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GAME TESTING

05 |Testing Fundamentals (1)


Eriq Muhammad Adams J | eriq.adams@ub.ac.id

Test Phases

GAME TESTING

Pre-production Kickoff Alpha Beta Gold Release Post-Release

Pre-production

GAME TESTING

Determine the Scope of Testing the Project Will Require. Example Assign a Lead Tester
Leader, communicator, team player, diplomat

Determine Phase Acceptance Criteria


write a specification for the Alpha, Beta, and Gold (release) versions of the game

Participate in Game Design Reviews Set up the Defect Tracking Database

Pre-production (cont.)
Draft Test Plan and Design Tests

GAME TESTING

test case describes an individual test that is to be performed by a tester or testers. test suite is a collection of related test cases that are described in further detail.

GAME TESTING
Kickoff

Alpha
Alpha Entry Criteria :

GAME TESTING

All major game features exist and can be tested A tester can navigate the game along some path from start to finish The code passes at least 50% of platform TRC Basic interface is complete and preliminary documentation is available to QA The game is compatible with most specified hardware and software configurations Level scripting is implemented

Alpha (cont.)

GAME TESTING

First-party controllers and memory cards work Final or placeholder art is in for all areas of the game Online multiplayer can be tested Placeholder audio is implemented

Beta
Beta Phase Criteria

GAME TESTING

All features and options are implemented. The code passes at least 100% of platform TRC. The game can be navigated on all paths. Any bugs that may have closed off portions of the game are eliminated. The entire user interface is final. The game is compatible with all specified hardware and software configurations.

Beta (cont.)

GAME TESTING

The game logic and AI is final. All controllers work. Final artwork is implemented. Final audio is implemented. All online modes are complete and testable. All language version text is implemented and ready for simultaneous release.

Gold
Typical Release (GMC/RC) Guidelines

GAME TESTING

All known Severity 1 bugs (crashes, hangs, major function failures) are fixed. Greater than 90% of all known Severity 2 bugs are fixed. Greater than 85% of all known Severity 3 bugs are fixed. Any known open issues have a workaround that has been communicated to Technical Support (or documented in the README.TXT file, in the case of PC games). Release-level performance has been achieved (60-fps frame rate).

Release
Release Certification

GAME TESTING

A clean GMC is sent to the platform manufacturer for final certification once the project team has finished Gold testing.

Post-Release
Software updates, or patches

GAME TESTING

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