Professional Documents
Culture Documents
Renungan
Oleh itu?
Apa yg dikehendaki oleh knk dari sukan Lebih fleksibel
Perubahan
Jangka musim yg lebih panjang Masa utk latih & permainan Jangka masa permainan Peraturan Pakaian
Oleh itu?
Kurangkan elemen bertanding & galakan unsur keseronokan
Lebih fokus kpd penyertaan dari hasil Bentuk & galak unsur kesamaan masa utk semua Fokus kpd pembentukan individu yg terbaik Elak dpd hadiah, pingat pd pertandingan peringkat rendah Tingkatkan profesionalisme guru/ JL pd peringkat knk rendah
Students viewed as thinkers Teachers no longer keepers of knowledge Teachers provide the environment/opportunity for students to explore Modify and/or exaggerate rules, space, equipment, time
Baseball
(adapted from
Soccer Basketball
Softball
Bowls Netball
Rugby
Volleyball
Cricket
Tennis Archery Golf Badminton
Baseball
Softball
Bowls Netball
Rugby
Volleyball
Cricket
Tennis Archery Golf Badminton
Target
Striking/Fielding
Net/Wall
Invasion/ Territorial
Squash
Soccer
Skills developed may be good but do they know how to play the game? Do they have Game Sense?
Technique vs Skill
Technique = movement in isolation from the game Skill = Technique + Game Context Focus on Technique after players have played the game and have developed an understanding
Techniques Based
Games Based
10
Balance
(used with
Lower Order Questions: often what or where. Usually have only one possible answer: What part of the foot do you use to kick the ball?
cont.
Higher Order Questions: often why or how questions, with no wrong or right answer. They require abstract or higher level thinking. They challenge the student to apply, analyse, synthesize, evaluate and create knowledge: How can we get the ball down the court quickly?
cont.
Tactical Questions:questions that call for decision making and problem solving with respect to the strategies of the competition. Eg set up a tactical scenario as a problem solving exercise and ask questions such as: Given a 3 on 2 situation, what would you do if
cont.
Technique questions: prompting athletes to become aware of their technique helps to provide valuable feedback. Use of kinaesthetic awareness is a crucial step in skill development. What happened to your head when.., How did it feel in your legs.., where were your hands when..
cont.
Movement Questions: these questions require an answer that involves a physical demonstration and can enhance physical skill learning through self awareness. Show me how to hold the racquet..
Helpful Hints
Plan some guiding questions Try not to pose closed questions with yes/no answers Be patient and positive praise response, then guide/prompt them to continue. Use words like what about.. WAIT for an answer
Helpful Hints
cont.
Ensure an equity in directing and distributing questions. Allow all to contribute equally. Reflect!!!!! Ensure you reflect on the session and analyse your approach.
Some considerations
Consider the context of your students Children Adolescents Parents Elite
Assessment Task
In groups of 3 Devise 3 mini games that will progress a game tactic Each teacher is to teach one of the games to the group for 10min Questions to be asked will be important Next student in the group will teach the next game
FIZIKAL
postur statik
postur dinamik
Imbangan & kawalan postur sebagai asas yg perlu dibina bg membolehkan individu berkeupayaaan untuk: Mengalami perkembangan motor yang sesuai dgn umur
Mempelajari kemahiran motor yang lebih kompleks.
MOTOR
Aspek kualiti pergerakan yang mampu dilakukan.
Perlakuan pergerakan mencapai tahap berkemahiran (skilled); i. imej tubuh ii. kawalan objek iii. Kesedaran ruang iv. kemahiran lokomotor v. kemahiran bukan lokomotor v. Kemahiran manipulatif v. perkembangan motor
KECERGASAN
Aspek kuantiti pergerakan yang mampu dilakukan.
Contoh pengajaran kecergasan secara progresif (bagi aktiviti kekuatan) : RENDAH TINGGI
TAHAP PASIF
TAHAP BANTUAN
TAHAP AKTIF
TAHAP RINTANGAN
Keselanjaran perkembangan bagi aspek kekuatan (otot) boleh dibina berdasarkan keupayaan menghadapi rintangan progresif.
PERMAINAN
Platform untuk mengaplikasi pencapaian aspek fizikal, motor & kecergasan. Integrasi komponen psikomotor dlm konteks sosial; secara tradisinya melibatkan aktiviti sukan dan rekreasi.
Permainan Perantara
Permainan Organisasi Rendah Permainan Ritma Pendidikan Kawalan Motor Adaptasi daripada Melograno, V.J. (1996)
FUNdamental Stage
Learning to Train*