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Cadd supporters

Ashok kammili
A sweep is created by defining two sections. The
first section is the trajectory and the second is the
cross-section. Sweeps can be used as forms for
protrusions, cuts and slots
Types :
Protrusion: Add the material to trajectory.
Thin Protrusion: Add the material to trajectory with
thickness.
Cut: To remove the material with respect to
trajectory.
Thin Cut: To remove the material with respect to
trajectory with thickness.

First create solid in part.
Thin protrusion Cut
Surface
Thin Cut

Definition: Blend feature are composed of two or
more section that joined through transitional faces
at their edges so as form a continuous feature. The
number of entities in each section that creates the
blend feature should be the same.
Example:
You cannot blend a circle with rectangle. This is
because a rectangle is composed of four entities
and a circle of one. It can be achieved only if the
circle is divided into four entities.

Parallel
Rotational
General
Parallel
Parallel blends have section that are drawn
parallel to each other with specified distance
between them.
The Rotational blends have sections that are
rotated about the Y-axis up to a maximum
of 120-degrees and the distance between
two sections is measured from the co-
ordinate system. Between each section, an
angle called the rotational blend angle.
Rotational Blend

Each section of the blend feature must have an
equal number of entities. However you can use the
blend vertex option if the number of entities in all
section are not equal.
Example:
To create a blending between a rectangle and a
triangle, add a blend vertex on a point other than
start point of the triangle.
The Swept blend tool is a combination of sweep and
blend. The sweep feature needs a trajectory along
which the section is swept. Similarly, to create
parallel blend, you need to have more than one
section, which have the same number of entities.
Application:
A swept blend is used when you must blend together
several sections, but the path that the blend takes
must follow a specific trajectory. It is sort of a
combination between a general blend and a sweep
feature.
Swept Blend Options
Normal to Trajectory:
Keeps the features cross sections normal to a
selected trajectory
Normal to Origin Trajectory:
Keeps the features cross sections normal to the
defined origin trajectory
Pivot Direction:
Keeps the features cross sections normal to a selected
planar pivot plane, edge, curve, or axis

Difference between blend and
swept blend
The two Pro Engineer Surfaces can create
very different results. A blend is an extruded feature
that transitions from one cross-section to another.
This is a fairly simple Pro Engineer Surface
feature and is a bit limited when it comes to creating
very complex surfaces. Conversely, a swept blend
can create some very complex surfaces. The swept
blend is a transition between two or more cross-
sections that follows a specific trajectory.

The helical sweep option is used to create
helical sweep feature. You have to define
trajectory that will specify the shape and
height of the helix, a pitch value, and a cross
section to create a helical feature using this
option.
A spring and a bolt are 2 good examples.


Attributes:
Constant- creates a helical feature with a constant
pitch
Variable- creates a helical feature with a variable
pitch
Thru axis- creates a helical feature around an axis.
The axis is sketched as the first trajectory of the
feature.
Normal to Traj- creates a helical feature
perpendicular to a sketched trajectory.
Right Handed- Creates a helical feature swept to
the right.
Left Handed- Creates a helical feature swept to the
left.
Pitch:
On a thread, the pitch is the inverse of the number of
threads per inch.
Defined as the distance between a point on one thread to
the corresponding point on the next thread.
Examples:
A surface is created by selecting existing curves to
define the boundaries of the geometry.
Application:
Use a boundary blended surface to create a single
surface connecting curves in one or two directions.
Use or create internal curves to help define the shape
between the boundaries
The Variable Section Sweep feature sweeps a single
section along one or more trajectories. The
sections dimensions can vary as the section travels
along the trajectories. The trajectories must be
selected from existing datum curves.
Three types of variable section sweep:
Normal to trajectory
Normal to projection
Constant normal direction
Normal to trajectory:
When using the Normal To Trajectory option, the
origin trajectory and at least one additional
trajectory is required. The section remains normal
(perpendicular) to the selected trajectory as it
sweeps.
Normal to projection:
This option creates a sweep where the section
y-axis remains normal (perpendicular) to a
selected plane while the X-axis and Z-axis
follow the spines trajectory.

Constant normal direction:
When using the constant normal direction
option, the section is swept parallel to the
selected plane.

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