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Self Organized Map (SOM)


Neural Network
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Self Organized Map (SOM)
The self-organizing map (SOM) is a method for
unsupervised learning, based on a grid of artificial
neurons whose weights are adapted to match input
vectors in a training set.

It was first described by the Finnish professor Teuvo
Kohonen and is thus sometimes referred to as a Kohonen
map.

SOM is one of the most popular neural computation
methods in use, and several thousand scientific articles
have been written about it. SOM is especially good at
producing visualizations of high-dimensional data.
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Self Organizing Maps (SOM)
SOM is an unsupervised neural network
technique that approximates an unlimited number
of input data by a finite set of models arranged in
a grid, where neighbor nodes correspond to more
similar models.

The models are produced by a learning algorithm
that automatically orders them on the two-
dimensional grid along with their mutual
similarity.
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The brain maps the external
multidimensional representation of
the world into a similar 1 or 2 -
dimensional internal representation.




That is, the brain processes the
external signals in a topology-
preserving way

Mimicking the way the brain
learns, our system should be able to
do the same thing.


Brains self-organization
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Why SOM ?
Unsupervised Learning
Clustering
Classification
Monitoring
Data Visualization
Potential for combination between SOM and other neural
network (MLP-RBF)
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Self Organizing Networks
Discover significant patterns or features
in the input data
Discovery is done without a teacher
Synaptic weights are changed according to
local rules
The changes affect a neurons immediate
environment
until a final configuration develops

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Concept of the SOM.
Input space
Input layer
Reduced feature space
Map layer
s
1
s
2 Mn

Sr

Ba

Clustering and ordering of the cluster centers
in a two dimensional grid
Cluster centers (code vectors) Place of these code vectors
in the reduced space
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Network Architecture
Two layers of units
Input: n units (length of training vectors)
Output: m units (number of categories)
Input units fully connected with weights to output
units
Intralayer (lateral) connections
Within output layer
Defined according to some topology
Not weights, but used in algorithm for updating weights
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SOM - Architecture
Lattice of neurons (nodes) accepts and responds to set of input
signals
Responses compared; winning neuron selected from lattice
Selected neuron activated together with neighbourhood neurons
Adaptive process changes weights to more closely inputs
2d array of neurons
Set of input signals

Weights
x
1
x
2
x
3
x
n
...
w
j1
w
j2
w
j3
w
jn
j
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Measuring distances between nodes
Distances between output
neurons will be used in the
learning process.
It may be based upon:
a) Rectangular lattice
b) Hexagonal lattice

Let d(i,j) be the distance
between the output nodes i,j
d(i,j) = 1 if node j is in the first
outer rectangle/hexagon of node
i
d(i,j) = 2 if node j is in the
second outer rectangle/hexagon
of node i
And so on..
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Each neuron is a node containing a template against
which input patterns are matched.
All Nodes are presented with the same input pattern in
parallel and compute the distance between their template
and the input in parallel.
Only the node with the closest match between the input
and its template produces an active output.
Each Node therefore acts like a separate decoder (or
pattern detector, feature detector) for the same input and
the interpretation of the input derives from the presence
or absence of an active response at each location
(rather than the magnitude of response or an input-output
transformation as in feedforward or feedback networks).
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SOM: interpretation
Each SOM neuron can be seen as representing
a cluster containing all the input examples
which are mapped to that neuron.

For a given input, the output of SOM is the
neuron with weight vector most similar (with
respect to Euclidean distance) to that input.


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Self-Organizing Networks
Kohonen maps (SOM)
Learning Vector Quantization (VQ)
Principal Components Networks (PCA)
Adaptive Resonance Theory (ART)
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Types of Mapping
Familiarity the net learns how similar is a given
new input to the typical (average) pattern it has
seen before
The net finds Principal Components in the data
Clustering the net finds the appropriate
categories based on correlations in the data
Encoding the output represents the input, using
a smaller amount of bits
Feature Mapping the net forms a topographic
map of the input

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Possible Applications
Familiarity and PCA can be used to analyze
unknown data
PCA is used for dimension reduction
Encoding is used for vector quantization
Clustering is applied on any types of data
Feature mapping is important for dimension
reduction and for functionality (as in the
brain)
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Simple Models
Network has inputs and outputs
There is no feedback from the environment
no supervision
The network updates the weights following
some learning rule, and finds patterns,
features or categories within the inputs
presented to the network


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Unsupervised Learning
In unsupervised competitive learning the neurons
take part in some competition for each input. The
winner of the competition and sometimes some
other neurons are allowed to change their weights

In simple competitive learning only the winner is
allowed to learn (change its weight).
In self-organizing maps other neurons in the
neighborhood of the winner may also learn.

