Professional Documents
Culture Documents
Chapter 3
Project Management
2
OBJECTIVES
Project Management
Defined
• Project is a series of related jobs usually
directed toward some major output and
requiring a significant period of time to
perform
• Project Management are the management
activities of planning, directing, and controlling
resources (people, equipment, material) to meet
the technical, cost, and time constraints of a
project
• 中華專案管理學 會
• PMI
4
Gantt Chart
Vertical Axis:
Always Activities Horizontal bars used to denote length
or Jobs of time for each activity or job.
Activity 1
Activity 2
Activity 3
Activity 4
Activity 5
Activity 6
Organizational structures
• Pure project
– a self-contained team works full-time on the
project
• Functional project
– housed within a functional division
• Matrix project
– Utilize people from different function areas
6
Pure Project
A pure project is where a self-contained team
works full-time on the project
Advantages
• Duplication of resources
• Organizational goals and policies are
ignored
• Lack of technology transfer
• Team members have no functional
area "home"
8
Functional Project
A functional project is housed within
a functional division
President
Research and
Engineering Manufacturing
Development
Functional Project:
Disadvantages
• Aspects of the project that are not
directly related to the functional area
get short-changed
• Motivation of team members is often
weak
• Needs of the client are secondary and
are responded to slowly
11
President
Research and
Engineering Manufacturing Marketing
Development
Manager
Project A
Manager
Project B
Manager
Project C
12
Structuring Projects
Matrix: Advantages
• Enhanced communications between
functional areas
• Pinpointed responsibility
Structuring Projects
Matrix: Disadvantages
1 Project 1 Project 2
Network-Planning Models
• A project is made up of a sequence of activities
that form a network representing a project
• The path taking longest time through this
network of activities is called the “critical
path”
• The critical path provides a wide range of
scheduling information useful in managing a
project
• Critical Path Method (CPM 要徑法 ) helps to
identify the critical path(s) in the project
networks
17
A None 2
B A 1
C B 1
D C 2
E C 5
F D,E 5
D(2)
G F 1
E(5)
22
LS=4
LF=9
24
Build prototype B A 5
Evaluate C A 7
equipment
Test prototype D B 2
Write equipment E C, D 5
report
Write method F C, D 8
report
Write final report G E, F 2
26
Immediate
Task Predecesors Optimistic Most Likely Pessimistic
A None 3 6 15
B None 2 4 14
C A 6 12 30
D A 2 5 8
E C 5 11 17
F D 3 6 15
G B 3 9 27
H E,F 1 4 7
I G,H 4 19 28
27
Example 2. Network
Duration = 54 Days
C(14) E(11)
A(7) H(4)
D(5) F(7)
I(18)
B G(11)
(5.333)
31
p(t < D)
D=53
t
TE = 54
D - TE
Z =
∑ cp
σ 2
32
Pessim. - Optim. 2
Activity variance, σ = (
2
)
6
p(t < D)
t
D=53 TE = 54
D - TE 53- 54
Z = = = -.156
∑σ cp
2 41
p(t < D)
t
TE = 54
D=56
D - TE 56 - 54
Z = = = .312
∑σ cp
2 41
E 1 5 9 5 1 7/9
F 7 8 9 8 1/9
G 2 2 2 2 0
37
Time-Cost Models
• Basic Assumption: Relationship
between activity completion time and
project cost
CPM Assumptions/Limitations
• Project activities can be identified as entities (There
is a clear beginning and ending point for each
activity.)
• Project activity sequence relationships can be
specified and networked
• Project control should focus on the critical path
• The activity times follow the beta distribution, with
the variance of the project assumed to equal the sum
of the variances along the critical path
• Project control should focus on the critical path
39
TimeCost Tradeoffs
• Activity crashing: reduce activity times to
complete a project earlier (at a cost, of course)
• To reduce project completion time:
• Focus on the critical activities!!
• Be careful!! When you reduce the critical path, it may no
longer be the critical path anymore. Check it again!!
