Professional Documents
Culture Documents
CQM - Overview
This Brief is an INTRODUCTION to CQM Only Skills Which Require Visual Aids Will be Explained in Detail During This Brief. Detailed Information On CQM 1&2 Skills will be Covered by Your Primary Instructor On the Ranges.
2
CQM
BRM prepares you for a close range fight like learning how to throw a football prepares you to quarterback the Super Bowl you need more than the basics!
References
FM 31-28* (SFAUC) FM 3-06.11 Combined Arms in Urban Combat (approximately same material as 31-28) All of the material contained in the above, except for breaching, originates directly or indirectly from the Modern Technique of Weaponcraft pioneered at the American Pistol Institute (Gunsite) or one of its offspring. * FM 31-28 Distribution is Restricted to the S.F. Community, need to know basis only.
6
CQM - Elements
Weapon Skills
Handling, Knowledge, Maintenance
Combat Marksmanship Fundamentals Advanced Marksmanship Techniques Simple Tactics Combat Mindset
The Key is to simplify each operation and then practice it until you can do it in the when you are confused, weary and in the dark.
8
10
16
Weapons Covered
M16/M4 Family (Translates to Most Rifles/Carbines). M249 SAW/M240/M60 M9 (this is a unique weapon, some standard manipulations will get you killed!) M11 (Translates to Most Sidearms)
17
Combat Marksmanship
Three EQUALLY Important Elements Accuracy the bullet that does not strike center is wasted! Speed The Accurate Shot that Comes Too Late is of no use Power (Effectiveness) The Hit which does not Work NOW is Irrelevant
Hit REPEATEDLY &OFTEN!
(Power)
Vis
18
CQM
Accuracy=Speed Repeat Hits Required!
4 Fundamentals
8 Fundamentals
19
20
23
Pistol
Target Blurry
24
Sighting Variations
Flash Sight Picture - 3 to 100 Meters
Use Muscle Memory to Index Weapon Use Rapid Visual Skills to CONFIRM index Precision of the Alignment depends on Size of target Size Changes with Range or Occlusion (cover/concealment)
25
Sighting Variations
Aimed Quick Kill - 3 to 12 Meters - Rapid Index - Visual Confirmation Sight Picture Can be used for precise placement at 10 Meters or less.
26
SCAN
Depress the Muzzle Just Enough to See Finger Outside the Trigger Well (next to something solid) Safety OFF Looking for immediate ADDITIONAL Threats! TWICE as Fast as Low Ready
27
+
Compact Close to Retention Less Stressful
+ Somewhat Safer
Muzzle Extended
Joints Aligned
Fast
Tiring
Further to Retention
29
Sul/Close Quarters
Not a ready but a safety position For Cramped/Crowded conditions
31
The Hammer
2 (or more) shots with 1 sight picture! Depend on your solid fighting platform to return the weapon to the target!
Ammunition Management
A full weapon is Better than a Half Full weapon! Dont get Killed for Lack of Shooting Back Store Essential Gear where it comes to hand correctly oriented. Be Able to Do this by FEEL in the DARK!
35
Transition/Emergency Reload
EMERGENCY= Someone Trying to Kill you while you are out of AMMO! Same Procedure as Speed Reload + operate the Bolt/Slide MOVE! Incoming Fire has the Right-of-Way!! Continuity of Skills 1.7
Sec.
3.7
Sec.
37
Malfunction Clearances
MOVE out of the line of fire! SPORTS Takes too long at close range! Tap the Magazine Rack the Bolt Bang!
Summary
This is the beginning of Knowledge We must learn to Walk before we Run This is not about High Speed Low Drag Delta Force ops, It is about: Improving your odds of surviving a terrorist attack!!!!!
39
Questions?
Watch your Six!
40