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Simple Competitive Learning
x1
x2
xN
W11
W12
W22
WP1
WPN
Y1
Y2
YP
N inputs units
P output neurons
P x N weights





P i
N
j
j ij i
X W h
... 2 , 1
1
=

=
=
0 1or =
i
Y
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Network Activation
The unit with the highest field hi fires
i* is the winner unit
Geometrically is closest to the current
input vector
The winning units weight vector is updated
to be even closer to the current input vector

* i
W

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Learning
Starting with small random weights, at each
step:
1. a new input vector is presented to the network
2. all fields are calculated to find a winner
3. is updated to be closer to the input
Using standard competitive learning equ.

* i
W

) (
* * j i j j i
W X W = A q
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Result
Each output unit moves to the center of
mass of a cluster of input vectors
clustering
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Competitive Learning, Cntd
It is important to break the symmetry in the
initial random weights
Final configuration depends on initialization
A winning unit has more chances of winning
the next time a similar input is seen
Some outputs may never fire
This can be compensated by updating the non
winning units with a smaller update
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More about SOM learning
Upon repeated presentations of the training
examples, the weight vectors of the neurons
tend to follow the distribution of the
examples.
This results in a topological ordering of the
neurons, where neurons adjacent to each other
tend to have similar weight vectors.
The input space of patterns is mapped onto a
discrete output space of neurons.

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SOM Learning Algorithm
1. Randomly initialise all weights
2. Select input vector x = [x
1
, x
2
, x
3
, , x
n
] from training set
3. Compare x with weights w
j
for each neuron j to


4. determine winner
find unit j with the minimum distance
5. Update winner so that it becomes more like x, together with
the winners neighbours for units within the radius
according to
6. Adjust parameters: learning rate & neighbourhood function
7. Repeat from (2) until ?

=
i
i ij j
x w d
2
) (
)] ( )[ ( ) ( ) 1 ( n w x n n w n w
ij i ij ij
+ = + q
1 ) 1 ( ) ( 0 s s < n n q q
Note that: Learning rate generally decreases
with time:
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Example
An SOFM network with three inputs and two cluster units is to be
trained using the four training vectors:
[0.8 0.7 0.4], [0.6 0.9 0.9], [0.3 0.4 0.1], [0.1 0.1 02] and
initial weights








The initial radius is 0 and the learning rate is 0.5 . Calculate the
weight changes during the first cycle through the data, taking the
training vectors in the given order.
(
(
(

5 . 0 8 . 0
2 . 0 6 . 0
4 . 0 5 . 0
q
weights to the first
cluster unit
0.5
0.6
0.8
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Solution
The Euclidian distance of the input vector 1 to cluster unit 1 is:


The Euclidian distance of the input vector 1 to cluster unit 2 is:


Input vector 1 is closest to cluster unit 1 so update weights to cluster unit 1:



( ) ( ) ( ) 26 . 0 4 . 0 8 . 0 7 . 0 6 . 0 8 . 0 5 . 0
2 2 2
1
= + + = d
( ) ( ) ( ) 42 . 0 4 . 0 5 . 0 7 . 0 2 . 0 8 . 0 4 . 0
2 2 2
2
= + + = d
) 8 . 0 4 . 0 ( 5 . 0 8 . 0 6 . 0
) 6 . 0 7 . 0 ( 5 . 0 6 . 0 65 . 0
) 5 . 0 8 . 0 ( 5 . 0 5 . 0 65 . 0
)] ( [ 5 . 0 ) ( ) 1 (
+ =
+ =
+ =
+ = + n w x n w n w
ij i ij ij
(
(
(

5 . 0 60 . 0
2 . 0 65 . 0
4 . 0 65 . 0
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Solution
The Euclidian distance of the input vector 2 to cluster unit 1 is:

The Euclidian distance of the input vector 2 to cluster unit 2 is:


Input vector 2 is closest to cluster unit 1 so update weights to cluster unit 1 again:



