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SUBMITTED BY: RACHIT SHARMA EI/08/8532

INTRODUCTION TO EMBEDDED SYSTEM


The embedded system is a combination of computer hardware, software additional electrical & mechanical parts A computer is used in such devices primarily as a means to simplify the system design and to provide flexibility. Embedded systems employ the use of a RTOS (Real-Time Operating System).

APPLICATONS OF EMBEDDED SYSTEMS


Consumer electronics Telecommunication Automobile Medical instrumentation Industrial control equipment Defense Communication satellite Data communication Internet appliances

INTRODUCTION TO MICROCONTROLLER
A microcontroller is a computer-on-a-chip. Micro suggests that the device is small, and controller tells you that the device might be used to control objects, processes, or events. Another term to describe a microcontroller is embedded controller, because the microcontroller and its support circuits are often built into, or embedded in, the devices they control.

8051 MICROCONTROLLER
Complete, highly-integrated microcomputer CPU, RAM, ROM, IO Port 0 8-bit bidirectional I/O port OR multiplexed low-order address and data bus bytes Port 1 8-bit bidirectional I/O port Port 2 8-bit bidirectional I/O port OR high-order address byte Port 3 8-bit bidirectional I/O port OR various special-function signals

8051 MICROCONTROLLER Interface Signals


Port 0 or Lo Addr/Data Port 2 or Hi Addr Addr Latch Ena/Program Program Store Enable Port 3/Special Functions: Write Read Interrupt 0 Interrupt 1 Timer 0 Timer 1 Serial Input Port Serial Output Port Port 1 PO/AD[7-0] P2 / A[15-8] ALE /PROG* PSEN [Bus Timing] P3.6 / WR* P3.7 / RD* [Int] P3.2 /INT0* P3.3 /INT1* P3.4 P3.5 P3.0 P3.1 / T0 / T1 /RXD /TXD P1
8 8 8

[I/O]

8051 ARCHITECTURE
8 bit CPU with registers A and B 16 bit program counter(PC) and data pointer(DPTR) 8 bit program status word(PSW) 8 bit stack pointer Internal ROM of 0(8031) to 4K(8051) Internal RAM of 128 Bytes 4 register banks 00-1f 16 bytes(bit addressable) 20-2f 80 bytes of general purpose data memory 30-7f 32 I/O pins arranged as four 8 bit ports (P0 P3) 2 16-bit timer/counters: T0 and T1 Full duplex serial data receiver/transmitter: SBUF Control registers: TCON, TMOD, SCON, PCON, IP and IE 2 external and 3 internal interrupt sources Oscillator and clock circuits

INTERNAL RAM

BASIC REGISTERS
Accumulator R registers B register Data Pointer (DPTR) 16-bit register Program Counter (PC) 16-bit register Stack Pointer (SP)

MOV INSTRUCTION
Simply stated, the MOV instruction copies data from one location to another. It has the following format

MOV destination, source


This instruction tells the CPU to move (copy) the source operand to the destination operand, without changing the content of the source operand. Examples:
MOV MOV MOV MOV A,#55h R0,A R3, #95h A,R3 ; load 55h into register A ; copy contents of A into R0 ; load value 95h into R3 ;copy content of R3 into A

ADD INSTRUCTION
The ADD instruction has the following format: ADD A, source ; Add the source operand to A This tells the CPU to add the source byte to reg A and put the result in reg A

ADDRESSING MODES
An "addressing mode" refers to how you are addressing a given memory location. In summary, the addressing modes are as follows, with an example of each: Immediate Addressing MOV A,#20h Direct Addressing MOV A,30h Indirect Addressing MOV A,@R0 External Direct MOVX A,@DPTR Code Indirect MOVC A,@A+DPTR Each of these addressing modes provides important flexibility.

IMMEDIATE ADDRESSING
Immediate addressing is so-named because the value to be stored in memory immediately follows the operation code in memory. That is to say, the instruction itself dictates what value will be stored in memory. MOV A,#20h This instruction uses Immediate Addressing because the Accumulator will be loaded with the value that immediately follows; in this case 20 (hexadecimal). Immediate addressing is very fast since the value to be loaded is included in the instruction. However, since the value to be loaded is fixed at compile-time it is not very flexible.

DIRECT ADDRESSING
Direct addressing is so-named because the value to be stored in memory is obtained by directly retrieving it from another memory location. For example: MOV A,30h This instruction will read the data out of Internal RAM address 30 (hexadecimal) and store it in the Accumulator. Direct addressing is generally fast since, although the value to be loaded isn't included in the instruction, it is quickly accessible since it is stored in the 8051s Internal RAM. It is also much more flexible than Immediate Addressing since the value to be loaded is whatever is found at the given address--which may be variable. Also, it is important to note that when using direct addressing any instruction which refers to an address between 00h and 7Fh is referring to Internal Memory. Any instruction which refers to an address between 80h and FFh is referring to the SFR control registers that control the 8051 microcontroller itself.

INDIRECT ADDRESSING
Indirect addressing is a very powerful addressing mode which in many cases provides an exceptional level of flexibility. MOV A,@R0 This instruction causes the 8051 to analyze the value of the R0 register. The 8051 will then load the accumulator with the value from Internal RAM which is found at the address indicated by R0. Indirect addressing always refers to Internal RAM; it never refers to an SFR.

