Learning in 3D Virtual Campuses Mikhail Fominykh and Ekaterina Prasolova-Frland Norwegian University of Science and Technology, Norway The Sixth International Conference on Collaboration Technologies August 2729, 2012 Sapporo, Japan Peter Leong University of Hawaii-Manoa, USA 2 3D Virtual Worlds and Virtual Campuses o Why 3D Virtual Worlds Three dimensional Sense of presence Collaboration Visualization and creativity 3D content manipulation o Why Virtual Campuses Authentic environment Learning tools and facilities 3 Formal and Informal Learning in 3D Virtual Campuses o Formal Blended or virtual courses Lectures, discussions, exams, and more o Informal Virtual tours, scavenger hunts, role playing, and games Rich interactions, authentic content and culture, identity play, simulation, community presence Visualization, and content production 4 Case Study across Two Virtual Campuses o RQ How to design a 3D virtual campus? o Goal Develop implications for virtual campus design to facilitate formal and informal learning o Analysis framework Learner Place Artifact 5 Study settings o Participants 37 Students (Cooperation Technology course at NTNU) Presenters and attendees o Activities 3D Visualization of the major curriculum topics Two events in two virtual campuses o Observation Design of Virtual Campus facilities for different learning modes 6 Virtual Campus of NTNU o Facilities Reconstructions of campus buildings 3D educational visualizations (student projects) Virtual Science Fair Meeting and working places o Activities Virtual tours Cooperation technology course projects/role plays Research project presentations International seminars
7 Virtual Campus of NTNU 8 Role-playing presentation of a student project 9 Role-playing presentation of a student project 10 Cooperation seminar in the virtual campus of NTNU o Formal learning Seminar (five virtual presentations of EU projects) Question-and-answer session o Results + Geographical independence + The novelty and excitement + The comfort of use for the lecturer and the audience Technical problems Attention distractions both inside and outside the virtual environment
11 Cooperation seminar in the virtual campus of NTNU 12 Implications for facilitating formal learning in 3D virtual campuses o Learner More active use of the avatar, such as moving around, body language, visual effects, changing appearance o Place Minimalistic appearance to avoid disruption of attention Structure facilitating better deployment of the 3D space and flexible moving and grouping of avatars and tools o Artifact Integrating social tools normally used by the students In-world tools for interactivity, e.g. quizzes and polling
13 Virtual Campus of COE UHM o Facilities Reconstructions of campus buildings Authentic Hawaiian places and simulations New fictitious social spaces o Activities Courses/seminars Conference sessions Virtual graduation ceremonies 14 Virtual Campus of COE UHM 15 Wist-Everly Hall complex 16 Holomua Learning Area 17 Dockside coffee shop 18 Official launch of COE SL Island 19 Virtual Graduation Ceremonies 20 Guided tour to the virtual campus of COE UHM o Informal learning Virtual tour (guided tour) Feedback in student blogs o Results 11 themes including general impressions, campus atmosphere & infrastructure, learning, experimental teaching, Hawaiian culture, navigation problems, etc. Majority felt immersive Hawaiian sense of place
21 Guided tour to the virtual campus of COE UHM 22 Implications for facilitating informal learning: 3 major themes o Appreciation for strong Hawaiian sense of place o Recognition of need for social spaces o Frustration with navigation problems
23 Implications for facilitating informal learning in 3D virtual campuses o Learner Improve navigation - teleportation & thematic areas Spaces for social & community building o Place Appearance - replica & fictitious places Structure - buildings connected by paths & teleports Roles - demonstration/exhibition, social/workplace, information space, virtual stage o Artifact Some SL tutorials & Hawaiian-theme artifacts Need to develop tools to support course activities
24 Future Work o Formal and informal educational activities in 3D virtual campuses Important to sustain a balance between formal and informal learning Adjusting for specific formal or informal approaches in both academic and corporate settings Exploring and extending implications to apply for virtual campuses, classrooms, offices, conference facilities, and other types of environments developed on different platforms