( ) ( ) ( ) 155 . 0 9 . 0 6 . 0 9 . 0 65 . 0 6 . 0 65 . 0
2 2 2
1
= + + = d
( ) ( ) ( ) 69 . 0 9 . 0 5 . 0 9 . 0 2 . 0 6 . 0 4 . 0
2 2 2
2
= + + = d
) 60 . 0 9 . 0 ( 5 . 0 60 . 0 750 . 0
) 65 . 0 9 . 0 ( 5 . 0 65 . 0 775 . 0
) 65 . 0 6 . 0 ( 5 . 0 65 . 0 625 . 0
)] ( [ 5 . 0 ) ( ) 1 (
+ =
+ =
+ =
+ = + n w x n w n w
ij i ij ij
(
(
(

5 . 0 750 . 0
2 . 0 775 . 0
4 . 0 625 . 0
Repeat the same update procedure for input vector 3
and 4 also.
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Neighborhood Function
Gaussian neighborhood function:



d
ji
: lateral distance of neurons i and j
in a 1-dimensional lattice | j - i |
in a 2-dimensional lattice || r
j
- r
i
||
where r
j
is the position of neuron j in the lattice.
|
|
.
|

\
|
=
2
2
2
exp ) (
o
ij
ij i
d
d h
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N
13
(1)
N
13
(2)
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Neighborhood Function
o measures the degree to which excited
neurons in the vicinity of the winning
neuron cooperate in the learning process.
In the learning algorithm o is updated at
each iteration during the ordering phase
using the following exponential decay
update rule, with parameters


|
.
|

\
|
=
1
0
exp ) (
T
n
n o o
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Neighbourhood function
0
0.5
1
-
1
0
-
8
-
6
-
4
-
2 0 2 4 6 8
1
0
0
0.5
1
-
1
0
-
8
-
6
-
4
-
2 0 2 4 6 8
1
0
Degree of
neighbourhood
Distance from winner
Degree of
neighbourhood
Distance from winner
Time
Time
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UPDATE RULE
( ) ) ( - x ) ( ) ( ) ( ) 1 (
) (
n w n h n n w n w
j x ij j j
q + = +
exponential decay update of the learning rate:
|
.
|

\
|
=
2
0
exp ) (
T
n
n q q
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Illustration of learning for Kohonen maps
Inputs: coordinates (x,y) of points
drawn from a square
Display neuron j at position x
j
,y
j

where its s
j
is maximum
Random initial positions
100 inputs 200 inputs
1000 inputs
x
y
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Two-phases learning approach
Self-organizing or ordering phase. The learning rate
and spread of the Gaussian neighborhood function
are adapted during the execution of SOM, using for
instance the exponential decay update rule.
Convergence phase. The learning rate and Gaussian
spread have small fixed values during the execution
of SOM.


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Ordering Phase
Self organizing or ordering phase:
Topological ordering of weight vectors.
May take 1000 or more iterations of SOM algorithm.
Important choice of the parameter values. For instance
q(n): q
0
= 0.1 T
2
= 1000
decrease gradually q(n) > 0.01
h
ji(x)
(n): o
0
big enough T
1
=

With this parameter setting initially the neighborhood of
the winning neuron includes almost all neurons in the
network, then it shrinks slowly with time.


1000
log (o
0
)
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Convergence Phase
Convergence phase:
Fine tune the weight vectors.
Must be at least 500 times the number of neurons in
the network thousands or tens of thousands of
iterations.
Choice of parameter values:
q(n) maintained on the order of 0.01.
Neighborhood function such that the neighbor of the
winning neuron contains only the nearest neighbors.
It eventually reduces to one or zero neighboring
neurons.


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Another Self-Organizing Map
(SOM) Example
From Fausett (1994)
n = 4, m = 2
More typical of SOM application
Smaller number of units in output than in input;
dimensionality reduction
Training samples
i1: (1, 1, 0, 0)
i2: (0, 0, 0, 1)
i3: (1, 0, 0, 0)
i4: (0, 0, 1, 1)

Input units:
Output units: 1 2
What should we expect as outputs?
Network Architecture
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What are the Euclidean Distances
Between the Data Samples?
Training samples
i1: (1, 1, 0, 0)
i2: (0, 0, 0, 1)
i3: (1, 0, 0, 0)
i4: (0, 0, 1, 1)

i1 i2 i3 i4
i1 0
i2 0
i3 0
i4 0
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Euclidean Distances Between Data
Samples
Training samples
i1: (1, 1, 0, 0)
i2: (0, 0, 0, 1)
i3: (1, 0, 0, 0)
i4: (0, 0, 1, 1)

i1 i2 i3 i4
i1 0
i2 3 0
i3 1 2 0
i4 4 1 3 0
Input units:
Output units: 1 2 What might we expect from the SOM?
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Example Details
Training samples
i1: (1, 1, 0, 0)
i2: (0, 0, 0, 1)
i3: (1, 0, 0, 0)
i4: (0, 0, 1, 1)
With only 2 outputs, neighborhood = 0
Only update weights associated with winning output unit (cluster) at each
iteration
Learning rate
q(t) = 0.6; 1 <= t <= 4
q(t) = 0.5 q(1); 5 <= t <= 8
q(t) = 0.5 q(5); 9 <= t <= 12
etc.
Initial weight matrix
(random values between 0 and 1)