EXTERNAL DIRECT ADDRESSING


External Memory is accessed using "External Direct" addressing. There are only two commands that use External Direct addressing mode: MOVX A,@DPTR MOVX @DPTR,A As you can see, both commands utilize DPTR. In these instructions, DPTR must first be loaded with the address of external memory that you wish to read or write. Once DPTR holds the correct external memory address, the first command will move the contents of that external memory address into the Accumulator. The second command will do the opposite: it will allow you to write the value of the Accumulator to the external memory address pointed to by

EXTERNAL INDIRECT ADDRESSING


External memory can also be accessed using a form of indirect addressing. This form of addressing is usually only used in relatively small projects that have a very small amount of external RAM. An example of this addressing mode is: MOVX @R0,A Once again, the value of R0 is first read and the value of the Accumulator is written to that address in External RAM. Since the value of @R0 can only be 00h through FFh the project would effectively be limited to 256 bytes of External RAM.

STRUCTURE OF ASSEMBLY LANGUAGE


Consists of a series of assembly language instructions. Instruction consists of four fields: [label1:] mnemonic [operands] [;comment] Label field allows the program to refer to a line by name. Comment field must begin with a semicolon

DB
The DB directive is the most widely used data directive in assembler. Used to define the 8-bit data. When DB is used, the numbers can be decimal, binary, hex or ASCII formats. The only directive that can be used to define ASCII strings larger than two characters. ORG 500H DB 39H DB 2591 ;ASCII NUMBERS ORG 518H DB Computer Engineering

DATA1: DATA2: DATA3:

ASSEMBLER DIRECTIVES
ORG: Used to indicate the beginning of the address. EQU: Used to define a constant without occupying a memory location. e.g. Count EQU 25 END: Indicates the end of the source file.

PSW (Program Status Word)


Addresses D0h, Bit-Addressable The Program Status Word is used to store a number of important bits that are set and cleared by 8051 instructions. The PSW SFR contains the carry flag, the auxiliary carry flag, the overflow flag, and the parity flag. Additionally, the PSW register contains the register bank select flags which are used to select which of the "R" register banks are currently selected.

STACKS
Section of RAM used by the CPU to store information temporarily. Information can be data or an address. The CPU needs this storage area since there are only a limited number of registers.

ACCESSING STACKS
The register used to access the stack is called the SP (stack pointer) and is 8-bits wide (00hffh). When the 8051 is powered up the SP contains the value 07. This means that RAM location 08 is the first location used for the stack. Final location is 1F (20h -> used for bitaddressable memory) Storing of a CPU register in the stack is called a PUSH. Loading the contents of the stack back into a CPU register is called a POP.

UPPER LIMIT
Ram locations 08 1F used for the stack. If more than 24 bytes of stack required, then the SP must be changed to point to RAM locations 30h-7Fh using the instruction MOV SP,#xx Also may need to shift SP if a given program needs register bank1,2 or 3.

PROGRAM FLOW
When an 8051 is first initialized, it resets the PC to 0000h. The 8051 then begins to execute instructions sequentially in memory unless a program instruction causes the PC to be otherwise altered. There are various instructions that can modify the value of the PC; specifically, conditional branching instructions, direct jumps and calls, and "returns" from subroutines. Additionally, interrupts, when enabled, can cause the program flow to deviate from its otherwise sequential scheme.

LOOP & JUMP INSTRUCTIONS


Repeating a sequence of instructions a certain number of times is called a loop. The loop action is performed by the instruction DJNZ reg,label In this instruction, the register is decremented; if it is not zero, it jumps to the target address referred to by the label. Prior to the start of the loop the register is loaded with the counter for the number of repetitions.

UNCONDITIONAL JUMP INSTRUCTIONS


All conditional jumps are short jumps, meaning that the address of the target must be within -128 and +127 bytes of the contents of the program counter (PC). Unconditional jump instructions are: LJMP (Long jump) 3 byte instruction SJMP (Short jump) 2 byte instruction

CALL INSTRUCTIONS
CALL instruction is used to call a subroutine LCALL (long call) 3 byte instruction ACALL (absolute call) 2 byte instruction When a subroutine is called, control is transferred to that subroutine. After finishing execution of the subroutine, the instruction RET (return) transfers control back to the caller.

TIME DELAY GENERATION & CALCULATION


In the 8051 family, these clock cycles are referred to as machine cycles. The frequency of the crystal connected to the 8051 family can vary from 4MHz to 30MHz. In the 8051, one machine cycle lasts 12 oscillator periods. Therefore, to calculate the machine cycle, we take 1/12 of the crystal frequency and then take the inverse.

DELAY CALCULATION
A delay subroutine consists of two parts: (a) setting a counter (b) a loop Most of the time delay is performed by the body of the loop. Very often we calculate the time delay based on the instructions inside the loop and ignore the clock cycles associated with the instructions outside the loop. Largest value of a register can hold is 255; therefore, one way to increase the delay is to use the NOP command. NOP, which stands for No Operation simply wastes time.

INTRODUCTION TO METRO TRAIN PROTOTYPE USING 8051


This project is designed to demonstrate the technology used in the now a days driver less metro train. These trains are equipped with the CPU, which controls the train. The train is programmed for the specific path. Every station on the path is defined; stoppage timing of the train and distance between the two stations is predefined.

METRO TRAIN PROTOTYPE USING 8051


The motion of the train is controlled by the stepper motor, for displaying message in the train we are using intelligent LCD display of two lines. Before stopping at station the train blows the buzzer. It also includes an emergency brake system due to which the train stops as soon as the brakes are applied and resumes journey when the emergency situation is over. This project is implemented using the VPL-ET kit.

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