector V sweeps out from 0).

Unit vectors
Assume vectors of magnitude 1 with no units exist in each of the three standard dimensions. The x direction is termed I, the y direction is termed j, and the z direction, k. A vector is subsequently described by a scalar times each component. A = Axi + Ayj + Azk

The scalar product


Termed the dot product.

Consider the two vectors

+ 4 A = 3i j +6 B = 8i j
What is the dot product A B ? A. zero

B. 14
C. 48 D. 50

E. none of these

Consider the two vectors

4 A = 3i j B = 6k
What is the dot product A B ? A. zero

B. 6
C. +6 D. 42

E. 42

The vector product


Termed the cross product.

Consider the two vectors


4 A = 3i j B = 6k

What is the cross product A B ? A. zero + 18 j B. 24 i


18 j C. 24 i D. 18i + 24 j 24 j E. 18i

Consider the two vectors

+ 4 A = 3i j +6 B = 8i j
What is the cross product A B ? A. 6 k

B. 6k C. 50k D. 50k
E. none of these

Thank you very much! See you all next meeting.

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