Input units:
Output units: 1 2
(

3 . 7 . 4 . 8 .
9 . 5 . 6 . 2 .
2
1
, ,
)) ( (

=

n
k
k j k l
t w i
)) ( )( ( ) ( ) 1 ( t w i t t w t w
j l j j
+ = + q
d
2
= (Euclidean distance)
2
=
Weight update:
Unit 1:
Unit 2:
Problem: Calculate the weight updates for the first four steps
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First Weight Update
Training sample: i1
Unit 1 weights
d
2
= (.2-1)
2
+ (.6-1)
2
+ (.5-0)
2
+ (.9-0)
2
= 1.86
Unit 2 weights
d
2
= (.8-1)
2
+ (.4-1)
2
+ (.7-0)
2
+ (.3-0)
2
= .98
Unit 2 wins
Weights on winning unit are updated


Giving an updated weight matrix:


(

3 . 7 . 4 . 8 .
9 . 5 . 6 . 2 .
Unit 1:
Unit 2:
i1: (1, 1, 0, 0)
i2: (0, 0, 0, 1)
i3: (1, 0, 0, 0)
i4: (0, 0, 1, 1)
]) 3 . 7 . 4 . 8 . [ - 0] 0 1 [1 ( 6 . 0 ] 3 . 7 . 4 . 8 . [ 2 = + = weights unit new
.12] .28 .76 [.92
(

12 .
9 .
28 .
5 .
76 .
6 .
92 .
2 .
Unit 1:
Unit 2:
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Second Weight Update
Training sample: i2
Unit 1 weights
d
2
= (.2-0)
2
+ (.6-0)
2
+ (.5-0)
2
+ (.9-1)
2
= .66
Unit 2 weights
d
2
= (.92-0)
2
+ (.76-0)
2
+ (.28-0)
2
+ (.12-1)
2
= 2.28
Unit 1 wins
Weights on winning unit are updated


Giving an updated weight matrix:


Unit 1:
Unit 2:
i1: (1, 1, 0, 0)
i2: (0, 0, 0, 1)
i3: (1, 0, 0, 0)
i4: (0, 0, 1, 1)
]) 9 . 5 . 6 . 2 . [ - 1] 0 0 [0 ( 6 . 0 ] 9 . 5 . 6 . 2 . [ 1 = + = weights unit new
.96] .20 .24 [.08
Unit 1:
Unit 2:
(

12 .
9 .
28 .
5 .
76 .
6 .
92 .
2 .
(

12 .
96 .
28 .
20 .
76 .
24 .
92 .
08 .
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Third Weight Update
Training sample: i3
Unit 1 weights
d
2
= (.08-1)
2
+ (.24-0)
2
+ (.2-0)
2
+ (.96-0)
2
= 1.87
Unit 2 weights
d
2
= (.92-1)
2
+ (.76-0)
2
+ (.28-0)
2
+ (.12-0)
2
= 0.68
Unit 2 wins
Weights on winning unit are updated


Giving an updated weight matrix:


Unit 1:
Unit 2:
i1: (1, 1, 0, 0)
i2: (0, 0, 0, 1)
i3: (1, 0, 0, 0)
i4: (0, 0, 1, 1)
]) 12 . 28 . 76 . 92 . [ - 0] 0 0 [1 ( 6 . 0 ] 12 . 28 . 76 . 92 . [ 2 = + = weights unit new
.05] .11 .30 [.97
Unit 1:
Unit 2:
(

12 .
96 .
28 .
20 .
76 .
24 .
92 .
08 .
(

05 .
96 .
11 .
20 .
30 .
24 .
97 .
08 .
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Fourth Weight Update
Training sample: i4
Unit 1 weights
d
2
= (.08-0)
2
+ (.24-0)
2
+ (.2-1)
2
+ (.96-1)
2
= .71
Unit 2 weights
d
2
= (.97-0)
2
+ (.30-0)
2
+ (.11-1)
2
+ (.05-1)
2
= 2.74
Unit 1 wins
Weights on winning unit are updated