40
Crashing Example
5, 2
A D
$10, $6
4, 3 $9, $5
Crashing example
Activity Avg. Crash Normal Crash Cost per day to # of days an
Time time cost cost expedite activity may be
shortened
A 2 1 6 10 (1206)/1=4 1
B 5 2 9 18 (189)/3=3 3
C 4 3 6 8 (86)/1=2 1
D 3 1 5 9 (95)/2=2 2
42
Crashing Example
B
6
A D E
7 8 10
C
4
44
Crashing example
Activity Avg. Crash Normal Crash Cost per day to # of days an
Time time cost cost expedite activity may be
shortened
A 7 5 $70 100 (10070)/2=15 2
B 6 3 60 80 (8060)/3=6.67 3
C 4 2 40 60 (6040)/2=10 2
D 8 6 80 120 (12080)/2=20 2
E 10 7 10 40 (4019)/3=10 3
• Q: By how many days can I expedite
this project if I had a budget of $24?
45
例題
活動 描述 立即活 預計完成
動 時間
製造活動 A 設計原型 90
B 材料決定及購買 A 15
C 原型製造 B 5
D 設計修正 G 20
E 第一次生產 D 21
訓練活動 F 訓練幕僚人員 A 25
G 幕僚人員建議 C, F 14
H 銷售人員訓練 D 28
廣告活動 I 生產前廣告活動 A 30
J 生產後廣告活動 D, I 45
46
例題
活動 ES EF LS LF Slack 成本 / 日
A 0 90 0 90 0 25000
B 90 105 95 110 5 12000
C 105 110 110 115 5 18000
D 129 149 129 149 0 15000
E 149 170 173 194 24 11000
F 90 115 90 115 0 10000
G 115 129 115 129 0 5000
H 149 177 166 194 17 14000
I 90 120 119 149 29 17000
J 149 194 149 194 0 30000
47
延遲分 析
• 單一延遲
– 要徑活動
– 非要徑活動
• 多重延遲
– E 延遲 15 天 ; I 延遲 15 天
– B 延遲 4 天 ; E 延遲 15 天
– B 延遲 4 天 ; C 延遲 4 天 ;
48
DAY 118
活動 ES EF LS LF Slack 成本 / 日
A 0 90 0 90 0 25000
B 90 105 95 110 5 12000
C 105 110 110 115 5 18000
D 129 149 129 149 0 15000
E 149 170 173 194 24 11000
F 90 115 90 115 0 10000
G 115 129 115 129 0 5000
H 149 177 166 194 17 14000
I 90 120 119 149 29 17000
J 149 194 149 194 0 30000
CPM: A-F-G-D-J
50
ES 時程 每日支 出
B, F, I: 39 C, F, I: 45 F, I: 27 G, I: 22 G: 5 D: 15
60
40
A:25
20
0
1 31 61 91 121 151 181
CPM: A-F-G-D-J E, H, J: 55 H, J: 44 J: 30
51
調整尖峰時間 149-170
E, H 都非 CPM, 將成本高的 H 調至 LS=166
B, F, I: 39 C, F, I: 45 F, I: 27 G, I: 22 G: 5 D: 15
60
40
A:25
20
0
1 31 61 91 121 151 181
CPM: A-F-G-D-J E, J: 41 E, H, J: 55 H, J: 44
52
最終狀況
B, F: 22 C, F: 28 F, I: 27 G, I: 22 D, I: 32 D: 15
60
40
A:25
20
0
1 31 61 91 121 151 181
CPM: A-F-G-D-J E, J: 41 E, H, J: 55 H, J: 44
53
線性規 劃法
目標函 數為專 案完 成時間
Min Xff
ST
Xff >= Xe+21 Xff >= Xh+28
Xff >= Xj+45 Xe >=Xd+20
Xh >= Xd+20 Xj >= Xd+20
Xj >= Xi+30 Xd >=Xg+14
Xg >= Xc+5 Xg >= Xf+25
Xi >= Xa+90 Xf >=Xa+90
Xc >= Xb+15 Xb >= Xa+90
All Xff >= 0