Giving an updated weight matrix:


Unit 1:
Unit 2:
i1: (1, 1, 0, 0)
i2: (0, 0, 0, 1)
i3: (1, 0, 0, 0)
i4: (0, 0, 1, 1)
]) 96 . 20 . 24 . 08 . [ - 1] 1 0 [0 ( 6 . 0 ] 96 . 20 . 24 . 08 . [ 1 = + = weights unit new
.98] .68 .10 [.03
Unit 1:
Unit 2:
(

05 .
98 .
11 .
68 .
30 .
10 .
97 .
03 .
(

05 .
96 .
11 .
20 .
30 .
24 .
97 .
08 .
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Applying the SOM Algorithm
time (t) 1 2 3 4 D(t)
q(t)
1 Unit 2 0 0.6
2 Unit 1 0 0.6
3 Unit 2 0 0.6
4 Unit 1 0 0.6
Data sample utilized
winning output unit
Unit 1:
Unit 2:
(

0
0 . 1
0
5 .
5 .
0
0 . 1
0
After many iterations (epochs)
through the data set:
Did we get the clustering that we expected?
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What clusters do the
data samples fall into?
Unit 1:
Unit 2:
(

0
0 . 1
0
5 .
5 .
0
0 . 1
0
Weights
Input units:
Output units: 1 2
Training samples
i1: (1, 1, 0, 0)
i2: (0, 0, 0, 1)
i3: (1, 0, 0, 0)
i4: (0, 0, 1, 1)
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Solution
Sample: i1
Distance from unit1 weights
(1-0)
2
+ (1-0)
2
+ (0-.5)
2
+ (0-1.0)
2
= 1+1+.25+1=3.25
Distance from unit2 weights
(1-1)
2
+ (1-.5)
2
+ (0-0)
2
+ (0-0)
2
= 0+.25+0+0=.25 (winner)
Sample: i2
Distance from unit1 weights
(0-0)
2
+ (0-0)
2
+ (0-.5)
2
+ (1-1.0)
2
= 0+0+.25+0 (winner)
Distance from unit2 weights
(0-1)
2
+ (0-.5)
2
+ (0-0)
2
+ (1-0)
2
=1+.25+0+1=2.25

Unit 1:
Unit 2:
(

0
0 . 1
0
5 .
5 .
0
0 . 1
0
Weights
Input units:
Output units: 1 2
Training samples
i1: (1, 1, 0, 0)
i2: (0, 0, 0, 1)
i3: (1, 0, 0, 0)
i4: (0, 0, 1, 1)
2
1
, ,
)) ( (

=

n
k
k j k l
t w i
d
2
= (Euclidean distance)
2
=
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Solution
Sample: i3
Distance from unit1 weights
(1-0)
2
+ (0-0)
2
+ (0-.5)
2
+ (0-1.0)
2
= 1+0+.25+1=2.25
Distance from unit2 weights
(1-1)
2
+ (0-.5)
2
+ (0-0)
2
+ (0-0)
2
= 0+.25+0+0=.25 (winner)
Sample: i4
Distance from unit1 weights
(0-0)
2
+ (0-0)
2
+ (1-.5)
2
+ (1-1.0)
2
= 0+0+.25+0 (winner)
Distance from unit2 weights
(0-1)
2
+ (0-.5)
2
+ (1-0)
2
+ (1-0)
2
= 1+.25+1+1=3.25

Unit 1:
Unit 2:
(

0
0 . 1
0
5 .
5 .
0
0 . 1
0
Weights
Input units:
Output units: 1 2
Training samples
i1: (1, 1, 0, 0)
i2: (0, 0, 0, 1)
i3: (1, 0, 0, 0)
i4: (0, 0, 1, 1)
2
1
, ,
)) ( (

=

n
k
k j k l
t w i
d
2
= (Euclidean distance)
2
=
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Word categories
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Examples of Applications

Kohonen (1984). Speech recognition - a map
of phonemes in the Finish language
Optical character recognition - clustering of
letters of different fonts
Angeliol etal (1988) travelling salesman
problem (an optimization problem)
Kohonen (1990) learning vector quantization
(pattern classification problem)
Ritter & Kohonen (1989) semantic maps


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Summary
Unsupervised learning is very common
US learning requires redundancy in the stimuli
Self organization is a basic property of the brains
computational structure
SOMs are based on
competition (wta units)
cooperation
synaptic adaptation
SOMs conserve topological relationships between
the stimuli
Artificial SOMs have many applications in
computational neuroscience

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